Deleting texture thats getting rended too.
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@@ -13,7 +13,7 @@ class DrawBloomPass
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{
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public:
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DrawBloomPass(IRenderer* renderer, ConfigFile* config);
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~DrawBloomPass() { }
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~DrawBloomPass();
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void InitializeTextures();
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void InitializeFrameBuffers();
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void InitializeShaderPrograms();
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