Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 589ca45936 | |||
| 0cff07101c |
@@ -4,11 +4,3 @@ bin/
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|||||||
lib/
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lib/
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||||||
# Because apparently nobody has any self control
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# Because apparently nobody has any self control
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||||||
*.orig
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*.orig
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||||||
|
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||||||
*.suo
|
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||||||
*.sdf
|
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||||||
tools/MayaExporter/MayaExporter/x64/Debug/
|
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||||||
tools/MayaExporter/x64/Debug/
|
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||||||
|
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||||||
tools/MayaExporter/MayaExporter/Debug/
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||||||
tools/MayaExporter/MayaExporter/GeneratedFiles/
|
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||||||
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|||||||
@@ -14,9 +14,6 @@ endif()
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|||||||
|
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||||||
if(CMAKE_COMPILER_IS_GNUCXX)
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if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
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elseif(MSVC)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
|
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||||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif()
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endif()
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||||||
#set(BUILD_SHARED_LIBS FALSE)
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#set(BUILD_SHARED_LIBS FALSE)
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@@ -37,12 +34,6 @@ foreach(OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY})
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endforeach(OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES)
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endforeach(OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES)
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# DEBUG definition
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set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS
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$<$<CONFIG:Debug>:DEBUG>
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$<$<CONFIG:RelWithDebInfo>:DEBUG>
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)
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include(cotire)
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include(cotire)
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add_subdirectory(src/Engine)
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add_subdirectory(src/Engine)
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add_subdirectory(src/Game)
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add_subdirectory(src/Game)
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@@ -1,22 +1,19 @@
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#### Bundled libraries
|
#### Bundled libraries
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||||||
Libraries bundled along with binaries for Windows (MSVC14), available as a submodule in the *deps* directory of the source tree.
|
Libraries bundled along with binaries for Windows (MSVC14), available as a submodule in the *deps* directory of the source tree.
|
||||||
|
|
||||||
| Project | Version | License |
|
| Project | Version | License |
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||||||
| ---------------------------------------------------------------- | ------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|
| ------------------------------------------------------------- | ------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|
||||||
| **[GLFW](http://www.glfw.org)** | 3.1.2 | [zlib/libpng License](http://www.glfw.org/license.html) |
|
| **[GLFW](http://www.glfw.org)** | 3.1.2 | [zlib/libpng License](http://www.glfw.org/license.html) |
|
||||||
| **[GLM](http://glm.g-truc.net/0.9.5/index.html)** | 0.9.7.1 | [MIT License](http://glm.g-truc.net/copying.txt) |
|
| **[GLM](http://glm.g-truc.net/0.9.5/index.html)** | 0.9.7.1 | [MIT License](http://glm.g-truc.net/copying.txt) |
|
||||||
| **[GLEW](http://glew.sourceforge.net)** | 1.13.0 | [Modified BSD License](http://glew.sourceforge.net/glew.txt), [Mesa 3-D License](http://glew.sourceforge.net/mesa.txt), [Khronos License](http://glew.sourceforge.net/khronos.txt) |
|
| **[GLEW](http://glew.sourceforge.net)** | 1.13.0 | [Modified BSD License](http://glew.sourceforge.net/glew.txt), [Mesa 3-D License](http://glew.sourceforge.net/mesa.txt), [Khronos License](http://glew.sourceforge.net/khronos.txt) |
|
||||||
| **[Assimp](http://assimp.sourceforge.net)** | 3.1.1 | [BSD 3-Clause License](http://assimp.sourceforge.net/main_license.html) |
|
| **[Assimp](http://assimp.sourceforge.net)** | 3.1.1 | [BSD 3-Clause License](http://assimp.sourceforge.net/main_license.html) |
|
||||||
| **[zlib](http://www.zlib.net)** | 1.28 | [zlib License](http://www.zlib.net/zlib_license.html) |
|
| **[zlib](http://www.zlib.net)** | 1.28 | [zlib License](http://www.zlib.net/zlib_license.html) |
|
||||||
| **[libpng](http://www.libpng.org/pub/png/libpng.html)** | 1.6.19 | [libpng License](http://www.libpng.org/pub/png/src/libpng-LICENSE.txt) |
|
| **[libpng](http://www.libpng.org/pub/png/libpng.html)** | 1.6.19 | [libpng License](http://www.libpng.org/pub/png/src/libpng-LICENSE.txt) |
|
||||||
| **[Xerces-C++](https://xerces.apache.org/xerces-c)** | 3.1.2 | [Apache License Version 2.0](https://www.apache.org/licenses/LICENSE-2.0) |
|
| **[Xerces-C++](https://xerces.apache.org/xerces-c)** | 3.1.2 | [Apache License Version 2.0](https://www.apache.org/licenses/LICENSE-2.0) |
|
||||||
| **[ImGui](https://github.com/ocornut/imgui)** | 2015-12-12 | [MIT License](https://github.com/ocornut/imgui/blob/de3a154f3801de22c8e0bd2aeabf663a70c05972/LICENSE) |
|
|
||||||
| **[nativefiledialog](https://github.com/mlabbe/nativefiledialog)** | 2016-01-08 | [nativefiledialog Licence](https://github.com/mlabbe/nativefiledialog/blob/master/LICENSE) |
|
|
||||||
| **[OpenAL](https://www.openal.org/)** | 1.1 | [OpenAL License](resources/Licenses/OpenAL.txt)
|
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||||||
|
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||||||
#### External libraries
|
#### External libraries
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||||||
Libraries that are too big to be bundled with the project.
|
Libraries that are too big to be bundled with the project.
|
||||||
|
|
||||||
| Project | Version | License | Root folder environment variable (Windows) |
|
| Project | Version | License | Root folder environment variable (Windows) |
|
||||||
| ---------------------------------------------------------- | ----------- | --------------------------------------------------------------------------- | ------------------------------------------ |
|
| ---------------------------------------------------------- | ----------- | --------------------------------------------------------------------------- | ------------------------------------------ |
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||||||
| **[Boost](http://www.boost.org)** | 1.60.0+ | [Boost Software License, Version 1.0](http://www.boost.org/LICENSE_1_0.txt) | BOOST_ROOT |
|
| **[Boost](http://www.boost.org)** | 1.59.0+ | [Boost Software License, Version 1.0](http://www.boost.org/LICENSE_1_0.txt) | BOOST_ROOT |
|
||||||
|
|||||||
+1
-1
Submodule assets updated: c4898d8281...b37468222e
+1
-1
Submodule deps updated: bf83f099ba...1b478d3159
@@ -1,25 +0,0 @@
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#ifndef CollidableOctreeSystem_h__
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#define CollidableOctreeSystem_h__
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#include "../Core/System.h"
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#include "../Core/Octree.h"
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#include "Collision.h"
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#include "EntityAABB.h"
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class CollidableOctreeSystem : public ImpureSystem, public PureSystem
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{
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public:
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CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree, const std::string& componentType)
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: System(world, eventBroker)
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||||||
, PureSystem(componentType)
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||||||
, m_Octree(octree)
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||||||
{ }
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||||||
|
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virtual void Update(double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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|
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private:
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Octree<EntityAABB>* m_Octree;
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|
||||||
};
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||||||
|
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||||||
#endif
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@@ -1,68 +0,0 @@
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#ifndef Collision_h__
|
|
||||||
#define Collision_h__
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||||||
|
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||||||
//NOTE: Collision.h needs to be #included before <GLFW/glfw3.h>,
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||||||
//because Collision #includes "RawModel.h", which has "Texture.h", which has "OpenGL.h" which must be #included first
|
|
||||||
//or you will get "fatal error C1189: #error: gl.h included before glew.h"
|
|
||||||
|
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||||||
#include <vector>
|
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||||||
#include <boost/optional.hpp>
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||||||
|
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||||||
#include "../Core/Ray.h"
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||||||
#include "../Core/AABB.h"
|
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||||||
#include "Rendering/RawModelCustom.h"
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||||||
//#include "Rendering/RawModelAssimp.h"
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||||||
#include "../Core/Transform.h"
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||||||
#include "../Core/Entity.h"
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||||||
#include "../Core/EntityWrapper.h"
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#include "EntityAABB.h"
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||||||
|
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class World;
|
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struct ComponentWrapper;
|
|
||||||
|
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||||||
namespace Collision
|
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||||||
{
|
|
||||||
//Return true if the ray hits the box.
|
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||||||
bool RayAABBIntr(const Ray& ray, const AABB& box);
|
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||||||
bool RayVsAABB(const Ray& ray, const AABB& box);
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||||||
//Return true if the ray hits the box, also outputs distance from ray origin to intersection point in [outDistance].
|
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||||||
bool RayVsAABB(const Ray& ray, const AABB& box, float& outDistance);
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|
||||||
|
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||||||
//Return true if the ray hits any of the triangles in the model. Stops checking when a hit is detected.
|
|
||||||
bool RayVsModel(const Ray& ray,
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|
||||||
const std::vector<RawModel::Vertex>& modelVertices,
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|
||||||
const std::vector<unsigned int>& modelIndices);
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|
||||||
//Return true if the ray hits any of the triangles in the model.
|
|
||||||
//Also returns the position of the intersection point. Will loop through all the whole model indices.
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|
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bool RayVsModel(const Ray& ray,
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||||||
const std::vector<RawModel::Vertex>& modelVertices,
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|
||||||
const std::vector<unsigned int>& modelIndices,
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|
||||||
glm::vec3& outHitPosition);
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||||||
//Return true if the ray hits any of the triangles in the model.
|
|
||||||
//Also returns the distance from the ray origin to the closest
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||||||
//intersection point, and the barycentric u,v-coordinates. Will loop through all the whole model indices.
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||||||
bool RayVsModel(const Ray& ray,
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||||||
const std::vector<RawModel::Vertex>& modelVertices,
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||||||
const std::vector<unsigned int>& modelIndices,
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||||||
float& outDistance,
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||||||
float& outUCoord,
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||||||
float& outVCoord);
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||||||
|
|
||||||
bool AABBvsTriangles(const AABB& box,
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||||||
const std::vector<RawModel::Vertex>& modelVertices,
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||||||
const std::vector<unsigned int>& modelIndices,
|
|
||||||
const glm::mat4& modelMatrix,
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|
||||||
glm::vec3& outResolutionVector);
|
|
||||||
|
|
||||||
//Return true if the boxes are intersecting.
|
|
||||||
bool AABBVsAABB(const AABB& a, const AABB& b);
|
|
||||||
//Return true if the boxes are intersecting.
|
|
||||||
//Also outputs the minimum translation that box [a] would need in order to resolve collision.
|
|
||||||
bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
|
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||||||
|
|
||||||
// Calculates an absolute AABB from an entity AABB component
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||||||
boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity);
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|
||||||
|
|
||||||
}
|
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||||||
|
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||||||
#endif
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||||||
@@ -1,29 +0,0 @@
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|||||||
#ifndef CollisionSystem_h__
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|
||||||
#define CollisionSystem_h__
|
|
||||||
|
|
||||||
#include <GLFW/glfw3.h>
|
|
||||||
#include <glm/common.hpp>
|
|
||||||
|
|
||||||
#include "../Common.h"
|
|
||||||
#include "../Core/System.h"
|
|
||||||
#include "../Core/EventBroker.h"
|
|
||||||
#include "../Core/Octree.h"
|
|
||||||
#include "EntityAABB.h"
|
|
||||||
|
|
||||||
class CollisionSystem : public PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
CollisionSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
|
|
||||||
: System(world, eventBroker)
|
|
||||||
, PureSystem("Collidable")
|
|
||||||
, m_Octree(octree)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
Octree<EntityAABB>* m_Octree;
|
|
||||||
std::vector<EntityAABB> m_OctreeResult;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,39 +0,0 @@
|
|||||||
#ifndef Events_TriggerEnter_h__
|
|
||||||
#define Events_TriggerEnter_h__
|
|
||||||
|
|
||||||
#include "../Core/EventBroker.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
/** Thrown once, when an entity is only touching a trigger. */
|
|
||||||
struct TriggerTouch : Event
|
|
||||||
{
|
|
||||||
/** The id of the entity that touches the trigger. */
|
|
||||||
EntityWrapper Entity;
|
|
||||||
/** The id of the trigger entity. */
|
|
||||||
EntityWrapper Trigger;
|
|
||||||
};
|
|
||||||
|
|
||||||
/** Thrown once, when an entity has completely left a trigger. */
|
|
||||||
struct TriggerLeave : Event
|
|
||||||
{
|
|
||||||
/** The id of the entity that left the trigger. */
|
|
||||||
EntityWrapper Entity;
|
|
||||||
/** The id of the trigger entity. */
|
|
||||||
EntityWrapper Trigger;
|
|
||||||
};
|
|
||||||
|
|
||||||
/** Thrown once, when an entity is completely contained inside a trigger. */
|
|
||||||
struct TriggerEnter : Event
|
|
||||||
{
|
|
||||||
/** The id of the entity that entered the trigger. */
|
|
||||||
EntityWrapper Entity;
|
|
||||||
/** The id of the trigger entity. */
|
|
||||||
EntityWrapper Trigger;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
#ifndef EntityAABB_h__
|
|
||||||
#define EntityAABB_h__
|
|
||||||
|
|
||||||
#include "../Core/AABB.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
struct EntityAABB : AABB
|
|
||||||
{
|
|
||||||
EntityAABB() = default;
|
|
||||||
|
|
||||||
EntityAABB(const glm::vec3& minPos, const glm::vec3& maxPos)
|
|
||||||
: AABB(minPos, maxPos)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
EntityAABB(const AABB& aabb)
|
|
||||||
: AABB(aabb)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
EntityWrapper Entity;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,56 +0,0 @@
|
|||||||
#ifndef TriggerSystem_h__
|
|
||||||
#define TriggerSystem_h__
|
|
||||||
|
|
||||||
#include <glm/common.hpp>
|
|
||||||
#include <unordered_set>
|
|
||||||
|
|
||||||
#include "../Core/System.h"
|
|
||||||
#include "../Core/EventBroker.h"
|
|
||||||
#include "../Core/Octree.h"
|
|
||||||
#include "ETrigger.h"
|
|
||||||
#include "EntityAABB.h"
|
|
||||||
|
|
||||||
class AABB;
|
|
||||||
|
|
||||||
class TriggerSystem : public PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
TriggerSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
|
|
||||||
: System(world, eventBroker)
|
|
||||||
, PureSystem("Trigger")
|
|
||||||
, m_Octree(octree)
|
|
||||||
{
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ETouch, &TriggerSystem::OnTouch);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EEnter, &TriggerSystem::OnEnter);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ELeave, &TriggerSystem::OnLeave);
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
Octree<EntityAABB>* m_Octree;
|
|
||||||
std::vector<EntityAABB> m_OctreeOut;
|
|
||||||
std::unordered_map<EntityWrapper, std::unordered_set<EntityWrapper>> m_EntitiesTouchingTrigger;
|
|
||||||
std::unordered_map<EntityWrapper, std::unordered_set<EntityWrapper>> m_EntitiesCompletelyInTrigger;
|
|
||||||
|
|
||||||
//TODO: Only exists for debug purposes, remove later.
|
|
||||||
EventRelay<TriggerSystem, Events::TriggerEnter> m_EEnter;
|
|
||||||
bool OnEnter(const Events::TriggerEnter &event);
|
|
||||||
EventRelay<TriggerSystem, Events::TriggerTouch> m_ETouch;
|
|
||||||
bool OnTouch(const Events::TriggerTouch &event);
|
|
||||||
EventRelay<TriggerSystem, Events::TriggerLeave> m_ELeave;
|
|
||||||
bool OnLeave(const Events::TriggerLeave &event);
|
|
||||||
|
|
||||||
//True if leave event was thrown.
|
|
||||||
bool throwLeaveIfWasInTrigger(std::unordered_set<EntityWrapper>& triggerSet, EntityWrapper colliderENtity, EntityWrapper triggerEntity);
|
|
||||||
template<typename Event>
|
|
||||||
void publish(EntityWrapper collider, EntityWrapper trigger)
|
|
||||||
{
|
|
||||||
Event e;
|
|
||||||
e.Trigger = trigger;
|
|
||||||
e.Entity = collider;
|
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,11 +1,7 @@
|
|||||||
#include <memory>
|
#include <memory>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <sstream>
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
#include <algorithm>
|
|
||||||
#include <array>
|
|
||||||
|
|
||||||
#include "Core/Util/Logging.h"
|
#include "Core/Util/Logging.h"
|
||||||
#include "Core/Util/IfDebug.h"
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
#ifndef AABB_h__
|
|
||||||
#define AABB_h__
|
|
||||||
|
|
||||||
#include "../GLM.h"
|
|
||||||
|
|
||||||
class AABB
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
AABB() = default;
|
|
||||||
//No checks are made. Values in minPos must be less than values in maxPos, i.e. min.x < max.x, etc.
|
|
||||||
AABB(const glm::vec3& minPos, const glm::vec3& maxPos);
|
|
||||||
//No checks are made. Size must consist of non-negative numbers.
|
|
||||||
static AABB FromOriginSize(const glm::vec3& origin, const glm::vec3& size);
|
|
||||||
virtual ~AABB();
|
|
||||||
|
|
||||||
const glm::vec3& MinCorner() const { return m_MinCorner; }
|
|
||||||
const glm::vec3& MaxCorner() const { return m_MaxCorner; }
|
|
||||||
const glm::vec3& Origin() const { return m_Origin; }
|
|
||||||
const glm::vec3 Size() const { return 2.0f * m_HalfSize; }
|
|
||||||
const glm::vec3& HalfSize() const { return m_HalfSize; }
|
|
||||||
private:
|
|
||||||
glm::vec3 m_MinCorner;
|
|
||||||
glm::vec3 m_MaxCorner;
|
|
||||||
glm::vec3 m_Origin;
|
|
||||||
glm::vec3 m_HalfSize;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -5,30 +5,18 @@
|
|||||||
|
|
||||||
struct ComponentInfo
|
struct ComponentInfo
|
||||||
{
|
{
|
||||||
typedef int EnumType;
|
|
||||||
|
|
||||||
struct Meta_t
|
struct Meta_t
|
||||||
{
|
{
|
||||||
std::string Annotation;
|
std::string Annotation;
|
||||||
unsigned int Allocation = 0;
|
unsigned int Allocation = 0;
|
||||||
std::map<std::string, std::string> FieldAnnotations;
|
unsigned int Stride = 0;
|
||||||
std::map<std::string, std::map<std::string, EnumType>> FieldEnumDefinitions;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Field_t
|
|
||||||
{
|
|
||||||
std::string Name;
|
|
||||||
std::string Type;
|
|
||||||
unsigned int Offset;
|
|
||||||
unsigned int Stride;
|
|
||||||
};
|
|
||||||
|
|
||||||
std::string Name;
|
std::string Name;
|
||||||
std::unordered_map<std::string, Field_t> Fields;
|
std::unordered_map<std::string, std::string> FieldTypes;
|
||||||
std::vector<std::string> FieldsInOrder;
|
std::unordered_map<std::string, unsigned int> FieldOffsets;
|
||||||
unsigned int Stride = 0;
|
Meta_t Meta;
|
||||||
std::shared_ptr<char> Defaults = nullptr;
|
std::shared_ptr<char> Defaults = nullptr;
|
||||||
std::shared_ptr<Meta_t> Meta = nullptr;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ public:
|
|||||||
~ComponentPoolForwardIterator() = default;
|
~ComponentPoolForwardIterator() = default;
|
||||||
ComponentPoolForwardIterator& operator=(const ComponentPoolForwardIterator& other) = default;
|
ComponentPoolForwardIterator& operator=(const ComponentPoolForwardIterator& other) = default;
|
||||||
ComponentPoolForwardIterator& operator++();
|
ComponentPoolForwardIterator& operator++();
|
||||||
ComponentPoolForwardIterator operator++(int);
|
ComponentPoolForwardIterator& operator++(int);
|
||||||
bool operator!=(const ComponentPoolForwardIterator& other) const;
|
bool operator!=(const ComponentPoolForwardIterator& other) const;
|
||||||
bool operator==(const ComponentPoolForwardIterator& other) const;
|
bool operator==(const ComponentPoolForwardIterator& other) const;
|
||||||
ComponentWrapper operator*() const;
|
ComponentWrapper operator*() const;
|
||||||
@@ -43,7 +43,7 @@ public:
|
|||||||
|
|
||||||
ComponentPool(const ::ComponentInfo& ci)
|
ComponentPool(const ::ComponentInfo& ci)
|
||||||
: m_ComponentInfo(ci)
|
: m_ComponentInfo(ci)
|
||||||
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
|
, m_Pool(ci.Meta.Allocation, sizeof(EntityID) + ci.Meta.Stride)
|
||||||
{ }
|
{ }
|
||||||
ComponentPool(const ComponentPool& other) = delete;
|
ComponentPool(const ComponentPool& other) = delete;
|
||||||
ComponentPool(const ComponentPool&& other) = delete;
|
ComponentPool(const ComponentPool&& other) = delete;
|
||||||
@@ -54,14 +54,11 @@ public:
|
|||||||
ComponentWrapper Allocate(EntityID entity);
|
ComponentWrapper Allocate(EntityID entity);
|
||||||
// Get the component belonging to a specific entity
|
// Get the component belonging to a specific entity
|
||||||
ComponentWrapper GetByEntity(EntityID ent);
|
ComponentWrapper GetByEntity(EntityID ent);
|
||||||
// Returns true if the pool contains a component for the specified entity
|
|
||||||
bool KnowsEntity(EntityID ent);
|
|
||||||
// Delete a component and free its memory
|
// Delete a component and free its memory
|
||||||
void Delete(ComponentWrapper& wrapper);
|
void Delete(ComponentWrapper& wrapper);
|
||||||
|
|
||||||
iterator begin() const;
|
iterator begin() const;
|
||||||
iterator end() const;
|
iterator end() const;
|
||||||
size_t size() const;
|
|
||||||
|
|
||||||
//Dumps information about what the pool memory looks like right now
|
//Dumps information about what the pool memory looks like right now
|
||||||
//into an output stream (e.g. file/std::cout, anything that has an operator<<)
|
//into an output stream (e.g. file/std::cout, anything that has an operator<<)
|
||||||
|
|||||||
@@ -18,32 +18,22 @@ struct ComponentWrapper
|
|||||||
const ::EntityID EntityID;
|
const ::EntityID EntityID;
|
||||||
char* Data;
|
char* Data;
|
||||||
|
|
||||||
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
|
template <typename T>
|
||||||
|
T& Property(std::string name)
|
||||||
{
|
{
|
||||||
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
|
unsigned int offset = Info.FieldOffsets.at(name);
|
||||||
|
return *reinterpret_cast<T*>(&Data[offset]);
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
T& Field(std::string name)
|
void SetProperty(std::string name, const T value) { Property<T>(name) = value; }
|
||||||
{
|
|
||||||
const ComponentInfo::Field_t& field = Info.Fields.at(name);
|
|
||||||
if (sizeof(T) > field.Stride) {
|
|
||||||
std::stringstream message;
|
|
||||||
message << "Type size of \"" << typeid(T).name() << "\" doesn't match size of component field \"" << Info.Name << "." << name << "\"!";
|
|
||||||
throw new std::runtime_error(message.str().c_str());
|
|
||||||
}
|
|
||||||
return *reinterpret_cast<T*>(&Data[field.Offset]);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename T>
|
|
||||||
void SetField(std::string name, const T value) { Field<T>(name) = value; }
|
|
||||||
//template <typename T>
|
//template <typename T>
|
||||||
//void SetField(std::string name, T& value) { Field<T>(name) = value; }
|
//void SetProperty(std::string name, T& value) { Property<T>(name) = value; }
|
||||||
|
|
||||||
// Specialization for string literals
|
// Specialization for string literals
|
||||||
template <std::size_t N>
|
template <std::size_t N>
|
||||||
void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
|
void SetProperty(std::string name, const char(&value)[N]) { Property<std::string>(name) = std::string(value); }
|
||||||
|
|
||||||
struct SubscriptProxy
|
struct SubscriptProxy
|
||||||
{
|
{
|
||||||
friend struct ComponentWrapper;
|
friend struct ComponentWrapper;
|
||||||
@@ -57,21 +47,18 @@ struct ComponentWrapper
|
|||||||
std::string m_PropertyName;
|
std::string m_PropertyName;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// Return the integer value of an enum type key for this field
|
template <typename T>
|
||||||
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
|
operator T&() { return m_Component->Property<T>(m_PropertyName); }
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
operator T&() { return m_Component->Field<T>(m_PropertyName); }
|
void operator=(const T val) { m_Component->SetProperty<T>(m_PropertyName, val); }
|
||||||
|
|
||||||
template <typename T>
|
|
||||||
void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
|
|
||||||
// TODO: Pass by reference and rvalue (universal reference?)
|
// TODO: Pass by reference and rvalue (universal reference?)
|
||||||
//template <typename T>
|
//template <typename T>
|
||||||
//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
|
//void operator=(T& val) { m_Component->SetProperty<T>(m_PropertyName, val); }
|
||||||
|
|
||||||
// Specialization for string literals
|
// Specialization for string literals
|
||||||
template <std::size_t N>
|
template<std::size_t N>
|
||||||
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
|
void operator=(const char(&val)[N]) { m_Component->SetProperty<N>(m_PropertyName, val); }
|
||||||
};
|
};
|
||||||
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
||||||
};
|
};
|
||||||
@@ -81,25 +68,24 @@ class ComponentWrapperFactory
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ComponentWrapperFactory() = default;
|
ComponentWrapperFactory() = default;
|
||||||
ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0)
|
ComponentWrapperFactory(std::string componentTypeName, std::size_t allocation = 0)
|
||||||
{
|
{
|
||||||
m_ComponentInfo.Name = componentTypeName;
|
m_ComponentInfo.Name = componentTypeName;
|
||||||
m_ComponentInfo.Meta->Allocation = allocation;
|
m_ComponentInfo.Meta.Allocation = allocation;
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void AddProperty(std::string fieldName, T defaultValue)
|
void AddProperty(std::string fieldName, T defaultValue)
|
||||||
{
|
{
|
||||||
m_DefaultValues.push_back(defaultValue);
|
m_DefaultValues.push_back(defaultValue);
|
||||||
m_ComponentInfo.Fields[fieldName].Type = typeid(T).name();
|
m_ComponentInfo.FieldTypes[fieldName] = typeid(T).name();
|
||||||
m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Stride;
|
m_ComponentInfo.FieldOffsets[fieldName] = m_ComponentInfo.Meta.Stride;
|
||||||
m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
|
m_ComponentInfo.Meta.Stride += sizeof(T);
|
||||||
m_ComponentInfo.Stride += sizeof(T);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ComponentInfo& Finalize()
|
ComponentInfo& Finalize()
|
||||||
{
|
{
|
||||||
m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Stride]);
|
m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Meta.Stride]);
|
||||||
std::size_t offset = 0;
|
std::size_t offset = 0;
|
||||||
for (auto& val : m_DefaultValues) {
|
for (auto& val : m_DefaultValues) {
|
||||||
memcpy(m_ComponentInfo.Defaults.get() + offset, val.Data.get(), val.Size);
|
memcpy(m_ComponentInfo.Defaults.get() + offset, val.Data.get(), val.Size);
|
||||||
|
|||||||
@@ -1,20 +0,0 @@
|
|||||||
#ifndef ECaptured_h__
|
|
||||||
#define ECaptured_h__
|
|
||||||
|
|
||||||
#include "EventBroker.h"
|
|
||||||
#include "../Core/Entity.h"
|
|
||||||
#include "Engine/GLM.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
//triggers when a capturePoint has been taken over
|
|
||||||
struct Captured : Event
|
|
||||||
{
|
|
||||||
int TeamNumberThatCapturedCapturePoint;
|
|
||||||
EntityID CapturePointID;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
#ifndef EComponentAttached_h__
|
|
||||||
#define EComponentAttached_h__
|
|
||||||
|
|
||||||
#include "EventBroker.h"
|
|
||||||
#include "World.h"
|
|
||||||
#include "Entity.h"
|
|
||||||
#include "ComponentWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct ComponentAttached : Event
|
|
||||||
{
|
|
||||||
EntityWrapper Entity;
|
|
||||||
ComponentWrapper Component;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
#ifndef EComponentDeleted_h__
|
|
||||||
#define EComponentDeleted_h__
|
|
||||||
|
|
||||||
#include "../Common.h"
|
|
||||||
#include "Event.h"
|
|
||||||
#include "Entity.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct ComponentDeleted : Event
|
|
||||||
{
|
|
||||||
EntityID Entity;
|
|
||||||
std::string ComponentType;
|
|
||||||
// True if the component was deleted as a result of the entity it was attached to being deleted
|
|
||||||
bool Cascaded;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
#ifndef EEntityDeleted_h__
|
|
||||||
#define EEntityDeleted_h__
|
|
||||||
|
|
||||||
#include "Event.h"
|
|
||||||
#include "Entity.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct EntityDeleted : Event
|
|
||||||
{
|
|
||||||
EntityID DeletedEntity;
|
|
||||||
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
|
||||||
bool Cascaded;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
#ifndef EFileDropped_h__
|
|
||||||
#define EFileDropped_h__
|
|
||||||
|
|
||||||
#include "EventBroker.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct FileDropped : Event
|
|
||||||
{
|
|
||||||
std::string Path;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -11,9 +11,6 @@ struct KeyDown : Event
|
|||||||
{
|
{
|
||||||
/** GLFW key code */
|
/** GLFW key code */
|
||||||
int KeyCode;
|
int KeyCode;
|
||||||
bool ModCtrl;
|
|
||||||
bool ModAlt;
|
|
||||||
bool ModShift;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,9 +11,6 @@ struct KeyUp : Event
|
|||||||
{
|
{
|
||||||
/** GLFW key code */
|
/** GLFW key code */
|
||||||
int KeyCode;
|
int KeyCode;
|
||||||
bool ModCtrl;
|
|
||||||
bool ModAlt;
|
|
||||||
bool ModShift;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,17 +0,0 @@
|
|||||||
#ifndef Events_KeyboardChar_h__
|
|
||||||
#define Events_KeyboardChar_h__
|
|
||||||
|
|
||||||
#include "EventBroker.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct KeyboardChar : Event
|
|
||||||
{
|
|
||||||
double Timestamp = 0.f;
|
|
||||||
unsigned int Char = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
#ifndef Events_MouseScroll_h__
|
|
||||||
#define Events_MouseScroll_h__
|
|
||||||
|
|
||||||
#include "EventBroker.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct MouseScroll : Event
|
|
||||||
{
|
|
||||||
double DeltaX;
|
|
||||||
double DeltaY;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
#ifndef EPause_h__
|
|
||||||
#define EPause_h__
|
|
||||||
|
|
||||||
#include "EventBroker.h"
|
|
||||||
#include "World.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct Pause : Event
|
|
||||||
{
|
|
||||||
::World* World;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Resume : Event
|
|
||||||
{
|
|
||||||
::World* World;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
#ifndef EPlayerDamage_h__
|
|
||||||
#define EPlayerDamage_h__
|
|
||||||
|
|
||||||
#include "EventBroker.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct PlayerDamage : Event
|
|
||||||
{
|
|
||||||
EntityWrapper Player;
|
|
||||||
double Damage;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
#ifndef EPlayerDeath_h__
|
|
||||||
#define EPlayerDeath_h__
|
|
||||||
|
|
||||||
#include "EventBroker.h"
|
|
||||||
#include "../Core/Entity.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct PlayerDeath : Event
|
|
||||||
{
|
|
||||||
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
|
|
||||||
EntityID KilledBy;
|
|
||||||
EntityID PlayerID;
|
|
||||||
std::string KilledByWhat;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
#ifndef EPlayerHealthPickup_h__
|
|
||||||
#define EPlayerHealthPickup_h__
|
|
||||||
|
|
||||||
#include "EventBroker.h"
|
|
||||||
#include "../Core/Entity.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct PlayerHealthPickup : Event
|
|
||||||
{
|
|
||||||
double HealthAmount;
|
|
||||||
EntityID PlayerHealedID;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
#ifndef EPlayerSpawned_h__
|
|
||||||
#define EPlayerSpawned_h__
|
|
||||||
|
|
||||||
#include "Core/Event.h"
|
|
||||||
#include "Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct PlayerSpawned : Event
|
|
||||||
{
|
|
||||||
int PlayerID;
|
|
||||||
EntityWrapper Player;
|
|
||||||
EntityWrapper Spawner;
|
|
||||||
std::string PlayerName;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
#ifndef EShoot_h__
|
|
||||||
#define EShoot_h__
|
|
||||||
|
|
||||||
#include "EventBroker.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct Shoot : Event
|
|
||||||
{
|
|
||||||
EntityWrapper Player;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
#ifndef EWin_h__
|
|
||||||
#define EWin_h__
|
|
||||||
|
|
||||||
#include "EventBroker.h"
|
|
||||||
#include "../Core/Entity.h"
|
|
||||||
#include "Engine/GLM.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
//triggers when a team has captured all capturePoints
|
|
||||||
struct Win : Event
|
|
||||||
{
|
|
||||||
//can be 0 = none, 1,2
|
|
||||||
int TeamThatWon;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -2,7 +2,5 @@
|
|||||||
#define Entity_h__
|
#define Entity_h__
|
||||||
|
|
||||||
typedef unsigned int EntityID;
|
typedef unsigned int EntityID;
|
||||||
const static unsigned int EntityID_Invalid = -1;
|
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -285,7 +285,7 @@ private:
|
|||||||
|
|
||||||
XSValue::Status status;
|
XSValue::Status status;
|
||||||
XSValue* val = XSValue::getActualValue(child->getNodeValue(), XSValue::dt_integer, status);
|
XSValue* val = XSValue::getActualValue(child->getNodeValue(), XSValue::dt_integer, status);
|
||||||
compInfo.Meta->Allocation += val->fData.fValue.f_int;
|
compInfo.Meta.Allocation += val->fData.fValue.f_int;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Save documentation string
|
// Save documentation string
|
||||||
@@ -293,11 +293,11 @@ private:
|
|||||||
if (documentationTags->getLength() != 0) {
|
if (documentationTags->getLength() != 0) {
|
||||||
auto child = documentationTags->item(0)->getFirstChild();
|
auto child = documentationTags->item(0)->getFirstChild();
|
||||||
if (child != nullptr) {
|
if (child != nullptr) {
|
||||||
compInfo.Meta->Annotation = XSTR(child->getNodeValue());
|
compInfo.Meta.Annotation = XSTR(child->getNodeValue());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// TODO: Parse annotation string XML
|
// TODO: Parse annotation string XML
|
||||||
// compInfo.Meta->Allocation = ...
|
// compInfo.Meta.Allocation = ...
|
||||||
} else {
|
} else {
|
||||||
std::cout << "Warning: Component is missing an annotation!" << std::endl;
|
std::cout << "Warning: Component is missing an annotation!" << std::endl;
|
||||||
}
|
}
|
||||||
@@ -344,7 +344,7 @@ private:
|
|||||||
fieldOffset += getTypeStride(type);
|
fieldOffset += getTypeStride(type);
|
||||||
}
|
}
|
||||||
|
|
||||||
compInfo.Stride = fieldOffset;
|
compInfo.Meta.Stride = fieldOffset;
|
||||||
m_ComponentInfo[compInfo.Name] = compInfo;
|
m_ComponentInfo[compInfo.Name] = compInfo;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -367,14 +367,14 @@ private:
|
|||||||
|
|
||||||
std::string componentName = XSTR(component->getLocalName());
|
std::string componentName = XSTR(component->getLocalName());
|
||||||
auto& compInfo = m_ComponentInfo.at(componentName);
|
auto& compInfo = m_ComponentInfo.at(componentName);
|
||||||
compInfo.Meta->Allocation += 1;
|
compInfo.Meta.Allocation += 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::cout << "COMPONENT INFO" << std::endl;
|
std::cout << "COMPONENT INFO" << std::endl;
|
||||||
for (auto& pair : m_ComponentInfo) {
|
for (auto& pair : m_ComponentInfo) {
|
||||||
ComponentInfo& ci = pair.second;
|
ComponentInfo& ci = pair.second;
|
||||||
std::cout << "Component: " << ci.Name << " (" << ci.Meta->Annotation << ")" << std::endl;
|
std::cout << "Component: " << ci.Name << " (" << ci.Meta.Annotation << ")" << std::endl;
|
||||||
std::cout << " Allocation: " << ci.Meta->Allocation << std::endl;
|
std::cout << " Allocation: " << ci.Meta.Allocation << std::endl;
|
||||||
std::cout << " Fields:" << std::endl;
|
std::cout << " Fields:" << std::endl;
|
||||||
|
|
||||||
// Calculate component size
|
// Calculate component size
|
||||||
@@ -393,7 +393,7 @@ private:
|
|||||||
cs.ComponentName = ci.Name;
|
cs.ComponentName = ci.Name;
|
||||||
cs.Stride = stride;
|
cs.Stride = stride;
|
||||||
cs.Info = ci;
|
cs.Info = ci;
|
||||||
cs.Data = new char[stride*ci.Meta->Allocation];
|
cs.Data = new char[stride*ci.Meta.Allocation];
|
||||||
m_ComponentStore[cs.ComponentName] = cs;
|
m_ComponentStore[cs.ComponentName] = cs;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,164 +0,0 @@
|
|||||||
#ifndef EntityFile_h__
|
|
||||||
#define EntityFile_h__
|
|
||||||
|
|
||||||
#include <stack>
|
|
||||||
#include <boost/lexical_cast.hpp>
|
|
||||||
#include <xercesc/util/XercesDefs.hpp>
|
|
||||||
#include <xercesc/util/PlatformUtils.hpp>
|
|
||||||
#include <xercesc/sax2/SAX2XMLReader.hpp>
|
|
||||||
#include <xercesc/sax2/XMLReaderFactory.hpp>
|
|
||||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
|
||||||
#include <xercesc/sax2/Attributes.hpp>
|
|
||||||
#include <xercesc/util/XMLString.hpp>
|
|
||||||
#include <xercesc/util/XMLChar.hpp>
|
|
||||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
|
||||||
#include <xercesc/framework/XMLDocumentHandler.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
|
||||||
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
|
||||||
#include <xercesc/dom/DOM.hpp>
|
|
||||||
#include <xercesc/dom/DOMLSInput.hpp>
|
|
||||||
#include <xercesc/dom/DOMElement.hpp>
|
|
||||||
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "Util/XercesString.h"
|
|
||||||
#include "ResourceManager.h"
|
|
||||||
#include "Entity.h"
|
|
||||||
#include "ComponentInfo.h"
|
|
||||||
|
|
||||||
class EntityFileHandler
|
|
||||||
{
|
|
||||||
friend class EntityFileSAXHandler;
|
|
||||||
public:
|
|
||||||
// @param EntityID The entity found
|
|
||||||
// @param EntityID The parent of the entity
|
|
||||||
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
|
|
||||||
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
|
|
||||||
// @param EntityID The entity the component corresponds to
|
|
||||||
// @param std::string Type name of the component
|
|
||||||
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
|
|
||||||
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
|
|
||||||
// @param EntityID Entity
|
|
||||||
// @param std::string Component name
|
|
||||||
// @param std::string Field name
|
|
||||||
// @param std::map<std::string, std::string> Field attribute names and values
|
|
||||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
|
|
||||||
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
|
|
||||||
// @param EntityID Entity
|
|
||||||
// @param std::string Component name
|
|
||||||
// @param std::string Field name
|
|
||||||
// @param char* Field data
|
|
||||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
|
|
||||||
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
|
|
||||||
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
|
|
||||||
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
|
|
||||||
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityFileSAXHandler : public xercesc::DefaultHandler
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
enum class State
|
|
||||||
{
|
|
||||||
Unknown,
|
|
||||||
Entity,
|
|
||||||
Component,
|
|
||||||
ComponentField
|
|
||||||
};
|
|
||||||
|
|
||||||
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
|
|
||||||
|
|
||||||
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
|
|
||||||
void characters(const XMLCh* const chars, const XMLSize_t length) override;
|
|
||||||
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
|
|
||||||
|
|
||||||
void warning(const xercesc::SAXParseException& e);
|
|
||||||
void error(const xercesc::SAXParseException& e);
|
|
||||||
void fatalError(const xercesc::SAXParseException& e);
|
|
||||||
|
|
||||||
private:
|
|
||||||
const EntityFileHandler* m_Handler;
|
|
||||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
|
||||||
xercesc::SAX2XMLReader* m_Reader;
|
|
||||||
//State m_CurrentScope = State::Unknown;
|
|
||||||
std::stack<State> m_StateStack;
|
|
||||||
unsigned int m_NextEntityID = 0;
|
|
||||||
std::stack<EntityID> m_EntityStack;
|
|
||||||
std::string m_CurrentComponent;
|
|
||||||
std::string m_CurrentField;
|
|
||||||
std::map<std::string, std::string> m_CurrentAttributes;
|
|
||||||
|
|
||||||
void onStartEntity(const xercesc::Attributes& attrs);
|
|
||||||
void onEndEntity();
|
|
||||||
void onStartEntityRef(const xercesc::Attributes& attrs);
|
|
||||||
void onStartComponent(const std::string& name);
|
|
||||||
void onEndComponent(const std::string& name);
|
|
||||||
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
|
|
||||||
void onEndComponentField(const std::string& field);
|
|
||||||
void onFieldData(char* data);
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
void warning(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("Warning", e);
|
|
||||||
}
|
|
||||||
void error(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("Error", e);
|
|
||||||
}
|
|
||||||
void fatalError(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("FATAL ERROR", e);
|
|
||||||
}
|
|
||||||
void resetErrors() override { }
|
|
||||||
|
|
||||||
private:
|
|
||||||
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
|
||||||
{
|
|
||||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
|
||||||
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
|
||||||
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
|
||||||
std::cerr << type << ": " << message << std::endl;
|
|
||||||
xercesc::XMLString::release(&systemID);
|
|
||||||
xercesc::XMLString::release(&message);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityFile : public Resource
|
|
||||||
{
|
|
||||||
friend class ResourceManager;
|
|
||||||
friend class EntityFileSAXHandler;
|
|
||||||
private:
|
|
||||||
EntityFile(boost::filesystem::path path);
|
|
||||||
~EntityFile();
|
|
||||||
|
|
||||||
public:
|
|
||||||
static unsigned int GetTypeStride(std::string typeName);
|
|
||||||
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
|
||||||
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
|
||||||
|
|
||||||
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
|
|
||||||
|
|
||||||
void Parse(const EntityFileHandler* handler) const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
boost::filesystem::path m_FilePath;
|
|
||||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
|
||||||
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
|
||||||
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
|
||||||
//std::vector<std::string> m_EntityReferences;
|
|
||||||
|
|
||||||
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,29 +0,0 @@
|
|||||||
#ifndef EntityFileParser_h__
|
|
||||||
#define EntityFileParser_h__
|
|
||||||
|
|
||||||
#include "EntityFile.h"
|
|
||||||
#include "World.h"
|
|
||||||
|
|
||||||
class EntityFileParser
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
EntityFileParser(const EntityFile* entityFile);
|
|
||||||
|
|
||||||
EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
|
|
||||||
|
|
||||||
private:
|
|
||||||
const EntityFile* m_EntityFile;
|
|
||||||
EntityFileHandler m_Handler;
|
|
||||||
World* m_World = nullptr;
|
|
||||||
EntityID m_FirstEntity = EntityID_Invalid;
|
|
||||||
// Maps EntityIDs local to the file to real IDs in the world after they've been
|
|
||||||
// created in order to resolve parent-child relationships.
|
|
||||||
std::map<EntityID, EntityID> m_EntityIDMapper;
|
|
||||||
|
|
||||||
void onStartEntity(EntityID entity, EntityID parent, const std::string& name);
|
|
||||||
void onStartComponent(EntityID entity, const std::string& component);
|
|
||||||
void onStartComponentField(EntityID entity, const std::string& componentType, const std::string& fieldName, const std::map<std::string, std::string>& attributes);
|
|
||||||
void onFieldData(EntityID entity, const std::string& componentType, const std::string& fieldName, const char* fieldData);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,38 +0,0 @@
|
|||||||
#ifndef EntityFilePreprocessor_h__
|
|
||||||
#define EntityFilePreprocessor_h__
|
|
||||||
|
|
||||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSModelGroupDefinition.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
|
||||||
#include <xercesc/framework/MemBufFormatTarget.hpp>
|
|
||||||
#include <xercesc/framework/MemBufInputSource.hpp>
|
|
||||||
#include <xercesc/parsers/XercesDOMParser.hpp>
|
|
||||||
|
|
||||||
#include "Util/XercesString.h"
|
|
||||||
#include "ResourceManager.h"
|
|
||||||
#include "World.h"
|
|
||||||
#include "EntityFile.h"
|
|
||||||
|
|
||||||
class EntityFilePreprocessor
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
EntityFilePreprocessor(const EntityFile* entityFile);
|
|
||||||
|
|
||||||
void RegisterComponents(World* world);
|
|
||||||
|
|
||||||
private:
|
|
||||||
const EntityFile* m_EntityFile;
|
|
||||||
std::map<std::string, unsigned int> m_ComponentCounts;
|
|
||||||
std::map<std::string, ComponentInfo> m_ComponentInfo;
|
|
||||||
|
|
||||||
void onStartComponent(EntityID entity, std::string type);
|
|
||||||
void parseComponentInfo();
|
|
||||||
void parseDefaults();
|
|
||||||
std::string parseAnnotationXML(const XMLCh* xml);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,39 +0,0 @@
|
|||||||
#ifndef EntityFileWriter_h__
|
|
||||||
#define EntityFileWriter_h__
|
|
||||||
|
|
||||||
#include <boost/filesystem.hpp>
|
|
||||||
#include <xercesc/dom/DOM.hpp>
|
|
||||||
#include <xercesc/util/XMLString.hpp>
|
|
||||||
#include <xercesc/util/PlatformUtils.hpp>
|
|
||||||
#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
|
||||||
|
|
||||||
#include "Util/XercesString.h"
|
|
||||||
#include "EntityFile.h"
|
|
||||||
#include "World.h"
|
|
||||||
|
|
||||||
class EntityFileWriter
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
EntityFileWriter(boost::filesystem::path file)
|
|
||||||
: m_FilePath(file)
|
|
||||||
{
|
|
||||||
using namespace xercesc;
|
|
||||||
m_DOMImplementation = DOMImplementationRegistry::getDOMImplementation(XS::ToXMLCh("LS"));
|
|
||||||
m_DOMLSSerializer = static_cast<DOMImplementationLS*>(m_DOMImplementation)->createLSSerializer();
|
|
||||||
m_DOMLSSerializer->getDomConfig()->setParameter(XMLUni::fgDOMWRTDiscardDefaultContent, true);
|
|
||||||
m_DOMLSSerializer->getDomConfig()->setParameter(XMLUni::fgDOMWRTFormatPrettyPrint, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
void WriteWorld(World* world);
|
|
||||||
void WriteEntity(World* world, EntityID entity);
|
|
||||||
|
|
||||||
private:
|
|
||||||
boost::filesystem::path m_FilePath;
|
|
||||||
xercesc::DOMImplementation* m_DOMImplementation;
|
|
||||||
xercesc::DOMLSSerializer* m_DOMLSSerializer;
|
|
||||||
|
|
||||||
void appendEntityChildren(xercesc::DOMElement* parentElement, const World* world, EntityID entity);
|
|
||||||
void appentEntityComponents(xercesc::DOMElement* parentElemetn, const World* world, EntityID entity);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,57 +0,0 @@
|
|||||||
#ifndef EntityWrapper_h__
|
|
||||||
#define EntityWrapper_h__
|
|
||||||
|
|
||||||
#include <boost/optional.hpp>
|
|
||||||
#include <boost/functional/hash.hpp>
|
|
||||||
#include "ComponentWrapper.h"
|
|
||||||
|
|
||||||
class World;
|
|
||||||
struct EntityWrapper
|
|
||||||
{
|
|
||||||
EntityWrapper()
|
|
||||||
: World(nullptr)
|
|
||||||
, ID(EntityID_Invalid)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
EntityWrapper(::World* world, EntityID id)
|
|
||||||
: World(world)
|
|
||||||
, ID(id)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
::World* World;
|
|
||||||
EntityID ID;
|
|
||||||
|
|
||||||
static const EntityWrapper Invalid;
|
|
||||||
|
|
||||||
const std::string Name();
|
|
||||||
bool HasComponent(const std::string& componentType);
|
|
||||||
EntityWrapper Parent();
|
|
||||||
EntityWrapper FirstChildByName(const std::string& name);
|
|
||||||
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
|
||||||
bool IsChildOf(EntityWrapper potentialParent);
|
|
||||||
bool Valid();
|
|
||||||
|
|
||||||
ComponentWrapper operator[](const char* componentName);
|
|
||||||
bool operator==(const EntityWrapper& e) const;
|
|
||||||
bool operator!=(const EntityWrapper& e) const;
|
|
||||||
explicit operator EntityID() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
|
||||||
};
|
|
||||||
|
|
||||||
namespace std
|
|
||||||
{
|
|
||||||
template<> struct hash<EntityWrapper>
|
|
||||||
{
|
|
||||||
std::size_t operator()(const EntityWrapper& e) const
|
|
||||||
{
|
|
||||||
std::size_t seed = 0;
|
|
||||||
boost::hash_combine(seed, e.World);
|
|
||||||
boost::hash_combine(seed, e.ID);
|
|
||||||
return seed;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,141 @@
|
|||||||
|
#ifndef EntityXMLFile_h__
|
||||||
|
#define EntityXMLFile_h__
|
||||||
|
|
||||||
|
#include <sstream>
|
||||||
|
|
||||||
|
#include "../Common.h"
|
||||||
|
#include "../GLM.h"
|
||||||
|
#include <xercesc/dom/DOM.hpp>
|
||||||
|
#include <xercesc/dom/DOMLSInput.hpp>
|
||||||
|
#include <xercesc/dom/DOMElement.hpp>
|
||||||
|
#include <xercesc/framework/Wrapper4InputSource.hpp>
|
||||||
|
#include <xercesc/framework/LocalFileInputSource.hpp>
|
||||||
|
#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
||||||
|
#include <xercesc/framework/MemBufFormatTarget.hpp>
|
||||||
|
#include <xercesc/framework/MemBufInputSource.hpp>
|
||||||
|
#include <xercesc/sax/HandlerBase.hpp>
|
||||||
|
#include <xercesc/util/PlatformUtils.hpp>
|
||||||
|
#include <xercesc/util/XMLFloat.hpp>
|
||||||
|
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
||||||
|
#include <xercesc/parsers/XercesDOMParser.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||||
|
#include <xercesc/framework/XMLValidator.hpp>
|
||||||
|
|
||||||
|
#include "ResourceManager.h"
|
||||||
|
#include "Entity.h"
|
||||||
|
#include "ComponentInfo.h"
|
||||||
|
class World;
|
||||||
|
|
||||||
|
class EntityPreprocessorXMLErrorHandler : public xercesc::DOMErrorHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
bool handleError(const xercesc::DOMError &e) override
|
||||||
|
{
|
||||||
|
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||||
|
std::cerr << "Preprocessor DOMError: " << message << std::endl;
|
||||||
|
xercesc::XMLString::release(&message);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class EntityParserXMLErrorHandler : public xercesc::ErrorHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void warning(const xercesc::SAXParseException& e) override
|
||||||
|
{
|
||||||
|
reportParseException("Warning", e);
|
||||||
|
}
|
||||||
|
void error(const xercesc::SAXParseException& e) override
|
||||||
|
{
|
||||||
|
reportParseException("Error", e);
|
||||||
|
}
|
||||||
|
void fatalError(const xercesc::SAXParseException& e) override
|
||||||
|
{
|
||||||
|
reportParseException("FATAL ERROR", e);
|
||||||
|
}
|
||||||
|
void resetErrors() override { }
|
||||||
|
|
||||||
|
private:
|
||||||
|
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
||||||
|
{
|
||||||
|
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||||
|
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
||||||
|
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
||||||
|
std::cerr << type << ": " << message << std::endl;
|
||||||
|
xercesc::XMLString::release(&systemID);
|
||||||
|
xercesc::XMLString::release(&message);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class XSTR
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
XSTR(const XMLCh* const xmlString)
|
||||||
|
{
|
||||||
|
m_AsChar = xercesc::XMLString::transcode(xmlString);
|
||||||
|
}
|
||||||
|
|
||||||
|
XSTR(const char* normalString)
|
||||||
|
{
|
||||||
|
m_AsXMLCh = xercesc::XMLString::transcode(normalString);
|
||||||
|
}
|
||||||
|
|
||||||
|
~XSTR()
|
||||||
|
{
|
||||||
|
if (m_AsChar != nullptr) {
|
||||||
|
xercesc::XMLString::release(&m_AsChar);
|
||||||
|
}
|
||||||
|
if (m_AsXMLCh != nullptr) {
|
||||||
|
xercesc::XMLString::release(&m_AsXMLCh);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
operator const char*() const { return m_AsChar; }
|
||||||
|
operator const XMLCh*() const { return m_AsXMLCh; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
char* m_AsChar = nullptr;
|
||||||
|
XMLCh* m_AsXMLCh = nullptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
class EntityXMLFile : public Resource
|
||||||
|
{
|
||||||
|
friend class ResourceManager;
|
||||||
|
|
||||||
|
private:
|
||||||
|
EntityXMLFile(std::string path);
|
||||||
|
|
||||||
|
public:
|
||||||
|
~EntityXMLFile();
|
||||||
|
|
||||||
|
void PopulateWorld(World* world);
|
||||||
|
|
||||||
|
private:
|
||||||
|
static unsigned int InstanceCount;
|
||||||
|
|
||||||
|
std::string m_EntityFile;
|
||||||
|
xercesc::XMLGrammarPool* m_GrammarPool = nullptr;
|
||||||
|
EntityParserXMLErrorHandler* m_ErrorHandler = nullptr;
|
||||||
|
xercesc::XercesDOMParser* m_DOMParser = nullptr;
|
||||||
|
xercesc::DOMDocument* m_DOMDocument = nullptr;
|
||||||
|
std::map<std::string, ComponentInfo> m_ComponentInfo;
|
||||||
|
|
||||||
|
// Preprocesses the entity file to insert include-by-copy child entities
|
||||||
|
// TODO: Make this work in memory instead of saving to file
|
||||||
|
void preprocess(std::string inPath, std::string outPath);
|
||||||
|
|
||||||
|
void parseComponentInfo();
|
||||||
|
void parseDefaults();
|
||||||
|
void predictComponentAllocation();
|
||||||
|
void parseEntityGraph(World* world, xercesc::DOMElement* parent, EntityID parentEntity);
|
||||||
|
std::size_t getTypeStride(std::string typeName);
|
||||||
|
float getFloatAttribute(const xercesc::DOMElement* element, const char* attribute) const;
|
||||||
|
void writeData(const xercesc::DOMElement* element, std::string typeName, char* outData);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -13,8 +13,6 @@
|
|||||||
relay = decltype(relay)(std::bind(handler, this, std::placeholders::_1)); \
|
relay = decltype(relay)(std::bind(handler, this, std::placeholders::_1)); \
|
||||||
m_EventBroker->Subscribe(relay);
|
m_EventBroker->Subscribe(relay);
|
||||||
|
|
||||||
typedef unsigned int EventID;
|
|
||||||
|
|
||||||
class EventBroker;
|
class EventBroker;
|
||||||
|
|
||||||
class BaseEventRelay
|
class BaseEventRelay
|
||||||
@@ -33,7 +31,6 @@ public:
|
|||||||
virtual bool Receive(const std::shared_ptr<Event> event) = 0;
|
virtual bool Receive(const std::shared_ptr<Event> event) = 0;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
EventID m_EventID;
|
|
||||||
std::string m_ContextTypeName;
|
std::string m_ContextTypeName;
|
||||||
std::string m_EventTypeName;
|
std::string m_EventTypeName;
|
||||||
EventBroker* m_Broker;
|
EventBroker* m_Broker;
|
||||||
@@ -43,7 +40,7 @@ template <typename ContextType, typename EventType>
|
|||||||
class EventRelay : public BaseEventRelay
|
class EventRelay : public BaseEventRelay
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
typedef std::function<bool(EventType&)> CallbackType;
|
typedef std::function<bool(const EventType&)> CallbackType;
|
||||||
|
|
||||||
EventRelay()
|
EventRelay()
|
||||||
: m_Callback(nullptr)
|
: m_Callback(nullptr)
|
||||||
@@ -65,7 +62,7 @@ template <typename ContextType, typename EventType>
|
|||||||
bool EventRelay<ContextType, EventType>::Receive(const std::shared_ptr<Event> event)
|
bool EventRelay<ContextType, EventType>::Receive(const std::shared_ptr<Event> event)
|
||||||
{
|
{
|
||||||
if (m_Callback != nullptr) {
|
if (m_Callback != nullptr) {
|
||||||
return m_Callback(*static_cast<EventType*>(event.get()));
|
return m_Callback(*static_cast<const EventType*>(event.get()));
|
||||||
} else {
|
} else {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -98,7 +95,6 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
bool m_IsProcessing = false;
|
bool m_IsProcessing = false;
|
||||||
EventID m_NextEventID = 0;
|
|
||||||
|
|
||||||
typedef std::string ContextTypeName_t; // typeid(ContextType).name()
|
typedef std::string ContextTypeName_t; // typeid(ContextType).name()
|
||||||
typedef std::string EventTypeName_t; // typeid(EventType).name()
|
typedef std::string EventTypeName_t; // typeid(EventType).name()
|
||||||
@@ -107,14 +103,14 @@ private:
|
|||||||
typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
|
typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
|
||||||
ContextRelays_t m_ContextRelays;
|
ContextRelays_t m_ContextRelays;
|
||||||
std::vector<BaseEventRelay*> m_RelaysToSubscribe;
|
std::vector<BaseEventRelay*> m_RelaysToSubscribe;
|
||||||
std::vector<std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
|
std::vector<BaseEventRelay*> m_RelaysToUnsubscribe;
|
||||||
|
|
||||||
typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
|
typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
|
||||||
std::shared_ptr<EventQueue_t> m_EventQueueRead;
|
std::shared_ptr<EventQueue_t> m_EventQueueRead;
|
||||||
std::shared_ptr<EventQueue_t> m_EventQueueWrite;
|
std::shared_ptr<EventQueue_t> m_EventQueueWrite;
|
||||||
|
|
||||||
void subscribeImmediate(BaseEventRelay& relay);
|
void subscribeImmediate(BaseEventRelay& relay);
|
||||||
void unsubscribeImmediate(std::tuple<EventID, ContextTypeName_t, EventTypeName_t> identifier);
|
void unsubscribeImmediate(BaseEventRelay& relay);
|
||||||
};
|
};
|
||||||
|
|
||||||
template <typename EventType>
|
template <typename EventType>
|
||||||
|
|||||||
@@ -8,15 +8,12 @@
|
|||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
#include "EKeyDown.h"
|
#include "EKeyDown.h"
|
||||||
#include "EKeyUp.h"
|
#include "EKeyUp.h"
|
||||||
#include "EKeyboardChar.h"
|
|
||||||
#include "EMousePress.h"
|
#include "EMousePress.h"
|
||||||
#include "EMouseRelease.h"
|
#include "EMouseRelease.h"
|
||||||
#include "EMouseMove.h"
|
#include "EMouseMove.h"
|
||||||
#include "EMouseScroll.h"
|
|
||||||
#include "ELockMouse.h"
|
#include "ELockMouse.h"
|
||||||
#include "EGamepadAxis.h"
|
#include "EGamepadAxis.h"
|
||||||
#include "EGamepadButton.h"
|
#include "EGamepadButton.h"
|
||||||
#include "EFileDropped.h"
|
|
||||||
|
|
||||||
class InputManager
|
class InputManager
|
||||||
{
|
{
|
||||||
@@ -36,7 +33,6 @@ public:
|
|||||||
|
|
||||||
void Initialize();
|
void Initialize();
|
||||||
|
|
||||||
static const short MAX_GAMEPADS = 4;
|
|
||||||
|
|
||||||
void Update(double dt);
|
void Update(double dt);
|
||||||
|
|
||||||
@@ -53,12 +49,6 @@ private:
|
|||||||
std::array<int, GLFW_KEY_LAST+1> m_LastKeyState;
|
std::array<int, GLFW_KEY_LAST+1> m_LastKeyState;
|
||||||
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_CurrentMouseState;
|
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_CurrentMouseState;
|
||||||
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_LastMouseState;
|
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_LastMouseState;
|
||||||
typedef std::array<float, static_cast<int>(Gamepad::Axis::LAST) + 1> GamepadAxisState;
|
|
||||||
std::array<GamepadAxisState, MAX_GAMEPADS> m_CurrentGamepadAxisState;
|
|
||||||
std::array<GamepadAxisState, MAX_GAMEPADS> m_LastGamepadAxisState;
|
|
||||||
typedef std::array<bool, static_cast<int>(Gamepad::Button::LAST) + 1> GamepadButtonState;
|
|
||||||
std::array<GamepadButtonState, MAX_GAMEPADS> m_CurrentGamepadButtonState;
|
|
||||||
std::array<GamepadButtonState, MAX_GAMEPADS> m_LastGamepadButtonState;
|
|
||||||
|
|
||||||
double m_CurrentMouseX, m_CurrentMouseY;
|
double m_CurrentMouseX, m_CurrentMouseY;
|
||||||
double m_LastMouseX, m_LastMouseY;
|
double m_LastMouseX, m_LastMouseY;
|
||||||
@@ -68,12 +58,10 @@ private:
|
|||||||
void PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis);
|
void PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis);
|
||||||
void PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button button);
|
void PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button button);
|
||||||
|
|
||||||
static std::vector<unsigned int> GLFWCharCallbackQueue;
|
static void GLFWMouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
|
||||||
static void GLFWCharCallback(GLFWwindow* window, unsigned int c);
|
{
|
||||||
static std::vector<std::pair<double, double>> GLFWScrollCallbackQueue;
|
LOG_DEBUG("Click! %i %i %i", button, action, mods);
|
||||||
static void GLFWScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
|
}
|
||||||
static std::vector<std::string> GLFWDropCallbackQueue;
|
|
||||||
static void GLFWDropCallback(GLFWwindow* window, int count, const char* paths[]);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -5,14 +5,6 @@
|
|||||||
template <typename T>
|
template <typename T>
|
||||||
class MemoryPoolForwardIterator;
|
class MemoryPoolForwardIterator;
|
||||||
|
|
||||||
namespace DisableMemoryPool
|
|
||||||
{
|
|
||||||
//if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
|
|
||||||
//if false -> Use pool allocation.
|
|
||||||
//Should default to false, unless the DisableMemoryPool is true in the Config.ini files.
|
|
||||||
extern bool Value;
|
|
||||||
}
|
|
||||||
|
|
||||||
//This is the class to use if you want to allocate blocks (slots) of raw memory, with a fixed maximum size (stride).
|
//This is the class to use if you want to allocate blocks (slots) of raw memory, with a fixed maximum size (stride).
|
||||||
//Additionally, if you know that every memory-block will contain one object of a specific type, (i.e. the stride for the slot
|
//Additionally, if you know that every memory-block will contain one object of a specific type, (i.e. the stride for the slot
|
||||||
//will the size of the object type) you should use ObjectPool<T> instead, your life will become easier.
|
//will the size of the object type) you should use ObjectPool<T> instead, your life will become easier.
|
||||||
@@ -88,8 +80,8 @@ public:
|
|||||||
//If element cannot be allocated in the pool, because the memory ran out, memory is allocated dynamically with malloc() "outside the pool".
|
//If element cannot be allocated in the pool, because the memory ran out, memory is allocated dynamically with malloc() "outside the pool".
|
||||||
char* Allocate()
|
char* Allocate()
|
||||||
{
|
{
|
||||||
for (; m_CurrentAllocSlot < m_NumSlots && m_SlotIsAllocated[m_CurrentAllocSlot] && !DisableMemoryPool::Value; ++m_CurrentAllocSlot);
|
for (; m_CurrentAllocSlot < m_NumSlots && m_SlotIsAllocated[m_CurrentAllocSlot]; ++m_CurrentAllocSlot);
|
||||||
if (m_CurrentAllocSlot < m_NumSlots && !DisableMemoryPool::Value) {
|
if (m_CurrentAllocSlot < m_NumSlots) {
|
||||||
if (m_LowestAllocatedSlot > m_CurrentAllocSlot)
|
if (m_LowestAllocatedSlot > m_CurrentAllocSlot)
|
||||||
m_LowestAllocatedSlot = m_CurrentAllocSlot;
|
m_LowestAllocatedSlot = m_CurrentAllocSlot;
|
||||||
//Mark the slot as allocated.
|
//Mark the slot as allocated.
|
||||||
@@ -101,9 +93,7 @@ public:
|
|||||||
else {
|
else {
|
||||||
m_ExtraMemory.push_back((char*)malloc(m_Stride));
|
m_ExtraMemory.push_back((char*)malloc(m_Stride));
|
||||||
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
|
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
|
||||||
if (!DisableMemoryPool::Value) {
|
LOG_WARNING("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
|
||||||
LOG_WARNING("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
|
|
||||||
}
|
|
||||||
return m_ExtraMemory.back();
|
return m_ExtraMemory.back();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -118,7 +108,7 @@ public:
|
|||||||
//(i.e. IsAllocatedInPool may give false positives)
|
//(i.e. IsAllocatedInPool may give false positives)
|
||||||
//if it was malloc():ed
|
//if it was malloc():ed
|
||||||
//so, we may enter here even if we shouldn't.
|
//so, we may enter here even if we shouldn't.
|
||||||
if (!DisableMemoryPool::Value && IsAllocatedInPool(obj)) {
|
if (IsAllocatedInPool(obj)) {
|
||||||
--m_NumAllocatedSlots;
|
--m_NumAllocatedSlots;
|
||||||
const size_t freeSlot = (obj - m_StartAddress) / m_Stride;
|
const size_t freeSlot = (obj - m_StartAddress) / m_Stride;
|
||||||
m_SlotIsAllocated[freeSlot] = false;
|
m_SlotIsAllocated[freeSlot] = false;
|
||||||
@@ -263,7 +253,7 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
//Postfix increment i.e. iter++. Prefer pre-increment (++iter) for efficiency.
|
//Postfix increment i.e. iter++. Prefer pre-increment (++iter) for efficiency.
|
||||||
MemoryPoolForwardIterator operator++(int)
|
MemoryPoolForwardIterator& operator++(int)
|
||||||
{
|
{
|
||||||
MemoryPoolForwardIterator<T> copyIter(*this);
|
MemoryPoolForwardIterator<T> copyIter(*this);
|
||||||
operator++();
|
operator++();
|
||||||
|
|||||||
@@ -1,233 +0,0 @@
|
|||||||
#ifndef Octree_h__
|
|
||||||
#define Octree_h__
|
|
||||||
|
|
||||||
#include <type_traits>
|
|
||||||
|
|
||||||
#include "../Common.h"
|
|
||||||
#include "AABB.h"
|
|
||||||
|
|
||||||
//Fwd declarations.
|
|
||||||
class Ray;
|
|
||||||
|
|
||||||
namespace OctSpace
|
|
||||||
{
|
|
||||||
struct Output;
|
|
||||||
struct ContainedObject;
|
|
||||||
struct Child;
|
|
||||||
}
|
|
||||||
|
|
||||||
//T needs to be AABB, or inherit from AABB.
|
|
||||||
//T also needs to have a default constructor.
|
|
||||||
template<typename T>
|
|
||||||
class Octree
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
Octree() = delete;
|
|
||||||
~Octree();
|
|
||||||
//For the root Octree, [octreeBounds] should be a box containing the entire level.
|
|
||||||
Octree(const AABB& octreeBounds, int subDivisions);
|
|
||||||
|
|
||||||
//We cannot copy the Octree as of now, because of the recursive dynamic allocation.
|
|
||||||
//Define these if the Octree suddenly needs to be copied, think of the children Child* ptrs.
|
|
||||||
Octree(const Octree& other) = delete;
|
|
||||||
Octree(const Octree&& other) = delete;
|
|
||||||
Octree& operator= (const Octree& other) = delete;
|
|
||||||
//Add a dynamic object (one that moves around) into the tree.
|
|
||||||
void AddDynamicObject(const T& object);
|
|
||||||
//Add a static object (that does not move) into the tree.
|
|
||||||
void AddStaticObject(const T& object);
|
|
||||||
//Get the objects that are in the same area as the input [box], the objects are put in [outObjects].
|
|
||||||
//The type Box must be AABB, or inherit from AABB.
|
|
||||||
template<typename Box>
|
|
||||||
void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects);
|
|
||||||
//Empty the tree of all objects, static and dynamic.
|
|
||||||
void ClearObjects();
|
|
||||||
//Empty the tree of all dynamic objects. Static objects remain in the tree.
|
|
||||||
void ClearDynamicObjects();
|
|
||||||
|
|
||||||
//Returns true if the ray collides with something in the tree. Result is written to [data].
|
|
||||||
bool RayCollides(const Ray& ray, OctSpace::Output& data);
|
|
||||||
//Returns true if the box collides with something in the tree.
|
|
||||||
//On collision with a box, that box is written to [outBoxIntersected].
|
|
||||||
//Note: More efficient than calling ObjectsInSameRegion from outside and testing there.
|
|
||||||
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected);
|
|
||||||
|
|
||||||
private:
|
|
||||||
OctSpace::Child* m_Root;
|
|
||||||
std::vector<OctSpace::ContainedObject> m_StaticObjects;
|
|
||||||
std::vector<OctSpace::ContainedObject> m_DynamicObjects;
|
|
||||||
|
|
||||||
void falsifyObjectChecks();
|
|
||||||
};
|
|
||||||
|
|
||||||
namespace OctSpace
|
|
||||||
{
|
|
||||||
|
|
||||||
struct Output
|
|
||||||
{
|
|
||||||
float CollideDistance;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ContainedObject
|
|
||||||
{
|
|
||||||
ContainedObject()
|
|
||||||
: Box(nullptr)
|
|
||||||
, Checked(false)
|
|
||||||
{}
|
|
||||||
template<typename BoxlikeObject>
|
|
||||||
ContainedObject(const BoxlikeObject& box)
|
|
||||||
: Box(new BoxlikeObject(box))
|
|
||||||
, Checked(false)
|
|
||||||
{}
|
|
||||||
std::unique_ptr<AABB> Box;
|
|
||||||
bool Checked;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Child
|
|
||||||
{
|
|
||||||
~Child();
|
|
||||||
Child(const AABB& octTreeBounds,
|
|
||||||
int subDivisions,
|
|
||||||
std::vector<ContainedObject>& staticObjects,
|
|
||||||
std::vector<ContainedObject>& dynamicObjects);
|
|
||||||
Child(const Child& other) = delete;
|
|
||||||
Child(const Child&& other) = delete;
|
|
||||||
Child& operator= (const Child& other) = delete;
|
|
||||||
void AddDynamicObject(const AABB& box);
|
|
||||||
void AddStaticObject(const AABB& box);
|
|
||||||
template<typename T, typename Box>
|
|
||||||
void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const;
|
|
||||||
void ClearObjects();
|
|
||||||
void ClearDynamicObjects();
|
|
||||||
bool RayCollides(const Ray& ray, Output& data) const;
|
|
||||||
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
|
|
||||||
|
|
||||||
Child* m_Children[8];
|
|
||||||
//Indices into the lists in Octree.
|
|
||||||
std::vector<int> m_StaticObjIndices;
|
|
||||||
std::vector<int> m_DynamicObjIndices;
|
|
||||||
AABB m_Box;
|
|
||||||
//Reference to the lists in Octree.
|
|
||||||
std::vector<ContainedObject>& m_StaticObjectsRef;
|
|
||||||
std::vector<ContainedObject>& m_DynamicObjectsRef;
|
|
||||||
|
|
||||||
bool hasChildren() const;
|
|
||||||
int childIndexContainingPoint(const glm::vec3& point) const;
|
|
||||||
std::vector<int> childIndicesContainingBox(const AABB& box) const;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
Octree<T>::Octree(const AABB& octTreeBounds, int subDivisions)
|
|
||||||
: m_Root(new OctSpace::Child(octTreeBounds, subDivisions, m_StaticObjects, m_DynamicObjects))
|
|
||||||
{
|
|
||||||
static_assert(std::is_base_of<AABB, T>::value, "template argument type T in Octree must be a subclass of AABB.");
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
Octree<T>::~Octree()
|
|
||||||
{
|
|
||||||
delete m_Root;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void Octree<T>::AddDynamicObject(const T& object)
|
|
||||||
{
|
|
||||||
m_Root->AddDynamicObject(object);
|
|
||||||
m_DynamicObjects.emplace_back(object);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void Octree<T>::AddStaticObject(const T& object)
|
|
||||||
{
|
|
||||||
m_Root->AddStaticObject(object);
|
|
||||||
m_StaticObjects.emplace_back(object);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
template<typename Box>
|
|
||||||
void Octree<T>::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects)
|
|
||||||
{
|
|
||||||
static_assert(std::is_base_of<AABB, Box>::value, "template argument type Box in Octree<T>::ObjectsInSameRegion must be a subclass of AABB.");
|
|
||||||
falsifyObjectChecks();
|
|
||||||
m_Root->ObjectsInSameRegion(box, outObjects);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void Octree<T>::ClearObjects()
|
|
||||||
{
|
|
||||||
m_StaticObjects.clear();
|
|
||||||
m_DynamicObjects.clear();
|
|
||||||
m_Root->ClearObjects();
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void Octree<T>::ClearDynamicObjects()
|
|
||||||
{
|
|
||||||
m_DynamicObjects.clear();
|
|
||||||
m_Root->ClearDynamicObjects();
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
bool Octree<T>::RayCollides(const Ray& ray, OctSpace::Output& data)
|
|
||||||
{
|
|
||||||
falsifyObjectChecks();
|
|
||||||
data.CollideDistance = -1;
|
|
||||||
return m_Root->RayCollides(ray, data);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
bool Octree<T>::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected)
|
|
||||||
{
|
|
||||||
falsifyObjectChecks();
|
|
||||||
return m_Root->BoxCollides(boxToTest, outBoxIntersected);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void Octree<T>::falsifyObjectChecks()
|
|
||||||
{
|
|
||||||
for (auto& obj : m_StaticObjects) {
|
|
||||||
obj.Checked = false;
|
|
||||||
}
|
|
||||||
for (auto& obj : m_DynamicObjects) {
|
|
||||||
obj.Checked = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T, typename Box>
|
|
||||||
void OctSpace::Child::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const
|
|
||||||
{
|
|
||||||
if (hasChildren()) {
|
|
||||||
for (auto i : childIndicesContainingBox(box)) {
|
|
||||||
m_Children[i]->ObjectsInSameRegion(box, outObjects);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
size_t startIndex = outObjects.size();
|
|
||||||
int numDuplicates = 0;
|
|
||||||
outObjects.resize(outObjects.size() + m_StaticObjIndices.size() + m_DynamicObjIndices.size());
|
|
||||||
for (size_t i = 0; i < m_StaticObjIndices.size(); ++i) {
|
|
||||||
ContainedObject& obj = m_StaticObjectsRef[m_StaticObjIndices[i]];
|
|
||||||
if (obj.Checked) {
|
|
||||||
++numDuplicates;
|
|
||||||
} else {
|
|
||||||
obj.Checked = true;
|
|
||||||
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (size_t i = 0; i < m_DynamicObjIndices.size(); ++i) {
|
|
||||||
ContainedObject& obj = m_DynamicObjectsRef[m_DynamicObjIndices[i]];
|
|
||||||
if (obj.Checked) {
|
|
||||||
++numDuplicates;
|
|
||||||
} else {
|
|
||||||
obj.Checked = true;
|
|
||||||
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (size_t i = 0; i < numDuplicates; ++i) {
|
|
||||||
outObjects.pop_back();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,31 +0,0 @@
|
|||||||
#ifndef Ray_h__
|
|
||||||
#define Ray_h__
|
|
||||||
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "../Common.h"
|
|
||||||
|
|
||||||
class Ray
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
Ray(const glm::vec3& origin, const glm::vec3& dir)
|
|
||||||
: m_Origin(origin)
|
|
||||||
, m_Direction(glm::normalize(dir))
|
|
||||||
{
|
|
||||||
DEBUG_IF(true) {
|
|
||||||
if (glm::any(glm::isnan(m_Direction))) {
|
|
||||||
LOG_WARNING("Ray Direction was set to the zero-vector, expect unknown side effects and/or crashes.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
const glm::vec3& Origin() const { return m_Origin; }
|
|
||||||
const glm::vec3& Direction() const { return m_Direction; }
|
|
||||||
//Sets the ray origin at parameter.
|
|
||||||
void SetOrigin(const glm::vec3& origin) { m_Origin = origin; }
|
|
||||||
//Normalizes the parameter and sets direction to it.
|
|
||||||
void SetDirection(const glm::vec3& direction) { m_Direction = glm::normalize(direction); }
|
|
||||||
private:
|
|
||||||
glm::vec3 m_Origin;
|
|
||||||
glm::vec3 m_Direction;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // Ray_h__
|
|
||||||
@@ -12,6 +12,7 @@
|
|||||||
/** Base Resource class.
|
/** Base Resource class.
|
||||||
|
|
||||||
Implement this class for every resource to be handled by the resource manager.
|
Implement this class for every resource to be handled by the resource manager.
|
||||||
|
Implement Create() to return a new object of that type.
|
||||||
*/
|
*/
|
||||||
class Resource
|
class Resource
|
||||||
{
|
{
|
||||||
@@ -21,23 +22,6 @@ protected:
|
|||||||
Resource() { }
|
Resource() { }
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
|
|
||||||
//Not actually an error, just a message to the ResourceManager.
|
|
||||||
struct StillLoadingException : public std::exception
|
|
||||||
{
|
|
||||||
virtual const char* what() const throw()
|
|
||||||
{
|
|
||||||
return "Resource is still loading.";
|
|
||||||
}
|
|
||||||
};
|
|
||||||
struct FailedLoadingException : public std::exception
|
|
||||||
{
|
|
||||||
FailedLoadingException(char const* const _Message)
|
|
||||||
: std::exception(_Message)
|
|
||||||
{ }
|
|
||||||
FailedLoadingException() :std::exception("Resource failed to load.") { };
|
|
||||||
};
|
|
||||||
|
|
||||||
// Pretend that this is a pure virtual function that you have to implement
|
// Pretend that this is a pure virtual function that you have to implement
|
||||||
// FIXME: Why did we do this again instead of just using the constructor?
|
// FIXME: Why did we do this again instead of just using the constructor?
|
||||||
// static Resource* Create(std::string resourceName);
|
// static Resource* Create(std::string resourceName);
|
||||||
@@ -49,15 +33,6 @@ public:
|
|||||||
unsigned int ResourceID;
|
unsigned int ResourceID;
|
||||||
};
|
};
|
||||||
|
|
||||||
//Any class inheriting from this class will always be loaded on the master thread, not on a parallel worker thread.
|
|
||||||
//This is important in case some instructions must be executed on the main thread, e.g. OpenGL commands, like glBindBuffer.
|
|
||||||
//This resource can still be loaded asyncronously, but it will not be loaded in a thread, instead it's constructor will
|
|
||||||
//be called once on every ResourceManager::Load, just throw StillLoadingException in the constructor if it is not done yet.
|
|
||||||
class ThreadUnsafeResource : public Resource
|
|
||||||
{
|
|
||||||
friend class ResourceManager;
|
|
||||||
};
|
|
||||||
|
|
||||||
/** Singleton resource manager to keep track of and cache any external engine assets */
|
/** Singleton resource manager to keep track of and cache any external engine assets */
|
||||||
class ResourceManager
|
class ResourceManager
|
||||||
{
|
{
|
||||||
@@ -65,7 +40,6 @@ private:
|
|||||||
ResourceManager();
|
ResourceManager();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static bool UseThreading;
|
|
||||||
/*static ResourceManager& Instance()
|
/*static ResourceManager& Instance()
|
||||||
{
|
{
|
||||||
static ResourceManager s;
|
static ResourceManager s;
|
||||||
@@ -75,6 +49,15 @@ public:
|
|||||||
template <typename T>
|
template <typename T>
|
||||||
static void RegisterType(std::string typeName);
|
static void RegisterType(std::string typeName);
|
||||||
|
|
||||||
|
/** Preloads a resource and caches it for future use
|
||||||
|
|
||||||
|
@tparam T Resource type.
|
||||||
|
@param resourceName Fully qualified name of the resource to preload.
|
||||||
|
*/
|
||||||
|
template <typename T>
|
||||||
|
static void Preload(std::string resourceName);
|
||||||
|
static void Preload(std::string resourceType, std::string resourceName);
|
||||||
|
|
||||||
/** Checks if a resource is in cache
|
/** Checks if a resource is in cache
|
||||||
|
|
||||||
@param resourceType Resource type as string.
|
@param resourceType Resource type as string.
|
||||||
@@ -82,20 +65,15 @@ public:
|
|||||||
*/
|
*/
|
||||||
// TODO: Templateify
|
// TODO: Templateify
|
||||||
static bool IsResourceLoaded(std::string resourceType, std::string resourceName);
|
static bool IsResourceLoaded(std::string resourceType, std::string resourceName);
|
||||||
|
|
||||||
/** Return value should always be a valid pointer, will throw an exception on error.
|
|
||||||
If the resource has been loaded already, returns a pointer to it.
|
|
||||||
|
|
||||||
If Async is false: Hot-loads a resource, caches it for future use, and returns a pointer to it.
|
/** Hot-loads a resource and caches it for future use
|
||||||
If Async is true: If the resource is not loaded yet, starts loading the resource
|
|
||||||
in the background and throws Resource::StillLoadingException immediately.
|
|
||||||
|
|
||||||
@tparam T Resource type.
|
@tparam T Resource type.
|
||||||
@tparam async Set this to true if the resource should be loaded asyncronously.
|
|
||||||
@param resourceName Fully qualified name of the resource to load.
|
@param resourceName Fully qualified name of the resource to load.
|
||||||
*/
|
*/
|
||||||
template <typename T, bool async = false>
|
template <typename T>
|
||||||
static T* Load(const std::string& resourceName, Resource* parent = nullptr);
|
static T* Load(std::string resourceName, Resource* parent = nullptr);
|
||||||
|
static Resource* Load(std::string resourceType, std::string resourceName, Resource* parent = nullptr);
|
||||||
|
|
||||||
/** Reloads an already loaded resource, keeping its resource ID intact.
|
/** Reloads an already loaded resource, keeping its resource ID intact.
|
||||||
|
|
||||||
@@ -109,31 +87,19 @@ public:
|
|||||||
static void Update();
|
static void Update();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
//This is a haxy way to make sure that IsMainThread is run when the program starts, so the master thread id is set.
|
|
||||||
struct MasterThreadChecker
|
|
||||||
{
|
|
||||||
MasterThreadChecker()
|
|
||||||
{
|
|
||||||
ResourceManager::IsMainThread();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
const static MasterThreadChecker m_Checker;
|
|
||||||
|
|
||||||
static std::unordered_map<std::string, std::string> m_CompilerTypenameToResourceType;
|
static std::unordered_map<std::string, std::string> m_CompilerTypenameToResourceType;
|
||||||
static std::unordered_map<std::string, std::function<Resource*(std::string)>> m_FactoryFunctions; // type -> factory function
|
static std::unordered_map<std::string, std::function<Resource*(std::string)>> m_FactoryFunctions; // type -> factory function
|
||||||
static std::unordered_map<std::pair<std::string, std::string>, Resource*> m_ResourceCache; // (type, name) -> resource
|
static std::unordered_map<std::pair<std::string, std::string>, Resource*> m_ResourceCache; // (type, name) -> resource
|
||||||
static std::unordered_map<std::string, Resource*> m_ResourceFromName; // name -> resource
|
static std::unordered_map<std::string, Resource*> m_ResourceFromName; // name -> resource
|
||||||
static std::unordered_map<Resource*, Resource*> m_ResourceParents; // resource -> parent resource
|
static std::unordered_map<Resource*, Resource*> m_ResourceParents; // resource -> parent resource
|
||||||
|
|
||||||
static std::unordered_map<std::pair<std::string, std::string>, boost::thread> m_LoadingThreads; // (type, name) -> loading thread
|
|
||||||
static std::unordered_map<std::pair<std::string, std::string>, std::exception_ptr> m_LoadingThreadExceptions; // (type, name) -> exceptions
|
|
||||||
static boost::recursive_mutex m_Mutex;
|
|
||||||
|
|
||||||
// TODO: Getters for IDs
|
// TODO: Getters for IDs
|
||||||
static unsigned int m_CurrentResourceTypeID;
|
static unsigned int m_CurrentResourceTypeID;
|
||||||
static std::unordered_map<std::string, unsigned int> m_ResourceTypeIDs;
|
static std::unordered_map<std::string, unsigned int> m_ResourceTypeIDs;
|
||||||
// Number of resources of a type. Doubles as local ID.
|
// Number of resources of a type. Doubles as local ID.
|
||||||
static std::unordered_map<unsigned int, unsigned int> m_ResourceCount;
|
static std::unordered_map<unsigned int, unsigned int> m_ResourceCount;
|
||||||
|
// Flag to suppress hot-load warnings when a preloading resource chain loads another resource
|
||||||
|
static bool m_Preloading;
|
||||||
|
|
||||||
static FileWatcher m_FileWatcher;
|
static FileWatcher m_FileWatcher;
|
||||||
static void fileWatcherCallback(std::string path, FileWatcher::FileEventFlags flags);
|
static void fileWatcherCallback(std::string path, FileWatcher::FileEventFlags flags);
|
||||||
@@ -142,13 +108,22 @@ private:
|
|||||||
static unsigned int GetNewResourceID(unsigned int typeID);
|
static unsigned int GetNewResourceID(unsigned int typeID);
|
||||||
|
|
||||||
// Internal: Create a resource and cache it
|
// Internal: Create a resource and cache it
|
||||||
static Resource* createResourceThrowing(const std::string& resourceType, const std::string& resourceName, Resource* parent);
|
static Resource* CreateResource(std::string resourceType, std::string resourceName, Resource* parent);
|
||||||
static Resource* createResource(const std::string& resourceType, const std::string& resourceName, Resource* parent, std::exception_ptr& exception);
|
|
||||||
static Resource* cacheResource(Resource* resource, const std::string& resourceType, const std::string& resourceName, Resource* parent);
|
|
||||||
|
|
||||||
static bool IsMainThread();
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
T* ResourceManager::Load(std::string resourceName, Resource* parent /* = nullptr */)
|
||||||
|
{
|
||||||
|
auto resourceTypename = typeid(T).name();
|
||||||
|
auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
|
||||||
|
if (it == m_CompilerTypenameToResourceType.end()) {
|
||||||
|
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return static_cast<T*>(Load(it->second, resourceName, parent));
|
||||||
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void ResourceManager::RegisterType(std::string typeName)
|
void ResourceManager::RegisterType(std::string typeName)
|
||||||
{
|
{
|
||||||
@@ -156,85 +131,17 @@ void ResourceManager::RegisterType(std::string typeName)
|
|||||||
m_FactoryFunctions[typeName] = [](std::string resourceName) { return new T(resourceName); };
|
m_FactoryFunctions[typeName] = [](std::string resourceName) { return new T(resourceName); };
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T, bool async>
|
template <typename T>
|
||||||
static T* ResourceManager::Load(const std::string& resourceName, Resource* parent /* = nullptr */)
|
void ResourceManager::Preload(std::string resourceName)
|
||||||
{
|
{
|
||||||
auto resourceTypename = typeid(T).name();
|
auto resourceTypename = typeid(T).name();
|
||||||
auto iter = m_CompilerTypenameToResourceType.find(resourceTypename);
|
auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
|
||||||
if (iter == m_CompilerTypenameToResourceType.end()) {
|
if (it == m_CompilerTypenameToResourceType.end()) {
|
||||||
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
|
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
|
||||||
throw Resource::FailedLoadingException();
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string resourceType = iter->second;
|
Preload(it->second, resourceName);
|
||||||
constexpr bool mustNotLoadInThread = std::is_base_of<ThreadUnsafeResource, T>::value;
|
|
||||||
if (mustNotLoadInThread && !IsMainThread()) {
|
|
||||||
LOG_ERROR("Failed to Load \"%s\": ThreadUnsafeResource type \"%s\" load in the constructor of another resource that is loaded asyncronously.", resourceName.c_str(), iter->second.c_str());
|
|
||||||
throw Resource::FailedLoadingException();
|
|
||||||
}
|
|
||||||
|
|
||||||
auto cacheKey = std::make_pair(resourceType, resourceName);
|
|
||||||
decltype(m_ResourceCache)::iterator it;
|
|
||||||
//If a thread has already been launched to load this resource.
|
|
||||||
auto tIt = m_LoadingThreads.find(cacheKey);
|
|
||||||
if (UseThreading && tIt != m_LoadingThreads.end()) {
|
|
||||||
if (async) {
|
|
||||||
//Throw StillLoadingException if the thread is still working.
|
|
||||||
if (!tIt->second.try_join_for(boost::chrono::nanoseconds(1))) {
|
|
||||||
throw Resource::StillLoadingException();
|
|
||||||
}
|
|
||||||
//Else we know the thread has completed.
|
|
||||||
} else {
|
|
||||||
//Wait for the thread to finish loading.
|
|
||||||
tIt->second.join();
|
|
||||||
}
|
|
||||||
//When the thread is done, delete the thread.
|
|
||||||
m_LoadingThreads.erase(tIt);
|
|
||||||
//Rethrow the thread exception if it threw any.
|
|
||||||
auto excIt = m_LoadingThreadExceptions.find(cacheKey);
|
|
||||||
std::exception_ptr exception = excIt->second;
|
|
||||||
m_LoadingThreadExceptions.erase(excIt);
|
|
||||||
if (exception) {
|
|
||||||
std::rethrow_exception(exception);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//If resource has already been cached and completely loaded.
|
|
||||||
it = m_ResourceCache.find(cacheKey);
|
|
||||||
if (it != m_ResourceCache.end()) {
|
|
||||||
if (it->second != nullptr) {
|
|
||||||
return static_cast<T*>(it->second);
|
|
||||||
} else {
|
|
||||||
//Don't return null on failure, exception instead.
|
|
||||||
throw Resource::FailedLoadingException();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//If resource is not cached..
|
|
||||||
if (UseThreading && async) {
|
|
||||||
if (mustNotLoadInThread) {
|
|
||||||
try {
|
|
||||||
return static_cast<T*>(createResourceThrowing(resourceType, resourceName, parent));
|
|
||||||
} catch (const Resource::StillLoadingException&) {
|
|
||||||
throw;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
//Create a thread that loads the resource into cache.
|
|
||||||
m_LoadingThreads[cacheKey] = boost::thread(createResource, resourceType, resourceName, parent, m_LoadingThreadExceptions[cacheKey]);
|
|
||||||
throw Resource::StillLoadingException();
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
//load and return the resource.
|
|
||||||
while (true) {
|
|
||||||
try {
|
|
||||||
return static_cast<T*>(createResourceThrowing(resourceType, resourceName, parent));
|
|
||||||
} catch (const Resource::StillLoadingException&) {
|
|
||||||
continue;
|
|
||||||
} catch (const std::exception&) {
|
|
||||||
throw;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -3,49 +3,23 @@
|
|||||||
|
|
||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "EntityWrapper.h"
|
|
||||||
#include "ComponentWrapper.h"
|
#include "ComponentWrapper.h"
|
||||||
|
|
||||||
class System
|
class System
|
||||||
{
|
{
|
||||||
friend class SystemPipeline;
|
friend class SystemPipeline;
|
||||||
|
|
||||||
protected:
|
public:
|
||||||
System(World* world, EventBroker) { }
|
System(EventBroker* eventBroker, std::string componentType)
|
||||||
System(World* world, EventBroker* eventBroker)
|
: m_EventBroker(eventBroker)
|
||||||
: m_World(world)
|
, m_ComponentType(componentType)
|
||||||
, m_EventBroker(eventBroker)
|
|
||||||
{ }
|
{ }
|
||||||
virtual ~System() = default;
|
|
||||||
|
|
||||||
World* m_World;
|
virtual void Update(World* world, ComponentWrapper& component, double dt) = 0;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
std::string m_ComponentType;
|
||||||
EventBroker* m_EventBroker;
|
EventBroker* m_EventBroker;
|
||||||
};
|
};
|
||||||
|
|
||||||
class PureSystem : public virtual System
|
|
||||||
{
|
|
||||||
friend class SystemPipeline;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
PureSystem(std::string componentType)
|
|
||||||
: m_ComponentType(componentType)
|
|
||||||
{ }
|
|
||||||
virtual ~PureSystem() = default;
|
|
||||||
|
|
||||||
const std::string m_ComponentType;
|
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt) = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ImpureSystem : public virtual System
|
|
||||||
{
|
|
||||||
friend class SystemPipeline;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
ImpureSystem() = default;
|
|
||||||
virtual ~ImpureSystem() = default;
|
|
||||||
|
|
||||||
virtual void Update(double dt) = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -5,113 +5,54 @@
|
|||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
#include "System.h"
|
#include "System.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "EPause.h"
|
|
||||||
|
|
||||||
class SystemPipeline
|
class SystemPipeline
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
SystemPipeline(World* world, EventBroker* eventBroker)
|
SystemPipeline(EventBroker* eventBroker)
|
||||||
: m_World(world)
|
: m_EventBroker(eventBroker)
|
||||||
, m_EventBroker(eventBroker)
|
{ }
|
||||||
{
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &SystemPipeline::OnPause);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &SystemPipeline::OnResume);
|
|
||||||
}
|
|
||||||
|
|
||||||
~SystemPipeline()
|
~SystemPipeline()
|
||||||
{
|
{
|
||||||
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
for (auto& pair : m_Systems) {
|
||||||
for (auto& pair : group.Systems) {
|
for (auto& system : pair.second) {
|
||||||
delete pair.second;
|
delete system;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T, typename... Arguments>
|
template <typename T, typename... Arguments>
|
||||||
//All systems with orderlevel 0 will be updated first, then 1, 2, etc.
|
void AddSystem(Arguments... args)
|
||||||
void AddSystem(int updateOrderLevel, Arguments... args)
|
|
||||||
{
|
{
|
||||||
if (updateOrderLevel + 1 > m_OrderedSystemGroups.size()) {
|
System* system = new T(m_EventBroker, args...);
|
||||||
m_OrderedSystemGroups.resize(updateOrderLevel + 1);
|
if (!system->m_ComponentType.empty()) {
|
||||||
}
|
m_Systems[system->m_ComponentType].push_back(system);
|
||||||
UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
|
} else {
|
||||||
System* system = new T(m_World, m_EventBroker, args...);
|
LOG_ERROR("Failed to add system \"%s\": Missing component type!", typeid(T).name());
|
||||||
group.Systems[typeid(T).name()] = system;
|
delete system;
|
||||||
|
|
||||||
PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
|
|
||||||
if (pureSystem != nullptr) {
|
|
||||||
if (!pureSystem->m_ComponentType.empty()) {
|
|
||||||
group.PureSystems[pureSystem->m_ComponentType].push_back(pureSystem);
|
|
||||||
} else {
|
|
||||||
LOG_ERROR("Failed to add pure system \"%s\": Missing component type!", typeid(T).name());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ImpureSystem* impureSystem = dynamic_cast<ImpureSystem*>(system);
|
|
||||||
if (impureSystem != nullptr) {
|
|
||||||
group.ImpureSystems.push_back(impureSystem);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update(double dt)
|
void Update(World* world, double dt)
|
||||||
{
|
{
|
||||||
if (m_Paused) {
|
for (auto& pair : m_Systems) {
|
||||||
dt = 0.0;
|
const std::string& componentName = pair.first;
|
||||||
}
|
auto& systems = pair.second;
|
||||||
|
const ComponentPool* pool = world->GetComponents(componentName);
|
||||||
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
if (pool == nullptr) {
|
||||||
// Process events
|
continue;
|
||||||
for (auto& pair : group.Systems) {
|
|
||||||
m_EventBroker->Process(pair.first);
|
|
||||||
}
|
}
|
||||||
|
for (auto& component : *pool) {
|
||||||
// Update
|
for (auto& system : systems) {
|
||||||
for (auto& system : group.ImpureSystems) {
|
system->Update(world, component, dt);
|
||||||
system->Update(dt);
|
|
||||||
}
|
|
||||||
for (auto& pair : group.PureSystems) {
|
|
||||||
const std::string& componentName = pair.first;
|
|
||||||
auto& systems = pair.second;
|
|
||||||
const ComponentPool* pool = m_World->GetComponents(componentName);
|
|
||||||
if (pool == nullptr) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
for (auto& component : *pool) {
|
|
||||||
for (auto& system : systems) {
|
|
||||||
system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
World* m_World;
|
|
||||||
EventBroker* m_EventBroker;
|
EventBroker* m_EventBroker;
|
||||||
bool m_Paused = false;
|
std::unordered_map<std::string, std::vector<System*>> m_Systems;
|
||||||
|
|
||||||
struct UnorderedSystems
|
|
||||||
{
|
|
||||||
std::map<std::string, System*> Systems;
|
|
||||||
std::map<std::string, std::vector<PureSystem*>> PureSystems;
|
|
||||||
std::vector<ImpureSystem*> ImpureSystems;
|
|
||||||
};
|
|
||||||
std::vector<UnorderedSystems> m_OrderedSystemGroups;
|
|
||||||
|
|
||||||
EventRelay<SystemPipeline, Events::Pause> m_EPause;
|
|
||||||
bool OnPause(const Events::Pause& e) {
|
|
||||||
if (e.World == m_World) {
|
|
||||||
m_Paused = true;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
EventRelay<SystemPipeline, Events::Resume> m_EResume;
|
|
||||||
bool OnResume(const Events::Resume& e) {
|
|
||||||
if (e.World == m_World) {
|
|
||||||
m_Paused = false;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
#ifndef Transform_h__
|
|
||||||
#define Transform_h__
|
|
||||||
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "World.h"
|
|
||||||
#include "EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Transform
|
|
||||||
{
|
|
||||||
|
|
||||||
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
|
||||||
glm::vec3 AbsolutePosition(EntityWrapper entity);
|
|
||||||
glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
|
||||||
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
|
||||||
glm::quat AbsoluteOrientation(EntityWrapper entity);
|
|
||||||
glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
|
||||||
glm::vec3 AbsoluteScale(EntityWrapper entity);
|
|
||||||
glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
|
||||||
glm::mat4 ModelMatrix(EntityWrapper entity);
|
|
||||||
glm::mat4 ModelMatrix(EntityID entity, World* world);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
#ifndef UniformScaleSystem_h__
|
|
||||||
#define UniformScaleSystem_h__
|
|
||||||
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "System.h"
|
|
||||||
#include "../Rendering/ESetCamera.h"
|
|
||||||
|
|
||||||
class UniformScaleSystem : public PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
UniformScaleSystem(World* world, EventBroker* eventBroker);
|
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
EntityWrapper m_Camera = EntityWrapper::Invalid;
|
|
||||||
|
|
||||||
EventRelay<UniformScaleSystem, Events::SetCamera> m_ESetCamera;
|
|
||||||
bool OnSetCamera(const Events::SetCamera& e);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -42,7 +42,7 @@ enum class FileWatcher::FileEventFlags
|
|||||||
};
|
};
|
||||||
|
|
||||||
inline FileWatcher::FileEventFlags operator|(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<FileWatcher::FileEventFlags>(static_cast<int>(a) | static_cast<int>(b)); }
|
inline FileWatcher::FileEventFlags operator|(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<FileWatcher::FileEventFlags>(static_cast<int>(a) | static_cast<int>(b)); }
|
||||||
inline bool operator&(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return (static_cast<int>(a) & static_cast<int>(b)) != 0; }
|
inline bool operator&(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<int>(a)& static_cast<int>(b); }
|
||||||
|
|
||||||
class FileWatcher::Worker
|
class FileWatcher::Worker
|
||||||
{
|
{
|
||||||
@@ -54,7 +54,7 @@ public:
|
|||||||
private:
|
private:
|
||||||
struct FileInfo
|
struct FileInfo
|
||||||
{
|
{
|
||||||
std::size_t Size;
|
int Size;
|
||||||
std::time_t Timestamp;
|
std::time_t Timestamp;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -1,12 +0,0 @@
|
|||||||
// Example:
|
|
||||||
// DEBUG_IF(condition) {
|
|
||||||
// // This code is executed only in debug mode and if condition is true.
|
|
||||||
// }
|
|
||||||
// NOTE: condition statement is not executed at all in release mode.
|
|
||||||
#ifndef DEBUG_IF
|
|
||||||
#ifndef DEBUG
|
|
||||||
#define DEBUG_IF(c) if(c)
|
|
||||||
#else
|
|
||||||
#define DEBUG_IF(c) if(false)
|
|
||||||
#endif
|
|
||||||
#endif
|
|
||||||
@@ -29,9 +29,41 @@ enum _LOG_LEVEL
|
|||||||
|
|
||||||
extern _LOG_LEVEL LOG_LEVEL;
|
extern _LOG_LEVEL LOG_LEVEL;
|
||||||
|
|
||||||
extern const char* _LOG_LEVEL_PREFIX[];
|
const static char* _LOG_LEVEL_PREFIX[] =
|
||||||
|
{
|
||||||
|
"EE: ",
|
||||||
|
"",
|
||||||
|
"WW: ",
|
||||||
|
"DD: "
|
||||||
|
};
|
||||||
|
|
||||||
extern void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int line, const char* format, ...);
|
static void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int line, const char* format, ...)
|
||||||
|
{
|
||||||
|
if (logLevel > LOG_LEVEL) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
char* message = nullptr;
|
||||||
|
va_list args;
|
||||||
|
|
||||||
|
va_start(args, format);
|
||||||
|
size_t size = vsnprintf(message, 0, format, args) + 1;
|
||||||
|
va_end(args);
|
||||||
|
|
||||||
|
va_start(args, format);
|
||||||
|
message = new char[size];
|
||||||
|
vsnprintf(message, size, format, args);
|
||||||
|
va_end(args);
|
||||||
|
|
||||||
|
if (logLevel == LOG_LEVEL_ERROR) {
|
||||||
|
std::cerr << file << ":" << line << " " << func << std::endl;
|
||||||
|
std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
||||||
|
} else {
|
||||||
|
std::cout << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
delete[] message;
|
||||||
|
}
|
||||||
|
|
||||||
#define LOG(logLevel, format, ...) \
|
#define LOG(logLevel, format, ...) \
|
||||||
_LOG(logLevel, __BASE_FILE__, __func__, __LINE__, format, ##__VA_ARGS__)
|
_LOG(logLevel, __BASE_FILE__, __func__, __LINE__, format, ##__VA_ARGS__)
|
||||||
@@ -45,11 +77,7 @@ extern void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsign
|
|||||||
#define LOG_INFO(format, ...) \
|
#define LOG_INFO(format, ...) \
|
||||||
LOG(LOG_LEVEL_INFO, format, ##__VA_ARGS__)
|
LOG(LOG_LEVEL_INFO, format, ##__VA_ARGS__)
|
||||||
|
|
||||||
#ifdef DEBUG
|
|
||||||
#define LOG_DEBUG(format, ...) \
|
#define LOG_DEBUG(format, ...) \
|
||||||
LOG(LOG_LEVEL_DEBUG, format, ##__VA_ARGS__)
|
LOG(LOG_LEVEL_DEBUG, format, ##__VA_ARGS__)
|
||||||
#else
|
|
||||||
#define LOG_DEBUG(format, ...)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif // Logging_h__
|
#endif // Logging_h__
|
||||||
@@ -1,46 +0,0 @@
|
|||||||
#ifndef Util_XercesString_h__
|
|
||||||
#define Util_XercesString_h__
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include <xercesc/util/XercesDefs.hpp>
|
|
||||||
#include <xercesc/util/XMLString.hpp>
|
|
||||||
|
|
||||||
namespace XS
|
|
||||||
{
|
|
||||||
|
|
||||||
class ToString
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
ToString(const XMLCh* const str) { m_AsChar = xercesc::XMLString::transcode(str); }
|
|
||||||
~ToString()
|
|
||||||
{
|
|
||||||
if (m_AsChar != nullptr) {
|
|
||||||
xercesc::XMLString::release(&m_AsChar);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
operator std::string() const { return std::string(m_AsChar); }
|
|
||||||
private:
|
|
||||||
char* m_AsChar = nullptr;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ToXMLCh
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
ToXMLCh(const std::string str) { m_Transcoded = xercesc::XMLString::transcode(str.c_str()); }
|
|
||||||
ToXMLCh(const char* str) { m_Transcoded = xercesc::XMLString::transcode(str); }
|
|
||||||
~ToXMLCh()
|
|
||||||
{
|
|
||||||
if (m_Transcoded != nullptr) {
|
|
||||||
xercesc::XMLString::release(&m_Transcoded);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
operator const XMLCh*() const { return m_Transcoded; }
|
|
||||||
private:
|
|
||||||
XMLCh* m_Transcoded = nullptr;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -5,62 +5,35 @@
|
|||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
#include "ObjectPool.h"
|
#include "ObjectPool.h"
|
||||||
#include "ComponentPool.h"
|
#include "ComponentPool.h"
|
||||||
#include "EventBroker.h"
|
|
||||||
|
|
||||||
class World
|
class World
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
World() = default;
|
World() = default;
|
||||||
World(EventBroker* eventBroker)
|
|
||||||
: m_EventBroker(eventBroker)
|
|
||||||
{ }
|
|
||||||
~World();
|
~World();
|
||||||
|
|
||||||
// Create empty entity
|
// Create empty entity
|
||||||
EntityID CreateEntity(EntityID parent = 0);
|
EntityID CreateEntity(EntityID parent = 0);
|
||||||
// Delete entity and all components within
|
|
||||||
void DeleteEntity(EntityID entity);
|
|
||||||
// Check if an entity exists
|
|
||||||
bool ValidEntity(EntityID entity) const;
|
|
||||||
// Register a component type and allocate space for it
|
// Register a component type and allocate space for it
|
||||||
void RegisterComponent(ComponentInfo& ci);
|
void RegisterComponent(ComponentInfo& ci);
|
||||||
// Attach a component to an entity and fill it with default values
|
// Attach a component to an entity and fill it with default values
|
||||||
ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType);
|
ComponentWrapper AttachComponent(EntityID entity, std::string componentType);
|
||||||
// Check if an entity has a component
|
|
||||||
bool HasComponent(EntityID entity, const std::string& componentType) const;
|
|
||||||
// Get a component of an entity
|
// Get a component of an entity
|
||||||
ComponentWrapper GetComponent(EntityID entity, const std::string& componentType);
|
ComponentWrapper GetComponent(EntityID entity, std::string componentType);
|
||||||
// Delete a component off an entity
|
|
||||||
void DeleteComponent(EntityID entity, const std::string& componentType);
|
|
||||||
// Get all components of the specified type
|
// Get all components of the specified type
|
||||||
const ComponentPool* GetComponents(const std::string& componentType);
|
const ComponentPool* GetComponents(std::string componentType);
|
||||||
// Get entity parent
|
// Get entity parent
|
||||||
EntityID GetParent(EntityID entity);
|
EntityID GetParent(EntityID entity);
|
||||||
// Change the parent of an entity
|
|
||||||
void SetParent(EntityID entity, EntityID parent);
|
|
||||||
// Get children of an entity
|
|
||||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetChildren(EntityID entity);
|
|
||||||
// Get all component pools
|
|
||||||
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
|
||||||
// Get the entity children map
|
|
||||||
const std::unordered_multimap<EntityID, EntityID>& GetEntityChildren() const { return m_EntityChildren; }
|
|
||||||
// Set the textual name of an entity
|
|
||||||
void SetName(EntityID entity, const std::string& name);
|
|
||||||
// Get the textual name of an entity
|
|
||||||
std::string GetName(EntityID entity) const;
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EventBroker* m_EventBroker = nullptr;
|
EntityID m_CurrentEntityID = 1;
|
||||||
EntityID m_CurrentEntityID = 0;
|
|
||||||
|
|
||||||
std::unordered_map<EntityID, EntityID> m_EntityParents;
|
std::unordered_map<EntityID, EntityID> m_EntityParents;
|
||||||
// TODO: This should be a more effective structure
|
|
||||||
std::unordered_multimap<EntityID, EntityID> m_EntityChildren;
|
std::unordered_multimap<EntityID, EntityID> m_EntityChildren;
|
||||||
std::unordered_map<std::string, ComponentPool*> m_ComponentPools;
|
std::unordered_map<std::string, ComponentPool*> m_ComponentPools;
|
||||||
std::unordered_map<EntityID, std::string> m_EntityNames;
|
|
||||||
|
|
||||||
EntityID generateEntityID();
|
EntityID generateEntityID();
|
||||||
void deleteEntityRecursive(EntityID entity, bool cascaded = false);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,115 +0,0 @@
|
|||||||
#ifndef EditorCameraInputController_h__
|
|
||||||
#define EditorCameraInputController_h__
|
|
||||||
|
|
||||||
#include <imgui/imgui.h>
|
|
||||||
#include "../Input/FirstPersonInputController.h"
|
|
||||||
#include "../Core/EMousePress.h"
|
|
||||||
#include "../Core/EMouseRelease.h"
|
|
||||||
#include "../Core/EMouseScroll.h"
|
|
||||||
#include "../Core/ConfigFile.h"
|
|
||||||
|
|
||||||
template <typename EventContext>
|
|
||||||
class EditorCameraInputController : public FirstPersonInputController<EventContext>
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
|
||||||
: FirstPersonInputController(eventBroker, playerID)
|
|
||||||
{
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseScroll, &EditorCameraInputController::OnMouseScroll);
|
|
||||||
|
|
||||||
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
|
|
||||||
m_SpeedMultiplier = m_Config->Get<float>("Editor.CameraSpeed", 3.f);
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual const glm::vec3 Movement() const override { return m_Movement * static_cast<float>(m_SpeedMultiplier); }
|
|
||||||
|
|
||||||
void Enable() { m_Enabled = true; }
|
|
||||||
void Disable() { m_Enabled = false; }
|
|
||||||
|
|
||||||
virtual bool OnCommand(const Events::InputCommand& e) override
|
|
||||||
{
|
|
||||||
if (glm::abs(e.Value) > 0 && !m_MouseLocked) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
|
||||||
if (glm::abs(e.Value) > 0 && (io.WantCaptureKeyboard || io.WantCaptureMouse)) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Command == "Jump") {
|
|
||||||
if (e.Value > 0) {
|
|
||||||
m_Movement.y = glm::max(e.Value, 1.f);
|
|
||||||
} else {
|
|
||||||
m_Movement.y = 0.f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Command == "Crouch") {
|
|
||||||
if (e.Value > 0) {
|
|
||||||
m_Movement.y = glm::min(-e.Value, -1.f);
|
|
||||||
} else {
|
|
||||||
m_Movement.y = 0.f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Command == "Sprint") {
|
|
||||||
if (e.Value > 0) {
|
|
||||||
m_SpeedMultiplier *= 2.f;
|
|
||||||
} else {
|
|
||||||
m_SpeedMultiplier /= 2.f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return FirstPersonInputController::OnCommand(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected:
|
|
||||||
ConfigFile* m_Config;
|
|
||||||
bool m_Enabled = false;
|
|
||||||
double m_SpeedMultiplier = 1.f;
|
|
||||||
|
|
||||||
EventRelay<EventContext, Events::MousePress> m_EMousePress;
|
|
||||||
bool OnMousePress(const Events::MousePress& e)
|
|
||||||
{
|
|
||||||
if (!m_Enabled) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
|
||||||
if (!io.WantCaptureMouse) {
|
|
||||||
LockMouse();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
|
|
||||||
bool OnMouseRelease(const Events::MouseRelease& e)
|
|
||||||
{
|
|
||||||
if (!m_Enabled) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
|
||||||
UnlockMouse();
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
EventRelay<EventContext, Events::MouseScroll> m_EMouseScroll;
|
|
||||||
bool OnMouseScroll(const Events::MouseScroll& e)
|
|
||||||
{
|
|
||||||
if (!m_Enabled) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
|
|
||||||
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
|
||||||
m_Config->SaveToDisk();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,183 +0,0 @@
|
|||||||
#ifndef EditorGUI_h__
|
|
||||||
#define EditorGUI_h__
|
|
||||||
|
|
||||||
#include <imgui/imgui.h>
|
|
||||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
|
||||||
#include <imgui/imgui_internal.h>
|
|
||||||
#include <nativefiledialog/nfd.h>
|
|
||||||
#include <boost/filesystem.hpp>
|
|
||||||
#include <boost/any.hpp>
|
|
||||||
#include <boost/algorithm/string/replace.hpp>
|
|
||||||
#include "../Common.h"
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include <glm/gtx/common.hpp>
|
|
||||||
|
|
||||||
#include "EditorWidgetSystem.h"
|
|
||||||
#include "../Core/EventBroker.h"
|
|
||||||
#include "../Core/World.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
#include "../Core/ResourceManager.h"
|
|
||||||
#include "../Core/EPause.h"
|
|
||||||
#include "../Core/EKeyDown.h"
|
|
||||||
#include "../Core/ELockMouse.h"
|
|
||||||
#include "../Core/EFileDropped.h"
|
|
||||||
#include "../Rendering/Texture.h"
|
|
||||||
|
|
||||||
class EditorGUI
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
EditorGUI(World* world, EventBroker* eventBroker);
|
|
||||||
|
|
||||||
enum class WidgetMode
|
|
||||||
{
|
|
||||||
Translate,
|
|
||||||
Rotate,
|
|
||||||
Scale
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class WidgetSpace
|
|
||||||
{
|
|
||||||
Global,
|
|
||||||
Local
|
|
||||||
};
|
|
||||||
|
|
||||||
void Draw();
|
|
||||||
|
|
||||||
void SelectEntity(EntityWrapper entity);
|
|
||||||
void SetDirty(EntityWrapper entity);
|
|
||||||
|
|
||||||
// Called when an entity is selected in the entity tree
|
|
||||||
typedef std::function<void(EntityWrapper)> OnEntitySelectedCallback_t;
|
|
||||||
void SetEntitySelectedCallback(OnEntitySelectedCallback_t f) { m_OnEntitySelected = f; }
|
|
||||||
// Called when the user means to import an entity file.
|
|
||||||
// @param EntityWrapper The entity to parent the imported entity to. The entity will be imported into the world of this entity.
|
|
||||||
// @param boost::filesystem::path The path to the entity to import
|
|
||||||
// @return EntityWrapper The newly created entity
|
|
||||||
typedef std::function<EntityWrapper(EntityWrapper, boost::filesystem::path)> OnEntityImport_t;
|
|
||||||
void SetEntityImportCallback(OnEntityImport_t f) { m_OnEntityImport = f; }
|
|
||||||
// Called when the user means to save an entity to file.
|
|
||||||
// Permitted to throw exceptions on save failure.
|
|
||||||
typedef std::function<void(EntityWrapper, boost::filesystem::path)> OnEntitySave_t;
|
|
||||||
void SetEntitySaveCallback(OnEntitySave_t f) { m_OnEntitySave = f; }
|
|
||||||
// Called when the user means to create a new entity.
|
|
||||||
// @param EntityWrapper The parent of the entity to be created
|
|
||||||
// @return EntityWrapper The newly created entity
|
|
||||||
typedef std::function<EntityWrapper(EntityWrapper)> OnEntityCreate_t;
|
|
||||||
void SetEntityCreateCallback(OnEntityCreate_t f) { m_OnEntityCreate = f; }
|
|
||||||
// Called when the user means to delete an entity.
|
|
||||||
typedef std::function<void(EntityWrapper)> OnEntityDelete_t;
|
|
||||||
void SetEntityDeleteCallback(OnEntityDelete_t f) { m_OnEntityDelete = f; }
|
|
||||||
// Called when the user means to change the parent of an entity.
|
|
||||||
typedef std::function<void(EntityWrapper, EntityWrapper)> OnEntityChangeParent_t;
|
|
||||||
void SetEntityChangeParentCallback(OnEntityChangeParent_t f) { m_OnEntityChangeParent = f; }
|
|
||||||
// Called when the user means to rename an entity.
|
|
||||||
typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
|
|
||||||
void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
|
|
||||||
// Called when the user means to attach a new component to an entity.
|
|
||||||
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
|
|
||||||
void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
|
|
||||||
// Called when the user means to delete a component off an entity.
|
|
||||||
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentDelete_t;
|
|
||||||
void SetComponentDeleteCallback(OnComponentDelete_t f) { m_OnComponentDelete = f; }
|
|
||||||
// Called when the user selects a widget mode.
|
|
||||||
typedef std::function<void(WidgetMode)> OnWidgetMode_t;
|
|
||||||
void SetWidgetModeCallback(OnWidgetMode_t f) { m_OnWidgetMode = f; }
|
|
||||||
// Called when the user selects a widget space.
|
|
||||||
typedef std::function<void(WidgetSpace)> OnWidgetSpace_t;
|
|
||||||
void SetWidgetSpaceCallback(OnWidgetSpace_t f) { m_OnWidgetSpace = f; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
World* m_World;
|
|
||||||
EventBroker* m_EventBroker;
|
|
||||||
|
|
||||||
struct EntityFileInfo
|
|
||||||
{
|
|
||||||
boost::filesystem::path Path;
|
|
||||||
bool Dirty = false;
|
|
||||||
};
|
|
||||||
|
|
||||||
// Config variables
|
|
||||||
const boost::filesystem::path m_DefaultEntityPath = boost::filesystem::path("Schema") / boost::filesystem::path("Entities");
|
|
||||||
|
|
||||||
// State
|
|
||||||
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
|
|
||||||
std::unordered_map<EntityWrapper, EntityFileInfo> m_EntityFiles;
|
|
||||||
EntityWrapper m_CurrentlyDragging = EntityWrapper::Invalid;
|
|
||||||
std::string m_LastErrorMessage;
|
|
||||||
WidgetMode m_CurrentWidgetMode = WidgetMode::Translate;
|
|
||||||
WidgetSpace m_CurrentWidgetSpace = WidgetSpace::Global;
|
|
||||||
std::set<std::string> m_ModalsToOpen;
|
|
||||||
std::map<std::string, boost::any> m_ModalData;
|
|
||||||
std::string m_DroppedFile = "";
|
|
||||||
bool m_Paused = false;
|
|
||||||
bool m_MouseLocked = false;
|
|
||||||
|
|
||||||
// Callbacks
|
|
||||||
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
|
|
||||||
OnEntityImport_t m_OnEntityImport = nullptr;
|
|
||||||
OnEntitySave_t m_OnEntitySave = nullptr;
|
|
||||||
OnEntityCreate_t m_OnEntityCreate = nullptr;
|
|
||||||
OnEntityDelete_t m_OnEntityDelete = nullptr;
|
|
||||||
OnEntityChangeParent_t m_OnEntityChangeParent = nullptr;
|
|
||||||
OnEntityChangeName_t m_OnEntityChangeName = nullptr;
|
|
||||||
OnComponentAttach_t m_OnComponentAttach = nullptr;
|
|
||||||
OnComponentDelete_t m_OnComponentDelete = nullptr;
|
|
||||||
OnWidgetMode_t m_OnWidgetMode = nullptr;
|
|
||||||
OnWidgetSpace_t m_OnWidgetSpace = nullptr;
|
|
||||||
|
|
||||||
// Events
|
|
||||||
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
|
|
||||||
bool OnKeyDown(const Events::KeyDown& e);
|
|
||||||
EventRelay<EditorGUI, Events::FileDropped> m_EFileDropped;
|
|
||||||
bool OnFileDropped(const Events::FileDropped& e);
|
|
||||||
EventRelay<EditorGUI, Events::Pause> m_EPause;
|
|
||||||
bool OnPause(const Events::Pause& e);
|
|
||||||
EventRelay<EditorGUI, Events::Resume> m_EResume;
|
|
||||||
bool OnResume(const Events::Resume& e);
|
|
||||||
EventRelay<EditorGUI, Events::LockMouse> m_ELockMouse;
|
|
||||||
bool OnLockMouse(const Events::LockMouse& e);
|
|
||||||
EventRelay<EditorGUI, Events::UnlockMouse> m_EUnlockMouse;
|
|
||||||
bool OnUnlockMouse(const Events::UnlockMouse& e);
|
|
||||||
|
|
||||||
// Utility functions
|
|
||||||
boost::filesystem::path fileOpenDialog();
|
|
||||||
boost::filesystem::path fileSaveDialog();
|
|
||||||
const std::string formatEntityName(EntityWrapper entity);
|
|
||||||
GLuint tryLoadTexture(std::string filePath);
|
|
||||||
void openModal(const std::string& modal);
|
|
||||||
void setWidgetMode(WidgetMode mode);
|
|
||||||
void toggleWidgetSpace();
|
|
||||||
static bool compareCharArray(const char* c1, const char* c2);
|
|
||||||
|
|
||||||
// Entity file handling methods
|
|
||||||
void entityImport(World* world);
|
|
||||||
void entitySave(EntityWrapper entity, bool saveAs = false);
|
|
||||||
void entityCreate(World* world, EntityWrapper parent);
|
|
||||||
void entityDelete(EntityWrapper entity);
|
|
||||||
void entityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
|
||||||
|
|
||||||
// UI drawing methods
|
|
||||||
void drawMenu();
|
|
||||||
void drawTools();
|
|
||||||
void drawEntities(World* world);
|
|
||||||
void drawEntitiesRecursive(World* world, EntityID parent);
|
|
||||||
bool drawEntityNode(EntityWrapper entity);
|
|
||||||
void drawComponents(EntityWrapper entity);
|
|
||||||
bool drawComponentNode(EntityWrapper entity, const ComponentInfo& componentType);
|
|
||||||
bool drawComponentField(ComponentWrapper& c, const ComponentInfo::Field_t& field);
|
|
||||||
bool drawComponentField_Vector(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
|
||||||
bool drawComponentField_Color(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
|
||||||
bool drawComponentField_int(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
|
||||||
bool drawComponentField_enum(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
|
||||||
bool drawComponentField_float(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
|
||||||
bool drawComponentField_double(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
|
||||||
bool drawComponentField_bool(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
|
||||||
bool drawComponentField_string(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
|
||||||
void drawModals();
|
|
||||||
|
|
||||||
// Custom UI elements
|
|
||||||
bool createDeleteButton(const std::string& componentType);
|
|
||||||
void createWidgetToolButton(WidgetMode mode);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
#ifndef EditorRenderSystem_h__
|
|
||||||
#define EditorRenderSystem_h__
|
|
||||||
|
|
||||||
#include "../Core/System.h"
|
|
||||||
#include "../Rendering/IRenderer.h"
|
|
||||||
#include "../Rendering/ModelJob.h"
|
|
||||||
#include "../Rendering/Camera.h"
|
|
||||||
#include "../Rendering/ESetCamera.h"
|
|
||||||
|
|
||||||
class EditorRenderSystem : public ImpureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
EditorRenderSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
|
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
IRenderer* m_Renderer;
|
|
||||||
RenderFrame* m_RenderFrame;
|
|
||||||
Camera* m_EditorCamera;
|
|
||||||
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
|
|
||||||
|
|
||||||
EventRelay<EditorRenderSystem, Events::SetCamera> m_ESetCamera;
|
|
||||||
bool OnSetCamera(Events::SetCamera& e);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,29 +0,0 @@
|
|||||||
#include <numeric>
|
|
||||||
#include <iomanip>
|
|
||||||
#include <imgui/imgui.h>
|
|
||||||
#include "../Common.h"
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "../OpenGL.h"
|
|
||||||
|
|
||||||
class EditorStats
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
EditorStats();
|
|
||||||
void Draw(double dt);
|
|
||||||
|
|
||||||
private:
|
|
||||||
// FPS graph
|
|
||||||
const unsigned int m_SampleSize = 100;
|
|
||||||
unsigned int m_FrameCount = 0;
|
|
||||||
std::vector<double> m_FrameTimes;
|
|
||||||
double m_TimeAccumulator = 0.0;
|
|
||||||
double m_AveragedSamplesPerSecond = 10.0;
|
|
||||||
const unsigned int m_AveragedSampleSize = 100;
|
|
||||||
unsigned int m_CurrentAveragedSampleIndex = 0;
|
|
||||||
std::vector<double> m_AveragedSamples;
|
|
||||||
void drawFPSGraph(double dt);
|
|
||||||
|
|
||||||
void drawRAMUsage(double dt);
|
|
||||||
|
|
||||||
void drawVRAMStats(double dt);
|
|
||||||
};
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
#include "../Core/System.h"
|
|
||||||
#include "../Rendering/IRenderer.h"
|
|
||||||
#include "../Rendering/Camera.h"
|
|
||||||
#include "../Rendering/ESetCamera.h"
|
|
||||||
#include "../Core/World.h"
|
|
||||||
#include "../Core/SystemPipeline.h"
|
|
||||||
#include "../Core/ResourceManager.h"
|
|
||||||
#include "../Core/EntityFilePreprocessor.h"
|
|
||||||
#include "../Core/EntityFileParser.h"
|
|
||||||
#include "../Core/EntityFileWriter.h"
|
|
||||||
#include "../Core/EMousePress.h"
|
|
||||||
#include "../Input/EInputCommand.h"
|
|
||||||
#include "EditorGUI.h"
|
|
||||||
#include "EditorStats.h"
|
|
||||||
#include "EditorCameraInputController.h"
|
|
||||||
|
|
||||||
class EditorSystem : public ImpureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
EditorSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
|
|
||||||
~EditorSystem();
|
|
||||||
|
|
||||||
void Update(double dt);
|
|
||||||
|
|
||||||
void Enable();
|
|
||||||
void Disable();
|
|
||||||
|
|
||||||
private:
|
|
||||||
IRenderer* m_Renderer;
|
|
||||||
RenderFrame* m_RenderFrame;
|
|
||||||
World* m_EditorWorld;
|
|
||||||
SystemPipeline* m_EditorWorldSystemPipeline;
|
|
||||||
//Camera* m_EditorCamera;
|
|
||||||
EntityWrapper m_EditorCamera = EntityWrapper::Invalid;
|
|
||||||
EntityWrapper m_ActualCamera = EntityWrapper::Invalid;
|
|
||||||
EditorCameraInputController<EditorSystem>* m_EditorCameraInputController;
|
|
||||||
EditorGUI* m_EditorGUI;
|
|
||||||
EditorStats* m_EditorStats;
|
|
||||||
|
|
||||||
// State
|
|
||||||
double m_LastTime = 0.f;
|
|
||||||
bool m_Enabled = true;
|
|
||||||
EditorGUI::WidgetMode m_WidgetMode = EditorGUI::WidgetMode::Translate;
|
|
||||||
EditorGUI::WidgetSpace m_WidgetSpace = EditorGUI::WidgetSpace::Global;
|
|
||||||
EntityWrapper m_Widget = EntityWrapper::Invalid;
|
|
||||||
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
|
|
||||||
|
|
||||||
// Utility functions
|
|
||||||
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
|
|
||||||
void setWidgetMode(EditorGUI::WidgetMode mode);
|
|
||||||
|
|
||||||
// GUI callbacks
|
|
||||||
void OnEntitySelected(EntityWrapper entity);
|
|
||||||
void OnEntitySave(EntityWrapper entity, boost::filesystem::path filePath);
|
|
||||||
EntityWrapper OnEntityCreate(EntityWrapper parent);
|
|
||||||
void OnEntityDelete(EntityWrapper entity);
|
|
||||||
void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
|
||||||
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
|
|
||||||
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
|
|
||||||
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
|
|
||||||
void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
|
|
||||||
|
|
||||||
// Events
|
|
||||||
EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
|
|
||||||
bool OnMousePress(const Events::MousePress& e);
|
|
||||||
EventRelay<EditorSystem, Events::WidgetDelta> m_EWidgetDelta;
|
|
||||||
bool OnWidgetDelta(const Events::WidgetDelta& e);
|
|
||||||
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
|
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
|
||||||
EventRelay<EditorSystem, Events::SetCamera> m_ESetCamera;
|
|
||||||
bool OnSetCamera(const Events::SetCamera& e);
|
|
||||||
};
|
|
||||||
@@ -1,49 +0,0 @@
|
|||||||
#ifndef EditorWidgetSystem_h__
|
|
||||||
#define EditorWidgetSystem_h__
|
|
||||||
|
|
||||||
#include <imgui/imgui.h>
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "../Core/System.h"
|
|
||||||
#include "../Rendering/IRenderer.h"
|
|
||||||
#include "../Rendering/Util/ScreenCoords.h"
|
|
||||||
#include "../Core/EMouseMove.h"
|
|
||||||
#include "../Core/EMousePress.h"
|
|
||||||
#include "../Core/EMouseRelease.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct WidgetDelta : Event
|
|
||||||
{
|
|
||||||
glm::vec3 Translation;
|
|
||||||
glm::vec3 Rotation;
|
|
||||||
glm::vec3 Scale;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
class EditorWidgetSystem : public ImpureSystem, PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
EditorWidgetSystem(World* world, EventBroker* eventBroker, IRenderer* renderer);
|
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cEditorWidget, double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
IRenderer* m_Renderer;
|
|
||||||
|
|
||||||
// State
|
|
||||||
EntityWrapper m_PickEntity = EntityWrapper::Invalid;
|
|
||||||
PickData m_PickData;
|
|
||||||
glm::vec2 m_MouseDelta;
|
|
||||||
|
|
||||||
EventRelay<EditorWidgetSystem, Events::MouseMove> m_EMouseMove;
|
|
||||||
bool OnMouseMove(const Events::MouseMove& e);
|
|
||||||
EventRelay<EditorWidgetSystem, Events::MousePress> m_EMousePress;
|
|
||||||
bool OnMousePress(const Events::MousePress& e);
|
|
||||||
EventRelay<EditorWidgetSystem, Events::MouseRelease> m_EMouseRelease;
|
|
||||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -7,5 +7,4 @@
|
|||||||
#include <glm/gtx/rotate_vector.hpp>
|
#include <glm/gtx/rotate_vector.hpp>
|
||||||
#include <glm/gtc/quaternion.hpp>
|
#include <glm/gtc/quaternion.hpp>
|
||||||
#include <glm/gtx/quaternion.hpp>
|
#include <glm/gtx/quaternion.hpp>
|
||||||
#include <glm/gtc/type_ptr.hpp>
|
#include <glm/gtc/type_ptr.hpp>
|
||||||
#include <glm/gtx/projection.hpp>
|
|
||||||
@@ -40,7 +40,7 @@ public:
|
|||||||
m_TexturePressed = resourceName;
|
m_TexturePressed = resourceName;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Draw(RenderScene& rq) override
|
void Draw(RenderQueueCollection& rq) override
|
||||||
{
|
{
|
||||||
if (m_Texture == nullptr && !m_TextureReleased.empty()) {
|
if (m_Texture == nullptr && !m_TextureReleased.empty()) {
|
||||||
SetTexture(m_TextureReleased);
|
SetTexture(m_TextureReleased);
|
||||||
|
|||||||
@@ -212,7 +212,7 @@ public:
|
|||||||
|
|
||||||
virtual void Update(double dt) { }
|
virtual void Update(double dt) { }
|
||||||
|
|
||||||
void DrawLayered(RenderScene& rq)
|
void DrawLayered(RenderQueueCollection& rq)
|
||||||
{
|
{
|
||||||
if (this->Hidden())
|
if (this->Hidden())
|
||||||
return;
|
return;
|
||||||
@@ -232,7 +232,7 @@ public:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void Draw(RenderScene& rq) { }
|
virtual void Draw(RenderQueueCollection& rq) { }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
::EventBroker* m_EventBroker;
|
::EventBroker* m_EventBroker;
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ public:
|
|||||||
void EnableScissor() { m_ScissorEnabled = true; }
|
void EnableScissor() { m_ScissorEnabled = true; }
|
||||||
void DisableScissor() { m_ScissorEnabled = false; }
|
void DisableScissor() { m_ScissorEnabled = false; }
|
||||||
|
|
||||||
void Draw(RenderScene& rq) override
|
void Draw(RenderQueueCollection& rq) override
|
||||||
{
|
{
|
||||||
if (m_Texture == nullptr)
|
if (m_Texture == nullptr)
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
#define Events_InputCommand_h__
|
#define Events_InputCommand_h__
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
@@ -10,8 +9,7 @@ namespace Events
|
|||||||
struct InputCommand : Event
|
struct InputCommand : Event
|
||||||
{
|
{
|
||||||
/** Numerical ID of the player. */
|
/** Numerical ID of the player. */
|
||||||
int PlayerID;
|
unsigned int PlayerID;
|
||||||
EntityWrapper Player;
|
|
||||||
/** The command that was sent. */
|
/** The command that was sent. */
|
||||||
std::string Command;
|
std::string Command;
|
||||||
/** The value of the command. */
|
/** The value of the command. */
|
||||||
|
|||||||
@@ -9,124 +9,62 @@ template <typename EventContext>
|
|||||||
class FirstPersonInputController : public InputController<EventContext>
|
class FirstPersonInputController : public InputController<EventContext>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
FirstPersonInputController(EventBroker* eventBroker, int playerID);
|
FirstPersonInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||||
|
: InputController(eventBroker)
|
||||||
virtual const glm::vec3 Movement() const { return m_Movement; }
|
, m_PlayerID(playerID)
|
||||||
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
{
|
||||||
virtual bool Jumping() const { return m_Jumping; }
|
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
||||||
virtual bool Crouching() const { return m_Crouching; }
|
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
||||||
virtual bool DoubleJumping() const { return m_DoubleJumping; }
|
|
||||||
virtual void SetDoubleJumping(bool isDoubleJumping) {
|
|
||||||
m_DoubleJumping = isDoubleJumping;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void LockMouse();
|
const glm::quat Orientation() const { return m_Orientation; }
|
||||||
void UnlockMouse();
|
|
||||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
void LockMouse()
|
||||||
virtual void Reset();
|
{
|
||||||
|
Events::LockMouse e;
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
m_MouseLocked = true;
|
||||||
|
}
|
||||||
|
|
||||||
protected:
|
void UnlockMouse()
|
||||||
const int m_PlayerID;
|
{
|
||||||
bool m_MouseLocked = false;
|
Events::UnlockMouse e;
|
||||||
glm::vec3 m_Rotation;
|
m_EventBroker->Publish(e);
|
||||||
glm::vec3 m_Movement;
|
m_MouseLocked = false;
|
||||||
bool m_Jumping = false;
|
}
|
||||||
bool m_DoubleJumping = false;
|
|
||||||
bool m_Crouching = false;
|
|
||||||
|
|
||||||
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||||
bool OnLockMouse(const Events::LockMouse& e);
|
{
|
||||||
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
|
if (m_PlayerID != e.PlayerID) {
|
||||||
bool OnUnlockMouse(const Events::UnlockMouse& e);
|
return false;
|
||||||
};
|
}
|
||||||
|
|
||||||
template <typename EventContext>
|
if (m_MouseLocked) {
|
||||||
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
|
if (e.Command == "Pitch") {
|
||||||
: InputController(eventBroker)
|
float val = glm::radians(e.Value);
|
||||||
, m_PlayerID(playerID)
|
m_Orientation = m_Orientation * glm::angleAxis<float>(-val, glm::vec3(1, 0, 0));
|
||||||
{
|
return true;
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
}
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename EventContext>
|
if (e.Command == "Yaw") {
|
||||||
void FirstPersonInputController<EventContext>::Reset()
|
float val = glm::radians(e.Value);
|
||||||
{
|
m_Orientation = glm::angleAxis<float>(-val, glm::vec3(0, 1, 0)) * m_Orientation;
|
||||||
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
|
return true;
|
||||||
m_Jumping = false;
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename EventContext>
|
|
||||||
void FirstPersonInputController<EventContext>::LockMouse()
|
|
||||||
{
|
|
||||||
Events::LockMouse e;
|
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
m_MouseLocked = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename EventContext>
|
|
||||||
void FirstPersonInputController<EventContext>::UnlockMouse()
|
|
||||||
{
|
|
||||||
Events::UnlockMouse e;
|
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
m_MouseLocked = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename EventContext>
|
|
||||||
bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputCommand& e)
|
|
||||||
{
|
|
||||||
if (m_PlayerID != e.PlayerID) {
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (e.Command == "Pitch") {
|
protected:
|
||||||
float val = glm::radians(e.Value);
|
const unsigned int m_PlayerID;
|
||||||
m_Rotation.x += -val;
|
glm::quat m_Orientation;
|
||||||
//m_Rotation.x = glm::clamp(m_Rotation.x, -glm::half_pi<float>(), glm::half_pi<float>());
|
bool m_MouseLocked = false;
|
||||||
}
|
|
||||||
|
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
||||||
if (e.Command == "Yaw") {
|
bool OnLockMouse(const Events::LockMouse& e) { m_MouseLocked = true; return true; }
|
||||||
float val = glm::radians(e.Value);
|
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
|
||||||
m_Rotation.y += -val;
|
bool OnUnlockMouse(const Events::UnlockMouse& e) { m_MouseLocked = false; return true; }
|
||||||
}
|
};
|
||||||
|
|
||||||
if (e.Command == "Forward" || e.Command == "Right") {
|
|
||||||
if (e.Command == "Forward") {
|
|
||||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
|
||||||
m_Movement.z = -val;
|
|
||||||
}
|
|
||||||
if (e.Command == "Right") {
|
|
||||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
|
||||||
m_Movement.x = val;
|
|
||||||
}
|
|
||||||
if (glm::length2(m_Movement) > 0) {
|
|
||||||
m_Movement = glm::normalize(m_Movement);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Command == "Jump") {
|
|
||||||
m_Jumping = e.Value > 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.Command == "Crouch") {
|
|
||||||
m_Crouching = e.Value > 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename EventContext>
|
|
||||||
bool FirstPersonInputController<EventContext>::OnUnlockMouse(const Events::UnlockMouse& e)
|
|
||||||
{
|
|
||||||
m_MouseLocked = false;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename EventContext>
|
|
||||||
bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMouse& e)
|
|
||||||
{
|
|
||||||
m_MouseLocked = true;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,7 +1,6 @@
|
|||||||
#ifndef InputProxy_h__
|
#ifndef InputProxy_h__
|
||||||
#define InputProxy_h__
|
#define InputProxy_h__
|
||||||
|
|
||||||
#include <boost/tokenizer.hpp>
|
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "../Core/ConfigFile.h"
|
#include "../Core/ConfigFile.h"
|
||||||
|
|||||||
@@ -0,0 +1,40 @@
|
|||||||
|
#ifndef XboxControllerInputHandler_h__
|
||||||
|
#define XboxControllerInputHandler_h__
|
||||||
|
|
||||||
|
#include "InputHandler.h"
|
||||||
|
#include "Core/EKeyDown.h"
|
||||||
|
#include "Core/EKeyUp.h"
|
||||||
|
|
||||||
|
struct _XINPUT_STATE;
|
||||||
|
typedef _XINPUT_STATE XINPUT_STATE;
|
||||||
|
|
||||||
|
class XboxControllerInputHandler : public InputHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
XboxControllerInputHandler(EventBroker* eventBroker, InputProxy* inputProxy);
|
||||||
|
|
||||||
|
|
||||||
|
bool BindOrigin(std::string origin, std::string command, float value) override;
|
||||||
|
|
||||||
|
void Update(double dt) override;
|
||||||
|
|
||||||
|
virtual float GetCommandValue(std::string command) override;
|
||||||
|
private:
|
||||||
|
std::unordered_map<std::string, int> m_OriginButtons;
|
||||||
|
std::unordered_map<std::string, int> m_OriginAxes;
|
||||||
|
std::unordered_map<int, std::tuple<std::string, float>> m_ButtonBindings; // GLFW_KEY... -> command string & value
|
||||||
|
std::unordered_map<int, std::tuple<std::string, float>> m_AxisBindings; // GLFW_KEY... -> command string & value
|
||||||
|
std::unordered_map<std::string, float> m_CommandValues;
|
||||||
|
|
||||||
|
static const short MAX_GAMEPADS = 4;
|
||||||
|
|
||||||
|
float getAxisValue(XINPUT_STATE& state, int axis);
|
||||||
|
//typedef std::array<float, static_cast<int>(Gamepad::Axis::LAST) + 1> GamepadAxisState;
|
||||||
|
//std::array<GamepadAxisState, MAX_GAMEPADS> m_CurrentGamepadAxisState;
|
||||||
|
//std::array<GamepadAxisState, MAX_GAMEPADS> m_LastGamepadAxisState;
|
||||||
|
//typedef std::array<bool, static_cast<int>(Gamepad::Button::LAST) + 1> GamepadButtonState;
|
||||||
|
//std::array<GamepadButtonState, MAX_GAMEPADS> m_CurrentGamepadButtonState;
|
||||||
|
//std::array<GamepadButtonState, MAX_GAMEPADS> m_LastGamepadButtonState;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,111 +1,14 @@
|
|||||||
#ifndef Client_h__
|
#ifndef Client_h__
|
||||||
#define Client_h__
|
#define Client_h__
|
||||||
|
|
||||||
#include <string>
|
#include <boost\asio.hpp>
|
||||||
#include <ctime>
|
|
||||||
#include <limits>
|
|
||||||
#include <queue>
|
|
||||||
|
|
||||||
#include <glm/common.hpp>
|
class Client
|
||||||
#include <boost/asio.hpp>
|
|
||||||
#include <boost/shared_array.hpp>
|
|
||||||
|
|
||||||
#include "Network/Network.h"
|
|
||||||
#include "Network/MessageType.h"
|
|
||||||
#include "Network/PlayerDefinition.h"
|
|
||||||
#include "Network/SnapshotDefinitions.h"
|
|
||||||
#include "Core/World.h"
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
#include "Core/ConfigFile.h"
|
|
||||||
#include "Input/EInputCommand.h"
|
|
||||||
#include "Core/EPlayerDamage.h"
|
|
||||||
#include "Network/EInterpolate.h"
|
|
||||||
#include "Core/EPlayerSpawned.h"
|
|
||||||
|
|
||||||
class Client : public Network
|
|
||||||
{
|
{
|
||||||
public:
|
Client();
|
||||||
Client(ConfigFile* config);
|
~Client();
|
||||||
~Client();
|
|
||||||
void Start(World* world, EventBroker* eventBroker) override;
|
|
||||||
void Update() override;
|
|
||||||
private:
|
|
||||||
// Assio UDP logic
|
|
||||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
|
||||||
boost::asio::io_service m_IOService;
|
|
||||||
boost::asio::ip::udp::socket m_Socket;
|
|
||||||
|
|
||||||
// Sending message to server logic
|
|
||||||
size_t bytesRead = 0;
|
|
||||||
char readBuf[INPUTSIZE] = { 0 };
|
|
||||||
|
|
||||||
// Packet loss logic
|
|
||||||
PacketID m_PacketID = 0;
|
|
||||||
PacketID m_PreviousPacketID = 0;
|
|
||||||
PacketID m_SendPacketID = 0;
|
|
||||||
|
|
||||||
// Game logic
|
|
||||||
World* m_World;
|
|
||||||
std::string m_PlayerName;
|
|
||||||
PlayerID m_PlayerID = -1;
|
|
||||||
EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max();
|
|
||||||
bool m_IsConnected = false;
|
|
||||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
|
||||||
// Server Client Lookup map
|
|
||||||
// Assumes that root node for client and server is EntityID 0.
|
|
||||||
|
|
||||||
// Don't Add items to these two maps with insert, use insertIntoServerClientMaps(EntityID, EntityID)!!!!
|
|
||||||
std::unordered_map<EntityID, EntityID> m_ServerIDToClientID;
|
|
||||||
std::unordered_map<EntityID, EntityID> m_ClientIDToServerID;
|
|
||||||
|
|
||||||
// Network logic
|
|
||||||
PlayerDefinition m_PlayerDefinitions[8];
|
|
||||||
SnapshotDefinitions m_NextSnapshot;
|
|
||||||
double m_DurationOfPingTime;
|
|
||||||
std::clock_t m_StartPingTime;
|
|
||||||
std::clock_t m_TimeSinceSentInputs;
|
|
||||||
unsigned int m_SendInputIntervalMs;
|
|
||||||
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
|
||||||
|
|
||||||
// Private member functions
|
|
||||||
void readFromServer();
|
|
||||||
size_t receive(char* data);
|
|
||||||
void send(Packet& packet);
|
|
||||||
void connect();
|
|
||||||
void disconnect();
|
|
||||||
void parseMessageType(Packet& packet);
|
|
||||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
|
|
||||||
void parseConnect(Packet& packet);
|
|
||||||
void parsePlayerConnected(Packet& packet);
|
|
||||||
void parsePing();
|
|
||||||
void parseKick();
|
|
||||||
void parsePlayersSpawned(Packet& packet);
|
|
||||||
void parseEntityDeletion(Packet& packet);
|
|
||||||
void parseComponentDeletion(Packet& packet);
|
|
||||||
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
|
||||||
void parseSnapshot(Packet& packet);
|
|
||||||
void identifyPacketLoss();
|
|
||||||
bool hasServerTimedOut();
|
|
||||||
EntityID createPlayer();
|
|
||||||
void sendInputCommands();
|
|
||||||
void sendLocalPlayerTransform();
|
|
||||||
void becomePlayer();
|
|
||||||
// Mapping Logic
|
|
||||||
// Returns if local EntityID exist in map
|
|
||||||
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
|
||||||
// Returns if server EntityID exist in map
|
|
||||||
bool serverClientMapsHasEntity(EntityID serverEntityID);
|
|
||||||
void insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
|
|
||||||
void deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
|
|
||||||
|
|
||||||
// Events
|
|
||||||
EventBroker* m_EventBroker;
|
|
||||||
EventRelay<Client, Events::InputCommand> m_EInputCommand;
|
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
|
||||||
EventRelay<Client, Events::PlayerDamage> m_EPlayerDamage;
|
|
||||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
|
||||||
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
|
|
||||||
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,20 +0,0 @@
|
|||||||
#ifndef Events_Interpolate_h__
|
|
||||||
#define Events_Interpolate_h__
|
|
||||||
|
|
||||||
#include <boost/shared_array.hpp>
|
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
#include "Core/Entity.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct Interpolate : Event
|
|
||||||
{
|
|
||||||
EntityID Entity;
|
|
||||||
boost::shared_array<char> DataArray;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
#ifndef Events_PlayerDisconnected
|
|
||||||
#define Events_PlayerDisconnected
|
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
#include "Core/Entity.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct PlayerDisconnected : public Event
|
|
||||||
{
|
|
||||||
unsigned int PlayerID;
|
|
||||||
EntityID Entity;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
#ifndef MessageType_h__
|
|
||||||
#define MessageType_h__
|
|
||||||
|
|
||||||
// Message types used by both server and client.
|
|
||||||
// Used to determine what type of message was sent.
|
|
||||||
enum class MessageType
|
|
||||||
{
|
|
||||||
Connect,
|
|
||||||
Disconnect,
|
|
||||||
Ping,
|
|
||||||
Message,
|
|
||||||
Snapshot,
|
|
||||||
OnInputCommand,
|
|
||||||
OnPlayerDamage,
|
|
||||||
PlayerConnected,
|
|
||||||
BecomePlayer,
|
|
||||||
Kick,
|
|
||||||
OnPlayerSpawned,
|
|
||||||
EntityDeleted,
|
|
||||||
ComponentDeleted,
|
|
||||||
PlayerTransform
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,38 +0,0 @@
|
|||||||
#ifndef Network_h__
|
|
||||||
#define Network_h__
|
|
||||||
|
|
||||||
#include <ctime>
|
|
||||||
|
|
||||||
#include "Core/World.h"
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
#include "Network/Packet.h"
|
|
||||||
#include "Network/NetworkData.h"
|
|
||||||
#include "Core/ResourceManager.h"
|
|
||||||
#include "Core/ConfigFile.h"
|
|
||||||
#include <fstream>
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
#define INPUTSIZE 32000
|
|
||||||
typedef unsigned int PlayerID;
|
|
||||||
typedef unsigned int PacketID;
|
|
||||||
|
|
||||||
class Network
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
virtual ~Network() { };
|
|
||||||
virtual void Start(World* m_world, EventBroker *eventBroker) = 0;
|
|
||||||
virtual void Update() = 0;
|
|
||||||
protected:
|
|
||||||
// For Debug
|
|
||||||
bool isReadingData = false;
|
|
||||||
NetworkData m_NetworkData;
|
|
||||||
unsigned int m_SaveDataIntervalMs = 1000;
|
|
||||||
std::clock_t m_SaveDataTimer;
|
|
||||||
unsigned int m_MaxConnections;
|
|
||||||
double m_TimeoutMs;
|
|
||||||
void saveToFile();
|
|
||||||
void updateNetworkData();
|
|
||||||
void initialize();
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
#ifndef NetworkData_h__
|
|
||||||
#define NetworkData_h__
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
struct NetworkData {
|
|
||||||
double TotalTime = 0;
|
|
||||||
size_t TotalDataReceived = 0;
|
|
||||||
size_t TotalDataSent = 0;
|
|
||||||
size_t AmountOfMessagesReceived = 0;
|
|
||||||
unsigned int AmountOfMessagesSent = 0;
|
|
||||||
// Interval based
|
|
||||||
size_t DataReceivedThisInterval = 0;
|
|
||||||
size_t DataSentThisInterval = 0;
|
|
||||||
// pair: first=reveived, second=send
|
|
||||||
std::vector<std::pair<size_t, size_t>> BandwidthBytes;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,69 +0,0 @@
|
|||||||
#ifndef Packet_h__
|
|
||||||
#define Packet_h__
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include "Network/MessageType.h"
|
|
||||||
#include "Core/Util/Logging.h"
|
|
||||||
|
|
||||||
// Defines the
|
|
||||||
class Packet
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
// arg1: Type of message (Connect, Disconnect...)
|
|
||||||
// arg2: PacketID for identifying packet loss.
|
|
||||||
Packet(MessageType type, unsigned int& packetID);
|
|
||||||
// Used to create packet from already existing data buffer.
|
|
||||||
Packet(char* data, const size_t sizeOfPacket);
|
|
||||||
Packet(MessageType type);
|
|
||||||
~Packet();
|
|
||||||
void Init(MessageType type, unsigned int& packetID);
|
|
||||||
|
|
||||||
// Add primitive types like int, float, char...
|
|
||||||
template<typename T>
|
|
||||||
void WritePrimitive(T val)
|
|
||||||
{
|
|
||||||
// Check if we are trying to add more than the package can fit.
|
|
||||||
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
|
||||||
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
|
|
||||||
resizeData();
|
|
||||||
}
|
|
||||||
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
|
||||||
m_Offset += sizeof(T);
|
|
||||||
}
|
|
||||||
// Pops the first element as if it was a primitive.
|
|
||||||
template<typename T>
|
|
||||||
T ReadPrimitive()
|
|
||||||
{
|
|
||||||
if (m_Offset < m_ReturnDataOffset + sizeof(T)) {
|
|
||||||
LOG_WARNING("Packet PopFrontPrimitive(): You are trying to remove more than what exists in this packet!");
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
T returnValue;
|
|
||||||
memcpy(&returnValue, m_Data + m_ReturnDataOffset, sizeof(T));
|
|
||||||
m_ReturnDataOffset += sizeof(T);
|
|
||||||
return returnValue;
|
|
||||||
}
|
|
||||||
// Add a string to the message
|
|
||||||
void WriteString(const std::string& str);
|
|
||||||
// Add data to the message
|
|
||||||
void WriteData(char* data, int sizeOfData);
|
|
||||||
// Pops the first element as if it was a string.
|
|
||||||
std::string ReadString();
|
|
||||||
char* ReadData(int SizeOfData);
|
|
||||||
void ChangePacketID(unsigned int& packetID);
|
|
||||||
size_t Size() { return m_Offset; };
|
|
||||||
char* Data() { return m_Data; };
|
|
||||||
size_t DataReadSize() { return m_ReturnDataOffset; }
|
|
||||||
size_t MaxSize() { return m_MaxPacketSize; }
|
|
||||||
size_t HeaderSize() { return m_HeaderSize; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
char* m_Data;
|
|
||||||
size_t m_ReturnDataOffset = 0;
|
|
||||||
size_t m_Offset = 0;
|
|
||||||
size_t m_MaxPacketSize = 512;
|
|
||||||
size_t m_HeaderSize = 0;
|
|
||||||
void resizeData();
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
#ifndef PlayerDefinition_h__
|
|
||||||
#define PlayerDefinition_h__
|
|
||||||
#include <string>
|
|
||||||
#include "../Core/Entity.h"
|
|
||||||
|
|
||||||
struct PlayerDefinition {
|
|
||||||
::EntityID EntityID = EntityID_Invalid;
|
|
||||||
std::string Name = "";
|
|
||||||
boost::asio::ip::udp::endpoint Endpoint;
|
|
||||||
unsigned int PacketID;
|
|
||||||
std::clock_t StopTime;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,94 +1,12 @@
|
|||||||
#ifndef Server_h__
|
#ifndef Server_h__
|
||||||
#define Server_h__
|
#define Server_h__
|
||||||
|
|
||||||
#include <string>
|
#include <boost\asio.hpp>
|
||||||
#include <ctime>
|
|
||||||
|
|
||||||
#include <glm/common.hpp>
|
class Server
|
||||||
#include <boost/asio/ip/udp.hpp>
|
|
||||||
|
|
||||||
#include "Network/MessageType.h"
|
|
||||||
#include "Network/PlayerDefinition.h"
|
|
||||||
#include "Core/World.h"
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
#include "../Network/Network.h"
|
|
||||||
#include "Input/EInputCommand.h"
|
|
||||||
#include "Core/EPlayerDamage.h"
|
|
||||||
#include "Network/EPlayerDisconnected.h"
|
|
||||||
#include "Core/EPlayerSpawned.h"
|
|
||||||
#include "Core/EEntityDeleted.h"
|
|
||||||
#include "Core/EComponentDeleted.h"
|
|
||||||
|
|
||||||
class Server : public Network
|
|
||||||
{
|
{
|
||||||
public:
|
Server();
|
||||||
Server();
|
~Server();
|
||||||
~Server();
|
|
||||||
void Start(World* m_world, EventBroker *eventBroker) override;
|
|
||||||
void Update() override;
|
|
||||||
private:
|
|
||||||
// UDP logic
|
|
||||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
|
||||||
boost::asio::io_service m_IOService;
|
|
||||||
boost::asio::ip::udp::socket m_Socket;
|
|
||||||
|
|
||||||
// Sending messages to client logic
|
|
||||||
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
|
||||||
// HACK: Fix INPUTSIZE
|
|
||||||
char readBuffer[INPUTSIZE] = { 0 };
|
|
||||||
size_t bytesRead = 0;
|
|
||||||
// time for previouse message
|
|
||||||
std::clock_t previousePingMessage = std::clock();
|
|
||||||
std::clock_t previousSnapshotMessage = std::clock();
|
|
||||||
std::clock_t timOutTimer = std::clock();
|
|
||||||
// How often we send messages (milliseconds)
|
|
||||||
float pingIntervalMs;
|
|
||||||
float snapshotInterval;
|
|
||||||
int checkTimeOutInterval = 100;
|
|
||||||
int m_NextPlayerID = 0;
|
|
||||||
|
|
||||||
//Timers
|
|
||||||
std::clock_t m_StartPingTime;
|
|
||||||
|
|
||||||
// Game logic
|
|
||||||
World* m_World;
|
|
||||||
EventBroker* m_EventBroker;
|
|
||||||
|
|
||||||
// Packet loss logic
|
|
||||||
PacketID m_PacketID = 0;
|
|
||||||
PacketID m_PreviousPacketID = 0;
|
|
||||||
|
|
||||||
// Private member functions
|
|
||||||
size_t receive(char* data);
|
|
||||||
void readFromClients();
|
|
||||||
void send(PlayerID player, Packet& packet);
|
|
||||||
void send(Packet& packet);
|
|
||||||
void broadcast(Packet& packet);
|
|
||||||
void sendSnapshot();
|
|
||||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
|
||||||
void sendPing();
|
|
||||||
void checkForTimeOuts();
|
|
||||||
void disconnect(PlayerID playerID);
|
|
||||||
void parseMessageType(Packet& packet);
|
|
||||||
void parseOnInputCommand(Packet& packet);
|
|
||||||
void parseOnPlayerDamage(Packet& packet);
|
|
||||||
void parseConnect(Packet& packet);
|
|
||||||
void parseDisconnect();
|
|
||||||
void parseClientPing();
|
|
||||||
void parsePing();
|
|
||||||
void identifyPacketLoss();
|
|
||||||
void kick(PlayerID player);
|
|
||||||
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
|
|
||||||
// Debug event
|
|
||||||
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
|
||||||
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
|
|
||||||
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
|
||||||
EventRelay<Server, Events::EntityDeleted> m_EEntityDeleted;
|
|
||||||
bool OnEntityDeleted(const Events::EntityDeleted& e);
|
|
||||||
EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
|
|
||||||
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
|
||||||
void parsePlayerTransform(Packet& packet);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,12 +0,0 @@
|
|||||||
#ifndef SnapshotDefinitions_h__
|
|
||||||
#define SnapshotDefinitions_h__
|
|
||||||
|
|
||||||
struct SnapshotDefinitions
|
|
||||||
{
|
|
||||||
// "+Forward" is 8 characters * sizeof(char) = 8
|
|
||||||
std::string InputForward;
|
|
||||||
// "+Right" is 6 characters * sizeof(char) = 6
|
|
||||||
std::string InputRight;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,29 +0,0 @@
|
|||||||
#ifndef AnimationSystem_h__
|
|
||||||
#define AnimationSystem_h__
|
|
||||||
|
|
||||||
#include "GLM.h"
|
|
||||||
|
|
||||||
#include "Common.h"
|
|
||||||
#include "Core/System.h"
|
|
||||||
#include "Core/ResourceManager.h"
|
|
||||||
#include "Rendering/Model.h"
|
|
||||||
#include "Rendering/EAnimationComplete.h"
|
|
||||||
#include "Rendering/Skeleton.h"
|
|
||||||
|
|
||||||
class AnimationSystem : public PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
AnimationSystem(World* world, EventBroker* eventBroker)
|
|
||||||
: System(world, eventBroker)
|
|
||||||
, PureSystem("Animation")
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
~AnimationSystem() { }
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
|
|
||||||
private:
|
|
||||||
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
|
|
||||||
class BaseTexture : public ThreadUnsafeResource
|
class BaseTexture : public Resource
|
||||||
{
|
{
|
||||||
friend class ResourceManager;
|
friend class ResourceManager;
|
||||||
|
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
#define Camera_h__
|
#define Camera_h__
|
||||||
|
|
||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/Util/Rectangle.h"
|
|
||||||
|
|
||||||
class Camera
|
class Camera
|
||||||
{
|
{
|
||||||
@@ -27,11 +26,13 @@ public:
|
|||||||
glm::quat Orientation() const { return m_Orientation; }
|
glm::quat Orientation() const { return m_Orientation; }
|
||||||
void SetOrientation(glm::quat val);
|
void SetOrientation(glm::quat val);
|
||||||
|
|
||||||
glm::mat4 ProjectionMatrix() const { return m_ProjectionMatrix; }
|
/*float Pitch() const { return m_Pitch; }
|
||||||
void SetProjectionMatrix(glm::mat4 val);
|
void Pitch(float val);
|
||||||
|
float Yaw() const { return m_Yaw; }
|
||||||
|
void Yaw(float val);*/
|
||||||
|
|
||||||
|
glm::mat4 ProjectionMatrix() const { return m_ProjectionMatrix; }
|
||||||
glm::mat4 ViewMatrix() const { return m_ViewMatrix; }
|
glm::mat4 ViewMatrix() const { return m_ViewMatrix; }
|
||||||
void SetViewMatrix(glm::mat4 val);
|
|
||||||
|
|
||||||
float AspectRatio() const { return m_AspectRatio; }
|
float AspectRatio() const { return m_AspectRatio; }
|
||||||
void SetAspectRatio(float val);
|
void SetAspectRatio(float val);
|
||||||
@@ -45,12 +46,11 @@ public:
|
|||||||
float FarClip() const { return m_FarClip; }
|
float FarClip() const { return m_FarClip; }
|
||||||
void SetFarClip(float val);
|
void SetFarClip(float val);
|
||||||
|
|
||||||
void UpdateViewMatrix();
|
|
||||||
void UpdateProjectionMatrix();
|
|
||||||
|
|
||||||
glm::vec2 WorldToScreen(glm::vec3 worldCoord, Rectangle resolution);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
void UpdateViewMatrix();
|
||||||
|
void UpdateProjectionMatrix();
|
||||||
|
|
||||||
glm::vec3 m_Position;
|
glm::vec3 m_Position;
|
||||||
glm::quat m_Orientation;
|
glm::quat m_Orientation;
|
||||||
|
|||||||
@@ -0,0 +1,48 @@
|
|||||||
|
#include "../Input/FirstPersonInputController.h"
|
||||||
|
|
||||||
|
template <typename EventContext>
|
||||||
|
class DebugCameraInputController : public FirstPersonInputController<EventContext>
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
DebugCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||||
|
: FirstPersonInputController(eventBroker, playerID)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
const glm::vec3 Position() const { return m_Position; }
|
||||||
|
void SetBaseSpeed(float speed) { m_BaseSpeed = speed; }
|
||||||
|
|
||||||
|
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||||
|
{
|
||||||
|
if (e.Command == "PrimaryFire") {
|
||||||
|
if (e.Value > 0) {
|
||||||
|
LockMouse();
|
||||||
|
} else {
|
||||||
|
UnlockMouse();
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.Command == "Right") {
|
||||||
|
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||||
|
m_Velocity.x = value;
|
||||||
|
}
|
||||||
|
if (e.Command == "Forward") {
|
||||||
|
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||||
|
m_Velocity.z = -value;
|
||||||
|
}
|
||||||
|
|
||||||
|
return FirstPersonInputController::OnCommand(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update(double dt)
|
||||||
|
{
|
||||||
|
if (glm::length2(m_Velocity) > 0) {
|
||||||
|
m_Position += (m_Orientation * (m_Velocity * m_BaseSpeed)) * (float)dt;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected:
|
||||||
|
glm::vec3 m_Position = glm::vec3(0, 0, 0);
|
||||||
|
glm::vec3 m_Velocity = glm::vec3(0, 0, 0);
|
||||||
|
float m_BaseSpeed = 2.0f;
|
||||||
|
};
|
||||||
@@ -1,35 +0,0 @@
|
|||||||
#ifndef DirectionalLightJob_h__
|
|
||||||
#define DirectionalLightJob_h__
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
|
|
||||||
#include "../Common.h"
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "../Core/ComponentWrapper.h"
|
|
||||||
#include "RenderJob.h"
|
|
||||||
#include "../Core/Transform.h"
|
|
||||||
#include "../Core/World.h"
|
|
||||||
|
|
||||||
struct DirectionalLightJob : RenderJob
|
|
||||||
{
|
|
||||||
DirectionalLightJob(ComponentWrapper transformComponent, ComponentWrapper directionalLightComponent, World* m_World)
|
|
||||||
: RenderJob()
|
|
||||||
{
|
|
||||||
|
|
||||||
Direction = glm::vec4(0,0,-1,0) * glm::inverse(Transform::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
|
||||||
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
|
|
||||||
Color = (glm::vec4)directionalLightComponent["Color"];
|
|
||||||
Intensity = (double)directionalLightComponent["Intensity"];
|
|
||||||
};
|
|
||||||
|
|
||||||
glm::vec4 Direction;
|
|
||||||
glm::vec4 Color;
|
|
||||||
float Intensity;
|
|
||||||
|
|
||||||
void CalculateHash() override
|
|
||||||
{
|
|
||||||
Hash = 0;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,53 +0,0 @@
|
|||||||
#ifndef DrawBloomPass_h__
|
|
||||||
#define DrawBloomPass_h__
|
|
||||||
|
|
||||||
#include "IRenderer.h"
|
|
||||||
#include "DrawBloomPassState.h"
|
|
||||||
//#include "LightCullingPass.h" Finalpass om den skall skickas in
|
|
||||||
#include "FrameBuffer.h"
|
|
||||||
#include "ShaderProgram.h"
|
|
||||||
//#include "Util/UnorderedMapVec2.h"
|
|
||||||
#include "Texture.h"
|
|
||||||
|
|
||||||
class DrawBloomPass
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
DrawBloomPass(IRenderer* renderer /* ,Texture or finalpass*/ );
|
|
||||||
~DrawBloomPass() { }
|
|
||||||
void InitializeTextures();
|
|
||||||
void InitializeFrameBuffers();
|
|
||||||
void InitializeShaderPrograms();
|
|
||||||
void InitializeBuffers();
|
|
||||||
void ClearBuffer();
|
|
||||||
|
|
||||||
void FillGaussianBuffer(FrameBuffer* fb);
|
|
||||||
|
|
||||||
void Draw(GLuint texture);
|
|
||||||
|
|
||||||
//Getters
|
|
||||||
//Return the blurred result of the texture that was sent into draw
|
|
||||||
GLuint GaussianTexture() const { return m_GaussianTexture_vert; }
|
|
||||||
|
|
||||||
|
|
||||||
private:
|
|
||||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
|
||||||
|
|
||||||
Texture* m_WhiteTexture;
|
|
||||||
Model* m_ScreenQuad;
|
|
||||||
|
|
||||||
const IRenderer* m_Renderer;
|
|
||||||
//const LightCullingPass* m_LightCullingPass
|
|
||||||
GLuint m_iterations = 9;
|
|
||||||
|
|
||||||
GLuint m_GaussianTexture_horiz;
|
|
||||||
GLuint m_GaussianTexture_vert;
|
|
||||||
|
|
||||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
|
||||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
|
||||||
|
|
||||||
ShaderProgram* m_GaussianProgram_horiz;
|
|
||||||
ShaderProgram* m_GaussianProgram_vert;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
#ifndef DrawBloomPassState_h__
|
|
||||||
#define DrawBloomPassState_h__
|
|
||||||
|
|
||||||
#include "Rendering/RenderState.h"
|
|
||||||
|
|
||||||
class DrawBloomPassState : public RenderState
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
DrawBloomPassState();
|
|
||||||
~DrawBloomPassState();
|
|
||||||
private:
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,29 +0,0 @@
|
|||||||
#ifndef DrawColorCorrectionPass_h__
|
|
||||||
#define DrawColorCorrectionPass_h__
|
|
||||||
|
|
||||||
#include "IRenderer.h"
|
|
||||||
#include "DrawScreenQuadPassState.h"
|
|
||||||
#include "FrameBuffer.h"
|
|
||||||
#include "ShaderProgram.h"
|
|
||||||
//#include "Util/UnorderedMapVec2.h"
|
|
||||||
#include "Texture.h"
|
|
||||||
#include "imgui/imgui.h"
|
|
||||||
|
|
||||||
class DrawColorCorrectionPass
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
DrawColorCorrectionPass(IRenderer* renderer);
|
|
||||||
~DrawColorCorrectionPass() { }
|
|
||||||
void InitializeFrameBuffers();
|
|
||||||
void InitializeShaderPrograms();
|
|
||||||
|
|
||||||
void Draw(GLuint sceneTexture, GLuint bloomTexture, GLfloat gamma, GLfloat exposure);
|
|
||||||
private:
|
|
||||||
const IRenderer* m_Renderer;
|
|
||||||
|
|
||||||
ShaderProgram* m_ColorCorrectionProgram;
|
|
||||||
|
|
||||||
Model* m_ScreenQuad;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,58 +0,0 @@
|
|||||||
#ifndef DrawFinalPass_h__
|
|
||||||
#define DrawFinalPass_h__
|
|
||||||
|
|
||||||
#include "IRenderer.h"
|
|
||||||
#include "DrawFinalPassState.h"
|
|
||||||
#include "LightCullingPass.h"
|
|
||||||
#include "FrameBuffer.h"
|
|
||||||
#include "ShaderProgram.h"
|
|
||||||
#include "Util/UnorderedMapVec2.h"
|
|
||||||
#include "Texture.h"
|
|
||||||
|
|
||||||
class DrawFinalPass
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass);
|
|
||||||
~DrawFinalPass() { }
|
|
||||||
void InitializeTextures();
|
|
||||||
void InitializeFrameBuffers();
|
|
||||||
void InitializeShaderPrograms();
|
|
||||||
void Draw(RenderScene& scene);
|
|
||||||
void ClearBuffer();
|
|
||||||
|
|
||||||
//Return the texture that is used in later stages to apply the bloom effect
|
|
||||||
GLuint BloomTexture() const { return m_BloomTexture; }
|
|
||||||
//Return the texture with diffuse and lighting of the scene.
|
|
||||||
GLuint SceneTexture() const { return m_SceneTexture; }
|
|
||||||
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
|
||||||
|
|
||||||
|
|
||||||
private:
|
|
||||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
|
||||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
|
|
||||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& job, RenderScene& scene);
|
|
||||||
|
|
||||||
void BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene);
|
|
||||||
void BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene);
|
|
||||||
|
|
||||||
void BindExplosionTextures(std::shared_ptr<ExplosionEffectJob>& job);
|
|
||||||
void BindModelTextures(std::shared_ptr<ModelJob>& job);
|
|
||||||
|
|
||||||
Texture* m_WhiteTexture;
|
|
||||||
Texture* m_BlackTexture;
|
|
||||||
Texture* m_NeutralNormalTexture;
|
|
||||||
Texture* m_GreyTexture;
|
|
||||||
|
|
||||||
FrameBuffer m_FinalPassFrameBuffer;
|
|
||||||
GLuint m_BloomTexture;
|
|
||||||
GLuint m_SceneTexture;
|
|
||||||
GLuint m_DepthBuffer;
|
|
||||||
|
|
||||||
const IRenderer* m_Renderer;
|
|
||||||
const LightCullingPass* m_LightCullingPass;
|
|
||||||
|
|
||||||
ShaderProgram* m_ForwardPlusProgram;
|
|
||||||
ShaderProgram* m_ExplosionEffectProgram;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
#ifndef DrawFinalPassState_h__
|
|
||||||
#define DrawFinalPassState_h__
|
|
||||||
|
|
||||||
#include "Rendering/RenderState.h"
|
|
||||||
|
|
||||||
class DrawFinalPassState : public RenderState
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
DrawFinalPassState(GLuint frameBuffer);
|
|
||||||
~DrawFinalPassState();
|
|
||||||
private:
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
#ifndef DrawScreenQuadPass_h__
|
|
||||||
#define DrawScreenQuadPass_h__
|
|
||||||
|
|
||||||
#include "IRenderer.h"
|
|
||||||
#include "DrawScreenQuadPassState.h"
|
|
||||||
#include "FrameBuffer.h"
|
|
||||||
#include "ShaderProgram.h"
|
|
||||||
//#include "Util/UnorderedMapVec2.h"
|
|
||||||
#include "Texture.h"
|
|
||||||
|
|
||||||
class DrawScreenQuadPass
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
DrawScreenQuadPass(IRenderer* renderer);
|
|
||||||
~DrawScreenQuadPass() { }
|
|
||||||
void InitializeFrameBuffers();
|
|
||||||
void InitializeShaderPrograms();
|
|
||||||
|
|
||||||
void Draw(GLuint texture);
|
|
||||||
private:
|
|
||||||
const IRenderer* m_Renderer;
|
|
||||||
|
|
||||||
ShaderProgram* m_DrawQuadProgram;
|
|
||||||
|
|
||||||
Model* m_ScreenQuad;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
#ifndef DrawScreenQuadPassState_h__
|
|
||||||
#define DrawScreenQuadPassState_h__
|
|
||||||
|
|
||||||
#include "Rendering/RenderState.h"
|
|
||||||
|
|
||||||
class DrawScreenQuadPassState : public RenderState
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
DrawScreenQuadPassState();
|
|
||||||
~DrawScreenQuadPassState();
|
|
||||||
private:
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -9,7 +9,7 @@ class DummyRenderer : public IRenderer
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
virtual void Initialize() override;
|
virtual void Initialize() override;
|
||||||
virtual void Draw(RenderFrame& rq) override;
|
virtual void Draw(RenderQueueCollection& rq) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
#ifndef Events_AnimationComplete_h__
|
|
||||||
#define Events_AnimationComplete_h__
|
|
||||||
|
|
||||||
#include "../Core/EventBroker.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct AnimationComplete : Event
|
|
||||||
{
|
|
||||||
EntityWrapper Entity;
|
|
||||||
std::string Name;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,69 @@
|
|||||||
|
#ifndef Events_Picking_h__
|
||||||
|
#define Events_Picking_h__
|
||||||
|
|
||||||
|
#include "../OpenGL.h"
|
||||||
|
#include "../GLM.h"
|
||||||
|
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
#include "Util/ScreenCoords.h"
|
||||||
|
#include "FrameBuffer.h"
|
||||||
|
#include "../Core/Entity.h"
|
||||||
|
#include "Util/UnorderedMapVec2.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
/** Thrown Every frame, use functions to pick*/
|
||||||
|
struct Picking : Event
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Picking(FrameBuffer* pickingBuffer, GLuint* depthBuffer, glm::mat4 projectionMatrix, glm::mat4 viewMatrix, Rectangle resolution, const std::unordered_map<glm::vec2, EntityID>* pickingColorsToEntity)
|
||||||
|
: PickingBuffer(pickingBuffer)
|
||||||
|
, DepthBuffer(depthBuffer)
|
||||||
|
, ProjectionMatrix(projectionMatrix)
|
||||||
|
, ViewMatrix(viewMatrix)
|
||||||
|
, Resolution(resolution)
|
||||||
|
, PickingColorsToEntity(pickingColorsToEntity)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
struct PickData
|
||||||
|
{
|
||||||
|
//Picked Entity
|
||||||
|
EntityID Entity;
|
||||||
|
//World position of the "pick"
|
||||||
|
glm::vec3 Position;
|
||||||
|
};
|
||||||
|
|
||||||
|
PickData Pick(glm::vec2 screenCoord) const
|
||||||
|
{
|
||||||
|
PickData pickData;
|
||||||
|
|
||||||
|
ScreenCoords::PixelData data = ScreenCoords::ToPixelData(screenCoord, PickingBuffer, *DepthBuffer);
|
||||||
|
|
||||||
|
auto it = PickingColorsToEntity->find(glm::vec2(data.Color[0], data.Color[1]));
|
||||||
|
if (it != PickingColorsToEntity->end()) {
|
||||||
|
pickData.Entity = it->second;
|
||||||
|
} else {
|
||||||
|
pickData.Entity = -1;
|
||||||
|
}
|
||||||
|
pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, Resolution.Width - screenCoord.y, data.Depth, Resolution, ProjectionMatrix, ViewMatrix);
|
||||||
|
|
||||||
|
return pickData;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private:
|
||||||
|
FrameBuffer* PickingBuffer;
|
||||||
|
GLuint* DepthBuffer;
|
||||||
|
const glm::mat4 ProjectionMatrix;
|
||||||
|
const glm::mat4 ViewMatrix;
|
||||||
|
const Rectangle Resolution;
|
||||||
|
const std::unordered_map<glm::vec2, EntityID>* PickingColorsToEntity;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
#ifndef Events_SetCamera_h__
|
|
||||||
#define Events_SetCamera_h__
|
|
||||||
|
|
||||||
#include "../Core/EventBroker.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct SetCamera : Event
|
|
||||||
{
|
|
||||||
EntityWrapper CameraEntity;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,106 +0,0 @@
|
|||||||
#ifndef ExplosionEffectJob_h__
|
|
||||||
#define ExplosionEffectJob_h__
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
|
|
||||||
#include "../Common.h"
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "../Core/ComponentWrapper.h"
|
|
||||||
#include "Texture.h"
|
|
||||||
#include "Model.h"
|
|
||||||
#include "RenderJob.h"
|
|
||||||
#include "../Core/ResourceManager.h"
|
|
||||||
#include "Camera.h"
|
|
||||||
#include "../Core/World.h"
|
|
||||||
|
|
||||||
struct ExplosionEffectJob : ModelJob
|
|
||||||
{
|
|
||||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage)
|
|
||||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage)
|
|
||||||
{
|
|
||||||
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
|
||||||
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
|
||||||
ExplosionDuration = (double)explosionEffectComponent["ExplosionDuration"];
|
|
||||||
EndColor = (glm::vec4)explosionEffectComponent["EndColor"];
|
|
||||||
Randomness = (bool)explosionEffectComponent["Randomness"];
|
|
||||||
RandomnessScalar = (double)explosionEffectComponent["RandomnessScalar"];
|
|
||||||
Velocity = (glm::vec2)explosionEffectComponent["Velocity"];
|
|
||||||
ColorByDistance = (bool)explosionEffectComponent["ColorByDistance"];
|
|
||||||
ExponentialAccelaration = (bool)explosionEffectComponent["ExponentialAccelaration"];
|
|
||||||
};
|
|
||||||
|
|
||||||
glm::vec3 ExplosionOrigin;
|
|
||||||
double TimeSinceDeath = 0.f; //Seconds
|
|
||||||
double ExplosionDuration = 2.f;
|
|
||||||
//bool Gravity = true;
|
|
||||||
//double GravityForce = 1.f; // Speed
|
|
||||||
//double ObjectRadius = 2.f; // TODO: Change this for object radius when it's available
|
|
||||||
glm::vec4 EndColor;
|
|
||||||
bool Randomness = false;
|
|
||||||
|
|
||||||
float RandomnessScalar = 1.f;
|
|
||||||
glm::vec2 Velocity;
|
|
||||||
bool ColorByDistance = false;
|
|
||||||
//bool ReverseAnimation = false;
|
|
||||||
//bool Wireframe = false;
|
|
||||||
bool ExponentialAccelaration = false;
|
|
||||||
|
|
||||||
std::array<float, 50> RandomNumbers = {
|
|
||||||
0.3257552917701f,
|
|
||||||
0.07601508315467f,
|
|
||||||
0.57408909014151f,
|
|
||||||
0.0f,
|
|
||||||
0.8618231368539f,
|
|
||||||
0.074957156588769f,
|
|
||||||
0.39413607511396f,
|
|
||||||
0.54579346698979f,
|
|
||||||
0.83222648353885f,
|
|
||||||
0.83635707285086f,
|
|
||||||
0.34473986148124f,
|
|
||||||
0.98092448710507f,
|
|
||||||
0.46346380070944f,
|
|
||||||
0.7308761201477f,
|
|
||||||
0.70832470371776f,
|
|
||||||
0.28268750909841f,
|
|
||||||
0.26291620883295f,
|
|
||||||
0.07685032816457f,
|
|
||||||
0.30760929515008f,
|
|
||||||
0.2781575388639f ,
|
|
||||||
0.016950582161988f ,
|
|
||||||
0.25787915254844f ,
|
|
||||||
0.76293767279151f ,
|
|
||||||
0.67730279903733f ,
|
|
||||||
0.49042877018937f ,
|
|
||||||
0.13002237823327f ,
|
|
||||||
0.62803373841012f ,
|
|
||||||
0.94525353747665f ,
|
|
||||||
0.32893980076953f ,
|
|
||||||
0.95952951719962f ,
|
|
||||||
0.056386206790985f ,
|
|
||||||
0.012030893476694f ,
|
|
||||||
0.93090049220757f,
|
|
||||||
0.83579883064879f,
|
|
||||||
0.79733513938139f,
|
|
||||||
0.8796381046435f ,
|
|
||||||
0.94160434600972f ,
|
|
||||||
0.76901855588379f ,
|
|
||||||
0.50253688101775f ,
|
|
||||||
0.82457069578793f ,
|
|
||||||
0.80157403359263f ,
|
|
||||||
0.87291810189975f ,
|
|
||||||
0.64679548919517f ,
|
|
||||||
0.42664138899494f ,
|
|
||||||
0.77171308303797f ,
|
|
||||||
0.75567959237643f ,
|
|
||||||
0.45190826265696f ,
|
|
||||||
0.59844922628181f ,
|
|
||||||
0.56534937655802f ,
|
|
||||||
0.195656257307f};
|
|
||||||
|
|
||||||
void CalculateHash() override
|
|
||||||
{
|
|
||||||
Hash = 0;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,36 +0,0 @@
|
|||||||
#ifndef Font_h__
|
|
||||||
#define Font_h__
|
|
||||||
|
|
||||||
#include <ft2build.h>
|
|
||||||
#include FT_FREETYPE_H
|
|
||||||
#include FT_GLYPH_H
|
|
||||||
#include <boost/tokenizer.hpp>
|
|
||||||
#include <boost/lexical_cast.hpp>
|
|
||||||
|
|
||||||
#include "../OpenGL.h"
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "../Core/ResourceManager.h"
|
|
||||||
|
|
||||||
class Font : public Resource
|
|
||||||
{
|
|
||||||
friend class ResourceManager;
|
|
||||||
private:
|
|
||||||
Font(std::string path);
|
|
||||||
|
|
||||||
public:
|
|
||||||
struct Character {
|
|
||||||
GLuint TextureID; // ID handle of the glyph texture
|
|
||||||
glm::ivec2 Size; // Size of glyph
|
|
||||||
glm::ivec2 Bearing; // Offset from baseline to left/top of glyph
|
|
||||||
GLuint Advance; // Offset to advance to next glyph
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
int FontSize = 16;
|
|
||||||
|
|
||||||
~Font();
|
|
||||||
|
|
||||||
std::map<GLchar, Character> m_Characters;
|
|
||||||
};
|
|
||||||
#endif
|
|
||||||
@@ -9,43 +9,39 @@
|
|||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "RenderQueue.h"
|
#include "RenderQueue.h"
|
||||||
#include "Model.h"
|
#include "Model.h"
|
||||||
#include "../Core/World.h" //So temp
|
|
||||||
|
|
||||||
|
|
||||||
struct PickData
|
|
||||||
{
|
|
||||||
EntityID Entity;
|
|
||||||
glm::vec3 Position; //World position
|
|
||||||
float Depth;
|
|
||||||
::Camera* Camera;
|
|
||||||
const ::World* World;
|
|
||||||
};
|
|
||||||
|
|
||||||
class IRenderer
|
class IRenderer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
GLFWwindow* Window() const { return m_Window; }
|
GLFWwindow* Window() const { return m_Window; }
|
||||||
//Returns screen size including window border and header
|
|
||||||
Rectangle Resolution() const { return m_Resolution; }
|
Rectangle Resolution() const { return m_Resolution; }
|
||||||
virtual void SetResolution(const Rectangle& resolution) { m_Resolution = resolution; }
|
void SetResolution(const Rectangle& resolution) { m_Resolution = resolution; }
|
||||||
bool Fullscreen() { return m_Fullscreen; }
|
bool Fullscreen() { return m_Fullscreen; }
|
||||||
virtual void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
||||||
bool VSYNC() const { return m_VSYNC; }
|
bool VSYNC() const { return m_VSYNC; }
|
||||||
virtual void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
||||||
//Returns screen size excluding window border and header
|
::Camera* Camera() const { return m_Camera; }
|
||||||
Rectangle GetViewportSize() const { return m_ViewportSize; }
|
void SetCamera(::Camera* camera)
|
||||||
|
{
|
||||||
|
if (camera == nullptr) {
|
||||||
|
m_Camera = m_DefaultCamera;
|
||||||
|
} else {
|
||||||
|
m_Camera = camera;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
virtual void Initialize() = 0;
|
virtual void Initialize() = 0;
|
||||||
virtual void Update(double dt) = 0;
|
virtual void Update(double dt) = 0;
|
||||||
virtual void Draw(RenderFrame& rq) = 0;
|
virtual void Draw(RenderQueueCollection& rq) = 0;
|
||||||
virtual PickData Pick(glm::vec2 screenCord) = 0;
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
Rectangle m_Resolution = Rectangle::Rectangle(1280, 720);
|
Rectangle m_Resolution = Rectangle(1280, 720);
|
||||||
Rectangle m_ViewportSize = Rectangle::Rectangle(1280, 720);
|
|
||||||
bool m_Fullscreen = false;
|
bool m_Fullscreen = false;
|
||||||
bool m_VSYNC = false;
|
bool m_VSYNC = false;
|
||||||
int m_GLVersion[2];
|
int m_GLVersion[2];
|
||||||
std::string m_GLVendor;
|
std::string m_GLVendor;
|
||||||
|
::Camera* m_DefaultCamera;
|
||||||
|
::Camera* m_Camera = nullptr;
|
||||||
GLFWwindow* m_Window = nullptr;
|
GLFWwindow* m_Window = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -1,77 +0,0 @@
|
|||||||
#include <imgui/imgui.h>
|
|
||||||
#include "../OpenGL.h"
|
|
||||||
#include "IRenderer.h"
|
|
||||||
#include "RenderState.h"
|
|
||||||
#include "../Core/EventBroker.h"
|
|
||||||
#include "../Core/EMousePress.h"
|
|
||||||
#include "../Core/EMouseRelease.h"
|
|
||||||
#include "../Core/EMouseMove.h"
|
|
||||||
#include "../Core/EMouseScroll.h"
|
|
||||||
#include "../Core/EKeyDown.h"
|
|
||||||
#include "../Core/EKeyUp.h"
|
|
||||||
#include "../Core/EKeyboardChar.h"
|
|
||||||
|
|
||||||
class ImGuiRenderState : public RenderState
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
ImGuiRenderState()
|
|
||||||
: RenderState()
|
|
||||||
{
|
|
||||||
BindFramebuffer(0);
|
|
||||||
Enable(GL_BLEND);
|
|
||||||
BlendEquation(GL_FUNC_ADD);
|
|
||||||
BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
||||||
Disable(GL_CULL_FACE);
|
|
||||||
Disable(GL_DEPTH_TEST);
|
|
||||||
Enable(GL_SCISSOR_TEST);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class ImGuiRenderPass
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
ImGuiRenderPass(IRenderer* renderer, EventBroker* eventBroker);
|
|
||||||
|
|
||||||
void Update(double dt);
|
|
||||||
void Draw();
|
|
||||||
|
|
||||||
private:
|
|
||||||
IRenderer* m_Renderer;
|
|
||||||
EventBroker* m_EventBroker;
|
|
||||||
|
|
||||||
GLFWwindow* g_Window;
|
|
||||||
double g_DeltaTime = 0.0;
|
|
||||||
float g_MouseWheel = 0.f;
|
|
||||||
GLuint g_FontTexture;
|
|
||||||
int g_ShaderHandle;
|
|
||||||
int g_VertHandle;
|
|
||||||
int g_FragHandle;
|
|
||||||
int g_AttribLocationTex;
|
|
||||||
int g_AttribLocationProjMtx;
|
|
||||||
int g_AttribLocationPosition;
|
|
||||||
int g_AttribLocationUV;
|
|
||||||
int g_AttribLocationColor;
|
|
||||||
GLuint g_VboHandle;
|
|
||||||
GLuint g_VaoHandle;
|
|
||||||
GLuint g_ElementsHandle;
|
|
||||||
|
|
||||||
EventRelay<ImGuiRenderPass, Events::MousePress> m_EMousePress;
|
|
||||||
bool OnMousePress(const Events::MousePress& e);
|
|
||||||
EventRelay<ImGuiRenderPass, Events::MouseRelease> m_EMouseRelease;
|
|
||||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
|
||||||
EventRelay<ImGuiRenderPass, Events::MouseMove> m_EMouseMove;
|
|
||||||
bool OnMouseMove(const Events::MouseMove& e);
|
|
||||||
EventRelay<ImGuiRenderPass, Events::MouseScroll> m_EMouseScroll;
|
|
||||||
bool OnMouseScroll(const Events::MouseScroll& e);
|
|
||||||
EventRelay<ImGuiRenderPass, Events::KeyDown> m_EKeyDown;
|
|
||||||
bool OnKeyDown(const Events::KeyDown& e);
|
|
||||||
EventRelay<ImGuiRenderPass, Events::KeyUp> m_EKeyUp;
|
|
||||||
bool OnKeyUp(const Events::KeyUp& e);
|
|
||||||
EventRelay<ImGuiRenderPass, Events::KeyboardChar> m_EKeyboardChar;
|
|
||||||
bool OnKeyboardChar(const Events::KeyboardChar& e);
|
|
||||||
|
|
||||||
bool createDeviceObjects();
|
|
||||||
bool createFontsTexture();
|
|
||||||
|
|
||||||
void newFrame();
|
|
||||||
};
|
|
||||||
@@ -1,84 +0,0 @@
|
|||||||
#ifndef LightCullingPass_h__
|
|
||||||
#define LightCullingPass_h__
|
|
||||||
|
|
||||||
#define TILE_SIZE 16
|
|
||||||
#define MAX_LIGHTS_PER_TILE 200
|
|
||||||
|
|
||||||
#include "IRenderer.h"
|
|
||||||
#include "LightCullingPassState.h"
|
|
||||||
#include "ShaderProgram.h"
|
|
||||||
#include "RenderQueue.h"
|
|
||||||
|
|
||||||
|
|
||||||
class LightCullingPass
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
LightCullingPass(IRenderer* renderer);
|
|
||||||
~LightCullingPass();
|
|
||||||
|
|
||||||
void GenerateNewFrustum(RenderScene& scene);
|
|
||||||
void OnResolutionChange();
|
|
||||||
void SetSSBOSizes();
|
|
||||||
void CullLights(RenderScene& scene);
|
|
||||||
void FillLightList(RenderScene& scene);
|
|
||||||
|
|
||||||
GLuint FrustumSSBO() const { return m_FrustumSSBO; }
|
|
||||||
GLuint LightSSBO() const { return m_LightSSBO; }
|
|
||||||
GLuint LightGridSSBO() const { return m_LightGridSSBO; }
|
|
||||||
GLuint LightOffsetSSBO() const { return m_LightOffsetSSBO; }
|
|
||||||
GLuint LightIndexSSBO() const { return m_LightIndexSSBO; }
|
|
||||||
private:
|
|
||||||
|
|
||||||
void InitializeSSBOs();
|
|
||||||
void InitializeShaderPrograms();
|
|
||||||
|
|
||||||
const IRenderer* m_Renderer;
|
|
||||||
|
|
||||||
GLuint m_FrustumSSBO = 0;
|
|
||||||
GLuint m_LightSSBO = 0;
|
|
||||||
GLuint m_LightGridSSBO = 0;
|
|
||||||
GLuint m_LightOffsetSSBO = 0;
|
|
||||||
GLuint m_LightIndexSSBO = 0;
|
|
||||||
|
|
||||||
ShaderProgram* m_CalculateFrustumProgram;
|
|
||||||
ShaderProgram* m_LightCullProgram;
|
|
||||||
|
|
||||||
int m_NumberOfTiles = 0;
|
|
||||||
|
|
||||||
struct Plane {
|
|
||||||
glm::vec3 Normal = glm::vec3(0.f);
|
|
||||||
float d = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Frustum {
|
|
||||||
Plane Planes[4];
|
|
||||||
};
|
|
||||||
Frustum* m_Frustums;
|
|
||||||
|
|
||||||
//This should be a component
|
|
||||||
struct LightSource {
|
|
||||||
glm::vec4 Position = glm::vec4(0.f);
|
|
||||||
glm::vec4 Direction = glm::vec4(10.f);
|
|
||||||
glm::vec4 Color = glm::vec4(1.f);
|
|
||||||
float Radius = 5.f;
|
|
||||||
float Intensity = 0.8f;
|
|
||||||
float Falloff = 0.3f;
|
|
||||||
enum Type_t { Zero, Point, Directional, Spot } Type;
|
|
||||||
};
|
|
||||||
std::vector<LightSource> m_LightSources;
|
|
||||||
|
|
||||||
struct LightGrid {
|
|
||||||
float Start = 0;
|
|
||||||
float Amount = 0;
|
|
||||||
glm::vec2 Padding = glm::vec2(1.f, 2.f);
|
|
||||||
};
|
|
||||||
|
|
||||||
LightGrid* m_LightGrid;
|
|
||||||
|
|
||||||
int m_LightOffset = 0;
|
|
||||||
|
|
||||||
float* m_LightIndex;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
#endif
|
|
||||||
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Reference in New Issue
Block a user