Now publishes an EPlayerDisconnected event
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@@ -0,0 +1,18 @@
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#ifndef Events_PlayerDisconnected
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#define Events_PlayerDisconnected
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#include "Core/EventBroker.h"
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#include "Core/Entity.h"
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namespace Events
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{
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struct PlayerDisconnected : public Event
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{
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unsigned int PlayerID;
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EntityID Entity;
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};
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}
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#endif
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@@ -14,6 +14,7 @@
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#include "../Network/Network.h"
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#include "Input/EInputCommand.h"
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#include "Core/EPlayerDamage.h"
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#include "Network/EPlayerDisconnected.h"
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class Server : public Network
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{
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