HealthHUD redesigned

This commit is contained in:
viktorljung
2016-02-12 01:57:53 +01:00
parent 0370775820
commit fb5164221f
6 changed files with 208 additions and 32 deletions
+1
View File
@@ -168,6 +168,7 @@ void Renderer::SortRenderJobsByDepth(RenderScene &scene)
//Sort all forward jobs so transparency is good.
scene.Jobs.TransparentObjects.sort(Renderer::DepthSort);
scene.Jobs.SpriteJob.sort(Renderer::DepthSort);
scene.Jobs.Text.sort(Renderer::DepthSort);
}
void Renderer::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type)