Camera Switch event now working, Camera models Rotation still bugged
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@@ -9,6 +9,9 @@ public:
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: FirstPersonInputController(eventBroker, playerID)
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{ }
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void SetPosition(const glm::vec3 position) { m_Position = position; }
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void SetOrientation(const glm::quat orientation) { m_Orientation = orientation; }
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const glm::vec3 Position() const { return m_Position; }
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void SetBaseSpeed(float speed) { m_BaseSpeed = speed; }
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