Merge remote-tracking branch 'origin/master' into AndersTest

# Conflicts:
#	include/Engine/Core/InputController.h
#	include/Game/Game.h
This commit is contained in:
verysecrethero
2015-12-15 11:32:47 +01:00
82 changed files with 2956 additions and 871 deletions
+10 -4
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@@ -9,10 +9,15 @@
#include "GUI/Frame.h"
#include "Core/World.h"
#include "Rendering/RenderQueueFactory.h"
#include "Input/InputProxy.h"
#include "Input/KeyboardInputHandler.h"
#include "Input/MouseInputHandler.h"
#include "Core/EKeyDown.h"
#include "Core/EntityXMLFile.h"
#include "Core/SystemPipeline.h"
#include "RaptorCopterSystem.h"
#include "PlayerSystem.h"
#include "Editor/EditorSystem.h"
class OctTree;
@@ -31,16 +36,17 @@ private:
EventBroker* m_EventBroker;
IRenderer* m_Renderer;
InputManager* m_InputManager;
InputProxy* m_InputProxy;
GUI::Frame* m_FrameStack;
World* m_World;
SystemPipeline* m_SystemPipeline;
RenderQueueFactory* m_RenderQueueFactory;
OctTree* m_OctTree;
EventRelay<Game, Events::KeyUp> m_EKeyUp;
bool testOnKeyUp(const Events::KeyUp& e);
EventRelay<Game, Events::InputCommand> m_EInputCommand;
bool debugOnInputCommand(const Events::InputCommand& e);
void testIntialize();
void testTick(double dt);
void debugInitialize();
void debugTick(double dt);
};
#endif
+44
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@@ -0,0 +1,44 @@
#ifndef PlayerSystem_h__
#define PlayerSystem_h__
#include <GLFW/glfw3.h>
#include <glm/common.hpp>
#include "Common.h"
#include "Core/System.h"
#include "Core/EventBroker.h"
#include "Core/EKeyDown.h"
#include "Core/EKeyUp.h"
struct KeyInput
{
bool Forward = false;
bool Left = false;
bool Back = false;
bool Right = false;
};
class PlayerSystem : public PureSystem
{
public:
PlayerSystem(EventBroker* eventBroker)
: PureSystem(eventBroker, "Player")
{
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &PlayerSystem::OnKeyDown);
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &PlayerSystem::OnKeyUp);
}
virtual void UpdateComponent(World* world, ComponentWrapper& player, double dt) override;
private:
float m_Speed = 5;
glm::vec3 m_Direction;
KeyInput input;
EventRelay<PlayerSystem, Events::KeyDown> m_EKeyDown;
bool OnKeyDown(const Events::KeyDown &event);
EventRelay<PlayerSystem, Events::KeyUp> m_EKeyUp;
bool OnKeyUp(const Events::KeyUp &event);
};
#endif
+4 -4
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@@ -1,14 +1,14 @@
#include "Common.h"
#include "Core/System.h"
class RaptorCopterSystem : public System
class RaptorCopterSystem : public PureSystem
{
public:
RaptorCopterSystem(const EventBroker* eventBroker)
: System(eventBroker, "RaptorCopter")
RaptorCopterSystem(EventBroker* eventBroker)
: PureSystem(eventBroker, "RaptorCopter")
{ }
virtual void Update(World* world, ComponentWrapper& raptorCopter, double dt) override
virtual void UpdateComponent(World* world, ComponentWrapper& raptorCopter, double dt) override
{
ComponentWrapper& transform = world->GetComponent(raptorCopter.EntityID, "Transform");
(glm::vec3&)transform["Orientation"] += (float)(double)raptorCopter["Speed"] * (float)dt * (glm::vec3)raptorCopter["Axis"];