Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
# Conflicts: # include/Engine/Core/EPlayerHealthPickup.h
This commit is contained in:
@@ -13,7 +13,8 @@ A=Right,-1
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R=Reload
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Space=Jump
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LeftControl=Crouch
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LeftShift=Sprint
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RightShift=Sprint
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LeftShift=SpecialAbility
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F1=ToggleEditor
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C=ConnectToServer
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N=SwitchToServer
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@@ -30,4 +30,5 @@
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<xs:include schemaLocation="Components/Fill.xsd"/>
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<xs:include schemaLocation="Components/Lifetime.xsd"/>
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<xs:include schemaLocation="Components/HiddenForLocalPlayer.xsd"/>
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<xs:include schemaLocation="Components/DashAbility.xsd"/>
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</xs:schema>
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@@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<DashAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DashAbility.xsd">
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<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
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</DashAbility>
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@@ -0,0 +1,18 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="DashAbility">
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<xs:annotation>
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<xs:documentation>A dash component for one of the classes</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>This is the cooldown on dash</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -5,7 +5,7 @@
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<c:AABB/>
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<c:CapturePoint/>
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<c:Model>
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<Resource>C:\Users\123456\Workspace\TacticalZ\assets\Models\Core\UnitSphere.mesh</Resource>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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</c:Model>
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<c:Team/>
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<c:Transform/>
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@@ -6,6 +6,9 @@
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<Origin X="0" Y="0.772000015" Z="0"/>
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<Size X="1" Y="1.60000002" Z="1"/>
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</c:AABB>
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<c:DashAbility>
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<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
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</c:DashAbility>
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<c:Collidable/>
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<c:Health/>
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<c:Physics>
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@@ -101,13 +104,6 @@
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</Entity>
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<Entity name="Weapon">
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<Components>
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<c:ExplosionEffect>
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<ColorByDistance>true</ColorByDistance>
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<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
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<ExplosionDuration>3.7999999523162842</ExplosionDuration>
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<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
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<Randomness>true</Randomness>
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</c:ExplosionEffect>
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<c:Model>
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<Resource>Models/AssaultWeaponRed.mesh</Resource>
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</c:Model>
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