From febbadbd013415648464602c10d5925c3499f36c Mon Sep 17 00:00:00 2001 From: stiffly Date: Fri, 5 Feb 2016 17:21:31 +0100 Subject: [PATCH] Accidentally added the sound system twice. Lead to funny behavior. --- src/Game/Game.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index 204f425e..541aa001 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -92,7 +92,6 @@ Game::Game(int argc, char* argv[]) m_SystemPipeline->AddSystem(updateOrderLevel, m_Renderer); m_SystemPipeline->AddSystem(updateOrderLevel); m_SystemPipeline->AddSystem(updateOrderLevel); - m_SystemPipeline->AddSystem(updateOrderLevel); // Populate Octree with collidables ++updateOrderLevel; m_SystemPipeline->AddSystem(updateOrderLevel, m_OctreeCollision, "Collidable"); @@ -115,16 +114,12 @@ Game::Game(int argc, char* argv[]) networkFunction(); } - // Invoke sound system - //m_SoundManager = new SoundManager(m_World, m_EventBroker, m_Config->Get("Debug.EditorEnabled", false)); - m_LastTime = glfwGetTime(); } Game::~Game() { delete m_SystemPipeline; - //delete m_SoundManager; delete m_OctreeFrustrumCulling; delete m_OctreeCollision; delete m_OctreeTrigger;