Renamed vars and added some comments.
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@@ -4,8 +4,6 @@
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void CollisionSystem::UpdateComponent(World * world, ComponentWrapper & cAABB, double dt)
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{
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//TODO: Update CollisionSystem system after PlayerSystem.
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//Right now, cAABB is a component attached to any entity that should be collideable.
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AABB thisBox;
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if (!Collision::GetEntityBox(world, cAABB, thisBox)) {
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