Renamed vars and added some comments.

This commit is contained in:
William Moberg
2016-01-07 10:28:18 +01:00
parent de8461e257
commit fa8775a72e
3 changed files with 14 additions and 13 deletions
+9 -7
View File
@@ -52,15 +52,17 @@ Game::Game(int argc, char* argv[])
// Create system pipeline
m_SystemPipeline = new SystemPipeline(m_EventBroker);
unsigned int updateOrderPriority = 0;
m_SystemPipeline->AddSystem<RaptorCopterSystem>(updateOrderPriority);
m_SystemPipeline->AddSystem<PlayerSystem>(updateOrderPriority);
m_SystemPipeline->AddSystem<EditorSystem>(updateOrderPriority, m_Renderer);
//All systems with orderlevel 0 will be updated first.
unsigned int updateOrderLevel = 0;
m_SystemPipeline->AddSystem<RaptorCopterSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<PlayerSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<EditorSystem>(updateOrderLevel, m_Renderer);
//Collision and TriggerSystem should update after player.
++updateOrderPriority;
m_SystemPipeline->AddSystem<CollisionSystem>(updateOrderPriority);
m_SystemPipeline->AddSystem<TriggerSystem>(updateOrderPriority);
++updateOrderLevel;
m_SystemPipeline->AddSystem<CollisionSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<TriggerSystem>(updateOrderLevel);
m_LastTime = glfwGetTime();