Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a806f9b1e3 | |||
| 22748f6594 |
+1
-1
Submodule assets updated: 72530423ad...10a611659d
@@ -12,9 +12,7 @@ namespace Events
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struct Captured : Event
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struct Captured : Event
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{
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{
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int TeamNumberThatCapturedCapturePoint;
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int TeamNumberThatCapturedCapturePoint;
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EntityID CapturePointTakenID;
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EntityID CapturePointID;
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EntityWrapper BlueTeamNextCapturePoint;
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EntityWrapper RedTeamNextCapturePoint;
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};
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};
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}
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}
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@@ -1,21 +1,164 @@
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#ifndef EntityFile_h__
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#ifndef EntityFile_h__
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#define EntityFile_h__
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#define EntityFile_h__
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#include "World.h"
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#include <stack>
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#include "EntityXMLFile.h"
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#include <boost/lexical_cast.hpp>
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#include "EntityXMLFilePreprocessor.h"
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#include <xercesc/util/XercesDefs.hpp>
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#include "EntityXMLFileParser.h"
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#include <xercesc/util/PlatformUtils.hpp>
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#include "EntityWrapper.h"
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#include <xercesc/sax2/SAX2XMLReader.hpp>
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#include <xercesc/sax2/XMLReaderFactory.hpp>
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#include <xercesc/sax2/DefaultHandler.hpp>
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#include <xercesc/sax2/Attributes.hpp>
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#include <xercesc/util/XMLString.hpp>
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#include <xercesc/util/XMLChar.hpp>
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#include <xercesc/sax2/DefaultHandler.hpp>
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#include <xercesc/framework/XMLDocumentHandler.hpp>
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#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
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#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
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#include <xercesc/framework/psvi/XSParticle.hpp>
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#include <xercesc/framework/psvi/XSModelGroup.hpp>
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#include <xercesc/framework/psvi/XSAnnotation.hpp>
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#include <xercesc/framework/psvi/XSValue.hpp>
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#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
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#include <xercesc/dom/DOM.hpp>
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#include <xercesc/dom/DOMLSInput.hpp>
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#include <xercesc/dom/DOMElement.hpp>
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class EntityFile : private World, public Resource
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#include "../GLM.h"
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#include "Util/XercesString.h"
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#include "ResourceManager.h"
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#include "Entity.h"
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#include "ComponentInfo.h"
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class EntityFileHandler
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{
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{
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friend class EntityFileSAXHandler;
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public:
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public:
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EntityFile(std::string path);
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// @param EntityID The entity found
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// @param EntityID The parent of the entity
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EntityWrapper MergeInto(World* other);
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typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
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void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
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// @param EntityID The entity the component corresponds to
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// @param std::string Type name of the component
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typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
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void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
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// @param EntityID Entity
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// @param std::string Component name
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// @param std::string Field name
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// @param std::map<std::string, std::string> Field attribute names and values
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typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
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void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
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// @param EntityID Entity
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// @param std::string Component name
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// @param std::string Field name
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// @param char* Field data
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typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
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void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
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private:
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private:
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EntityID m_RootEntity = EntityID_Invalid;
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OnStartEntityCallback m_OnStartEntityCallback = nullptr;
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OnStartComponentCallback m_OnStartComponentCallback = nullptr;
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OnStartFieldCallback m_OnStartFieldCallback = nullptr;
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OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
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};
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class EntityFileSAXHandler : public xercesc::DefaultHandler
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{
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public:
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enum class State
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{
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Unknown,
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Entity,
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Component,
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ComponentField
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};
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EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
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void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
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void characters(const XMLCh* const chars, const XMLSize_t length) override;
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void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
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void warning(const xercesc::SAXParseException& e);
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void error(const xercesc::SAXParseException& e);
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void fatalError(const xercesc::SAXParseException& e);
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private:
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const EntityFileHandler* m_Handler;
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xercesc::XMLGrammarPool* m_GrammarPool;
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xercesc::SAX2XMLReader* m_Reader;
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//State m_CurrentScope = State::Unknown;
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std::stack<State> m_StateStack;
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unsigned int m_NextEntityID = 0;
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std::stack<EntityID> m_EntityStack;
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std::string m_CurrentComponent;
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std::string m_CurrentField;
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std::map<std::string, std::string> m_CurrentAttributes;
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void onStartEntity(const xercesc::Attributes& attrs);
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void onEndEntity();
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void onStartEntityRef(const xercesc::Attributes& attrs);
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void onStartComponent(const std::string& name);
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void onEndComponent(const std::string& name);
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void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
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void onEndComponentField(const std::string& field);
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void onFieldData(char* data);
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};
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class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
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{
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public:
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void warning(const xercesc::SAXParseException& e) override
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{
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reportParseException("Warning", e);
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}
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void error(const xercesc::SAXParseException& e) override
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{
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reportParseException("Error", e);
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}
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void fatalError(const xercesc::SAXParseException& e) override
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{
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reportParseException("FATAL ERROR", e);
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}
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void resetErrors() override { }
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private:
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void reportParseException(std::string type, const xercesc::SAXParseException& e)
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{
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char* message = xercesc::XMLString::transcode(e.getMessage());
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char* systemID = xercesc::XMLString::transcode(e.getSystemId());
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std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
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std::cerr << type << ": " << message << std::endl;
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xercesc::XMLString::release(&systemID);
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xercesc::XMLString::release(&message);
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}
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};
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class EntityFile : public Resource
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{
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friend class ResourceManager;
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friend class EntityFileSAXHandler;
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private:
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EntityFile(boost::filesystem::path path);
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~EntityFile();
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public:
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static unsigned int GetTypeStride(std::string typeName);
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static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
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static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
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xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
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void Parse(const EntityFileHandler* handler) const;
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private:
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boost::filesystem::path m_FilePath;
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xercesc::XMLGrammarPool* m_GrammarPool;
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xercesc::SAX2XMLReader* m_SAX2XMLReader;
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//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
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//std::vector<std::string> m_EntityReferences;
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static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
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};
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};
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#endif
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#endif
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@@ -1,19 +1,18 @@
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#ifndef EntityXMLFileParser_h__
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#ifndef EntityFileParser_h__
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#define EntityXMLFileParser_h__
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#define EntityFileParser_h__
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#include "EntityXMLFile.h"
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#include "EntityFile.h"
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#include "World.h"
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#include "World.h"
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class EntityXMLFileParser
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class EntityFileParser
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{
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{
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friend class EntityFile;
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public:
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public:
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EntityXMLFileParser(const EntityXMLFile* entityFile);
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EntityFileParser(const EntityFile* entityFile);
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private:
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EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
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EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
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const EntityXMLFile* m_EntityFile;
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private:
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const EntityFile* m_EntityFile;
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EntityFileHandler m_Handler;
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EntityFileHandler m_Handler;
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World* m_World = nullptr;
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World* m_World = nullptr;
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EntityID m_FirstEntity = EntityID_Invalid;
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EntityID m_FirstEntity = EntityID_Invalid;
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+7
-8
@@ -1,5 +1,5 @@
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#ifndef EntityXMLFilePreprocessor_h__
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#ifndef EntityFilePreprocessor_h__
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#define EntityXMLFilePreprocessor_h__
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#define EntityFilePreprocessor_h__
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#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
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#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
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#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
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#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
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@@ -17,18 +17,17 @@
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#include "Util/XercesString.h"
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#include "Util/XercesString.h"
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#include "ResourceManager.h"
|
#include "ResourceManager.h"
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#include "World.h"
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#include "World.h"
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#include "EntityXMLFile.h"
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#include "EntityFile.h"
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|
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class EntityXMLFilePreprocessor
|
class EntityFilePreprocessor
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{
|
{
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friend class EntityFile;
|
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public:
|
public:
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EntityXMLFilePreprocessor(const EntityXMLFile* entityFile);
|
EntityFilePreprocessor(const EntityFile* entityFile);
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|
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private:
|
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void RegisterComponents(World* world);
|
void RegisterComponents(World* world);
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|
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const EntityXMLFile* m_EntityFile;
|
private:
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|
const EntityFile* m_EntityFile;
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std::map<std::string, unsigned int> m_ComponentCounts;
|
std::map<std::string, unsigned int> m_ComponentCounts;
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std::map<std::string, ComponentInfo> m_ComponentInfo;
|
std::map<std::string, ComponentInfo> m_ComponentInfo;
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|
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@@ -1,5 +1,5 @@
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#ifndef EntityXMLFileWriter_h__
|
#ifndef EntityFileWriter_h__
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#define EntityXMLFileWriter_h__
|
#define EntityFileWriter_h__
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|
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#include <boost/filesystem.hpp>
|
#include <boost/filesystem.hpp>
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#include <xercesc/dom/DOM.hpp>
|
#include <xercesc/dom/DOM.hpp>
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@@ -8,13 +8,13 @@
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#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
#include <xercesc/framework/LocalFileFormatTarget.hpp>
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|
|
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#include "Util/XercesString.h"
|
#include "Util/XercesString.h"
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#include "EntityXMLFile.h"
|
#include "EntityFile.h"
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#include "World.h"
|
#include "World.h"
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|
|
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class EntityXMLFileWriter
|
class EntityFileWriter
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{
|
{
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public:
|
public:
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EntityXMLFileWriter(boost::filesystem::path file)
|
EntityFileWriter(boost::filesystem::path file)
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: m_FilePath(file)
|
: m_FilePath(file)
|
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{
|
{
|
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using namespace xercesc;
|
using namespace xercesc;
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@@ -1,164 +0,0 @@
|
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#ifndef EntityXMLFile_h__
|
|
||||||
#define EntityXMLFile_h__
|
|
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|
|
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#include <stack>
|
|
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#include <boost/lexical_cast.hpp>
|
|
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#include <xercesc/util/XercesDefs.hpp>
|
|
||||||
#include <xercesc/util/PlatformUtils.hpp>
|
|
||||||
#include <xercesc/sax2/SAX2XMLReader.hpp>
|
|
||||||
#include <xercesc/sax2/XMLReaderFactory.hpp>
|
|
||||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
|
||||||
#include <xercesc/sax2/Attributes.hpp>
|
|
||||||
#include <xercesc/util/XMLString.hpp>
|
|
||||||
#include <xercesc/util/XMLChar.hpp>
|
|
||||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
|
||||||
#include <xercesc/framework/XMLDocumentHandler.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
|
||||||
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
|
||||||
#include <xercesc/dom/DOM.hpp>
|
|
||||||
#include <xercesc/dom/DOMLSInput.hpp>
|
|
||||||
#include <xercesc/dom/DOMElement.hpp>
|
|
||||||
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "Util/XercesString.h"
|
|
||||||
#include "ResourceManager.h"
|
|
||||||
#include "Entity.h"
|
|
||||||
#include "ComponentInfo.h"
|
|
||||||
|
|
||||||
class EntityFileHandler
|
|
||||||
{
|
|
||||||
friend class EntityFileSAXHandler;
|
|
||||||
public:
|
|
||||||
// @param EntityID The entity found
|
|
||||||
// @param EntityID The parent of the entity
|
|
||||||
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
|
|
||||||
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
|
|
||||||
// @param EntityID The entity the component corresponds to
|
|
||||||
// @param std::string Type name of the component
|
|
||||||
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
|
|
||||||
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
|
|
||||||
// @param EntityID Entity
|
|
||||||
// @param std::string Component name
|
|
||||||
// @param std::string Field name
|
|
||||||
// @param std::map<std::string, std::string> Field attribute names and values
|
|
||||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
|
|
||||||
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
|
|
||||||
// @param EntityID Entity
|
|
||||||
// @param std::string Component name
|
|
||||||
// @param std::string Field name
|
|
||||||
// @param char* Field data
|
|
||||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
|
|
||||||
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
|
|
||||||
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
|
|
||||||
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
|
|
||||||
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityFileSAXHandler : public xercesc::DefaultHandler
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
enum class State
|
|
||||||
{
|
|
||||||
Unknown,
|
|
||||||
Entity,
|
|
||||||
Component,
|
|
||||||
ComponentField
|
|
||||||
};
|
|
||||||
|
|
||||||
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
|
|
||||||
|
|
||||||
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
|
|
||||||
void characters(const XMLCh* const chars, const XMLSize_t length) override;
|
|
||||||
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
|
|
||||||
|
|
||||||
void warning(const xercesc::SAXParseException& e);
|
|
||||||
void error(const xercesc::SAXParseException& e);
|
|
||||||
void fatalError(const xercesc::SAXParseException& e);
|
|
||||||
|
|
||||||
private:
|
|
||||||
const EntityFileHandler* m_Handler;
|
|
||||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
|
||||||
xercesc::SAX2XMLReader* m_Reader;
|
|
||||||
//State m_CurrentScope = State::Unknown;
|
|
||||||
std::stack<State> m_StateStack;
|
|
||||||
unsigned int m_NextEntityID = 0;
|
|
||||||
std::stack<EntityID> m_EntityStack;
|
|
||||||
std::string m_CurrentComponent;
|
|
||||||
std::string m_CurrentField;
|
|
||||||
std::map<std::string, std::string> m_CurrentAttributes;
|
|
||||||
|
|
||||||
void onStartEntity(const xercesc::Attributes& attrs);
|
|
||||||
void onEndEntity();
|
|
||||||
void onStartEntityRef(const xercesc::Attributes& attrs);
|
|
||||||
void onStartComponent(const std::string& name);
|
|
||||||
void onEndComponent(const std::string& name);
|
|
||||||
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
|
|
||||||
void onEndComponentField(const std::string& field);
|
|
||||||
void onFieldData(char* data);
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
void warning(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("Warning", e);
|
|
||||||
}
|
|
||||||
void error(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("Error", e);
|
|
||||||
}
|
|
||||||
void fatalError(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("FATAL ERROR", e);
|
|
||||||
}
|
|
||||||
void resetErrors() override { }
|
|
||||||
|
|
||||||
private:
|
|
||||||
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
|
||||||
{
|
|
||||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
|
||||||
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
|
||||||
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
|
||||||
std::cerr << type << ": " << message << std::endl;
|
|
||||||
xercesc::XMLString::release(&systemID);
|
|
||||||
xercesc::XMLString::release(&message);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityXMLFile : public Resource
|
|
||||||
{
|
|
||||||
friend class ResourceManager;
|
|
||||||
friend class EntityFileSAXHandler;
|
|
||||||
private:
|
|
||||||
EntityXMLFile(boost::filesystem::path path);
|
|
||||||
~EntityXMLFile();
|
|
||||||
|
|
||||||
public:
|
|
||||||
static unsigned int GetTypeStride(std::string typeName);
|
|
||||||
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
|
||||||
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
|
||||||
|
|
||||||
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
|
|
||||||
|
|
||||||
void Parse(const EntityFileHandler* handler) const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
boost::filesystem::path m_FilePath;
|
|
||||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
|
||||||
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
|
||||||
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
|
||||||
//std::vector<std::string> m_EntityReferences;
|
|
||||||
|
|
||||||
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -118,6 +118,9 @@ public:
|
|||||||
else {
|
else {
|
||||||
m_ExtraMemory.push_back((char*)malloc(m_Stride));
|
m_ExtraMemory.push_back((char*)malloc(m_Stride));
|
||||||
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
|
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
|
||||||
|
if (!DisableMemoryPool::Value) {
|
||||||
|
LOG_DEBUG("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
|
||||||
|
}
|
||||||
return m_ExtraMemory.back();
|
return m_ExtraMemory.back();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,7 +6,6 @@
|
|||||||
#include "ObjectPool.h"
|
#include "ObjectPool.h"
|
||||||
#include "ComponentPool.h"
|
#include "ComponentPool.h"
|
||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
struct EntityWrapper;
|
|
||||||
|
|
||||||
class World
|
class World
|
||||||
{
|
{
|
||||||
@@ -19,13 +18,13 @@ public:
|
|||||||
World(const World& other);
|
World(const World& other);
|
||||||
|
|
||||||
// Create empty entity
|
// Create empty entity
|
||||||
EntityID CreateEntity(EntityID parent = EntityID_Invalid);
|
EntityID CreateEntity(EntityID parent = 0);
|
||||||
// Delete entity and all components within
|
// Delete entity and all components within
|
||||||
void DeleteEntity(EntityID entity);
|
void DeleteEntity(EntityID entity);
|
||||||
// Check if an entity exists
|
// Check if an entity exists
|
||||||
bool ValidEntity(EntityID entity) const;
|
bool ValidEntity(EntityID entity) const;
|
||||||
// Register a component type and allocate space for it
|
// Register a component type and allocate space for it
|
||||||
void RegisterComponent(const ComponentInfo& ci);
|
void RegisterComponent(ComponentInfo& ci);
|
||||||
// Attach a component to an entity and fill it with default values
|
// Attach a component to an entity and fill it with default values
|
||||||
ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType);
|
ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType);
|
||||||
// Check if an entity has a component
|
// Check if an entity has a component
|
||||||
@@ -50,12 +49,6 @@ public:
|
|||||||
void SetName(EntityID entity, const std::string& name);
|
void SetName(EntityID entity, const std::string& name);
|
||||||
// Get the textual name of an entity
|
// Get the textual name of an entity
|
||||||
std::string GetName(EntityID entity) const;
|
std::string GetName(EntityID entity) const;
|
||||||
// Get the first entity in the world with the name.
|
|
||||||
EntityWrapper GetFirstEntityByName(const std::string& name);
|
|
||||||
|
|
||||||
// Merge another world into this one
|
|
||||||
// Returns a map that maps entities from the other world to their copies in this one
|
|
||||||
std::unordered_map<EntityID, EntityID> Merge(const World* other);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EventBroker* m_EventBroker = nullptr;
|
EventBroker* m_EventBroker = nullptr;
|
||||||
|
|||||||
@@ -105,11 +105,6 @@ protected:
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
|
||||||
if (io.WantCaptureMouse || io.WantCaptureKeyboard) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
|
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
|
||||||
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
||||||
m_Config->SaveToDisk();
|
m_Config->SaveToDisk();
|
||||||
|
|||||||
@@ -5,8 +5,9 @@
|
|||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
#include "../Core/SystemPipeline.h"
|
#include "../Core/SystemPipeline.h"
|
||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "../Core/EntityFile.h"
|
#include "../Core/EntityFilePreprocessor.h"
|
||||||
#include "../Core/EntityXMLFileWriter.h"
|
#include "../Core/EntityFileParser.h"
|
||||||
|
#include "../Core/EntityFileWriter.h"
|
||||||
#include "../Core/EMousePress.h"
|
#include "../Core/EMousePress.h"
|
||||||
#include "../Input/EInputCommand.h"
|
#include "../Input/EInputCommand.h"
|
||||||
#include "EditorGUI.h"
|
#include "EditorGUI.h"
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ public:
|
|||||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
virtual bool OnCommand(const Events::InputCommand& e) override;
|
||||||
virtual void Reset();
|
virtual void Reset();
|
||||||
|
|
||||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID);
|
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer);
|
||||||
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
||||||
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
||||||
|
|
||||||
@@ -41,7 +41,7 @@ protected:
|
|||||||
bool m_Crouching = false;
|
bool m_Crouching = false;
|
||||||
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
||||||
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
||||||
double m_DashEffectResetTimer = 0.0;
|
double m_AssaultDashCoolDownTimer = 0.0;
|
||||||
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
||||||
//and its very unlikely that someone wants to change that value
|
//and its very unlikely that someone wants to change that value
|
||||||
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
|
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
|
||||||
@@ -52,7 +52,7 @@ protected:
|
|||||||
bool m_ShiftDashing = false;
|
bool m_ShiftDashing = false;
|
||||||
bool m_ValidDoubleTap = false;
|
bool m_ValidDoubleTap = false;
|
||||||
|
|
||||||
//specialabilities
|
//specialabilitys
|
||||||
bool m_MovementKeyDown = false;
|
bool m_MovementKeyDown = false;
|
||||||
bool m_SpecialAbilityKeyDown = false;
|
bool m_SpecialAbilityKeyDown = false;
|
||||||
int m_NumberOfMovementKeysDown = 0;
|
int m_NumberOfMovementKeysDown = 0;
|
||||||
@@ -191,33 +191,23 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
|
|||||||
}
|
}
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID) {
|
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer) {
|
||||||
m_AssaultDashDoubleTapDeltaTime += dt;
|
m_AssaultDashDoubleTapDeltaTime += dt;
|
||||||
m_DashEffectResetTimer += dt;
|
m_AssaultDashCoolDownTimer -= dt;
|
||||||
assaultDashCoolDownTimer -= dt;
|
|
||||||
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
||||||
if (assaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
if (m_AssaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
||||||
m_PlayerIsDashing = true;
|
m_PlayerIsDashing = true;
|
||||||
if (m_DashEffectResetTimer > 0.05) {
|
|
||||||
Events::DashAbility e;
|
|
||||||
e.Player = playerID;
|
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
m_DashEffectResetTimer = 0.0;
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
m_PlayerIsDashing = false;
|
m_PlayerIsDashing = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
//dashing with shift
|
//dashing with shift
|
||||||
if (m_ShiftDashing && assaultDashCoolDownTimer <= 0.0f) {
|
if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f) {
|
||||||
//player is dashing with shift
|
//player is dashing with shift
|
||||||
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
|
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
|
||||||
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||||
m_AssaultDashDoubleTapped = true;
|
m_AssaultDashDoubleTapped = true;
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
Events::DashAbility e;
|
|
||||||
e.Player = playerID;
|
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -237,7 +227,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
|||||||
}
|
}
|
||||||
m_ValidDoubleTap = false;
|
m_ValidDoubleTap = false;
|
||||||
|
|
||||||
if (!(assaultDashCoolDownTimer <= 0.0f)) {
|
if (!(m_AssaultDashCoolDownTimer <= 0.0f)) {
|
||||||
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
|
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
return;
|
return;
|
||||||
@@ -245,10 +235,9 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
|||||||
//ok, we have a valid tap, lets do it
|
//ok, we have a valid tap, lets do it
|
||||||
m_AssaultDashDoubleTapped = true;
|
m_AssaultDashDoubleTapped = true;
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||||
|
|
||||||
Events::DashAbility e;
|
Events::DashAbility e;
|
||||||
e.Player = playerID;
|
|
||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -26,9 +26,7 @@
|
|||||||
#include "Network/EInterpolate.h"
|
#include "Network/EInterpolate.h"
|
||||||
#include "Network/SnapshotFilter.h"
|
#include "Network/SnapshotFilter.h"
|
||||||
#include "Core/EPlayerSpawned.h"
|
#include "Core/EPlayerSpawned.h"
|
||||||
#include "Core/EAmmoPickup.h"
|
|
||||||
#include "Network/ESearchForServers.h"
|
#include "Network/ESearchForServers.h"
|
||||||
#include "../Game/Events/EDashAbility.h"
|
|
||||||
|
|
||||||
struct ServerInfo
|
struct ServerInfo
|
||||||
{
|
{
|
||||||
@@ -108,8 +106,6 @@ private:
|
|||||||
void parsePlayerDamage(Packet& packet);
|
void parsePlayerDamage(Packet& packet);
|
||||||
void parseComponentDeletion(Packet& packet);
|
void parseComponentDeletion(Packet& packet);
|
||||||
void parseDoubleJump(Packet& packet);
|
void parseDoubleJump(Packet& packet);
|
||||||
void parseDashEffect(Packet& packet);
|
|
||||||
void parseAmmoPickup(Packet& packet);
|
|
||||||
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||||
void parseSnapshot(Packet& packet);
|
void parseSnapshot(Packet& packet);
|
||||||
void identifyPacketLoss();
|
void identifyPacketLoss();
|
||||||
@@ -137,9 +133,6 @@ private:
|
|||||||
EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
|
EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
|
||||||
EventRelay<Client, Events::DoubleJump> m_EDoubleJump;
|
EventRelay<Client, Events::DoubleJump> m_EDoubleJump;
|
||||||
bool OnDoubleJump(Events::DoubleJump & e);
|
bool OnDoubleJump(Events::DoubleJump & e);
|
||||||
EventRelay<Client, Events::DashAbility> m_EDashAbility;
|
|
||||||
bool OnDashAbility(const Events::DashAbility& e);
|
|
||||||
|
|
||||||
bool OnSearchForServers(const Events::SearchForServers& e);
|
bool OnSearchForServers(const Events::SearchForServers& e);
|
||||||
UDPClient m_ServerlistRequest;
|
UDPClient m_ServerlistRequest;
|
||||||
std::vector<ServerInfo> m_Serverlist;
|
std::vector<ServerInfo> m_Serverlist;
|
||||||
|
|||||||
@@ -20,9 +20,7 @@ enum class MessageType
|
|||||||
ComponentDeleted,
|
ComponentDeleted,
|
||||||
PlayerTransform,
|
PlayerTransform,
|
||||||
OnDoubleJump,
|
OnDoubleJump,
|
||||||
OnDashEffect,
|
|
||||||
ServerlistRequest,
|
ServerlistRequest,
|
||||||
AmmoPickup,
|
|
||||||
Invalid
|
Invalid
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -20,7 +20,6 @@
|
|||||||
#include "../Game/Events/EDoubleJump.h"
|
#include "../Game/Events/EDoubleJump.h"
|
||||||
#include "Core/EEntityDeleted.h"
|
#include "Core/EEntityDeleted.h"
|
||||||
#include "Core/EComponentDeleted.h"
|
#include "Core/EComponentDeleted.h"
|
||||||
#include "Core/EAmmoPickup.h"
|
|
||||||
|
|
||||||
class Server : public Network
|
class Server : public Network
|
||||||
{
|
{
|
||||||
@@ -83,14 +82,13 @@ private:
|
|||||||
void parseClientPing();
|
void parseClientPing();
|
||||||
void parsePing();
|
void parsePing();
|
||||||
bool parseDoubleJump(Packet& packet);
|
bool parseDoubleJump(Packet& packet);
|
||||||
void parseDashEffect(Packet& packet);
|
|
||||||
void parseUDPConnect(Packet& packet);
|
void parseUDPConnect(Packet& packet);
|
||||||
void parseTCPConnect(Packet& packet);
|
void parseTCPConnect(Packet& packet);
|
||||||
void parseDisconnect();
|
void parseDisconnect();
|
||||||
void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
|
void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
|
||||||
bool shouldSendToClient(EntityWrapper childEntity);
|
bool shouldSendToClient(EntityWrapper childEntity);
|
||||||
|
|
||||||
// Events
|
// Debug event
|
||||||
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
bool OnInputCommand(const Events::InputCommand& e);
|
||||||
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
|
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
@@ -101,8 +99,6 @@ private:
|
|||||||
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
||||||
EventRelay<Server, Events::PlayerDamage> m_EPlayerDamage;
|
EventRelay<Server, Events::PlayerDamage> m_EPlayerDamage;
|
||||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||||
EventRelay<Server, Events::AmmoPickup> m_EAmmoPickup;
|
|
||||||
bool OnAmmoPickup(const Events::AmmoPickup& e);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ public:
|
|||||||
void InitializeFrameBuffers();
|
void InitializeFrameBuffers();
|
||||||
void InitializeShaderPrograms();
|
void InitializeShaderPrograms();
|
||||||
|
|
||||||
void Draw(GLuint sceneTexture, GLuint bloomTexture, GLfloat gamma, GLfloat exposure);
|
void Draw(GLuint sceneTexture, GLuint bloomTexture, GLuint sceneTextureLowRes, GLuint bloomTextureLowRes, GLfloat gamma, GLfloat exposure);
|
||||||
private:
|
private:
|
||||||
const IRenderer* m_Renderer;
|
const IRenderer* m_Renderer;
|
||||||
|
|
||||||
|
|||||||
@@ -15,7 +15,7 @@
|
|||||||
class DrawFinalPass
|
class DrawFinalPass
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass);
|
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass, GLuint* depthBuffer);
|
||||||
~DrawFinalPass() { }
|
~DrawFinalPass() { }
|
||||||
void InitializeTextures();
|
void InitializeTextures();
|
||||||
void InitializeFrameBuffers();
|
void InitializeFrameBuffers();
|
||||||
@@ -26,17 +26,22 @@ public:
|
|||||||
|
|
||||||
//Return the texture that is used in later stages to apply the bloom effect
|
//Return the texture that is used in later stages to apply the bloom effect
|
||||||
GLuint BloomTexture() const { return m_BloomTexture; }
|
GLuint BloomTexture() const { return m_BloomTexture; }
|
||||||
|
GLuint BloomTextureLowRes() const { return m_BloomTextureLowRes; }
|
||||||
//Return the texture with diffuse and lighting of the scene.
|
//Return the texture with diffuse and lighting of the scene.
|
||||||
GLuint SceneTexture() const { return m_SceneTexture; }
|
GLuint SceneTexture() const { return m_SceneTexture; }
|
||||||
|
GLuint SceneTextureLowRes() const { return m_SceneTextureLowRes; }
|
||||||
//Return the framebuffer used in the scene rendering stage.
|
//Return the framebuffer used in the scene rendering stage.
|
||||||
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
||||||
|
FrameBuffer* FinalPassFrameBufferLowRes() { return &m_FinalPassFrameBufferLowRes; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
||||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
void DrawModelRenderQueuesWithShieldCheck(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
void DrawShieldToStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
void DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
void DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
void DrawToDepthStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
void DrawToDepthBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
|
|
||||||
|
void MergeLayers();
|
||||||
|
|
||||||
void BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene);
|
void BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene);
|
||||||
void BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene);
|
void BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene);
|
||||||
@@ -50,12 +55,17 @@ private:
|
|||||||
Texture* m_GreyTexture;
|
Texture* m_GreyTexture;
|
||||||
Texture* m_ErrorTexture;
|
Texture* m_ErrorTexture;
|
||||||
|
|
||||||
|
Model* m_ScreenQuad;
|
||||||
|
|
||||||
|
FrameBuffer m_MergeFrameBuffer;
|
||||||
FrameBuffer m_FinalPassFrameBuffer;
|
FrameBuffer m_FinalPassFrameBuffer;
|
||||||
FrameBuffer m_ShieldDepthFrameBuffer;
|
FrameBuffer m_FinalPassFrameBufferLowRes;
|
||||||
GLuint m_BloomTexture;
|
GLuint m_BloomTexture;
|
||||||
GLuint m_SceneTexture;
|
GLuint m_SceneTexture;
|
||||||
GLuint m_DepthBuffer;
|
GLuint m_BloomTextureLowRes;
|
||||||
GLuint m_ShieldBuffer;
|
GLuint m_SceneTextureLowRes;
|
||||||
|
GLuint* m_DepthBuffer;
|
||||||
|
GLuint m_DepthBufferLowRes;
|
||||||
GLuint m_CubeMapTexture;
|
GLuint m_CubeMapTexture;
|
||||||
|
|
||||||
//maqke this component based i guess?
|
//maqke this component based i guess?
|
||||||
@@ -66,32 +76,23 @@ private:
|
|||||||
const CubeMapPass* m_CubeMapPass;
|
const CubeMapPass* m_CubeMapPass;
|
||||||
const SSAOPass* m_SSAOPass;
|
const SSAOPass* m_SSAOPass;
|
||||||
|
|
||||||
|
ShaderProgram* m_MergeProgram;
|
||||||
|
|
||||||
ShaderProgram* m_ForwardPlusProgram;
|
ShaderProgram* m_ForwardPlusProgram;
|
||||||
ShaderProgram* m_ExplosionEffectProgram;
|
ShaderProgram* m_ExplosionEffectProgram;
|
||||||
ShaderProgram* m_ExplosionEffectSplatMapProgram;
|
ShaderProgram* m_ExplosionEffectSplatMapProgram;
|
||||||
ShaderProgram* m_SpriteProgram;
|
ShaderProgram* m_SpriteProgram;
|
||||||
ShaderProgram* m_ForwardPlusSplatMapProgram;
|
ShaderProgram* m_ForwardPlusSplatMapProgram;
|
||||||
ShaderProgram* m_FillDepthStencilBufferProgram;
|
ShaderProgram* m_ShieldToStencilProgram;
|
||||||
|
ShaderProgram* m_FillDepthBufferProgram;
|
||||||
ShaderProgram* m_ForwardPlusShieldCheckProgram;
|
|
||||||
ShaderProgram* m_ExplosionEffectShieldCheckProgram;
|
|
||||||
ShaderProgram* m_ExplosionEffectSplatMapShieldCheckProgram;
|
|
||||||
ShaderProgram* m_SpriteShieldCheckProgram;
|
|
||||||
ShaderProgram* m_ForwardPlusSplatMapShieldCheckProgram;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
ShaderProgram* m_ForwardPlusSkinnedProgram;
|
ShaderProgram* m_ForwardPlusSkinnedProgram;
|
||||||
ShaderProgram* m_ExplosionEffectSkinnedProgram;
|
ShaderProgram* m_ExplosionEffectSkinnedProgram;
|
||||||
ShaderProgram* m_ExplosionEffectSplatMapSkinnedProgram;
|
ShaderProgram* m_ExplosionEffectSplatMapSkinnedProgram;
|
||||||
ShaderProgram* m_ForwardPlusSplatMapSkinnedProgram;
|
ShaderProgram* m_ForwardPlusSplatMapSkinnedProgram;
|
||||||
ShaderProgram* m_FillDepthStencilBufferSkinnedProgram;
|
ShaderProgram* m_ShieldToStencilSkinnedProgram;
|
||||||
|
ShaderProgram* m_FillDepthBufferSkinnedProgram;
|
||||||
ShaderProgram* m_ForwardPlusSkinnedShieldCheckProgram;
|
|
||||||
ShaderProgram* m_ExplosionEffectSkinnedShieldCheckProgram;
|
|
||||||
ShaderProgram* m_ExplosionEffectSplatMapSkinnedShieldCheckProgram;
|
|
||||||
ShaderProgram* m_ForwardPlusSplatMapSkinnedShieldCheckProgram;
|
|
||||||
ShaderProgram* m_FillDepthBufferSkinnedShieldCheckProgram;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -15,8 +15,8 @@
|
|||||||
|
|
||||||
struct ExplosionEffectJob : ModelJob
|
struct ExplosionEffectJob : ModelJob
|
||||||
{
|
{
|
||||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded)
|
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage)
|
||||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded)
|
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage)
|
||||||
{
|
{
|
||||||
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
||||||
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
||||||
|
|||||||
@@ -18,7 +18,7 @@
|
|||||||
|
|
||||||
struct ModelJob : RenderJob
|
struct ModelJob : RenderJob
|
||||||
{
|
{
|
||||||
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matProp, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded)
|
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matProp, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage)
|
||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Model = model;
|
Model = model;
|
||||||
@@ -117,7 +117,7 @@ struct ModelJob : RenderJob
|
|||||||
|
|
||||||
FillColor = fillColor;
|
FillColor = fillColor;
|
||||||
FillPercentage = fillPercentage;
|
FillPercentage = fillPercentage;
|
||||||
IsShielded = isShielded;
|
|
||||||
|
|
||||||
if (model->IsSkinned()) {
|
if (model->IsSkinned()) {
|
||||||
Skeleton = Model->m_RawModel->m_Skeleton;
|
Skeleton = Model->m_RawModel->m_Skeleton;
|
||||||
@@ -181,7 +181,7 @@ struct ModelJob : RenderJob
|
|||||||
|
|
||||||
glm::vec4 FillColor = glm::vec4(0);
|
glm::vec4 FillColor = glm::vec4(0);
|
||||||
float FillPercentage = 0.0;
|
float FillPercentage = 0.0;
|
||||||
bool IsShielded;
|
|
||||||
void CalculateHash() override
|
void CalculateHash() override
|
||||||
{
|
{
|
||||||
Hash = ShaderID << 20 + ModelID << 10 + TextureID;
|
Hash = ShaderID << 20 + ModelID << 10 + TextureID;
|
||||||
|
|||||||
@@ -24,6 +24,7 @@ struct RenderScene
|
|||||||
std::list<std::shared_ptr<RenderJob>> OpaqueObjects;
|
std::list<std::shared_ptr<RenderJob>> OpaqueObjects;
|
||||||
std::list<std::shared_ptr<RenderJob>> TransparentObjects;
|
std::list<std::shared_ptr<RenderJob>> TransparentObjects;
|
||||||
std::list<std::shared_ptr<RenderJob>> OpaqueShieldedObjects;
|
std::list<std::shared_ptr<RenderJob>> OpaqueShieldedObjects;
|
||||||
|
std::list<std::shared_ptr<RenderJob>> TransparentShieldedObjects;
|
||||||
std::list<std::shared_ptr<RenderJob>> ShieldObjects;
|
std::list<std::shared_ptr<RenderJob>> ShieldObjects;
|
||||||
std::list<std::shared_ptr<RenderJob>> SpriteJob;
|
std::list<std::shared_ptr<RenderJob>> SpriteJob;
|
||||||
std::list<std::shared_ptr<RenderJob>> PointLight;
|
std::list<std::shared_ptr<RenderJob>> PointLight;
|
||||||
@@ -40,6 +41,7 @@ struct RenderScene
|
|||||||
Jobs.OpaqueObjects.clear();
|
Jobs.OpaqueObjects.clear();
|
||||||
Jobs.TransparentObjects.clear();
|
Jobs.TransparentObjects.clear();
|
||||||
Jobs.OpaqueShieldedObjects.clear();
|
Jobs.OpaqueShieldedObjects.clear();
|
||||||
|
Jobs.TransparentShieldedObjects.clear();
|
||||||
Jobs.ShieldObjects.clear();
|
Jobs.ShieldObjects.clear();
|
||||||
Jobs.SpriteJob.clear();
|
Jobs.SpriteJob.clear();
|
||||||
Jobs.DirectionalLight.clear();
|
Jobs.DirectionalLight.clear();
|
||||||
|
|||||||
@@ -2,15 +2,11 @@
|
|||||||
#define Events_DashAbility_h__
|
#define Events_DashAbility_h__
|
||||||
|
|
||||||
#include "Core/Event.h"
|
#include "Core/Event.h"
|
||||||
#include "Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
|
|
||||||
struct DashAbility : public Event
|
struct DashAbility : public Event { };
|
||||||
{
|
|
||||||
EntityID Player;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+3
-3
@@ -13,13 +13,13 @@
|
|||||||
#include "Input/KeyboardInputHandler.h"
|
#include "Input/KeyboardInputHandler.h"
|
||||||
#include "Input/MouseInputHandler.h"
|
#include "Input/MouseInputHandler.h"
|
||||||
#include "Core/EKeyDown.h"
|
#include "Core/EKeyDown.h"
|
||||||
#include "Core/EntityXMLFilePreprocessor.h"
|
#include "Core/EntityFilePreprocessor.h"
|
||||||
#include "Core/SystemPipeline.h"
|
#include "Core/SystemPipeline.h"
|
||||||
#include "Systems/ExplosionEffectSystem.h"
|
#include "Systems/ExplosionEffectSystem.h"
|
||||||
#include "Editor/EditorSystem.h"
|
#include "Editor/EditorSystem.h"
|
||||||
#include "Core/EntityXMLFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Rendering/RenderSystem.h"
|
#include "Rendering/RenderSystem.h"
|
||||||
#include "Core/EntityXMLFileParser.h"
|
#include "Core/EntityFileParser.h"
|
||||||
#include "Core/Octree.h"
|
#include "Core/Octree.h"
|
||||||
#include "Rendering/Font.h"
|
#include "Rendering/Font.h"
|
||||||
#include "Systems/InterpolationSystem.h"
|
#include "Systems/InterpolationSystem.h"
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/Transform.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFileParser.h"
|
||||||
#include "Core/EPickupSpawned.h"
|
#include "Core/EPickupSpawned.h"
|
||||||
#include "Core/EAmmoPickup.h"
|
#include "Core/EAmmoPickup.h"
|
||||||
#include "Engine/Collision/ETrigger.h"
|
#include "Engine/Collision/ETrigger.h"
|
||||||
@@ -20,11 +20,6 @@ public:
|
|||||||
private:
|
private:
|
||||||
EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
|
EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||||
bool OnTriggerTouch(Events::TriggerTouch& e);
|
bool OnTriggerTouch(Events::TriggerTouch& e);
|
||||||
EventRelay<AmmoPickupSystem, Events::TriggerLeave> m_ETriggerLeave;
|
|
||||||
bool OnTriggerLeave(Events::TriggerLeave& e);
|
|
||||||
|
|
||||||
EventRelay<AmmoPickupSystem, Events::AmmoPickup> m_EAmmoPickup;
|
|
||||||
bool OnAmmoPickup(Events::AmmoPickup& e);
|
|
||||||
|
|
||||||
struct NewAmmoPickup {
|
struct NewAmmoPickup {
|
||||||
glm::vec3 Pos;
|
glm::vec3 Pos;
|
||||||
@@ -34,11 +29,5 @@ private:
|
|||||||
EntityID parentID;
|
EntityID parentID;
|
||||||
};
|
};
|
||||||
std::vector<NewAmmoPickup> m_ETriggerTouchVector;
|
std::vector<NewAmmoPickup> m_ETriggerTouchVector;
|
||||||
struct EntityAtMaxValuePickupStruct {
|
|
||||||
EntityWrapper player;
|
|
||||||
EntityWrapper trigger;
|
|
||||||
};
|
|
||||||
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
|
|
||||||
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
|
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,21 +0,0 @@
|
|||||||
#ifndef BoostSystem_h__
|
|
||||||
#define BoostSystem_h__
|
|
||||||
|
|
||||||
#include "Core/System.h"
|
|
||||||
#include "Core/ResourceManager.h"
|
|
||||||
#include "Core/EntityFile.h"
|
|
||||||
#include "Core/EPlayerDamage.h"
|
|
||||||
#include "Common.h"
|
|
||||||
|
|
||||||
class BoostSystem : public System
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
BoostSystem(SystemParams params);
|
|
||||||
|
|
||||||
private:
|
|
||||||
EventRelay<BoostSystem, Events::PlayerDamage> m_EPlayerDamage;
|
|
||||||
bool OnPlayerDamage(Events::PlayerDamage& e);
|
|
||||||
|
|
||||||
std::string DetermineClass(EntityWrapper player);
|
|
||||||
};
|
|
||||||
#endif
|
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
#ifndef CapturePointArrowHUDSystem_h__
|
|
||||||
#define CapturePointArrowHUDSystem_h__
|
|
||||||
|
|
||||||
#include <GLFW/glfw3.h>
|
|
||||||
#include <glm/common.hpp>
|
|
||||||
#include <glm/gtx/vector_angle.hpp>
|
|
||||||
|
|
||||||
#include "Common.h"
|
|
||||||
#include "Core/System.h"
|
|
||||||
#include "Core/Transform.h"
|
|
||||||
#include "Core/ECaptured.h"
|
|
||||||
|
|
||||||
|
|
||||||
class CapturePointArrowHUDSystem : public ImpureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
CapturePointArrowHUDSystem(SystemParams params);
|
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
EventRelay<CapturePointArrowHUDSystem, Events::Captured> m_ECapturedEvent;
|
|
||||||
bool OnCapturePointCaptured(Events::Captured& e);
|
|
||||||
|
|
||||||
bool m_InitialtargetsSet = false;
|
|
||||||
glm::vec3 m_RedTeamCurrentTarget;
|
|
||||||
glm::vec3 m_BlueTeamCurrentTarget;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -7,7 +7,7 @@
|
|||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Collision/ETrigger.h"
|
#include "Engine/Collision/ETrigger.h"
|
||||||
|
|
||||||
class CapturePointHUDSystem : public ImpureSystem
|
class CapturePointHUDSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -42,9 +42,9 @@ private:
|
|||||||
int m_NumberOfCapturePoints = 0;
|
int m_NumberOfCapturePoints = 0;
|
||||||
std::map<int, EntityWrapper> m_CapturePointNumberToEntityMap;
|
std::map<int, EntityWrapper> m_CapturePointNumberToEntityMap;
|
||||||
|
|
||||||
|
//std::vector<ComponentWrapper>
|
||||||
|
|
||||||
bool m_ResetTimers = false;
|
bool m_ResetTimers = false;
|
||||||
bool m_RecentlyCapturedNeedNextCapturePointNow = false;
|
|
||||||
Events::Captured m_CapturedEvent;
|
|
||||||
|
|
||||||
//vectors which will keep track of enter/leave changes
|
//vectors which will keep track of enter/leave changes
|
||||||
std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerTouchVector;
|
std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerTouchVector;
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/Transform.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFileParser.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
|
|||||||
@@ -1,19 +0,0 @@
|
|||||||
#include "Common.h"
|
|
||||||
#include "Core/System.h"
|
|
||||||
|
|
||||||
class FloatingEffectSystem : public PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
FloatingEffectSystem(SystemParams params)
|
|
||||||
: System(params)
|
|
||||||
, PureSystem("FloatingEffect")
|
|
||||||
{ }
|
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
|
||||||
{
|
|
||||||
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
|
||||||
(double&)component["Time"] += dt;
|
|
||||||
(glm::vec3&)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
|
|
||||||
|
|
||||||
}
|
|
||||||
};
|
|
||||||
@@ -4,11 +4,12 @@
|
|||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/Transform.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFileParser.h"
|
||||||
#include "Core/EPickupSpawned.h"
|
#include "Core/EPickupSpawned.h"
|
||||||
#include "Core/EPlayerHealthPickup.h"
|
#include "Core/EPlayerHealthPickup.h"
|
||||||
#include "Engine/Collision/ETrigger.h"
|
#include "Engine/Collision/ETrigger.h"
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
|
#include <tuple>
|
||||||
|
|
||||||
class PickupSpawnSystem : public ImpureSystem
|
class PickupSpawnSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -20,8 +21,6 @@ public:
|
|||||||
private:
|
private:
|
||||||
EventRelay<PickupSpawnSystem, Events::TriggerTouch> m_ETriggerTouch;
|
EventRelay<PickupSpawnSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||||
bool OnTriggerTouch(Events::TriggerTouch& e);
|
bool OnTriggerTouch(Events::TriggerTouch& e);
|
||||||
EventRelay<PickupSpawnSystem, Events::TriggerLeave> m_ETriggerLeave;
|
|
||||||
bool OnTriggerLeave(Events::TriggerLeave& e);
|
|
||||||
|
|
||||||
struct NewHealthPickup {
|
struct NewHealthPickup {
|
||||||
glm::vec3 Pos;
|
glm::vec3 Pos;
|
||||||
@@ -31,11 +30,5 @@ private:
|
|||||||
EntityID parentID;
|
EntityID parentID;
|
||||||
};
|
};
|
||||||
std::vector<NewHealthPickup> m_ETriggerTouchVector;
|
std::vector<NewHealthPickup> m_ETriggerTouchVector;
|
||||||
struct EntityAtMaxValuePickupStruct {
|
|
||||||
EntityWrapper player;
|
|
||||||
EntityWrapper trigger;
|
|
||||||
};
|
|
||||||
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
|
|
||||||
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
|
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -6,9 +6,11 @@
|
|||||||
#include "GLM.h"
|
#include "GLM.h"
|
||||||
#include "Rendering/ESetCamera.h"
|
#include "Rendering/ESetCamera.h"
|
||||||
#include "Core/ConfigFile.h"
|
#include "Core/ConfigFile.h"
|
||||||
|
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
|
#include "Core/EntityFileParser.h"
|
||||||
|
|
||||||
#include "Core/EPlayerDeath.h"
|
#include "Core/EPlayerDeath.h"
|
||||||
#include "Core/EEntityDeleted.h"
|
|
||||||
|
|
||||||
class PlayerDeathSystem : public ImpureSystem
|
class PlayerDeathSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -18,12 +20,8 @@ public:
|
|||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EntityWrapper m_LocalPlayerDeathEffect;
|
|
||||||
|
|
||||||
EventRelay<PlayerDeathSystem, Events::PlayerDeath> m_OnPlayerDeath;
|
EventRelay<PlayerDeathSystem, Events::PlayerDeath> m_OnPlayerDeath;
|
||||||
bool OnPlayerDeath(Events::PlayerDeath& e);
|
bool OnPlayerDeath(Events::PlayerDeath& e);
|
||||||
EventRelay<PlayerDeathSystem, Events::EntityDeleted> m_EEntityDeleted;
|
|
||||||
bool OnEntityDeleted(Events::EntityDeleted& e);
|
|
||||||
|
|
||||||
void createDeathEffect(EntityWrapper player);
|
void createDeathEffect(EntityWrapper player);
|
||||||
|
|
||||||
|
|||||||
@@ -6,7 +6,9 @@
|
|||||||
#include <imgui/imgui.h>
|
#include <imgui/imgui.h>
|
||||||
#include "Events/EDoubleJump.h"
|
#include "Events/EDoubleJump.h"
|
||||||
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
||||||
|
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
|
#include "Core/EntityFileParser.h"
|
||||||
|
|
||||||
class PlayerMovementSystem : public ImpureSystem
|
class PlayerMovementSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -39,8 +41,6 @@ private:
|
|||||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||||
EventRelay<PlayerMovementSystem, Events::DoubleJump> m_EDoubleJump;
|
EventRelay<PlayerMovementSystem, Events::DoubleJump> m_EDoubleJump;
|
||||||
bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e);
|
bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e);
|
||||||
EventRelay<PlayerMovementSystem, Events::DashAbility> m_EDashAbility;
|
|
||||||
bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e);
|
|
||||||
|
|
||||||
void updateMovementControllers(double dt);
|
void updateMovementControllers(double dt);
|
||||||
void updateVelocity(EntityWrapper player, double dt);
|
void updateVelocity(EntityWrapper player, double dt);
|
||||||
|
|||||||
@@ -14,6 +14,8 @@ public:
|
|||||||
|
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
|
static void SetRespawnTime(float respawnTime) { m_RespawnTime = respawnTime; };
|
||||||
|
|
||||||
private:
|
private:
|
||||||
struct SpawnRequest
|
struct SpawnRequest
|
||||||
{
|
{
|
||||||
@@ -29,8 +31,8 @@ private:
|
|||||||
//EntityWrapper ID -> Player ID.
|
//EntityWrapper ID -> Player ID.
|
||||||
std::map<EntityID, int> m_PlayerIDs;
|
std::map<EntityID, int> m_PlayerIDs;
|
||||||
|
|
||||||
float m_ForcedRespawnTime;
|
static float m_RespawnTime;
|
||||||
bool m_DbgConfigForceRespawn;
|
float m_Timer;
|
||||||
|
|
||||||
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
|
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
|
||||||
bool OnInputCommand(Events::InputCommand& e);
|
bool OnInputCommand(Events::InputCommand& e);
|
||||||
|
|||||||
@@ -7,7 +7,8 @@
|
|||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Events/ESpawnerSpawn.h"
|
#include "Events/ESpawnerSpawn.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/Transform.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/ResourceManager.h"
|
||||||
|
#include "Core/EntityFileParser.h"
|
||||||
|
|
||||||
class SpawnerSystem : public System
|
class SpawnerSystem : public System
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -9,8 +9,8 @@
|
|||||||
#include "Core/EShoot.h"
|
#include "Core/EShoot.h"
|
||||||
#include "Core/EPlayerSpawned.h"
|
#include "Core/EPlayerSpawned.h"
|
||||||
#include "Input/EInputCommand.h"
|
#include "Input/EInputCommand.h"
|
||||||
#include "Core/EntityXMLFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EntityXMLFileParser.h"
|
#include "Core/EntityFileParser.h"
|
||||||
#include "Core/Octree.h"
|
#include "Core/Octree.h"
|
||||||
#include "Collision/EntityAABB.h"
|
#include "Collision/EntityAABB.h"
|
||||||
#include "Systems/SpawnerSystem.h"
|
#include "Systems/SpawnerSystem.h"
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ LoadMap=
|
|||||||
; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
|
; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
|
||||||
; if false -> Use pool allocation.
|
; if false -> Use pool allocation.
|
||||||
DisableMemoryPool=false
|
DisableMemoryPool=false
|
||||||
RespawnTime = -1.0
|
RespawnTime = 8.0
|
||||||
EditorEnabled=false
|
EditorEnabled=false
|
||||||
OutOfBodyExperience=false
|
OutOfBodyExperience=false
|
||||||
|
|
||||||
@@ -68,17 +68,5 @@ Contrast=1.5
|
|||||||
Intensity=1.0
|
Intensity=1.0
|
||||||
NumSamples=24
|
NumSamples=24
|
||||||
NumTurns=17
|
NumTurns=17
|
||||||
NumIterations=9
|
|
||||||
TextureQuality=0
|
|
||||||
|
|
||||||
[GLOW]
|
|
||||||
Quality=3;
|
|
||||||
|
|
||||||
[GLOW1]
|
|
||||||
NumIterations=5
|
|
||||||
|
|
||||||
[GLOW2]
|
|
||||||
NumIterations=9
|
|
||||||
|
|
||||||
[GLOW3]
|
|
||||||
NumIterations=13
|
NumIterations=13
|
||||||
|
TextureQuality=0
|
||||||
@@ -35,12 +35,7 @@
|
|||||||
<xs:include schemaLocation="Components/AmmoPickup.xsd"/>
|
<xs:include schemaLocation="Components/AmmoPickup.xsd"/>
|
||||||
<xs:include schemaLocation="Components/AnimationOffset.xsd"/>
|
<xs:include schemaLocation="Components/AnimationOffset.xsd"/>
|
||||||
<xs:include schemaLocation="Components/DashAbility.xsd"/>
|
<xs:include schemaLocation="Components/DashAbility.xsd"/>
|
||||||
<xs:include schemaLocation="Components/ShieldAbility.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/SprintAbility.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/AssaultWeapon.xsd"/>
|
<xs:include schemaLocation="Components/AssaultWeapon.xsd"/>
|
||||||
<xs:include schemaLocation="Components/BoostAssault.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/BoostDefender.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/BoostSniper.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/Shield.xsd"/>
|
<xs:include schemaLocation="Components/Shield.xsd"/>
|
||||||
<xs:include schemaLocation="Components/Sprite.xsd"/>
|
<xs:include schemaLocation="Components/Sprite.xsd"/>
|
||||||
<xs:include schemaLocation="Components/Shielded.xsd"/>
|
<xs:include schemaLocation="Components/Shielded.xsd"/>
|
||||||
@@ -51,10 +46,6 @@
|
|||||||
<xs:include schemaLocation="Components/Page.xsd"/>
|
<xs:include schemaLocation="Components/Page.xsd"/>
|
||||||
<xs:include schemaLocation="Components/SpriteIndicator.xsd"/>
|
<xs:include schemaLocation="Components/SpriteIndicator.xsd"/>
|
||||||
<xs:include schemaLocation="Components/Button.xsd"/>
|
<xs:include schemaLocation="Components/Button.xsd"/>
|
||||||
<xs:include schemaLocation="Components/DoubleJump.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/WeaponAttachment.xsd"/>
|
<xs:include schemaLocation="Components/WeaponAttachment.xsd"/>
|
||||||
<xs:include schemaLocation="Components/DefenderWeapon.xsd"/>
|
<xs:include schemaLocation="Components/DefenderWeapon.xsd"/>
|
||||||
<xs:include schemaLocation="Components/CapturePointGameMode.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/CapturePointArrowHUD.xsd"/>
|
|
||||||
<xs:include schemaLocation="Components/FloatingEffect.xsd"/>
|
|
||||||
</xs:schema>
|
</xs:schema>
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<BoostAssault xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostAssault.xsd">
|
|
||||||
<StrengthOfEffect>2</StrengthOfEffect>
|
|
||||||
</BoostAssault>
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
|
|
||||||
<xs:element name="BoostAssault">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>This is the assault's class boost component</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="StrengthOfEffect" type="t:double" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>This is the strength of the boost effect</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<BoostDefender xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostDefender.xsd">
|
|
||||||
<StrengthOfEffect>10</StrengthOfEffect>
|
|
||||||
</BoostDefender>
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
|
|
||||||
<xs:element name="BoostDefender">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>This is the defender's class boost component</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="StrengthOfEffect" type="t:double" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>This is the strength of the boost effect</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<BoostSniper xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostSniper.xsd">
|
|
||||||
<StrengthOfEffect>10</StrengthOfEffect>
|
|
||||||
</BoostSniper>
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
|
|
||||||
<xs:element name="BoostSniper">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>This is the sniper's class boost component</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="StrengthOfEffect" type="t:double" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>This is the strength of the boost effect</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<CapturePointArrowHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointArrowHUD.xsd">
|
|
||||||
<CurrentTarget>0</CurrentTarget>
|
|
||||||
</CapturePointArrowHUD>
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
<xs:element name="CapturePointArrowHUD">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>HUD element for tracking next capturable Capture Point.</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="CurrentTarget" type="t:int" minOccurs="0">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>Corresponds to the current capturepoint the arrow points Towards</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<CapturePointGameMode xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointGameMode.xsd">
|
|
||||||
<RespawnTime>0.0</RespawnTime>
|
|
||||||
<MaxRespawnTime>8.0</MaxRespawnTime>
|
|
||||||
</CapturePointGameMode>
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
|
|
||||||
<xs:element name="CapturePointGameMode">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="RespawnTime" type="t:double" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>The time since the last respawn wave. Players will be spawned when this reaches MaxRespawnTime.</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="MaxRespawnTime" type="t:double" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Players will be spawned when RespawnTime reaches this.</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -1,5 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<DashAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DashAbility.xsd">
|
<DashAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DashAbility.xsd">
|
||||||
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
|
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
|
||||||
<CoolDownTimer>0.0</CoolDownTimer>
|
|
||||||
</DashAbility>
|
</DashAbility>
|
||||||
@@ -10,10 +10,7 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:all>
|
<xs:all>
|
||||||
<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
|
<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>This is the max cooldown on dash</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>This is the cooldown on dash</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
|
||||||
<xs:element name="CoolDownTimer" type="t:double" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>This is the current cooldown on dash</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
</xs:element>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<DoubleJump xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DoubleJump.xsd">
|
|
||||||
<DoubleJumpSpeed>4.0</DoubleJumpSpeed>
|
|
||||||
</DoubleJump>
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
|
|
||||||
<xs:element name="DoubleJump">
|
|
||||||
<xs:annotation><xs:documentation>Enables a Player to double jump.</xs:documentation></xs:annotation>
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="DoubleJumpSpeed" type="t:float" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Vertical velocity set on double jump.</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<FloatingEffect xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FloatingEffect.xsd">
|
|
||||||
<Period>1</Period>
|
|
||||||
<Amplitude>1</Amplitude>
|
|
||||||
<Time>0</Time>
|
|
||||||
<Axis X="0" Y="0" Z="0"/>
|
|
||||||
<Position X="0" Y="0" Z="0"/>
|
|
||||||
</FloatingEffect>
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
|
|
||||||
<xs:element name="FloatingEffect">
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="Period" type="t:double" minOccurs="0"/>
|
|
||||||
<xs:element name="Amplitude" type="t:double" minOccurs="0"/>
|
|
||||||
<xs:element name="Time" type="t:double" minOccurs="0"/>
|
|
||||||
<xs:element name="Axis" type="t:Vector" minOccurs="0"/>
|
|
||||||
<xs:element name="Position" type="t:Vector" minOccurs="0"/>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -2,7 +2,6 @@
|
|||||||
<Player xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Player.xsd">
|
<Player xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Player.xsd">
|
||||||
<MovementSpeed>3</MovementSpeed>
|
<MovementSpeed>3</MovementSpeed>
|
||||||
<CrouchSpeed>1.5</CrouchSpeed>
|
<CrouchSpeed>1.5</CrouchSpeed>
|
||||||
<JumpSpeed>4.0</JumpSpeed>
|
|
||||||
<CurrentWishDirection X="0" Y="0" Z="0"/>
|
<CurrentWishDirection X="0" Y="0" Z="0"/>
|
||||||
<CurrentWeapon></CurrentWeapon>
|
<CurrentWeapon></CurrentWeapon>
|
||||||
</Player>
|
</Player>
|
||||||
@@ -11,9 +11,6 @@
|
|||||||
<xs:all>
|
<xs:all>
|
||||||
<xs:element name="MovementSpeed" type="t:float" minOccurs="0"/>
|
<xs:element name="MovementSpeed" type="t:float" minOccurs="0"/>
|
||||||
<xs:element name="CrouchSpeed" type="t:float" minOccurs="0"/>
|
<xs:element name="CrouchSpeed" type="t:float" minOccurs="0"/>
|
||||||
<xs:element name="JumpSpeed" type="t:float" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Vertical velocity set when jumping.</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
<xs:element name="CurrentWishDirection" type="t:Vector" minOccurs="0"/>
|
<xs:element name="CurrentWishDirection" type="t:Vector" minOccurs="0"/>
|
||||||
<xs:element name="CurrentWeapon" type="t:string" minOccurs="0"/>
|
<xs:element name="CurrentWeapon" type="t:string" minOccurs="0"/>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
|
|||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<ShieldAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ShieldAbility.xsd">
|
|
||||||
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
|
|
||||||
</ShieldAbility>
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
|
|
||||||
<xs:element name="ShieldAbility">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>A shield component for one of the classes</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>This is the cooldown on shield</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<SprintAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SprintAbility.xsd">
|
|
||||||
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
|
|
||||||
</SprintAbility>
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
<?xml version="1.0"?>
|
|
||||||
|
|
||||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
|
||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
|
||||||
|
|
||||||
<xs:element name="SprintAbility">
|
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>A sprint component for one of the classes</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
<xs:complexType>
|
|
||||||
<xs:all>
|
|
||||||
<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>This is the cooldown on sprint</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>
|
|
||||||
</xs:all>
|
|
||||||
</xs:complexType>
|
|
||||||
</xs:element>
|
|
||||||
</xs:schema>
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:BoostAssault/>
|
|
||||||
<c:Lifetime>
|
|
||||||
<Lifetime>10</Lifetime>
|
|
||||||
</c:Lifetime>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
|
|
||||||
<Children/>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -1,14 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:BoostDefender/>
|
|
||||||
<c:Lifetime>
|
|
||||||
<Lifetime>10</Lifetime>
|
|
||||||
</c:Lifetime>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
|
|
||||||
<Children/>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:BoostSniper/>
|
|
||||||
<c:Lifetime>
|
|
||||||
<Lifetime>10</Lifetime>
|
|
||||||
</c:Lifetime>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
|
|
||||||
<Children/>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity name="DashEffect" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:Animation/>
|
|
||||||
<c:Lifetime>
|
|
||||||
<Lifetime>0.5</Lifetime>
|
|
||||||
</c:Lifetime>
|
|
||||||
<c:ExplosionEffect>
|
|
||||||
<Velocity X="0" Y="0" Z="0"/>
|
|
||||||
<TimeSinceDeath>0</TimeSinceDeath>
|
|
||||||
<ExplosionDuration>0.5</ExplosionDuration>
|
|
||||||
<EndColor A="0" B="0" G="0" R="0"/>
|
|
||||||
</c:ExplosionEffect>
|
|
||||||
<c:Model/>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
</Entity>
|
|
||||||
@@ -5019,7 +5019,7 @@
|
|||||||
</Team>
|
</Team>
|
||||||
</c:Team>
|
</c:Team>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-60.3695679" Y="5.14500046" Z="-79.3789597"/>
|
<Position X="-60.3695679" Y="5.64500046" Z="-79.3789597"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -5089,7 +5089,7 @@
|
|||||||
</Team>
|
</Team>
|
||||||
</c:Team>
|
</c:Team>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="60.0169258" Y="6.0800004" Z="76.2893906"/>
|
<Position X="60.0169258" Y="5.78000021" Z="76.2893906"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -5165,7 +5165,7 @@
|
|||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="48.9189453" Y="7.06223536" Z="-78.9347992"/>
|
<Position X="48.9189453" Y="7.06223536" Z="-78.9347992"/>
|
||||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||||
<Orientation X="0" Y="74.6042328" Z="0"/>
|
<Orientation X="0" Y="75.6124268" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -5184,7 +5184,7 @@
|
|||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-59.3499641" Y="7.46932745" Z="-20.6276321"/>
|
<Position X="-59.3499641" Y="7.46932745" Z="-20.6276321"/>
|
||||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||||
<Orientation X="0" Y="71.2585754" Z="0"/>
|
<Orientation X="0" Y="72.2667694" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -5203,7 +5203,7 @@
|
|||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-1.13644195" Y="1.38919806" Z="38.9768829"/>
|
<Position X="-1.13644195" Y="1.38919806" Z="38.9768829"/>
|
||||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||||
<Orientation X="0" Y="68.8666077" Z="0"/>
|
<Orientation X="0" Y="69.8748016" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -5222,7 +5222,7 @@
|
|||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="54.7225227" Y="6.51863909" Z="29.0052128"/>
|
<Position X="54.7225227" Y="6.51863909" Z="29.0052128"/>
|
||||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||||
<Orientation X="0" Y="69.180542" Z="0"/>
|
<Orientation X="0" Y="70.1887283" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -5241,7 +5241,7 @@
|
|||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-51.6792374" Y="8.44526482" Z="32.5153465"/>
|
<Position X="-51.6792374" Y="8.44526482" Z="32.5153465"/>
|
||||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||||
<Orientation X="0" Y="68.6292572" Z="0"/>
|
<Orientation X="0" Y="69.6374512" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -5260,7 +5260,7 @@
|
|||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-42.3974304" Y="7.28327894" Z="81.9305344"/>
|
<Position X="-42.3974304" Y="7.28327894" Z="81.9305344"/>
|
||||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||||
<Orientation X="0" Y="66.7584839" Z="0"/>
|
<Orientation X="0" Y="67.7666702" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -5279,7 +5279,7 @@
|
|||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-9.85184956" Y="8.25567532" Z="39.6119232"/>
|
<Position X="-9.85184956" Y="8.25567532" Z="39.6119232"/>
|
||||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||||
<Orientation X="0" Y="65.8073425" Z="0"/>
|
<Orientation X="0" Y="66.8154602" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -5298,7 +5298,7 @@
|
|||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="49.2257118" Y="7.39368248" Z="-31.1810112"/>
|
<Position X="49.2257118" Y="7.39368248" Z="-31.1810112"/>
|
||||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||||
<Orientation X="0" Y="63.0184822" Z="0"/>
|
<Orientation X="0" Y="64.0265808" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -13,9 +13,8 @@
|
|||||||
</c:AssaultWeapon>
|
</c:AssaultWeapon>
|
||||||
<c:Collidable/>
|
<c:Collidable/>
|
||||||
<c:DefenderWeapon>
|
<c:DefenderWeapon>
|
||||||
<TimeSinceLastFire>52.867678870419283</TimeSinceLastFire>
|
<TimeSinceLastFire>1.6944730461160304</TimeSinceLastFire>
|
||||||
</c:DefenderWeapon>
|
</c:DefenderWeapon>
|
||||||
<c:DoubleJump/>
|
|
||||||
<c:Health/>
|
<c:Health/>
|
||||||
<c:Physics>
|
<c:Physics>
|
||||||
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
||||||
@@ -37,10 +36,7 @@
|
|||||||
<Children>
|
<Children>
|
||||||
<Entity name="Camera">
|
<Entity name="Camera">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Camera>
|
<c:Camera/>
|
||||||
<NearClip>0.10000000149011612</NearClip>
|
|
||||||
<FarClip>300</FarClip>
|
|
||||||
</c:Camera>
|
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="1.27700007" Z="0"/>
|
<Position X="0" Y="1.27700007" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
@@ -375,7 +371,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation>
|
||||||
<AnimationName1>Idle</AnimationName1>
|
<AnimationName1>Idle</AnimationName1>
|
||||||
<Time1>1.9408570429715581</Time1>
|
<Time1>0.67172915251515519</Time1>
|
||||||
<Speed1>1</Speed1>
|
<Speed1>1</Speed1>
|
||||||
<AnimationName2></AnimationName2>
|
<AnimationName2></AnimationName2>
|
||||||
<AnimationName3></AnimationName3>
|
<AnimationName3></AnimationName3>
|
||||||
@@ -389,25 +385,25 @@
|
|||||||
<Children>
|
<Children>
|
||||||
<Entity name="PrimaryAttachment">
|
<Entity name="PrimaryAttachment">
|
||||||
<Components>
|
<Components>
|
||||||
<c:WeaponAttachment>
|
|
||||||
<Weapon>DefenderWeapon</Weapon>
|
|
||||||
</c:WeaponAttachment>
|
|
||||||
<c:Spawner>
|
<c:Spawner>
|
||||||
<EntityFile>Schema/Entities/DefenderWeaponView.xml</EntityFile>
|
<EntityFile>Schema/Entities/DefenderWeaponView.xml</EntityFile>
|
||||||
</c:Spawner>
|
</c:Spawner>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
|
<c:WeaponAttachment>
|
||||||
|
<Weapon>DefenderWeapon</Weapon>
|
||||||
|
</c:WeaponAttachment>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="SecondaryAttachment">
|
<Entity name="SecondaryAttachment">
|
||||||
<Components>
|
<Components>
|
||||||
<c:WeaponAttachment>
|
|
||||||
<Weapon>AssaultWeapon</Weapon>
|
|
||||||
</c:WeaponAttachment>
|
|
||||||
<c:Spawner>
|
<c:Spawner>
|
||||||
<EntityFile>Schema/Entities/AssaultWeaponView.xml</EntityFile>
|
<EntityFile>Schema/Entities/AssaultWeaponView.xml</EntityFile>
|
||||||
</c:Spawner>
|
</c:Spawner>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
|
<c:WeaponAttachment>
|
||||||
|
<Weapon>AssaultWeapon</Weapon>
|
||||||
|
</c:WeaponAttachment>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
@@ -417,10 +413,7 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="ThirdPersonCamera">
|
<Entity name="ThirdPersonCamera">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Camera>
|
<c:Camera/>
|
||||||
<NearClip>0.10000000149011612</NearClip>
|
|
||||||
<FarClip>300</FarClip>
|
|
||||||
</c:Camera>
|
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Widgets/Camera.mesh</Resource>
|
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||||
<Visible>false</Visible>
|
<Visible>false</Visible>
|
||||||
@@ -436,7 +429,6 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation>
|
||||||
<AnimationName1>Idle</AnimationName1>
|
<AnimationName1>Idle</AnimationName1>
|
||||||
<Time1>1.5631122524686134</Time1>
|
|
||||||
<Speed1>1</Speed1>
|
<Speed1>1</Speed1>
|
||||||
<AnimationName2></AnimationName2>
|
<AnimationName2></AnimationName2>
|
||||||
<AnimationName3></AnimationName3>
|
<AnimationName3></AnimationName3>
|
||||||
@@ -456,31 +448,31 @@
|
|||||||
<Children>
|
<Children>
|
||||||
<Entity name="PrimaryAttachment">
|
<Entity name="PrimaryAttachment">
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/DefenderWeaponWorld.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform/>
|
||||||
<c:WeaponAttachment>
|
<c:WeaponAttachment>
|
||||||
<Weapon>DefenderWeapon</Weapon>
|
<Weapon>DefenderWeapon</Weapon>
|
||||||
<Person>
|
<Person>
|
||||||
<ThirdPerson/>
|
<ThirdPerson/>
|
||||||
</Person>
|
</Person>
|
||||||
</c:WeaponAttachment>
|
</c:WeaponAttachment>
|
||||||
<c:Spawner>
|
|
||||||
<EntityFile>Schema/Entities/DefenderWeaponWorld.xml</EntityFile>
|
|
||||||
</c:Spawner>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="SecondaryAttachment">
|
<Entity name="SecondaryAttachment">
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/AssaultWeaponWorld.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform/>
|
||||||
<c:WeaponAttachment>
|
<c:WeaponAttachment>
|
||||||
<Weapon>AssaultWeapon</Weapon>
|
<Weapon>AssaultWeapon</Weapon>
|
||||||
<Person>
|
<Person>
|
||||||
<ThirdPerson/>
|
<ThirdPerson/>
|
||||||
</Person>
|
</Person>
|
||||||
</c:WeaponAttachment>
|
</c:WeaponAttachment>
|
||||||
<c:Spawner>
|
|
||||||
<EntityFile>Schema/Entities/AssaultWeaponWorld.xml</EntityFile>
|
|
||||||
</c:Spawner>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
|||||||
Regular → Executable
+18
-26
@@ -13,9 +13,8 @@
|
|||||||
</c:AssaultWeapon>
|
</c:AssaultWeapon>
|
||||||
<c:Collidable/>
|
<c:Collidable/>
|
||||||
<c:DefenderWeapon>
|
<c:DefenderWeapon>
|
||||||
<TimeSinceLastFire>22.22055262342397</TimeSinceLastFire>
|
<TimeSinceLastFire>1.6944730461160304</TimeSinceLastFire>
|
||||||
</c:DefenderWeapon>
|
</c:DefenderWeapon>
|
||||||
<c:DoubleJump/>
|
|
||||||
<c:Health/>
|
<c:Health/>
|
||||||
<c:Physics>
|
<c:Physics>
|
||||||
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
||||||
@@ -37,10 +36,7 @@
|
|||||||
<Children>
|
<Children>
|
||||||
<Entity name="Camera">
|
<Entity name="Camera">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Camera>
|
<c:Camera/>
|
||||||
<NearClip>0.10000000149011612</NearClip>
|
|
||||||
<FarClip>300</FarClip>
|
|
||||||
</c:Camera>
|
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="1.27700007" Z="0"/>
|
<Position X="0" Y="1.27700007" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
@@ -375,7 +371,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation>
|
||||||
<AnimationName1>Idle</AnimationName1>
|
<AnimationName1>Idle</AnimationName1>
|
||||||
<Time1>1.1978087298230946</Time1>
|
<Time1>0.67172915251515519</Time1>
|
||||||
<Speed1>1</Speed1>
|
<Speed1>1</Speed1>
|
||||||
<AnimationName2></AnimationName2>
|
<AnimationName2></AnimationName2>
|
||||||
<AnimationName3></AnimationName3>
|
<AnimationName3></AnimationName3>
|
||||||
@@ -389,25 +385,25 @@
|
|||||||
<Children>
|
<Children>
|
||||||
<Entity name="PrimaryAttachment">
|
<Entity name="PrimaryAttachment">
|
||||||
<Components>
|
<Components>
|
||||||
<c:WeaponAttachment>
|
|
||||||
<Weapon>DefenderWeapon</Weapon>
|
|
||||||
</c:WeaponAttachment>
|
|
||||||
<c:Spawner>
|
<c:Spawner>
|
||||||
<EntityFile>Schema/Entities/DefenderWeaponViewRed.xml</EntityFile>
|
<EntityFile>Schema/Entities/DefenderWeaponViewRed.xml</EntityFile>
|
||||||
</c:Spawner>
|
</c:Spawner>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
|
<c:WeaponAttachment>
|
||||||
|
<Weapon>DefenderWeapon</Weapon>
|
||||||
|
</c:WeaponAttachment>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="SecondaryAttachment">
|
<Entity name="SecondaryAttachment">
|
||||||
<Components>
|
<Components>
|
||||||
<c:WeaponAttachment>
|
|
||||||
<Weapon>AssaultWeapon</Weapon>
|
|
||||||
</c:WeaponAttachment>
|
|
||||||
<c:Spawner>
|
<c:Spawner>
|
||||||
<EntityFile>Schema/Entities/AssaultWeaponView.xml</EntityFile>
|
<EntityFile>Schema/Entities/AssaultWeaponView.xml</EntityFile>
|
||||||
</c:Spawner>
|
</c:Spawner>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
|
<c:WeaponAttachment>
|
||||||
|
<Weapon>AssaultWeapon</Weapon>
|
||||||
|
</c:WeaponAttachment>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
@@ -417,10 +413,7 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="ThirdPersonCamera">
|
<Entity name="ThirdPersonCamera">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Camera>
|
<c:Camera/>
|
||||||
<NearClip>0.10000000149011612</NearClip>
|
|
||||||
<FarClip>300</FarClip>
|
|
||||||
</c:Camera>
|
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Widgets/Camera.mesh</Resource>
|
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||||
<Visible>false</Visible>
|
<Visible>false</Visible>
|
||||||
@@ -436,7 +429,6 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation>
|
||||||
<AnimationName1>Idle</AnimationName1>
|
<AnimationName1>Idle</AnimationName1>
|
||||||
<Time1>0.69274608502888668</Time1>
|
|
||||||
<Speed1>1</Speed1>
|
<Speed1>1</Speed1>
|
||||||
<AnimationName2></AnimationName2>
|
<AnimationName2></AnimationName2>
|
||||||
<AnimationName3></AnimationName3>
|
<AnimationName3></AnimationName3>
|
||||||
@@ -456,31 +448,31 @@
|
|||||||
<Children>
|
<Children>
|
||||||
<Entity name="PrimaryAttachment">
|
<Entity name="PrimaryAttachment">
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/DefenderWeaponWorldRed.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform/>
|
||||||
<c:WeaponAttachment>
|
<c:WeaponAttachment>
|
||||||
<Weapon>DefenderWeapon</Weapon>
|
<Weapon>DefenderWeapon</Weapon>
|
||||||
<Person>
|
<Person>
|
||||||
<ThirdPerson/>
|
<ThirdPerson/>
|
||||||
</Person>
|
</Person>
|
||||||
</c:WeaponAttachment>
|
</c:WeaponAttachment>
|
||||||
<c:Spawner>
|
|
||||||
<EntityFile>Schema/Entities/DefenderWeaponWorldRed.xml</EntityFile>
|
|
||||||
</c:Spawner>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="SecondaryAttachment">
|
<Entity name="SecondaryAttachment">
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/AssaultWeaponWorld.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform/>
|
||||||
<c:WeaponAttachment>
|
<c:WeaponAttachment>
|
||||||
<Weapon>AssaultWeapon</Weapon>
|
<Weapon>AssaultWeapon</Weapon>
|
||||||
<Person>
|
<Person>
|
||||||
<ThirdPerson/>
|
<ThirdPerson/>
|
||||||
</Person>
|
</Person>
|
||||||
</c:WeaponAttachment>
|
</c:WeaponAttachment>
|
||||||
<c:Spawner>
|
|
||||||
<EntityFile>Schema/Entities/AssaultWeaponWorld.xml</EntityFile>
|
|
||||||
</c:Spawner>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
|||||||
@@ -2,9 +2,6 @@
|
|||||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
<c:CapturePointGameMode>
|
|
||||||
<RespawnTime>4.7473226580121377</RespawnTime>
|
|
||||||
</c:CapturePointGameMode>
|
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="-1" Z="0"/>
|
<Position X="0" Y="-1" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
@@ -43,7 +40,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="9038.11328" Z="0"/>
|
<Orientation X="0" Y="8433.37305" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -84,19 +81,19 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="DirectionalLight">
|
<Entity name="DirectionalLight">
|
||||||
<Components>
|
<Components>
|
||||||
<c:RaptorCopter>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Axis X="0" Y="1" Z="0"/>
|
|
||||||
</c:RaptorCopter>
|
|
||||||
<c:DirectionalLight>
|
<c:DirectionalLight>
|
||||||
<Intensity>0.80000001192092896</Intensity>
|
<Intensity>0.80000001192092896</Intensity>
|
||||||
</c:DirectionalLight>
|
</c:DirectionalLight>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
|
<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
|
<c:RaptorCopter>
|
||||||
|
<Speed>1</Speed>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="2.1529963" Y="6.59221172" Z="0.169116676"/>
|
<Position X="2.1529963" Y="6.59221172" Z="0.169116676"/>
|
||||||
<Orientation X="4.16300011" Y="18876.6172" Z="0"/>
|
<Orientation X="4.16300011" Y="18271.9141" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
@@ -111,11 +108,7 @@
|
|||||||
<Children>
|
<Children>
|
||||||
<Entity name="RunAnim">
|
<Entity name="RunAnim">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation/>
|
||||||
<AnimationName1></AnimationName1>
|
|
||||||
<AnimationName2></AnimationName2>
|
|
||||||
<AnimationName3></AnimationName3>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
|
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
@@ -127,11 +120,7 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Walkanim">
|
<Entity name="Walkanim">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation/>
|
||||||
<AnimationName1></AnimationName1>
|
|
||||||
<AnimationName2></AnimationName2>
|
|
||||||
<AnimationName3></AnimationName3>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
|
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
@@ -179,17 +168,13 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="2856.05518" Z="0"/>
|
<Orientation X="0" Y="2553.63574" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="Asset">
|
<Entity name="Asset">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation/>
|
||||||
<AnimationName1></AnimationName1>
|
|
||||||
<AnimationName2></AnimationName2>
|
|
||||||
<AnimationName3></AnimationName3>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
|
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
@@ -228,7 +213,7 @@
|
|||||||
<Axis X="1" Y="1" Z="1"/>
|
<Axis X="1" Y="1" Z="1"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="17467.0977" Y="17467.0977" Z="17467.0977"/>
|
<Orientation X="16862.3945" Y="16862.3945" Z="16862.3945"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -292,7 +277,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="17263.0938" Z="0"/>
|
<Orientation X="0" Y="16658.3906" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -324,7 +309,7 @@
|
|||||||
<Axis X="0.699999988" Y="1" Z="0.300000012"/>
|
<Axis X="0.699999988" Y="1" Z="0.300000012"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="12630.0664" Y="17990.5039" Z="5383.80176"/>
|
<Orientation X="12206.665" Y="17385.8008" Z="5202.3335"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -674,7 +659,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1153.80225" Z="0"/>
|
<Orientation X="0" Y="851.386902" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -721,7 +706,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1153.80225" Z="0"/>
|
<Orientation X="0" Y="851.386902" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -781,7 +766,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1153.80225" Z="0"/>
|
<Orientation X="0" Y="851.386902" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -828,7 +813,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1153.80225" Z="0"/>
|
<Orientation X="0" Y="851.386902" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -874,7 +859,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1153.80225" Z="0"/>
|
<Orientation X="0" Y="851.386902" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -921,7 +906,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1153.80225" Z="0"/>
|
<Orientation X="0" Y="851.386902" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -968,7 +953,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1153.80225" Z="0"/>
|
<Orientation X="0" Y="851.386902" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -1028,7 +1013,6 @@
|
|||||||
</HomePointForTeam>
|
</HomePointForTeam>
|
||||||
<CaptureTimer>15</CaptureTimer>
|
<CaptureTimer>15</CaptureTimer>
|
||||||
</c:CapturePoint>
|
</c:CapturePoint>
|
||||||
<c:Trigger/>
|
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||||
<Color A="0.300000012" B="0" G="0" R="1"/>
|
<Color A="0.300000012" B="0" G="0" R="1"/>
|
||||||
@@ -1043,6 +1027,7 @@
|
|||||||
<Position X="0" Y="2" Z="0"/>
|
<Position X="0" Y="2" Z="0"/>
|
||||||
<Scale X="8" Y="4" Z="8"/>
|
<Scale X="8" Y="4" Z="8"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
@@ -1078,7 +1063,6 @@
|
|||||||
<c:CapturePoint>
|
<c:CapturePoint>
|
||||||
<CapturePointNumber>1</CapturePointNumber>
|
<CapturePointNumber>1</CapturePointNumber>
|
||||||
</c:CapturePoint>
|
</c:CapturePoint>
|
||||||
<c:Trigger/>
|
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
@@ -1089,6 +1073,7 @@
|
|||||||
<Position X="0" Y="2" Z="0"/>
|
<Position X="0" Y="2" Z="0"/>
|
||||||
<Scale X="8" Y="4" Z="8"/>
|
<Scale X="8" Y="4" Z="8"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
@@ -1122,7 +1107,6 @@
|
|||||||
<c:CapturePoint>
|
<c:CapturePoint>
|
||||||
<CapturePointNumber>2</CapturePointNumber>
|
<CapturePointNumber>2</CapturePointNumber>
|
||||||
</c:CapturePoint>
|
</c:CapturePoint>
|
||||||
<c:Trigger/>
|
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
@@ -1133,6 +1117,7 @@
|
|||||||
<Position X="0" Y="2" Z="0"/>
|
<Position X="0" Y="2" Z="0"/>
|
||||||
<Scale X="8" Y="4" Z="8"/>
|
<Scale X="8" Y="4" Z="8"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
@@ -1168,7 +1153,6 @@
|
|||||||
<c:CapturePoint>
|
<c:CapturePoint>
|
||||||
<CapturePointNumber>3</CapturePointNumber>
|
<CapturePointNumber>3</CapturePointNumber>
|
||||||
</c:CapturePoint>
|
</c:CapturePoint>
|
||||||
<c:Trigger/>
|
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
@@ -1179,6 +1163,7 @@
|
|||||||
<Position X="0" Y="2" Z="0"/>
|
<Position X="0" Y="2" Z="0"/>
|
||||||
<Scale X="8" Y="4" Z="8"/>
|
<Scale X="8" Y="4" Z="8"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
@@ -1218,7 +1203,6 @@
|
|||||||
<CaptureTimer>-15</CaptureTimer>
|
<CaptureTimer>-15</CaptureTimer>
|
||||||
<CapturePointNumber>4</CapturePointNumber>
|
<CapturePointNumber>4</CapturePointNumber>
|
||||||
</c:CapturePoint>
|
</c:CapturePoint>
|
||||||
<c:Trigger/>
|
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||||
<Color A="0.300000012" B="1" G="0" R="0"/>
|
<Color A="0.300000012" B="1" G="0" R="0"/>
|
||||||
@@ -1233,6 +1217,7 @@
|
|||||||
<Position X="0" Y="2" Z="0"/>
|
<Position X="0" Y="2" Z="0"/>
|
||||||
<Scale X="8" Y="4" Z="8"/>
|
<Scale X="8" Y="4" Z="8"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
@@ -1382,7 +1367,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1687.52917" Z="0"/>
|
<Orientation X="0" Y="1385.11243" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -1391,7 +1376,7 @@
|
|||||||
<c:ExplosionEffect>
|
<c:ExplosionEffect>
|
||||||
<ColorByDistance>true</ColorByDistance>
|
<ColorByDistance>true</ColorByDistance>
|
||||||
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
|
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
|
||||||
<TimeSinceDeath>2.5396116058983438</TimeSinceDeath>
|
<TimeSinceDeath>0.8256214817261025</TimeSinceDeath>
|
||||||
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
|
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
|
||||||
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
|
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
|
||||||
<Randomness>true</Randomness>
|
<Randomness>true</Randomness>
|
||||||
@@ -1438,7 +1423,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1687.52917" Z="0"/>
|
<Orientation X="0" Y="1385.11243" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -1447,7 +1432,7 @@
|
|||||||
<c:ExplosionEffect>
|
<c:ExplosionEffect>
|
||||||
<Velocity X="0.5" Y="1" Z="0"/>
|
<Velocity X="0.5" Y="1" Z="0"/>
|
||||||
<ExplosionOrigin X="0" Y="0.900000036" Z="0"/>
|
<ExplosionOrigin X="0" Y="0.900000036" Z="0"/>
|
||||||
<TimeSinceDeath>1.5396208215609732</TimeSinceDeath>
|
<TimeSinceDeath>1.8641349174045843</TimeSinceDeath>
|
||||||
</c:ExplosionEffect>
|
</c:ExplosionEffect>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
|
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
|
||||||
@@ -1490,22 +1475,18 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1687.52917" Z="0"/>
|
<Orientation X="0" Y="1385.11243" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="Asset">
|
<Entity name="Asset">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation/>
|
||||||
<AnimationName1></AnimationName1>
|
|
||||||
<AnimationName2></AnimationName2>
|
|
||||||
<AnimationName3></AnimationName3>
|
|
||||||
</c:Animation>
|
|
||||||
<c:ExplosionEffect>
|
<c:ExplosionEffect>
|
||||||
<ColorByDistance>true</ColorByDistance>
|
<ColorByDistance>true</ColorByDistance>
|
||||||
<Velocity X="0.300000012" Y="2" Z="0"/>
|
<Velocity X="0.300000012" Y="2" Z="0"/>
|
||||||
<ExplosionOrigin X="0" Y="1.30000007" Z="-0.200000003"/>
|
<ExplosionOrigin X="0" Y="1.30000007" Z="-0.200000003"/>
|
||||||
<TimeSinceDeath>1.5396208215609732</TimeSinceDeath>
|
<TimeSinceDeath>1.8641349174045843</TimeSinceDeath>
|
||||||
<EndColor A="0" B="0.333333343" G="0.933333337" R="3.92156863"/>
|
<EndColor A="0" B="0.333333343" G="0.933333337" R="3.92156863"/>
|
||||||
<Randomness>true</Randomness>
|
<Randomness>true</Randomness>
|
||||||
</c:ExplosionEffect>
|
</c:ExplosionEffect>
|
||||||
@@ -1550,7 +1531,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1695.30933" Z="0"/>
|
<Orientation X="0" Y="1392.89258" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -1560,7 +1541,7 @@
|
|||||||
<ColorByDistance>true</ColorByDistance>
|
<ColorByDistance>true</ColorByDistance>
|
||||||
<Velocity X="0" Y="0.699999988" Z="0"/>
|
<Velocity X="0" Y="0.699999988" Z="0"/>
|
||||||
<ExplosionOrigin X="0" Y="-1.10000002" Z="0"/>
|
<ExplosionOrigin X="0" Y="-1.10000002" Z="0"/>
|
||||||
<TimeSinceDeath>4.4522528839264339</TimeSinceDeath>
|
<TimeSinceDeath>1.2301962937648341</TimeSinceDeath>
|
||||||
<ExplosionDuration>10</ExplosionDuration>
|
<ExplosionDuration>10</ExplosionDuration>
|
||||||
<EndColor A="1" B="0" G="0" R="1"/>
|
<EndColor A="1" B="0" G="0" R="1"/>
|
||||||
<RandomnessScalar>3</RandomnessScalar>
|
<RandomnessScalar>3</RandomnessScalar>
|
||||||
@@ -1608,7 +1589,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1293.42383" Z="0"/>
|
<Orientation X="0" Y="991.007263" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -1618,7 +1599,7 @@
|
|||||||
<ColorByDistance>true</ColorByDistance>
|
<ColorByDistance>true</ColorByDistance>
|
||||||
<Velocity X="6" Y="0.100000001" Z="0"/>
|
<Velocity X="6" Y="0.100000001" Z="0"/>
|
||||||
<ExplosionOrigin X="0" Y="-10" Z="0"/>
|
<ExplosionOrigin X="0" Y="-10" Z="0"/>
|
||||||
<TimeSinceDeath>3.2362842141074992</TimeSinceDeath>
|
<TimeSinceDeath>3.4214855659573402</TimeSinceDeath>
|
||||||
<ExponentialAccelaration>true</ExponentialAccelaration>
|
<ExponentialAccelaration>true</ExponentialAccelaration>
|
||||||
<ExplosionDuration>5</ExplosionDuration>
|
<ExplosionDuration>5</ExplosionDuration>
|
||||||
<Randomness>true</Randomness>
|
<Randomness>true</Randomness>
|
||||||
@@ -1709,7 +1690,6 @@
|
|||||||
</c:Physics>
|
</c:Physics>
|
||||||
<c:Player>
|
<c:Player>
|
||||||
<MovementSpeed>5</MovementSpeed>
|
<MovementSpeed>5</MovementSpeed>
|
||||||
<CurrentWeapon></CurrentWeapon>
|
|
||||||
</c:Player>
|
</c:Player>
|
||||||
<c:Team>
|
<c:Team>
|
||||||
<Team>
|
<Team>
|
||||||
@@ -1732,7 +1712,6 @@
|
|||||||
<Entity name="PlayerName">
|
<Entity name="PlayerName">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Text>
|
<c:Text>
|
||||||
<Content></Content>
|
|
||||||
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
||||||
<Color A="1" B="0" G="1" R="0"/>
|
<Color A="1" B="0" G="1" R="0"/>
|
||||||
</c:Text>
|
</c:Text>
|
||||||
@@ -1801,7 +1780,7 @@
|
|||||||
<c:ExplosionEffect>
|
<c:ExplosionEffect>
|
||||||
<ColorByDistance>true</ColorByDistance>
|
<ColorByDistance>true</ColorByDistance>
|
||||||
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
|
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
|
||||||
<TimeSinceDeath>2.5396116058983438</TimeSinceDeath>
|
<TimeSinceDeath>0.8256214817261025</TimeSinceDeath>
|
||||||
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
|
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
|
||||||
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
|
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
|
||||||
<Randomness>true</Randomness>
|
<Randomness>true</Randomness>
|
||||||
@@ -1844,11 +1823,7 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="PlayerModel">
|
<Entity name="PlayerModel">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation/>
|
||||||
<AnimationName1></AnimationName1>
|
|
||||||
<AnimationName2></AnimationName2>
|
|
||||||
<AnimationName3></AnimationName3>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Shielded/>
|
<c:Shielded/>
|
||||||
<c:HiddenForLocalPlayer/>
|
<c:HiddenForLocalPlayer/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
@@ -1950,7 +1925,6 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Props/FoliageDiff.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Props/FoliageDiff.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -1960,7 +1934,6 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Props/FoliageDiff.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Props/FoliageDiff.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-0.177861199" Y="0" Z="-1.04673338"/>
|
<Position X="-0.177861199" Y="0" Z="-1.04673338"/>
|
||||||
@@ -1981,7 +1954,6 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -1999,7 +1971,6 @@
|
|||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -2015,7 +1986,6 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -2033,7 +2003,6 @@
|
|||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -2049,7 +2018,6 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -2068,7 +2036,6 @@
|
|||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -2084,7 +2051,6 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -2102,7 +2068,6 @@
|
|||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -2118,7 +2083,6 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -2135,7 +2099,6 @@
|
|||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -2204,7 +2167,6 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="-1"/>
|
<Position X="0" Y="0" Z="-1"/>
|
||||||
@@ -2216,7 +2178,6 @@
|
|||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0.388422519" Z="0.0627754927"/>
|
<Position X="0" Y="0.388422519" Z="0.0627754927"/>
|
||||||
@@ -2245,7 +2206,6 @@
|
|||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0.214031488" Z="0.0627754927"/>
|
<Position X="0" Y="0.214031488" Z="0.0627754927"/>
|
||||||
@@ -2274,7 +2234,6 @@
|
|||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0.0367300175" Z="0.0627754927"/>
|
<Position X="0" Y="0.0367300175" Z="0.0627754927"/>
|
||||||
@@ -2303,7 +2262,6 @@
|
|||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="-0.148274168" Z="0.0627754927"/>
|
<Position X="0" Y="-0.148274168" Z="0.0627754927"/>
|
||||||
@@ -2332,7 +2290,6 @@
|
|||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="-0.335298717" Z="0.0627754927"/>
|
<Position X="0" Y="-0.335298717" Z="0.0627754927"/>
|
||||||
@@ -2374,7 +2331,6 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="-1"/>
|
<Position X="0" Y="0" Z="-1"/>
|
||||||
@@ -2386,7 +2342,6 @@
|
|||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0.375197947" Z="0.0627754927"/>
|
<Position X="0" Y="0.375197947" Z="0.0627754927"/>
|
||||||
@@ -2415,7 +2370,6 @@
|
|||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0.199327558" Z="0.0627754927"/>
|
<Position X="0" Y="0.199327558" Z="0.0627754927"/>
|
||||||
@@ -2444,7 +2398,6 @@
|
|||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0.0159880854" Z="0.0627754927"/>
|
<Position X="0" Y="0.0159880854" Z="0.0627754927"/>
|
||||||
@@ -2473,7 +2426,6 @@
|
|||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="-0.164955258" Z="0.0627754927"/>
|
<Position X="0" Y="-0.164955258" Z="0.0627754927"/>
|
||||||
@@ -2530,36 +2482,6 @@
|
|||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity>
|
|
||||||
<Components>
|
|
||||||
<c:Team/>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="9.42733288" Y="8.22214794" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="CapturePointArrow">
|
|
||||||
<Components>
|
|
||||||
<c:CapturePointArrowHUD>
|
|
||||||
<CurrentTarget>2</CurrentTarget>
|
|
||||||
</c:CapturePointArrowHUD>
|
|
||||||
<c:Model>
|
|
||||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
|
||||||
</c:Model>
|
|
||||||
<c:Team>
|
|
||||||
<Team>
|
|
||||||
<Red/>
|
|
||||||
</Team>
|
|
||||||
</c:Team>
|
|
||||||
<c:Transform>
|
|
||||||
<Scale X="10.7000008" Y="1.4000001" Z="5.30000019"/>
|
|
||||||
<Orientation X="-0.648448348" Y="-0.417814791" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
</Children>
|
||||||
|
|
||||||
</Entity>
|
</Entity>
|
||||||
|
|||||||
@@ -1,219 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity name="SpectatorCamera" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:Camera/>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
|
|
||||||
<Children>
|
|
||||||
<Entity name="SpectatorHUD">
|
|
||||||
<Components>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="-0.5"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="RespawnTimer">
|
|
||||||
<Components>
|
|
||||||
<c:Text>
|
|
||||||
<Content>Time to respawn: 0</Content>
|
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
|
||||||
<Color A="1" B="0" G="1" R="0.784313738"/>
|
|
||||||
<Alignment>
|
|
||||||
<Left/>
|
|
||||||
</Alignment>
|
|
||||||
</c:Text>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="-0.115000000" Y="0.15304254" Z="0"/>
|
|
||||||
<Scale X="0.0250000004" Y="0.0250000004" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="CapturePointHUD">
|
|
||||||
<Components>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0.190541431" Z="0"/>
|
|
||||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="BackgroundHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0.919596612" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="ProgressionHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:CapturePointHUD>
|
|
||||||
<CapturePointNumber>2</CapturePointNumber>
|
|
||||||
</c:CapturePointHUD>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
|
||||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
|
||||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="BackgroundHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="ProgressionHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:CapturePointHUD>
|
|
||||||
<CapturePointNumber>3</CapturePointNumber>
|
|
||||||
</c:CapturePointHUD>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
|
||||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
|
||||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="BackgroundHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="1.62788737" Y="0.919596612" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="ProgressionHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:CapturePointHUD>
|
|
||||||
<CapturePointNumber>4</CapturePointNumber>
|
|
||||||
</c:CapturePointHUD>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
|
||||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
|
||||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="BackgroundHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="ProgressionHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:CapturePointHUD>
|
|
||||||
<CapturePointNumber>1</CapturePointNumber>
|
|
||||||
</c:CapturePointHUD>
|
|
||||||
<c:Fill>
|
|
||||||
<Percentage>0.59265931447347009</Percentage>
|
|
||||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
|
||||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
|
||||||
<Orientation X="0" Y="0" Z="4.71238899"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="BackgroundHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="ProgressionHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:CapturePointHUD/>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
|
||||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
|
||||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
@@ -52,14 +52,6 @@
|
|||||||
<xs:element ref="c:Button" minOccurs="0"/>
|
<xs:element ref="c:Button" minOccurs="0"/>
|
||||||
<xs:element ref="c:WeaponAttachment" minOccurs="0"/>
|
<xs:element ref="c:WeaponAttachment" minOccurs="0"/>
|
||||||
<xs:element ref="c:DefenderWeapon" minOccurs="0"/>
|
<xs:element ref="c:DefenderWeapon" minOccurs="0"/>
|
||||||
<xs:element ref="c:CapturePointArrowHUD" minOccurs="0"/>
|
|
||||||
<xs:element ref="c:FloatingEffect" minOccurs="0"/>
|
|
||||||
<xs:element ref="c:AmmoPickup" minOccurs="0"/>
|
|
||||||
<xs:element ref="c:HealthPickup" minOccurs="0"/>
|
|
||||||
<xs:element ref="c:CapturePointGameMode" minOccurs="0"/>
|
|
||||||
<xs:element ref="c:DoubleJump" minOccurs="0"/>
|
|
||||||
<xs:element ref="c:HealthHUD" minOccurs="0"/>
|
|
||||||
<xs:element ref="c:SpriteIndicator" minOccurs="0"/>
|
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
@@ -2,6 +2,8 @@
|
|||||||
|
|
||||||
layout (binding = 0) uniform sampler2D SceneTexture;
|
layout (binding = 0) uniform sampler2D SceneTexture;
|
||||||
layout (binding = 1) uniform sampler2D BloomTexture;
|
layout (binding = 1) uniform sampler2D BloomTexture;
|
||||||
|
layout (binding = 2) uniform sampler2D SceneTextureLowRes;
|
||||||
|
layout (binding = 3) uniform sampler2D BloomTextureLowRes;
|
||||||
uniform float Exposure;
|
uniform float Exposure;
|
||||||
uniform float Gamma;
|
uniform float Gamma;
|
||||||
|
|
||||||
@@ -15,12 +17,21 @@ void main()
|
|||||||
{
|
{
|
||||||
vec4 hdrColor = texture(SceneTexture, Input.TextureCoordinate);
|
vec4 hdrColor = texture(SceneTexture, Input.TextureCoordinate);
|
||||||
vec4 bloomColor = texture(BloomTexture, Input.TextureCoordinate);
|
vec4 bloomColor = texture(BloomTexture, Input.TextureCoordinate);
|
||||||
|
vec4 hdrColorLowRes = texture(SceneTextureLowRes, Input.TextureCoordinate);
|
||||||
|
vec4 bloomColorLowRes = texture(BloomTextureLowRes, Input.TextureCoordinate);
|
||||||
|
|
||||||
//hdrColor = hdrColor * SSAO;
|
//hdrColor = hdrColor * SSAO;
|
||||||
hdrColor += bloomColor;
|
hdrColor += bloomColor;
|
||||||
|
hdrColorLowRes;
|
||||||
|
|
||||||
|
float hdrColorsum = hdrColorLowRes.r + hdrColorLowRes.g + hdrColorLowRes.b;
|
||||||
//Toon mapping thingy
|
//Toon mapping thingy
|
||||||
vec3 result = vec3(1.0) - exp(-hdrColor.rgb * Exposure);
|
vec3 result;
|
||||||
|
if(hdrColorsum > 0.0) {
|
||||||
|
result = vec3(1.0) - exp(-hdrColorLowRes.rgb * Exposure);
|
||||||
|
} else {
|
||||||
|
result = vec3(1.0) - exp(-hdrColor.rgb * Exposure);
|
||||||
|
}
|
||||||
|
|
||||||
//gamme correction
|
//gamme correction
|
||||||
result = pow(result, vec3(1.0 / Gamma));
|
result = pow(result, vec3(1.0 / Gamma));
|
||||||
|
|||||||
@@ -171,8 +171,7 @@ void main()
|
|||||||
vec4 color_result = mix((Color * diffuseTexel * DiffuseColor), Input.ExplosionColor, Input.ExplosionPercentageElapsed);
|
vec4 color_result = mix((Color * diffuseTexel * DiffuseColor), Input.ExplosionColor, Input.ExplosionPercentageElapsed);
|
||||||
color_result = color_result * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
|
color_result = color_result * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
|
||||||
float specularResult = (specularTexel.r + specularTexel.g + specularTexel.b)/3.0;
|
float specularResult = (specularTexel.r + specularTexel.g + specularTexel.b)/3.0;
|
||||||
vec4 reflectionTotal = reflectionColor * (1-specularTexel.a) * color_result.a;
|
color_result = color_result * clamp(1/specularTexel, 0, 1)*2 + reflectionColor * clamp(specularTexel, 0, 1)/2;
|
||||||
color_result = color_result * clamp(1/specularTexel.a, 0, 1) + reflectionTotal;
|
|
||||||
//vec4 color_result = (DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel)) * diffuseTexel * Color;
|
//vec4 color_result = (DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel)) * diffuseTexel * Color;
|
||||||
|
|
||||||
|
|
||||||
@@ -183,9 +182,9 @@ void main()
|
|||||||
}
|
}
|
||||||
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
|
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
|
||||||
//sceneColor = vec4(reflectionColor.xyz, 1);
|
//sceneColor = vec4(reflectionColor.xyz, 1);
|
||||||
color_result.xyz += glowTexel.xyz*GlowIntensity;
|
color_result += glowTexel*GlowIntensity;
|
||||||
|
|
||||||
bloomColor = vec4(max(color_result.xyz - 1.0, 0.0), clamp(color_result.a, 0, 1));
|
bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), clamp(color_result.a, 0, 1));
|
||||||
|
|
||||||
//Tiled Debug Code
|
//Tiled Debug Code
|
||||||
/*
|
/*
|
||||||
|
|||||||
@@ -1,207 +0,0 @@
|
|||||||
#version 430
|
|
||||||
|
|
||||||
#define MIN_AMBIENT_LIGHT 0.3
|
|
||||||
|
|
||||||
uniform mat4 M;
|
|
||||||
uniform mat4 V;
|
|
||||||
uniform mat4 P;
|
|
||||||
uniform vec4 Color;
|
|
||||||
uniform vec4 DiffuseColor;
|
|
||||||
uniform vec2 ScreenDimensions;
|
|
||||||
uniform vec4 FillColor;
|
|
||||||
uniform vec4 AmbientColor;
|
|
||||||
uniform float FillPercentage;
|
|
||||||
uniform float GlowIntensity = 10;
|
|
||||||
uniform vec3 CameraPosition;
|
|
||||||
uniform int SSAOQuality;
|
|
||||||
|
|
||||||
uniform vec2 DiffuseUVRepeat;
|
|
||||||
uniform vec2 NormalUVRepeat;
|
|
||||||
uniform vec2 SpecularUVRepeat;
|
|
||||||
uniform vec2 GlowUVRepeat;
|
|
||||||
layout (binding = 0) uniform sampler2D AOTexture;
|
|
||||||
layout (binding = 1) uniform sampler2D DiffuseTexture;
|
|
||||||
layout (binding = 2) uniform sampler2D NormalMapTexture;
|
|
||||||
layout (binding = 3) uniform sampler2D SpecularMapTexture;
|
|
||||||
layout (binding = 4) uniform sampler2D GlowMapTexture;
|
|
||||||
layout (binding = 5) uniform samplerCube CubeMap;
|
|
||||||
layout (binding = 31) uniform sampler2D ShieldBuffer;
|
|
||||||
|
|
||||||
#define TILE_SIZE 16
|
|
||||||
|
|
||||||
struct LightSource {
|
|
||||||
vec4 Position;
|
|
||||||
vec4 Direction;
|
|
||||||
vec4 Color;
|
|
||||||
float Radius;
|
|
||||||
float Intensity;
|
|
||||||
float Falloff;
|
|
||||||
int Type;
|
|
||||||
};
|
|
||||||
|
|
||||||
layout (std430, binding = 1) buffer LightBuffer
|
|
||||||
{
|
|
||||||
LightSource List[];
|
|
||||||
} LightSources;
|
|
||||||
|
|
||||||
struct LightGrid {
|
|
||||||
float Start;
|
|
||||||
float Amount;
|
|
||||||
vec2 Padding;
|
|
||||||
};
|
|
||||||
|
|
||||||
layout (std430, binding = 2) buffer LightGridBuffer
|
|
||||||
{
|
|
||||||
LightGrid Data[];
|
|
||||||
} LightGrids;
|
|
||||||
|
|
||||||
layout (std430, binding = 4) buffer LightIndexBuffer
|
|
||||||
{
|
|
||||||
float LightIndex[];
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
in VertexData{
|
|
||||||
vec3 Position;
|
|
||||||
vec3 Normal;
|
|
||||||
vec3 Tangent;
|
|
||||||
vec3 BiTangent;
|
|
||||||
vec2 TextureCoordinate;
|
|
||||||
vec4 ExplosionColor;
|
|
||||||
float ExplosionPercentageElapsed;
|
|
||||||
}Input;
|
|
||||||
|
|
||||||
out vec4 sceneColor;
|
|
||||||
out vec4 bloomColor;
|
|
||||||
|
|
||||||
struct LightResult {
|
|
||||||
vec4 Diffuse;
|
|
||||||
vec4 Specular;
|
|
||||||
};
|
|
||||||
|
|
||||||
float CalcAttenuation(float radius, float dist, float falloff) {
|
|
||||||
return 1.0 - smoothstep(radius * falloff, radius, dist);
|
|
||||||
}
|
|
||||||
|
|
||||||
vec4 CalcSpecular(vec4 lightColor, vec4 viewVec, vec4 lightVec, vec4 normal) {
|
|
||||||
vec4 R = normalize( reflect(-lightVec, normal));
|
|
||||||
float RdotV = max( dot(R, viewVec), 0.0);
|
|
||||||
return lightColor * pow(RdotV, 90.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
vec4 CalcDiffuse(vec4 lightColor, vec4 lightVec, vec4 normal) {
|
|
||||||
float power = max( dot(normal, lightVec), 0.0);
|
|
||||||
return lightColor * power;
|
|
||||||
}
|
|
||||||
|
|
||||||
LightResult CalcPointLightSource(vec4 lightPos, float lightRadius, vec4 lightColor, float intensity, vec4 viewVec, vec4 position, vec4 normal, float falloff)
|
|
||||||
{
|
|
||||||
vec4 L = lightPos - position;
|
|
||||||
float dist = length(L);
|
|
||||||
L = normalize(L);
|
|
||||||
|
|
||||||
float attenuation = CalcAttenuation(lightRadius, dist, falloff);
|
|
||||||
|
|
||||||
LightResult result;
|
|
||||||
result.Diffuse = CalcDiffuse(lightColor, L, normal) * attenuation * intensity;
|
|
||||||
result.Specular = CalcSpecular(lightColor, viewVec, L, normal) * attenuation * intensity;
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
LightResult CalcDirectionalLightSource(vec4 direction, vec4 color, float intensity, vec4 viewVec, vec4 vertNormal)
|
|
||||||
{
|
|
||||||
vec4 L = normalize( -vec4(direction.xyz, 0) );
|
|
||||||
|
|
||||||
LightResult result;
|
|
||||||
result.Diffuse = CalcDiffuse(color, L, vertNormal) * intensity;
|
|
||||||
result.Specular = CalcSpecular(color, viewVec, L, vertNormal) * intensity;
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
vec4 CalcNormalMappedValue(vec3 normal, vec3 tangent, vec3 bitangent, vec2 textureCoordinate, sampler2D normalMap)
|
|
||||||
{
|
|
||||||
mat3 TBN = mat3(tangent, bitangent, normal);
|
|
||||||
vec3 NormalMap = texture(normalMap, textureCoordinate).xyz * 2.0 - vec3(1.0);
|
|
||||||
return vec4(TBN * normalize(NormalMap), 0.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
float shieldDepthValue = texelFetch(ShieldBuffer, ivec2(gl_FragCoord.xy), 0).r;
|
|
||||||
|
|
||||||
if(shieldDepthValue < gl_FragCoord.z){
|
|
||||||
discard;
|
|
||||||
}
|
|
||||||
|
|
||||||
float ao = texelFetch(AOTexture, ivec2(gl_FragCoord.xy) >> int(SSAOQuality), 0).r;
|
|
||||||
ao = (clamp(1.0 - (1.0 - ao), 0.0, 1.0) + MIN_AMBIENT_LIGHT) / (1.0 + MIN_AMBIENT_LIGHT);
|
|
||||||
vec4 diffuseTexel = texture2D(DiffuseTexture, Input.TextureCoordinate * DiffuseUVRepeat);
|
|
||||||
vec4 glowTexel = texture2D(GlowMapTexture, Input.TextureCoordinate * GlowUVRepeat);
|
|
||||||
vec4 specularTexel = texture2D(SpecularMapTexture, Input.TextureCoordinate * SpecularUVRepeat);
|
|
||||||
vec4 position = V * M * vec4(Input.Position, 1.0);
|
|
||||||
vec4 normal = V * CalcNormalMappedValue(Input.Normal, Input.Tangent, Input.BiTangent, Input.TextureCoordinate * NormalUVRepeat, NormalMapTexture);
|
|
||||||
normal = normalize(normal);
|
|
||||||
//vec4 normal = normalize(V * vec4(Input.Normal, 0.0));
|
|
||||||
vec4 viewVec = normalize(-position);
|
|
||||||
vec3 I = normalize(vec3(M * vec4(Input.Position, 1.0)) - CameraPosition);
|
|
||||||
vec3 R = reflect(-I, Input.Normal);
|
|
||||||
//R = vec3(P * vec4(R, 1.0));
|
|
||||||
vec4 reflectionColor = texture(CubeMap, R);
|
|
||||||
|
|
||||||
vec2 tilePos;
|
|
||||||
tilePos.x = int(gl_FragCoord.x/TILE_SIZE);
|
|
||||||
tilePos.y = int(gl_FragCoord.y/TILE_SIZE);
|
|
||||||
|
|
||||||
LightResult totalLighting;
|
|
||||||
totalLighting.Diffuse = vec4(AmbientColor.rgb * ao, 1.0);
|
|
||||||
int currentTile = int(floor(gl_FragCoord.x/TILE_SIZE) + (floor(gl_FragCoord.y/TILE_SIZE) * int(ScreenDimensions.x/TILE_SIZE)));
|
|
||||||
|
|
||||||
int start = int(LightGrids.Data[currentTile].Start);
|
|
||||||
int amount = int(LightGrids.Data[currentTile].Amount);
|
|
||||||
|
|
||||||
for(int i = start; i < start + amount; i++) {
|
|
||||||
|
|
||||||
int l = int(LightIndex[i]);
|
|
||||||
LightSource light = LightSources.List[l];
|
|
||||||
|
|
||||||
LightResult light_result;
|
|
||||||
//These if statements should be removed.
|
|
||||||
if(light.Type == 1) { // point
|
|
||||||
light_result = CalcPointLightSource(V * light.Position, light.Radius, light.Color, light.Intensity, viewVec, position, normal, light.Falloff);
|
|
||||||
} else if (light.Type == 2) { //Directional
|
|
||||||
light_result = CalcDirectionalLightSource(V * light.Direction, light.Color, light.Intensity, viewVec, normal);
|
|
||||||
}
|
|
||||||
totalLighting.Diffuse += vec4(light_result.Diffuse.rgb * ao, light_result.Diffuse.a);
|
|
||||||
totalLighting.Specular += vec4(light_result.Specular.rgb * ao, light_result.Specular.a);
|
|
||||||
}
|
|
||||||
|
|
||||||
vec4 color_result = mix((Color * diffuseTexel * DiffuseColor), Input.ExplosionColor, Input.ExplosionPercentageElapsed);
|
|
||||||
color_result = color_result * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
|
|
||||||
float specularResult = (specularTexel.r + specularTexel.g + specularTexel.b)/3.0;
|
|
||||||
vec4 reflectionTotal = reflectionColor * (1-specularTexel.a) * color_result.a;
|
|
||||||
color_result = color_result * clamp(1/specularTexel.a, 0, 1) + reflectionTotal;
|
|
||||||
//vec4 color_result = (DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel)) * diffuseTexel * Color;
|
|
||||||
|
|
||||||
|
|
||||||
float pos = ((P * vec4(Input.Position, 1)).y + 1.0)/2.0;
|
|
||||||
|
|
||||||
if(pos <= FillPercentage) {
|
|
||||||
color_result += FillColor;
|
|
||||||
}
|
|
||||||
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
|
|
||||||
//sceneColor = vec4(reflectionColor.xyz, 1);
|
|
||||||
color_result.xyz += glowTexel.xyz*GlowIntensity;
|
|
||||||
|
|
||||||
bloomColor = vec4(max(color_result.xyz - 1.0, 0.0), clamp(color_result.a, 0, 1));
|
|
||||||
|
|
||||||
//Tiled Debug Code
|
|
||||||
/*
|
|
||||||
if(int(gl_FragCoord.x)%16 == 0 || int(gl_FragCoord.y)%16 == 0 ) {
|
|
||||||
sceneColor += vec4(0.5, 0, 0, 0);
|
|
||||||
} else {
|
|
||||||
sceneColor += vec4(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Amount/LightSources.List.length(), 0, 0, 1);
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,253 +0,0 @@
|
|||||||
#version 430
|
|
||||||
|
|
||||||
#define MIN_AMBIENT_LIGHT 0.3
|
|
||||||
|
|
||||||
uniform mat4 M;
|
|
||||||
uniform mat4 V;
|
|
||||||
uniform mat4 P;
|
|
||||||
uniform vec2 ScreenDimensions;
|
|
||||||
uniform float FillPercentage;
|
|
||||||
uniform vec4 DiffuseColor;
|
|
||||||
uniform vec4 FillColor;
|
|
||||||
uniform vec4 Color;
|
|
||||||
uniform vec4 AmbientColor;
|
|
||||||
uniform int SSAOQuality;
|
|
||||||
|
|
||||||
//Get bineded at the same time as the textures
|
|
||||||
uniform vec2 DiffuseUVRepeat1;
|
|
||||||
uniform vec2 DiffuseUVRepeat2;
|
|
||||||
uniform vec2 DiffuseUVRepeat3;
|
|
||||||
uniform vec2 NormalUVRepeat1;
|
|
||||||
uniform vec2 NormalUVRepeat2;
|
|
||||||
uniform vec2 NormalUVRepeat3;
|
|
||||||
uniform vec2 SpecularUVRepeat1;
|
|
||||||
uniform vec2 SpecularUVRepeat2;
|
|
||||||
uniform vec2 SpecularUVRepeat3;
|
|
||||||
uniform vec2 GlowUVRepeat1;
|
|
||||||
uniform vec2 GlowUVRepeat2;
|
|
||||||
uniform vec2 GlowUVRepeat3;
|
|
||||||
layout (binding = 0) uniform sampler2D AOTexture;
|
|
||||||
layout (binding = 1) uniform sampler2D SplatMapTexture;
|
|
||||||
layout (binding = 2) uniform sampler2D DiffuseTexture1;
|
|
||||||
layout (binding = 3) uniform sampler2D DiffuseTexture2;
|
|
||||||
layout (binding = 4) uniform sampler2D DiffuseTexture3;
|
|
||||||
layout (binding = 5) uniform sampler2D NormalMapTexture1;
|
|
||||||
layout (binding = 6) uniform sampler2D NormalMapTexture2;
|
|
||||||
layout (binding = 7) uniform sampler2D NormalMapTexture3;
|
|
||||||
layout (binding = 8) uniform sampler2D SpecularMapTexture1;
|
|
||||||
layout (binding = 9) uniform sampler2D SpecularMapTexture2;
|
|
||||||
layout (binding = 10) uniform sampler2D SpecularMapTexture3;
|
|
||||||
layout (binding = 11) uniform sampler2D GlowMapTexture1;
|
|
||||||
layout (binding = 12) uniform sampler2D GlowMapTexture2;
|
|
||||||
layout (binding = 13) uniform sampler2D GlowMapTexture3;
|
|
||||||
layout (binding = 31) uniform samplerCube ShieldBuffer;
|
|
||||||
|
|
||||||
#define TILE_SIZE 16
|
|
||||||
|
|
||||||
struct LightSource {
|
|
||||||
vec4 Position;
|
|
||||||
vec4 Direction;
|
|
||||||
vec4 Color;
|
|
||||||
float Radius;
|
|
||||||
float Intensity;
|
|
||||||
float Falloff;
|
|
||||||
int Type;
|
|
||||||
};
|
|
||||||
|
|
||||||
layout (std430, binding = 1) buffer LightBuffer
|
|
||||||
{
|
|
||||||
LightSource List[];
|
|
||||||
} LightSources;
|
|
||||||
|
|
||||||
struct LightGrid {
|
|
||||||
float Start;
|
|
||||||
float Amount;
|
|
||||||
vec2 Padding;
|
|
||||||
};
|
|
||||||
|
|
||||||
layout (std430, binding = 2) buffer LightGridBuffer
|
|
||||||
{
|
|
||||||
LightGrid Data[];
|
|
||||||
} LightGrids;
|
|
||||||
|
|
||||||
layout (std430, binding = 4) buffer LightIndexBuffer
|
|
||||||
{
|
|
||||||
float LightIndex[];
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
in VertexData{
|
|
||||||
vec3 Position;
|
|
||||||
vec3 Normal;
|
|
||||||
vec3 Tangent;
|
|
||||||
vec3 BiTangent;
|
|
||||||
vec2 TextureCoordinate;
|
|
||||||
vec4 ExplosionColor;
|
|
||||||
float ExplosionPercentageElapsed;
|
|
||||||
}Input;
|
|
||||||
|
|
||||||
out vec4 sceneColor;
|
|
||||||
out vec4 bloomColor;
|
|
||||||
|
|
||||||
struct LightResult {
|
|
||||||
vec4 Diffuse;
|
|
||||||
vec4 Specular;
|
|
||||||
};
|
|
||||||
|
|
||||||
float CalcAttenuation(float radius, float dist, float falloff) {
|
|
||||||
return 1.0 - smoothstep(radius * 0.3, radius, dist);
|
|
||||||
}
|
|
||||||
|
|
||||||
vec4 CalcSpecular(vec4 lightColor, vec4 viewVec, vec4 lightVec, vec4 normal) {
|
|
||||||
vec4 R = normalize( reflect(-lightVec, normal));
|
|
||||||
float RdotV = max( dot(R, viewVec), 0.0);
|
|
||||||
return lightColor * pow(RdotV, 90.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
vec4 CalcDiffuse(vec4 lightColor, vec4 lightVec, vec4 normal) {
|
|
||||||
float power = max( dot(normal, lightVec), 0.0);
|
|
||||||
return lightColor * power;
|
|
||||||
}
|
|
||||||
|
|
||||||
LightResult CalcPointLightSource(vec4 lightPos, float lightRadius, vec4 lightColor, float intensity, vec4 viewVec, vec4 position, vec4 normal, float falloff)
|
|
||||||
{
|
|
||||||
vec4 L = lightPos - position;
|
|
||||||
float dist = length(L);
|
|
||||||
L = normalize(L);
|
|
||||||
|
|
||||||
float attenuation = CalcAttenuation(lightRadius, dist, falloff);
|
|
||||||
|
|
||||||
LightResult result;
|
|
||||||
result.Diffuse = CalcDiffuse(lightColor, L, normal) * attenuation * intensity;
|
|
||||||
result.Specular = CalcSpecular(lightColor, viewVec, L, normal) * attenuation * intensity;
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
LightResult CalcDirectionalLightSource(vec4 direction, vec4 color, float intensity, vec4 viewVec, vec4 vertNormal)
|
|
||||||
{
|
|
||||||
vec4 L = normalize( -vec4(direction.xyz, 0) );
|
|
||||||
|
|
||||||
LightResult result;
|
|
||||||
result.Diffuse = CalcDiffuse(color, L, vertNormal) * intensity;
|
|
||||||
result.Specular = CalcSpecular(color, viewVec, L, vertNormal) * intensity;
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
vec4 CalcNormalMappedValue(vec3 normal, vec3 tangent, vec3 bitangent, vec2 textureCoordinate, sampler2D normalMap)
|
|
||||||
{
|
|
||||||
mat3 TBN = mat3(tangent, bitangent, normal);
|
|
||||||
vec3 NormalMap = texture(normalMap, textureCoordinate).xyz * 2.0 - vec3(1.0);
|
|
||||||
return vec4(TBN * normalize(NormalMap), 0.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
vec4 CalcBlendedTexel(vec4 blendValue, sampler2D R, sampler2D G, sampler2D B,
|
|
||||||
vec2 R_TileValues, vec2 G_TileValues, vec2 B_TileValues){
|
|
||||||
vec4 R_Channel = texture2D(R, Input.TextureCoordinate * R_TileValues);
|
|
||||||
vec4 G_Channel = texture2D(G, Input.TextureCoordinate * G_TileValues);
|
|
||||||
vec4 B_Channel = texture2D(B, Input.TextureCoordinate * B_TileValues);
|
|
||||||
|
|
||||||
float total = blendValue.r + blendValue.g + blendValue.b;
|
|
||||||
float totalDiv = 1.0f / total;
|
|
||||||
blendValue.r = blendValue.r * totalDiv;
|
|
||||||
blendValue.g = blendValue.g * totalDiv;
|
|
||||||
blendValue.b = blendValue.b * totalDiv;
|
|
||||||
|
|
||||||
return blendValue.r * R_Channel
|
|
||||||
+ blendValue.g * G_Channel
|
|
||||||
+ blendValue.b * B_Channel;
|
|
||||||
}
|
|
||||||
|
|
||||||
vec4 CalcBlendedNormal(vec4 blendValue, sampler2D R, sampler2D G, sampler2D B,
|
|
||||||
vec2 R_TileValues, vec2 G_TileValues, vec2 B_TileValues){
|
|
||||||
mat3 TBN = mat3(Input.Tangent, Input.BiTangent, Input.Normal);
|
|
||||||
vec3 R_Channel = texture(R, Input.TextureCoordinate * R_TileValues).xyz * 2.0 - vec3(1.0);
|
|
||||||
vec3 G_Channel = texture(G, Input.TextureCoordinate * G_TileValues).xyz * 2.0 - vec3(1.0);
|
|
||||||
vec3 B_Channel = texture(B, Input.TextureCoordinate * B_TileValues).xyz * 2.0 - vec3(1.0);
|
|
||||||
|
|
||||||
float total = blendValue.r + blendValue.g + blendValue.b + blendValue.a;
|
|
||||||
float totalDiv = 1 / total;
|
|
||||||
blendValue.r = blendValue.r * totalDiv;
|
|
||||||
blendValue.g = blendValue.g * totalDiv;
|
|
||||||
blendValue.b = blendValue.b * totalDiv;
|
|
||||||
|
|
||||||
vec3 Normal_result = blendValue.r * R_Channel
|
|
||||||
+ blendValue.g * G_Channel
|
|
||||||
+ blendValue.b * B_Channel;
|
|
||||||
|
|
||||||
return vec4(TBN * normalize(Normal_result), 0.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
float ao = texelFetch(AOTexture, ivec2(gl_FragCoord.xy) >> int(SSAOQuality), 0).r;
|
|
||||||
ao = (clamp(1.0 - (1.0 - ao), 0.0, 1.0) + MIN_AMBIENT_LIGHT) / (1.0 + MIN_AMBIENT_LIGHT);
|
|
||||||
|
|
||||||
vec4 splatTexel = texture2D(SplatMapTexture, Input.TextureCoordinate);
|
|
||||||
|
|
||||||
vec4 diffuseTexel = CalcBlendedTexel(splatTexel, DiffuseTexture1, DiffuseTexture2, DiffuseTexture3,
|
|
||||||
DiffuseUVRepeat1, DiffuseUVRepeat2, DiffuseUVRepeat3);
|
|
||||||
vec4 glowTexel = CalcBlendedTexel(splatTexel, GlowMapTexture1, GlowMapTexture2, GlowMapTexture3,
|
|
||||||
GlowUVRepeat1, GlowUVRepeat2, GlowUVRepeat3);
|
|
||||||
vec4 specularTexel = CalcBlendedTexel(splatTexel, SpecularMapTexture1, SpecularMapTexture2, SpecularMapTexture3,
|
|
||||||
SpecularUVRepeat1, SpecularUVRepeat2, SpecularUVRepeat3);
|
|
||||||
vec4 position = V * M * vec4(Input.Position, 1.0);
|
|
||||||
//vec4 normal = V * CalcNormalMappedValue(Input.Normal, Input.Tangent, Input.BiTangent, Input.TextureCoordinate, SplatMapTexture);
|
|
||||||
vec4 normal = V * CalcBlendedNormal(splatTexel, NormalMapTexture1, NormalMapTexture2, NormalMapTexture3,
|
|
||||||
NormalUVRepeat1, NormalUVRepeat2, NormalUVRepeat3);
|
|
||||||
normal = normalize(normal);
|
|
||||||
//vec4 normal = normalize(V * vec4(Input.Normal, 0.0));
|
|
||||||
vec4 viewVec = normalize(-position);
|
|
||||||
|
|
||||||
vec2 tilePos;
|
|
||||||
tilePos.x = int(gl_FragCoord.x/TILE_SIZE);
|
|
||||||
tilePos.y = int(gl_FragCoord.y/TILE_SIZE);
|
|
||||||
|
|
||||||
LightResult totalLighting;
|
|
||||||
totalLighting.Diffuse = vec4(AmbientColor.rgb * ao, 1.0);
|
|
||||||
int currentTile = int(floor(gl_FragCoord.x/TILE_SIZE) + (floor(gl_FragCoord.y/TILE_SIZE) * int(ScreenDimensions.x/TILE_SIZE)));
|
|
||||||
|
|
||||||
int start = int(LightGrids.Data[currentTile].Start);
|
|
||||||
int amount = int(LightGrids.Data[currentTile].Amount);
|
|
||||||
|
|
||||||
for(int i = start; i < start + amount; i++) {
|
|
||||||
|
|
||||||
int l = int(LightIndex[i]);
|
|
||||||
LightSource light = LightSources.List[l];
|
|
||||||
|
|
||||||
LightResult light_result;
|
|
||||||
//These if statements should be removed.
|
|
||||||
if(light.Type == 1) { // point
|
|
||||||
light_result = CalcPointLightSource(V * light.Position, light.Radius, light.Color, light.Intensity, viewVec, position, normal, light.Falloff);
|
|
||||||
} else if (light.Type == 2) { //Directional
|
|
||||||
light_result = CalcDirectionalLightSource(V * light.Direction, light.Color, light.Intensity, viewVec, normal);
|
|
||||||
}
|
|
||||||
totalLighting.Diffuse += vec4(light_result.Diffuse.rgb * ao, light_result.Diffuse.a);
|
|
||||||
totalLighting.Specular += vec4(light_result.Specular.rgb * ao, light_result.Specular.a);
|
|
||||||
}
|
|
||||||
|
|
||||||
vec4 color_result = mix((Color * diffuseTexel * DiffuseColor), Input.ExplosionColor, Input.ExplosionPercentageElapsed);
|
|
||||||
color_result = color_result * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
|
|
||||||
//vec4 color_result = (DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel)) * diffuseTexel * Color;
|
|
||||||
|
|
||||||
|
|
||||||
float pos = ((P * vec4(Input.Position, 1)).y + 1.0)/2.0;
|
|
||||||
|
|
||||||
if(pos <= FillPercentage) {
|
|
||||||
color_result += FillColor;
|
|
||||||
}
|
|
||||||
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
|
|
||||||
color_result += glowTexel*3;
|
|
||||||
|
|
||||||
bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), 1.0);
|
|
||||||
|
|
||||||
//Tiled Debug Code
|
|
||||||
/*
|
|
||||||
if(int(gl_FragCoord.x)%16 == 0 || int(gl_FragCoord.y)%16 == 0 ) {
|
|
||||||
sceneColor += vec4(0.5, 0, 0, 0);
|
|
||||||
} else {
|
|
||||||
sceneColor += vec4(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Amount/LightSources.List.length(), 0, 0, 1);
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
#version 430
|
||||||
|
|
||||||
|
layout (binding = 1) uniform sampler2D DepthStencilTexture;
|
||||||
|
layout (binding = 2) uniform sampler2D SceneTexture;
|
||||||
|
layout (binding = 3) uniform sampler2D BloomTexture;
|
||||||
|
|
||||||
|
in VertexData{
|
||||||
|
vec2 TextureCoordinate;
|
||||||
|
}Input;
|
||||||
|
|
||||||
|
out vec4 sceneColor;
|
||||||
|
out vec4 bloomColor;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
float texel = texelFetch(DepthStencilTexture, ivec2(gl_FragCoord.xy / 8.0f), 0).g;
|
||||||
|
if(texel >= 0.9f)
|
||||||
|
{
|
||||||
|
discard;
|
||||||
|
}
|
||||||
|
sceneColor = vec4(texture2D(SceneTexture, Input.TextureCoordinate).rgb * texel, 1.0f);
|
||||||
|
bloomColor = vec4(texture2D(BloomTexture, Input.TextureCoordinate).rgb * texel, 1.0f);
|
||||||
|
//sceneColor = texel;
|
||||||
|
//bloomColor = vec4(1,0.5,0.7,1);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -1,41 +0,0 @@
|
|||||||
#version 430
|
|
||||||
|
|
||||||
uniform vec4 Color;
|
|
||||||
uniform vec4 FillColor;
|
|
||||||
uniform float FillPercentage;
|
|
||||||
uniform mat4 M;
|
|
||||||
uniform mat4 V;
|
|
||||||
uniform mat4 P;
|
|
||||||
|
|
||||||
layout (binding = 1) uniform sampler2D DiffuseTexture;
|
|
||||||
layout (binding = 2) uniform sampler2D GlowMapTexture;
|
|
||||||
|
|
||||||
|
|
||||||
in VertexData{
|
|
||||||
vec3 Position;
|
|
||||||
vec3 Normal;
|
|
||||||
vec2 TextureCoordinate;
|
|
||||||
}Input;
|
|
||||||
|
|
||||||
|
|
||||||
out vec4 sceneColor;
|
|
||||||
out vec4 bloomColor;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
vec4 diffuseTexel = texture2D(DiffuseTexture, Input.TextureCoordinate);
|
|
||||||
vec4 glowTexel = texture2D(GlowMapTexture, Input.TextureCoordinate);
|
|
||||||
|
|
||||||
vec4 color_result = Color * diffuseTexel;
|
|
||||||
|
|
||||||
float pos = ((P * vec4(Input.Position, 1)).y + 1.0)/2.0;
|
|
||||||
if(pos <= FillPercentage) {
|
|
||||||
color_result = FillColor*diffuseTexel.a;
|
|
||||||
}
|
|
||||||
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
|
|
||||||
|
|
||||||
//bloomColor = vec4(clamp((glowTexel.xyz*3) - 1.0, 0, 100), 1.0);
|
|
||||||
bloomColor = vec4(1.0, 1.0, 1.0, 0.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -12,7 +12,6 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
|||||||
if (!boundingBox) {
|
if (!boundingBox) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
ComponentWrapper& cTransform = entity["Transform"];
|
ComponentWrapper& cTransform = entity["Transform"];
|
||||||
EntityAABB& boxA = *boundingBox;
|
EntityAABB& boxA = *boundingBox;
|
||||||
bool everHitTheGround = false;
|
bool everHitTheGround = false;
|
||||||
@@ -87,12 +86,10 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
|||||||
glm::mat4 modelMatrix = Transform::ModelMatrix(boxB.Entity);
|
glm::mat4 modelMatrix = Transform::ModelMatrix(boxB.Entity);
|
||||||
|
|
||||||
glm::vec3 inOutVelocity = (glm::vec3)cPhysics["Velocity"];
|
glm::vec3 inOutVelocity = (glm::vec3)cPhysics["Velocity"];
|
||||||
bool notMovingxz = glm::all(glm::lessThan(glm::abs(glm::vec2(inOutVelocity.x, inOutVelocity.z)), glm::vec2(0.01f))) && prevPosIt != m_PrevPositions.end();
|
|
||||||
bool isOnGround = (bool)cPhysics["IsOnGround"];
|
bool isOnGround = (bool)cPhysics["IsOnGround"];
|
||||||
float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
|
float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
|
||||||
if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
|
if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
|
||||||
//Move the position to previous position if it is not moving in the xz-plane, else resolve with the resolution vector.
|
(glm::vec3&)cTransform["Position"] += resolutionVector;
|
||||||
(glm::vec3&)cTransform["Position"] += notMovingxz ? prevPosIt->second - boxA.Origin() : resolutionVector;
|
|
||||||
boxA = *Collision::EntityAbsoluteAABB(entity);
|
boxA = *Collision::EntityAbsoluteAABB(entity);
|
||||||
cPhysics["Velocity"] = inOutVelocity;
|
cPhysics["Velocity"] = inOutVelocity;
|
||||||
if (isOnGround) {
|
if (isOnGround) {
|
||||||
|
|||||||
+284
-18
@@ -1,25 +1,291 @@
|
|||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
|
|
||||||
EntityFile::EntityFile(std::string path)
|
EntityFile::EntityFile(boost::filesystem::path path)
|
||||||
|
: m_FilePath(path)
|
||||||
{
|
{
|
||||||
EntityXMLFile* xml = ResourceManager::Load<EntityXMLFile>(path);
|
using namespace xercesc;
|
||||||
|
XMLPlatformUtils::Initialize();
|
||||||
EntityXMLFilePreprocessor preprocessor(xml);
|
m_GrammarPool = new XMLGrammarPoolImpl();
|
||||||
preprocessor.RegisterComponents(this);
|
m_SAX2XMLReader = XMLReaderFactory::createXMLReader(XMLPlatformUtils::fgMemoryManager, m_GrammarPool);
|
||||||
|
|
||||||
EntityXMLFileParser parser(xml);
|
|
||||||
m_RootEntity = parser.MergeEntities(this);
|
|
||||||
|
|
||||||
if (m_RootEntity == EntityID_Invalid) {
|
|
||||||
ResourceManager::Release("EntityXMLFile", path);
|
|
||||||
throw Resource::FailedLoadingException("Failed to merge entities; root entity is invalid");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ResourceManager::Release("EntityXMLFile", path);
|
EntityFile::~EntityFile()
|
||||||
}
|
|
||||||
|
|
||||||
EntityWrapper EntityFile::MergeInto(World* other)
|
|
||||||
{
|
{
|
||||||
auto mapping = other->Merge(this);
|
delete m_SAX2XMLReader;
|
||||||
return EntityWrapper(other, mapping.at(m_RootEntity));
|
delete m_GrammarPool;
|
||||||
|
xercesc::XMLPlatformUtils::Terminate();
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFile::Parse(const EntityFileHandler* handler) const
|
||||||
|
{
|
||||||
|
using namespace xercesc;
|
||||||
|
|
||||||
|
EntityFileSAXHandler saxHandler(handler, m_SAX2XMLReader);
|
||||||
|
setReaderFeatures(m_SAX2XMLReader);
|
||||||
|
m_SAX2XMLReader->setContentHandler(&saxHandler);
|
||||||
|
m_SAX2XMLReader->setErrorHandler(&saxHandler);
|
||||||
|
m_SAX2XMLReader->setDeclarationHandler(&saxHandler);
|
||||||
|
m_SAX2XMLReader->parse(m_FilePath.string().c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFile::setReaderFeatures(xercesc::SAX2XMLReader* reader)
|
||||||
|
{
|
||||||
|
using namespace xercesc;
|
||||||
|
reader->setFeature(XMLUni::fgXercesCacheGrammarFromParse, true);
|
||||||
|
reader->setFeature(XMLUni::fgXercesUseCachedGrammarInParse, true);
|
||||||
|
reader->setFeature(XMLUni::fgSAX2CoreValidation, true);
|
||||||
|
reader->setFeature(XMLUni::fgSAX2CoreNameSpaces, true);
|
||||||
|
reader->setFeature(XMLUni::fgXercesSchema, true);
|
||||||
|
reader->setFeature(XMLUni::fgXercesSchemaFullChecking, true);
|
||||||
|
reader->setFeature(XMLUni::fgXercesCalculateSrcOfs, true);
|
||||||
|
reader->setFeature(XMLUni::fgXercesIdentityConstraintChecking, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned int EntityFile::GetTypeStride(std::string typeName)
|
||||||
|
{
|
||||||
|
std::map<std::string, unsigned int> typeStrides{
|
||||||
|
{ "bool", sizeof(bool) },
|
||||||
|
{ "int", sizeof(int) },
|
||||||
|
{ "float", sizeof(float) },
|
||||||
|
{ "double", sizeof(double) },
|
||||||
|
{ "string", sizeof(std::string) },
|
||||||
|
{ "enum", sizeof(ComponentInfo::EnumType) },
|
||||||
|
{ "Vector", sizeof(glm::vec3) },
|
||||||
|
{ "Quaternion", sizeof(glm::quat) },
|
||||||
|
{ "Color", sizeof(glm::vec4) }
|
||||||
|
};
|
||||||
|
|
||||||
|
auto it = typeStrides.find(typeName);
|
||||||
|
return (it != typeStrides.end()) ? it->second : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFile::WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes)
|
||||||
|
{
|
||||||
|
if (field.Type == "Vector") {
|
||||||
|
glm::vec3 vec;
|
||||||
|
vec.x = boost::lexical_cast<float>(attributes.at("X"));
|
||||||
|
vec.y = boost::lexical_cast<float>(attributes.at("Y"));
|
||||||
|
vec.z = boost::lexical_cast<float>(attributes.at("Z"));
|
||||||
|
memcpy(outData, reinterpret_cast<char*>(&vec), field.Stride);
|
||||||
|
} else if (field.Type == "Color") {
|
||||||
|
glm::vec4 vec;
|
||||||
|
vec.r = boost::lexical_cast<float>(attributes.at("R"));
|
||||||
|
vec.g = boost::lexical_cast<float>(attributes.at("G"));
|
||||||
|
vec.b = boost::lexical_cast<float>(attributes.at("B"));
|
||||||
|
vec.a = boost::lexical_cast<float>(attributes.at("A"));
|
||||||
|
memcpy(outData, reinterpret_cast<char*>(&vec), field.Stride);
|
||||||
|
} else if (field.Type == "Quaternion") {
|
||||||
|
glm::quat q;
|
||||||
|
q.x = boost::lexical_cast<float>(attributes.at("X"));
|
||||||
|
q.y = boost::lexical_cast<float>(attributes.at("Y"));
|
||||||
|
q.z = boost::lexical_cast<float>(attributes.at("Z"));
|
||||||
|
q.w = boost::lexical_cast<float>(attributes.at("W"));
|
||||||
|
memcpy(outData, reinterpret_cast<char*>(&q), field.Stride);
|
||||||
|
} else if (!attributes.empty()) {
|
||||||
|
LOG_WARNING("%i attributes not handled by any type conversion!", attributes.size());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFile::WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData)
|
||||||
|
{
|
||||||
|
// Catch and ignore casting errors so whitespace around string enums won't mess anything up
|
||||||
|
try {
|
||||||
|
if (field.Type == "int") {
|
||||||
|
int value = boost::lexical_cast<int>(valueData);
|
||||||
|
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||||
|
} else if (field.Type == "enum") {
|
||||||
|
ComponentInfo::EnumType value = boost::lexical_cast<ComponentInfo::EnumType>(valueData);
|
||||||
|
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||||
|
} else if (field.Type == "float") {
|
||||||
|
float value = boost::lexical_cast<float>(valueData);
|
||||||
|
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||||
|
} else if (field.Type == "double") {
|
||||||
|
double value = boost::lexical_cast<double>(valueData);
|
||||||
|
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||||
|
} else if (field.Type == "bool") {
|
||||||
|
bool value = (valueData[0] == 't'); // Lazy bool evaluation
|
||||||
|
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||||
|
} else if (field.Type == "string") {
|
||||||
|
new (outData) std::string(valueData);
|
||||||
|
} else {
|
||||||
|
LOG_WARNING("Unknown value data type: %s", field.Type.c_str());
|
||||||
|
}
|
||||||
|
} catch (const boost::bad_lexical_cast&) { }
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityFileSAXHandler::EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader)
|
||||||
|
: m_Handler(handler)
|
||||||
|
, m_Reader(reader)
|
||||||
|
{
|
||||||
|
// 0 is imaginary base parent
|
||||||
|
m_EntityStack.push(0);
|
||||||
|
m_StateStack.push(State::Unknown);
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs)
|
||||||
|
{
|
||||||
|
std::string name = XS::ToString(_localName);
|
||||||
|
|
||||||
|
if (m_StateStack.top() == State::Unknown || m_StateStack.top() == State::Entity) {
|
||||||
|
if (name == "Entity") {
|
||||||
|
m_StateStack.push(State::Entity);
|
||||||
|
onStartEntity(attrs);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (name == "EntityRef") {
|
||||||
|
onStartEntityRef(attrs);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string uri = XS::ToString(_uri);
|
||||||
|
if (m_StateStack.top() == State::Entity) {
|
||||||
|
if (uri == "components") {
|
||||||
|
m_StateStack.push(State::Component);
|
||||||
|
onStartComponent(name);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_StateStack.top() == State::Component) {
|
||||||
|
m_StateStack.push(State::ComponentField);
|
||||||
|
onStartComponentField(name, attrs);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname)
|
||||||
|
{
|
||||||
|
std::string name = XS::ToString(_localName);
|
||||||
|
if (m_StateStack.top() == State::Entity) {
|
||||||
|
if (name == "Entity") {
|
||||||
|
m_StateStack.pop();
|
||||||
|
onEndEntity();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string uri = XS::ToString(_uri);
|
||||||
|
if (m_StateStack.top() == State::Component) {
|
||||||
|
//if (uri == "components") {
|
||||||
|
m_StateStack.pop();
|
||||||
|
onEndComponent(name);
|
||||||
|
return;
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_StateStack.top() == State::ComponentField && name == m_CurrentField) {
|
||||||
|
m_StateStack.pop();
|
||||||
|
onEndComponentField(name);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::characters(const XMLCh* const chars, const XMLSize_t length)
|
||||||
|
{
|
||||||
|
if (m_StateStack.top() == State::ComponentField) {
|
||||||
|
char* transcoded = xercesc::XMLString::transcode(chars);
|
||||||
|
onFieldData(transcoded);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::fatalError(const xercesc::SAXParseException& e)
|
||||||
|
{
|
||||||
|
std::string message = XS::ToString(e.getMessage());
|
||||||
|
std::string systemId = XS::ToString(e.getSystemId());
|
||||||
|
XMLFileLoc line = e.getLineNumber();
|
||||||
|
XMLFileLoc column = e.getColumnNumber();
|
||||||
|
LOG_ERROR("SAXParseException\n\tLocation: %s:%i:%i\n\tFatal Error: %s", systemId.c_str(), line, column, message.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::error(const xercesc::SAXParseException& e)
|
||||||
|
{
|
||||||
|
std::string message = XS::ToString(e.getMessage());
|
||||||
|
std::string systemId = XS::ToString(e.getSystemId());
|
||||||
|
XMLFileLoc line = e.getLineNumber();
|
||||||
|
XMLFileLoc column = e.getColumnNumber();
|
||||||
|
LOG_ERROR("SAXParseException\n\tLocation: %s:%i:%i\n\tError: %s", systemId.c_str(), line, column, message.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::warning(const xercesc::SAXParseException& e)
|
||||||
|
{
|
||||||
|
std::string message = XS::ToString(e.getMessage());
|
||||||
|
std::string systemId = XS::ToString(e.getSystemId());
|
||||||
|
XMLFileLoc line = e.getLineNumber();
|
||||||
|
XMLFileLoc column = e.getColumnNumber();
|
||||||
|
LOG_ERROR("SAXParseException\n\tLocation: %s:%i:%i\n\tWarning: %s", systemId.c_str(), line, column, message.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::onStartEntity(const xercesc::Attributes& attrs)
|
||||||
|
{
|
||||||
|
EntityID parent = m_EntityStack.top();
|
||||||
|
|
||||||
|
if (m_Handler->m_OnStartEntityCallback) {
|
||||||
|
std::string name;
|
||||||
|
auto xName = attrs.getValue(XS::ToXMLCh("name"));
|
||||||
|
if (xName != nullptr) {
|
||||||
|
name = XS::ToString(xName);
|
||||||
|
}
|
||||||
|
m_Handler->m_OnStartEntityCallback(m_NextEntityID, parent, name);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_EntityStack.push(m_NextEntityID);
|
||||||
|
m_NextEntityID++;
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::onEndEntity()
|
||||||
|
{
|
||||||
|
m_EntityStack.pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::onStartEntityRef(const xercesc::Attributes& attrs)
|
||||||
|
{
|
||||||
|
std::string path = XS::ToString(attrs.getValue(XS::ToXMLCh("file")));
|
||||||
|
|
||||||
|
xercesc::SAX2XMLReader* reader = xercesc::XMLReaderFactory::createXMLReader();
|
||||||
|
EntityFile::setReaderFeatures(reader);
|
||||||
|
reader->setContentHandler(this);
|
||||||
|
reader->setErrorHandler(this);
|
||||||
|
reader->parse(path.c_str());
|
||||||
|
delete reader;
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::onStartComponentField(const std::string& field, const xercesc::Attributes& attrs)
|
||||||
|
{
|
||||||
|
//LOG_DEBUG(" Field: %s", field.c_str());
|
||||||
|
m_CurrentField = field;
|
||||||
|
m_CurrentAttributes.clear();
|
||||||
|
for (int i = 0; i < attrs.getLength(); i++) {
|
||||||
|
auto name = attrs.getQName(i);
|
||||||
|
auto value = attrs.getValue(name);
|
||||||
|
//LOG_DEBUG(" %s = %s", (char*)XS::ToString(name), (char*)XS::ToString(value));
|
||||||
|
m_CurrentAttributes[XS::ToString(name).operator std::string()] = XS::ToString(value).operator std::string();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_Handler->m_OnStartFieldCallback) {
|
||||||
|
m_Handler->m_OnStartFieldCallback(m_EntityStack.top(), m_CurrentComponent, field, m_CurrentAttributes);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::onEndComponent(const std::string& name) { }
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::onStartComponent(const std::string& name)
|
||||||
|
{
|
||||||
|
//LOG_DEBUG(" Component: %s", name.c_str());
|
||||||
|
m_CurrentComponent = name;
|
||||||
|
if (m_Handler->m_OnStartComponentCallback) {
|
||||||
|
m_Handler->m_OnStartComponentCallback(m_EntityStack.top(), name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::onEndComponentField(const std::string& field) { }
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::onFieldData(char* data)
|
||||||
|
{
|
||||||
|
//LOG_DEBUG(" Data: %s", data);
|
||||||
|
if (m_Handler->m_OnStartFieldDataCallback) {
|
||||||
|
m_Handler->m_OnStartFieldDataCallback(m_EntityStack.top(), m_CurrentComponent, m_CurrentField, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
xercesc::XMLString::release(&data);
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,74 @@
|
|||||||
|
#include "Core/EntityFileParser.h"
|
||||||
|
|
||||||
|
EntityFileParser::EntityFileParser(const EntityFile* entityFile)
|
||||||
|
: m_EntityFile(entityFile)
|
||||||
|
{
|
||||||
|
m_Handler.SetStartEntityCallback(std::bind(&EntityFileParser::onStartEntity, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
|
m_Handler.SetStartComponentCallback(std::bind(&EntityFileParser::onStartComponent, this, std::placeholders::_1, std::placeholders::_2));
|
||||||
|
m_Handler.SetStartFieldCallback(std::bind(&EntityFileParser::onStartComponentField, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
|
||||||
|
m_Handler.SetStartFieldDataCallback(std::bind(&EntityFileParser::onFieldData, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityID EntityFileParser::MergeEntities(World* world, EntityID baseParent /*= EntityID_Invalid */)
|
||||||
|
{
|
||||||
|
m_World = world;
|
||||||
|
m_EntityIDMapper[0] = baseParent;
|
||||||
|
m_EntityFile->Parse(&m_Handler);
|
||||||
|
return m_FirstEntity;
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileParser::onStartEntity(EntityID entity, EntityID parent, const std::string& name)
|
||||||
|
{
|
||||||
|
EntityID realParent = m_EntityIDMapper.at(parent);
|
||||||
|
EntityID realEntity = m_World->CreateEntity(realParent);
|
||||||
|
if (m_FirstEntity == EntityID_Invalid) {
|
||||||
|
m_FirstEntity = realEntity;
|
||||||
|
}
|
||||||
|
if (!name.empty()) {
|
||||||
|
m_World->SetName(realEntity, name);
|
||||||
|
}
|
||||||
|
m_EntityIDMapper[entity] = realEntity;
|
||||||
|
//LOG_DEBUG("Created entity #%i (%i) with parent %i (%i)", entity, realEntity, parent, realParent);
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileParser::onStartComponent(EntityID entity, const std::string& component)
|
||||||
|
{
|
||||||
|
EntityID realEntity = m_EntityIDMapper.at(entity);
|
||||||
|
m_World->AttachComponent(realEntity, component);
|
||||||
|
//LOG_DEBUG("Attached component of type \"%s\" to entity #%i (%i)", component.c_str(), entity, realEntity);
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileParser::onStartComponentField(EntityID entity, const std::string& componentType, const std::string& fieldName, const std::map<std::string, std::string>& attributes)
|
||||||
|
{
|
||||||
|
EntityID realEntity = m_EntityIDMapper.at(entity);
|
||||||
|
ComponentWrapper component = m_World->GetComponent(realEntity, componentType);
|
||||||
|
auto fieldIt = component.Info.Fields.find(fieldName);
|
||||||
|
if (fieldIt == component.Info.Fields.end()) {
|
||||||
|
LOG_ERROR("Tried to set unknown field \"%s\" of component type \"%s\"! Ignoring.", fieldName.c_str(), componentType.c_str());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
auto& field = fieldIt->second;
|
||||||
|
|
||||||
|
//LOG_DEBUG("Field \"%s\" type \"%s\"", fieldName.c_str(), field.Type.c_str());
|
||||||
|
//LOG_DEBUG("Attributes:");
|
||||||
|
//for (auto& kv : attributes) {
|
||||||
|
// LOG_DEBUG("\t%s = %s", kv.first.c_str(), kv.second.c_str());
|
||||||
|
//}
|
||||||
|
|
||||||
|
char* data = component.Data + field.Offset;
|
||||||
|
EntityFile::WriteAttributeData(data, field, attributes);
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileParser::onFieldData(EntityID entity, const std::string& componentType, const std::string& fieldName, const char* fieldData)
|
||||||
|
{
|
||||||
|
EntityID realEntity = m_EntityIDMapper.at(entity);
|
||||||
|
ComponentWrapper component = m_World->GetComponent(realEntity, componentType);
|
||||||
|
auto fieldIt = component.Info.Fields.find(fieldName);
|
||||||
|
if (fieldIt == component.Info.Fields.end()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
auto& field = fieldIt->second;
|
||||||
|
|
||||||
|
char* data = component.Data + field.Offset;
|
||||||
|
EntityFile::WriteValueData(data, field, fieldData);
|
||||||
|
}
|
||||||
+12
-12
@@ -1,10 +1,10 @@
|
|||||||
#include "Core/EntityXMLFilePreprocessor.h"
|
#include "Core/EntityFilePreprocessor.h"
|
||||||
|
|
||||||
EntityXMLFilePreprocessor::EntityXMLFilePreprocessor(const EntityXMLFile* entityFile)
|
EntityFilePreprocessor::EntityFilePreprocessor(const EntityFile* entityFile)
|
||||||
: m_EntityFile(entityFile)
|
: m_EntityFile(entityFile)
|
||||||
{
|
{
|
||||||
EntityFileHandler handler;
|
EntityFileHandler handler;
|
||||||
handler.SetStartComponentCallback(std::bind(&EntityXMLFilePreprocessor::onStartComponent, this, std::placeholders::_1, std::placeholders::_2));
|
handler.SetStartComponentCallback(std::bind(&EntityFilePreprocessor::onStartComponent, this, std::placeholders::_1, std::placeholders::_2));
|
||||||
m_EntityFile->Parse(&handler);
|
m_EntityFile->Parse(&handler);
|
||||||
|
|
||||||
//LOG_DEBUG("___ COMPONENT DEFINITIONS ___");
|
//LOG_DEBUG("___ COMPONENT DEFINITIONS ___");
|
||||||
@@ -28,20 +28,20 @@ EntityXMLFilePreprocessor::EntityXMLFilePreprocessor(const EntityXMLFile* entity
|
|||||||
parseDefaults();
|
parseDefaults();
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityXMLFilePreprocessor::RegisterComponents(World* world)
|
void EntityFilePreprocessor::RegisterComponents(World* world)
|
||||||
{
|
{
|
||||||
for (auto& kv : m_ComponentInfo) {
|
for (auto& kv : m_ComponentInfo) {
|
||||||
world->RegisterComponent(kv.second);
|
world->RegisterComponent(kv.second);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityXMLFilePreprocessor::onStartComponent(EntityID entity, std::string type)
|
void EntityFilePreprocessor::onStartComponent(EntityID entity, std::string type)
|
||||||
{
|
{
|
||||||
//LOG_DEBUG("Component: %s", type.c_str());
|
//LOG_DEBUG("Component: %s", type.c_str());
|
||||||
m_ComponentCounts[type]++;
|
m_ComponentCounts[type]++;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityXMLFilePreprocessor::parseComponentInfo()
|
void EntityFilePreprocessor::parseComponentInfo()
|
||||||
{
|
{
|
||||||
using namespace xercesc;
|
using namespace xercesc;
|
||||||
EntityFileXMLErrorHandler errorHandler;
|
EntityFileXMLErrorHandler errorHandler;
|
||||||
@@ -141,9 +141,9 @@ void EntityXMLFilePreprocessor::parseComponentInfo()
|
|||||||
std::string baseType = XS::ToString(elementDeclaration->getTypeDefinition()->getBaseType()->getName());
|
std::string baseType = XS::ToString(elementDeclaration->getTypeDefinition()->getBaseType()->getName());
|
||||||
|
|
||||||
std::string effectiveType = type;
|
std::string effectiveType = type;
|
||||||
unsigned int stride = EntityXMLFile::GetTypeStride(type);
|
unsigned int stride = EntityFile::GetTypeStride(type);
|
||||||
if (stride == 0) {
|
if (stride == 0) {
|
||||||
stride = EntityXMLFile::GetTypeStride(baseType);
|
stride = EntityFile::GetTypeStride(baseType);
|
||||||
if (stride == 0) {
|
if (stride == 0) {
|
||||||
LOG_WARNING("Field \"%s\" in component \"%s\" uses unexpected field type \"%s\" with base type \"%s\". Skipping.", name.c_str(), compInfo.Name.c_str(), type.c_str(), baseType.c_str());
|
LOG_WARNING("Field \"%s\" in component \"%s\" uses unexpected field type \"%s\" with base type \"%s\". Skipping.", name.c_str(), compInfo.Name.c_str(), type.c_str(), baseType.c_str());
|
||||||
continue;
|
continue;
|
||||||
@@ -196,7 +196,7 @@ void EntityXMLFilePreprocessor::parseComponentInfo()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityXMLFilePreprocessor::parseDefaults()
|
void EntityFilePreprocessor::parseDefaults()
|
||||||
{
|
{
|
||||||
using namespace xercesc;
|
using namespace xercesc;
|
||||||
|
|
||||||
@@ -261,7 +261,7 @@ void EntityXMLFilePreprocessor::parseDefaults()
|
|||||||
auto attribItem = attributeMap->item(i);
|
auto attribItem = attributeMap->item(i);
|
||||||
attributes[XS::ToString(attribItem->getNodeName())] = XS::ToString(attribItem->getNodeValue());
|
attributes[XS::ToString(attribItem->getNodeName())] = XS::ToString(attribItem->getNodeValue());
|
||||||
}
|
}
|
||||||
EntityXMLFile::WriteAttributeData(data, field, attributes);
|
EntityFile::WriteAttributeData(data, field, attributes);
|
||||||
}
|
}
|
||||||
|
|
||||||
auto childNode = fieldElement->getFirstChild();
|
auto childNode = fieldElement->getFirstChild();
|
||||||
@@ -278,14 +278,14 @@ void EntityXMLFilePreprocessor::parseDefaults()
|
|||||||
// Handle potential field values
|
// Handle potential field values
|
||||||
if (childNode->getNodeType() == DOMNode::TEXT_NODE) {
|
if (childNode->getNodeType() == DOMNode::TEXT_NODE) {
|
||||||
char* cstrValue = XMLString::transcode(childNode->getNodeValue());
|
char* cstrValue = XMLString::transcode(childNode->getNodeValue());
|
||||||
EntityXMLFile::WriteValueData(data, field, cstrValue);
|
EntityFile::WriteValueData(data, field, cstrValue);
|
||||||
XMLString::release(&cstrValue);
|
XMLString::release(&cstrValue);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string EntityXMLFilePreprocessor::parseAnnotationXML(const XMLCh* xml)
|
std::string EntityFilePreprocessor::parseAnnotationXML(const XMLCh* xml)
|
||||||
{
|
{
|
||||||
using namespace xercesc;
|
using namespace xercesc;
|
||||||
|
|
||||||
@@ -1,13 +1,13 @@
|
|||||||
#include "Core/EntityXMLFileWriter.h"
|
#include "Core/EntityFileWriter.h"
|
||||||
|
|
||||||
#define X(str) XS::ToXMLCh(str)
|
#define X(str) XS::ToXMLCh(str)
|
||||||
|
|
||||||
void EntityXMLFileWriter::WriteWorld(World* world)
|
void EntityFileWriter::WriteWorld(World* world)
|
||||||
{
|
{
|
||||||
WriteEntity(world, 0);
|
WriteEntity(world, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityXMLFileWriter::WriteEntity(World* world, EntityID entity)
|
void EntityFileWriter::WriteEntity(World* world, EntityID entity)
|
||||||
{
|
{
|
||||||
using namespace xercesc;
|
using namespace xercesc;
|
||||||
DOMDocument* doc = m_DOMImplementation->createDocument(nullptr, X("Entity"), nullptr);
|
DOMDocument* doc = m_DOMImplementation->createDocument(nullptr, X("Entity"), nullptr);
|
||||||
@@ -41,7 +41,7 @@ void EntityXMLFileWriter::WriteEntity(World* world, EntityID entity)
|
|||||||
doc->release();
|
doc->release();
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityXMLFileWriter::appendEntityChildren(xercesc::DOMElement* parentElement, const World* world, EntityID entity)
|
void EntityFileWriter::appendEntityChildren(xercesc::DOMElement* parentElement, const World* world, EntityID entity)
|
||||||
{
|
{
|
||||||
using namespace xercesc;
|
using namespace xercesc;
|
||||||
DOMDocument* doc = parentElement->getOwnerDocument();
|
DOMDocument* doc = parentElement->getOwnerDocument();
|
||||||
@@ -67,7 +67,7 @@ void EntityXMLFileWriter::appendEntityChildren(xercesc::DOMElement* parentElemen
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityXMLFileWriter::appentEntityComponents(xercesc::DOMElement* parentElement, const World* world, EntityID entity)
|
void EntityFileWriter::appentEntityComponents(xercesc::DOMElement* parentElement, const World* world, EntityID entity)
|
||||||
{
|
{
|
||||||
using namespace xercesc;
|
using namespace xercesc;
|
||||||
DOMDocument* doc = parentElement->getOwnerDocument();
|
DOMDocument* doc = parentElement->getOwnerDocument();
|
||||||
@@ -1,291 +0,0 @@
|
|||||||
#include "Core/EntityXMLFile.h"
|
|
||||||
|
|
||||||
EntityXMLFile::EntityXMLFile(boost::filesystem::path path)
|
|
||||||
: m_FilePath(path)
|
|
||||||
{
|
|
||||||
using namespace xercesc;
|
|
||||||
XMLPlatformUtils::Initialize();
|
|
||||||
m_GrammarPool = new XMLGrammarPoolImpl();
|
|
||||||
m_SAX2XMLReader = XMLReaderFactory::createXMLReader(XMLPlatformUtils::fgMemoryManager, m_GrammarPool);
|
|
||||||
}
|
|
||||||
|
|
||||||
EntityXMLFile::~EntityXMLFile()
|
|
||||||
{
|
|
||||||
delete m_SAX2XMLReader;
|
|
||||||
delete m_GrammarPool;
|
|
||||||
xercesc::XMLPlatformUtils::Terminate();
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityXMLFile::Parse(const EntityFileHandler* handler) const
|
|
||||||
{
|
|
||||||
using namespace xercesc;
|
|
||||||
|
|
||||||
EntityFileSAXHandler saxHandler(handler, m_SAX2XMLReader);
|
|
||||||
setReaderFeatures(m_SAX2XMLReader);
|
|
||||||
m_SAX2XMLReader->setContentHandler(&saxHandler);
|
|
||||||
m_SAX2XMLReader->setErrorHandler(&saxHandler);
|
|
||||||
m_SAX2XMLReader->setDeclarationHandler(&saxHandler);
|
|
||||||
m_SAX2XMLReader->parse(m_FilePath.string().c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityXMLFile::setReaderFeatures(xercesc::SAX2XMLReader* reader)
|
|
||||||
{
|
|
||||||
using namespace xercesc;
|
|
||||||
reader->setFeature(XMLUni::fgXercesCacheGrammarFromParse, true);
|
|
||||||
reader->setFeature(XMLUni::fgXercesUseCachedGrammarInParse, true);
|
|
||||||
reader->setFeature(XMLUni::fgSAX2CoreValidation, true);
|
|
||||||
reader->setFeature(XMLUni::fgSAX2CoreNameSpaces, true);
|
|
||||||
reader->setFeature(XMLUni::fgXercesSchema, true);
|
|
||||||
reader->setFeature(XMLUni::fgXercesSchemaFullChecking, true);
|
|
||||||
reader->setFeature(XMLUni::fgXercesCalculateSrcOfs, true);
|
|
||||||
reader->setFeature(XMLUni::fgXercesIdentityConstraintChecking, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned int EntityXMLFile::GetTypeStride(std::string typeName)
|
|
||||||
{
|
|
||||||
std::map<std::string, unsigned int> typeStrides{
|
|
||||||
{ "bool", sizeof(bool) },
|
|
||||||
{ "int", sizeof(int) },
|
|
||||||
{ "float", sizeof(float) },
|
|
||||||
{ "double", sizeof(double) },
|
|
||||||
{ "string", sizeof(std::string) },
|
|
||||||
{ "enum", sizeof(ComponentInfo::EnumType) },
|
|
||||||
{ "Vector", sizeof(glm::vec3) },
|
|
||||||
{ "Quaternion", sizeof(glm::quat) },
|
|
||||||
{ "Color", sizeof(glm::vec4) }
|
|
||||||
};
|
|
||||||
|
|
||||||
auto it = typeStrides.find(typeName);
|
|
||||||
return (it != typeStrides.end()) ? it->second : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityXMLFile::WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes)
|
|
||||||
{
|
|
||||||
if (field.Type == "Vector") {
|
|
||||||
glm::vec3 vec;
|
|
||||||
vec.x = boost::lexical_cast<float>(attributes.at("X"));
|
|
||||||
vec.y = boost::lexical_cast<float>(attributes.at("Y"));
|
|
||||||
vec.z = boost::lexical_cast<float>(attributes.at("Z"));
|
|
||||||
memcpy(outData, reinterpret_cast<char*>(&vec), field.Stride);
|
|
||||||
} else if (field.Type == "Color") {
|
|
||||||
glm::vec4 vec;
|
|
||||||
vec.r = boost::lexical_cast<float>(attributes.at("R"));
|
|
||||||
vec.g = boost::lexical_cast<float>(attributes.at("G"));
|
|
||||||
vec.b = boost::lexical_cast<float>(attributes.at("B"));
|
|
||||||
vec.a = boost::lexical_cast<float>(attributes.at("A"));
|
|
||||||
memcpy(outData, reinterpret_cast<char*>(&vec), field.Stride);
|
|
||||||
} else if (field.Type == "Quaternion") {
|
|
||||||
glm::quat q;
|
|
||||||
q.x = boost::lexical_cast<float>(attributes.at("X"));
|
|
||||||
q.y = boost::lexical_cast<float>(attributes.at("Y"));
|
|
||||||
q.z = boost::lexical_cast<float>(attributes.at("Z"));
|
|
||||||
q.w = boost::lexical_cast<float>(attributes.at("W"));
|
|
||||||
memcpy(outData, reinterpret_cast<char*>(&q), field.Stride);
|
|
||||||
} else if (!attributes.empty()) {
|
|
||||||
LOG_WARNING("%i attributes not handled by any type conversion!", attributes.size());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityXMLFile::WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData)
|
|
||||||
{
|
|
||||||
// Catch and ignore casting errors so whitespace around string enums won't mess anything up
|
|
||||||
try {
|
|
||||||
if (field.Type == "int") {
|
|
||||||
int value = boost::lexical_cast<int>(valueData);
|
|
||||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
|
||||||
} else if (field.Type == "enum") {
|
|
||||||
ComponentInfo::EnumType value = boost::lexical_cast<ComponentInfo::EnumType>(valueData);
|
|
||||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
|
||||||
} else if (field.Type == "float") {
|
|
||||||
float value = boost::lexical_cast<float>(valueData);
|
|
||||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
|
||||||
} else if (field.Type == "double") {
|
|
||||||
double value = boost::lexical_cast<double>(valueData);
|
|
||||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
|
||||||
} else if (field.Type == "bool") {
|
|
||||||
bool value = (valueData[0] == 't'); // Lazy bool evaluation
|
|
||||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
|
||||||
} else if (field.Type == "string") {
|
|
||||||
new (outData) std::string(valueData);
|
|
||||||
} else {
|
|
||||||
LOG_WARNING("Unknown value data type: %s", field.Type.c_str());
|
|
||||||
}
|
|
||||||
} catch (const boost::bad_lexical_cast&) { }
|
|
||||||
}
|
|
||||||
|
|
||||||
EntityFileSAXHandler::EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader)
|
|
||||||
: m_Handler(handler)
|
|
||||||
, m_Reader(reader)
|
|
||||||
{
|
|
||||||
// 0 is imaginary base parent
|
|
||||||
m_EntityStack.push(0);
|
|
||||||
m_StateStack.push(State::Unknown);
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs)
|
|
||||||
{
|
|
||||||
std::string name = XS::ToString(_localName);
|
|
||||||
|
|
||||||
if (m_StateStack.top() == State::Unknown || m_StateStack.top() == State::Entity) {
|
|
||||||
if (name == "Entity") {
|
|
||||||
m_StateStack.push(State::Entity);
|
|
||||||
onStartEntity(attrs);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (name == "EntityRef") {
|
|
||||||
onStartEntityRef(attrs);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string uri = XS::ToString(_uri);
|
|
||||||
if (m_StateStack.top() == State::Entity) {
|
|
||||||
if (uri == "components") {
|
|
||||||
m_StateStack.push(State::Component);
|
|
||||||
onStartComponent(name);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_StateStack.top() == State::Component) {
|
|
||||||
m_StateStack.push(State::ComponentField);
|
|
||||||
onStartComponentField(name, attrs);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname)
|
|
||||||
{
|
|
||||||
std::string name = XS::ToString(_localName);
|
|
||||||
if (m_StateStack.top() == State::Entity) {
|
|
||||||
if (name == "Entity") {
|
|
||||||
m_StateStack.pop();
|
|
||||||
onEndEntity();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string uri = XS::ToString(_uri);
|
|
||||||
if (m_StateStack.top() == State::Component) {
|
|
||||||
//if (uri == "components") {
|
|
||||||
m_StateStack.pop();
|
|
||||||
onEndComponent(name);
|
|
||||||
return;
|
|
||||||
//}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_StateStack.top() == State::ComponentField && name == m_CurrentField) {
|
|
||||||
m_StateStack.pop();
|
|
||||||
onEndComponentField(name);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::characters(const XMLCh* const chars, const XMLSize_t length)
|
|
||||||
{
|
|
||||||
if (m_StateStack.top() == State::ComponentField) {
|
|
||||||
char* transcoded = xercesc::XMLString::transcode(chars);
|
|
||||||
onFieldData(transcoded);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::fatalError(const xercesc::SAXParseException& e)
|
|
||||||
{
|
|
||||||
std::string message = XS::ToString(e.getMessage());
|
|
||||||
std::string systemId = XS::ToString(e.getSystemId());
|
|
||||||
XMLFileLoc line = e.getLineNumber();
|
|
||||||
XMLFileLoc column = e.getColumnNumber();
|
|
||||||
LOG_ERROR("SAXParseException\n\tLocation: %s:%i:%i\n\tFatal Error: %s", systemId.c_str(), line, column, message.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::error(const xercesc::SAXParseException& e)
|
|
||||||
{
|
|
||||||
std::string message = XS::ToString(e.getMessage());
|
|
||||||
std::string systemId = XS::ToString(e.getSystemId());
|
|
||||||
XMLFileLoc line = e.getLineNumber();
|
|
||||||
XMLFileLoc column = e.getColumnNumber();
|
|
||||||
LOG_ERROR("SAXParseException\n\tLocation: %s:%i:%i\n\tError: %s", systemId.c_str(), line, column, message.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::warning(const xercesc::SAXParseException& e)
|
|
||||||
{
|
|
||||||
std::string message = XS::ToString(e.getMessage());
|
|
||||||
std::string systemId = XS::ToString(e.getSystemId());
|
|
||||||
XMLFileLoc line = e.getLineNumber();
|
|
||||||
XMLFileLoc column = e.getColumnNumber();
|
|
||||||
LOG_ERROR("SAXParseException\n\tLocation: %s:%i:%i\n\tWarning: %s", systemId.c_str(), line, column, message.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::onStartEntity(const xercesc::Attributes& attrs)
|
|
||||||
{
|
|
||||||
EntityID parent = m_EntityStack.top();
|
|
||||||
|
|
||||||
if (m_Handler->m_OnStartEntityCallback) {
|
|
||||||
std::string name;
|
|
||||||
auto xName = attrs.getValue(XS::ToXMLCh("name"));
|
|
||||||
if (xName != nullptr) {
|
|
||||||
name = XS::ToString(xName);
|
|
||||||
}
|
|
||||||
m_Handler->m_OnStartEntityCallback(m_NextEntityID, parent, name);
|
|
||||||
}
|
|
||||||
|
|
||||||
m_EntityStack.push(m_NextEntityID);
|
|
||||||
m_NextEntityID++;
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::onEndEntity()
|
|
||||||
{
|
|
||||||
m_EntityStack.pop();
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::onStartEntityRef(const xercesc::Attributes& attrs)
|
|
||||||
{
|
|
||||||
std::string path = XS::ToString(attrs.getValue(XS::ToXMLCh("file")));
|
|
||||||
|
|
||||||
xercesc::SAX2XMLReader* reader = xercesc::XMLReaderFactory::createXMLReader();
|
|
||||||
EntityXMLFile::setReaderFeatures(reader);
|
|
||||||
reader->setContentHandler(this);
|
|
||||||
reader->setErrorHandler(this);
|
|
||||||
reader->parse(path.c_str());
|
|
||||||
delete reader;
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::onStartComponentField(const std::string& field, const xercesc::Attributes& attrs)
|
|
||||||
{
|
|
||||||
//LOG_DEBUG(" Field: %s", field.c_str());
|
|
||||||
m_CurrentField = field;
|
|
||||||
m_CurrentAttributes.clear();
|
|
||||||
for (int i = 0; i < attrs.getLength(); i++) {
|
|
||||||
auto name = attrs.getQName(i);
|
|
||||||
auto value = attrs.getValue(name);
|
|
||||||
//LOG_DEBUG(" %s = %s", (char*)XS::ToString(name), (char*)XS::ToString(value));
|
|
||||||
m_CurrentAttributes[XS::ToString(name).operator std::string()] = XS::ToString(value).operator std::string();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_Handler->m_OnStartFieldCallback) {
|
|
||||||
m_Handler->m_OnStartFieldCallback(m_EntityStack.top(), m_CurrentComponent, field, m_CurrentAttributes);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::onEndComponent(const std::string& name) { }
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::onStartComponent(const std::string& name)
|
|
||||||
{
|
|
||||||
//LOG_DEBUG(" Component: %s", name.c_str());
|
|
||||||
m_CurrentComponent = name;
|
|
||||||
if (m_Handler->m_OnStartComponentCallback) {
|
|
||||||
m_Handler->m_OnStartComponentCallback(m_EntityStack.top(), name);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::onEndComponentField(const std::string& field) { }
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::onFieldData(char* data)
|
|
||||||
{
|
|
||||||
//LOG_DEBUG(" Data: %s", data);
|
|
||||||
if (m_Handler->m_OnStartFieldDataCallback) {
|
|
||||||
m_Handler->m_OnStartFieldDataCallback(m_EntityStack.top(), m_CurrentComponent, m_CurrentField, data);
|
|
||||||
}
|
|
||||||
|
|
||||||
xercesc::XMLString::release(&data);
|
|
||||||
}
|
|
||||||
@@ -1,84 +0,0 @@
|
|||||||
#include "Core/EntityXMLFileParser.h"
|
|
||||||
|
|
||||||
EntityXMLFileParser::EntityXMLFileParser(const EntityXMLFile* entityFile)
|
|
||||||
: m_EntityFile(entityFile)
|
|
||||||
{
|
|
||||||
m_Handler.SetStartEntityCallback(std::bind(&EntityXMLFileParser::onStartEntity, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
|
||||||
m_Handler.SetStartComponentCallback(std::bind(&EntityXMLFileParser::onStartComponent, this, std::placeholders::_1, std::placeholders::_2));
|
|
||||||
m_Handler.SetStartFieldCallback(std::bind(&EntityXMLFileParser::onStartComponentField, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
|
|
||||||
m_Handler.SetStartFieldDataCallback(std::bind(&EntityXMLFileParser::onFieldData, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
|
|
||||||
}
|
|
||||||
|
|
||||||
EntityID EntityXMLFileParser::MergeEntities(World* world, EntityID baseParent /*= EntityID_Invalid */)
|
|
||||||
{
|
|
||||||
m_World = world;
|
|
||||||
m_EntityIDMapper[0] = baseParent;
|
|
||||||
m_EntityFile->Parse(&m_Handler);
|
|
||||||
return m_FirstEntity;
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityXMLFileParser::onStartEntity(EntityID entity, EntityID parent, const std::string& name)
|
|
||||||
{
|
|
||||||
EntityID realParent = m_EntityIDMapper.at(parent);
|
|
||||||
EntityID realEntity = m_World->CreateEntity(realParent);
|
|
||||||
if (m_FirstEntity == EntityID_Invalid) {
|
|
||||||
m_FirstEntity = realEntity;
|
|
||||||
}
|
|
||||||
if (!name.empty()) {
|
|
||||||
m_World->SetName(realEntity, name);
|
|
||||||
}
|
|
||||||
m_EntityIDMapper[entity] = realEntity;
|
|
||||||
//LOG_DEBUG("Created entity #%i (%i) with parent %i (%i)", entity, realEntity, parent, realParent);
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityXMLFileParser::onStartComponent(EntityID entity, const std::string& component)
|
|
||||||
{
|
|
||||||
if (m_World->GetComponentPools().count(component) != 0) {
|
|
||||||
EntityID realEntity = m_EntityIDMapper.at(entity);
|
|
||||||
m_World->AttachComponent(realEntity, component);
|
|
||||||
} else {
|
|
||||||
LOG_ERROR("Tried to attach unregistered component \"%s\"! to entity #%i. Ignoring.", component.c_str(), entity);
|
|
||||||
}
|
|
||||||
//LOG_DEBUG("Attached component of type \"%s\" to entity #%i (%i)", component.c_str(), entity, realEntity);
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityXMLFileParser::onStartComponentField(EntityID entity, const std::string& componentType, const std::string& fieldName, const std::map<std::string, std::string>& attributes)
|
|
||||||
{
|
|
||||||
if (m_World->GetComponentPools().count(componentType) == 0) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
EntityID realEntity = m_EntityIDMapper.at(entity);
|
|
||||||
ComponentWrapper component = m_World->GetComponent(realEntity, componentType);
|
|
||||||
auto fieldIt = component.Info.Fields.find(fieldName);
|
|
||||||
if (fieldIt == component.Info.Fields.end()) {
|
|
||||||
LOG_ERROR("Tried to set unknown field \"%s\" of component type \"%s\"! Ignoring.", fieldName.c_str(), componentType.c_str());
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
auto& field = fieldIt->second;
|
|
||||||
|
|
||||||
//LOG_DEBUG("Field \"%s\" type \"%s\"", fieldName.c_str(), field.Type.c_str());
|
|
||||||
//LOG_DEBUG("Attributes:");
|
|
||||||
//for (auto& kv : attributes) {
|
|
||||||
// LOG_DEBUG("\t%s = %s", kv.first.c_str(), kv.second.c_str());
|
|
||||||
//}
|
|
||||||
|
|
||||||
char* data = component.Data + field.Offset;
|
|
||||||
EntityXMLFile::WriteAttributeData(data, field, attributes);
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityXMLFileParser::onFieldData(EntityID entity, const std::string& componentType, const std::string& fieldName, const char* fieldData)
|
|
||||||
{
|
|
||||||
if (m_World->GetComponentPools().count(componentType) == 0) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
EntityID realEntity = m_EntityIDMapper.at(entity);
|
|
||||||
ComponentWrapper component = m_World->GetComponent(realEntity, componentType);
|
|
||||||
auto fieldIt = component.Info.Fields.find(fieldName);
|
|
||||||
if (fieldIt == component.Info.Fields.end()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
auto& field = fieldIt->second;
|
|
||||||
|
|
||||||
char* data = component.Data + field.Offset;
|
|
||||||
EntityXMLFile::WriteValueData(data, field, fieldData);
|
|
||||||
}
|
|
||||||
@@ -33,8 +33,8 @@ void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int
|
|||||||
va_end(args);
|
va_end(args);
|
||||||
|
|
||||||
if (logLevel == LOG_LEVEL_ERROR) {
|
if (logLevel == LOG_LEVEL_ERROR) {
|
||||||
std::cerr << file << ":" << line << " " << func << std::endl;
|
//std::cerr << file << ":" << line << " " << func << std::endl;
|
||||||
std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
//std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
||||||
} else {
|
} else {
|
||||||
std::cout << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
std::cout << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
#include "Core/EEntityDeleted.h"
|
#include "Core/EEntityDeleted.h"
|
||||||
#include "Core/EComponentDeleted.h"
|
#include "Core/EComponentDeleted.h"
|
||||||
#include "Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
World::~World()
|
World::~World()
|
||||||
{
|
{
|
||||||
@@ -45,7 +44,7 @@ bool World::ValidEntity(EntityID entity) const
|
|||||||
return m_EntityParents.find(entity) != m_EntityParents.end();
|
return m_EntityParents.find(entity) != m_EntityParents.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
void World::RegisterComponent(const ComponentInfo& ci)
|
void World::RegisterComponent(ComponentInfo& ci)
|
||||||
{
|
{
|
||||||
if (m_ComponentPools.find(ci.Name) == m_ComponentPools.end()) {
|
if (m_ComponentPools.find(ci.Name) == m_ComponentPools.end()) {
|
||||||
m_ComponentPools[ci.Name] = new ComponentPool(ci);
|
m_ComponentPools[ci.Name] = new ComponentPool(ci);
|
||||||
@@ -152,62 +151,6 @@ std::string World::GetName(EntityID entity) const
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
EntityWrapper World::GetFirstEntityByName(const std::string& name)
|
|
||||||
{
|
|
||||||
auto itPair = GetDirectChildren(EntityID_Invalid);
|
|
||||||
for (auto it = itPair.first; it != itPair.second; it++) {
|
|
||||||
EntityID childEntityID = it->second;
|
|
||||||
EntityWrapper childEntity(this, childEntityID);
|
|
||||||
if (!childEntity.Valid()) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
EntityWrapper entityWithName = childEntity.Name() == name ? childEntity : childEntity.FirstChildByName(name);
|
|
||||||
if (entityWithName.Valid()) {
|
|
||||||
return entityWithName;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return EntityWrapper::Invalid;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::unordered_map<EntityID, EntityID> World::Merge(const World* other)
|
|
||||||
{
|
|
||||||
std::unordered_map<EntityID, EntityID> oldToNew;
|
|
||||||
|
|
||||||
// Create new entities
|
|
||||||
for (auto& kv : other->m_EntityParents) {
|
|
||||||
EntityID entity = kv.first;
|
|
||||||
|
|
||||||
EntityID newEntity = CreateEntity();
|
|
||||||
SetName(newEntity, other->GetName(entity));
|
|
||||||
oldToNew[entity] = newEntity;
|
|
||||||
}
|
|
||||||
// Fix relationships
|
|
||||||
for (auto& kv : other->m_EntityParents) {
|
|
||||||
EntityID entity = kv.first;
|
|
||||||
EntityID parent = kv.second;
|
|
||||||
if (parent != EntityID_Invalid) {
|
|
||||||
SetParent(oldToNew.at(entity), oldToNew.at(parent));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Transfer components
|
|
||||||
for (auto& kv : other->m_ComponentPools) {
|
|
||||||
auto& componentType = kv.first;
|
|
||||||
ComponentPool* pool = kv.second;
|
|
||||||
// Register pool if it's not present in world
|
|
||||||
if (m_ComponentPools.count(componentType) == 0) {
|
|
||||||
RegisterComponent(pool->ComponentInfo());
|
|
||||||
}
|
|
||||||
// Copy components
|
|
||||||
for (auto component : *pool) {
|
|
||||||
ComponentWrapper newComponent = AttachComponent(oldToNew.at(component.EntityID), componentType);
|
|
||||||
component.Copy(newComponent);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return oldToNew;
|
|
||||||
}
|
|
||||||
|
|
||||||
EntityID World::generateEntityID()
|
EntityID World::generateEntityID()
|
||||||
{
|
{
|
||||||
// TODO: Make EntityID generation smarter
|
// TODO: Make EntityID generation smarter
|
||||||
|
|||||||
@@ -580,11 +580,6 @@ void EditorGUI::createWidgetToolButton(WidgetMode mode)
|
|||||||
|
|
||||||
bool EditorGUI::OnKeyDown(const Events::KeyDown& e)
|
bool EditorGUI::OnKeyDown(const Events::KeyDown& e)
|
||||||
{
|
{
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
|
||||||
if (io.WantCaptureKeyboard) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.ModCtrl && e.KeyCode == GLFW_KEY_S) {
|
if (e.ModCtrl && e.KeyCode == GLFW_KEY_S) {
|
||||||
if (m_CurrentSelection.Valid()) {
|
if (m_CurrentSelection.Valid()) {
|
||||||
EntityWrapper baseParent = m_CurrentSelection;
|
EntityWrapper baseParent = m_CurrentSelection;
|
||||||
|
|||||||
@@ -54,7 +54,7 @@ void EditorRenderSystem::Update(double dt)
|
|||||||
EntityWrapper entity(m_World, cModel.EntityID);
|
EntityWrapper entity(m_World, cModel.EntityID);
|
||||||
glm::mat4 modelMatrix = Transform::ModelMatrix(entity.ID, entity.World);
|
glm::mat4 modelMatrix = Transform::ModelMatrix(entity.ID, entity.World);
|
||||||
for (auto matGroup : model->MaterialGroups()) {
|
for (auto matGroup : model->MaterialGroups()) {
|
||||||
std::shared_ptr<ModelJob> modelJob = std::make_shared<ModelJob>(model, scene.Camera, modelMatrix, matGroup, cModel, entity.World, glm::vec4(0), 0.f, false);
|
std::shared_ptr<ModelJob> modelJob = std::make_shared<ModelJob>(model, scene.Camera, modelMatrix, matGroup, cModel, entity.World, glm::vec4(0), 0.f);
|
||||||
if (cModel["Transparent"]) {
|
if (cModel["Transparent"]) {
|
||||||
scene.Jobs.TransparentObjects.push_back(modelJob);
|
scene.Jobs.TransparentObjects.push_back(modelJob);
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
#include "Core/UniformScaleSystem.h"
|
#include "Core/UniformScaleSystem.h"
|
||||||
#include "Editor/EditorRenderSystem.h"
|
#include "Editor/EditorRenderSystem.h"
|
||||||
#include "Editor/EditorWidgetSystem.h"
|
#include "Editor/EditorWidgetSystem.h"
|
||||||
#include "Core/EntityFile.h"
|
|
||||||
|
|
||||||
EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame)
|
EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame)
|
||||||
: System(params)
|
: System(params)
|
||||||
@@ -130,7 +129,7 @@ void EditorSystem::OnEntitySelected(EntityWrapper entity)
|
|||||||
|
|
||||||
void EditorSystem::OnEntitySave(EntityWrapper entity, boost::filesystem::path filePath)
|
void EditorSystem::OnEntitySave(EntityWrapper entity, boost::filesystem::path filePath)
|
||||||
{
|
{
|
||||||
EntityXMLFileWriter writer(filePath);
|
EntityFileWriter writer(filePath);
|
||||||
writer.WriteEntity(entity.World, entity.ID);
|
writer.WriteEntity(entity.World, entity.ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -261,11 +260,12 @@ EntityWrapper EditorSystem::importEntity(EntityWrapper parent, boost::filesystem
|
|||||||
|
|
||||||
try {
|
try {
|
||||||
auto entityFile = ResourceManager::Load<EntityFile>(filePath.string());
|
auto entityFile = ResourceManager::Load<EntityFile>(filePath.string());
|
||||||
EntityWrapper newEntity = entityFile->MergeInto(parent.World);
|
EntityFilePreprocessor fpp(entityFile);
|
||||||
parent.World->SetParent(newEntity.ID, parent.ID);
|
fpp.RegisterComponents(parent.World);
|
||||||
return newEntity;
|
EntityFileParser fp(entityFile);
|
||||||
} catch (const std::exception& e) {
|
EntityID newEntity = fp.MergeEntities(parent.World, parent.ID);
|
||||||
LOG_ERROR("Failed to import entity \"%s\": \"%s\"", filePath.string().c_str(), e.what());
|
return EntityWrapper(parent.World, newEntity);
|
||||||
|
} catch (const std::exception&) {
|
||||||
return EntityWrapper::Invalid;
|
return EntityWrapper::Invalid;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -33,7 +33,6 @@ void Client::Connect(std::string address, int port)
|
|||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &Client::OnDoubleJump);
|
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &Client::OnDoubleJump);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &Client::OnDashAbility);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
|
EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
|
||||||
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||||
m_Address = address;
|
m_Address = address;
|
||||||
@@ -102,7 +101,8 @@ void Client::Update()
|
|||||||
|
|
||||||
void Client::parseMessageType(Packet& packet)
|
void Client::parseMessageType(Packet& packet)
|
||||||
{
|
{
|
||||||
// Pop packetSize
|
// Pop packetSize which is used by TCP Client to
|
||||||
|
// create a packet of the correct size
|
||||||
packet.ReadPrimitive<int>();
|
packet.ReadPrimitive<int>();
|
||||||
int messageType = packet.ReadPrimitive<int>();
|
int messageType = packet.ReadPrimitive<int>();
|
||||||
if (messageType == -1)
|
if (messageType == -1)
|
||||||
@@ -144,12 +144,6 @@ void Client::parseMessageType(Packet& packet)
|
|||||||
case MessageType::OnDoubleJump:
|
case MessageType::OnDoubleJump:
|
||||||
parseDoubleJump(packet);
|
parseDoubleJump(packet);
|
||||||
break;
|
break;
|
||||||
case MessageType::OnDashEffect:
|
|
||||||
parseDashEffect(packet);
|
|
||||||
break;
|
|
||||||
case MessageType::AmmoPickup:
|
|
||||||
parseAmmoPickup(packet);
|
|
||||||
break;
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -239,6 +233,7 @@ void Client::parseSpawnEvents()
|
|||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
m_PlayerSpawnEvents = tempSpawn;
|
m_PlayerSpawnEvents = tempSpawn;
|
||||||
|
// m_PlayerSpawnEvents.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Client::parsePlayersSpawned(Packet& packet)
|
void Client::parsePlayersSpawned(Packet& packet)
|
||||||
@@ -301,28 +296,6 @@ void Client::parseDoubleJump(Packet & packet)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Client::parseDashEffect(Packet& packet)
|
|
||||||
{
|
|
||||||
EntityID serverID = packet.ReadPrimitive<EntityID>();
|
|
||||||
if (!serverClientMapsHasEntity(serverID)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Events::DashAbility e;
|
|
||||||
e.Player = m_ServerIDToClientID.at(serverID);
|
|
||||||
if (e.Player != m_LocalPlayer.ID) {
|
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Client::parseAmmoPickup(Packet & packet)
|
|
||||||
{
|
|
||||||
Events::AmmoPickup e;
|
|
||||||
e.AmmoGain = packet.ReadPrimitive<int>();
|
|
||||||
e.Player = m_LocalPlayer;
|
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
|
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
|
||||||
{
|
{
|
||||||
for (auto field : componentInfo.FieldsInOrder) {
|
for (auto field : componentInfo.FieldsInOrder) {
|
||||||
@@ -536,18 +509,6 @@ bool Client::OnPlayerSpawned(const Events::PlayerSpawned& e)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool Client::OnDashAbility(const Events::DashAbility& e)
|
|
||||||
{
|
|
||||||
if (!clientServerMapsHasEntity(e.Player) || e.Player != m_LocalPlayer.ID) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
Packet packet(MessageType::OnDashEffect);
|
|
||||||
packet.WritePrimitive(m_ClientIDToServerID.at(e.Player));
|
|
||||||
m_Reliable.Send(packet);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Client::OnSearchForServers(const Events::SearchForServers& e)
|
bool Client::OnSearchForServers(const Events::SearchForServers& e)
|
||||||
{
|
{
|
||||||
m_SearchingForServers = true;
|
m_SearchingForServers = true;
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ Server::Server(World* world, EventBroker* eventBroker, int port)
|
|||||||
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &Server::OnEntityDeleted);
|
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &Server::OnEntityDeleted);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
|
EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Server::OnPlayerDamage);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Server::OnPlayerDamage);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EAmmoPickup, &Server::OnAmmoPickup);
|
|
||||||
// BindWW
|
// BindWW
|
||||||
if (port == 0) {
|
if (port == 0) {
|
||||||
port = config->Get<float>("Networking.Port", 27666);
|
port = config->Get<float>("Networking.Port", 27666);
|
||||||
@@ -141,9 +141,6 @@ void Server::parseMessageType(Packet& packet)
|
|||||||
case MessageType::OnDoubleJump:
|
case MessageType::OnDoubleJump:
|
||||||
parseDoubleJump(packet);
|
parseDoubleJump(packet);
|
||||||
break;
|
break;
|
||||||
case MessageType::OnDashEffect:
|
|
||||||
parseDashEffect(packet);
|
|
||||||
break;
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -513,19 +510,6 @@ bool Server::OnPlayerDamage(const Events::PlayerDamage& e)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Server::OnAmmoPickup(const Events::AmmoPickup & e)
|
|
||||||
{
|
|
||||||
for (auto& kv : m_ConnectedPlayers) {
|
|
||||||
if (e.Player.ID == kv.second.EntityID) {
|
|
||||||
Packet packet(MessageType::AmmoPickup);
|
|
||||||
// We dont send playerID as it will be set at client to local
|
|
||||||
packet.WritePrimitive(e.AmmoGain);
|
|
||||||
m_Reliable.Send(packet, kv.second);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Server::parseClientPing()
|
void Server::parseClientPing()
|
||||||
{
|
{
|
||||||
LOG_INFO("%i: Parsing ping", m_PacketID);
|
LOG_INFO("%i: Parsing ping", m_PacketID);
|
||||||
@@ -558,11 +542,6 @@ bool Server::parseDoubleJump(Packet & packet)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Server::parseDashEffect(Packet& packet)
|
|
||||||
{
|
|
||||||
reliableBroadcast(packet);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Server::parseOnInputCommand(Packet& packet)
|
void Server::parseOnInputCommand(Packet& packet)
|
||||||
{
|
{
|
||||||
PlayerID player = -1;
|
PlayerID player = -1;
|
||||||
@@ -625,14 +604,12 @@ bool Server::shouldSendToClient(EntityWrapper childEntity)
|
|||||||
auto children = m_World->GetDirectChildren(childEntity.ID);
|
auto children = m_World->GetDirectChildren(childEntity.ID);
|
||||||
for (auto it = children.first; it != children.second; it++) {
|
for (auto it = children.first; it != children.second; it++) {
|
||||||
EntityWrapper child(m_World, it->second);
|
EntityWrapper child(m_World, it->second);
|
||||||
if (child.HasComponent("CapturePoint") || child.HasComponent("HealthPickup")
|
if(child.HasComponent("CapturePoint")) {
|
||||||
|| child.HasComponent("AmmoPickup")) {
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
|
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
|
||||||
|| childEntity.HasComponent("CapturePoint") || childEntity.HasComponent("HealthPickup")
|
|| childEntity.HasComponent("CapturePoint");
|
||||||
|| childEntity.HasComponent("AmmoPickup");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerID Server::GetPlayerIDFromEndpoint()
|
PlayerID Server::GetPlayerIDFromEndpoint()
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ void DrawColorCorrectionPass::InitializeShaderPrograms()
|
|||||||
m_ColorCorrectionProgram->Link();
|
m_ColorCorrectionProgram->Link();
|
||||||
}
|
}
|
||||||
|
|
||||||
void DrawColorCorrectionPass::Draw(GLuint sceneTexture, GLuint bloomTexture, GLfloat gamma, GLfloat exposure)
|
void DrawColorCorrectionPass::Draw(GLuint sceneTexture, GLuint bloomTexture, GLuint sceneTextureLowRes, GLuint bloomTextureLowRes, GLfloat gamma, GLfloat exposure)
|
||||||
{
|
{
|
||||||
//glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
//glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||||
GLERROR("DrawScreenQuadPass::Draw: Pre");
|
GLERROR("DrawScreenQuadPass::Draw: Pre");
|
||||||
@@ -33,6 +33,10 @@ void DrawColorCorrectionPass::Draw(GLuint sceneTexture, GLuint bloomTexture, GLf
|
|||||||
glBindTexture(GL_TEXTURE_2D, sceneTexture);
|
glBindTexture(GL_TEXTURE_2D, sceneTexture);
|
||||||
glActiveTexture(GL_TEXTURE1);
|
glActiveTexture(GL_TEXTURE1);
|
||||||
glBindTexture(GL_TEXTURE_2D, bloomTexture);
|
glBindTexture(GL_TEXTURE_2D, bloomTexture);
|
||||||
|
glActiveTexture(GL_TEXTURE2);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, sceneTextureLowRes);
|
||||||
|
glActiveTexture(GL_TEXTURE3);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, bloomTextureLowRes);
|
||||||
|
|
||||||
glBindVertexArray(m_ScreenQuad->VAO);
|
glBindVertexArray(m_ScreenQuad->VAO);
|
||||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
|
||||||
|
|||||||
@@ -1,15 +1,17 @@
|
|||||||
#include "Rendering/DrawFinalPass.h"
|
#include "Rendering/DrawFinalPass.h"
|
||||||
DrawFinalPass::DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass)
|
DrawFinalPass::DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass, GLuint* depthBuffer)
|
||||||
: m_Renderer(renderer)
|
: m_Renderer(renderer)
|
||||||
, m_LightCullingPass(lightCullingPass)
|
, m_LightCullingPass(lightCullingPass)
|
||||||
, m_CubeMapPass(cubeMapPass)
|
, m_CubeMapPass(cubeMapPass)
|
||||||
, m_SSAOPass(ssaoPass)
|
, m_SSAOPass(ssaoPass)
|
||||||
|
, m_DepthBuffer(depthBuffer)
|
||||||
{
|
{
|
||||||
//TODO: Make sure that uniforms are not sent into shader if not needed.
|
//TODO: Make sure that uniforms are not sent into shader if not needed.
|
||||||
m_ShieldPixelRate = 8;
|
m_ShieldPixelRate = 8;
|
||||||
InitializeTextures();
|
InitializeTextures();
|
||||||
InitializeShaderPrograms();
|
InitializeShaderPrograms();
|
||||||
InitializeFrameBuffers();
|
InitializeFrameBuffers();
|
||||||
|
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.mesh");
|
||||||
}
|
}
|
||||||
|
|
||||||
void DrawFinalPass::InitializeTextures()
|
void DrawFinalPass::InitializeTextures()
|
||||||
@@ -29,20 +31,40 @@ void DrawFinalPass::InitializeFrameBuffers()
|
|||||||
//GenerateMipMapTexture(&m_BloomTexture, GL_CLAMP_TO_EDGE, glm::vec2(m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height), GL_RGB16F, GL_FLOAT, 4);
|
//GenerateMipMapTexture(&m_BloomTexture, GL_CLAMP_TO_EDGE, glm::vec2(m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height), GL_RGB16F, GL_FLOAT, 4);
|
||||||
//GenerateTexture(&m_StencilTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_STENCIL, GL_STENCIL_INDEX8, GL_INT);
|
//GenerateTexture(&m_StencilTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_STENCIL, GL_STENCIL_INDEX8, GL_INT);
|
||||||
|
|
||||||
CommonFunctions::GenerateTexture(&m_DepthBuffer, GL_CLAMP_TO_BORDER, GL_NEAREST,
|
m_FinalPassFrameBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(m_DepthBuffer, GL_DEPTH_STENCIL_ATTACHMENT)));
|
||||||
glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8);
|
|
||||||
|
|
||||||
m_FinalPassFrameBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_DepthBuffer, GL_DEPTH_STENCIL_ATTACHMENT)));
|
|
||||||
//m_FinalPassFrameBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_StencilTexture, GL_STENCIL_ATTACHMENT)));
|
//m_FinalPassFrameBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_StencilTexture, GL_STENCIL_ATTACHMENT)));
|
||||||
m_FinalPassFrameBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_SceneTexture, GL_COLOR_ATTACHMENT0)));
|
m_FinalPassFrameBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_SceneTexture, GL_COLOR_ATTACHMENT0)));
|
||||||
m_FinalPassFrameBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_BloomTexture, GL_COLOR_ATTACHMENT1)));
|
m_FinalPassFrameBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_BloomTexture, GL_COLOR_ATTACHMENT1)));
|
||||||
m_FinalPassFrameBuffer.Generate();
|
m_FinalPassFrameBuffer.Generate();
|
||||||
GLERROR("FBO generation");
|
GLERROR("FBO generation");
|
||||||
|
|
||||||
CommonFunctions::GenerateTexture(&m_ShieldBuffer, GL_CLAMP_TO_BORDER, GL_NEAREST,
|
/* glGenRenderbuffers(1, &m_DepthBufferLowRes);
|
||||||
glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT);
|
glBindRenderbuffer(GL_RENDERBUFFER, m_DepthBufferLowRes);
|
||||||
m_ShieldDepthFrameBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_ShieldBuffer, GL_DEPTH_ATTACHMENT)));
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, (int)(m_Renderer->GetViewportSize().Width/m_ShieldPixelRate), (int)(m_Renderer->GetViewportSize().Height/m_ShieldPixelRate));
|
||||||
m_ShieldDepthFrameBuffer.Generate();
|
GLERROR("RenderBufferLowRes generation");*/
|
||||||
|
|
||||||
|
CommonFunctions::GenerateTexture(&m_DepthBufferLowRes, GL_CLAMP_TO_EDGE, GL_NEAREST,
|
||||||
|
glm::vec2((int)(m_Renderer->GetViewportSize().Width / m_ShieldPixelRate), (int)(m_Renderer->GetViewportSize().Height / m_ShieldPixelRate)),
|
||||||
|
GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8);
|
||||||
|
|
||||||
|
CommonFunctions::GenerateTexture(&m_SceneTextureLowRes, GL_CLAMP_TO_EDGE, GL_NEAREST, glm::vec2((int)(m_Renderer->GetViewportSize().Width/m_ShieldPixelRate), (int)(m_Renderer->GetViewportSize().Height/m_ShieldPixelRate)), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||||
|
//GenerateTexture(&m_BloomTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||||
|
CommonFunctions::GenerateTexture(&m_BloomTextureLowRes, GL_CLAMP_TO_EDGE, GL_NEAREST, glm::vec2((int)(m_Renderer->GetViewportSize().Width/m_ShieldPixelRate), (int)(m_Renderer->GetViewportSize().Height/m_ShieldPixelRate)), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||||
|
//GenerateMipMapTexture(&m_BloomTexture, GL_CLAMP_TO_EDGE, glm::vec2(m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height), GL_RGB16F, GL_FLOAT, 4);
|
||||||
|
//GenerateTexture(&m_StencilTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_STENCIL, GL_STENCIL_INDEX8, GL_INT);
|
||||||
|
|
||||||
|
m_FinalPassFrameBufferLowRes.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_DepthBufferLowRes, GL_DEPTH_STENCIL_ATTACHMENT)));
|
||||||
|
//m_FinalPassFrameBufferLowRes.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_StencilTexture, GL_STENCIL_ATTACHMENT)));
|
||||||
|
m_FinalPassFrameBufferLowRes.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_SceneTextureLowRes, GL_COLOR_ATTACHMENT0)));
|
||||||
|
m_FinalPassFrameBufferLowRes.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_BloomTextureLowRes, GL_COLOR_ATTACHMENT1)));
|
||||||
|
m_FinalPassFrameBufferLowRes.Generate();
|
||||||
|
GLERROR("FBO2 generation");
|
||||||
|
|
||||||
|
m_FinalPassFrameBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(m_DepthBuffer, GL_DEPTH_STENCIL_ATTACHMENT)));
|
||||||
|
m_MergeFrameBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_SceneTexture, GL_COLOR_ATTACHMENT0)));
|
||||||
|
m_MergeFrameBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_BloomTexture, GL_COLOR_ATTACHMENT1)));
|
||||||
|
m_MergeFrameBuffer.Generate();
|
||||||
|
GLERROR("FBO3 generation");
|
||||||
}
|
}
|
||||||
|
|
||||||
void DrawFinalPass::InitializeShaderPrograms()
|
void DrawFinalPass::InitializeShaderPrograms()
|
||||||
@@ -74,7 +96,6 @@ void DrawFinalPass::InitializeShaderPrograms()
|
|||||||
m_SpriteProgram->BindFragDataLocation(1, "bloomColor");
|
m_SpriteProgram->BindFragDataLocation(1, "bloomColor");
|
||||||
m_SpriteProgram->Link();
|
m_SpriteProgram->Link();
|
||||||
GLERROR("Creating sprite program");
|
GLERROR("Creating sprite program");
|
||||||
|
|
||||||
m_ForwardPlusSplatMapProgram = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapProgram");
|
m_ForwardPlusSplatMapProgram = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapProgram");
|
||||||
m_ForwardPlusSplatMapProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/ForwardPlus.vert.glsl")));
|
m_ForwardPlusSplatMapProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/ForwardPlus.vert.glsl")));
|
||||||
m_ForwardPlusSplatMapProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/ForwardPlusSplatMapRGB.frag.glsl")));
|
m_ForwardPlusSplatMapProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/ForwardPlusSplatMapRGB.frag.glsl")));
|
||||||
@@ -131,183 +152,194 @@ void DrawFinalPass::InitializeShaderPrograms()
|
|||||||
m_ForwardPlusSplatMapSkinnedProgram->Link();
|
m_ForwardPlusSplatMapSkinnedProgram->Link();
|
||||||
GLERROR("Creating Forward SplatMap Skinned program");
|
GLERROR("Creating Forward SplatMap Skinned program");
|
||||||
|
|
||||||
m_FillDepthStencilBufferProgram = ResourceManager::Load<ShaderProgram>("#FillDepthBufferProgram");
|
m_ShieldToStencilProgram = ResourceManager::Load<ShaderProgram>("#ShieldToStencilProgram");
|
||||||
m_FillDepthStencilBufferProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/FillDepthBuffer.vert.glsl")));
|
m_ShieldToStencilProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/ShieldStencil.vert.glsl")));
|
||||||
m_FillDepthStencilBufferProgram->Compile();
|
m_ShieldToStencilProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/ShieldStencil.frag.glsl")));
|
||||||
m_FillDepthStencilBufferProgram->Link();
|
m_ShieldToStencilProgram->Compile();
|
||||||
|
m_ShieldToStencilProgram->Link();
|
||||||
|
GLERROR("Creating Shield program");
|
||||||
|
|
||||||
|
m_ShieldToStencilSkinnedProgram = ResourceManager::Load<ShaderProgram>("#ShieldToStencilProgramSkinned");
|
||||||
|
m_ShieldToStencilSkinnedProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/ShieldStencilSkinned.vert.glsl")));
|
||||||
|
m_ShieldToStencilSkinnedProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/ShieldStencil.frag.glsl")));
|
||||||
|
m_ShieldToStencilSkinnedProgram->Compile();
|
||||||
|
m_ShieldToStencilSkinnedProgram->Link();
|
||||||
|
GLERROR("Creating Shield Skinned program");
|
||||||
|
|
||||||
|
m_FillDepthBufferProgram = ResourceManager::Load<ShaderProgram>("#FillDepthBufferProgram");
|
||||||
|
m_FillDepthBufferProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/FillDepthBuffer.vert.glsl")));
|
||||||
|
//m_FillDepthBufferProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/FillDepthBuffer.frag.glsl")));
|
||||||
|
m_FillDepthBufferProgram->Compile();
|
||||||
|
m_FillDepthBufferProgram->Link();
|
||||||
GLERROR("Creating DepthFill program");
|
GLERROR("Creating DepthFill program");
|
||||||
|
|
||||||
m_FillDepthStencilBufferSkinnedProgram = ResourceManager::Load<ShaderProgram>("#FillDepthBufferProgramSkinned");
|
m_FillDepthBufferSkinnedProgram = ResourceManager::Load<ShaderProgram>("#FillDepthBufferProgramSkinned");
|
||||||
m_FillDepthStencilBufferSkinnedProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/FillDepthBufferSkinned.vert.glsl")));
|
m_FillDepthBufferSkinnedProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/FillDepthBufferSkinned.vert.glsl")));
|
||||||
m_FillDepthStencilBufferSkinnedProgram->Compile();
|
//m_FillDepthBufferSkinnedProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/FillDepthBuffer.frag.glsl")));
|
||||||
m_FillDepthStencilBufferSkinnedProgram->Link();
|
m_FillDepthBufferSkinnedProgram->Compile();
|
||||||
|
m_FillDepthBufferSkinnedProgram->Link();
|
||||||
GLERROR("Creating DepthFill program");
|
GLERROR("Creating DepthFill program");
|
||||||
|
|
||||||
|
m_MergeProgram = ResourceManager::Load<ShaderProgram>("#MergeProgram");
|
||||||
|
m_MergeProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/DrawScreenQuad.vert.glsl")));
|
||||||
|
m_MergeProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/MergeProgram.frag.glsl")));
|
||||||
|
m_MergeProgram->Compile();
|
||||||
m_ForwardPlusShieldCheckProgram = ResourceManager::Load<ShaderProgram>("#ForwardPlusShieldCheckProgram");
|
m_MergeProgram->BindFragDataLocation(0, "sceneColor");
|
||||||
m_ForwardPlusShieldCheckProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/ForwardPlus.vert.glsl")));
|
m_MergeProgram->BindFragDataLocation(1, "bloomColor");
|
||||||
m_ForwardPlusShieldCheckProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/ForwardPlusShieldCheck.frag.glsl")));
|
m_MergeProgram->Link();
|
||||||
m_ForwardPlusShieldCheckProgram->Compile();
|
GLERROR("Creating merge program");
|
||||||
m_ForwardPlusShieldCheckProgram->BindFragDataLocation(0, "sceneColor");
|
|
||||||
m_ForwardPlusShieldCheckProgram->BindFragDataLocation(1, "bloomColor");
|
|
||||||
m_ForwardPlusShieldCheckProgram->Link();
|
|
||||||
GLERROR("Creating forward+ program");
|
|
||||||
|
|
||||||
m_ExplosionEffectShieldCheckProgram = ResourceManager::Load<ShaderProgram>("#ExplosionEffectShieldCheckProgram");
|
|
||||||
m_ExplosionEffectShieldCheckProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/ForwardPlus.vert.glsl")));
|
|
||||||
m_ExplosionEffectShieldCheckProgram->AddShader(std::shared_ptr<Shader>(new GeometryShader("Shaders/ExplosionEffect.geom.glsl")));
|
|
||||||
m_ExplosionEffectShieldCheckProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/ForwardPlusShieldCheck.frag.glsl")));
|
|
||||||
m_ExplosionEffectShieldCheckProgram->Compile();
|
|
||||||
m_ExplosionEffectShieldCheckProgram->BindFragDataLocation(0, "sceneColor");
|
|
||||||
m_ExplosionEffectShieldCheckProgram->BindFragDataLocation(1, "bloomColor");
|
|
||||||
m_ExplosionEffectShieldCheckProgram->Link();
|
|
||||||
GLERROR("Creating explosion program");
|
|
||||||
|
|
||||||
m_SpriteShieldCheckProgram = ResourceManager::Load<ShaderProgram>("#SpriteShieldCheckProgram");
|
|
||||||
m_SpriteShieldCheckProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/Sprite.vert.glsl")));
|
|
||||||
m_SpriteShieldCheckProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/SpriteShieldCheck.frag.glsl")));
|
|
||||||
m_SpriteShieldCheckProgram->Compile();
|
|
||||||
m_SpriteShieldCheckProgram->BindFragDataLocation(0, "sceneColor");
|
|
||||||
m_SpriteShieldCheckProgram->BindFragDataLocation(1, "bloomColor");
|
|
||||||
m_SpriteShieldCheckProgram->Link();
|
|
||||||
GLERROR("Creating sprite program");
|
|
||||||
|
|
||||||
m_ForwardPlusSplatMapShieldCheckProgram = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapShieldCheckProgram");
|
|
||||||
m_ForwardPlusSplatMapShieldCheckProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/ForwardPlus.vert.glsl")));
|
|
||||||
m_ForwardPlusSplatMapShieldCheckProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/ForwardPlusSplatMapRGBShieldCheck.frag.glsl")));
|
|
||||||
m_ForwardPlusSplatMapShieldCheckProgram->Compile();
|
|
||||||
m_ForwardPlusSplatMapShieldCheckProgram->BindFragDataLocation(0, "sceneColor");
|
|
||||||
m_ForwardPlusSplatMapShieldCheckProgram->BindFragDataLocation(1, "bloomColor");
|
|
||||||
m_ForwardPlusSplatMapShieldCheckProgram->Link();
|
|
||||||
GLERROR("Creating Forward SplatMap program");
|
|
||||||
|
|
||||||
m_ExplosionEffectSplatMapShieldCheckProgram = ResourceManager::Load<ShaderProgram>("#ExplosionEffectSplatMapShieldCheckProgram");
|
|
||||||
m_ExplosionEffectSplatMapShieldCheckProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/ForwardPlus.vert.glsl")));
|
|
||||||
m_ExplosionEffectSplatMapShieldCheckProgram->AddShader(std::shared_ptr<Shader>(new GeometryShader("Shaders/ExplosionEffect.geom.glsl")));
|
|
||||||
m_ExplosionEffectSplatMapShieldCheckProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/ForwardPlusSplatMapRGBShieldCheck.frag.glsl")));
|
|
||||||
m_ExplosionEffectSplatMapShieldCheckProgram->Compile();
|
|
||||||
m_ExplosionEffectSplatMapShieldCheckProgram->BindFragDataLocation(0, "sceneColor");
|
|
||||||
m_ExplosionEffectSplatMapShieldCheckProgram->BindFragDataLocation(1, "bloomColor");
|
|
||||||
m_ExplosionEffectSplatMapShieldCheckProgram->Link();
|
|
||||||
GLERROR("Creating explosion SplatMap program");
|
|
||||||
|
|
||||||
m_ForwardPlusSkinnedShieldCheckProgram = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedShieldCheckProgram");
|
|
||||||
m_ForwardPlusSkinnedShieldCheckProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/ForwardPlusSkinned.vert.glsl")));
|
|
||||||
m_ForwardPlusSkinnedShieldCheckProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/ForwardPlusShieldCheck.frag.glsl")));
|
|
||||||
m_ForwardPlusSkinnedShieldCheckProgram->Compile();
|
|
||||||
m_ForwardPlusSkinnedShieldCheckProgram->BindFragDataLocation(0, "sceneColor");
|
|
||||||
m_ForwardPlusSkinnedShieldCheckProgram->BindFragDataLocation(1, "bloomColor");
|
|
||||||
m_ForwardPlusSkinnedShieldCheckProgram->Link();
|
|
||||||
GLERROR("Creating forward+ Skinned program");
|
|
||||||
|
|
||||||
m_ExplosionEffectSkinnedShieldCheckProgram = ResourceManager::Load<ShaderProgram>("#ExplosionEffectSkinnedShieldCheckProgram");
|
|
||||||
m_ExplosionEffectSkinnedShieldCheckProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/ForwardPlusSkinned.vert.glsl")));
|
|
||||||
m_ExplosionEffectSkinnedShieldCheckProgram->AddShader(std::shared_ptr<Shader>(new GeometryShader("Shaders/ExplosionEffect.geom.glsl")));
|
|
||||||
m_ExplosionEffectSkinnedShieldCheckProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/ForwardPlusShieldCheck.frag.glsl")));
|
|
||||||
m_ExplosionEffectSkinnedShieldCheckProgram->Compile();
|
|
||||||
m_ExplosionEffectSkinnedShieldCheckProgram->BindFragDataLocation(0, "sceneColor");
|
|
||||||
m_ExplosionEffectSkinnedShieldCheckProgram->BindFragDataLocation(1, "bloomColor");
|
|
||||||
m_ExplosionEffectSkinnedShieldCheckProgram->Link();
|
|
||||||
GLERROR("Creating explosion Skinned program");
|
|
||||||
|
|
||||||
m_ExplosionEffectSplatMapSkinnedShieldCheckProgram = ResourceManager::Load<ShaderProgram>("#ExplosionEffectSplatMapSkinnedShieldCheckProgram");
|
|
||||||
m_ExplosionEffectSplatMapSkinnedShieldCheckProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/ForwardPlusSkinned.vert.glsl")));
|
|
||||||
m_ExplosionEffectSplatMapSkinnedShieldCheckProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/ForwardPlusSplatMapRGBShieldCheck.frag.glsl")));
|
|
||||||
m_ExplosionEffectSplatMapSkinnedShieldCheckProgram->Compile();
|
|
||||||
m_ExplosionEffectSplatMapSkinnedShieldCheckProgram->BindFragDataLocation(0, "sceneColor");
|
|
||||||
m_ExplosionEffectSplatMapSkinnedShieldCheckProgram->BindFragDataLocation(1, "bloomColor");
|
|
||||||
m_ExplosionEffectSplatMapSkinnedShieldCheckProgram->Link();
|
|
||||||
GLERROR("Creating Forward SplatMap Skinned program");
|
|
||||||
|
|
||||||
m_ForwardPlusSplatMapSkinnedShieldCheckProgram = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapSkinnedShieldCheckProgram");
|
|
||||||
m_ForwardPlusSplatMapSkinnedShieldCheckProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/ForwardPlusSkinned.vert.glsl")));
|
|
||||||
m_ForwardPlusSplatMapSkinnedShieldCheckProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/ForwardPlusSplatMapRGBShieldCheck.frag.glsl")));
|
|
||||||
m_ForwardPlusSplatMapSkinnedShieldCheckProgram->Compile();
|
|
||||||
m_ForwardPlusSplatMapSkinnedShieldCheckProgram->BindFragDataLocation(0, "sceneColor");
|
|
||||||
m_ForwardPlusSplatMapSkinnedShieldCheckProgram->BindFragDataLocation(1, "bloomColor");
|
|
||||||
m_ForwardPlusSplatMapSkinnedShieldCheckProgram->Link();
|
|
||||||
GLERROR("Creating Forward SplatMap Skinned program");
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void DrawFinalPass::Draw(RenderScene& scene)
|
void DrawFinalPass::Draw(RenderScene& scene)
|
||||||
{
|
{
|
||||||
GLERROR("Pre");
|
GLERROR("Pre");
|
||||||
DrawFinalPassState* stateDethp = new DrawFinalPassState(m_ShieldDepthFrameBuffer.GetHandle());
|
|
||||||
//Draw shields to stencil
|
|
||||||
DrawToDepthStencilBuffer(scene.Jobs.ShieldObjects, scene);
|
|
||||||
GLERROR("StencilPass");
|
|
||||||
delete stateDethp;
|
|
||||||
|
|
||||||
|
|
||||||
DrawFinalPassState* state = new DrawFinalPassState(m_FinalPassFrameBuffer.GetHandle());
|
DrawFinalPassState* state = new DrawFinalPassState(m_FinalPassFrameBuffer.GetHandle());
|
||||||
if (scene.ClearDepth) {
|
if (scene.ClearDepth) {
|
||||||
//glClear(GL_DEPTH_BUFFER_BIT);
|
//glClear(GL_DEPTH_BUFFER_BIT);
|
||||||
state->Disable(GL_DEPTH_TEST);
|
state->Disable(GL_DEPTH_TEST);
|
||||||
state->DepthMask(GL_FALSE);
|
|
||||||
}
|
}
|
||||||
//TODO: Do we need check for this or will it be per scene always?
|
//TODO: Do we need check for this or will it be per scene always?
|
||||||
|
state->Enable(GL_STENCIL_TEST);
|
||||||
glClearStencil(0x00);
|
glClearStencil(0x00);
|
||||||
glClear(GL_STENCIL_BUFFER_BIT);
|
glClear(GL_STENCIL_BUFFER_BIT);
|
||||||
|
|
||||||
//Fill depth buffer
|
//Draw Opaque shielded objects
|
||||||
|
state->Disable(GL_STENCIL_TEST);
|
||||||
|
DrawModelRenderQueues(scene.Jobs.OpaqueObjects, scene);
|
||||||
|
GLERROR("OpaqueObjects");
|
||||||
|
DrawModelRenderQueues(scene.Jobs.OpaqueShieldedObjects, scene); //might need changing
|
||||||
|
GLERROR("Shielded Opaque object");
|
||||||
|
|
||||||
|
//DrawStencilState* stencilState = new DrawStencilState(m_FinalPassFrameBuffer.GetHandle());
|
||||||
|
//Draw shields to stencil pass
|
||||||
state->Enable(GL_STENCIL_TEST);
|
state->Enable(GL_STENCIL_TEST);
|
||||||
state->StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
state->StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||||
state->StencilFunc(GL_ALWAYS, 1, 0xFF);
|
state->StencilFunc(GL_ALWAYS, 1, 0xFF);
|
||||||
state->StencilMask(0xFF);
|
state->StencilMask(0xFF);
|
||||||
state->DepthMask(GL_FALSE);
|
DrawShieldToStencilBuffer(scene.Jobs.ShieldObjects, scene);
|
||||||
//DrawToDepthStencilBuffer(scene.Jobs.ShieldObjects, scene);
|
GLERROR("StencilPass");
|
||||||
state->DepthMask(GL_TRUE);
|
|
||||||
|
|
||||||
//Draw Opaque shielded objects
|
|
||||||
state->Disable(GL_STENCIL_TEST);
|
|
||||||
state->StencilFunc(GL_NOTEQUAL, 1, 0xFF);
|
|
||||||
state->StencilMask(0x00);
|
|
||||||
DrawModelRenderQueuesWithShieldCheck(scene.Jobs.OpaqueShieldedObjects, scene); //might need changing
|
|
||||||
GLERROR("Shielded Opaque object");
|
|
||||||
|
|
||||||
//Draw Opaque objects
|
|
||||||
//state->StencilMask(0x00);
|
//state->BlendFunc(GL_ONE, GL_ONE);
|
||||||
|
//DrawModelRenderQueues(scene.Jobs.TransparentObjects, scene);
|
||||||
|
//GLERROR("TransparentObjects");
|
||||||
|
|
||||||
|
////Draw Transparen Shielded objects
|
||||||
|
//DrawModelRenderQueues(scene.Jobs.TransparentShieldedObjects, scene); //might need changing
|
||||||
|
//GLERROR("Shielded Transparent objects");
|
||||||
|
|
||||||
|
// state->BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
// DrawSprites(scene.Jobs.SpriteJob, scene);
|
||||||
|
// GLERROR("SpriteJobs");
|
||||||
|
|
||||||
|
GLERROR("END");
|
||||||
|
delete state;
|
||||||
|
|
||||||
|
|
||||||
|
DrawFinalPassState* stateLowRes = new DrawFinalPassState(m_FinalPassFrameBufferLowRes.GetHandle());
|
||||||
|
//Draw the lowres texture that will be shown behind the shield.
|
||||||
|
stateLowRes->Enable(GL_SCISSOR_TEST);
|
||||||
|
stateLowRes->Enable(GL_DEPTH_TEST);
|
||||||
|
stateLowRes->DepthMask(GL_TRUE);
|
||||||
|
stateLowRes->Enable(GL_STENCIL_TEST);
|
||||||
|
stateLowRes->StencilFunc(GL_NOTEQUAL, 1, 0xFF);
|
||||||
|
stateLowRes->StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||||
|
stateLowRes->StencilMask(0xFF);
|
||||||
|
//TODO: Viewports and scissor should be in state
|
||||||
|
glViewport(0, 0, m_Renderer->GetViewportSize().Width/m_ShieldPixelRate, m_Renderer->GetViewportSize().Height/m_ShieldPixelRate);
|
||||||
|
glScissor(0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
|
||||||
|
|
||||||
|
glClearStencil(0x00);
|
||||||
|
glClear(GL_STENCIL_BUFFER_BIT);
|
||||||
|
|
||||||
|
//TODO: This should not be here...
|
||||||
|
stateLowRes->StencilFunc(GL_ALWAYS, 1, 0xFF);
|
||||||
|
stateLowRes->StencilMask(0x00);
|
||||||
|
DrawToDepthBuffer(scene.Jobs.OpaqueObjects, scene);
|
||||||
|
//DrawToDepthBuffer(scene.Jobs.TransparentObjects, scene);
|
||||||
|
|
||||||
|
//Draw shields to stencil pass
|
||||||
|
stateLowRes->StencilFunc(GL_NOTEQUAL, 1, 0xFF);
|
||||||
|
stateLowRes->StencilMask(0xFF);
|
||||||
|
stateLowRes->DepthMask(GL_FALSE);
|
||||||
|
DrawShieldToStencilBuffer(scene.Jobs.ShieldObjects, scene);
|
||||||
|
GLERROR("StencilPass");
|
||||||
|
|
||||||
|
//glClear(GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
|
stateLowRes->Enable(GL_DEPTH_TEST);
|
||||||
|
//stateLowRes->DepthMask(GL_TRUE);
|
||||||
|
stateLowRes->DepthFunc(GL_LEQUAL);
|
||||||
|
stateLowRes->StencilFunc(GL_LEQUAL, 1, 0xFF);
|
||||||
|
stateLowRes->StencilMask(0x00);
|
||||||
DrawModelRenderQueues(scene.Jobs.OpaqueObjects, scene);
|
DrawModelRenderQueues(scene.Jobs.OpaqueObjects, scene);
|
||||||
GLERROR("OpaqueObjects");
|
GLERROR("OpaqueObjects");
|
||||||
|
DrawModelRenderQueues(scene.Jobs.TransparentObjects, scene);
|
||||||
|
GLERROR("TransparentObjects");
|
||||||
|
glViewport(0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
|
||||||
|
glScissor(0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
|
||||||
|
delete stateLowRes;
|
||||||
|
m_FinalPassFrameBuffer.Unbind();
|
||||||
|
m_FinalPassFrameBufferLowRes.Unbind();
|
||||||
|
|
||||||
|
state = new DrawFinalPassState(m_MergeFrameBuffer.GetHandle());
|
||||||
|
state->Disable(GL_DEPTH_TEST);
|
||||||
|
state->Enable(GL_STENCIL_TEST);
|
||||||
|
state->StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||||
|
state->StencilFunc(GL_LEQUAL, 1, 0xFF);
|
||||||
|
state->StencilMask(0x00);
|
||||||
|
MergeLayers();
|
||||||
|
delete state;
|
||||||
|
|
||||||
|
state = new DrawFinalPassState(m_FinalPassFrameBuffer.GetHandle());
|
||||||
|
//Draw Transparancy
|
||||||
|
state->BlendFunc(GL_ONE, GL_ONE);
|
||||||
|
DrawModelRenderQueues(scene.Jobs.TransparentObjects, scene);
|
||||||
|
GLERROR("TransparentObjects");
|
||||||
|
|
||||||
//state->Disable(GL_STENCIL_TEST);
|
|
||||||
//Draw Transparen Shielded objects
|
//Draw Transparen Shielded objects
|
||||||
state->BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
DrawModelRenderQueues(scene.Jobs.TransparentShieldedObjects, scene); //might need changing
|
||||||
DrawModelRenderQueuesWithShieldCheck(scene.Jobs.TransparentObjects, scene); //might need changing
|
|
||||||
GLERROR("Shielded Transparent objects");
|
GLERROR("Shielded Transparent objects");
|
||||||
|
|
||||||
//Draw Transparen objects
|
state->BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
//state->BlendFunc(GL_ONE, GL_ONE);
|
|
||||||
//state->StencilFunc(GL_EQUAL, 1, 0xFF);
|
|
||||||
//DrawModelRenderQueues(scene.Jobs.TransparentObjects, scene);
|
|
||||||
GLERROR("TransparentObjects");
|
|
||||||
//state->BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
||||||
DrawSprites(scene.Jobs.SpriteJob, scene);
|
DrawSprites(scene.Jobs.SpriteJob, scene);
|
||||||
GLERROR("SpriteJobs");
|
GLERROR("SpriteJobs");
|
||||||
|
|
||||||
delete state;
|
|
||||||
GLERROR("END");
|
GLERROR("END");
|
||||||
|
delete state;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void DrawFinalPass::ClearBuffer()
|
void DrawFinalPass::ClearBuffer()
|
||||||
{
|
{
|
||||||
GLERROR("PRE");
|
GLERROR("PRE");
|
||||||
m_ShieldDepthFrameBuffer.Bind();
|
m_FinalPassFrameBufferLowRes.Bind();
|
||||||
glClear(GL_DEPTH_BUFFER_BIT);
|
GLERROR("Bind LowRes");
|
||||||
m_ShieldDepthFrameBuffer.Unbind();
|
|
||||||
|
glViewport(0, 0, m_Renderer->GetViewportSize().Width/m_ShieldPixelRate, m_Renderer->GetViewportSize().Height/m_ShieldPixelRate);
|
||||||
|
glScissor(0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
|
||||||
|
GLERROR("ViewPort,Scissor LowRes");
|
||||||
|
|
||||||
|
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||||
|
GLERROR("1");
|
||||||
|
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||||
|
GLERROR("2");
|
||||||
|
|
||||||
|
glDisable(GL_SCISSOR_TEST);
|
||||||
|
GLERROR("3");
|
||||||
|
|
||||||
|
m_FinalPassFrameBufferLowRes.Unbind();
|
||||||
|
|
||||||
|
GLERROR("prebind HighRes");
|
||||||
m_FinalPassFrameBuffer.Bind();
|
m_FinalPassFrameBuffer.Bind();
|
||||||
GLERROR("Bind HighRes");
|
GLERROR("Bind HighRes");
|
||||||
glViewport(0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
|
glViewport(0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
|
||||||
glScissor(0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
|
glScissor(0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
|
||||||
GLERROR("ViewPort,Scissor LowRes");
|
GLERROR("ViewPort,Scissor LowRes");
|
||||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
m_FinalPassFrameBuffer.Unbind();
|
m_FinalPassFrameBuffer.Unbind();
|
||||||
GLERROR("END");
|
GLERROR("END");
|
||||||
}
|
}
|
||||||
@@ -316,25 +348,39 @@ void DrawFinalPass::ClearBuffer()
|
|||||||
void DrawFinalPass::OnWindowResize()
|
void DrawFinalPass::OnWindowResize()
|
||||||
{
|
{
|
||||||
//InitializeFrameBuffers();
|
//InitializeFrameBuffers();
|
||||||
CommonFunctions::GenerateTexture(&m_DepthBuffer, GL_CLAMP_TO_BORDER, GL_NEAREST,
|
|
||||||
glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8);
|
|
||||||
CommonFunctions::GenerateTexture(&m_SceneTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
CommonFunctions::GenerateTexture(&m_SceneTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||||
CommonFunctions::GenerateTexture(&m_BloomTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
CommonFunctions::GenerateTexture(&m_BloomTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||||
m_FinalPassFrameBuffer.Generate();
|
m_FinalPassFrameBuffer.Generate();
|
||||||
|
|
||||||
|
|
||||||
|
glBindRenderbuffer(GL_RENDERBUFFER, m_DepthBufferLowRes);
|
||||||
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, (int)(m_Renderer->GetViewportSize().Width/m_ShieldPixelRate), (int)(m_Renderer->GetViewportSize().Height/m_ShieldPixelRate));
|
||||||
|
|
||||||
|
CommonFunctions::GenerateTexture(&m_SceneTextureLowRes, GL_CLAMP_TO_EDGE, GL_NEAREST, glm::vec2((int)(m_Renderer->GetViewportSize().Width/m_ShieldPixelRate), (int)(m_Renderer->GetViewportSize().Height/m_ShieldPixelRate)), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||||
|
CommonFunctions::GenerateTexture(&m_BloomTextureLowRes, GL_CLAMP_TO_EDGE, GL_NEAREST, glm::vec2((int)(m_Renderer->GetViewportSize().Width/m_ShieldPixelRate), (int)(m_Renderer->GetViewportSize().Height/m_ShieldPixelRate)), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||||
|
m_FinalPassFrameBufferLowRes.Generate();
|
||||||
GLERROR("Error changing texture resolutions");
|
GLERROR("Error changing texture resolutions");
|
||||||
}
|
}
|
||||||
|
|
||||||
void DrawFinalPass::DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene)
|
void DrawFinalPass::DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene)
|
||||||
{
|
{
|
||||||
GLuint forwardHandle = m_ForwardPlusProgram->GetHandle();
|
GLuint forwardHandle = m_ForwardPlusProgram->GetHandle();
|
||||||
|
GLERROR("forwardHandle");
|
||||||
GLuint explosionHandle = m_ExplosionEffectProgram->GetHandle();
|
GLuint explosionHandle = m_ExplosionEffectProgram->GetHandle();
|
||||||
|
GLERROR("explosionHandle");
|
||||||
GLuint explosionSplatMapHandle = m_ExplosionEffectSplatMapProgram->GetHandle();
|
GLuint explosionSplatMapHandle = m_ExplosionEffectSplatMapProgram->GetHandle();
|
||||||
GLuint forwardSplatMapHandle = m_ForwardPlusSplatMapProgram->GetHandle();
|
GLERROR("explosionSplatMapHandle");
|
||||||
|
GLuint forwardSplatHandle = m_ForwardPlusSplatMapProgram->GetHandle();
|
||||||
|
GLERROR("forwardSplatHandle");
|
||||||
GLuint forwardSkinnedHandle = m_ForwardPlusSkinnedProgram->GetHandle();
|
GLuint forwardSkinnedHandle = m_ForwardPlusSkinnedProgram->GetHandle();
|
||||||
|
GLERROR("forwardSkinnedHandle");
|
||||||
GLuint explosionSkinnedHandle = m_ExplosionEffectSkinnedProgram->GetHandle();
|
GLuint explosionSkinnedHandle = m_ExplosionEffectSkinnedProgram->GetHandle();
|
||||||
|
GLERROR("explosionSkinnedHandle");
|
||||||
GLuint explosionSplatMapSkinnedHandle = m_ExplosionEffectSplatMapSkinnedProgram->GetHandle();
|
GLuint explosionSplatMapSkinnedHandle = m_ExplosionEffectSplatMapSkinnedProgram->GetHandle();
|
||||||
|
GLERROR("explosionSplatMapSkinnedHandle");
|
||||||
GLuint forwardSplatMapSkinnedHandle = m_ForwardPlusSplatMapSkinnedProgram->GetHandle();
|
GLuint forwardSplatMapSkinnedHandle = m_ForwardPlusSplatMapSkinnedProgram->GetHandle();
|
||||||
|
GLERROR("forwardSplatSkinnedHandle");
|
||||||
|
|
||||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_LightCullingPass->LightSSBO());
|
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_LightCullingPass->LightSSBO());
|
||||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightCullingPass->LightGridSSBO());
|
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightCullingPass->LightGridSSBO());
|
||||||
@@ -365,13 +411,11 @@ void DrawFinalPass::DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>&
|
|||||||
std::vector<glm::mat4> frameBones;
|
std::vector<glm::mat4> frameBones;
|
||||||
if (explosionEffectJob->AnimationOffset.animation != nullptr) {
|
if (explosionEffectJob->AnimationOffset.animation != nullptr) {
|
||||||
frameBones = explosionEffectJob->Skeleton->GetFrameBones(explosionEffectJob->Animations, explosionEffectJob->AnimationOffset);
|
frameBones = explosionEffectJob->Skeleton->GetFrameBones(explosionEffectJob->Animations, explosionEffectJob->AnimationOffset);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
frameBones = explosionEffectJob->Skeleton->GetFrameBones(explosionEffectJob->Animations);
|
frameBones = explosionEffectJob->Skeleton->GetFrameBones(explosionEffectJob->Animations);
|
||||||
}
|
}
|
||||||
glUniformMatrix4fv(glGetUniformLocation(explosionSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
glUniformMatrix4fv(glGetUniformLocation(explosionSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
m_ExplosionEffectProgram->Bind();
|
m_ExplosionEffectProgram->Bind();
|
||||||
GLERROR("Bind ExplosionEffect program");
|
GLERROR("Bind ExplosionEffect program");
|
||||||
//bind uniforms
|
//bind uniforms
|
||||||
@@ -381,6 +425,7 @@ void DrawFinalPass::DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>&
|
|||||||
glActiveTexture(GL_TEXTURE5);
|
glActiveTexture(GL_TEXTURE5);
|
||||||
glBindTexture(GL_TEXTURE_CUBE_MAP, m_CubeMapPass->m_CubeMapTexture);
|
glBindTexture(GL_TEXTURE_CUBE_MAP, m_CubeMapPass->m_CubeMapTexture);
|
||||||
glUniform3fv(glGetUniformLocation(explosionHandle, "CameraPosition"), 1, glm::value_ptr(scene.Camera->Position()));
|
glUniform3fv(glGetUniformLocation(explosionHandle, "CameraPosition"), 1, glm::value_ptr(scene.Camera->Position()));
|
||||||
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -397,13 +442,12 @@ void DrawFinalPass::DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>&
|
|||||||
std::vector<glm::mat4> frameBones;
|
std::vector<glm::mat4> frameBones;
|
||||||
if (explosionEffectJob->AnimationOffset.animation != nullptr) {
|
if (explosionEffectJob->AnimationOffset.animation != nullptr) {
|
||||||
frameBones = explosionEffectJob->Skeleton->GetFrameBones(explosionEffectJob->Animations, explosionEffectJob->AnimationOffset);
|
frameBones = explosionEffectJob->Skeleton->GetFrameBones(explosionEffectJob->Animations, explosionEffectJob->AnimationOffset);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
frameBones = explosionEffectJob->Skeleton->GetFrameBones(explosionEffectJob->Animations);
|
frameBones = explosionEffectJob->Skeleton->GetFrameBones(explosionEffectJob->Animations);
|
||||||
}
|
}
|
||||||
glUniformMatrix4fv(glGetUniformLocation(explosionSplatMapSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
glUniformMatrix4fv(glGetUniformLocation(explosionSplatMapSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
||||||
}
|
|
||||||
else {
|
} else {
|
||||||
m_ExplosionEffectSplatMapProgram->Bind();
|
m_ExplosionEffectSplatMapProgram->Bind();
|
||||||
GLERROR("Bind ExplosionEffectSplatMap program");
|
GLERROR("Bind ExplosionEffectSplatMap program");
|
||||||
//bind uniforms
|
//bind uniforms
|
||||||
@@ -447,14 +491,12 @@ void DrawFinalPass::DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>&
|
|||||||
std::vector<glm::mat4> frameBones;
|
std::vector<glm::mat4> frameBones;
|
||||||
if (modelJob->AnimationOffset.animation != nullptr) {
|
if (modelJob->AnimationOffset.animation != nullptr) {
|
||||||
frameBones = modelJob->Skeleton->GetFrameBones(modelJob->Animations, modelJob->AnimationOffset);
|
frameBones = modelJob->Skeleton->GetFrameBones(modelJob->Animations, modelJob->AnimationOffset);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
frameBones = modelJob->Skeleton->GetFrameBones(modelJob->Animations);
|
frameBones = modelJob->Skeleton->GetFrameBones(modelJob->Animations);
|
||||||
}
|
}
|
||||||
glUniformMatrix4fv(glGetUniformLocation(forwardSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
glUniformMatrix4fv(glGetUniformLocation(forwardSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
||||||
|
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
m_ForwardPlusProgram->Bind();
|
m_ForwardPlusProgram->Bind();
|
||||||
GLERROR("Bind ForwardPlusProgram");
|
GLERROR("Bind ForwardPlusProgram");
|
||||||
//bind uniforms
|
//bind uniforms
|
||||||
@@ -480,20 +522,18 @@ void DrawFinalPass::DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>&
|
|||||||
std::vector<glm::mat4> frameBones;
|
std::vector<glm::mat4> frameBones;
|
||||||
if (modelJob->AnimationOffset.animation != nullptr) {
|
if (modelJob->AnimationOffset.animation != nullptr) {
|
||||||
frameBones = modelJob->Skeleton->GetFrameBones(modelJob->Animations, modelJob->AnimationOffset);
|
frameBones = modelJob->Skeleton->GetFrameBones(modelJob->Animations, modelJob->AnimationOffset);
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
frameBones = modelJob->Skeleton->GetFrameBones(modelJob->Animations);
|
frameBones = modelJob->Skeleton->GetFrameBones(modelJob->Animations);
|
||||||
}
|
}
|
||||||
glUniformMatrix4fv(glGetUniformLocation(forwardSplatMapSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
glUniformMatrix4fv(glGetUniformLocation(forwardSplatMapSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
||||||
|
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
m_ForwardPlusSplatMapProgram->Bind();
|
m_ForwardPlusSplatMapProgram->Bind();
|
||||||
GLERROR("Bind SplatMap program");
|
GLERROR("Bind SplatMap program");
|
||||||
//bind uniforms
|
//bind uniforms
|
||||||
BindModelUniforms(forwardSplatMapHandle, modelJob, scene);
|
BindModelUniforms(forwardSplatHandle, modelJob, scene);
|
||||||
//bind textures
|
//bind textures
|
||||||
BindModelTextures(forwardSplatMapHandle, modelJob);
|
BindModelTextures(forwardSplatHandle, modelJob);
|
||||||
GLERROR("asdasd");
|
GLERROR("asdasd");
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -511,341 +551,39 @@ void DrawFinalPass::DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>&
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void DrawFinalPass::DrawModelRenderQueuesWithShieldCheck(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene)
|
|
||||||
|
void DrawFinalPass::DrawShieldToStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene)
|
||||||
{
|
{
|
||||||
GLuint forwardHandle = m_ForwardPlusProgram->GetHandle();
|
|
||||||
GLuint explosionHandle = m_ExplosionEffectProgram->GetHandle();
|
|
||||||
GLuint explosionSplatMapHandle = m_ExplosionEffectSplatMapProgram->GetHandle();
|
|
||||||
GLuint forwardSplatMapHandle = m_ForwardPlusSplatMapProgram->GetHandle();
|
|
||||||
GLuint forwardSkinnedHandle = m_ForwardPlusSkinnedProgram->GetHandle();
|
|
||||||
GLuint explosionSkinnedHandle = m_ExplosionEffectSkinnedProgram->GetHandle();
|
|
||||||
GLuint explosionSplatMapSkinnedHandle = m_ExplosionEffectSplatMapSkinnedProgram->GetHandle();
|
|
||||||
GLuint forwardSplatMapSkinnedHandle = m_ForwardPlusSplatMapSkinnedProgram->GetHandle();
|
|
||||||
|
|
||||||
GLuint forwardShieldCheckHandle = m_ForwardPlusShieldCheckProgram->GetHandle();
|
|
||||||
GLuint explosionShieldCheckHandle = m_ExplosionEffectShieldCheckProgram->GetHandle();
|
|
||||||
GLuint explosionSplatMapShieldCheckHandle = m_ExplosionEffectSplatMapShieldCheckProgram->GetHandle();
|
|
||||||
GLuint forwardSplatShieldCheckHandle = m_ForwardPlusSplatMapShieldCheckProgram->GetHandle();
|
|
||||||
GLuint forwardSkinnedShieldCheckHandle = m_ForwardPlusSkinnedShieldCheckProgram->GetHandle();
|
|
||||||
GLuint explosionSkinnedShieldCheckHandle = m_ExplosionEffectSkinnedShieldCheckProgram->GetHandle();
|
|
||||||
GLuint explosionSplatMapSkinnedShieldCheckHandle = m_ExplosionEffectSplatMapSkinnedShieldCheckProgram->GetHandle();
|
|
||||||
GLuint forwardSplatMapSkinnedShieldCheckHandle = m_ForwardPlusSplatMapSkinnedShieldCheckProgram->GetHandle();
|
|
||||||
|
|
||||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_LightCullingPass->LightSSBO());
|
|
||||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightCullingPass->LightGridSSBO());
|
|
||||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, m_LightCullingPass->LightIndexSSBO());
|
|
||||||
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, m_SSAOPass->SSAOTexture());
|
|
||||||
|
|
||||||
glActiveTexture(GL_TEXTURE31);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, m_ShieldBuffer);
|
|
||||||
|
|
||||||
for (auto &job : jobs) {
|
for (auto &job : jobs) {
|
||||||
auto explosionEffectJob = std::dynamic_pointer_cast<ExplosionEffectJob>(job);
|
|
||||||
if (explosionEffectJob) {
|
|
||||||
if (explosionEffectJob->IsShielded) {
|
|
||||||
switch (explosionEffectJob->Type) {
|
|
||||||
case RawModel::MaterialType::Basic:
|
|
||||||
case RawModel::MaterialType::SingleTextures:
|
|
||||||
{
|
|
||||||
if (explosionEffectJob->Model->IsSkinned()) {
|
|
||||||
|
|
||||||
m_ExplosionEffectSkinnedShieldCheckProgram->Bind();
|
|
||||||
GLERROR("Bind ExplosionEffectSkinned program");
|
|
||||||
//bind uniforms
|
|
||||||
BindExplosionUniforms(explosionSkinnedShieldCheckHandle, explosionEffectJob, scene);
|
|
||||||
//bind textures
|
|
||||||
BindExplosionTextures(explosionSkinnedShieldCheckHandle, explosionEffectJob);
|
|
||||||
glActiveTexture(GL_TEXTURE5);
|
|
||||||
glBindTexture(GL_TEXTURE_CUBE_MAP, m_CubeMapPass->m_CubeMapTexture);
|
|
||||||
glUniform3fv(glGetUniformLocation(explosionSkinnedShieldCheckHandle, "CameraPosition"), 1, glm::value_ptr(scene.Camera->Position()));
|
|
||||||
|
|
||||||
std::vector<glm::mat4> frameBones;
|
|
||||||
if (explosionEffectJob->AnimationOffset.animation != nullptr) {
|
|
||||||
frameBones = explosionEffectJob->Skeleton->GetFrameBones(explosionEffectJob->Animations, explosionEffectJob->AnimationOffset);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
frameBones = explosionEffectJob->Skeleton->GetFrameBones(explosionEffectJob->Animations);
|
|
||||||
}
|
|
||||||
glUniformMatrix4fv(glGetUniformLocation(explosionSkinnedShieldCheckHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
m_ExplosionEffectShieldCheckProgram->Bind();
|
|
||||||
GLERROR("Bind ExplosionEffect program");
|
|
||||||
//bind uniforms
|
|
||||||
BindExplosionUniforms(explosionShieldCheckHandle, explosionEffectJob, scene);
|
|
||||||
//bind textures
|
|
||||||
BindExplosionTextures(explosionShieldCheckHandle, explosionEffectJob);
|
|
||||||
glActiveTexture(GL_TEXTURE5);
|
|
||||||
glBindTexture(GL_TEXTURE_CUBE_MAP, m_CubeMapPass->m_CubeMapTexture);
|
|
||||||
glUniform3fv(glGetUniformLocation(explosionShieldCheckHandle, "CameraPosition"), 1, glm::value_ptr(scene.Camera->Position()));
|
|
||||||
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case RawModel::MaterialType::SplatMapping:
|
|
||||||
{
|
|
||||||
if (explosionEffectJob->Model->IsSkinned()) {
|
|
||||||
m_ExplosionEffectSplatMapSkinnedShieldCheckProgram->Bind();
|
|
||||||
GLERROR("Bind ExplosionEffectSplatMapSkinned program");
|
|
||||||
//bind uniforms
|
|
||||||
BindExplosionUniforms(explosionSplatMapSkinnedShieldCheckHandle, explosionEffectJob, scene);
|
|
||||||
//bind textures
|
|
||||||
BindExplosionTextures(explosionSplatMapSkinnedShieldCheckHandle, explosionEffectJob);
|
|
||||||
GLERROR("asdasd");
|
|
||||||
std::vector<glm::mat4> frameBones;
|
|
||||||
if (explosionEffectJob->AnimationOffset.animation != nullptr) {
|
|
||||||
frameBones = explosionEffectJob->Skeleton->GetFrameBones(explosionEffectJob->Animations, explosionEffectJob->AnimationOffset);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
frameBones = explosionEffectJob->Skeleton->GetFrameBones(explosionEffectJob->Animations);
|
|
||||||
}
|
|
||||||
glUniformMatrix4fv(glGetUniformLocation(explosionSplatMapSkinnedShieldCheckHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
|
||||||
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
m_ExplosionEffectSplatMapShieldCheckProgram->Bind();
|
|
||||||
GLERROR("Bind ExplosionEffectSplatMap program");
|
|
||||||
//bind uniforms
|
|
||||||
//bind uniforms
|
|
||||||
BindExplosionUniforms(explosionSplatMapShieldCheckHandle, explosionEffectJob, scene);
|
|
||||||
//bind textures
|
|
||||||
BindExplosionTextures(explosionSplatMapShieldCheckHandle, explosionEffectJob);
|
|
||||||
GLERROR("asdasd");
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
switch (explosionEffectJob->Type) {
|
|
||||||
case RawModel::MaterialType::Basic:
|
|
||||||
case RawModel::MaterialType::SingleTextures:
|
|
||||||
{
|
|
||||||
if (explosionEffectJob->Model->IsSkinned()) {
|
|
||||||
|
|
||||||
m_ExplosionEffectSkinnedProgram->Bind();
|
|
||||||
GLERROR("Bind ExplosionEffectSkinned program");
|
|
||||||
//bind uniforms
|
|
||||||
BindExplosionUniforms(explosionSkinnedHandle, explosionEffectJob, scene);
|
|
||||||
//bind textures
|
|
||||||
BindExplosionTextures(explosionSkinnedHandle, explosionEffectJob);
|
|
||||||
glActiveTexture(GL_TEXTURE5);
|
|
||||||
glBindTexture(GL_TEXTURE_CUBE_MAP, m_CubeMapPass->m_CubeMapTexture);
|
|
||||||
glUniform3fv(glGetUniformLocation(explosionSkinnedHandle, "CameraPosition"), 1, glm::value_ptr(scene.Camera->Position()));
|
|
||||||
|
|
||||||
std::vector<glm::mat4> frameBones;
|
|
||||||
if (explosionEffectJob->AnimationOffset.animation != nullptr) {
|
|
||||||
frameBones = explosionEffectJob->Skeleton->GetFrameBones(explosionEffectJob->Animations, explosionEffectJob->AnimationOffset);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
frameBones = explosionEffectJob->Skeleton->GetFrameBones(explosionEffectJob->Animations);
|
|
||||||
}
|
|
||||||
glUniformMatrix4fv(glGetUniformLocation(explosionSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
m_ExplosionEffectProgram->Bind();
|
|
||||||
GLERROR("Bind ExplosionEffect program");
|
|
||||||
//bind uniforms
|
|
||||||
BindExplosionUniforms(explosionHandle, explosionEffectJob, scene);
|
|
||||||
//bind textures
|
|
||||||
BindExplosionTextures(explosionHandle, explosionEffectJob);
|
|
||||||
glActiveTexture(GL_TEXTURE5);
|
|
||||||
glBindTexture(GL_TEXTURE_CUBE_MAP, m_CubeMapPass->m_CubeMapTexture);
|
|
||||||
glUniform3fv(glGetUniformLocation(explosionHandle, "CameraPosition"), 1, glm::value_ptr(scene.Camera->Position()));
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case RawModel::MaterialType::SplatMapping:
|
|
||||||
{
|
|
||||||
if (explosionEffectJob->Model->IsSkinned()) {
|
|
||||||
m_ExplosionEffectSplatMapSkinnedProgram->Bind();
|
|
||||||
GLERROR("Bind ExplosionEffectSplatMapSkinned program");
|
|
||||||
//bind uniforms
|
|
||||||
BindExplosionUniforms(explosionSplatMapSkinnedHandle, explosionEffectJob, scene);
|
|
||||||
//bind textures
|
|
||||||
BindExplosionTextures(explosionSplatMapSkinnedHandle, explosionEffectJob);
|
|
||||||
GLERROR("asdasd");
|
|
||||||
std::vector<glm::mat4> frameBones;
|
|
||||||
if (explosionEffectJob->AnimationOffset.animation != nullptr) {
|
|
||||||
frameBones = explosionEffectJob->Skeleton->GetFrameBones(explosionEffectJob->Animations, explosionEffectJob->AnimationOffset);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
frameBones = explosionEffectJob->Skeleton->GetFrameBones(explosionEffectJob->Animations);
|
|
||||||
}
|
|
||||||
glUniformMatrix4fv(glGetUniformLocation(explosionSplatMapSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
m_ExplosionEffectSplatMapProgram->Bind();
|
|
||||||
GLERROR("Bind ExplosionEffectSplatMap program");
|
|
||||||
//bind uniforms
|
|
||||||
//bind uniforms
|
|
||||||
BindExplosionUniforms(explosionSplatMapHandle, explosionEffectJob, scene);
|
|
||||||
//bind textures
|
|
||||||
BindExplosionTextures(explosionSplatMapHandle, explosionEffectJob);
|
|
||||||
GLERROR("asdasd");
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
glDisable(GL_CULL_FACE);
|
|
||||||
|
|
||||||
//draw
|
|
||||||
glBindVertexArray(explosionEffectJob->Model->VAO);
|
|
||||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, explosionEffectJob->Model->ElementBuffer);
|
|
||||||
glDrawElements(GL_TRIANGLES, explosionEffectJob->EndIndex - explosionEffectJob->StartIndex + 1, GL_UNSIGNED_INT, (void*)(explosionEffectJob->StartIndex*sizeof(unsigned int)));
|
|
||||||
glEnable(GL_CULL_FACE);
|
|
||||||
GLERROR("explosion effect end");
|
|
||||||
} else {
|
|
||||||
auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
|
auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
|
||||||
if (modelJob) {
|
if (modelJob) {
|
||||||
//bind forward program
|
|
||||||
//TODO: JOHAN/TOBIAS: Bind shader based on ModelJob->ShaderID;
|
|
||||||
if (modelJob->IsShielded) {
|
|
||||||
switch (modelJob->Type) {
|
|
||||||
case RawModel::MaterialType::Basic:
|
|
||||||
case RawModel::MaterialType::SingleTextures:
|
|
||||||
{
|
|
||||||
if (modelJob->Model->IsSkinned()) {
|
|
||||||
m_ForwardPlusSkinnedShieldCheckProgram->Bind();
|
|
||||||
GLERROR("Bind ForwardPlusSkinnedProgram");
|
|
||||||
//bind uniforms
|
|
||||||
BindModelUniforms(forwardSkinnedShieldCheckHandle, modelJob, scene);
|
|
||||||
//bind textures
|
|
||||||
BindModelTextures(forwardSkinnedShieldCheckHandle, modelJob);
|
|
||||||
glActiveTexture(GL_TEXTURE5);
|
|
||||||
glBindTexture(GL_TEXTURE_CUBE_MAP, m_CubeMapPass->m_CubeMapTexture);
|
|
||||||
glUniform3fv(glGetUniformLocation(forwardSkinnedShieldCheckHandle, "CameraPosition"), 1, glm::value_ptr(scene.Camera->Position()));
|
|
||||||
|
|
||||||
|
if(modelJob->Model->IsSkinned()) {
|
||||||
|
m_ShieldToStencilSkinnedProgram->Bind();
|
||||||
|
GLuint shaderHandle = m_ShieldToStencilSkinnedProgram->GetHandle();
|
||||||
|
|
||||||
|
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix));
|
||||||
|
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix()));
|
||||||
|
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix()));
|
||||||
std::vector<glm::mat4> frameBones;
|
std::vector<glm::mat4> frameBones;
|
||||||
if (modelJob->AnimationOffset.animation != nullptr) {
|
if (modelJob->AnimationOffset.animation != nullptr) {
|
||||||
frameBones = modelJob->Skeleton->GetFrameBones(modelJob->Animations, modelJob->AnimationOffset);
|
frameBones = modelJob->Skeleton->GetFrameBones(modelJob->Animations, modelJob->AnimationOffset);
|
||||||
}
|
|
||||||
else {
|
|
||||||
frameBones = modelJob->Skeleton->GetFrameBones(modelJob->Animations);
|
|
||||||
}
|
|
||||||
glUniformMatrix4fv(glGetUniformLocation(forwardSkinnedShieldCheckHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
|
||||||
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
m_ForwardPlusShieldCheckProgram->Bind();
|
|
||||||
GLERROR("Bind ForwardPlusProgram");
|
|
||||||
//bind uniforms
|
|
||||||
BindModelUniforms(forwardShieldCheckHandle, modelJob, scene);
|
|
||||||
//bind textures
|
|
||||||
BindModelTextures(forwardShieldCheckHandle, modelJob);
|
|
||||||
glActiveTexture(GL_TEXTURE5);
|
|
||||||
glBindTexture(GL_TEXTURE_CUBE_MAP, m_CubeMapPass->m_CubeMapTexture);
|
|
||||||
glUniform3fv(glGetUniformLocation(forwardShieldCheckHandle, "CameraPosition"), 1, glm::value_ptr(scene.Camera->Position()));
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case RawModel::MaterialType::SplatMapping:
|
|
||||||
{
|
|
||||||
if (modelJob->Model->IsSkinned()) {
|
|
||||||
m_ForwardPlusSplatMapSkinnedShieldCheckProgram->Bind();
|
|
||||||
GLERROR("Bind SplatMap program");
|
|
||||||
//bind uniforms
|
|
||||||
BindModelUniforms(forwardSplatMapSkinnedShieldCheckHandle, modelJob, scene);
|
|
||||||
//bind textures
|
|
||||||
BindModelTextures(forwardSplatMapSkinnedShieldCheckHandle, modelJob);
|
|
||||||
GLERROR("asdasd");
|
|
||||||
std::vector<glm::mat4> frameBones;
|
|
||||||
if (modelJob->AnimationOffset.animation != nullptr) {
|
|
||||||
frameBones = modelJob->Skeleton->GetFrameBones(modelJob->Animations, modelJob->AnimationOffset);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
frameBones = modelJob->Skeleton->GetFrameBones(modelJob->Animations);
|
|
||||||
}
|
|
||||||
glUniformMatrix4fv(glGetUniformLocation(forwardSplatMapSkinnedShieldCheckHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
|
||||||
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
m_ForwardPlusSplatMapShieldCheckProgram->Bind();
|
|
||||||
GLERROR("Bind SplatMap program");
|
|
||||||
//bind uniforms
|
|
||||||
BindModelUniforms(forwardSplatShieldCheckHandle, modelJob, scene);
|
|
||||||
//bind textures
|
|
||||||
BindModelTextures(forwardSplatShieldCheckHandle, modelJob);
|
|
||||||
GLERROR("asdasd");
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
switch (modelJob->Type) {
|
|
||||||
case RawModel::MaterialType::Basic:
|
|
||||||
case RawModel::MaterialType::SingleTextures:
|
|
||||||
{
|
|
||||||
if (modelJob->Model->IsSkinned()) {
|
|
||||||
m_ForwardPlusSkinnedProgram->Bind();
|
|
||||||
GLERROR("Bind ForwardPlusSkinnedProgram");
|
|
||||||
//bind uniforms
|
|
||||||
BindModelUniforms(forwardSkinnedHandle, modelJob, scene);
|
|
||||||
//bind textures
|
|
||||||
BindModelTextures(forwardSkinnedHandle, modelJob);
|
|
||||||
glActiveTexture(GL_TEXTURE5);
|
|
||||||
glBindTexture(GL_TEXTURE_CUBE_MAP, m_CubeMapPass->m_CubeMapTexture);
|
|
||||||
glUniform3fv(glGetUniformLocation(forwardSkinnedHandle, "CameraPosition"), 1, glm::value_ptr(scene.Camera->Position()));
|
|
||||||
|
|
||||||
std::vector<glm::mat4> frameBones;
|
|
||||||
if (modelJob->AnimationOffset.animation != nullptr) {
|
|
||||||
frameBones = modelJob->Skeleton->GetFrameBones(modelJob->Animations, modelJob->AnimationOffset);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
frameBones = modelJob->Skeleton->GetFrameBones(modelJob->Animations);
|
frameBones = modelJob->Skeleton->GetFrameBones(modelJob->Animations);
|
||||||
}
|
}
|
||||||
glUniformMatrix4fv(glGetUniformLocation(forwardSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
||||||
|
} else {
|
||||||
|
m_ShieldToStencilProgram->Bind();
|
||||||
|
GLuint shaderHandle = m_ShieldToStencilProgram->GetHandle();
|
||||||
|
|
||||||
|
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix));
|
||||||
|
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix()));
|
||||||
|
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix()));
|
||||||
|
|
||||||
}
|
}
|
||||||
else {
|
|
||||||
m_ForwardPlusProgram->Bind();
|
|
||||||
GLERROR("Bind ForwardPlusProgram");
|
|
||||||
//bind uniforms
|
|
||||||
BindModelUniforms(forwardHandle, modelJob, scene);
|
|
||||||
//bind textures
|
|
||||||
BindModelTextures(forwardHandle, modelJob);
|
|
||||||
glActiveTexture(GL_TEXTURE5);
|
|
||||||
glBindTexture(GL_TEXTURE_CUBE_MAP, m_CubeMapPass->m_CubeMapTexture);
|
|
||||||
glUniform3fv(glGetUniformLocation(forwardHandle, "CameraPosition"), 1, glm::value_ptr(scene.Camera->Position()));
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case RawModel::MaterialType::SplatMapping:
|
|
||||||
{
|
|
||||||
if (modelJob->Model->IsSkinned()) {
|
|
||||||
m_ForwardPlusSplatMapSkinnedProgram->Bind();
|
|
||||||
GLERROR("Bind SplatMap program");
|
|
||||||
//bind uniforms
|
|
||||||
BindModelUniforms(forwardSplatMapSkinnedHandle, modelJob, scene);
|
|
||||||
//bind textures
|
|
||||||
BindModelTextures(forwardSplatMapSkinnedHandle, modelJob);
|
|
||||||
GLERROR("asdasd");
|
|
||||||
std::vector<glm::mat4> frameBones;
|
|
||||||
if (modelJob->AnimationOffset.animation != nullptr) {
|
|
||||||
frameBones = modelJob->Skeleton->GetFrameBones(modelJob->Animations, modelJob->AnimationOffset);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
frameBones = modelJob->Skeleton->GetFrameBones(modelJob->Animations);
|
|
||||||
}
|
|
||||||
glUniformMatrix4fv(glGetUniformLocation(forwardSplatMapSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
|
||||||
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
m_ForwardPlusSplatMapProgram->Bind();
|
|
||||||
GLERROR("Bind SplatMap program");
|
|
||||||
//bind uniforms
|
|
||||||
BindModelUniforms(forwardSplatMapHandle, modelJob, scene);
|
|
||||||
//bind textures
|
|
||||||
BindModelTextures(forwardSplatMapHandle, modelJob);
|
|
||||||
GLERROR("asdasd");
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//draw
|
|
||||||
glBindVertexArray(modelJob->Model->VAO);
|
glBindVertexArray(modelJob->Model->VAO);
|
||||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->Model->ElementBuffer);
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->Model->ElementBuffer);
|
||||||
glDrawElements(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, (void*)(modelJob->StartIndex*sizeof(unsigned int)));
|
glDrawElements(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, (void*)(modelJob->StartIndex*sizeof(unsigned int)));
|
||||||
@@ -855,7 +593,6 @@ void DrawFinalPass::DrawModelRenderQueuesWithShieldCheck(std::list<std::shared_p
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void DrawFinalPass::DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene)
|
void DrawFinalPass::DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene)
|
||||||
{
|
{
|
||||||
@@ -949,7 +686,7 @@ void DrawFinalPass::DrawShieldedModelRenderQueue(std::list<std::shared_ptr<Rende
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void DrawFinalPass::DrawToDepthStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene)
|
void DrawFinalPass::DrawToDepthBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
@@ -957,8 +694,8 @@ void DrawFinalPass::DrawToDepthStencilBuffer(std::list<std::shared_ptr<RenderJob
|
|||||||
auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
|
auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
|
||||||
|
|
||||||
if(modelJob->Model->IsSkinned()) {
|
if(modelJob->Model->IsSkinned()) {
|
||||||
m_FillDepthStencilBufferSkinnedProgram->Bind();
|
m_FillDepthBufferSkinnedProgram->Bind();
|
||||||
GLuint shaderHandle = m_FillDepthStencilBufferSkinnedProgram->GetHandle();
|
GLuint shaderHandle = m_FillDepthBufferSkinnedProgram->GetHandle();
|
||||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix()));
|
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix()));
|
||||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix()));
|
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix()));
|
||||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix));
|
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix));
|
||||||
@@ -972,8 +709,8 @@ void DrawFinalPass::DrawToDepthStencilBuffer(std::list<std::shared_ptr<RenderJob
|
|||||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
m_FillDepthStencilBufferProgram->Bind();
|
m_FillDepthBufferProgram->Bind();
|
||||||
GLuint shaderHandle = m_FillDepthStencilBufferProgram->GetHandle();
|
GLuint shaderHandle = m_FillDepthBufferProgram->GetHandle();
|
||||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix()));
|
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix()));
|
||||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix()));
|
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix()));
|
||||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix));
|
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix));
|
||||||
@@ -1037,6 +774,28 @@ void DrawFinalPass::DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, Rend
|
|||||||
// m_SpriteProgram->Unbind();
|
// m_SpriteProgram->Unbind();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void DrawFinalPass::MergeLayers()
|
||||||
|
{
|
||||||
|
GLuint shaderHandle = m_MergeProgram->GetHandle();
|
||||||
|
|
||||||
|
m_MergeProgram->Bind();
|
||||||
|
GLERROR("MergeLayers 1");
|
||||||
|
glActiveTexture(GL_TEXTURE1);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, m_DepthBufferLowRes);
|
||||||
|
GLERROR("MergeLayers 2");
|
||||||
|
glActiveTexture(GL_TEXTURE2);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, m_SceneTextureLowRes);
|
||||||
|
GLERROR("MergeLayers 3");
|
||||||
|
glActiveTexture(GL_TEXTURE3);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, m_BloomTextureLowRes);
|
||||||
|
GLERROR("MergeLayers 4");
|
||||||
|
glBindVertexArray(m_ScreenQuad->VAO);
|
||||||
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
|
||||||
|
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].material->EndIndex - m_ScreenQuad->MaterialGroups()[0].material->StartIndex + 1
|
||||||
|
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].material->StartIndex);
|
||||||
|
GLERROR("MergeLayers 5");
|
||||||
|
}
|
||||||
|
|
||||||
void DrawFinalPass::BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene)
|
void DrawFinalPass::BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene)
|
||||||
{
|
{
|
||||||
glUniform1i(glGetUniformLocation(shaderHandle, "SSAOQuality"), m_SSAOPass->TextureQuality());
|
glUniform1i(glGetUniformLocation(shaderHandle, "SSAOQuality"), m_SSAOPass->TextureQuality());
|
||||||
|
|||||||
@@ -8,7 +8,8 @@ DrawFinalPassState::DrawFinalPassState(GLuint frameBuffer)
|
|||||||
Enable(GL_BLEND);
|
Enable(GL_BLEND);
|
||||||
BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
Enable(GL_DEPTH_TEST);
|
Enable(GL_DEPTH_TEST);
|
||||||
DepthMask(GL_TRUE);
|
DepthMask(GL_FALSE);
|
||||||
|
DepthFunc(GL_LEQUAL);
|
||||||
Enable(GL_CULL_FACE);
|
Enable(GL_CULL_FACE);
|
||||||
//Enable(GL_STENCIL_TEST);
|
//Enable(GL_STENCIL_TEST);
|
||||||
//StencilFunc(GL_NOTEQUAL, 1, 0xFF);
|
//StencilFunc(GL_NOTEQUAL, 1, 0xFF);
|
||||||
@@ -25,9 +26,11 @@ DrawFinalPassState::~DrawFinalPassState()
|
|||||||
DrawStencilState::DrawStencilState(GLuint frameBuffer)
|
DrawStencilState::DrawStencilState(GLuint frameBuffer)
|
||||||
{
|
{
|
||||||
BindFramebuffer(frameBuffer);
|
BindFramebuffer(frameBuffer);
|
||||||
|
Enable(GL_STENCIL_TEST);
|
||||||
|
StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||||
|
StencilFunc(GL_ALWAYS, 1, 0xFF);
|
||||||
|
StencilMask(0xFF);
|
||||||
Enable(GL_DEPTH_TEST);
|
Enable(GL_DEPTH_TEST);
|
||||||
DepthMask(GL_TRUE);
|
|
||||||
Enable(GL_CULL_FACE);
|
|
||||||
ClearColor(glm::vec4(0.f));
|
ClearColor(glm::vec4(0.f));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -70,7 +70,7 @@ void FrameBuffer::Generate()
|
|||||||
}
|
}
|
||||||
GLERROR("3");
|
GLERROR("3");
|
||||||
|
|
||||||
GLenum* bufferTextures = attachments.data();
|
GLenum* bufferTextures = &attachments[0];
|
||||||
glDrawBuffers(attachments.size(), bufferTextures);
|
glDrawBuffers(attachments.size(), bufferTextures);
|
||||||
if (GLERROR("GLBufferAttachement error")) {
|
if (GLERROR("GLBufferAttachement error")) {
|
||||||
printf(": AttachmentSize %i", attachments.size());
|
printf(": AttachmentSize %i", attachments.size());
|
||||||
|
|||||||
@@ -23,12 +23,11 @@ void PickingPass::InitializeTextures()
|
|||||||
glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RG8, GL_RG, GL_UNSIGNED_BYTE);
|
glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RG8, GL_RG, GL_UNSIGNED_BYTE);
|
||||||
|
|
||||||
CommonFunctions::GenerateTexture(&m_DepthBuffer, GL_CLAMP_TO_BORDER, GL_NEAREST,
|
CommonFunctions::GenerateTexture(&m_DepthBuffer, GL_CLAMP_TO_BORDER, GL_NEAREST,
|
||||||
glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT);
|
glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PickingPass::InitializeFrameBuffers()
|
void PickingPass::InitializeFrameBuffers()
|
||||||
{
|
{
|
||||||
|
|
||||||
m_PickingBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_DepthBuffer, GL_DEPTH_ATTACHMENT)));
|
m_PickingBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_DepthBuffer, GL_DEPTH_ATTACHMENT)));
|
||||||
m_PickingBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_PickingTexture, GL_COLOR_ATTACHMENT0)));
|
m_PickingBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_PickingTexture, GL_COLOR_ATTACHMENT0)));
|
||||||
m_PickingBuffer.Generate();
|
m_PickingBuffer.Generate();
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ PickingPassState::PickingPassState(GLuint frameBuffer)
|
|||||||
Enable(GL_DEPTH_TEST);
|
Enable(GL_DEPTH_TEST);
|
||||||
Enable(GL_CULL_FACE);
|
Enable(GL_CULL_FACE);
|
||||||
Disable(GL_BLEND);
|
Disable(GL_BLEND);
|
||||||
|
|
||||||
glm::vec4 clearColor = glm::vec4(0.f);
|
glm::vec4 clearColor = glm::vec4(0.f);
|
||||||
//ClearColor(clearColor);
|
//ClearColor(clearColor);
|
||||||
//Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
//Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
|||||||
@@ -240,8 +240,6 @@ void RenderSystem::fillModels(RenderScene::Queues &Jobs)
|
|||||||
fillColor = (glm::vec4)fillComponent["Color"];
|
fillColor = (glm::vec4)fillComponent["Color"];
|
||||||
}
|
}
|
||||||
|
|
||||||
bool isShielded = m_World->HasComponent(cModel.EntityID, "Shielded") || m_World->HasComponent(cModel.EntityID, "Player");
|
|
||||||
|
|
||||||
glm::mat4 modelMatrix = Transform::ModelMatrix(cModel.EntityID, m_World);
|
glm::mat4 modelMatrix = Transform::ModelMatrix(cModel.EntityID, m_World);
|
||||||
//Loop through all materialgroups of a model
|
//Loop through all materialgroups of a model
|
||||||
for (auto matGroup : model->MaterialGroups()) {
|
for (auto matGroup : model->MaterialGroups()) {
|
||||||
@@ -257,19 +255,20 @@ void RenderSystem::fillModels(RenderScene::Queues &Jobs)
|
|||||||
cModel,
|
cModel,
|
||||||
m_World,
|
m_World,
|
||||||
fillColor,
|
fillColor,
|
||||||
fillPercentage,
|
fillPercentage
|
||||||
isShielded
|
|
||||||
));
|
));
|
||||||
if (m_World->HasComponent(cModel.EntityID, "Shield")){
|
if (m_World->HasComponent(cModel.EntityID, "Shield")){
|
||||||
explosionEffectJob->CalculateHash();
|
explosionEffectJob->CalculateHash();
|
||||||
Jobs.ShieldObjects.push_back(explosionEffectJob);
|
Jobs.ShieldObjects.push_back(explosionEffectJob);
|
||||||
} else if (isShielded) {
|
} else if (m_World->HasComponent(cModel.EntityID, "Shielded")
|
||||||
|
|| m_World->HasComponent(cModel.EntityID, "Player")) {
|
||||||
|
|
||||||
if (explosionEffectJob->Color.a != 1.f || explosionEffectJob->EndColor.a != 1.f || explosionEffectJob->DiffuseColor.a != 1.f) {
|
if (explosionEffectJob->Color.a != 1.f || explosionEffectJob->EndColor.a != 1.f || explosionEffectJob->DiffuseColor.a != 1.f) {
|
||||||
cModel["Transparent"] = true;
|
cModel["Transparent"] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (cModel["Transparent"]) {
|
if (cModel["Transparent"]) {
|
||||||
Jobs.TransparentObjects.push_back(explosionEffectJob);
|
Jobs.TransparentShieldedObjects.push_back(explosionEffectJob);
|
||||||
} else {
|
} else {
|
||||||
explosionEffectJob->CalculateHash();
|
explosionEffectJob->CalculateHash();
|
||||||
Jobs.OpaqueShieldedObjects.push_back(explosionEffectJob);
|
Jobs.OpaqueShieldedObjects.push_back(explosionEffectJob);
|
||||||
@@ -295,20 +294,20 @@ void RenderSystem::fillModels(RenderScene::Queues &Jobs)
|
|||||||
cModel,
|
cModel,
|
||||||
m_World,
|
m_World,
|
||||||
fillColor,
|
fillColor,
|
||||||
fillPercentage,
|
fillPercentage
|
||||||
isShielded
|
|
||||||
));
|
));
|
||||||
if (m_World->HasComponent(cModel.EntityID, "Shield")) {
|
if (m_World->HasComponent(cModel.EntityID, "Shield")) {
|
||||||
modelJob->CalculateHash();
|
modelJob->CalculateHash();
|
||||||
Jobs.ShieldObjects.push_back(modelJob);
|
Jobs.ShieldObjects.push_back(modelJob);
|
||||||
} else if (isShielded) {
|
} else if (m_World->HasComponent(cModel.EntityID, "Shielded")
|
||||||
|
|| m_World->HasComponent(cModel.EntityID, "Player")) {
|
||||||
|
|
||||||
if (modelJob->Color.a != 1.f || modelJob->DiffuseColor.a != 1.f) {
|
if (modelJob->Color.a != 1.f || modelJob->DiffuseColor.a != 1.f) {
|
||||||
cModel["Transparent"] = true;
|
cModel["Transparent"] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (cModel["Transparent"]) {
|
if (cModel["Transparent"]) {
|
||||||
Jobs.TransparentObjects.push_back(modelJob);
|
Jobs.TransparentShieldedObjects.push_back(modelJob);
|
||||||
} else {
|
} else {
|
||||||
modelJob->CalculateHash();
|
modelJob->CalculateHash();
|
||||||
Jobs.OpaqueShieldedObjects.push_back(modelJob);
|
Jobs.OpaqueShieldedObjects.push_back(modelJob);
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user