Redid many a thing for the sake of efficiency
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@@ -2,13 +2,17 @@
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void ExplosionEffectSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
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{
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if ((double)component["TimeSinceDeath"] > (double)component["ExplosionDuration"]) {
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(double)component["TimeSinceDeath"] = 0.f;
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}
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(double&)component["TimeSinceDeath"] += dt;
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if ((double)component["TimeSinceDeath"] > (double)component["ExplosionDuration"]) {
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(double)component["TimeSinceDeath"] = 0.f;
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}
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//if ((bool)Component["Gravity"] == true) {
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// (bool)Component["ExponentialAccelaration"] = false;
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//}
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}
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//((glm::vec2)component["Velocity"]).x = min(((glm::vec2)component["Velocity"]).x, ((glm::vec2)component["Velocity"]).y);
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(double&)component["TimeSinceDeath"] += dt;
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//if ((bool)component["Pulsate"] == true) {
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// if ((double)component["TimeSinceDeath"] > (double)component["ExplosionDuration"] * 0.5) {
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// (bool)component["Reverse"] = true;
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// }
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//}
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}
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