Double jump is now working.
This commit is contained in:
@@ -21,6 +21,7 @@
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#include "Core/ConfigFile.h"
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#include "Core/ConfigFile.h"
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#include "Input/EInputCommand.h"
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#include "Input/EInputCommand.h"
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#include "Core/EPlayerDamage.h"
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#include "Core/EPlayerDamage.h"
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#include "../Game/Events/EDoubleJump.h"
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#include "Network/EInterpolate.h"
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#include "Network/EInterpolate.h"
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#include "Network/SnapshotFilter.h"
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#include "Network/SnapshotFilter.h"
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#include "Core/EPlayerSpawned.h"
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#include "Core/EPlayerSpawned.h"
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@@ -34,7 +35,9 @@ public:
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void Connect(std::string address, int port);
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void Connect(std::string address, int port);
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void Update() override;
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void Update() override;
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private:
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UDPClient m_Unreliable;
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TCPClient m_Reliable;
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std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
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std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
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void parseSpawnEvents();
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void parseSpawnEvents();
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// Save for children
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// Save for children
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@@ -86,6 +89,7 @@ public:
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void parsePlayersSpawned(Packet& packet);
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void parsePlayersSpawned(Packet& packet);
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void parseEntityDeletion(Packet& packet);
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void parseEntityDeletion(Packet& packet);
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void parseComponentDeletion(Packet& packet);
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void parseComponentDeletion(Packet& packet);
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void parseDoubleJump(Packet& packet);
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void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void parseSnapshot(Packet& packet);
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void parseSnapshot(Packet& packet);
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void identifyPacketLoss();
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void identifyPacketLoss();
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@@ -110,9 +114,8 @@ public:
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EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
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EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
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bool OnPlayerSpawned(const Events::PlayerSpawned& e);
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bool OnPlayerSpawned(const Events::PlayerSpawned& e);
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void parsePlayerDamage(Packet& packet);
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void parsePlayerDamage(Packet& packet);
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private:
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EventRelay<Client, Events::DoubleJump> m_EPDoubleJump;
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UDPClient m_Unreliable;
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bool OnDoubleJump(Events::DoubleJump & e);
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TCPClient m_Reliable;
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};
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};
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#endif
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#endif
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@@ -19,6 +19,7 @@ enum class MessageType
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EntityDeleted,
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EntityDeleted,
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ComponentDeleted,
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ComponentDeleted,
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PlayerTransform,
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PlayerTransform,
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OnDoubleJump,
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Invalid
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Invalid
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};
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};
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@@ -17,6 +17,7 @@
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#include "Core/EPlayerDamage.h"
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#include "Core/EPlayerDamage.h"
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#include "Network/EPlayerDisconnected.h"
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#include "Network/EPlayerDisconnected.h"
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#include "Core/EPlayerSpawned.h"
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#include "Core/EPlayerSpawned.h"
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#include "../Game/Events/EDoubleJump.h"
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#include "Core/EEntityDeleted.h"
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#include "Core/EEntityDeleted.h"
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#include "Core/EComponentDeleted.h"
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#include "Core/EComponentDeleted.h"
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@@ -54,7 +55,7 @@ private:
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std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
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std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
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//Timers
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//Timers
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std::clock_t m_StartPingTime;
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std::clock_t m_StartPingTime;
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// Packet loss logic
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// Packet loss logic
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PacketID m_PacketID = 0;
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PacketID m_PacketID = 0;
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PacketID m_PreviousPacketID = 0;
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PacketID m_PreviousPacketID = 0;
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@@ -77,9 +78,10 @@ private:
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void parsePlayerTransform(Packet& packet);
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void parsePlayerTransform(Packet& packet);
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void parseOnInputCommand(Packet& packet);
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void parseOnInputCommand(Packet& packet);
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void parseClientPing();
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void parseClientPing();
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void parsePing();
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void parsePing();
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void parseUDPConnect(Packet & packet);
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bool parseDoubleJump(Packet& packet);
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void parseTCPConnect(Packet & packet);
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void parseUDPConnect(Packet& packet);
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void parseTCPConnect(Packet& packet);
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void parseDisconnect();
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void parseDisconnect();
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bool shouldSendToClient(EntityWrapper childEntity);
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bool shouldSendToClient(EntityWrapper childEntity);
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@@ -8,7 +8,7 @@ namespace Events
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struct DoubleJump : public Event
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struct DoubleJump : public Event
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{
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{
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EntityID entityID;
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};
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};
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}
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}
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@@ -34,9 +34,13 @@ private:
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glm::vec3 m_LastPosition = glm::vec3();
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glm::vec3 m_LastPosition = glm::vec3();
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// The logic for making the sound play when player is moving
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// The logic for making the sound play when player is moving
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void playerStep(double dt);
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void playerStep(double dt);
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// Spawn a hexagon at origin of an Entity
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void spawnHexagon(EntityWrapper target);
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EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
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EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
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bool OnPlayerSpawned(Events::PlayerSpawned& e);
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bool OnPlayerSpawned(Events::PlayerSpawned& e);
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EventRelay<PlayerMovementSystem, Events::DoubleJump> m_EPDoubleJump;
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bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e);
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void updateMovementControllers(double dt);
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void updateMovementControllers(double dt);
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void updateVelocity(double dt);
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void updateVelocity(double dt);
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@@ -30,6 +30,7 @@ void Client::Connect(std::string address, int port)
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand);
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_EPDoubleJump, &Client::OnDoubleJump);
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auto config = ResourceManager::Load<ConfigFile>("Config.ini");
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auto config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_Address = address;
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m_Address = address;
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if (address.empty()) {
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if (address.empty()) {
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@@ -122,6 +123,9 @@ void Client::parseMessageType(Packet& packet)
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case MessageType::OnPlayerDamage:
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case MessageType::OnPlayerDamage:
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parsePlayerDamage(packet);
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parsePlayerDamage(packet);
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break;
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break;
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case MessageType::OnDoubleJump:
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parseDoubleJump(packet);
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break;
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default:
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default:
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break;
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break;
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}
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}
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@@ -238,6 +242,20 @@ void Client::parseComponentDeletion(Packet & packet)
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}
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}
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}
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}
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void Client::parseDoubleJump(Packet & packet)
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{
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EntityID serverID = packet.ReadPrimitive<EntityID>();
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if (!serverClientMapsHasEntity(serverID)) {
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return;
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}
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Events::DoubleJump e;
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e.entityID = m_ServerIDToClientID.at(serverID);
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// If player is local player to publish to prevent infinite feedback loop
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if (e.entityID != m_LocalPlayer.ID) {
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m_EventBroker->Publish(e);
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}
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}
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void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
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void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
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{
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{
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for (auto field : componentInfo.FieldsInOrder) {
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for (auto field : componentInfo.FieldsInOrder) {
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@@ -415,6 +433,11 @@ bool Client::OnPlayerDamage(const Events::PlayerDamage & e)
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if (e.Inflictor != m_LocalPlayer) {
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if (e.Inflictor != m_LocalPlayer) {
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return false;
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return false;
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}
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}
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// Could this happen?
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//if (!clientServerMapsHasEntity(e.Inflictor.ID)
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// || !clientServerMapsHasEntity(e.Victim.ID)) {
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// return;
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//}
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Packet packet(MessageType::OnPlayerDamage, m_SendPacketID);
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Packet packet(MessageType::OnPlayerDamage, m_SendPacketID);
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packet.WritePrimitive(m_ClientIDToServerID.at(e.Inflictor.ID));
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packet.WritePrimitive(m_ClientIDToServerID.at(e.Inflictor.ID));
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@@ -450,6 +473,17 @@ void Client::parsePlayerDamage(Packet& packet)
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}
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}
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}
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}
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bool Client::OnDoubleJump(Events::DoubleJump & e)
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{
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if (!clientServerMapsHasEntity(e.entityID) || e.entityID != m_LocalPlayer.ID) {
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return false;
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}
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Packet packet(MessageType::OnDoubleJump);
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packet.WritePrimitive(m_ClientIDToServerID.at(e.entityID));
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m_Reliable.Send(packet);
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return true;
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}
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void Client::sendLocalPlayerTransform()
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void Client::sendLocalPlayerTransform()
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{
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{
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if (!m_LocalPlayer.Valid()) {
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if (!m_LocalPlayer.Valid()) {
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@@ -1,6 +1,6 @@
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#include "Network/Server.h"
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#include "Network/Server.h"
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Server::Server(World* world, EventBroker* eventBroker, int port)
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Server::Server(World* world, EventBroker* eventBroker, int port)
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: Network(world, eventBroker)
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: Network(world, eventBroker)
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{
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{
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ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
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ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
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@@ -120,6 +120,9 @@ void Server::parseMessageType(Packet& packet)
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case MessageType::PlayerTransform:
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case MessageType::PlayerTransform:
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parsePlayerTransform(packet);
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parsePlayerTransform(packet);
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break;
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break;
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case MessageType::OnDoubleJump:
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parseDoubleJump(packet);
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break;
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default:
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default:
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break;
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break;
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}
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}
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@@ -279,7 +282,7 @@ void Server::parseTCPConnect(Packet & packet)
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// Read packet ID
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// Read packet ID
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
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m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
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LOG_INFO("Parsing connections");
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LOG_INFO("Parsing connections");
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// Check if player is already connected
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// Check if player is already connected
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// Ska vara till lagd i TCPServer receive
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// Ska vara till lagd i TCPServer receive
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@@ -426,7 +429,7 @@ bool Server::OnPlayerDamage(const Events::PlayerDamage& e)
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packet.WritePrimitive(e.Damage);
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packet.WritePrimitive(e.Damage);
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reliableBroadcast(packet);
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reliableBroadcast(packet);
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return false;
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return true;
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}
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}
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void Server::parseClientPing()
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void Server::parseClientPing()
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@@ -453,6 +456,12 @@ void Server::parsePing()
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}
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}
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}
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}
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bool Server::parseDoubleJump(Packet & packet)
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{
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reliableBroadcast(packet);
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return true;
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}
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void Server::parseOnInputCommand(Packet& packet)
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void Server::parseOnInputCommand(Packet& packet)
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{
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{
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PlayerID player = -1;
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PlayerID player = -1;
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@@ -4,6 +4,7 @@ PlayerMovementSystem::PlayerMovementSystem(SystemParams params)
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: System(params)
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: System(params)
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{
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{
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_EPDoubleJump, &PlayerMovementSystem::OnDoubleJump);
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}
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}
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PlayerMovementSystem::~PlayerMovementSystem()
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PlayerMovementSystem::~PlayerMovementSystem()
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@@ -28,7 +29,6 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
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if (!player.Valid()) {
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if (!player.Valid()) {
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continue;
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continue;
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}
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}
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// Aim pitch
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// Aim pitch
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EntityWrapper cameraEntity = player.FirstChildByName("Camera");
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EntityWrapper cameraEntity = player.FirstChildByName("Camera");
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if (cameraEntity.Valid()) {
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if (cameraEntity.Valid()) {
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@@ -114,15 +114,14 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
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if (isOnGround) {
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if (isOnGround) {
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controller->SetDoubleJumping(false);
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controller->SetDoubleJumping(false);
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} else {
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} else {
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// If IsServer and network is off this will not work
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if (IsClient) {
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if (IsClient) {
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//put a hexagon at the players feet
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//put a hexagon at the players feet
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auto hexagonEffect = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml");
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spawnHexagon(player);
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EntityFileParser parser(hexagonEffect);
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EntityID hexagonEffectID = parser.MergeEntities(m_World);
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EntityWrapper hexagonEW = EntityWrapper(m_World, hexagonEffectID);
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hexagonEW["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
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controller->SetDoubleJumping(true);
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controller->SetDoubleJumping(true);
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// Publish event for client to listen to
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Events::DoubleJump e;
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Events::DoubleJump e;
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e.entityID = player.ID;
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m_EventBroker->Publish(e);
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m_EventBroker->Publish(e);
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}
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}
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}
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}
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@@ -291,3 +290,26 @@ bool PlayerMovementSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
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}
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}
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return true;
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return true;
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}
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}
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bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e)
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{
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// If entity does not exist, exit
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if (!EntityWrapper(m_World, e.entityID).Valid()) {
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return false;
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}
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// If entity IsLocalPlayer, exit
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if (e.entityID == m_LocalPlayer.ID) {
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return false;
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}
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spawnHexagon(EntityWrapper(m_World, e.entityID));
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}
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void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
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{
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//put a hexagon at the entitys... feet?
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auto hexagonEffect = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml");
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EntityFileParser parser(hexagonEffect);
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EntityID hexagonEffectID = parser.MergeEntities(m_World);
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EntityWrapper hexagonEW = EntityWrapper(m_World, hexagonEffectID);
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hexagonEW["Transform"]["Position"] = (glm::vec3)target["Transform"]["Position"];
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}
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Block a user