Double jump is now working.
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@@ -8,7 +8,7 @@ namespace Events
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struct DoubleJump : public Event
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{
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EntityID entityID;
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};
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}
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@@ -34,9 +34,13 @@ private:
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glm::vec3 m_LastPosition = glm::vec3();
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// The logic for making the sound play when player is moving
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void playerStep(double dt);
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// Spawn a hexagon at origin of an Entity
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void spawnHexagon(EntityWrapper target);
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EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
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bool OnPlayerSpawned(Events::PlayerSpawned& e);
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EventRelay<PlayerMovementSystem, Events::DoubleJump> m_EPDoubleJump;
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bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e);
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void updateMovementControllers(double dt);
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void updateVelocity(double dt);
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