Text still disappears if its behind transparent sprites
This commit is contained in:
@@ -13,6 +13,7 @@
|
||||
#include "Texture.h"
|
||||
#include "ShadowPass.h"
|
||||
#include "BlurHUD.h"
|
||||
#include "TextPass.h"
|
||||
|
||||
class DrawFinalPass
|
||||
{
|
||||
@@ -22,7 +23,7 @@ public:
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
void Draw(RenderScene& scene, BlurHUD* blurHUDPass);
|
||||
void Draw(RenderScene& scene, BlurHUD* blurHUDPass, TextPass* textPass);
|
||||
void ClearBuffer();
|
||||
void OnWindowResize();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user