Started refactoring. Put player walk logic in a designated sound system.

This commit is contained in:
stiffly
2016-02-05 16:39:23 +01:00
parent 3e2afd7bf2
commit fbdaf92953
7 changed files with 281 additions and 216 deletions
+3 -2
View File
@@ -30,7 +30,8 @@
#include "Network/Client.h"
// Sound
#include "Sound/SoundSystem.h"
//#include "Sound/SoundManager.h"
#include "Systems/SoundSystem.h"
class Game
{
@@ -64,7 +65,7 @@ private:
bool m_IsClientOrServer = false;
// Sound
SoundSystem* m_SoundSystem;
SoundManager* m_SoundManager;
//EventRelay<Game, Events::InputCommand> m_EInputCommand;
//bool debugOnInputCommand(const Events::InputCommand& e);