Some new events and changes to ScoreSystem
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@@ -0,0 +1,17 @@
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#ifndef Events_PlayerConnected
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#define Events_PlayerConnected
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#include "Core/EventBroker.h"
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namespace Events
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{
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struct PlayerConnected : public Event
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{
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std::string PlayerName = "";
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int PlayerID = -1;
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};
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}
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#endif // !Events_PlayerConnected
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@@ -21,6 +21,7 @@
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#include "Core/EEntityDeleted.h"
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#include "Core/EComponentDeleted.h"
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#include "Core/EAmmoPickup.h"
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#include "Network/EPlayerConnected.h"
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class Server : public Network
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{
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