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Author SHA1 Message Date
Jocke d666bd893d fixed bug in Client::parsePlayerDamage 2016-02-16 10:03:52 +00:00
119 changed files with 984 additions and 4854 deletions
+1 -1
Submodule assets updated: 1e7adc749e...078e014f3d
+1 -9
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@@ -78,21 +78,13 @@ bool AABBvsTriangles(const AABB& box,
bool& isOnGround, bool& isOnGround,
glm::vec3& outResolutionVector); glm::vec3& outResolutionVector);
//Detects collision, but does not resolve.
bool AABBvsTriangles(const AABB& box,
const RawModel::Vertex* modelVertices,
const std::vector<unsigned int>& modelIndices,
const glm::mat4& modelMatrix);
//Return true if the boxes are intersecting. //Return true if the boxes are intersecting.
bool AABBVsAABB(const AABB& a, const AABB& b); bool AABBVsAABB(const AABB& a, const AABB& b);
//Return true if the boxes are intersecting. //Return true if the boxes are intersecting.
//Also outputs the minimum translation that box [a] would need in order to resolve collision. //Also outputs the minimum translation that box [a] would need in order to resolve collision.
bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation); bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
// Calculates an absolute AABB from an entity AABB component or Model component. // Calculates an absolute AABB from an entity AABB component
// if takeModelBox is true, the AABB component will be ignored and box is calculated from Model.
// if takeModelBox is false, the AABB component will be prefered, if it exists.
boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox = false); boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox = false);
boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity); boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity);
//Returns the first entity hit by the input ray. entitiesPotentiallyHitSorted needs to be sorted //Returns the first entity hit by the input ray. entitiesPotentiallyHitSorted needs to be sorted
+2 -2
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@@ -15,11 +15,11 @@ class CollisionSystem : public PureSystem
public: public:
CollisionSystem(SystemParams params, Octree<EntityAABB>* octree) CollisionSystem(SystemParams params, Octree<EntityAABB>* octree)
: System(params) : System(params)
, PureSystem("Physics") , PureSystem("Collidable")
, m_Octree(octree) , m_Octree(octree)
{ } { }
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPhysics, double dt) override; virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private: private:
Octree<EntityAABB>* m_Octree; Octree<EntityAABB>* m_Octree;
+1 -3
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@@ -2,7 +2,6 @@
#define ComponentInfo_h__ #define ComponentInfo_h__
#include "../Common.h" #include "../Common.h"
#include <boost/shared_array.hpp>
struct ComponentInfo struct ComponentInfo
{ {
@@ -28,9 +27,8 @@ struct ComponentInfo
std::string Name; std::string Name;
std::unordered_map<std::string, Field_t> Fields; std::unordered_map<std::string, Field_t> Fields;
std::vector<std::string> FieldsInOrder; std::vector<std::string> FieldsInOrder;
std::vector<std::string> StringFields;
unsigned int Stride = 0; unsigned int Stride = 0;
boost::shared_array<char> Defaults = nullptr; std::shared_ptr<char> Defaults = nullptr;
std::shared_ptr<Meta_t> Meta = nullptr; std::shared_ptr<Meta_t> Meta = nullptr;
}; };
+1 -3
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@@ -1,7 +1,6 @@
#ifndef ComponentPool_h__ #ifndef ComponentPool_h__
#define ComponentPool_h__ #define ComponentPool_h__
#include <set>
#include "MemoryPool.h" #include "MemoryPool.h"
#include "ComponentInfo.h" #include "ComponentInfo.h"
#include "ComponentWrapper.h" #include "ComponentWrapper.h"
@@ -46,8 +45,7 @@ public:
: m_ComponentInfo(ci) : m_ComponentInfo(ci)
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride) , m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
{ } { }
~ComponentPool(); ComponentPool(const ComponentPool& other) = delete;
ComponentPool(const ComponentPool& other);
ComponentPool(const ComponentPool&& other) = delete; ComponentPool(const ComponentPool&& other) = delete;
const ::ComponentInfo& ComponentInfo() const { return m_ComponentInfo; } const ::ComponentInfo& ComponentInfo() const { return m_ComponentInfo; }
+11 -65
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@@ -2,29 +2,11 @@
#define ComponentWrapper_h__ #define ComponentWrapper_h__
#include <boost/shared_array.hpp> #include <boost/shared_array.hpp>
#include <boost/any.hpp>
#include "../Common.h" #include "../Common.h"
#include "Entity.h" #include "Entity.h"
#include "ComponentInfo.h" #include "ComponentInfo.h"
#include "Util/Any.h" #include "Util/Any.h"
template <typename T, typename Enable = void>
struct ComponentField { };
template <typename T>
struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
{
static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
};
template <>
struct ComponentField<std::string, void>
{
static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
};
struct ComponentWrapper struct ComponentWrapper
{ {
ComponentWrapper(const ComponentInfo& componentInfo, char* data) ComponentWrapper(const ComponentInfo& componentInfo, char* data)
@@ -65,31 +47,7 @@ struct ComponentWrapper
void Copy(ComponentWrapper& destination) void Copy(ComponentWrapper& destination)
{ {
// Copy trivial data memcpy(destination.Data, this->Data, Info.Stride);
memcpy(destination.Data, Data, Info.Stride);
// Duplicate strings
SolidifyStrings(destination);
}
// When component data has been copied, strings need to be reconstructed or they'll refer to the same data!
static void SolidifyStrings(ComponentWrapper& component)
{
for (auto& name : component.Info.StringFields) {
std::size_t offset = component.Info.Fields.at(name).Offset;
std::string value = *reinterpret_cast<const std::string*>(component.Data + offset);
new (component.Data + offset) std::string(value);
}
}
// This needs to be called to properly free component data, because strings.
static void Destroy(ComponentInfo info, char* data)
{
// Call std::string destructors
for (auto& name : info.StringFields) {
std::size_t offset = info.Fields.at(name).Offset;
auto field = reinterpret_cast<std::string*>(data + offset);
field->~basic_string();
}
} }
struct SubscriptProxy struct SubscriptProxy
@@ -144,38 +102,26 @@ public:
ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0) ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0)
{ {
m_ComponentInfo.Name = componentTypeName; m_ComponentInfo.Name = componentTypeName;
m_ComponentInfo.Meta = std::make_shared<ComponentInfo::Meta_t>();
m_ComponentInfo.Meta->Allocation = allocation; m_ComponentInfo.Meta->Allocation = allocation;
} }
template <typename T> template <typename T>
void AddProperty(std::string fieldName, T defaultValue) void AddProperty(std::string fieldName, T defaultValue)
{ {
auto& field = m_ComponentInfo.Fields[fieldName]; m_DefaultValues.push_back(defaultValue);
field.Name = fieldName; m_ComponentInfo.Fields[fieldName].Type = typeid(T).name();
field.Type = typeid(T).name(); m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Stride;
field.Offset = m_ComponentInfo.Stride; m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
field.Stride = sizeof(T);
m_ComponentInfo.FieldsInOrder.push_back(field.Name);
if (field.Type == typeid(std::string).name()) {
field.Type = "string";
m_ComponentInfo.StringFields.push_back(field.Name);
}
m_ComponentInfo.Stride += sizeof(T); m_ComponentInfo.Stride += sizeof(T);
m_DefaultValues.push_back(std::make_pair(field, defaultValue));
} }
ComponentInfo& Finalize() ComponentInfo& Finalize()
{ {
m_ComponentInfo.Defaults = boost::shared_array<char>(new char[m_ComponentInfo.Stride]); m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Stride]);
std::size_t offset = 0; std::size_t offset = 0;
for (auto& pair : m_DefaultValues) { for (auto& val : m_DefaultValues) {
if (pair.first.Type == "string") { memcpy(m_ComponentInfo.Defaults.get() + offset, val.Data.get(), val.Size);
new (m_ComponentInfo.Defaults.get() + offset) std::string(*reinterpret_cast<std::string*>(pair.second.Data.get())); offset += val.Size;
} else {
memcpy(m_ComponentInfo.Defaults.get() + offset, pair.second.Data.get(), pair.second.Size);
}
offset += pair.second.Size;
} }
return m_ComponentInfo; return m_ComponentInfo;
@@ -185,7 +131,7 @@ public:
private: private:
ComponentInfo m_ComponentInfo; ComponentInfo m_ComponentInfo;
std::vector<std::pair<ComponentInfo::Field_t, Any>> m_DefaultValues; std::vector<Any> m_DefaultValues;
}; };
#endif #endif
+5 -22
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@@ -66,25 +66,9 @@ public:
, m_LowestAllocatedSlot(m_NumSlots) , m_LowestAllocatedSlot(m_NumSlots)
{ } { }
MemoryPool(const MemoryPool<T>& other) //We may get problems with memory being released
: m_StartAddress(new char[other.m_NumSlots*other.m_Stride]) //prematurely, etc. if we allow copies.
, m_SlotIsAllocated(other.m_SlotIsAllocated) MemoryPool(const MemoryPool<T>& other) = delete;
, m_ExtraMemory()
, m_NumSlots(other.m_NumSlots)
, m_LowestAllocatedSlot(other.m_LowestAllocatedSlot)
, m_NumAllocatedSlots(other.m_NumAllocatedSlots)
, m_Stride(other.m_Stride)
, m_CurrentAllocSlot(other.m_CurrentAllocSlot)
{
// Copy statically allocated pool
memcpy(m_StartAddress, other.m_StartAddress, m_NumSlots*m_Stride);
// Copy dynamically allocated memory
for (char* otherAddr : other.m_ExtraMemory) {
char* addr = (char*)malloc(m_Stride);
memcpy(addr, otherAddr, m_Stride);
m_ExtraMemory.push_back(addr);
}
}
MemoryPool(const MemoryPool<T>&& other) = delete; MemoryPool(const MemoryPool<T>&& other) = delete;
//Free all memory that has been allocated. //Free all memory that has been allocated.
@@ -94,9 +78,8 @@ public:
delete[] m_StartAddress; delete[] m_StartAddress;
m_StartAddress = nullptr; m_StartAddress = nullptr;
} }
for (char* addr : m_ExtraMemory) { for (char* addr : m_ExtraMemory)
free(addr); free(addr);
}
m_ExtraMemory.clear(); m_ExtraMemory.clear();
} }
-25
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@@ -1,25 +0,0 @@
#ifndef PerformanceTimer_h__
#define PerformanceTimer_h__
#include "../Common.h"
#include <boost/timer/timer.hpp>
using boost::timer::cpu_timer;
class PerformanceTimer
{
public:
static void StartTimer(std::string nameOfTimer);
static void StartTimerAndStopPrevious(std::string nameOfTimer);
static void StopTimer(std::string nameOfTimer);
static void SetFrameNumber(int frameNumber);
static void ResetAllTimers();
static void CreateExcelData();
private:
static std::map<std::string, cpu_timer> timers;
static cpu_timer m_Timer;
static std::string currentTimerRunning;
};
#endif
+3 -10
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@@ -6,7 +6,6 @@
#include "System.h" #include "System.h"
#include "World.h" #include "World.h"
#include "EPause.h" #include "EPause.h"
#include "PerformanceTimer.h"
class SystemPipeline class SystemPipeline
{ {
@@ -73,10 +72,7 @@ public:
// Update // Update
for (auto& system : group.ImpureSystems) { for (auto& system : group.ImpureSystems) {
auto className = (std::string)typeid(*system).name();
PerformanceTimer::StartTimer(className);
system->Update(dt); system->Update(dt);
PerformanceTimer::StopTimer(className);
} }
for (auto& pair : group.PureSystems) { for (auto& pair : group.PureSystems) {
const std::string& componentName = pair.first; const std::string& componentName = pair.first;
@@ -87,10 +83,7 @@ public:
} }
for (auto& component : *pool) { for (auto& component : *pool) {
for (auto& system : systems) { for (auto& system : systems) {
auto className = (std::string)typeid(*system).name();
PerformanceTimer::StartTimer(className);
system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt); system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
PerformanceTimer::StopTimer(className);
} }
} }
} }
@@ -113,9 +106,9 @@ private:
std::vector<UnorderedSystems> m_OrderedSystemGroups; std::vector<UnorderedSystems> m_OrderedSystemGroups;
EventRelay<SystemPipeline, Events::Pause> m_EPause; EventRelay<SystemPipeline, Events::Pause> m_EPause;
bool OnPause(const Events::Pause& e) { bool OnPause(const Events::Pause& e) {
if (e.World == m_World) { if (e.World == m_World) {
m_Paused = true; m_Paused = true;
} }
return true; return true;
} }
+3 -4
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@@ -2,7 +2,6 @@
#define Util_Any_h__ #define Util_Any_h__
#include <memory> #include <memory>
#include <boost/shared_array.hpp>
struct Any struct Any
{ {
@@ -11,7 +10,7 @@ struct Any
template <typename T> template <typename T>
Any(const T& value) Any(const T& value)
{ {
Data = boost::shared_array<char>(new char[sizeof(T)]); Data = std::shared_ptr<char>(new char[sizeof(T)]);
Size = sizeof(T); Size = sizeof(T);
memcpy(Data.get(), &value, Size); memcpy(Data.get(), &value, Size);
} }
@@ -19,7 +18,7 @@ struct Any
template <typename T> template <typename T>
Any(T&& value) Any(T&& value)
{ {
Data = boost::shared_array<char>(new char[sizeof(T)]); Data = std::shared_ptr<char>(new char[sizeof(T)]);
Size = sizeof(T); Size = sizeof(T);
memcpy(Data.get(), &value, Size); memcpy(Data.get(), &value, Size);
} }
@@ -36,7 +35,7 @@ struct Any
return Any(value); return Any(value);
} }
boost::shared_array<char> Data = nullptr; std::shared_ptr<char> Data = nullptr;
std::size_t Size = 0; std::size_t Size = 0;
}; };
-1
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@@ -15,7 +15,6 @@ public:
: m_EventBroker(eventBroker) : m_EventBroker(eventBroker)
{ } { }
~World(); ~World();
World(const World& other);
// Create empty entity // Create empty entity
EntityID CreateEntity(EntityID parent = 0); EntityID CreateEntity(EntityID parent = 0);
+165
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@@ -0,0 +1,165 @@
#ifndef GUI_BUTTON_H__
#define GUI_BUTTON_H__
#include "GUI/TextureFrame.h"
#include "GUI/EButtonEnter.h"
#include "GUI/EButtonLeave.h"
#include "GUI/EButtonPress.h"
#include "GUI/EButtonRelease.h"
#include "Core/EMouseMove.h"
#include "Core/EMousePress.h"
#include "Core/EMouseRelease.h"
namespace dd
{
namespace GUI
{
class Button : public TextureFrame
{
public:
Button(Frame* parent, std::string name)
: TextureFrame(parent, name)
{
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &Button::OnMouseMove);
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &Button::OnMousePress);
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &Button::OnMouseRelease);
}
void SetTextureHover(std::string resourceName)
{
m_TextureHover = resourceName;
}
void SetTextureReleased(std::string resourceName)
{
m_TextureReleased = resourceName;
SetTexture(resourceName);
}
void SetTexturePressed(std::string resourceName)
{
m_TexturePressed = resourceName;
}
void Draw(RenderScene& rq) override
{
if (m_Texture == nullptr && !m_TextureReleased.empty()) {
SetTexture(m_TextureReleased);
}
TextureFrame::Draw(rq);
}
virtual void OnEnter() { }
virtual void OnLeave() { }
virtual void OnPress() { }
virtual void OnRelease() { }
protected:
bool m_MouseIsOver = false;
bool m_IsDown = false;
virtual bool OnMouseMove(const Events::MouseMove& event)
{
if (Hidden()) {
return false;
}
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
if (isOver && !m_MouseIsOver) { // Enter
if (!m_IsDown) {
if (!m_TextureHover.empty()) {
SetTexture(m_TextureHover);
}
}
OnEnter();
Events::ButtonEnter e;
e.FrameName = m_Name;
EventBroker->Publish(e);
Events::PlaySound soundEvent;
soundEvent.FilePath = "Sounds/GUI/hover-n.wav";
EventBroker->Publish(soundEvent);
} else if (!isOver && m_MouseIsOver) { // Leave
if (!m_IsDown) {
if (!m_TextureReleased.empty()) {
SetTexture(m_TextureReleased);
}
}
OnLeave();
Events::ButtonLeave e;
e.FrameName = m_Name;
EventBroker->Publish(e);
}
m_MouseIsOver = isOver;
return true;
}
virtual bool OnMousePress(const Events::MousePress& event)
{
if (Hidden()) {
//LOG_DEBUG("Pressed hidden button");
return false;
}
if (!Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1))) {
return false;
}
if (!m_TexturePressed.empty()) {
SetTexture(m_TexturePressed);
}
m_IsDown = true;
OnPress();
Events::ButtonPress e;
e.FrameName = m_Name;
e.Button = this;
EventBroker->Publish(e);
return true;
}
virtual bool OnMouseRelease(const Events::MouseRelease& event)
{
if (Hidden()) {
//LOG_DEBUG("Released hidden button");
return false;
}
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
if (!isOver && !m_IsDown) {
return false;
}
if (m_MouseIsOver) {
if (!m_TextureHover.empty()) {
SetTexture(m_TextureHover);
}
} else {
if (!m_TextureReleased.empty()) {
SetTexture(m_TextureReleased);
}
}
m_IsDown = false;
OnRelease();
Events::ButtonRelease e;
e.FrameName = m_Name;
e.Button = this;
EventBroker->Publish(e);
return true;
}
private:
EventRelay<Frame, Events::MouseMove> m_EMouseMove;
EventRelay<Frame, Events::MousePress> m_EMousePress;
EventRelay<Frame, Events::MouseRelease> m_EMouseRelease;
std::string m_TextureHover;
std::string m_TexturePressed;
std::string m_TextureReleased;
};
}
}
#endif
-44
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@@ -1,44 +0,0 @@
#ifndef ButtonSystem_h__
#define ButtonSystem_h__
#include "../Rendering/IRenderer.h"
#include "../Core/ConfigFile.h"
#include "../Rendering/PickingPass.h"
#include "../Core/ResourceManager.h"
#include "../Core/System.h"
#include "../Core/Event.h"
#include "../Core/EMousePress.h"
#include "../Core/EMouseRelease.h"
#include "../Core/ELockMouse.h"
#include "EButtonPressed.h"
#include "EButtonReleased.h"
#include "EButtonClicked.h"
class ButtonSystem : public PureSystem
{
public:
ButtonSystem(SystemParams params, IRenderer* renderer);
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
IRenderer* m_Renderer;
bool m_MouseIsLocked = false;
EntityWrapper m_PickEntity = EntityWrapper::Invalid;
PickData m_PickData;
EventRelay<ButtonSystem, Events::LockMouse> m_EMouseLock;
bool OnMouseLock(const Events::LockMouse& e);
EventRelay<ButtonSystem, Events::UnlockMouse> m_EMouseUnlock;
bool OnMouseUnlock(const Events::UnlockMouse& e);
EventRelay<ButtonSystem, Events::MousePress> m_EMousePress;
bool OnMousePress(const Events::MousePress& e);
EventRelay<ButtonSystem, Events::MouseRelease> m_EMouseRelease;
bool OnMouseRelease(const Events::MouseRelease& e);
};
#endif
-16
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@@ -1,16 +0,0 @@
#ifndef Events_ButtonClicked_h__
#define Events_ButtonClicked_h__
#include "Core/Event.h"
namespace Events
{
struct ButtonClicked : public Event {
std::string EntityName;
EntityWrapper Entity;
};
}
#endif
+17
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@@ -0,0 +1,17 @@
#ifndef Events_ButtonEnter_h__
#define Events_ButtonEnter_h__
#include "../Core/EventBroker.h"
namespace Events
{
/** Thrown on GUI button hover. */
struct ButtonEnter : Event
{
std::string FrameName;
};
}
#endif
+17
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@@ -0,0 +1,17 @@
#ifndef Events_ButtonLeave_h__
#define Events_ButtonLeave_h__
#include "../Core/EventBroker.h"
namespace Events
{
/** Thrown on GUI button hover. */
struct ButtonLeave : Event
{
std::string FrameName;
};
}
#endif
+20
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@@ -0,0 +1,20 @@
#ifndef Events_ButtonPress_h__
#define Events_ButtonPress_h__
#include "../Core/EventBroker.h"
namespace GUI { class Button; }
namespace Events
{
/** Thrown on GUI button press. */
struct ButtonPress : Event
{
std::string FrameName;
GUI::Button* Button;
};
}
#endif
-16
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@@ -1,16 +0,0 @@
#ifndef Events_ButtonPressed_h__
#define Events_ButtonPressed_h__
#include "Core/Event.h"
namespace Events
{
struct ButtonPressed : public Event {
std::string EntityName;
EntityWrapper Entity;
};
}
#endif
+20
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@@ -0,0 +1,20 @@
#ifndef Events_ButtonRelease_h__
#define Events_ButtonRelease_h__
#include "../Core/EventBroker.h"
namespace GUI { class Button; }
namespace Events
{
/** Thrown on GUI button release. */
struct ButtonRelease : Event
{
std::string FrameName;
GUI::Button* Button;
};
}
#endif
-16
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@@ -1,16 +0,0 @@
#ifndef Events_ButtonReleased_h__
#define Events_ButtonReleased_h__
#include "Core/Event.h"
namespace Events
{
struct ButtonReleased : public Event {
std::string EntityName;
EntityWrapper Entity;
};
}
#endif
+261
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@@ -0,0 +1,261 @@
#ifndef GUI_Frame_h__
#define GUI_Frame_h__
#include "../Common.h"
#include "../Core/Util/Rectangle.h"
#include "../Core/EventBroker.h"
#include "../Core/EKeyDown.h"
#include "../Core/EKeyUp.h"
#include "../Core/ResourceManager.h"
#include "../Rendering/RenderQueue.h"
#include "../Rendering/Texture.h"
#include "../Input/EInputCommand.h"
namespace GUI
{
class Frame : public Rectangle
{
public:
enum class Anchor
{
Left,
Right,
Top,
Bottom
};
static const int BaseWidth = 1280;
static const int BaseHeight = 720;
// Set up a base frame with an event broker
Frame(EventBroker* eventBroker)
: m_EventBroker(eventBroker)
, BaseFrame(this)
, m_Name("UIParent")
, Rectangle() { }
// Create a frame as a child
Frame(Frame* parent, std::string name)
: m_Name(name)
{
SetParent(parent);
Width = parent->Width;
Height = parent->Height;
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Frame::OnKeyDown);
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Frame::OnKeyUp);
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Frame::OnCommand);
}
~Frame()
{
/*for (auto layer : m_Children)
{
for (auto child : layer.second)
{
delete child.second;
}
}
if (m_Parent)
{
m_Parent->RemoveChild(this);
}*/
}
Frame* Parent() const { return m_Parent; }
void SetParent(Frame* parent)
{
if (parent == nullptr) {
LOG_ERROR("Failed to parent frame \"%s\": Invalid parent", m_Name.c_str());
return;
}
m_Layer = parent->Layer() + 1;
parent->AddChild(this);
m_Parent = parent;
m_EventBroker = parent->m_EventBroker;
BaseFrame = parent->BaseFrame;
}
void AddChild(Frame* child)
{
m_Children[child->m_Layer].insert(std::make_pair(child->Name(), child));
if (m_Parent) {
m_Parent->AddChild(child);
}
}
void RemoveChild(Frame* child)
{
auto it = m_Children.find(child->m_Layer);
if (it != m_Children.end()) {
m_Children.erase(it);
}
if (m_Parent) {
m_Parent->RemoveChild(child);
}
}
std::string Name() const { return m_Name; }
void SetName(std::string val) { m_Name = val; }
int Layer() const { return m_Layer; }
bool Hidden() const
{
if (m_Parent)
return m_Parent->Hidden() || m_Hidden;
else
return m_Hidden;
}
bool Visible() const
{
return !Hidden();
}
virtual void Hide() { m_Hidden = true; }
virtual void Show() { m_Hidden = false; }
int Left() const override
{
if (m_Parent)
return m_Parent->Left() + X;
else
return X;
}
void SetLeft(int absLeft) override
{
if (m_Parent) {
X = absLeft - m_Parent->Left();
} else {
X = absLeft;
}
}
int Right() const override
{
return Left() + Width;
}
void SetRight(int absRight) override
{
if (m_Parent) {
X = absRight - Width - m_Parent->Left();
} else {
X = absRight - Width;
}
}
int Top() const override
{
if (m_Parent)
return m_Parent->Top() + Y;
else
return Y;
}
void SetTop(int absTop) override
{
if (m_Parent) {
Y = absTop - m_Parent->Top();
} else {
Y = absTop;
}
}
int Bottom() const override
{
return Top() + Height;
}
void SetBottom(int absBottom) override
{
if (m_Parent) {
Y = absBottom - Height - m_Parent->Top();
} else {
Y = absBottom - Height;
}
}
glm::vec2 Scale()
{
if (m_Parent)
return m_Parent->Scale();
else
return glm::vec2(Width, Height) / glm::vec2(BaseWidth, BaseHeight);
}
Rectangle AbsoluteRectangle()
{
int left = Left();
if (m_Parent)
left = std::max(left, m_Parent->Left());
int top = Top();
if (m_Parent)
top = std::max(top, m_Parent->Top());
int width = Right() - left;
int height = Bottom() - top;
return Rectangle(left, top, width, height);
}
void UpdateLayered(double dt)
{
// Update ourselves
this->Update(dt);
// Update children
for (auto& pairLayer : m_Children) {
auto children = pairLayer.second;
for (auto& pairChild : children) {
auto child = pairChild.second;
child->Update(dt);
}
}
}
virtual void Update(double dt) { }
void DrawLayered(RenderScene& rq)
{
if (this->Hidden())
return;
// Draw ourselves
this->Draw(rq);
// Draw children
for (auto& pairLayer : m_Children) {
auto children = pairLayer.second;
for (auto& pairChild : children) {
auto child = pairChild.second;
if (child->Hidden())
continue;
child->Draw(rq);
}
}
}
virtual void Draw(RenderScene& rq) { }
protected:
::EventBroker* m_EventBroker;
Frame* BaseFrame = nullptr;
std::string m_Name = "Unnamed";
int m_Layer = 0;
bool m_Hidden = false;
Frame* m_Parent = nullptr;
typedef std::multimap<std::string, Frame*> Children_t; // name -> frame
std::map<int, Children_t> m_Children; // layer -> Children_t
virtual bool OnKeyDown(const Events::KeyDown& event) { return false; }
virtual bool OnKeyUp(const Events::KeyUp& event) { return false; }
virtual bool OnCommand(const Events::InputCommand& event) { return false; }
private:
EventRelay<Frame, Events::KeyDown> m_EKeyDown;
EventRelay<Frame, Events::KeyUp> m_EKeyUp;
EventRelay<Frame, Events::InputCommand> m_EInputCommand;
};
}
#endif
-33
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@@ -1,33 +0,0 @@
#ifndef MainMenuSystem_h__
#define MainMenuSystem_h__
#include "../Core/System.h"
#include "../Rendering/IRenderer.h"
#include "../Core/ResourceManager.h"
#include "../Core/Event.h"
#include "EButtonClicked.h"
#include "EButtonPressed.h"
#include "EButtonReleased.h"
class MainMenuSystem : public ImpureSystem
{
public:
MainMenuSystem(SystemParams params, IRenderer* renderer);
virtual void Update(double dt) override;
private:
IRenderer* m_Renderer;
EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
bool OnButtonClick(const Events::ButtonClicked& e);
EventRelay<MainMenuSystem, Events::ButtonReleased> m_EReleased;
bool OnButtonRelease(const Events::ButtonReleased& e);
EventRelay<MainMenuSystem, Events::ButtonPressed> m_EPressed;
bool OnButtonPress(const Events::ButtonPressed& e);
};
#endif
+112
View File
@@ -0,0 +1,112 @@
#ifndef GUI_TextureFrame_h__
#define GUI_TextureFrame_h__
#include "Frame.h"
#include "../Rendering/Texture.h"
#include "../Rendering/Util/CommonFunctions.h"
namespace GUI
{
class TextureFrame : public Frame
{
public:
TextureFrame(Frame* parent, std::string name)
: Frame(parent, name) { }
void EnableScissor() { m_ScissorEnabled = true; }
void DisableScissor() { m_ScissorEnabled = false; }
void Draw(RenderScene& rq) override
{
if (m_Texture == nullptr)
return;
// Texture while fading
if (m_FadeTexture && m_CurrentFade < 1) {
FrameJob job;
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
job.Viewport = Rectangle(Left(), Top(), Width, Height);
job.TextureID = m_FadeTexture->ResourceID;
job.DiffuseTexture = m_FadeTexture;
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a);
job.Name = Name();
rq.GUI.Add(job);
}
// Main texture
{
FrameJob job;
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
job.Viewport = Rectangle(Left(), Top(), Width, Height);
job.TextureID = m_Texture->ResourceID;
job.DiffuseTexture = m_Texture;
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a * m_CurrentFade);
job.Name = Name();
rq.GUI.Add(job);
}
}
std::string Texture() const { return m_TextureName; }
void SetTexture(std::string resourceName)
{
if (resourceName.empty()) {
m_Texture = nullptr;
return;
}
m_Texture = CommonFunctions::LoadTexture(resourceName, false);
m_TextureName = resourceName;
if (m_Texture == nullptr) {
m_Texture = CommonFunctions::LoadTexture("Textures/Core/ErrorTexture.png", false);
}
SizeToTexture();
}
void SizeToTexture()
{
if (m_Texture != nullptr) {
this->Width = m_Texture->Width;
this->Height = m_Texture->Height;
}
}
void FadeToTexture(std::string resourceName, double duration)
{
m_FadeTexture = m_Texture;
SetTexture(resourceName);
m_FadeDuration = duration;
m_CurrentFade = 0.f;
}
void Update(double dt) override
{
if (m_CurrentFade < 1) {
m_CurrentFade += dt / m_FadeDuration;
if (m_CurrentFade > 1) {
m_FadeTexture = nullptr;
m_CurrentFade = 1;
m_FadeDuration = 0;
}
}
}
glm::vec4 Color() const { return m_Color; }
void SetColor(glm::vec4 val) { m_Color = val; }
protected:
bool m_ScissorEnabled = true;
Texture* m_Texture = nullptr;
std::string m_TextureName;
Texture* m_FadeTexture = nullptr;
glm::vec4 m_Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
float m_FadeDuration = 0.f;
float m_CurrentFade = 1.f;
};
}
#endif
@@ -202,7 +202,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
} }
//dashing with shift //dashing with shift
if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f) { if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f && !isJumping) {
//player is dashing with shift //player is dashing with shift
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in! //the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer; m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
@@ -227,7 +227,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
} }
m_ValidDoubleTap = false; m_ValidDoubleTap = false;
if (!(m_AssaultDashCoolDownTimer <= 0.0f)) { if (!(m_AssaultDashCoolDownTimer <= 0.0f && !isJumping)) {
//if we cant dash at the moment, then just reset the tap-sensitivity-timer //if we cant dash at the moment, then just reset the tap-sensitivity-timer
m_AssaultDashDoubleTapDeltaTime = 0.f; m_AssaultDashDoubleTapDeltaTime = 0.f;
return; return;
+1 -4
View File
@@ -9,16 +9,13 @@ typedef unsigned int PacketID;
class NetworkClient class NetworkClient
{ {
public: public:
NetworkClient();
virtual ~NetworkClient();
virtual void Connect(std::string playerName, std::string address, int port) = 0; virtual void Connect(std::string playerName, std::string address, int port) = 0;
virtual void Disconnect() = 0; virtual void Disconnect() = 0;
virtual void Receive(Packet& packet) = 0; virtual void Receive(Packet& packet) = 0;
virtual void Send(Packet & packet) = 0; virtual void Send(Packet & packet) = 0;
virtual bool IsSocketAvailable() = 0; virtual bool IsSocketAvailable() = 0;
protected: protected:
char* m_ReadBuffer; char m_ReadBuffer[BUFFERSIZE] = { 0 };
unsigned int m_BufferSize = BUFFERSIZE;
}; };
#endif #endif
+1 -4
View File
@@ -10,15 +10,12 @@ typedef unsigned int PacketID;
class NetworkServer class NetworkServer
{ {
public: public:
NetworkServer();
virtual ~NetworkServer();
virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0; virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0; virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0; virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
virtual void Send(Packet & packet) = 0; virtual void Send(Packet & packet) = 0;
protected: protected:
char* m_ReadBuffer; char m_ReadBuffer[BUFFERSIZE] = { 0 };
unsigned int m_BufferSize = BUFFERSIZE;
}; };
#endif #endif
+2 -3
View File
@@ -54,7 +54,7 @@ private:
std::vector<Events::InputCommand> m_InputCommandsToBroadcast; std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
//Timers //Timers
std::clock_t m_StartPingTime; std::clock_t m_StartPingTime;
// Packet loss logic // Packet loss logic
PacketID m_PacketID = 0; PacketID m_PacketID = 0;
PacketID m_PreviousPacketID = 0; PacketID m_PreviousPacketID = 0;
@@ -64,7 +64,6 @@ private:
void reliableBroadcast(Packet& packet); void reliableBroadcast(Packet& packet);
void unreliableBroadcast(Packet& packet); void unreliableBroadcast(Packet& packet);
void sendSnapshot(); void sendSnapshot();
void addPlayersToPacket(Packet& packet, EntityID entityID);
void addChildrenToPacket(Packet& packet, EntityID entityID); void addChildrenToPacket(Packet& packet, EntityID entityID);
void addInputCommandsToPacket(Packet& packet); void addInputCommandsToPacket(Packet& packet);
void sendPing(); void sendPing();
@@ -78,7 +77,7 @@ private:
void parsePlayerTransform(Packet& packet); void parsePlayerTransform(Packet& packet);
void parseOnInputCommand(Packet& packet); void parseOnInputCommand(Packet& packet);
void parseClientPing(); void parseClientPing();
void parsePing(); void parsePing();
void parseUDPConnect(Packet & packet); void parseUDPConnect(Packet & packet);
void parseTCPConnect(Packet & packet); void parseTCPConnect(Packet & packet);
void parseDisconnect(); void parseDisconnect();
+1 -1
View File
@@ -20,7 +20,7 @@ private:
boost::asio::ip::tcp::endpoint m_Endpoint; boost::asio::ip::tcp::endpoint m_Endpoint;
boost::asio::io_service m_IOService; boost::asio::io_service m_IOService;
std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket; std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
size_t readBuffer(); size_t readBuffer(char* data);
PacketID m_SendPacketID = 0; PacketID m_SendPacketID = 0;
bool m_IsConnected = false; bool m_IsConnected = false;
}; };
+1 -1
View File
@@ -25,7 +25,7 @@ private:
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket, void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers, int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
const boost::system::error_code& error); const boost::system::error_code& error);
int readBuffer(PlayerDefinition& playerDefinition); int readBuffer(char* data, PlayerDefinition& playerDefinition);
}; };
#endif #endif
+1 -1
View File
@@ -20,7 +20,7 @@ private:
boost::asio::io_service m_IOService; boost::asio::io_service m_IOService;
boost::asio::ip::udp::endpoint m_ReceiverEndpoint; boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket; boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
int readBuffer(); int readBuffer(char* data);
PacketID m_SendPacketID = 0; PacketID m_SendPacketID = 0;
}; };
+1 -1
View File
@@ -19,7 +19,7 @@ private:
boost::asio::io_service m_IOService; boost::asio::io_service m_IOService;
boost::asio::ip::udp::endpoint m_ReceiverEndpoint; boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket; std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
int readBuffer(); int readBuffer(char* data);
}; };
#endif #endif
-2
View File
@@ -24,8 +24,6 @@ public:
void Draw(GLuint texture); void Draw(GLuint texture);
void OnWindowResize();
//Getters //Getters
//Return the blurred result of the texture that was sent into draw //Return the blurred result of the texture that was sent into draw
GLuint GaussianTexture() const { return m_GaussianTexture_vert; } GLuint GaussianTexture() const { return m_GaussianTexture_vert; }
+1 -1
View File
@@ -20,7 +20,6 @@ public:
void InitializeShaderPrograms(); void InitializeShaderPrograms();
void Draw(RenderScene& scene); void Draw(RenderScene& scene);
void ClearBuffer(); void ClearBuffer();
void OnWindowResize();
//Return the texture that is used in later stages to apply the bloom effect //Return the texture that is used in later stages to apply the bloom effect
GLuint BloomTexture() const { return m_BloomTexture; } GLuint BloomTexture() const { return m_BloomTexture; }
@@ -32,6 +31,7 @@ public:
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; } FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
FrameBuffer* FinalPassFrameBufferLowRes() { return &m_FinalPassFrameBufferLowRes; } FrameBuffer* FinalPassFrameBufferLowRes() { return &m_FinalPassFrameBufferLowRes; }
private: private:
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const; void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const; void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
@@ -21,7 +21,6 @@ public:
void SetSSBOSizes(); void SetSSBOSizes();
void CullLights(RenderScene& scene); void CullLights(RenderScene& scene);
void FillLightList(RenderScene& scene); void FillLightList(RenderScene& scene);
void OnWindowResize();
GLuint FrustumSSBO() const { return m_FrustumSSBO; } GLuint FrustumSSBO() const { return m_FrustumSSBO; }
GLuint LightSSBO() const { return m_LightSSBO; } GLuint LightSSBO() const { return m_LightSSBO; }
+1 -2
View File
@@ -108,7 +108,6 @@ struct ModelJob : RenderJob
EndIndex = matGroup->EndIndex; EndIndex = matGroup->EndIndex;
Matrix = matrix; Matrix = matrix;
Color = modelComponent["Color"]; Color = modelComponent["Color"];
GlowIntensity = ((double)modelComponent["GlowIntensity"]);
Entity = modelComponent.EntityID; Entity = modelComponent.EntityID;
glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID); glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID);
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1)); glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
@@ -171,7 +170,7 @@ struct ModelJob : RenderJob
::Skeleton::AnimationOffset AnimationOffset; ::Skeleton::AnimationOffset AnimationOffset;
float GlowIntensity = 8.0;
glm::vec4 DiffuseColor; glm::vec4 DiffuseColor;
glm::vec4 SpecularColor; glm::vec4 SpecularColor;
glm::vec4 IncandescenceColor; glm::vec4 IncandescenceColor;
+1 -3
View File
@@ -22,8 +22,6 @@ public:
void Draw(RenderScene& scene); void Draw(RenderScene& scene);
void ClearPicking(); void ClearPicking();
void OnWindowResize();
//Getters //Getters
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; } const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
//const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; } //const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
@@ -42,7 +40,7 @@ private:
const IRenderer* m_Renderer; const IRenderer* m_Renderer;
ShaderProgram* m_PickingProgram; ShaderProgram* m_PickingProgram;
ShaderProgram* m_PickingSkinnedProgram; ShaderProgram* m_PickingSkinnedProgram;
Camera* m_Camera; Camera* m_Camera;
struct PickingInfo struct PickingInfo
-8
View File
@@ -23,12 +23,9 @@
#include "imgui/imgui.h" #include "imgui/imgui.h"
#include "TextPass.h" #include "TextPass.h"
#include "Util/CommonFunctions.h" #include "Util/CommonFunctions.h"
#include "Core/PerformanceTimer.h"
class Renderer : public IRenderer class Renderer : public IRenderer
{ {
static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
public: public:
Renderer(EventBroker* eventBroker) Renderer(EventBroker* eventBroker)
: m_EventBroker(eventBroker) : m_EventBroker(eventBroker)
@@ -40,12 +37,8 @@ public:
virtual PickData Pick(glm::vec2 screenCoord) override; virtual PickData Pick(glm::vec2 screenCoord) override;
private: private:
//----------------------Variables----------------------// //----------------------Variables----------------------//
static std::unordered_map <GLFWwindow*, Renderer*> m_WindowToRenderer;
EventBroker* m_EventBroker; EventBroker* m_EventBroker;
TextPass* m_TextPass; TextPass* m_TextPass;
@@ -57,7 +50,6 @@ private:
Model* m_UnitSphere; Model* m_UnitSphere;
int m_DebugTextureToDraw = 0; int m_DebugTextureToDraw = 0;
bool m_ResizeWindow = false;
PickingPass* m_PickingPass; PickingPass* m_PickingPass;
LightCullingPass* m_LightCullingPass; LightCullingPass* m_LightCullingPass;
+1 -3
View File
@@ -40,8 +40,7 @@ struct SpriteJob : RenderJob
Depth = viewpos.z; Depth = viewpos.z;
} }
World = world; World = world;
Pickable = world->HasComponent(cSprite.EntityID, "Button");
FillColor = fillColor; FillColor = fillColor;
FillPercentage = fillPercentage; FillPercentage = fillPercentage;
}; };
@@ -61,7 +60,6 @@ struct SpriteJob : RenderJob
unsigned int StartIndex = 0; unsigned int StartIndex = 0;
unsigned int EndIndex = 0; unsigned int EndIndex = 0;
World* World; World* World;
bool Pickable;
glm::vec4 FillColor = glm::vec4(0); glm::vec4 FillColor = glm::vec4(0);
float FillPercentage = 0.0; float FillPercentage = 0.0;
+2 -3
View File
@@ -8,6 +8,7 @@
#include "Core/EventBroker.h" #include "Core/EventBroker.h"
#include "Rendering/Renderer.h" #include "Rendering/Renderer.h"
#include "Core/InputManager.h" #include "Core/InputManager.h"
#include "GUI/Frame.h"
#include "Core/World.h" #include "Core/World.h"
#include "Input/InputProxy.h" #include "Input/InputProxy.h"
#include "Input/KeyboardInputHandler.h" #include "Input/KeyboardInputHandler.h"
@@ -34,9 +35,6 @@
#include "Sound/SoundManager.h" #include "Sound/SoundManager.h"
#include "Systems/SoundSystem.h" #include "Systems/SoundSystem.h"
//Performance
#include "Core/PerformanceTimer.h"
class Game class Game
{ {
public: public:
@@ -55,6 +53,7 @@ private:
IRenderer* m_Renderer; IRenderer* m_Renderer;
InputManager* m_InputManager; InputManager* m_InputManager;
InputProxy* m_InputProxy; InputProxy* m_InputProxy;
GUI::Frame* m_FrameStack;
World* m_World; World* m_World;
Octree<EntityAABB>* m_OctreeCollision; Octree<EntityAABB>* m_OctreeCollision;
Octree<EntityAABB>* m_OctreeTrigger; Octree<EntityAABB>* m_OctreeTrigger;
-8
View File
@@ -1,8 +0,0 @@
#ifndef MiniDump_h__
#define MiniDump_h__
#include <Windows.h>
void WINAPI Create_Dump(PEXCEPTION_POINTERS pException, BOOL File_Flag, BOOL Show_Flag);
#endif
+4 -6
View File
@@ -9,8 +9,7 @@
#include "Core/EPlayerDamage.h" #include "Core/EPlayerDamage.h"
#include "Core/EPlayerHealthPickup.h" #include "Core/EPlayerHealthPickup.h"
#include "Core/EPlayerDeath.h" #include "Core/EPlayerDeath.h"
#include "Core/ConfigFile.h" #include "../Engine/Input/EInputCommand.h"
#include "Input/EInputCommand.h"
#include <tuple> #include <tuple>
#include <vector> #include <vector>
@@ -25,18 +24,17 @@ public:
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override; virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private: private:
bool m_NetworkEnabled; //methods which will take care of specific events
// methods which will take care of specific events
EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage; EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e); bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup; EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
bool HealthSystem::OnPlayerHealthPickup(Events::PlayerHealthPickup& e); bool HealthSystem::OnPlayerHealthPickup(Events::PlayerHealthPickup& e);
EventRelay<HealthSystem, Events::InputCommand> m_InputCommand; EventRelay<HealthSystem, Events::InputCommand> m_InputCommand;
bool HealthSystem::OnInputCommand(Events::InputCommand& e); bool HealthSystem::OnInputCommand(Events::InputCommand& e);
//vector which will keep track of health changes //vector which will keep track of health changes
std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector; std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
}; };
#endif #endif
-39
View File
@@ -1,39 +0,0 @@
#ifndef KillFeedSystem_h__
#define KillFeedSystem_h__
#include "../../Engine/Core/System.h"
#include "../../Engine/GLM.h"
#include "Core/EPlayerDeath.h"
class KillFeedSystem : public ImpureSystem
{
public:
KillFeedSystem(SystemParams params)
: System(params)
{
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &KillFeedSystem::OnPlayerDeath);
}
virtual void Update(double dt) override;
private:
EventRelay<KillFeedSystem, Events::PlayerDeath> m_EPlayerDeath;
bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e);
struct KillFeedInfo
{
std::string Content;
glm::vec4 Color;
float TimeToLive = 5.f;
};
std::list<KillFeedInfo> m_DeathQueue;
};
#endif
+1 -6
View File
@@ -15,16 +15,11 @@ class SpawnerSystem : public System
public: public:
SpawnerSystem(SystemParams params); SpawnerSystem(SystemParams params);
// If dontCollideComponent is set, to e.g. "Player", then all the spawner static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid);
// will try to pick a spawn location so that the spawned entity doesn't
// collide with anything that has that component and is collidable.
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid, const std::string& dontCollideComponent = "");
private: private:
EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn; EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn;
bool OnSpawnerSpawn(Events::SpawnerSpawn& e); bool OnSpawnerSpawn(Events::SpawnerSpawn& e);
static void transformEntityToSpawnPoint(EntityWrapper spawnedEntity, EntityWrapper spawnPoint);
static bool spawnedEntityIsColliding(EntityWrapper spawnedEntity, EntityWrapper spawnPoint, const std::string& dontCollideComponent);
}; };
#endif #endif
@@ -7,7 +7,6 @@
#include "Core/EPlayerDamage.h" #include "Core/EPlayerDamage.h"
#include "Core/EShoot.h" #include "Core/EShoot.h"
class AssaultWeaponBehaviour : public WeaponBehaviour class AssaultWeaponBehaviour : public WeaponBehaviour
{ {
public: public:
@@ -37,8 +36,7 @@ private:
void fireRound(); void fireRound();
void spawnTracer(); void spawnTracer();
float traceRayDistance(glm::vec3 origin, glm::vec3 direction); float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
void playFireSound(); void playSound();
void playEmptySound();
void viewPunch(); void viewPunch();
void finishReload(); void finishReload();
void playShootAnimation(); void playShootAnimation();
+1 -3
View File
@@ -25,6 +25,4 @@ C=ConnectToServer
N=SwitchToServer N=SwitchToServer
M=SwitchToClient M=SwitchToClient
P=SwitchToPlayer P=SwitchToPlayer
K=TakeDamage,1500 K=TakeDamage,1500
F2=PerformanceTimingResetAllTimers
F3=PerformanceTimingCreateExcelData
-4
View File
@@ -41,8 +41,4 @@
<xs:include schemaLocation="Components/Shielded.xsd"/> <xs:include schemaLocation="Components/Shielded.xsd"/>
<xs:include schemaLocation="Components/CapturePointHUD.xsd"/> <xs:include schemaLocation="Components/CapturePointHUD.xsd"/>
<xs:include schemaLocation="Components/AmmunitionHUD.xsd"/> <xs:include schemaLocation="Components/AmmunitionHUD.xsd"/>
<xs:include schemaLocation="Components/Menu.xsd"/>
<xs:include schemaLocation="Components/KillFeed.xsd"/>
<xs:include schemaLocation="Components/Page.xsd"/>
<xs:include schemaLocation="Components/Button.xsd"/>
</xs:schema> </xs:schema>
-3
View File
@@ -1,3 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Button xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Button.xsd">
</Button>
-10
View File
@@ -1,10 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Button">
<xs:annotation>
<xs:documentation>Makes sprites klickable.</xs:documentation>
</xs:annotation>
</xs:element>
</xs:schema>
-3
View File
@@ -1,3 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<KillFeed xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="KillFeed.xsd">
</KillFeed>
-9
View File
@@ -1,9 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="KillFeed">
<xs:annotation>
<xs:documentation>HUD element for tracking the 3 last kills, printed on the children with the names "KillFeed1", "KillFeed2", "KillFeed3"</xs:documentation>
</xs:annotation>
</xs:element>
</xs:schema>
-3
View File
@@ -1,3 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Menu xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Menu.xsd">
</Menu>
-9
View File
@@ -1,9 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Menu">
<xs:annotation>
<xs:documentation>Attach this to the center point of a menu that uses several pages.</xs:documentation>
</xs:annotation>
</xs:element>
</xs:schema>
-1
View File
@@ -8,5 +8,4 @@
<NormalMap>true</NormalMap> <NormalMap>true</NormalMap>
<SpecularMap>true</SpecularMap> <SpecularMap>true</SpecularMap>
<GlowMap>true</GlowMap> <GlowMap>true</GlowMap>
<GlowIntensity>3.0</GlowIntensity>
</Model> </Model>
-3
View File
@@ -33,9 +33,6 @@
<xs:element name="GlowMap" type="t:bool" minOccurs="0"> <xs:element name="GlowMap" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Whether the model should use the Glowmap or not</xs:documentation></xs:annotation> <xs:annotation><xs:documentation>Whether the model should use the Glowmap or not</xs:documentation></xs:annotation>
</xs:element> </xs:element>
<xs:element name="GlowIntensity" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>Intensity of the glow map</xs:documentation></xs:annotation>
</xs:element>
</xs:all> </xs:all>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
-4
View File
@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Page xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Page.xsd">
<ID>0</ID>
</Page>
-14
View File
@@ -1,14 +0,0 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Page">
<xs:annotation>
<xs:documentation>Use this on a child to a Menu entity and make sure that ID is not the same as other pages.</xs:documentation>
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="ID" type="t:int" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
-1
View File
@@ -2,7 +2,6 @@
<Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd"> <Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd">
<Velocity X="0" Y="0" Z="0"/> <Velocity X="0" Y="0" Z="0"/>
<Gravity>true</Gravity> <Gravity>true</Gravity>
<PrevOrigin X="-9876.5" Y="-9876.5" Z="-9876.5"/>
<IsOnGround>false</IsOnGround> <IsOnGround>false</IsOnGround>
<VerticalStepHeight>0.33</VerticalStepHeight> <VerticalStepHeight>0.33</VerticalStepHeight>
</Physics> </Physics>
-1
View File
@@ -13,7 +13,6 @@
<xs:annotation><xs:documentation>m/s^2</xs:documentation></xs:annotation> <xs:annotation><xs:documentation>m/s^2</xs:documentation></xs:annotation>
</xs:element> </xs:element>
<xs:element name="Gravity" type="t:bool" minOccurs="0"/> <xs:element name="Gravity" type="t:bool" minOccurs="0"/>
<xs:element name="PrevOrigin" type="t:Vector" minOccurs="0"/>
<xs:element name="IsOnGround" type="t:bool" minOccurs="0"/> <xs:element name="IsOnGround" type="t:bool" minOccurs="0"/>
<xs:element name="VerticalStepHeight" type="t:double" minOccurs="0"> <xs:element name="VerticalStepHeight" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>The largest height of a "stair-step" that can be walked over</xs:documentation></xs:annotation> <xs:annotation><xs:documentation>The largest height of a "stair-step" that can be walked over</xs:documentation></xs:annotation>
+1 -1
View File
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Text xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Text.xsd"> <Text xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Text.xsd">
<Content></Content> <Content>Text</Content>
<Resource></Resource> <Resource></Resource>
<Color R="1" G="1" B="1" A="1"/> <Color R="1" G="1" B="1" A="1"/>
<Visible>true</Visible> <Visible>true</Visible>
+1 -6
View File
@@ -5,15 +5,10 @@
<c:AABB/> <c:AABB/>
<c:AmmoPickup/> <c:AmmoPickup/>
<c:Model> <c:Model>
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
</c:Model> </c:Model>
<c:RaptorCopter>
<Speed>0.1</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform> <c:Transform>
<Position X="0" Y="1" Z="0"/> <Position X="0" Y="1" Z="0"/>
<Scale X="0.3" Y="0.3" Z="0.3"/>
</c:Transform> </c:Transform>
<c:Trigger/> <c:Trigger/>
</Components> </Components>
-32
View File
@@ -1,32 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Button" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.375197947" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Play</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
-255
View File
@@ -1,255 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:AABB>
<Origin X="0" Y="0.772000015" Z="0"/>
<Size X="1" Y="1.60000002" Z="1"/>
</c:AABB>
<c:AssaultWeapon>
<RPM>600</RPM>
</c:AssaultWeapon>
<c:Collidable/>
<c:DashAbility/>
<c:Health/>
<c:Physics>
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
</c:Physics>
<c:Player>
<MovementSpeed>5</MovementSpeed>
</c:Player>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:Transform>
<Position X="0" Y="0.0288832653" Z="2.64837074"/>
</c:Transform>
</Components>
<Children>
<Entity name="Camera">
<Components>
<c:Camera/>
<c:Transform>
<Position X="0" Y="1.27700007" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="PlayerName">
<Components>
<c:Text>
<Resource>Fonts/DroidSans.ttf,100</Resource>
<Color A="1" B="0" G="1" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
<Orientation X="0" Y="3.14199996" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="CameraModel">
<Components>
<c:Model>
<Resource>Models/Widgets/Camera.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
<Scale X="1.30000007" Y="1.50000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HUD">
<Components>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Model>
<Resource>Models/Core/UnitHexagon.mesh</Resource>
<Color A="1" B="0.70588237" G="0.70588237" R="0.70588237"/>
</c:Model>
<c:Transform>
<Position X="-0.383000016" Y="-0.185000002" Z="0"/>
<Scale X="0.150000006" Y="0.150000006" Z="0.150000006"/>
<Orientation X="0" Y="0.594000041" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Crosshair">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.200000003"/>
<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Hands">
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>0.28963486380924053</Time1>
<Speed1>1</Speed1>
</c:Animation>
<c:Model>
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponModel">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0.120430455" Y="-0.231800437" Z="-0.181454748"/>
<Orientation X="0.0104047749" Y="-0.00268166233" Z="0.042844031"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="FirstPersonReloadSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/WeaponReloadEffect.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="ThirdPersonCamera">
<Components>
<c:Camera/>
<c:Model>
<Resource>Models/Widgets/Camera.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
<Orientation X="5.95600033" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="PlayerModel">
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>0.42156525436696768</Time1>
<Speed1>1</Speed1>
</c:Animation>
<c:AnimationOffset>
<AnimationName>AimRifle</AnimationName>
<Time>0.5</Time>
</c:AnimationOffset>
<c:HiddenForLocalPlayer/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
<Color A="1" B="0" G="0" R="1"/>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="ThirdPersonWeaponModel">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0.160716802" Y="1.02800739" Z="-0.215931982"/>
<Orientation X="-0.0627654716" Y="-0.0450839326" Z="0.119217664"/>
</c:Transform>
</Components>
<Children>
<Entity name="ThirdPersonWeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="AABBStanding">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.427450985" B="1" G="1" R="1"/>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0.772000015" Z="0"/>
<Scale X="1" Y="1.60000002" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AABBCrouching">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.745098054" B="1" G="0" R="1"/>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0.772000015" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
File diff suppressed because it is too large Load Diff
+3 -5
View File
@@ -144,7 +144,7 @@
</Team> </Team>
</c:Team> </c:Team>
<c:Transform> <c:Transform>
<Position X="57.7363472" Y="4.98900032" Z="79.5"/> <Position X="57.7363472" Y="2.38900018" Z="79.5"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -206,16 +206,14 @@
</Team> </Team>
</c:Team> </c:Team>
<c:Transform> <c:Transform>
<Position X="-60.2567062" Y="9.40000057" Z="-78.1000061"/> <Position X="-60.2567062" Y="3.4000001" Z="-78.1000061"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
<Entity> <Entity>
<Components> <Components>
<c:SpawnPoint/> <c:SpawnPoint/>
<c:Transform> <c:Transform/>
<Position X="0" Y="2.10000014" Z="0"/>
</c:Transform>
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
+1 -6
View File
@@ -5,15 +5,10 @@
<c:AABB/> <c:AABB/>
<c:HealthPickup/> <c:HealthPickup/>
<c:Model> <c:Model>
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource> <Resource>Models/Core/UnitSphere.mesh</Resource>
</c:Model> </c:Model>
<c:RaptorCopter>
<Speed>0.1</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform> <c:Transform>
<Position X="0" Y="1" Z="0"/> <Position X="0" Y="1" Z="0"/>
<Scale X="0.3" Y="0.3" Z="0.3"/>
</c:Transform> </c:Transform>
<c:Trigger/> <c:Trigger/>
</Components> </Components>
+46 -299
View File
@@ -89,7 +89,6 @@
<c:Collidable/> <c:Collidable/>
<c:Model> <c:Model>
<Resource>Models/Props/Highground5.mesh</Resource> <Resource>Models/Props/Highground5.mesh</Resource>
<Color A="1" B="7.84313726" G="7.84313726" R="7.84313726"/>
</c:Model> </c:Model>
<c:Transform/> <c:Transform/>
</Components> </Components>
@@ -100,7 +99,6 @@
<c:Collidable/> <c:Collidable/>
<c:Model> <c:Model>
<Resource>Models/Props/Highground6.mesh</Resource> <Resource>Models/Props/Highground6.mesh</Resource>
<Color A="1" B="7.84313726" G="7.84313726" R="7.84313726"/>
</c:Model> </c:Model>
<c:Transform/> <c:Transform/>
</Components> </Components>
@@ -370,7 +368,7 @@
<Components> <Components>
<c:Collidable/> <c:Collidable/>
<c:Model> <c:Model>
<Resource>Models/Props/Pillars/SciFiPillar2Blue.mesh</Resource> <Resource>Models/Props/Pillars/SciFiPillar2.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="55.0098839" Y="0" Z="80.7891693"/> <Position X="55.0098839" Y="0" Z="80.7891693"/>
@@ -383,7 +381,7 @@
<Components> <Components>
<c:Collidable/> <c:Collidable/>
<c:Model> <c:Model>
<Resource>Models/Props/Pillars/SciFiPillar2Red.mesh</Resource> <Resource>Models/Props/Pillars/SciFiPillar2.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="-57.6669235" Y="-0.0117412386" Z="-84.8278427"/> <Position X="-57.6669235" Y="-0.0117412386" Z="-84.8278427"/>
@@ -593,7 +591,7 @@
<Resource>Models/Props/Walls/BigWallBlue.mesh</Resource> <Resource>Models/Props/Walls/BigWallBlue.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="57.2414131" Y="-0.458255291" Z="53.1675453"/> <Position X="56.3723755" Y="-0.458255291" Z="53.1675453"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -726,7 +724,7 @@
<Resource>Models/Props/Walls/BigWallBlue.mesh</Resource> <Resource>Models/Props/Walls/BigWallBlue.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="-3.20842171" Y="0" Z="0.0110195652"/> <Position X="-2.87285304" Y="0" Z="0.0110195652"/>
<Scale X="1" Y="0.800000012" Z="1"/> <Scale X="1" Y="0.800000012" Z="1"/>
</c:Transform> </c:Transform>
</Components> </Components>
@@ -739,7 +737,7 @@
<Resource>Models/Props/Walls/BigWallBlue.mesh</Resource> <Resource>Models/Props/Walls/BigWallBlue.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="3.16696811" Y="0" Z="-0.00627081469"/> <Position X="2.9002583" Y="0" Z="-0.00627081469"/>
<Scale X="1" Y="0.800000012" Z="1"/> <Scale X="1" Y="0.800000012" Z="1"/>
</c:Transform> </c:Transform>
</Components> </Components>
@@ -1291,7 +1289,7 @@
<Resource>Models/Props/Walls/BigWallBlue.mesh</Resource> <Resource>Models/Props/Walls/BigWallBlue.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="42.6762505" Y="-0.436794043" Z="53.3168259"/> <Position X="42.3930092" Y="-0.436794043" Z="53.3168259"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -1302,7 +1300,7 @@
<Resource>Models/Props/Walls/BigWallBlue.mesh</Resource> <Resource>Models/Props/Walls/BigWallBlue.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="3.02606034" Y="0" Z="0"/> <Position X="2.79896975" Y="0" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children/>
@@ -1314,7 +1312,7 @@
<Resource>Models/Props/Walls/BigWallBlue.mesh</Resource> <Resource>Models/Props/Walls/BigWallBlue.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="6.20324564" Y="0" Z="0"/> <Position X="5.67178059" Y="0" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children/>
@@ -1326,7 +1324,7 @@
<Resource>Models/Props/Walls/BigWallBlue.mesh</Resource> <Resource>Models/Props/Walls/BigWallBlue.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="9.40820885" Y="0" Z="0"/> <Position X="8.55263519" Y="0" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children/>
@@ -1517,7 +1515,6 @@
<c:Collidable/> <c:Collidable/>
<c:Model> <c:Model>
<Resource>Models/Props/Flora/SpecialRoot.mesh</Resource> <Resource>Models/Props/Flora/SpecialRoot.mesh</Resource>
<Color A="1" B="1" G="7.84313726" R="7.84313726"/>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="-37.5227966" Y="-0.41070056" Z="38.790432"/> <Position X="-37.5227966" Y="-0.41070056" Z="38.790432"/>
@@ -1888,7 +1885,7 @@
<Components> <Components>
<c:Collidable/> <c:Collidable/>
<c:Model> <c:Model>
<Resource>Models/Props/Bridges/SciFiBridge1Red.mesh</Resource> <Resource>Models/Props/Bridges/SciFiBridge.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="45.3988762" Y="6.10456753" Z="-73.9011993"/> <Position X="45.3988762" Y="6.10456753" Z="-73.9011993"/>
@@ -2007,7 +2004,7 @@
<Components> <Components>
<c:Collidable/> <c:Collidable/>
<c:Model> <c:Model>
<Resource>Models/Props/Bridges/SciFiBridge1Blue.mesh</Resource> <Resource>Models/Props/Bridges/SciFiBridge.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="-41.0066338" Y="6.08244133" Z="75.8575821"/> <Position X="-41.0066338" Y="6.08244133" Z="75.8575821"/>
@@ -2141,7 +2138,7 @@
<Components> <Components>
<c:Collidable/> <c:Collidable/>
<c:Model> <c:Model>
<Resource>Models/Props/Bridges/SciFiBridge1Blue.mesh</Resource> <Resource>Models/Props/Bridges/SciFiBridge.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="-47.6850471" Y="7.0585866" Z="38.1646194"/> <Position X="-47.6850471" Y="7.0585866" Z="38.1646194"/>
@@ -2154,7 +2151,7 @@
<Components> <Components>
<c:Collidable/> <c:Collidable/>
<c:Model> <c:Model>
<Resource>Models/Props/Bridges/SciFiBridge1Blue.mesh</Resource> <Resource>Models/Props/Bridges/SciFiBridge.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="-25.9571095" Y="6.43997049" Z="41.7452164"/> <Position X="-25.9571095" Y="6.43997049" Z="41.7452164"/>
@@ -2181,7 +2178,7 @@
<Components> <Components>
<c:Collidable/> <c:Collidable/>
<c:Model> <c:Model>
<Resource>Models/Props/Bridges/SciFiBridge1Red.mesh</Resource> <Resource>Models/Props/Bridges/SciFiBridge.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="46.3167992" Y="6.36057663" Z="-37.5957794"/> <Position X="46.3167992" Y="6.36057663" Z="-37.5957794"/>
@@ -2194,7 +2191,7 @@
<Components> <Components>
<c:Collidable/> <c:Collidable/>
<c:Model> <c:Model>
<Resource>Models/Props/Bridges/SciFiBridge1Red.mesh</Resource> <Resource>Models/Props/Bridges/SciFiBridge.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="25.2147388" Y="6.4451251" Z="-41.7257042"/> <Position X="25.2147388" Y="6.4451251" Z="-41.7257042"/>
@@ -2733,7 +2730,6 @@
<c:Collidable/> <c:Collidable/>
<c:Model> <c:Model>
<Resource>Models/Props/Flora/SpecialRoot.mesh</Resource> <Resource>Models/Props/Flora/SpecialRoot.mesh</Resource>
<Color A="1" B="1" G="7.84313726" R="7.84313726"/>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="36.8391495" Y="0.354240507" Z="-36.1228752"/> <Position X="36.8391495" Y="0.354240507" Z="-36.1228752"/>
@@ -2952,7 +2948,6 @@
<c:Collidable/> <c:Collidable/>
<c:Model> <c:Model>
<Resource>Models/Props/Flora/SpecialRoot.mesh</Resource> <Resource>Models/Props/Flora/SpecialRoot.mesh</Resource>
<Color A="1" B="1" G="7.84313726" R="7.84313726"/>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="-15.8430891" Y="2.84977508" Z="55.3108711"/> <Position X="-15.8430891" Y="2.84977508" Z="55.3108711"/>
@@ -3066,7 +3061,6 @@
<c:Collidable/> <c:Collidable/>
<c:Model> <c:Model>
<Resource>Models/Props/Flora/SpecialRoot.mesh</Resource> <Resource>Models/Props/Flora/SpecialRoot.mesh</Resource>
<Color A="1" B="1" G="7.84313726" R="7.84313726"/>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="16.3593407" Y="4.03186893" Z="-54.4961166"/> <Position X="16.3593407" Y="4.03186893" Z="-54.4961166"/>
@@ -3310,60 +3304,6 @@
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity>
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Stones/BigStone.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="2.85156512" Y="-1.23010564" Z="-1.48294902"/>
<Scale X="1.50000012" Y="1" Z="1.4000001"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Stones/MediumStone2.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-8.1107378" Y="1.61279738" Z="6.04347277"/>
<Scale X="2.70000005" Y="2.20000005" Z="2.4000001"/>
<Orientation X="1.02200007" Y="1.27200007" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Stones/BigStone.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-12.3116245" Y="3.30153632" Z="2.33947349"/>
<Orientation X="0" Y="3.46600008" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Stones/BigStone.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="2.7208035" Y="0.631672204" Z="1.97706997"/>
<Orientation X="0" Y="0" Z="5.86300039"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children> </Children>
</Entity> </Entity>
<Entity> <Entity>
@@ -3373,7 +3313,7 @@
<Resource>Models/Props/Stones/BigStone.mesh</Resource> <Resource>Models/Props/Stones/BigStone.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="-32.141304" Y="1.78250229" Z="-52.9675865"/> <Position X="-32.077774" Y="1.78250229" Z="-52.9675865"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -3403,46 +3343,6 @@
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity>
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Stones/BigStone.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="13.3016024" Y="-1.04082656" Z="-2.06582665"/>
<Orientation X="0" Y="1.17200005" Z="6.28300047"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Stones/SmallStone1.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="7.52924776" Y="0.407071143" Z="-2.09290624"/>
<Scale X="3.4000001" Y="5.70000029" Z="3.70000029"/>
<Orientation X="0" Y="1.7700001" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Stones/BigStone.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-5.73053885" Y="-0.909733951" Z="4.32710028"/>
<Orientation X="0" Y="3.46600008" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children> </Children>
</Entity> </Entity>
<Entity> <Entity>
@@ -3792,7 +3692,7 @@
<Resource>Models/Props/Stones/SmallStone1.mesh</Resource> <Resource>Models/Props/Stones/SmallStone1.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="17.9978104" Y="0.729522109" Z="65.3742523"/> <Position X="17.9978104" Y="0.729522109" Z="64.9478226"/>
<Scale X="3" Y="3" Z="3"/> <Scale X="3" Y="3" Z="3"/>
<Orientation X="2.68900013" Y="3.5940001" Z="0"/> <Orientation X="2.68900013" Y="3.5940001" Z="0"/>
</c:Transform> </c:Transform>
@@ -4042,7 +3942,7 @@
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="-40.5458374" Y="-0.729142785" Z="-45.7907982"/> <Position X="-40.5458374" Y="-0.729142785" Z="-45.7907982"/>
<Orientation X="4.93700027" Y="4.81200027" Z="1.37700009"/> <Orientation X="4.93700027" Y="3.5" Z="1.37700009"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children/>
@@ -4158,7 +4058,21 @@
<Orientation X="0" Y="1.93500006" Z="0"/> <Orientation X="0" Y="1.93500006" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children>
<Entity>
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="2.53721571" Z="0"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity> </Entity>
<Entity> <Entity>
<Components> <Components>
@@ -4765,7 +4679,6 @@
<HomePointForTeam> <HomePointForTeam>
<Blue/> <Blue/>
</HomePointForTeam> </HomePointForTeam>
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource> <Resource>Models/Core/UnitCylinder.mesh</Resource>
@@ -4801,7 +4714,7 @@
<Entity> <Entity>
<Components> <Components>
<c:CapturePoint> <c:CapturePoint>
<CapturePointNumber>3</CapturePointNumber> <CapturePointNumber>1</CapturePointNumber>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource> <Resource>Models/Core/UnitCylinder.mesh</Resource>
@@ -4866,7 +4779,7 @@
<Components> <Components>
<c:CapturePoint> <c:CapturePoint>
<CaptureTimer>1.5498908015879351</CaptureTimer> <CaptureTimer>1.5498908015879351</CaptureTimer>
<CapturePointNumber>1</CapturePointNumber> <CapturePointNumber>3</CapturePointNumber>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource> <Resource>Models/Core/UnitCylinder.mesh</Resource>
@@ -4901,6 +4814,7 @@
<HomePointForTeam> <HomePointForTeam>
<Red/> <Red/>
</HomePointForTeam> </HomePointForTeam>
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource> <Resource>Models/Core/UnitCylinder.mesh</Resource>
@@ -5019,7 +4933,7 @@
</Team> </Team>
</c:Team> </c:Team>
<c:Transform> <c:Transform>
<Position X="-60.3695679" Y="5.64500046" Z="-79.3789597"/> <Position X="0" Y="6.69097853" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -5028,10 +4942,9 @@
<c:SpawnPoint/> <c:SpawnPoint/>
<c:Model> <c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource> <Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
<Visible>false</Visible>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="9.3347702" Y="2.70210314" Z="2.33294678"/> <Position X="1" Y="0" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children/>
@@ -5041,10 +4954,9 @@
<c:SpawnPoint/> <c:SpawnPoint/>
<c:Model> <c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource> <Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
<Visible>false</Visible>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="5.59104443" Y="2.14147282" Z="6.07936668"/> <Position X="-1" Y="0" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children/>
@@ -5054,10 +4966,9 @@
<c:SpawnPoint/> <c:SpawnPoint/>
<c:Model> <c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource> <Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
<Visible>false</Visible>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="-2.2788806" Y="0" Z="3.17202592"/> <Position X="0" Y="0" Z="1"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children/>
@@ -5067,10 +4978,9 @@
<c:SpawnPoint/> <c:SpawnPoint/>
<c:Model> <c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource> <Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
<Visible>false</Visible>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="1.14053249" Y="0" Z="-1.67306876"/> <Position X="0" Y="0" Z="-1"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children/>
@@ -5089,7 +4999,7 @@
</Team> </Team>
</c:Team> </c:Team>
<c:Transform> <c:Transform>
<Position X="60.0169258" Y="5.78000021" Z="76.2893906"/> <Position X="-4.2177043" Y="5.59916019" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -5098,10 +5008,9 @@
<c:SpawnPoint/> <c:SpawnPoint/>
<c:Model> <c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource> <Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
<Visible>false</Visible>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="2.02889442" Y="0.194165871" Z="-1.17950201"/> <Position X="1" Y="0" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children/>
@@ -5111,10 +5020,9 @@
<c:SpawnPoint/> <c:SpawnPoint/>
<c:Model> <c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource> <Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
<Visible>false</Visible>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="-9.04242706" Y="1.82531989" Z="-0.421615779"/> <Position X="-1" Y="0" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children/>
@@ -5124,10 +5032,9 @@
<c:SpawnPoint/> <c:SpawnPoint/>
<c:Model> <c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource> <Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
<Visible>false</Visible>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="1.64179754" Y="0.634559035" Z="4.27690458"/> <Position X="0" Y="0" Z="1"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children/>
@@ -5137,175 +5044,15 @@
<c:SpawnPoint/> <c:SpawnPoint/>
<c:Model> <c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource> <Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
<Visible>false</Visible>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="-6.58577824" Y="1.97348273" Z="-2.86768818"/> <Position X="0" Y="0" Z="-1"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
</Children> </Children>
</Entity> </Entity>
<Entity name="HealthPickups">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:HealthPickup/>
<c:Model>
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>0.10000000149011612</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="48.9189453" Y="7.06223536" Z="-78.9347992"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="75.6124268" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:AmmoPickup/>
<c:Model>
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>0.10000000149011612</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="-59.3499641" Y="7.46932745" Z="-20.6276321"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="72.2667694" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:HealthPickup/>
<c:Model>
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>0.10000000149011612</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="-1.13644195" Y="1.38919806" Z="38.9768829"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="69.8748016" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:HealthPickup/>
<c:Model>
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>0.10000000149011612</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="54.7225227" Y="6.51863909" Z="29.0052128"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="70.1887283" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:AmmoPickup/>
<c:Model>
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>0.10000000149011612</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="-51.6792374" Y="8.44526482" Z="32.5153465"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="69.6374512" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:HealthPickup/>
<c:Model>
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>0.10000000149011612</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="-42.3974304" Y="7.28327894" Z="81.9305344"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="67.7666702" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:AmmoPickup/>
<c:Model>
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>0.10000000149011612</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="-9.85184956" Y="8.25567532" Z="39.6119232"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="66.8154602" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:AmmoPickup/>
<c:Model>
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>0.10000000149011612</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="49.2257118" Y="7.39368248" Z="-31.1810112"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="64.0265808" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children> </Children>
</Entity> </Entity>
+23 -75
View File
@@ -35,6 +35,20 @@
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
<Entity name="PlayerName">
<Components>
<c:Text>
<Resource>Fonts/DroidSans.ttf,100</Resource>
<Color A="1" B="0" G="1" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
<Orientation X="0" Y="3.14199996" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="CameraModel"> <Entity name="CameraModel">
<Components> <Components>
<c:Model> <c:Model>
@@ -92,7 +106,7 @@
<c:Text> <c:Text>
<Content>100/100</Content> <Content>100/100</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource> <Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/> <Color A="0.392156869" B="1" G="0" R="0"/>
</c:Text> </c:Text>
<c:Transform> <c:Transform>
<Position X="-0.355000019" Y="-0.203000009" Z="0.0410000011"/> <Position X="-0.355000019" Y="-0.203000009" Z="0.0410000011"/>
@@ -106,7 +120,7 @@
<Components> <Components>
<c:Fill> <c:Fill>
<Percentage>1</Percentage> <Percentage>1</Percentage>
<Color A="0.301960796" B="1" G="0" R="0"/> <Color A="0.196078435" B="1" G="0" R="0"/>
</c:Fill> </c:Fill>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture> <DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
@@ -292,69 +306,17 @@
</Entity> </Entity>
</Children> </Children>
</Entity> </Entity>
<Entity name="KillFeed">
<Components>
<c:KillFeed/>
<c:Transform>
<Position X="0.486000031" Y="0.26000002" Z="0"/>
<Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
</c:Transform>
</Components>
<Children>
<Entity name="KillFeed1">
<Components>
<c:Text>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="KillFeed2">
<Components>
<c:Text>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0" Y="-1" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KillFeed3">
<Components>
<c:Text>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0" Y="-2" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children> </Children>
</Entity> </Entity>
<Entity name="Hands"> <Entity name="Hands">
<Components> <Components>
<c:Animation> <c:Animation>
<AnimationName1>Idle</AnimationName1> <AnimationName1>Idle</AnimationName1>
<Time1>1.6050530664521858</Time1> <Time1>0.1719161089749548</Time1>
<Speed1>1</Speed1> <Speed1>1</Speed1>
</c:Animation> </c:Animation>
<c:Model> <c:Model>
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource> <Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
<Color A="1" B="1" G="0.309803933" R="0"/>
<Transparent>true</Transparent> <Transparent>true</Transparent>
</c:Model> </c:Model>
<c:Transform/> <c:Transform/>
@@ -370,8 +332,8 @@
<Transparent>true</Transparent> <Transparent>true</Transparent>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="0.12043035" Y="-0.234149337" Z="-0.181454644"/> <Position X="0.120430604" Y="-0.229735136" Z="-0.181454614"/>
<Orientation X="0.0104045281" Y="-0.00268131681" Z="0.0428438708"/> <Orientation X="0.0104046864" Y="-0.00268157595" Z="0.0428441279"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -477,7 +439,7 @@
<Components> <Components>
<c:Animation> <c:Animation>
<AnimationName1>Idle</AnimationName1> <AnimationName1>Idle</AnimationName1>
<Time1>1.620305457513453</Time1> <Time1>1.8038469763698401</Time1>
<Speed1>1</Speed1> <Speed1>1</Speed1>
</c:Animation> </c:Animation>
<c:AnimationOffset> <c:AnimationOffset>
@@ -488,6 +450,7 @@
<c:Model> <c:Model>
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource> <Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
<Color A="1" B="1" G="0.309803933" R="0"/> <Color A="1" B="1" G="0.309803933" R="0"/>
<Visible>false</Visible>
</c:Model> </c:Model>
<c:Transform/> <c:Transform/>
</Components> </Components>
@@ -501,8 +464,8 @@
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource> <Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="0.160351232" Y="1.02591991" Z="-0.215102971"/> <Position X="0.158596605" Y="1.02875519" Z="-0.215406924"/>
<Orientation X="-0.0627480298" Y="-0.0432248674" Z="0.119431816"/> <Orientation X="-0.0626692027" Y="-0.0361935981" Z="0.120094992"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -557,21 +520,6 @@
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity name="PlayerName">
<Components>
<c:Text>
<Content>Insert name here</Content>
<Resource>Fonts/DroidSans.ttf,100</Resource>
<Color A="1" B="0" G="1" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.100000001" Y="1.50176644" Z="-0.248000011"/>
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
<Orientation X="0" Y="3.14199996" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children> </Children>
</Entity> </Entity>
+45 -350
View File
@@ -23,7 +23,9 @@
<Red/> <Red/>
</Team> </Team>
</c:Team> </c:Team>
<c:Transform/> <c:Transform>
<Position X="5519.44287" Y="0.0288832653" Z="2.64837074"/>
</c:Transform>
</Components> </Components>
<Children> <Children>
@@ -35,6 +37,20 @@
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
<Entity name="PlayerName">
<Components>
<c:Text>
<Resource>Fonts/DroidSans.ttf,100</Resource>
<Color A="1" B="0" G="1" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
<Orientation X="0" Y="3.14199996" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="CameraModel"> <Entity name="CameraModel">
<Components> <Components>
<c:Model> <c:Model>
@@ -55,6 +71,25 @@
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Model>
<Resource>Models/Core/UnitHexagon.mesh</Resource>
<Color A="1" B="0.70588237" G="0.70588237" R="0.70588237"/>
</c:Model>
<c:Transform>
<Position X="-0.383000016" Y="-0.185000002" Z="0"/>
<Scale X="0.150000006" Y="0.150000006" Z="0.150000006"/>
<Orientation X="0" Y="0.594000041" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Crosshair"> <Entity name="Crosshair">
<Components> <Components>
<c:Sprite> <c:Sprite>
@@ -77,284 +112,17 @@
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity name="HealthHUD">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="HealthText">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="1" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Text>
<Content>100/100</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.355000019" Y="-0.203000009" Z="0.0410000011"/>
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
<Orientation X="0" Y="0.410000026" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.301960796" B="1" G="0" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:HealthHUD/>
<c:Transform>
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
<Orientation X="5.87300014" Y="0" Z="4.71200037"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="CapturePointHUD">
<Components>
<c:Transform>
<Position X="0" Y="0.190541431" Z="0"/>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Percentage>0.80222018197612788</Percentage>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="1.62788737" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD/>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="KillFeed">
<Components>
<c:KillFeed/>
<c:Transform>
<Position X="0.486000031" Y="0.26000002" Z="0"/>
<Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
</c:Transform>
</Components>
<Children>
<Entity name="KillFeed1">
<Components>
<c:Text>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="KillFeed2">
<Components>
<c:Text>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0" Y="-1" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KillFeed3">
<Components>
<c:Text>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0" Y="-2" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children> </Children>
</Entity> </Entity>
<Entity name="Hands"> <Entity name="Hands">
<Components> <Components>
<c:Animation> <c:Animation>
<AnimationName1>Idle</AnimationName1> <AnimationName1>Idle</AnimationName1>
<Time1>1.6050530664521858</Time1> <Time1>0.1719161089749548</Time1>
<Speed1>1</Speed1> <Speed1>1</Speed1>
</c:Animation> </c:Animation>
<c:Model> <c:Model>
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource> <Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
<Color A="1" B="0" G="0" R="1"/>
<Transparent>true</Transparent> <Transparent>true</Transparent>
</c:Model> </c:Model>
<c:Transform/> <c:Transform/>
@@ -370,8 +138,8 @@
<Transparent>true</Transparent> <Transparent>true</Transparent>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="0.12043035" Y="-0.234149337" Z="-0.181454644"/> <Position X="0.1204307" Y="-0.228431284" Z="-0.181454539"/>
<Orientation X="0.0104045281" Y="-0.00268131681" Z="0.0428438708"/> <Orientation X="0.0104045458" Y="-0.00268182717" Z="0.0428440496"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -389,70 +157,12 @@
<Entity name="FirstPersonReloadSpawner"> <Entity name="FirstPersonReloadSpawner">
<Components> <Components>
<c:Spawner> <c:Spawner>
<EntityFile>Schema/Entities/ReloadEffectViewRed.xml</EntityFile> <EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
</c:Spawner> </c:Spawner>
<c:Transform/> <c:Transform/>
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity name="AmmunitionHUD">
<Components>
<c:AmmunitionHUD/>
<c:Transform>
<Position X="-0.0430000015" Y="0.131501317" Z="-0.0670000017"/>
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
</c:Transform>
</Components>
<Children>
<Entity name="AmmunitionHUDBackground">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.00200000009"/>
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AmmunitionText">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="MagazineAmmo">
<Components>
<c:Text>
<Content>32</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Ammo">
<Components>
<c:Text>
<Content>360</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children> </Children>
</Entity> </Entity>
</Children> </Children>
@@ -477,7 +187,7 @@
<Components> <Components>
<c:Animation> <c:Animation>
<AnimationName1>Idle</AnimationName1> <AnimationName1>Idle</AnimationName1>
<Time1>1.620305457513453</Time1> <Time1>1.8038469763698401</Time1>
<Speed1>1</Speed1> <Speed1>1</Speed1>
</c:Animation> </c:Animation>
<c:AnimationOffset> <c:AnimationOffset>
@@ -487,7 +197,7 @@
<c:HiddenForLocalPlayer/> <c:HiddenForLocalPlayer/>
<c:Model> <c:Model>
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource> <Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
<Color A="1" B="0" G="0" R="1"/> <Color A="1" B="1" G="0.309803933" R="0"/>
</c:Model> </c:Model>
<c:Transform/> <c:Transform/>
</Components> </Components>
@@ -501,8 +211,8 @@
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource> <Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="0.160351232" Y="1.02591991" Z="-0.215102971"/> <Position X="0.139178902" Y="0.782200813" Z="-0.246610582"/>
<Orientation X="-0.0627480298" Y="-0.0432248674" Z="0.119431816"/> <Orientation X="-0.228463098" Y="0.0975924358" Z="0.182726845"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -520,7 +230,7 @@
<Entity name="ThirdPersonReloadSpawner"> <Entity name="ThirdPersonReloadSpawner">
<Components> <Components>
<c:Spawner> <c:Spawner>
<EntityFile>Schema/Entities/ReloadEffectWorldRed.xml</EntityFile> <EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
</c:Spawner> </c:Spawner>
<c:Transform/> <c:Transform/>
</Components> </Components>
@@ -557,21 +267,6 @@
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity name="PlayerName">
<Components>
<c:Text>
<Content>Insert name here</Content>
<Resource>Fonts/DroidSans.ttf,100</Resource>
<Color A="1" B="0" G="1" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.100000001" Y="1.50199997" Z="-0.248000011"/>
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
<Orientation X="0" Y="3.14199996" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children> </Children>
</Entity> </Entity>
+44 -381
View File
@@ -40,7 +40,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="8433.37305" Z="0"/> <Orientation X="0" Y="7364.79053" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -77,6 +77,18 @@
</Entity> </Entity>
</Children> </Children>
</Entity> </Entity>
<Entity name="ListenerText">
<Components>
<c:Text>
<Content>Sound Test</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
</c:Text>
<c:Transform>
<Orientation X="0" Y="3.31600022" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children> </Children>
</Entity> </Entity>
<Entity name="DirectionalLight"> <Entity name="DirectionalLight">
@@ -93,7 +105,7 @@
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Position X="2.1529963" Y="6.59221172" Z="0.169116676"/> <Position X="2.1529963" Y="6.59221172" Z="0.169116676"/>
<Orientation X="4.16300011" Y="18271.9141" Z="0"/> <Orientation X="4.16300011" Y="17199.7988" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children/>
@@ -168,7 +180,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="2553.63574" Z="0"/> <Orientation X="0" Y="2019.28589" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -213,7 +225,7 @@
<Axis X="1" Y="1" Z="1"/> <Axis X="1" Y="1" Z="1"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="16862.3945" Y="16862.3945" Z="16862.3945"/> <Orientation X="15792.2051" Y="15792.2051" Z="15792.2051"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -277,7 +289,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="16658.3906" Z="0"/> <Orientation X="0" Y="15589.2383" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -309,7 +321,7 @@
<Axis X="0.699999988" Y="1" Z="0.300000012"/> <Axis X="0.699999988" Y="1" Z="0.300000012"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="12206.665" Y="17385.8008" Z="5202.3335"/> <Orientation X="11456.2695" Y="16313.6973" Z="4881.66504"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -659,7 +671,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="851.386902" Z="0"/> <Orientation X="0" Y="316.505432" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -706,7 +718,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="851.386902" Z="0"/> <Orientation X="0" Y="316.505432" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -766,7 +778,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="851.386902" Z="0"/> <Orientation X="0" Y="316.505432" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -813,7 +825,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="851.386902" Z="0"/> <Orientation X="0" Y="316.505432" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -859,7 +871,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="851.386902" Z="0"/> <Orientation X="0" Y="316.505432" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -906,7 +918,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="851.386902" Z="0"/> <Orientation X="0" Y="316.505432" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -953,7 +965,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="851.386902" Z="0"/> <Orientation X="0" Y="316.505432" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -1015,7 +1027,7 @@
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.300000012" B="0" G="0" R="1"/> <Color A="0.300000012" B="0" G="0.200000003" R="1"/>
<Transparent>true</Transparent> <Transparent>true</Transparent>
</c:Model> </c:Model>
<c:Team> <c:Team>
@@ -1065,7 +1077,7 @@
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.300000012" B="1" G="1" R="1"/> <Color A="0.300000012" B="0" G="1" R="1"/>
<Transparent>true</Transparent> <Transparent>true</Transparent>
</c:Model> </c:Model>
<c:Team/> <c:Team/>
@@ -1155,7 +1167,7 @@
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.300000012" B="1" G="1" R="1"/> <Color A="0.300000012" B="1" G="1" R="0"/>
<Transparent>true</Transparent> <Transparent>true</Transparent>
</c:Model> </c:Model>
<c:Team/> <c:Team/>
@@ -1205,7 +1217,7 @@
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.300000012" B="1" G="0" R="0"/> <Color A="0.300000012" B="1" G="0.200000003" R="0"/>
<Transparent>true</Transparent> <Transparent>true</Transparent>
</c:Model> </c:Model>
<c:Team> <c:Team>
@@ -1367,7 +1379,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="1385.11243" Z="0"/> <Orientation X="0" Y="850.207886" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -1376,7 +1388,7 @@
<c:ExplosionEffect> <c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance> <ColorByDistance>true</ColorByDistance>
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/> <Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
<TimeSinceDeath>0.8256214817261025</TimeSinceDeath> <TimeSinceDeath>0.75205058136495551</TimeSinceDeath>
<ExplosionDuration>3.7999999523162842</ExplosionDuration> <ExplosionDuration>3.7999999523162842</ExplosionDuration>
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/> <EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
<Randomness>true</Randomness> <Randomness>true</Randomness>
@@ -1423,7 +1435,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="1385.11243" Z="0"/> <Orientation X="0" Y="850.207886" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -1432,7 +1444,7 @@
<c:ExplosionEffect> <c:ExplosionEffect>
<Velocity X="0.5" Y="1" Z="0"/> <Velocity X="0.5" Y="1" Z="0"/>
<ExplosionOrigin X="0" Y="0.900000036" Z="0"/> <ExplosionOrigin X="0" Y="0.900000036" Z="0"/>
<TimeSinceDeath>1.8641349174045843</TimeSinceDeath> <TimeSinceDeath>1.2019563319790627</TimeSinceDeath>
</c:ExplosionEffect> </c:ExplosionEffect>
<c:Model> <c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource> <Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
@@ -1475,7 +1487,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="1385.11243" Z="0"/> <Orientation X="0" Y="850.207886" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -1486,7 +1498,7 @@
<ColorByDistance>true</ColorByDistance> <ColorByDistance>true</ColorByDistance>
<Velocity X="0.300000012" Y="2" Z="0"/> <Velocity X="0.300000012" Y="2" Z="0"/>
<ExplosionOrigin X="0" Y="1.30000007" Z="-0.200000003"/> <ExplosionOrigin X="0" Y="1.30000007" Z="-0.200000003"/>
<TimeSinceDeath>1.8641349174045843</TimeSinceDeath> <TimeSinceDeath>0.68540211563899389</TimeSinceDeath>
<EndColor A="0" B="0.333333343" G="0.933333337" R="3.92156863"/> <EndColor A="0" B="0.333333343" G="0.933333337" R="3.92156863"/>
<Randomness>true</Randomness> <Randomness>true</Randomness>
</c:ExplosionEffect> </c:ExplosionEffect>
@@ -1531,7 +1543,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="1392.89258" Z="0"/> <Orientation X="0" Y="857.984314" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -1541,7 +1553,7 @@
<ColorByDistance>true</ColorByDistance> <ColorByDistance>true</ColorByDistance>
<Velocity X="0" Y="0.699999988" Z="0"/> <Velocity X="0" Y="0.699999988" Z="0"/>
<ExplosionOrigin X="0" Y="-1.10000002" Z="0"/> <ExplosionOrigin X="0" Y="-1.10000002" Z="0"/>
<TimeSinceDeath>1.2301962937648341</TimeSinceDeath> <TimeSinceDeath>0.95150063648635763</TimeSinceDeath>
<ExplosionDuration>10</ExplosionDuration> <ExplosionDuration>10</ExplosionDuration>
<EndColor A="1" B="0" G="0" R="1"/> <EndColor A="1" B="0" G="0" R="1"/>
<RandomnessScalar>3</RandomnessScalar> <RandomnessScalar>3</RandomnessScalar>
@@ -1589,7 +1601,7 @@
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Orientation X="0" Y="991.007263" Z="0"/> <Orientation X="0" Y="456.136078" Z="0"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -1599,7 +1611,7 @@
<ColorByDistance>true</ColorByDistance> <ColorByDistance>true</ColorByDistance>
<Velocity X="6" Y="0.100000001" Z="0"/> <Velocity X="6" Y="0.100000001" Z="0"/>
<ExplosionOrigin X="0" Y="-10" Z="0"/> <ExplosionOrigin X="0" Y="-10" Z="0"/>
<TimeSinceDeath>3.4214855659573402</TimeSinceDeath> <TimeSinceDeath>1.3515288978624223</TimeSinceDeath>
<ExponentialAccelaration>true</ExponentialAccelaration> <ExponentialAccelaration>true</ExponentialAccelaration>
<ExplosionDuration>5</ExplosionDuration> <ExplosionDuration>5</ExplosionDuration>
<Randomness>true</Randomness> <Randomness>true</Randomness>
@@ -1666,10 +1678,10 @@
</Entity> </Entity>
<Entity name="ShieldedCube"> <Entity name="ShieldedCube">
<Components> <Components>
<c:Shielded/>
<c:Model> <c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource> <Resource>Models/Core/UnitCube.mesh</Resource>
</c:Model> </c:Model>
<c:Shielded/>
<c:Transform> <c:Transform>
<Position X="-3.34650159" Y="1.19966424" Z="3.09996605"/> <Position X="-3.34650159" Y="1.19966424" Z="3.09996605"/>
</c:Transform> </c:Transform>
@@ -1780,7 +1792,7 @@
<c:ExplosionEffect> <c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance> <ColorByDistance>true</ColorByDistance>
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/> <Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
<TimeSinceDeath>0.8256214817261025</TimeSinceDeath> <TimeSinceDeath>1.3682019578975679</TimeSinceDeath>
<ExplosionDuration>3.7999999523162842</ExplosionDuration> <ExplosionDuration>3.7999999523162842</ExplosionDuration>
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/> <EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
<Randomness>true</Randomness> <Randomness>true</Randomness>
@@ -1824,12 +1836,12 @@
<Entity name="PlayerModel"> <Entity name="PlayerModel">
<Components> <Components>
<c:Animation/> <c:Animation/>
<c:Shielded/>
<c:HiddenForLocalPlayer/> <c:HiddenForLocalPlayer/>
<c:Model> <c:Model>
<Resource>Models/AssaultAnimated.mesh</Resource> <Resource>Models/AssaultAnimated.mesh</Resource>
<Color A="1" B="0" G="0" R="1"/> <Color A="1" B="0" G="0" R="1"/>
</c:Model> </c:Model>
<c:Shielded/>
<c:Transform/> <c:Transform/>
</Components> </Components>
<Children/> <Children/>
@@ -2083,7 +2095,7 @@
<Components> <Components>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.699999988" B="0" G="0" R="1"/> <Color A="0.699999988" B="0" G="0.200000003" R="1"/>
</c:Sprite> </c:Sprite>
<c:Transform> <c:Transform>
<Position X="-1.58304751" Y="0.919596612" Z="0"/> <Position X="-1.58304751" Y="0.919596612" Z="0"/>
@@ -2095,7 +2107,7 @@
<c:CapturePointHUD/> <c:CapturePointHUD/>
<c:Fill> <c:Fill>
<Percentage>1</Percentage> <Percentage>1</Percentage>
<Color A="0.699999988" B="0" G="0" R="1"/> <Color A="0.699999988" B="0" G="0.200000003" R="1"/>
</c:Fill> </c:Fill>
<c:Sprite> <c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture> <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
@@ -2133,355 +2145,6 @@
</Entity> </Entity>
</Children> </Children>
</Entity> </Entity>
<Entity name="MenuOirign">
<Components>
<c:Transform>
<Position X="-23.0533829" Y="0.938369572" Z="14.068408"/>
</c:Transform>
</Components>
<Children>
<Entity name="Camera">
<Components>
<c:Camera/>
<c:Model>
<Resource>Models/Widgets/Camera.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="MenuCenterPoint">
<Components>
<c:Menu/>
<c:Transform/>
</Components>
<Children>
<Entity name="Page0">
<Components>
<c:Page/>
<c:Transform/>
</Components>
<Children>
<Entity name="MenuBackground">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Play">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.388422519" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Play</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Host">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.214031488" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Host</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Connecting">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.0367300175" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Connect</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Settings">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="-0.148274168" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Settings</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Quit">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="-0.335298717" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Quit</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Page1">
<Components>
<c:Page>
<ID>1</ID>
</c:Page>
<c:Transform>
<Orientation X="0" Y="0.989000022" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="MenuBackground">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Res1080">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.375197947" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>1920x1080</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Res720">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.199327558" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>1280x720</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Res480">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.0159880854" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>854x480</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="FullScreen">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="-0.164955258" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>FullScreen</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Text">
<Components>
<c:Text>
<Content>Menu test area</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
</c:Text>
<c:Transform>
<Position X="0" Y="4.22317314" Z="0"/>
<Orientation X="0" Y="1.68700004" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ListenerText">
<Components>
<c:Text>
<Content>Sound Test</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
</c:Text>
<c:Transform>
<Orientation X="0" Y="3.31600022" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children> </Children>
</Entity> </Entity>
@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>2</Lifetime>
</c:Lifetime>
<c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance>
<Velocity X="3.33300018" Y="0.0320000015" Z="0"/>
<ExplosionOrigin X="0" Y="0.0790000036" Z="-0.329000026"/>
<ExponentialAccelaration>true</ExponentialAccelaration>
<EndColor A="0" B="1" G="1" R="19.6078434"/>
<Randomness>true</Randomness>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
@@ -10,12 +10,11 @@
<Velocity X="1.63300014" Y="0.0320000015" Z="0"/> <Velocity X="1.63300014" Y="0.0320000015" Z="0"/>
<ExplosionOrigin X="0" Y="0.0790000036" Z="-0.329000026"/> <ExplosionOrigin X="0" Y="0.0790000036" Z="-0.329000026"/>
<ExponentialAccelaration>true</ExponentialAccelaration> <ExponentialAccelaration>true</ExponentialAccelaration>
<EndColor A="0" B="19.6078434" G="19.6078434" R="0"/> <EndColor A="0" B="19.6078434" G="19.6078434" R="1"/>
<Randomness>true</Randomness> <Randomness>true</Randomness>
</c:ExplosionEffect> </c:ExplosionEffect>
<c:Model> <c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource> <Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
<Transparent>true</Transparent>
</c:Model> </c:Model>
<c:Transform/> <c:Transform/>
</Components> </Components>
@@ -1,25 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>2</Lifetime>
</c:Lifetime>
<c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance>
<Velocity X="1.63300014" Y="0.0320000015" Z="0"/>
<ExplosionOrigin X="0" Y="0.0790000036" Z="-0.329000026"/>
<ExponentialAccelaration>true</ExponentialAccelaration>
<EndColor A="0" B="1" G="1" R="19.6078434"/>
<Randomness>true</Randomness>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
-299
View File
@@ -1,299 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="MenuOirign" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="-23.0533829" Y="0.938369572" Z="14.068408"/>
</c:Transform>
</Components>
<Children>
<Entity name="Camera">
<Components>
<c:Camera/>
<c:Model>
<Resource>Models/Widgets/Camera.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="MenuCenterPoint">
<Components>
<c:Menu/>
<c:Transform/>
</Components>
<Children>
<Entity name="Page0">
<Components>
<c:Page/>
<c:Transform/>
</Components>
<Children>
<Entity name="MenuBackground">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Button">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.388422519" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Play</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Button">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.214031488" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Host</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Button">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.0367300175" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Connect</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Button">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="-0.148274168" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Settings</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Button">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="-0.335298717" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Quit</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Page1">
<Components>
<c:Page>
<ID>1</ID>
</c:Page>
<c:Transform>
<Orientation X="0" Y="0.989000022" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="MenuBackground">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Button">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.375197947" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Resolution</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Button">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.199327558" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Option2</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Button">
<Components>
<c:Button/>
<c:Sprite>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.0159880854" Z="0.0627754927"/>
<Scale X="0.600000024" Y="0.150000006" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>Butts</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="1" G="0.847058833" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.00710564246" Y="-0.203304529" Z="0.00999999978"/>
<Scale X="0.300000012" Y="0.699999988" Z="4.30000019"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
-4
View File
@@ -44,12 +44,8 @@
<xs:element ref="c:Shielded" minOccurs="0"/> <xs:element ref="c:Shielded" minOccurs="0"/>
<xs:element ref="c:CapturePointHUD" minOccurs="0"/> <xs:element ref="c:CapturePointHUD" minOccurs="0"/>
<xs:element ref="c:AmmunitionHUD" minOccurs="0"/> <xs:element ref="c:AmmunitionHUD" minOccurs="0"/>
<xs:element ref="c:KillFeed" minOccurs="0"/>
<xs:element ref="c:Sprite" minOccurs="0"/> <xs:element ref="c:Sprite" minOccurs="0"/>
<xs:element ref="c:AnimationOffset" minOccurs="0"/> <xs:element ref="c:AnimationOffset" minOccurs="0"/>
<xs:element ref="c:Menu" minOccurs="0"/>
<xs:element ref="c:Page" minOccurs="0"/>
<xs:element ref="c:Button" minOccurs="0"/>
</xs:all> </xs:all>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>
+1 -2
View File
@@ -9,7 +9,6 @@ uniform vec2 ScreenDimensions;
uniform vec4 FillColor; uniform vec4 FillColor;
uniform vec4 AmbientColor; uniform vec4 AmbientColor;
uniform float FillPercentage; uniform float FillPercentage;
uniform float GlowIntensity = 10;
uniform vec2 DiffuseUVRepeat; uniform vec2 DiffuseUVRepeat;
uniform vec2 NormalUVRepeat; uniform vec2 NormalUVRepeat;
@@ -167,7 +166,7 @@ void main()
color_result += FillColor; color_result += FillColor;
} }
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1)); sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
color_result += glowTexel*GlowIntensity; color_result += glowTexel*3;
bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), 1.0); bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), 1.0);
+1 -1
View File
@@ -3,7 +3,7 @@ project(TacticalZ-Engine)
find_package(OpenGL REQUIRED) find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED) find_package(GLEW REQUIRED)
find_package(GLFW REQUIRED) find_package(GLFW REQUIRED)
find_package(Boost REQUIRED COMPONENTS system filesystem thread chrono timer program_options) find_package(Boost REQUIRED COMPONENTS system filesystem thread chrono program_options)
find_package(assimp REQUIRED) find_package(assimp REQUIRED)
find_package(ZLIB REQUIRED) find_package(ZLIB REQUIRED)
find_package(PNG REQUIRED) find_package(PNG REQUIRED)
+7 -53
View File
@@ -207,7 +207,7 @@ bool RayVsModel(const Ray& ray,
glm::vec3 v0 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix); glm::vec3 v0 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v1 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix); glm::vec3 v1 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v2 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix); glm::vec3 v2 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
float dist = outDistance; float dist = INFINITY;
float u; float u;
float v; float v;
if (RayVsTriangle(ray, v0, v1, v2, dist, u, v)) { if (RayVsTriangle(ray, v0, v1, v2, dist, u, v)) {
@@ -366,8 +366,7 @@ bool AABBvsTriangle(const AABB& box,
float verticalStepHeight, float verticalStepHeight,
bool& isOnGround, bool& isOnGround,
glm::vec3& boxVelocity, glm::vec3& boxVelocity,
glm::vec3& outResolution, glm::vec3& outResolution)
bool resolveCollision)
{ {
//Check so we don't have a zero area triangle when calculating the normal. //Check so we don't have a zero area triangle when calculating the normal.
//Also, don't check a triangle facing away from the player. //Also, don't check a triangle facing away from the player.
@@ -427,7 +426,7 @@ bool AABBvsTriangle(const AABB& box,
//if projections don't overlap, return false. //if projections don't overlap, return false.
if (!rectangleVsTriangle(boxMin, boxMax, t2D, resolutionVector, resolutionDist, pushedFromTriangleLine)) { if (!rectangleVsTriangle(boxMin, boxMax, t2D, resolutionVector, resolutionDist, pushedFromTriangleLine)) {
return false; return false;
} else if (resolveCollision) { } else {
//Overwrite the smallest resolution if this is smaller. //Overwrite the smallest resolution if this is smaller.
if (resolutionDist < resolveShortest.DistanceSq) { if (resolutionDist < resolveShortest.DistanceSq) {
resolveShortest.Vector = glm::vec3(0.f); resolveShortest.Vector = glm::vec3(0.f);
@@ -464,11 +463,6 @@ bool AABBvsTriangle(const AABB& box,
if (glm::abs(t) > 1) { if (glm::abs(t) > 1) {
return false; return false;
} }
if (!resolveCollision) {
return true;
}
glm::vec3 cornerResolution = (1+t) * diagonal; glm::vec3 cornerResolution = (1+t) * diagonal;
//Overwrite the smallest resolution if cornerResolution is smaller. //Overwrite the smallest resolution if cornerResolution is smaller.
float lenSq = glm::length2(cornerResolution); float lenSq = glm::length2(cornerResolution);
@@ -543,8 +537,7 @@ bool AABBvsTriangles(const AABB& box,
glm::vec3& boxVelocity, glm::vec3& boxVelocity,
float verticalStepHeight, float verticalStepHeight,
bool& isOnGround, bool& isOnGround,
glm::vec3& outResolutionVector, glm::vec3& outResolutionVector)
bool resolveCollision)
{ {
bool hit = false; bool hit = false;
@@ -560,7 +553,7 @@ bool AABBvsTriangles(const AABB& box,
}; };
glm::vec3 outVec; glm::vec3 outVec;
bool collideWithGround = isOnGround; bool collideWithGround = isOnGround;
if (AABBvsTriangle(newBox, triVertices, originalBoxVelocity, verticalStepHeight, collideWithGround, boxVelocity, outVec, resolveCollision)) { if (AABBvsTriangle(newBox, triVertices, originalBoxVelocity, verticalStepHeight, collideWithGround, boxVelocity, outVec)) {
hit = true; hit = true;
outResolutionVector += outVec; outResolutionVector += outVec;
newBox = AABB::FromOriginSize(newBox.Origin() + outVec, newBox.Size()); newBox = AABB::FromOriginSize(newBox.Origin() + outVec, newBox.Size());
@@ -576,44 +569,6 @@ bool AABBvsTriangles(const AABB& box,
return hit; return hit;
} }
bool AABBvsTriangles(const AABB& box,
const RawModel::Vertex* modelVertices,
const std::vector<unsigned int>& modelIndices,
const glm::mat4& modelMatrix,
glm::vec3& boxVelocity,
float verticalStepHeight,
bool& isOnGround,
glm::vec3& outResolutionVector)
{
return AABBvsTriangles(box,
modelVertices,
modelIndices,
modelMatrix,
boxVelocity,
verticalStepHeight,
isOnGround,
outResolutionVector,
true);
}
bool AABBvsTriangles(const AABB& box,
const RawModel::Vertex* modelVertices,
const std::vector<unsigned int>& modelIndices,
const glm::mat4& modelMatrix)
{
glm::vec3 vel, outres;
bool g;
return AABBvsTriangles(box,
modelVertices,
modelIndices,
modelMatrix,
vel,
0.f,
g,
outres,
false);
}
boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox) boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox)
{ {
AABB modelSpaceBox; AABB modelSpaceBox;
@@ -693,9 +648,8 @@ boost::optional<EntityAABB> EntityFirstHitByRay(const Ray& ray, std::vector<Enti
if (!entityBox.Entity.HasComponent("Model")) { if (!entityBox.Entity.HasComponent("Model")) {
continue; continue;
} }
auto& cModel = entityBox.Entity["Model"]; std::string res = entityBox.Entity["Model"]["Resource"];
std::string res = cModel["Resource"]; if (res.empty()) {
if (res.empty() || (bool)cModel["Transparent"] || !((bool)cModel["Visible"])) {
continue; continue;
} }
Model* model; Model* model;
+5 -54
View File
@@ -3,71 +3,24 @@
#include "Core/AABB.h" #include "Core/AABB.h"
#include "Rendering/Model.h" #include "Rendering/Model.h"
void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPhysics, double dt) void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
{ {
if (!entity.HasComponent("Collidable")) { if (!entity.HasComponent("Physics")) {
return; return;
} }
ComponentWrapper& cPhysics = entity["Physics"];
boost::optional<EntityAABB> boundingBox = Collision::EntityAbsoluteAABB(entity); boost::optional<EntityAABB> boundingBox = Collision::EntityAbsoluteAABB(entity);
if (!boundingBox) { if (!boundingBox) {
return; return;
} }
ComponentWrapper& cTransform = entity["Transform"]; ComponentWrapper& cTransform = entity["Transform"];
EntityAABB& boxA = *boundingBox; EntityAABB& boxA = *boundingBox;
bool everHitTheGround = false;
glm::vec3 size = boxA.Size();
float diameter = std::min(size.x, size.z);
glm::vec3 prevOrigin = (glm::vec3)cPhysics["PrevOrigin"];
glm::vec3 toCurrentPos = boxA.Origin() - prevOrigin;
float rayLength = glm::length(toCurrentPos) + 0.5f*diameter;
//If the entity has moved farther than the size of its box, we need to handle it specially.
bool traceCollision = rayLength > diameter;
//hack solution: If prevOrigin is less than -9000 in all dimensions,
//then it means it is not set, i.e. this is the first collision check for the entity.
if (traceCollision && glm::any(glm::greaterThan((glm::vec3)cPhysics["PrevOrigin"], glm::vec3(-9000.f)))) {
Ray ray(prevOrigin, toCurrentPos);
m_OctreeResult.clear();
m_Octree->ObjectsPossiblyHitByRay(ray, m_OctreeResult);
for (auto& boxB : m_OctreeResult) {
if (boxA.Entity == boxB.Entity) {
continue;
}
bool hit;
float dist;
if (boxB.Entity.HasComponent("Model")) {
RawModel* model;
std::string res = (std::string)boxB.Entity["Model"]["Resource"];
try {
model = ResourceManager::Load<RawModel, true>(res);
} catch (const std::exception&) {
continue;
}
float u, v;
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
} else {
hit = Collision::RayVsAABB(ray, boxB, dist);
}
if (hit && dist < rayLength) {
//Set the entity to where it was colliding, minus the maximum box size.
//TODO: Perhaps this should be done slightly more properly.
glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
glm::vec3 resolve = newOriginPos - boxA.Origin();
(glm::vec3&)cTransform["Position"] += resolve;
boxA = *Collision::EntityAbsoluteAABB(entity);
if (resolve.y > 0) {
everHitTheGround = true;
(bool)cPhysics["IsOnGround"] = true;
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
}
break;
}
}
}
// Collide against octree items // Collide against octree items
m_OctreeResult.clear(); m_OctreeResult.clear();
m_Octree->ObjectsInSameRegion(*boundingBox, m_OctreeResult); m_Octree->ObjectsInSameRegion(*boundingBox, m_OctreeResult);
bool everHitTheGround = false;
for (auto& boxB : m_OctreeResult) { for (auto& boxB : m_OctreeResult) {
glm::vec3 resolutionVector; glm::vec3 resolutionVector;
if (boxA.Entity == boxB.Entity) { if (boxA.Entity == boxB.Entity) {
@@ -111,6 +64,4 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
if (!everHitTheGround) { if (!everHitTheGround) {
(bool)cPhysics["IsOnGround"] = false; (bool)cPhysics["IsOnGround"] = false;
} }
(glm::vec3&)cPhysics["PrevOrigin"] = boxA.Origin();
} }
+3 -39
View File
@@ -1,5 +1,7 @@
#include "Core/ComponentPool.h" #include "Core/ComponentPool.h"
ComponentWrapper ComponentPoolForwardIterator::operator*() const ComponentWrapper ComponentPoolForwardIterator::operator*() const
{ {
char* data = &(*m_MemoryPoolIterator); char* data = &(*m_MemoryPoolIterator);
@@ -30,34 +32,6 @@ ComponentPoolForwardIterator& ComponentPoolForwardIterator::operator++()
return *this; return *this;
} }
ComponentPool::ComponentPool(const ComponentPool& other)
: m_ComponentInfo(other.m_ComponentInfo)
, m_Pool(other.m_Pool)
, m_EntityToComponent()
{
// Update EntityToComponent pointers
for (char& ptr : m_Pool) {
EntityID entity = *reinterpret_cast<EntityID*>(&ptr);
m_EntityToComponent[entity] = &ptr;
}
// Duplicate strings
for (auto& name : m_ComponentInfo.StringFields) {
for (auto& c : *this) {
std::string& val = c[name];
ComponentWrapper::SolidifyStrings(c);
}
}
}
ComponentPool::~ComponentPool()
{
// Destroy component data
for (auto& c : *this) {
ComponentWrapper::Destroy(c.Info, c.Data);
}
}
//const ::ComponentInfo& ComponentPool::ComponentInfo() const //const ::ComponentInfo& ComponentPool::ComponentInfo() const
//{ //{
// return m_ComponentInfo; // return m_ComponentInfo;
@@ -65,19 +39,10 @@ ComponentPool::~ComponentPool()
ComponentWrapper ComponentPool::Allocate(EntityID entity) ComponentWrapper ComponentPool::Allocate(EntityID entity)
{ {
// Allocate pool data
char* data = m_Pool.Allocate(); char* data = m_Pool.Allocate();
// Copy EntityID
memcpy(data, &entity, sizeof(EntityID)); memcpy(data, &entity, sizeof(EntityID));
m_EntityToComponent[entity] = data; m_EntityToComponent[entity] = data;
ComponentWrapper component(m_ComponentInfo, data); return ComponentWrapper(m_ComponentInfo, data);
// Copy defaults
memcpy(component.Data, m_ComponentInfo.Defaults.get(), m_ComponentInfo.Stride);
ComponentWrapper::SolidifyStrings(component);
return component;
} }
ComponentWrapper ComponentPool::GetByEntity(EntityID ent) ComponentWrapper ComponentPool::GetByEntity(EntityID ent)
@@ -92,7 +57,6 @@ bool ComponentPool::KnowsEntity(EntityID ent)
void ComponentPool::Delete(ComponentWrapper& wrapper) void ComponentPool::Delete(ComponentWrapper& wrapper)
{ {
ComponentWrapper::Destroy(wrapper.Info, wrapper.Data);
m_EntityToComponent.erase(wrapper.EntityID); m_EntityToComponent.erase(wrapper.EntityID);
m_Pool.Free(wrapper.Data - sizeof(EntityID)); m_Pool.Free(wrapper.Data - sizeof(EntityID));
} }
+1 -4
View File
@@ -185,9 +185,6 @@ void EntityFilePreprocessor::parseComponentInfo()
field.Offset = fieldOffset; field.Offset = fieldOffset;
field.Stride = stride; field.Stride = stride;
compInfo.FieldsInOrder.push_back(name); compInfo.FieldsInOrder.push_back(name);
if (field.Type == "string") {
compInfo.StringFields.push_back(name);
}
fieldOffset += stride; fieldOffset += stride;
} }
@@ -204,7 +201,7 @@ void EntityFilePreprocessor::parseDefaults()
for (auto& ci : m_ComponentInfo) { for (auto& ci : m_ComponentInfo) {
// Allocate memory for default values // Allocate memory for default values
ci.second.Defaults = boost::shared_array<char>(new char[ci.second.Stride], std::bind(&ComponentWrapper::Destroy, ci.second, std::placeholders::_1)); ci.second.Defaults = std::shared_ptr<char>(new char[ci.second.Stride]);
memset(ci.second.Defaults.get(), 0, ci.second.Stride); memset(ci.second.Defaults.get(), 0, ci.second.Stride);
std::string componentName = ci.first; std::string componentName = ci.first;
-76
View File
@@ -1,76 +0,0 @@
#include "Core/PerformanceTimer.h"
#include <ctime>
#include <fstream>
cpu_timer PerformanceTimer::m_Timer;
std::map<std::string, cpu_timer> PerformanceTimer::timers;
std::string PerformanceTimer::currentTimerRunning = "";
void PerformanceTimer::StartTimer(std::string nameOfTimer)
{
timers[nameOfTimer].stop();
timers[nameOfTimer].start();
currentTimerRunning = nameOfTimer;
}
void PerformanceTimer::StartTimerAndStopPrevious(std::string nameOfTimer)
{
//stop the current timer and start some other - useful to not have to stop timers all the time
if (currentTimerRunning != "") {
timers[currentTimerRunning].stop();
}
timers[nameOfTimer].stop();
timers[nameOfTimer].start();
currentTimerRunning = nameOfTimer;
}
void PerformanceTimer::StopTimer(std::string nameOfTimer)
{
timers[nameOfTimer].stop();
currentTimerRunning = nameOfTimer;
}
void PerformanceTimer::SetFrameNumber(int frameNumber)
{
}
void PerformanceTimer::ResetAllTimers()
{
//stop all timers
for (auto aTimer : timers)
{
aTimer.second.stop();
}
currentTimerRunning = "";
timers.clear();
}
void PerformanceTimer::CreateExcelData()
{
//get time
std::time_t t = std::time(NULL);
char tStr[16];
std::strftime(tStr, 32, " %a %H-%M-%S", std::localtime(&t));
std::string time(tStr);
std::string path("TacticalZ");
path += time + ".csv";
std::ofstream someFileStream;
someFileStream.open(path, std::ofstream::out);
someFileStream << "classname" << ',' << "walltime" << ',' << "userTime" << ',' << "systemTime" << '\n';
//write all timers to file
for (auto aTimer : timers)
{
//remove the "class" name in front of the string
auto className = aTimer.first;
if (className.find("class ") != std::string::npos) {
className.replace(0, 6, "");
}
auto wallTime = (double)aTimer.second.elapsed().wall*1e-3;
auto userTime = (double)aTimer.second.elapsed().user*1e-3;
auto systemTime = (double)aTimer.second.elapsed().system*1e-3;
someFileStream << className << "," << wallTime << ',' << userTime << ',' << systemTime << '\n';
}
someFileStream.close();
}
+4 -15
View File
@@ -9,20 +9,7 @@ World::~World()
} }
} }
World::World(const World& other) EntityID World::CreateEntity(EntityID parent /*= 0*/)
: m_EventBroker(other.m_EventBroker)
, m_CurrentEntityID(other.m_CurrentEntityID)
, m_EntityParents(other.m_EntityParents)
, m_EntityChildren(other.m_EntityChildren)
, m_EntityNames(other.m_EntityNames)
{
// Deep copy component pools
for (auto& kv : other.m_ComponentPools) {
m_ComponentPools[kv.first] = new ComponentPool(*kv.second);
}
}
EntityID World::CreateEntity(EntityID parent /*= EntityID_Invalid*/)
{ {
EntityID newEntity = generateEntityID(); EntityID newEntity = generateEntityID();
if (newEntity == parent) { if (newEntity == parent) {
@@ -57,8 +44,10 @@ ComponentWrapper World::AttachComponent(EntityID entity, const std::string& comp
ComponentPool* pool = m_ComponentPools.at(componentType); ComponentPool* pool = m_ComponentPools.at(componentType);
const ComponentInfo& ci = pool->ComponentInfo(); const ComponentInfo& ci = pool->ComponentInfo();
// Allocate component with default values // Allocate space for the component
ComponentWrapper c = pool->Allocate(entity); ComponentWrapper c = pool->Allocate(entity);
// Write default values
memcpy(c.Data, ci.Defaults.get(), ci.Stride);
return c; return c;
} }
-9
View File
@@ -40,11 +40,8 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
m_EditorStats = new EditorStats(); m_EditorStats = new EditorStats();
m_Enabled = ResourceManager::Load<ConfigFile>("Config.ini")->Get<bool>("Debug.EditorEnabled", false);
if (m_Enabled) { if (m_Enabled) {
Enable(); Enable();
} else {
Disable();
} }
} }
@@ -225,12 +222,6 @@ bool EditorSystem::OnInputCommand(const Events::InputCommand& e)
Enable(); Enable();
} }
} }
if (e.Command == "PerformanceTimingResetAllTimers" && e.Value > 0) {
PerformanceTimer::ResetAllTimers();
}
if (e.Command == "PerformanceTimingCreateExcelData" && e.Value > 0) {
PerformanceTimer::CreateExcelData();
}
return true; return true;
} }
-84
View File
@@ -1,84 +0,0 @@
#include "GUI/ButtonSystem.h"
ButtonSystem::ButtonSystem(SystemParams params, IRenderer* renderer)
: System(params)
, PureSystem("Button")
, m_Renderer(renderer)
{
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &ButtonSystem::OnMousePress);
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &ButtonSystem::OnMouseRelease);
EVENT_SUBSCRIBE_MEMBER(m_EMouseLock, &ButtonSystem::OnMouseLock);
EVENT_SUBSCRIBE_MEMBER(m_EMouseUnlock, &ButtonSystem::OnMouseUnlock);
}
bool ButtonSystem::OnMouseLock(const Events::LockMouse& e)
{
m_MouseIsLocked = true;
return true;
}
bool ButtonSystem::OnMouseUnlock(const Events::UnlockMouse& e)
{
m_MouseIsLocked = false;
return true;
}
bool ButtonSystem::OnMousePress(const Events::MousePress& e)
{
if (e.Button == GLFW_MOUSE_BUTTON_1 && !m_MouseIsLocked) {
m_PickData = m_Renderer->Pick(glm::vec2(e.X, e.Y));
if (m_PickData.Entity != EntityID_Invalid && m_PickData.World == m_World) {
if(m_World->HasComponent(m_PickData.Entity, "Button")) {
//Entity is a button, save it and send pressed event.
m_PickEntity = EntityWrapper(m_World, m_PickData.Entity);
//You have clicked on a button entity, send pressed event.
Events::ButtonPressed ePressed;
ePressed.Entity = m_PickEntity;
ePressed.EntityName = m_PickEntity.Name();
m_EventBroker->Publish(ePressed);
}
}
}
return true;
}
bool ButtonSystem::OnMouseRelease(const Events::MouseRelease& e)
{
if(!m_MouseIsLocked) {
//Mouse is not locked, send release event.
m_PickData = m_Renderer->Pick(glm::vec2(e.X, e.Y));
if(m_PickData.Entity != EntityID_Invalid && m_PickData.World == m_World) {
EntityWrapper ent = EntityWrapper(m_World, m_PickData.Entity);
Events::ButtonReleased eReleased;
eReleased.EntityName = m_PickEntity.Name();
eReleased.Entity = m_PickEntity;
m_EventBroker->Publish(eReleased);
if(m_World->HasComponent(m_PickData.Entity, "Button")) {
if (ent == m_PickEntity) {
//The entity you released the mouse button on is the same as you pressed it on. "Clicked"
Events::ButtonClicked eClicked;
eClicked.Entity = m_PickEntity;
eClicked.EntityName = m_PickEntity.Name();
m_EventBroker->Publish(eClicked);
}
}
}
}
return true;
}
void ButtonSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cHealth, double dt)
{
}
-57
View File
@@ -1,57 +0,0 @@
#include "GUI/MainMenuSystem.h"
MainMenuSystem::MainMenuSystem(SystemParams params, IRenderer* renderer)
: System(params)
, ImpureSystem()
, m_Renderer(renderer)
{
EVENT_SUBSCRIBE_MEMBER(m_EPressed, &MainMenuSystem::OnButtonPress);
EVENT_SUBSCRIBE_MEMBER(m_EReleased, &MainMenuSystem::OnButtonRelease);
EVENT_SUBSCRIBE_MEMBER(m_EClicked, &MainMenuSystem::OnButtonClick);
}
void MainMenuSystem::Update(double dt)
{
}
bool MainMenuSystem::OnButtonClick(const Events::ButtonClicked& e)
{
if(e.EntityName == "Play") {
//Run play code
} else if(e.EntityName == "Connect") {
//Run connect code
} else if(e.EntityName == "Host") {
//Run host code
} else if(e.EntityName == "Quit") {
printf("No, you stay");
} else if (e.EntityName == "Res1080") {
glfwSetWindowSize(m_Renderer->Window(), 1920, 1080);
printf("\n1080");
} else if (e.EntityName == "Res720") {
glfwSetWindowSize(m_Renderer->Window(), 1280, 720);
glViewport(0, 0, 1280, 720);
printf("\n720");
} else if (e.EntityName == "Res480") {
glfwSetWindowSize(m_Renderer->Window(), 854, 480);
glViewport(0, 0, 854, 480);
printf("\n480");
} else if (e.EntityName == "FullScreen") {
printf("No fullscreen for now");
}
return true;
}
bool MainMenuSystem::OnButtonRelease(const Events::ButtonReleased& e)
{
return true;
}
bool MainMenuSystem::OnButtonPress(const Events::ButtonPressed& e)
{
return true;
}
+2 -3
View File
@@ -437,12 +437,11 @@ void Client::parsePlayerDamage(Packet& packet)
{ {
Events::PlayerDamage e; Events::PlayerDamage e;
PlayerID victimID = packet.ReadPrimitive<EntityID>(); PlayerID victimID = packet.ReadPrimitive<EntityID>();
PlayerID inflictorID = packet.ReadPrimitive<EntityID>(); if(!serverClientMapsHasEntity(victimID)){
if(!serverClientMapsHasEntity(victimID) || !serverClientMapsHasEntity(inflictorID)){
return; return;
} }
e.Inflictor = EntityWrapper(m_World, m_ServerIDToClientID.at(victimID)); e.Inflictor = EntityWrapper(m_World, m_ServerIDToClientID.at(victimID));
e.Victim = EntityWrapper(m_World, m_ServerIDToClientID.at(inflictorID)); e.Victim = EntityWrapper(m_World, m_ServerIDToClientID.at(packet.ReadPrimitive<EntityID>()));
e.Damage = packet.ReadPrimitive<double>(); e.Damage = packet.ReadPrimitive<double>();
// Don't rebroadcast our own player damage events or we'll have an infinite loop! // Don't rebroadcast our own player damage events or we'll have an infinite loop!
if (e.Inflictor != m_LocalPlayer) { if (e.Inflictor != m_LocalPlayer) {
-11
View File
@@ -1,11 +0,0 @@
#include "Network/NetworkClient.h"
NetworkClient::NetworkClient()
{
m_ReadBuffer = new char[m_BufferSize];
}
NetworkClient::~NetworkClient()
{
delete[] m_ReadBuffer;
}
-11
View File
@@ -1,11 +0,0 @@
#include "Network/NetworkServer.h"
NetworkServer::NetworkServer()
{
m_ReadBuffer = new char[m_BufferSize];
}
NetworkServer::~NetworkServer()
{
delete[] m_ReadBuffer;
}
+4 -53
View File
@@ -84,6 +84,7 @@ void Server::Update()
if (isReadingData) { if (isReadingData) {
Network::Update(); Network::Update();
} }
} }
void Server::parseMessageType(Packet& packet) void Server::parseMessageType(Packet& packet)
@@ -146,7 +147,7 @@ void Server::sendSnapshot()
{ {
Packet packet(MessageType::Snapshot); Packet packet(MessageType::Snapshot);
addInputCommandsToPacket(packet); addInputCommandsToPacket(packet);
addPlayersToPacket(packet, EntityID_Invalid); addChildrenToPacket(packet, EntityID_Invalid);
unreliableBroadcast(packet); unreliableBroadcast(packet);
} }
@@ -163,7 +164,7 @@ void Server::addInputCommandsToPacket(Packet& packet)
m_InputCommandsToBroadcast.clear(); m_InputCommandsToBroadcast.clear();
} }
void Server::addPlayersToPacket(Packet & packet, EntityID entityID) void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
{ {
auto itPair = m_World->GetChildren(entityID); auto itPair = m_World->GetChildren(entityID);
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools(); std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
@@ -212,49 +213,6 @@ void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
} }
} }
void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
{
auto itPair = m_World->GetChildren(entityID);
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
// Loop through every child
for (auto it = itPair.first; it != itPair.second; it++) {
EntityID childEntityID = it->second;
// Write EntityID and parentsID and Entity name
packet.WritePrimitive(childEntityID);
packet.WritePrimitive(entityID);
packet.WriteString(m_World->GetName(childEntityID));
// Write components to child
int numberOfComponents = 0;
for (auto& i : worldComponentPools) {
if (i.second->KnowsEntity(childEntityID)) {
numberOfComponents++;
}
}
// Write how many components should be read
packet.WritePrimitive(numberOfComponents);
for (auto& i : worldComponentPools) {
// If the entity exist in the pool
if (i.second->KnowsEntity(childEntityID)) {
ComponentWrapper componentWrapper = i.second->GetByEntity(childEntityID);
// ComponentType
packet.WriteString(componentWrapper.Info.Name);
// Loop through fields
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
if (fieldInfo.Type == "string") {
std::string& value = componentWrapper[componentField];
packet.WriteString(value);
} else {
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
}
}
}
}
// Go to to your children
addChildrenToPacket(packet, childEntityID);
}
}
void Server::sendPing() void Server::sendPing()
{ {
// Prints connected players ping // Prints connected players ping
@@ -347,11 +305,6 @@ void Server::parseTCPConnect(Packet & packet)
connnectPacket.WritePrimitive(playerID); connnectPacket.WritePrimitive(playerID);
m_Reliable.Send(connnectPacket); m_Reliable.Send(connnectPacket);
Packet firstSnapshot(MessageType::Snapshot);
addInputCommandsToPacket(firstSnapshot);
addChildrenToPacket(firstSnapshot, EntityID_Invalid);
m_Reliable.Send(firstSnapshot);
// Send notification that a player has connected // Send notification that a player has connected
//Packet notificationPacket(MessageType::PlayerConnected); //Packet notificationPacket(MessageType::PlayerConnected);
//broadcast(notificationPacket); //broadcast(notificationPacket);
@@ -494,9 +447,7 @@ void Server::parsePing()
{ {
for (auto& kv : m_ConnectedPlayers) { for (auto& kv : m_ConnectedPlayers) {
if (kv.second.TCPAddress == m_Address && if (kv.second.TCPAddress == m_Address &&
kv.second.TCPPort == m_Port kv.second.TCPPort == m_Port) {
|| (kv.second.Endpoint.address() == m_Address
&& kv.second.Endpoint.port() == m_Port)) {
kv.second.StopTime = std::clock(); kv.second.StopTime = std::clock();
break; break;
} }
+10 -40
View File
@@ -56,62 +56,32 @@ void TCPClient::Disconnect()
void TCPClient::Receive(Packet& packet) void TCPClient::Receive(Packet& packet)
{ {
size_t bytesRead = readBuffer(); size_t bytesRead = readBuffer(m_ReadBuffer);
if (bytesRead > 0) { if (bytesRead > 0) {
packet.ReconstructFromData(m_ReadBuffer, bytesRead); packet.ReconstructFromData(m_ReadBuffer, bytesRead);
} }
} }
size_t TCPClient::readBuffer() size_t TCPClient::readBuffer(char* data)
{ {
//if (!m_Socket) {
// return 0;
//}
//boost::system::error_code error;
//// Read size of packet
//size_t bytesReceived = m_Socket->read_some(boost
// ::asio::buffer((void*)data, sizeof(int)),
// error);
//int sizeOfPacket = 0;
//memcpy(&sizeOfPacket, data, sizeof(int));
//// Read the rest of the message
//bytesReceived += m_Socket->read_some(boost
// ::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
// error);
//if (error) {
// //LOG_ERROR("receive: %s", error.message().c_str());
//}
//return bytesReceived;
if (!m_Socket) { if (!m_Socket) {
return 0; return 0;
} }
boost::system::error_code error; boost::system::error_code error;
// Read size of packet // Read size of packet
m_Socket->receive(boost
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
boost::asio::ip::tcp::socket::message_peek, error);
unsigned int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
// if the buffer is to small increase the size of it
// TODO if message is huge 1 time the buffer will not decrease.
if (sizeOfPacket > m_BufferSize) {
delete[] m_ReadBuffer;
m_ReadBuffer = new char[sizeOfPacket];
m_BufferSize = sizeOfPacket;
}
// Read the rest of the message
size_t bytesReceived = m_Socket->read_some(boost size_t bytesReceived = m_Socket->read_some(boost
::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket), ::asio::buffer((void*)data, sizeof(int)),
error);
int sizeOfPacket = 0;
memcpy(&sizeOfPacket, data, sizeof(int));
// Read the rest of the message
bytesReceived += m_Socket->read_some(boost
::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
error); error);
if (error) { if (error) {
//LOG_ERROR("receive: %s", error.message().c_str()); //LOG_ERROR("receive: %s", error.message().c_str());
} }
if (sizeOfPacket > 1000000)
LOG_WARNING("The packets received are bigger than 1MB");
return bytesReceived; return bytesReceived;
} }
+15 -55
View File
@@ -7,7 +7,8 @@ TCPServer::TCPServer()
} }
TCPServer::~TCPServer() TCPServer::~TCPServer()
{ } {
}
void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
{ {
@@ -30,7 +31,7 @@ PlayerID GetPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& con
return -1; return -1;
} }
void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket, void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers, int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
const boost::system::error_code& error) const boost::system::error_code& error)
{ {
@@ -50,8 +51,8 @@ void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition) void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
{ {
packet.UpdateSize();
try { try {
packet.UpdateSize();
int bytesSent = playerDefinition.TCPSocket->send( int bytesSent = playerDefinition.TCPSocket->send(
boost::asio::buffer(packet.Data(), packet.Size()), boost::asio::buffer(packet.Data(), packet.Size()),
0); 0);
@@ -72,79 +73,38 @@ void TCPServer::Send(Packet & packet)
} }
void TCPServer::Disconnect() void TCPServer::Disconnect()
{ {
} }
//void TCPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
//{
// int bytesRead = readBuffer(m_ReadBuffer, playerDefinition);
// if (bytesRead > 0) {
// packet.ReconstructFromData(m_ReadBuffer, bytesRead);
// }
// lastReceivedSocket = playerDefinition.TCPSocket;
//}
//
//int TCPServer::readBuffer(char* data, PlayerDefinition & playerDefinition)
//{
// if (!playerDefinition.TCPSocket) {
// return 0;
// }
// boost::system::error_code error;
// // Read size of packet
// size_t bytesReceived = playerDefinition.TCPSocket->read_some(boost
// ::asio::buffer((void*)data, sizeof(int)),
// error);
// int sizeOfPacket = 0;
// memcpy(&sizeOfPacket, data, sizeof(int));
//
// // Read the rest of the message
// bytesReceived += playerDefinition.TCPSocket->read_some(boost
// ::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
// error);
// if (error) {
// //LOG_ERROR("receive: %s", error.message().c_str());
// }
// return bytesReceived;
//}
void TCPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition) void TCPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
{ {
int bytesRead = readBuffer(playerDefinition); int bytesRead = readBuffer(m_ReadBuffer, playerDefinition);
if (bytesRead > 0) { if (bytesRead > 0) {
packet.ReconstructFromData(m_ReadBuffer, bytesRead); packet.ReconstructFromData(m_ReadBuffer, bytesRead);
} }
lastReceivedSocket = playerDefinition.TCPSocket; lastReceivedSocket = playerDefinition.TCPSocket;
} }
int TCPServer::readBuffer(PlayerDefinition & playerDefinition) int TCPServer::readBuffer(char* data, PlayerDefinition & playerDefinition)
{ {
if (!playerDefinition.TCPSocket) { if (!playerDefinition.TCPSocket) {
return 0; return 0;
} }
boost::system::error_code error; boost::system::error_code error;
// Read size of packet // Read size of packet
playerDefinition.TCPSocket->receive(boost
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
boost::asio::ip::tcp::socket::message_peek, error);
unsigned int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
// if the buffer is to small increase the size of it
if (sizeOfPacket > m_BufferSize) {
delete[] m_ReadBuffer;
m_ReadBuffer = new char[sizeOfPacket];
m_BufferSize = sizeOfPacket;
}
// Read the rest of the message
size_t bytesReceived = playerDefinition.TCPSocket->read_some(boost size_t bytesReceived = playerDefinition.TCPSocket->read_some(boost
::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket), ::asio::buffer((void*)data, sizeof(int)),
error);
int sizeOfPacket = 0;
memcpy(&sizeOfPacket, data, sizeof(int));
// Read the rest of the message
bytesReceived += playerDefinition.TCPSocket->read_some(boost
::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
error); error);
if (error) { if (error) {
//LOG_ERROR("receive: %s", error.message().c_str()); //LOG_ERROR("receive: %s", error.message().c_str());
} }
if (sizeOfPacket > 1000000)
LOG_WARNING("The packets received are bigger than 1MB");
return bytesReceived; return bytesReceived;
} }
+6 -38
View File
@@ -27,62 +27,30 @@ void UDPClient::Disconnect()
void UDPClient::Receive(Packet& packet) void UDPClient::Receive(Packet& packet)
{ {
int bytesRead = readBuffer(); int bytesRead = readBuffer(m_ReadBuffer);
if (bytesRead > 0) { if (bytesRead > 0) {
packet.ReconstructFromData(m_ReadBuffer, bytesRead); packet.ReconstructFromData(m_ReadBuffer, bytesRead);
} }
} }
int UDPClient::readBuffer() int UDPClient::readBuffer(char* data)
{ {
//if (!m_Socket) {
// return 0;
//}
//boost::system::error_code error;
//int bytesReceived = m_Socket->receive_from(boost
// ::asio::buffer((void*)data, BUFFERSIZE),
// m_ReceiverEndpoint,
// 0, error);
//if (error) {
// //LOG_ERROR("receive: %s", error.message().c_str());
//}
//return bytesReceived;
if (!m_Socket) { if (!m_Socket) {
return 0; return 0;
} }
boost::system::error_code error; boost::system::error_code error;
// Read size of packet int bytesReceived = m_Socket->receive_from(boost
m_Socket->receive(boost ::asio::buffer((void*)data, BUFFERSIZE),
::asio::buffer((void*)m_ReadBuffer, sizeof(int)), m_ReceiverEndpoint,
boost::asio::ip::udp::socket::message_peek, error); 0, error);
int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
// if the buffer is to small increase the size of it
if (sizeOfPacket > m_BufferSize) {
delete[] m_ReadBuffer;
m_ReadBuffer = new char[sizeOfPacket];
m_BufferSize = sizeOfPacket;
}
size_t availableData = m_Socket->available();
// Read the rest of the message
size_t bytesReceived = m_Socket->receive_from(boost
::asio::buffer((void*)(m_ReadBuffer),
sizeOfPacket),
m_ReceiverEndpoint, 0, error);
if (error) { if (error) {
//LOG_ERROR("receive: %s", error.message().c_str()); //LOG_ERROR("receive: %s", error.message().c_str());
} }
if (sizeOfPacket > 1000000)
LOG_WARNING("The packets received are bigger than 1MB");
return bytesReceived; return bytesReceived;
} }
void UDPClient::Send(Packet& packet) void UDPClient::Send(Packet& packet)
{ {
packet.UpdateSize();
m_Socket->send_to(boost::asio::buffer( m_Socket->send_to(boost::asio::buffer(
packet.Data(), packet.Data(),
packet.Size()), packet.Size()),
+10 -42
View File
@@ -10,7 +10,6 @@ UDPServer::~UDPServer()
void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition) void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
{ {
packet.UpdateSize();
try { try {
int bytesSent = m_Socket->send_to( int bytesSent = m_Socket->send_to(
boost::asio::buffer(packet.Data(), packet.Size()), boost::asio::buffer(packet.Data(), packet.Size()),
@@ -24,7 +23,6 @@ void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
// Send back to endpoint of received packet // Send back to endpoint of received packet
void UDPServer::Send(Packet & packet) void UDPServer::Send(Packet & packet)
{ {
packet.UpdateSize();
m_Socket->send_to( m_Socket->send_to(
boost::asio::buffer( boost::asio::buffer(
packet.Data(), packet.Data(),
@@ -35,7 +33,7 @@ void UDPServer::Send(Packet & packet)
void UDPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition) void UDPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
{ {
int bytesRead = readBuffer(); int bytesRead = readBuffer(m_ReadBuffer);
if (bytesRead > 0) { if (bytesRead > 0) {
packet.ReconstructFromData(m_ReadBuffer, bytesRead); packet.ReconstructFromData(m_ReadBuffer, bytesRead);
} }
@@ -47,47 +45,17 @@ bool UDPServer::IsSocketAvailable()
return m_Socket->available(); return m_Socket->available();
} }
int UDPServer::readBuffer() int UDPServer::readBuffer(char* data)
{ {
//boost::system::error_code error = boost::asio::error::host_not_found; boost::system::error_code error = boost::asio::error::host_not_found;
//unsigned int length = m_Socket->receive_from( unsigned int length = m_Socket->receive_from(
// boost::asio::buffer((void*)data boost::asio::buffer((void*)data
// , BUFFERSIZE) , BUFFERSIZE)
// , m_ReceiverEndpoint, 0, error); , m_ReceiverEndpoint, 0, error);
//if (error) { if (error) {
// LOG_WARNING(error.message().c_str()); LOG_WARNING(error.message().c_str());
//}
//return length;
if (!m_Socket) {
return 0;
} }
boost::system::error_code error; return length;
// Read size of packet
m_Socket->receive_from(boost
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
m_ReceiverEndpoint, boost::asio::ip::udp::socket::message_peek, error);
unsigned int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
// if the buffer is to small increase the size of it
if (sizeOfPacket > m_BufferSize) {
delete[] m_ReadBuffer;
m_ReadBuffer = new char[sizeOfPacket];
m_BufferSize = sizeOfPacket;
}
// Read the rest of the message
size_t bytesReceived = m_Socket->receive_from(boost
::asio::buffer((void*)(m_ReadBuffer),
sizeOfPacket),
m_ReceiverEndpoint, 0, error);
if (error) {
//LOG_ERROR("receive: %s", error.message().c_str());
}
if (sizeOfPacket > 1000000)
LOG_WARNING("The packets received are bigger than 1MB");
return bytesReceived;
} }
void UDPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) void UDPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
-9
View File
@@ -121,15 +121,6 @@ void DrawBloomPass::Draw(GLuint texture)
GLERROR("DrawBloomPass::Draw: END"); GLERROR("DrawBloomPass::Draw: END");
} }
void DrawBloomPass::OnWindowResize()
{
GenerateTexture(&m_GaussianTexture_vert, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
m_GaussianFrameBuffer_vert.Generate();
GenerateTexture(&m_GaussianTexture_horiz, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
m_GaussianFrameBuffer_horiz.Generate();
}
void DrawBloomPass::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const void DrawBloomPass::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const
{ {
glGenTextures(1, texture); glGenTextures(1, texture);
+5 -30
View File
@@ -274,27 +274,6 @@ void DrawFinalPass::ClearBuffer()
m_FinalPassFrameBuffer.Unbind(); m_FinalPassFrameBuffer.Unbind();
} }
void DrawFinalPass::OnWindowResize()
{
//InitializeFrameBuffers();
glBindRenderbuffer(GL_RENDERBUFFER, m_DepthBuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
GenerateTexture(&m_SceneTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
GenerateTexture(&m_BloomTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
m_FinalPassFrameBuffer.Generate();
glBindRenderbuffer(GL_RENDERBUFFER, m_DepthBufferLowRes);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, (int)(m_Renderer->GetViewportSize().Width/m_ShieldPixelRate), (int)(m_Renderer->GetViewportSize().Height/m_ShieldPixelRate));
GenerateTexture(&m_SceneTextureLowRes, GL_CLAMP_TO_EDGE, GL_NEAREST, glm::vec2((int)(m_Renderer->GetViewportSize().Width/m_ShieldPixelRate), (int)(m_Renderer->GetViewportSize().Height/m_ShieldPixelRate)), GL_RGB16F, GL_RGB, GL_FLOAT);
GenerateTexture(&m_BloomTextureLowRes, GL_CLAMP_TO_EDGE, GL_NEAREST, glm::vec2((int)(m_Renderer->GetViewportSize().Width/m_ShieldPixelRate), (int)(m_Renderer->GetViewportSize().Height/m_ShieldPixelRate)), GL_RGB16F, GL_RGB, GL_FLOAT);
m_FinalPassFrameBufferLowRes.Generate();
GLERROR("Error changing texture resolutions");
}
void DrawFinalPass::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const void DrawFinalPass::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const
{ {
glGenTextures(1, texture); glGenTextures(1, texture);
@@ -710,6 +689,9 @@ void DrawFinalPass::DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, Rend
glDrawElements(GL_TRIANGLES, spriteJob->EndIndex - spriteJob->StartIndex + 1, GL_UNSIGNED_INT, (void*)(spriteJob->StartIndex*sizeof(unsigned int))); glDrawElements(GL_TRIANGLES, spriteJob->EndIndex - spriteJob->StartIndex + 1, GL_UNSIGNED_INT, (void*)(spriteJob->StartIndex*sizeof(unsigned int)));
} }
} }
// m_SpriteProgram->Unbind(); // m_SpriteProgram->Unbind();
} }
@@ -723,7 +705,7 @@ void DrawFinalPass::BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<E
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix())); glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix()));
GLERROR("Bind 4 uniform"); GLERROR("Bind 4 uniform");
glUniform2f(glGetUniformLocation(shaderHandle, "ScreenDimensions"), m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height); glUniform2f(glGetUniformLocation(shaderHandle, "ScreenDimensions"), m_Renderer->Resolution().Width, m_Renderer->Resolution().Height);
GLERROR("Bind 5 uniform"); GLERROR("Bind 5 uniform");
glUniform3fv(glGetUniformLocation(shaderHandle, "ExplosionOrigin"), 1, glm::value_ptr(job->ExplosionOrigin)); glUniform3fv(glGetUniformLocation(shaderHandle, "ExplosionOrigin"), 1, glm::value_ptr(job->ExplosionOrigin));
@@ -756,8 +738,6 @@ void DrawFinalPass::BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<E
glUniform1f(glGetUniformLocation(shaderHandle, "FillPercentage"), job->FillPercentage); glUniform1f(glGetUniformLocation(shaderHandle, "FillPercentage"), job->FillPercentage);
GLERROR("Bind 19 uniform"); GLERROR("Bind 19 uniform");
glUniform4fv(glGetUniformLocation(shaderHandle, "AmbientColor"), 1, glm::value_ptr(scene.AmbientColor)); glUniform4fv(glGetUniformLocation(shaderHandle, "AmbientColor"), 1, glm::value_ptr(scene.AmbientColor));
GLERROR("Bind 20 uniform");
glUniform1f(glGetUniformLocation(shaderHandle, "GlowIntensity"), job->GlowIntensity);
GLERROR("END"); GLERROR("END");
} }
@@ -775,7 +755,7 @@ void DrawFinalPass::BindModelUniforms(GLuint shaderHandle, std::shared_ptr<Model
GLERROR("Bind 4 uniform"); GLERROR("Bind 4 uniform");
GLint Location_ScreenDimensions = glGetUniformLocation(shaderHandle, "ScreenDimensions"); GLint Location_ScreenDimensions = glGetUniformLocation(shaderHandle, "ScreenDimensions");
glUniform2f(Location_ScreenDimensions, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height); glUniform2f(Location_ScreenDimensions, m_Renderer->Resolution().Width, m_Renderer->Resolution().Height);
GLERROR("Bind 5 uniform"); GLERROR("Bind 5 uniform");
GLint Location_FillPercentage = glGetUniformLocation(shaderHandle, "FillPercentage"); GLint Location_FillPercentage = glGetUniformLocation(shaderHandle, "FillPercentage");
@@ -793,11 +773,6 @@ void DrawFinalPass::BindModelUniforms(GLuint shaderHandle, std::shared_ptr<Model
GLint Location_AmbientColor = glGetUniformLocation(shaderHandle, "AmbientColor"); GLint Location_AmbientColor = glGetUniformLocation(shaderHandle, "AmbientColor");
glUniform4fv(Location_AmbientColor, 1, glm::value_ptr(scene.AmbientColor)); glUniform4fv(Location_AmbientColor, 1, glm::value_ptr(scene.AmbientColor));
GLERROR("Bind 10 uniform");
GLint Location_GlowIntensity = glGetUniformLocation(shaderHandle, "GlowIntensity");
glUniform1f(Location_GlowIntensity, job->GlowIntensity);
GLERROR("END"); GLERROR("END");
} }
+2 -2
View File
@@ -72,8 +72,8 @@ void FrameBuffer::Generate()
GLenum* bufferTextures = &attachments[0]; GLenum* bufferTextures = &attachments[0];
glDrawBuffers(attachments.size(), bufferTextures); glDrawBuffers(attachments.size(), bufferTextures);
if (GLERROR("GLBufferAttachement error")) { if(GLERROR("4")) {
printf(": AttachmentSize %i", attachments.size()); printf("hello");
} }
if (GLenum frameBufferStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { if (GLenum frameBufferStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
-28
View File
@@ -110,34 +110,6 @@ void LightCullingPass::FillLightList(RenderScene& scene)
} }
} }
void LightCullingPass::OnWindowResize()
{
SetSSBOSizes();
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_FrustumSSBO);
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(Frustum)*m_NumberOfTiles, nullptr, GL_DYNAMIC_COPY);
GLERROR("m_FrustumSSBO");
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightSSBO);
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(LightSource) * 200, nullptr, GL_DYNAMIC_COPY);
GLERROR("m_LightSSBO");
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightGridSSBO);
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(LightGrid)*m_NumberOfTiles, nullptr, GL_DYNAMIC_COPY);
GLERROR("m_LightGridSSBO");
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightOffsetSSBO);
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(m_LightOffset), &m_LightOffset, GL_DYNAMIC_COPY);
GLERROR("m_LightOffsetSSBO");
glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_LightIndexSSBO);
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(float)*m_NumberOfTiles*MAX_LIGHTS_PER_TILE, m_LightIndex, GL_DYNAMIC_COPY);
GLERROR("m_LightIndexSSBO");
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
}
void LightCullingPass::InitializeSSBOs() void LightCullingPass::InitializeSSBOs()
{ {
glGenBuffers(1, &m_FrustumSSBO); glGenBuffers(1, &m_FrustumSSBO);
+2 -57
View File
@@ -15,8 +15,6 @@ PickingPass::~PickingPass()
} }
void PickingPass::InitializeTextures() void PickingPass::InitializeTextures()
{ {
GenerateTexture(&m_PickingTexture, GL_CLAMP_TO_BORDER, GL_LINEAR, GenerateTexture(&m_PickingTexture, GL_CLAMP_TO_BORDER, GL_LINEAR,
@@ -236,52 +234,6 @@ void PickingPass::Draw(RenderScene& scene)
} }
} }
for (auto& job : scene.Jobs.SpriteJob) {
auto spriteJob = std::dynamic_pointer_cast<SpriteJob>(job);
if (!spriteJob->Pickable) {
continue;
}
RenderState jobState;
if (spriteJob) {
if (spriteJob->Depth == 0) {
jobState.Disable(GL_DEPTH_TEST);
}
int pickColor[2] = { m_ColorCounter[0], m_ColorCounter[1] };
PickingInfo pickInfo;
pickInfo.Entity = spriteJob->Entity;
pickInfo.World = spriteJob->World;
pickInfo.Camera = scene.Camera;
auto color = m_EntityColors.find(std::make_tuple(pickInfo.Entity, pickInfo.World, pickInfo.Camera));
if (color != m_EntityColors.end()) {
pickColor[0] = color->second[0];
pickColor[1] = color->second[1];
} else {
m_EntityColors[std::make_tuple(pickInfo.Entity, pickInfo.World, pickInfo.Camera)] = glm::ivec2(pickColor[0], pickColor[1]);
if (m_ColorCounter[0] > 255) {
m_ColorCounter[0] = 0;
m_ColorCounter[1] += 1;
} else {
m_ColorCounter[0] += 1;
}
}
m_PickingColorsToEntity[glm::ivec2(pickColor[0], pickColor[1])] = pickInfo;
m_PickingProgram->Bind();
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(spriteJob->Matrix));
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix()));
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix()));
glUniform2fv(glGetUniformLocation(shaderHandle, "PickingColor"), 1, glm::value_ptr(glm::vec2(pickColor[0], pickColor[1])));
glBindVertexArray(spriteJob->Model->VAO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, spriteJob->Model->ElementBuffer);
glDrawElements(GL_TRIANGLES, spriteJob->EndIndex - spriteJob->StartIndex + 1, GL_UNSIGNED_INT, (void*)(spriteJob->StartIndex * sizeof(unsigned int)));
}
}
/* for (auto &job : scene.Jobs.TransparentShieldedObjects) { /* for (auto &job : scene.Jobs.TransparentShieldedObjects) {
auto modelJob = std::dynamic_pointer_cast<ModelJob>(job); auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
@@ -354,6 +306,8 @@ void PickingPass::Draw(RenderScene& scene)
delete state; delete state;
} }
void PickingPass::ClearPicking() void PickingPass::ClearPicking()
{ {
m_PickingColorsToEntity.clear(); m_PickingColorsToEntity.clear();
@@ -367,15 +321,6 @@ void PickingPass::ClearPicking()
m_PickingBuffer.Unbind(); m_PickingBuffer.Unbind();
} }
void PickingPass::OnWindowResize()
{
InitializeTextures();
glBindRenderbuffer(GL_RENDERBUFFER, m_DepthBuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
m_PickingBuffer.Generate();
}
PickData PickingPass::Pick(glm::vec2 screenCoord) PickData PickingPass::Pick(glm::vec2 screenCoord)
{ {
int fbWidth; int fbWidth;
+3 -35
View File
@@ -1,7 +1,5 @@
#include "Rendering/Renderer.h" #include "Rendering/Renderer.h"
std::unordered_map<GLFWwindow*, Renderer*> Renderer::m_WindowToRenderer;
void Renderer::Initialize() void Renderer::Initialize()
{ {
InitializeWindow(); InitializeWindow();
@@ -14,6 +12,7 @@ void Renderer::Initialize()
m_TextPass = new TextPass(); m_TextPass = new TextPass();
m_TextPass->Initialize(); m_TextPass->Initialize();
/* m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj"); /* m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
m_UnitQuad = ResourceManager::Load<Model>("Models/Core/UnitQuad.obj"); m_UnitQuad = ResourceManager::Load<Model>("Models/Core/UnitQuad.obj");
m_UnitSphere = ResourceManager::Load<Model>("Models/Core/UnitSphere.obj");*/ m_UnitSphere = ResourceManager::Load<Model>("Models/Core/UnitSphere.obj");*/
@@ -21,17 +20,6 @@ void Renderer::Initialize()
m_ImGuiRenderPass = new ImGuiRenderPass(this, m_EventBroker); m_ImGuiRenderPass = new ImGuiRenderPass(this, m_EventBroker);
} }
void Renderer::glfwFrameBufferCallback(GLFWwindow* window, int width, int height)
{
glViewport(0, 0, width, height);
Renderer* currentRenderer = m_WindowToRenderer[window];
currentRenderer->m_ViewportSize = Rectangle(width, height);
currentRenderer->m_DrawFinalPass->OnWindowResize();
currentRenderer->m_LightCullingPass->OnWindowResize();
currentRenderer->m_PickingPass->OnWindowResize();
currentRenderer->m_DrawBloomPass->OnWindowResize();
}
void Renderer::InitializeWindow() void Renderer::InitializeWindow()
{ {
// Initialize GLFW // Initialize GLFW
@@ -51,7 +39,6 @@ void Renderer::InitializeWindow()
LOG_ERROR("GLFW: Failed to create window"); LOG_ERROR("GLFW: Failed to create window");
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
glfwSetFramebufferSizeCallback(m_Window, &glfwFrameBufferCallback);
glfwMakeContextCurrent(m_Window); glfwMakeContextCurrent(m_Window);
// GL version info // GL version info
@@ -72,10 +59,8 @@ void Renderer::InitializeWindow()
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
m_WindowToRenderer[m_Window] = this;
int windowSize[2]; int windowSize[2];
glfwGetFramebufferSize(m_Window, &windowSize[0], &windowSize[1]); glfwGetWindowSize(m_Window, &windowSize[0], &windowSize[1]);
m_ViewportSize = Rectangle(windowSize[0], windowSize[1]); m_ViewportSize = Rectangle(windowSize[0], windowSize[1]);
} }
@@ -114,48 +99,34 @@ void Renderer::Draw(RenderFrame& frame)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//Clear other buffers //Clear other buffers
PerformanceTimer::StartTimer("Renderer-ClearBuffers");
m_PickingPass->ClearPicking(); m_PickingPass->ClearPicking();
m_DrawFinalPass->ClearBuffer(); m_DrawFinalPass->ClearBuffer();
m_DrawBloomPass->ClearBuffer(); m_DrawBloomPass->ClearBuffer();
PerformanceTimer::StopTimer("Renderer-ClearBuffers");
for (auto scene : frame.RenderScenes){ for (auto scene : frame.RenderScenes){
PerformanceTimer::StartTimer("Renderer-Depth");
SortRenderJobsByDepth(*scene); SortRenderJobsByDepth(*scene);
GLERROR("SortByDepth"); GLERROR("SortByDepth");
PerformanceTimer::StartTimerAndStopPrevious("Renderer-Drawing PickingPass");
m_PickingPass->Draw(*scene); m_PickingPass->Draw(*scene);
GLERROR("Drawing pickingpass"); GLERROR("Drawing pickingpass");
PerformanceTimer::StartTimerAndStopPrevious("Renderer-Generate Frustrums");
m_LightCullingPass->GenerateNewFrustum(*scene); m_LightCullingPass->GenerateNewFrustum(*scene);
GLERROR("Generate frustums"); GLERROR("Generate frustums");
PerformanceTimer::StartTimerAndStopPrevious("Renderer-Filling Light List");
m_LightCullingPass->FillLightList(*scene); m_LightCullingPass->FillLightList(*scene);
GLERROR("Filling light list"); GLERROR("Filling light list");
PerformanceTimer::StartTimerAndStopPrevious("Renderer-Light Culling");
m_LightCullingPass->CullLights(*scene); m_LightCullingPass->CullLights(*scene);
GLERROR("LightCulling"); GLERROR("LightCulling");
PerformanceTimer::StartTimerAndStopPrevious("Renderer-Draw Geometry+Light");
m_DrawFinalPass->Draw(*scene); m_DrawFinalPass->Draw(*scene);
GLERROR("Draw Geometry+Light"); GLERROR("Draw Geometry+Light");
//m_DrawScenePass->Draw(*scene); //m_DrawScenePass->Draw(*scene);
PerformanceTimer::StartTimerAndStopPrevious("Renderer-Draw Text");
m_TextPass->Draw(*scene, *m_DrawFinalPass->FinalPassFrameBuffer()); m_TextPass->Draw(*scene, *m_DrawFinalPass->FinalPassFrameBuffer());
GLERROR("Draw Text"); GLERROR("Draw Text");
PerformanceTimer::StopTimer("Renderer-Draw Text");
} }
PerformanceTimer::StartTimer("Renderer-Draw Bloom");
m_DrawBloomPass->Draw(m_DrawFinalPass->BloomTexture()); m_DrawBloomPass->Draw(m_DrawFinalPass->BloomTexture());
PerformanceTimer::StopTimer("Renderer-Draw Bloom");
if (m_DebugTextureToDraw == 0) { if (m_DebugTextureToDraw == 0) {
PerformanceTimer::StartTimer("Renderer-Color Correction Pass");
m_DrawColorCorrectionPass->Draw(m_DrawFinalPass->SceneTexture(), m_DrawBloomPass->GaussianTexture(), m_DrawFinalPass->SceneTextureLowRes(), m_DrawFinalPass->BloomTextureLowRes(), frame.Gamma, frame.Exposure); m_DrawColorCorrectionPass->Draw(m_DrawFinalPass->SceneTexture(), m_DrawBloomPass->GaussianTexture(), m_DrawFinalPass->SceneTextureLowRes(), m_DrawFinalPass->BloomTextureLowRes(), frame.Gamma, frame.Exposure);
PerformanceTimer::StopTimer("Renderer-Color Correction Pass");
} }
PerformanceTimer::StartTimer("Renderer-Misc Debug Draws");
if (m_DebugTextureToDraw == 1) { if (m_DebugTextureToDraw == 1) {
m_DrawScreenQuadPass->Draw(m_DrawFinalPass->SceneTexture()); m_DrawScreenQuadPass->Draw(m_DrawFinalPass->SceneTexture());
} }
@@ -174,13 +145,10 @@ void Renderer::Draw(RenderFrame& frame)
if (m_DebugTextureToDraw == 6) { if (m_DebugTextureToDraw == 6) {
m_DrawScreenQuadPass->Draw(m_PickingPass->PickingTexture()); m_DrawScreenQuadPass->Draw(m_PickingPass->PickingTexture());
} }
PerformanceTimer::StopTimer("Renderer-Misc Debug Draws");
PerformanceTimer::StartTimer("Renderer-ImGuiRenderPass");
m_ImGuiRenderPass->Draw(); m_ImGuiRenderPass->Draw();
GLERROR("Imgui draw"); GLERROR("Imgui draw");
glfwSwapBuffers(m_Window); glfwSwapBuffers(m_Window);
PerformanceTimer::StopTimer("Renderer-ImGuiRenderPass");
} }
PickData Renderer::Pick(glm::vec2 screenCoord) PickData Renderer::Pick(glm::vec2 screenCoord)
+5
View File
@@ -121,6 +121,7 @@ void Skeleton::AccumulateBoneTransforms(bool noRootMotion, std::vector<Animation
if (progress > 1.0f || progress < 0.0f) { if (progress > 1.0f || progress < 0.0f) {
LOG_INFO("Progress: %f", progress);
progress = glm::clamp(progress, 0.0f, 1.0f); progress = glm::clamp(progress, 0.0f, 1.0f);
} }
Animation::Keyframe::BoneProperty currentBoneProperty = currentFrame.BoneProperties; Animation::Keyframe::BoneProperty currentBoneProperty = currentFrame.BoneProperties;
@@ -240,6 +241,7 @@ void Skeleton::AccumulateBoneTransforms(bool noRootMotion, std::vector<Animation
if (progress > 1.0f || progress < 0.0f) { if (progress > 1.0f || progress < 0.0f) {
LOG_INFO("Progress: %f", progress);
progress = glm::clamp(progress, 0.0f, 1.0f); progress = glm::clamp(progress, 0.0f, 1.0f);
} }
Animation::Keyframe::BoneProperty currentBoneProperty = currentFrame.BoneProperties; Animation::Keyframe::BoneProperty currentBoneProperty = currentFrame.BoneProperties;
@@ -487,6 +489,7 @@ glm::mat4 Skeleton::GetBoneTransform(bool noRootMotion, const Bone* bone, std::v
if (progress > 1.0f || progress < 0.0f) { if (progress > 1.0f || progress < 0.0f) {
LOG_INFO("Progress: %f", progress);
progress = glm::clamp(progress, 0.0f, 1.0f); progress = glm::clamp(progress, 0.0f, 1.0f);
} }
Animation::Keyframe::BoneProperty currentBoneProperty = currentFrame.BoneProperties; Animation::Keyframe::BoneProperty currentBoneProperty = currentFrame.BoneProperties;
@@ -606,10 +609,12 @@ glm::mat4 Skeleton::GetBoneTransform(bool noRootMotion, const Bone* bone, std::v
progress = (time - currentFrame.Time) / (animation->Duration - currentFrame.Time); progress = (time - currentFrame.Time) / (animation->Duration - currentFrame.Time);
} else { } else {
progress = (time - currentFrame.Time) / (nextFrame.Time - currentFrame.Time); progress = (time - currentFrame.Time) / (nextFrame.Time - currentFrame.Time);
} }
if (progress > 1.0f || progress < 0.0f) { if (progress > 1.0f || progress < 0.0f) {
LOG_INFO("Progress: %f", progress);
progress = glm::clamp(progress, 0.0f, 1.0f); progress = glm::clamp(progress, 0.0f, 1.0f);
} }
Animation::Keyframe::BoneProperty currentBoneProperty = currentFrame.BoneProperties; Animation::Keyframe::BoneProperty currentBoneProperty = currentFrame.BoneProperties;

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