Tiny refactoring of PickupSpawnTest. Updated and fixed HealthSystemTest.
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@@ -42,8 +42,8 @@ public:
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~PickupSpawnTest();
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void Tick();
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bool m_TestSucceeded = false;
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int m_NumLoops = 0;
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bool TestSucceeded = false;
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int NumLoops = 0;
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bool Game_Loop_OneHundredTimes();
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@@ -64,8 +64,8 @@ private:
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EventRelay<PickupSpawnSystem, Events::PickupSpawned> m_PS;
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bool OnPickupSpawned(Events::PickupSpawned& e);
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bool testStage1Success = false;
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bool testStage2Success = false;
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bool m_TestStage1Success = false;
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bool m_TestStage2Success = false;
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};
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