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23 changed files with 184 additions and 24 deletions
+2 -2
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@@ -2,14 +2,14 @@
#define EEntityDeleted_h__ #define EEntityDeleted_h__
#include "Event.h" #include "Event.h"
#include "Entity.h" #include "EntityWrapper.h"
namespace Events namespace Events
{ {
struct EntityDeleted : Event struct EntityDeleted : Event
{ {
EntityID DeletedEntity; EntityWrapper DeletedEntity;
// True if the entity deletion was triggered because the entity's parent was deleted before it // True if the entity deletion was triggered because the entity's parent was deleted before it
bool Cascaded; bool Cascaded;
}; };
+28
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@@ -0,0 +1,28 @@
#ifndef RespawnSystem_h__
#define RespawnSystem_h__
#include "System.h"
#include "SpawnerSystem.h"
#include "EEntityDeleted.h"
#include "EPause.h"
class RespawnSystem : public PureSystem
{
public:
RespawnSystem(SystemParams params);
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cRespawn, double dt) override;
private:
std::unordered_map<EntityWrapper, EntityWrapper> m_LastRespawnedEntity;
bool m_Paused = false;
EventRelay<RespawnSystem, Events::EntityDeleted> m_EEntityDeleted;
bool OnEntityDeleted(const Events::EntityDeleted& e);
EventRelay<RespawnSystem, Events::Pause> m_EPause;
bool OnPause(const Events::Pause& e);
EventRelay<RespawnSystem, Events::Resume> m_EResume;
bool OnResume(const Events::Resume& e);
};
#endif
@@ -5,7 +5,7 @@
#include "Common.h" #include "Common.h"
#include "GLM.h" #include "GLM.h"
#include "Core/System.h" #include "Core/System.h"
#include "Events/ESpawnerSpawn.h" #include "Core/ESpawnerSpawn.h"
#include "Core/Transform.h" #include "Core/Transform.h"
#include "Core/EntityFile.h" #include "Core/EntityFile.h"
+1 -1
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@@ -68,7 +68,7 @@ protected:
const std::string m_ComponentType; const std::string m_ComponentType;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt) = 0; virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt) = 0;
}; };
class ImpureSystem : public virtual System class ImpureSystem : public virtual System
+1 -1
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@@ -22,7 +22,7 @@
#include "../Core/ELockMouse.h" #include "../Core/ELockMouse.h"
#include "../Core/EFileDropped.h" #include "../Core/EFileDropped.h"
#include "../Rendering/Texture.h" #include "../Rendering/Texture.h"
#include "Game/Events/ESpawnerSpawn.h" #include "../Core/ESpawnerSpawn.h"
class EditorGUI class EditorGUI
{ {
+1 -1
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@@ -5,7 +5,7 @@
#include "Rendering/IRenderer.h" #include "Rendering/IRenderer.h"
#include "Core/ResourceManager.h" #include "Core/ResourceManager.h"
#include "Core/Event.h" #include "Core/Event.h"
#include "Systems/SpawnerSystem.h" #include "Core/SpawnerSystem.h"
#include "GUI/EButtonClicked.h" #include "GUI/EButtonClicked.h"
+2 -2
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@@ -1,7 +1,7 @@
#include "Core/System.h" #include "Core/System.h"
#include "Input/EInputCommand.h" #include "Input/EInputCommand.h"
#include "Systems/SpawnerSystem.h" #include "Core/SpawnerSystem.h"
#include "Events/ESpawnerSpawn.h" #include "Core/ESpawnerSpawn.h"
#include "Core/EPlayerSpawned.h" #include "Core/EPlayerSpawned.h"
#include "Core/EPlayerDeath.h" #include "Core/EPlayerDeath.h"
#include "Rendering/ESetCamera.h" #include "Rendering/ESetCamera.h"
+1 -1
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@@ -5,7 +5,7 @@
#include "Rendering/IRenderer.h" #include "Rendering/IRenderer.h"
#include "Core/ResourceManager.h" #include "Core/ResourceManager.h"
#include "Core/Event.h" #include "Core/Event.h"
#include "Systems/SpawnerSystem.h" #include "Core/SpawnerSystem.h"
#include "Core/EventBroker.h" #include "Core/EventBroker.h"
#include "Network/ESearchForServers.h" #include "Network/ESearchForServers.h"
@@ -6,7 +6,7 @@
#include "Core/Octree.h" #include "Core/Octree.h"
#include "Collision/EntityAABB.h" #include "Collision/EntityAABB.h"
#include "Input/EInputCommand.h" #include "Input/EInputCommand.h"
#include "Systems/SpawnerSystem.h" #include "Core/SpawnerSystem.h"
#include "Rendering/ESetCamera.h" #include "Rendering/ESetCamera.h"
#include "Core/ConfigFile.h" #include "Core/ConfigFile.h"
#include "Rendering/EAutoAnimationBlend.h" #include "Rendering/EAutoAnimationBlend.h"
+1
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@@ -68,4 +68,5 @@
<xs:include schemaLocation="Components/NetworkComponent.xsd"/> <xs:include schemaLocation="Components/NetworkComponent.xsd"/>
<xs:include schemaLocation="Components/ServerIdentity.xsd"/> <xs:include schemaLocation="Components/ServerIdentity.xsd"/>
<xs:include schemaLocation="Components/ServerList.xsd"/> <xs:include schemaLocation="Components/ServerList.xsd"/>
<xs:include schemaLocation="Components/Respawn.xsd"/>
</xs:schema> </xs:schema>
+5
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@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Respawn xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Respawn.xsd">
<Delay>0</Delay>
<_RespawnCountdown>0</_RespawnCountdown>
</Respawn>
+17
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@@ -0,0 +1,17 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Respawn">
<xs:annotation>
<xs:documentation>Triggers a Spawner component after its last spawned entity is destroyed with an optional delay.</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="Delay" type="t:double" minOccurs="0"/>
<xs:element name="_RespawnCountdown" type="t:double" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+2 -8
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@@ -2,19 +2,13 @@
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd"> <Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components> <Components>
<c:NetworkComponent/>
<c:HealthPickup/> <c:HealthPickup/>
<c:Model> <c:Model>
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource> <Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
</c:Model> </c:Model>
<c:RaptorCopter> <c:NetworkComponent/>
<Speed>8</Speed>
<Axis X="0" Y="0.100000001" Z="0"/>
</c:RaptorCopter>
<c:Transform> <c:Transform>
<Position X="0" Y="2.36784196" Z="0"/> <Scale X="0.25" Y="0.25" Z="0.25"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
<Orientation X="0" Y="18767.0273" Z="0"/>
</c:Transform> </c:Transform>
<c:Trigger/> <c:Trigger/>
</Components> </Components>
@@ -0,0 +1,58 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="0" Y="-0.871185362" Z="1.77631724"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/PickUps/PickUpHolder.mesh</Resource>
<Shadow>false</Shadow>
</c:Model>
<c:Transform>
<Scale X="0.479999989" Y="0.479999989" Z="0.479999989"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Transform>
<Position X="0" Y="1.41138339" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Respawn>
<Delay>3</Delay>
</c:Respawn>
<c:RaptorCopter>
<Speed>1</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:FloatingEffect>
<Period>2</Period>
<Time>75.797556530109119</Time>
<Axis X="0" Y="0.200000003" Z="0"/>
</c:FloatingEffect>
<c:Spawner>
<EntityFile>Schema/Entities/HealthPickup.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="-0" Y="-0.118795805" Z="-0"/>
<Orientation X="0" Y="13.0735149" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+1
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@@ -71,6 +71,7 @@
<xs:element ref="c:NetworkComponent" minOccurs="0"/> <xs:element ref="c:NetworkComponent" minOccurs="0"/>
<xs:element ref="c:ServerIdentity" minOccurs="0"/> <xs:element ref="c:ServerIdentity" minOccurs="0"/>
<xs:element ref="c:ServerList" minOccurs="0"/> <xs:element ref="c:ServerList" minOccurs="0"/>
<xs:element ref="c:Respawn" minOccurs="0"/>
</xs:all> </xs:all>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
+54
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@@ -0,0 +1,54 @@
#include "Core/RespawnSystem.h"
RespawnSystem::RespawnSystem(SystemParams params)
: System(params)
, PureSystem("Respawn")
{
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &RespawnSystem::OnEntityDeleted);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &RespawnSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &RespawnSystem::OnResume);
}
void RespawnSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cRespawn, double dt)
{
if (m_Paused) {
return;
}
if (!entity.HasComponent("Spawner")) {
return;
}
EntityWrapper& lastRespawnedEntity = m_LastRespawnedEntity[entity];
if (!lastRespawnedEntity.Valid()) {
double& _respawnCountdown = cRespawn["_RespawnCountdown"];
_respawnCountdown -= dt;
if (_respawnCountdown <= 0) {
lastRespawnedEntity = SpawnerSystem::Spawn(entity, entity);
_respawnCountdown = cRespawn["Delay"];
}
}
}
bool RespawnSystem::OnEntityDeleted(const Events::EntityDeleted& e)
{
m_LastRespawnedEntity.erase(e.DeletedEntity);
return true;
}
bool RespawnSystem::OnPause(const Events::Pause& e)
{
if (e.World == m_World) {
m_Paused = true;
}
return true;
}
bool RespawnSystem::OnResume(const Events::Resume& e)
{
if (e.World == m_World) {
m_Paused = false;
}
return true;
}
@@ -1,4 +1,4 @@
#include "Systems/SpawnerSystem.h" #include "Core/SpawnerSystem.h"
#include "Collision/Collision.h" #include "Collision/Collision.h"
SpawnerSystem::SpawnerSystem(SystemParams params) SpawnerSystem::SpawnerSystem(SystemParams params)
+1 -1
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@@ -223,7 +223,7 @@ void World::deleteEntityRecursive(EntityID entity, bool cascaded /*= false*/)
if (m_EventBroker != nullptr) { if (m_EventBroker != nullptr) {
Events::EntityDeleted e; Events::EntityDeleted e;
e.DeletedEntity = entity; e.DeletedEntity = EntityWrapper(this, entity);
e.Cascaded = cascaded; e.Cascaded = cascaded;
m_EventBroker->Publish(e); m_EventBroker->Publish(e);
} }
+1 -1
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@@ -494,7 +494,7 @@ bool Server::OnEntityDeleted(const Events::EntityDeleted & e)
{ {
if (!e.Cascaded) { if (!e.Cascaded) {
Packet packet = Packet(MessageType::EntityDeleted); Packet packet = Packet(MessageType::EntityDeleted);
packet.WritePrimitive<EntityID>(e.DeletedEntity); packet.WritePrimitive<EntityID>(e.DeletedEntity.ID);
reliableBroadcast(packet); reliableBroadcast(packet);
} }
return false; return false;
+1 -1
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@@ -283,7 +283,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
bool AnimationSystem::OnEntityDeleted(Events::EntityDeleted& e) bool AnimationSystem::OnEntityDeleted(Events::EntityDeleted& e)
{ {
EntityWrapper entity = EntityWrapper(m_World, e.DeletedEntity); EntityWrapper entity = e.DeletedEntity;
if (entity.HasComponent("Model")) { if (entity.HasComponent("Model")) {
Model* model; Model* model;
+3 -1
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@@ -7,7 +7,7 @@
#include "Systems/RaptorCopterSystem.h" #include "Systems/RaptorCopterSystem.h"
#include "Systems/HealthSystem.h" #include "Systems/HealthSystem.h"
#include "Systems/PlayerMovementSystem.h" #include "Systems/PlayerMovementSystem.h"
#include "Systems/SpawnerSystem.h" #include "Core/SpawnerSystem.h"
#include "Systems/PlayerSpawnSystem.h" #include "Systems/PlayerSpawnSystem.h"
#include "Systems/PlayerDeathSystem.h" #include "Systems/PlayerDeathSystem.h"
#include "Systems/FloatingEffectSystem.h" #include "Systems/FloatingEffectSystem.h"
@@ -40,6 +40,7 @@
#include "Game/Systems/MainMenuSystem.h" #include "Game/Systems/MainMenuSystem.h"
#include "Game/Systems/ServerListSystem.h" #include "Game/Systems/ServerListSystem.h"
#include "Game/Systems/StartSystem.h" #include "Game/Systems/StartSystem.h"
#include "Core/RespawnSystem.h"
#include "Rendering/TextureSprite.h" #include "Rendering/TextureSprite.h"
@@ -135,6 +136,7 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel); m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel); m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<SpawnerSystem>(updateOrderLevel); m_SystemPipeline->AddSystem<SpawnerSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<RespawnSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<PlayerSpawnSystem>(updateOrderLevel); m_SystemPipeline->AddSystem<PlayerSpawnSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<AssaultWeaponBehaviour>(updateOrderLevel, m_Renderer, m_OctreeCollision); m_SystemPipeline->AddSystem<AssaultWeaponBehaviour>(updateOrderLevel, m_Renderer, m_OctreeCollision);
m_SystemPipeline->AddSystem<DefenderWeaponBehaviour>(updateOrderLevel, m_Renderer, m_OctreeCollision); m_SystemPipeline->AddSystem<DefenderWeaponBehaviour>(updateOrderLevel, m_Renderer, m_OctreeCollision);
+1 -1
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@@ -67,7 +67,7 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
bool PlayerDeathSystem::OnEntityDeleted(Events::EntityDeleted& e) bool PlayerDeathSystem::OnEntityDeleted(Events::EntityDeleted& e)
{ {
// We only care about when the local players death effect is removed. // We only care about when the local players death effect is removed.
if (m_LocalPlayerDeathEffect.ID != e.DeletedEntity) { if (m_LocalPlayerDeathEffect != e.DeletedEntity) {
return false; return false;
} }