From fee1ed6d6d4e65e51403b5da162900c5a82fb624 Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Thu, 11 Feb 2016 20:00:59 +0100 Subject: [PATCH] FIXME: Temporarily removed glow from sprite shader to prevent transparent sprite from occluding other glow --- resources/Shaders/Sprite.frag.glsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/resources/Shaders/Sprite.frag.glsl b/resources/Shaders/Sprite.frag.glsl index a1ff3025..9ce2bbdf 100644 --- a/resources/Shaders/Sprite.frag.glsl +++ b/resources/Shaders/Sprite.frag.glsl @@ -34,7 +34,8 @@ void main() } sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1)); - bloomColor = vec4(clamp((glowTexel.xyz*3) - 1.0, 0, 100), 1.0); + //bloomColor = vec4(clamp((glowTexel.xyz*3) - 1.0, 0, 100), 1.0); + bloomColor = vec4(1.0, 1.0, 1.0, 0.0); }