Double jump is now working.
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@@ -17,6 +17,7 @@
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#include "Core/EPlayerDamage.h"
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#include "Network/EPlayerDisconnected.h"
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#include "Core/EPlayerSpawned.h"
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#include "../Game/Events/EDoubleJump.h"
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#include "Core/EEntityDeleted.h"
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#include "Core/EComponentDeleted.h"
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@@ -54,7 +55,7 @@ private:
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std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
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//Timers
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std::clock_t m_StartPingTime;
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// Packet loss logic
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PacketID m_PacketID = 0;
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PacketID m_PreviousPacketID = 0;
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@@ -77,9 +78,10 @@ private:
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void parsePlayerTransform(Packet& packet);
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void parseOnInputCommand(Packet& packet);
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void parseClientPing();
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void parsePing();
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void parseUDPConnect(Packet & packet);
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void parseTCPConnect(Packet & packet);
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void parsePing();
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bool parseDoubleJump(Packet& packet);
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void parseUDPConnect(Packet& packet);
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void parseTCPConnect(Packet& packet);
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void parseDisconnect();
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bool shouldSendToClient(EntityWrapper childEntity);
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