Some new events and changes to ScoreSystem

This commit is contained in:
Tleety
2016-03-03 11:25:06 +01:00
parent 27d3ec4118
commit ff6e2167d4
10 changed files with 1251 additions and 1084 deletions
+8
View File
@@ -2,8 +2,12 @@
#define ScoreScreenSystem_h__
#include "Core/System.h"
#include "Core/ResourceManager.h"
#include "Core/EntityFile.h"
#include "Core/EPlayerDeath.h"
#include "Core/EPlayerSpawned.h"
#include "Network/EPlayerConnected.h"
#include "Network/EPlayerDisconnected.h"
#include "GLM.h"
class ScoreScreenSystem : public PureSystem
@@ -17,6 +21,10 @@ public:
bool OnPlayerDeath(const Events::PlayerDeath& e);
EventRelay<ScoreScreenSystem, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawn(const Events::PlayerSpawned& e);
EventRelay<ScoreScreenSystem, Events::PlayerConnected> m_EPlayerConnected;
bool OnPlayerConnected(const Events::PlayerConnected& e);
EventRelay<ScoreScreenSystem, Events::PlayerDisconnected> m_EPlayerDisconnected;
bool OnPlayerDisconnected(const Events::PlayerDisconnected& e);
private:
struct PlayerData {