Serverlist fix.

This commit is contained in:
stiffly
2016-02-23 10:33:20 +01:00
parent e5ff88d3c9
commit fe9dbf0b0f
4 changed files with 8 additions and 1 deletions
+2
View File
@@ -203,6 +203,8 @@ void Client::parseServerlist(Packet& packet)
std::string serverName = packet.ReadString();
int playersConnected = packet.ReadPrimitive<int>();
//TODO: This should not happen when a client is connected to a server
LOG_INFO("Parsing a server list!");
m_Serverlist.push_back({ address, port, serverName, playersConnected });
}