Basic transparancy working.
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@@ -9,7 +9,9 @@
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#include "Camera.h"
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#include "RenderQueue.h"
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#include "Model.h"
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#include "../Core/World.h"
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#include "../Core/World.h" //So temp
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#include "RenderQueueFactory.h" //So temp
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class IRenderer
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{
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@@ -35,6 +35,8 @@ private:
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//----------------------Variables----------------------//
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EventBroker* m_EventBroker;
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int m_bi = 0;
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std::shared_ptr<DebugCameraInputController<Renderer>> m_DebugCameraInputController;
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Texture* m_ErrorTexture;
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