Some new events and changes to ScoreSystem
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@@ -0,0 +1,17 @@
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#ifndef Events_PlayerConnected
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#define Events_PlayerConnected
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#include "Core/EventBroker.h"
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namespace Events
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{
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struct PlayerConnected : public Event
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{
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std::string PlayerName = "";
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int PlayerID = -1;
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};
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}
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#endif // !Events_PlayerConnected
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@@ -21,6 +21,7 @@
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#include "Core/EEntityDeleted.h"
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#include "Core/EComponentDeleted.h"
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#include "Core/EAmmoPickup.h"
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#include "Network/EPlayerConnected.h"
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class Server : public Network
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{
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@@ -2,8 +2,12 @@
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#define ScoreScreenSystem_h__
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#include "Core/System.h"
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#include "Core/ResourceManager.h"
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#include "Core/EntityFile.h"
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#include "Core/EPlayerDeath.h"
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#include "Core/EPlayerSpawned.h"
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#include "Network/EPlayerConnected.h"
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#include "Network/EPlayerDisconnected.h"
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#include "GLM.h"
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class ScoreScreenSystem : public PureSystem
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@@ -17,6 +21,10 @@ public:
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bool OnPlayerDeath(const Events::PlayerDeath& e);
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EventRelay<ScoreScreenSystem, Events::PlayerSpawned> m_EPlayerSpawned;
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bool OnPlayerSpawn(const Events::PlayerSpawned& e);
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EventRelay<ScoreScreenSystem, Events::PlayerConnected> m_EPlayerConnected;
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bool OnPlayerConnected(const Events::PlayerConnected& e);
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EventRelay<ScoreScreenSystem, Events::PlayerDisconnected> m_EPlayerDisconnected;
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bool OnPlayerDisconnected(const Events::PlayerDisconnected& e);
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private:
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struct PlayerData {
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