Debug tool for different CubeMap
changed cubemap influence.
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@@ -4,7 +4,6 @@ CubeMapPass::CubeMapPass(IRenderer* renderer)
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:m_Renderer(renderer)
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{
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LoadTextures("Nevada");
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GenerateCubeMapTexture();
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}
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void CubeMapPass::LoadTextures(std::string input)
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@@ -17,12 +16,15 @@ void CubeMapPass::LoadTextures(std::string input)
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Texture* img = ResourceManager::Load<Texture>(str);
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m_CubeMapTextures.push_back(img);
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}
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GenerateCubeMapTexture();
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}
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}
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void CubeMapPass::GenerateCubeMapTexture()
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{
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glGenTextures(1, &m_CubeMapTexture);
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if (m_CubeMapTexture == -1) {
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glGenTextures(1, &m_CubeMapTexture);
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}
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glBindTexture(GL_TEXTURE_CUBE_MAP, m_CubeMapTexture);
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for (int i = 0; i < 6; i++) {
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@@ -108,6 +108,12 @@ void Renderer::Draw(RenderFrame& frame)
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{
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GLERROR("PRE");
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ImGui::Combo("Draw textures", &m_DebugTextureToDraw, "Final\0Scene\0Bloom\0SceneLowRes\0BloomLowRes\0Gaussian\0Picking\0Ambient Occlusion");
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ImGui::Combo("CubeMap", &m_CubeMapTexture, "Nevada(512)\0Sky(1024)");
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if(m_CubeMapTexture == 0) {
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m_CubeMapPass->LoadTextures("Nevada");
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} else if (m_CubeMapTexture == 1) {
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m_CubeMapPass->LoadTextures("Sky");
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}
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ImGui::SliderFloat("SSAO sample radius", &m_SSAO_Radius, 0.01f, 5.0f);
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ImGui::SliderFloat("SSAO bias", &m_SSAO_Bias, 0.0f, 0.1f);
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