Deleting texture thats getting rended too.
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@@ -2,6 +2,19 @@
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std::unordered_map<GLFWwindow*, Renderer*> Renderer::m_WindowToRenderer;
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Renderer::~Renderer() {
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delete m_PickingPass;
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delete m_LightCullingPass;
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delete m_ImGuiRenderPass;
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delete m_DrawFinalPass;
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delete m_DrawScreenQuadPass;
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delete m_DrawBloomPass;
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delete m_DrawColorCorrectionPass;
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delete m_SSAOPass;
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delete m_CubeMapPass;
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delete m_TextPass;
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}
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void Renderer::Initialize()
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{
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m_SSAO_Quality = m_Config->Get<int>("SSAO.Quality", 0);
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