From fc5ad2d38022ce2b5a5aea4fa2b3ef29510e984d Mon Sep 17 00:00:00 2001 From: Tleety Date: Sun, 13 Mar 2016 17:33:12 +0100 Subject: [PATCH] Small fix --- assets | 2 +- src/Game/Systems/FadeSystem.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/assets b/assets index 504752c9..6ffc1ab8 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit 504752c94966c432513cac35acf906f8c9a3f965 +Subproject commit 6ffc1ab82aa36a933b84b9eb4d50e013e9ad9911 diff --git a/src/Game/Systems/FadeSystem.cpp b/src/Game/Systems/FadeSystem.cpp index 0abd9896..88460d53 100644 --- a/src/Game/Systems/FadeSystem.cpp +++ b/src/Game/Systems/FadeSystem.cpp @@ -20,7 +20,7 @@ void FadeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFade, } double fadeTime = cFade["FadeTime"]; - Field currentTime = cFade["Time"]; + Field currentTime = cFade["Time"]; currentTime += dTime; if(currentTime > fadeTime) {