When you disconnect you will delete the world and return to the menu.
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@@ -17,6 +17,7 @@
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#include "Network/TCPClient.h"
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#include "Network/SnapshotDefinitions.h"
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#include "Core/World.h"
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#include "Core/EntityFile.h"
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#include "Core/EventBroker.h"
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#include "Core/ConfigFile.h"
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#include "Core/EPlayerDeath.h"
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@@ -31,7 +32,6 @@
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#include "../Game/Events/EDashAbility.h"
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#include "Network/EDisplayServerlist.h"
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#include "Network/EConnectRequest.h"
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class Client : public Network
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{
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public:
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@@ -109,6 +109,8 @@ private:
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void sendLocalPlayerTransform();
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void becomePlayer();
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void displayServerlist();
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void removeWorld();
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void createMainMenu();
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// Mapping Logic
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// Returns if local EntityID exist in map
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bool clientServerMapsHasEntity(EntityID clientEntityID);
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