Tiny refactoring of PickupSpawnTest. Updated and fixed HealthSystemTest.

This commit is contained in:
verysecrethero
2016-02-10 16:51:00 +01:00
parent 2d5f71e442
commit f7756ff60f
4 changed files with 54 additions and 45 deletions
+16 -12
View File
@@ -55,19 +55,14 @@ GameHealthSystemTest::GameHealthSystemTest()
//create entity which has transform,player,model,health in it. i.e. is a player
EntityID playerID = m_World->CreateEntity();
ComponentWrapper player = m_World->AttachComponent(playerID, "Player");
ComponentWrapper health = m_World->AttachComponent(playerID, "Health");
healthsID = playerID;
ComponentWrapper& health = m_World->AttachComponent(playerID, "Health");
health["Health"] = 100.0;
m_PlayersID = playerID;
EntityID playerID2 = m_World->CreateEntity();
ComponentWrapper player2 = m_World->AttachComponent(playerID2, "Player");
ComponentWrapper health2 = m_World->AttachComponent(playerID2, "Health");
//heal player with 40
Events::PlayerHealthPickup e3;
e3.HealthAmount = 40.0f;
e3.Player = EntityWrapper(m_World, player.EntityID);
m_EventBroker->Publish(e3);
//damage player with 50
Events::PlayerDamage e;
e.Damage = 50.0f;
@@ -103,9 +98,18 @@ void GameHealthSystemTest::Tick()
m_EventBroker->Swap();
m_EventBroker->Clear();
//if health reaches 90 then we know the test has succeeded (start with 100hp, remove 50hp, add 40hp)
double currentHealth = (double)m_World->GetComponent(healthsID, "Health")["Health"];
if (currentHealth == 90)
double currentHealth = (double)m_World->GetComponent(m_PlayersID, "Health")["Health"];
//if players health reach 50 means he got damaged by 50
if (currentHealth == 50) {
m_TestStage1Success = true;
//heal player with 40
Events::PlayerHealthPickup e3;
e3.HealthAmount = 40.0f;
e3.Player = EntityWrapper(m_World, m_PlayersID);
m_EventBroker->Publish(e3);
}
if (m_TestStage1Success && currentHealth == 90.0f) {
TestSucceeded = true;
}
}