Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 3436ba6656 | |||
| fc3a3a8f2e | |||
| 3edc2f4819 | |||
| 9c3fa25834 | |||
| 3eaad275ba | |||
| 64df3fd7ad |
+3962
-3974
File diff suppressed because it is too large
Load Diff
@@ -4,14 +4,39 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:AABB/>
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<c:AABB/>
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||||||
<c:CapturePoint/>
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<c:CapturePoint/>
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||||||
<c:Model>
|
|
||||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
|
||||||
</c:Model>
|
|
||||||
<c:Team/>
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<c:Team/>
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||||||
<c:Transform/>
|
|
||||||
<c:Trigger/>
|
<c:Trigger/>
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||||||
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children/>
|
<Children>
|
||||||
|
<Entity name="Red">
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||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>models/core/unitcube.mesh</Resource>
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||||||
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</c:Model>
|
||||||
|
<c:Transform/>
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||||||
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</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Blue">
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||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>models/core/unitcube.mesh</Resource>
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||||||
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</c:Model>
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||||||
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<c:Transform/>
|
||||||
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</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Spectator">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>models/core/unitcube.mesh</Resource>
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||||||
|
</c:Model>
|
||||||
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<c:Transform/>
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||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
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</Children>
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||||||
|
|
||||||
</Entity>
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</Entity>
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||||||
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|||||||
@@ -92,15 +92,15 @@
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|||||||
</Entity>
|
</Entity>
|
||||||
<Entity>
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<Entity>
|
||||||
<Components>
|
<Components>
|
||||||
<c:PlayerSpawn/>
|
|
||||||
<c:Spawner>
|
|
||||||
<EntityFile>Schema/Entities/Player.xml</EntityFile>
|
|
||||||
</c:Spawner>
|
|
||||||
<c:Team>
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<c:Team>
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||||||
<Team>
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<Team>
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||||||
<Red/>
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<Red/>
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||||||
</Team>
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</Team>
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||||||
</c:Team>
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</c:Team>
|
||||||
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<c:PlayerSpawn/>
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||||||
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<c:Spawner>
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||||||
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<EntityFile>Schema/Entities/Player.xml</EntityFile>
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||||||
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</c:Spawner>
|
||||||
<c:Transform/>
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<c:Transform/>
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||||||
</Components>
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</Components>
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||||||
<Children>
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<Children>
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||||||
@@ -143,15 +143,15 @@
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|||||||
</Entity>
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</Entity>
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||||||
<Entity>
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<Entity>
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||||||
<Components>
|
<Components>
|
||||||
<c:PlayerSpawn/>
|
|
||||||
<c:Spawner>
|
|
||||||
<EntityFile>Schema/Entities/Player.xml</EntityFile>
|
|
||||||
</c:Spawner>
|
|
||||||
<c:Team>
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<c:Team>
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||||||
<Team>
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<Team>
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||||||
<Blue/>
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<Blue/>
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||||||
</Team>
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</Team>
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||||||
</c:Team>
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</c:Team>
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||||||
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<c:PlayerSpawn/>
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||||||
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<c:Spawner>
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||||||
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<EntityFile>Schema/Entities/Player.xml</EntityFile>
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||||||
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</c:Spawner>
|
||||||
<c:Transform/>
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<c:Transform/>
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||||||
</Components>
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</Components>
|
||||||
<Children>
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<Children>
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||||||
@@ -209,24 +209,26 @@
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|||||||
<Components>
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<Components>
|
||||||
<c:AABB/>
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<c:AABB/>
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||||||
<c:CapturePoint>
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<c:CapturePoint>
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||||||
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<CaptureTimer>-15</CaptureTimer>
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||||||
<HomePointForTeam>
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<HomePointForTeam>
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||||||
<Blue/>
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<Blue/>
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||||||
</HomePointForTeam>
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</HomePointForTeam>
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||||||
</c:CapturePoint>
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</c:CapturePoint>
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||||||
<c:Model>
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||||||
<Resource>Models\Core\UnitCube.mesh</Resource>
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|
||||||
<Color A="1" B="1" G="0.200000003" R="0"/>
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||||||
</c:Model>
|
|
||||||
<c:Team>
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<c:Team>
|
||||||
<Team>
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<Team>
|
||||||
<Blue/>
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<Blue/>
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||||||
</Team>
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</Team>
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||||||
</c:Team>
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</c:Team>
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||||||
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<c:Trigger/>
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||||||
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<c:Model>
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||||||
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<Resource>Models\Core\UnitCube.mesh</Resource>
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||||||
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<Color A="0.300000012" B="1" G="0" R="0"/>
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||||||
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<Transparent>true</Transparent>
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||||||
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</c:Model>
|
||||||
<c:Transform>
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<c:Transform>
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||||||
<Position X="0" Y="0.773066521" Z="-18.975975"/>
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<Position X="0" Y="0.773066521" Z="-18.975975"/>
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||||||
<Scale X="4.9000001" Y="0.600000024" Z="3.50000024"/>
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<Scale X="4.9000001" Y="0.600000024" Z="3.50000024"/>
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||||||
</c:Transform>
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</c:Transform>
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||||||
<c:Trigger/>
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||||||
</Components>
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</Components>
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||||||
<Children/>
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<Children/>
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||||||
</Entity>
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</Entity>
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||||||
@@ -234,25 +236,27 @@
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|||||||
<Components>
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<Components>
|
||||||
<c:AABB/>
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<c:AABB/>
|
||||||
<c:CapturePoint>
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<c:CapturePoint>
|
||||||
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<CaptureTimer>15</CaptureTimer>
|
||||||
<HomePointForTeam>
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<HomePointForTeam>
|
||||||
<Red/>
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<Red/>
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||||||
</HomePointForTeam>
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</HomePointForTeam>
|
||||||
<CapturePointNumber>1</CapturePointNumber>
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<CapturePointNumber>1</CapturePointNumber>
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||||||
</c:CapturePoint>
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</c:CapturePoint>
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||||||
<c:Model>
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|
||||||
<Resource>Models\Core\UnitCube.mesh</Resource>
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|
||||||
<Color A="1" B="1" G="1" R="0"/>
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||||||
</c:Model>
|
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||||||
<c:Team>
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<c:Team>
|
||||||
<Team>
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<Team>
|
||||||
<Red/>
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<Red/>
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||||||
</Team>
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</Team>
|
||||||
</c:Team>
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</c:Team>
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||||||
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<c:Trigger/>
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||||||
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<c:Model>
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||||||
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<Resource>Models\Core\UnitCube.mesh</Resource>
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||||||
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<Color A="0.300000012" B="0" G="0" R="1"/>
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||||||
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<Transparent>true</Transparent>
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||||||
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</c:Model>
|
||||||
<c:Transform>
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<c:Transform>
|
||||||
<Position X="0" Y="0.452868998" Z="18.5607414"/>
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<Position X="0" Y="0.452868998" Z="18.5607414"/>
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||||||
<Scale X="4.60000038" Y="0.900000036" Z="4.10000038"/>
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<Scale X="4.60000038" Y="0.900000036" Z="4.10000038"/>
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||||||
</c:Transform>
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</c:Transform>
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||||||
<c:Trigger/>
|
|
||||||
</Components>
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</Components>
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||||||
<Children/>
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<Children/>
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||||||
</Entity>
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</Entity>
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||||||
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|||||||
@@ -0,0 +1,336 @@
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|||||||
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||||
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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||||||
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||||||
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<Components>
|
||||||
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<c:Transform/>
|
||||||
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</Components>
|
||||||
|
|
||||||
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<Children>
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||||||
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<Entity>
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||||||
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<Components>
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||||||
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<c:AABB/>
|
||||||
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<c:Collidable/>
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||||||
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<c:Model>
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||||||
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<Resource>models/core/unitcube.mesh</Resource>
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||||||
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<Color A="1" B="0.980392158" G="1" R="1"/>
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||||||
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</c:Model>
|
||||||
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<c:Transform>
|
||||||
|
<Position X="-0.100000001" Y="0" Z="0"/>
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||||||
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<Scale X="50" Y="1" Z="51.1000023"/>
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||||||
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</c:Transform>
|
||||||
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</Components>
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||||||
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<Children/>
|
||||||
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</Entity>
|
||||||
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<Entity>
|
||||||
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<Components>
|
||||||
|
<c:AABB/>
|
||||||
|
<c:Collidable/>
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||||||
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<c:Model>
|
||||||
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<Resource>models/core/unitcube.mesh</Resource>
|
||||||
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<Color A="1" B="0" G="0" R="1"/>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-14.500001" Y="1.50000012" Z="16.9222012"/>
|
||||||
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<Scale X="14.4000006" Y="5.30000019" Z="4.5"/>
|
||||||
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</c:Transform>
|
||||||
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</Components>
|
||||||
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<Children/>
|
||||||
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</Entity>
|
||||||
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<Entity>
|
||||||
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<Components>
|
||||||
|
<c:DirectionalLight/>
|
||||||
|
<c:Transform>
|
||||||
|
<Orientation X="4.38500023" Y="0" Z="0.458000034"/>
|
||||||
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</c:Transform>
|
||||||
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</Components>
|
||||||
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<Children/>
|
||||||
|
</Entity>
|
||||||
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<Entity>
|
||||||
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<Components>
|
||||||
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<c:AABB/>
|
||||||
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<c:Collidable/>
|
||||||
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<c:Model>
|
||||||
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<Resource>models/core/unitcube.mesh</Resource>
|
||||||
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<Color A="1" B="1" G="0" R="0"/>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-14.500001" Y="1.50000012" Z="-17.6888409"/>
|
||||||
|
<Scale X="14.4000006" Y="5.30000019" Z="4.5"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
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<Children/>
|
||||||
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</Entity>
|
||||||
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<Entity>
|
||||||
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<Components>
|
||||||
|
<c:AABB/>
|
||||||
|
<c:Collidable/>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>models/core/unitcube.mesh</Resource>
|
||||||
|
<Color A="1" B="0" G="0" R="1"/>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="12.1000004" Y="1.50000012" Z="16.9222012"/>
|
||||||
|
<Scale X="14.4000006" Y="5.30000019" Z="4.5"/>
|
||||||
|
</c:Transform>
|
||||||
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</Components>
|
||||||
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<Children/>
|
||||||
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</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:AABB/>
|
||||||
|
<c:Collidable/>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>models/core/unitcube.mesh</Resource>
|
||||||
|
<Color A="1" B="1" G="0" R="0"/>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="12.1228638" Y="1.50000012" Z="-17.9642811"/>
|
||||||
|
<Scale X="14.4000006" Y="5.30000019" Z="4.5"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Team>
|
||||||
|
<Team>
|
||||||
|
<Red/>
|
||||||
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</Team>
|
||||||
|
</c:Team>
|
||||||
|
<c:PlayerSpawn/>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/Player.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
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<c:Transform/>
|
||||||
|
</Components>
|
||||||
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<Children>
|
||||||
|
<Entity>
|
||||||
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<Components>
|
||||||
|
<c:SpawnPoint/>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-20.6000004" Y="1" Z="21.7150002"/>
|
||||||
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</c:Transform>
|
||||||
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</Components>
|
||||||
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<Children/>
|
||||||
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</Entity>
|
||||||
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<Entity>
|
||||||
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<Components>
|
||||||
|
<c:PlayerSpawn/>
|
||||||
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<c:Transform>
|
||||||
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<Position X="-12.2000008" Y="1" Z="21.5000019"/>
|
||||||
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</c:Transform>
|
||||||
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</Components>
|
||||||
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<Children/>
|
||||||
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</Entity>
|
||||||
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<Entity>
|
||||||
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<Components>
|
||||||
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<c:Transform>
|
||||||
|
<Position X="15.4000006" Y="1" Z="21.6000004"/>
|
||||||
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</c:Transform>
|
||||||
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</Components>
|
||||||
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<Children/>
|
||||||
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</Entity>
|
||||||
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<Entity>
|
||||||
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<Components>
|
||||||
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<c:SpawnPoint/>
|
||||||
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<c:Transform>
|
||||||
|
<Position X="10.500001" Y="0" Z="21.9000015"/>
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||||||
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</c:Transform>
|
||||||
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</Components>
|
||||||
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<Children/>
|
||||||
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</Entity>
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||||||
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</Children>
|
||||||
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</Entity>
|
||||||
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<Entity>
|
||||||
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<Components>
|
||||||
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<c:Team>
|
||||||
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<Team>
|
||||||
|
<Blue/>
|
||||||
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</Team>
|
||||||
|
</c:Team>
|
||||||
|
<c:PlayerSpawn/>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/Player.xml</EntityFile>
|
||||||
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</c:Spawner>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
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<Children>
|
||||||
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<Entity>
|
||||||
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<Components>
|
||||||
|
<c:SpawnPoint/>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-9.70000076" Y="1" Z="-23.4000015"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
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</Entity>
|
||||||
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<Entity>
|
||||||
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<Components>
|
||||||
|
<c:SpawnPoint/>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-18.8000011" Y="1" Z="-22.3000011"/>
|
||||||
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</c:Transform>
|
||||||
|
</Components>
|
||||||
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<Children/>
|
||||||
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</Entity>
|
||||||
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<Entity>
|
||||||
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<Components>
|
||||||
|
<c:SpawnPoint/>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="8.10000038" Y="1" Z="-23.2000008"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
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</Entity>
|
||||||
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<Entity>
|
||||||
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<Components>
|
||||||
|
<c:SpawnPoint/>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="16.2000008" Y="1" Z="-23.2000008"/>
|
||||||
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</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
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</Entity>
|
||||||
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</Children>
|
||||||
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</Entity>
|
||||||
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<Entity>
|
||||||
|
<Components>
|
||||||
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<c:Model>
|
||||||
|
<Resource>models/core/unitcube.mesh</Resource>
|
||||||
|
<Color A="1" B="39.2156868" G="0" R="3.13725495"/>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="-70" Y="-70" Z="-70"/>
|
||||||
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</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="-">
|
||||||
|
<Components>
|
||||||
|
<c:AABB/>
|
||||||
|
<c:CapturePoint>
|
||||||
|
<CaptureTimer>15</CaptureTimer>
|
||||||
|
<HomePointForTeam>
|
||||||
|
<Red/>
|
||||||
|
</HomePointForTeam>
|
||||||
|
</c:CapturePoint>
|
||||||
|
<c:Team>
|
||||||
|
<Team>
|
||||||
|
<Red/>
|
||||||
|
</Team>
|
||||||
|
</c:Team>
|
||||||
|
<c:Trigger/>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="-4.10000038"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Red">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>models/core/unitcube.mesh</Resource>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="2.70000005" Y="3.4000001" Z="4.60000038"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Blue">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>models/core/unitcube.mesh</Resource>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="3.4000001" Y="4.70000029" Z="0.700000048"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Spectator">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>models/core/unitcube.mesh</Resource>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="1" Y="5.70000029" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="-">
|
||||||
|
<Components>
|
||||||
|
<c:AABB/>
|
||||||
|
<c:CapturePoint>
|
||||||
|
<CaptureTimer>-15</CaptureTimer>
|
||||||
|
<HomePointForTeam>
|
||||||
|
<Blue/>
|
||||||
|
</HomePointForTeam>
|
||||||
|
<CapturePointNumber>1</CapturePointNumber>
|
||||||
|
</c:CapturePoint>
|
||||||
|
<c:Team>
|
||||||
|
<Team>
|
||||||
|
<Blue/>
|
||||||
|
</Team>
|
||||||
|
</c:Team>
|
||||||
|
<c:Trigger/>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="4"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Red">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>models/core/unitcube.mesh</Resource>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="4.4000001" Y="2" Z="3.70000029"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Blue">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>models/core/unitcube.mesh</Resource>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Orientation X="0" Y="2.95000005" Z="0"/>
|
||||||
|
<Scale X="4.70000029" Y="3.60000014" Z="3.60000014"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Spectator">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>models/core/unitcube.mesh</Resource>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="5.50000048" Y="2.5" Z="3.80000019"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -162,7 +162,7 @@ void Server::unreliableBroadcast(Packet& packet)
|
|||||||
{
|
{
|
||||||
for (auto& kv : m_ConnectedPlayers) {
|
for (auto& kv : m_ConnectedPlayers) {
|
||||||
packet.ChangePacketID(kv.second.PacketID);
|
packet.ChangePacketID(kv.second.PacketID);
|
||||||
// m_Unreliable.Send(packet, kv.second);
|
// m_Unreliable.Send(packet, kv.second);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -649,13 +649,14 @@ bool Server::shouldSendToClient(EntityWrapper childEntity)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return childEntity.HasComponent("Player")
|
return childEntity.HasComponent("Player")
|
||||||
|| childEntity.FirstParentWithComponent("Player").Valid()
|
|| childEntity.FirstParentWithComponent("Player").Valid()
|
||||||
|| childEntity.HasComponent("CapturePoint")
|
|| childEntity.HasComponent("CapturePoint")
|
||||||
|| childEntity.HasComponent("HealthPickup")
|
|| childEntity.HasComponent("HealthPickup")
|
||||||
|| childEntity.HasComponent("AmmoPickup")
|
|| childEntity.HasComponent("AmmoPickup")
|
||||||
|| childEntity.HasComponent("ScoreScreen")
|
|| childEntity.HasComponent("ScoreScreen")
|
||||||
|| childEntity.FirstParentWithComponent("ScoreScreen").Valid();
|
|| childEntity.FirstParentWithComponent("ScoreScreen").Valid()
|
||||||
|
|| childEntity.FirstParentWithComponent("CapturePoint").Valid();
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerID Server::getPlayerIDFromEndpoint()
|
PlayerID Server::getPlayerIDFromEndpoint()
|
||||||
@@ -674,7 +675,7 @@ PlayerID Server::getPlayerIDFromEndpoint()
|
|||||||
|
|
||||||
PlayerID Server::getPlayerIDFromEntityID(EntityID entityID)
|
PlayerID Server::getPlayerIDFromEntityID(EntityID entityID)
|
||||||
{
|
{
|
||||||
for(auto& kv : m_ConnectedPlayers) {
|
for (auto& kv : m_ConnectedPlayers) {
|
||||||
if (entityID == kv.second.EntityID) {
|
if (entityID == kv.second.EntityID) {
|
||||||
return kv.first;
|
return kv.first;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -137,20 +137,13 @@ Game::Game(int argc, char* argv[])
|
|||||||
m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<CapturePointSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<CapturePointSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<CapturePointHUDSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<CapturePointHUDSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<PickupSpawnSystem>(updateOrderLevel);
|
|
||||||
m_SystemPipeline->AddSystem<AmmoPickupSystem>(updateOrderLevel);
|
|
||||||
m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
|
|
||||||
m_SystemPipeline->AddSystem<TextFieldReader>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<TextFieldReader>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<AbilityCooldownHUDSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<AbilityCooldownHUDSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<CapturePointArrowHUDSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<CapturePointArrowHUDSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<CapturePointSystem>(updateOrderLevel);
|
|
||||||
m_SystemPipeline->AddSystem<CapturePointHUDSystem>(updateOrderLevel);
|
|
||||||
m_SystemPipeline->AddSystem<PickupSpawnSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<PickupSpawnSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<AmmoPickupSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<AmmoPickupSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<TextFieldReader>(updateOrderLevel);
|
|
||||||
m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
|
|
||||||
m_SystemPipeline->AddSystem<BoostSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<BoostSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<ButtonSystem>(updateOrderLevel, m_Renderer);
|
m_SystemPipeline->AddSystem<ButtonSystem>(updateOrderLevel, m_Renderer);
|
||||||
m_SystemPipeline->AddSystem<MainMenuSystem>(updateOrderLevel, m_Renderer);
|
m_SystemPipeline->AddSystem<MainMenuSystem>(updateOrderLevel, m_Renderer);
|
||||||
|
|||||||
@@ -96,6 +96,7 @@ bool AmmoPickupSystem::OnAmmoPickup(Events::AmmoPickup & e)
|
|||||||
}
|
}
|
||||||
|
|
||||||
currentAmmo = std::min(currentAmmo + e.AmmoGain, maxWeaponAmmo);
|
currentAmmo = std::min(currentAmmo + e.AmmoGain, maxWeaponAmmo);
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -114,8 +115,11 @@ bool AmmoPickupSystem::OnTriggerLeave(Events::TriggerLeave& e) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void AmmoPickupSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger) {
|
void AmmoPickupSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger) {
|
||||||
|
//trigger should be valid but if it isnt we just return (to avoid crash)
|
||||||
|
if (!trigger.Valid()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
int maxWeaponAmmo = (int)player["AssaultWeapon"]["MaxAmmo"];
|
int maxWeaponAmmo = (int)player["AssaultWeapon"]["MaxAmmo"];
|
||||||
int& currentAmmo = (int)player["AssaultWeapon"]["Ammo"];
|
|
||||||
int ammoGiven = 0.01*(double)trigger["AmmoPickup"]["AmmoGain"] * maxWeaponAmmo;
|
int ammoGiven = 0.01*(double)trigger["AmmoPickup"]["AmmoGain"] * maxWeaponAmmo;
|
||||||
|
|
||||||
Events::AmmoPickup ePlayerAmmoPickup;
|
Events::AmmoPickup ePlayerAmmoPickup;
|
||||||
@@ -123,9 +127,6 @@ void AmmoPickupSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger) {
|
|||||||
ePlayerAmmoPickup.Player = player;
|
ePlayerAmmoPickup.Player = player;
|
||||||
m_EventBroker->Publish(ePlayerAmmoPickup);
|
m_EventBroker->Publish(ePlayerAmmoPickup);
|
||||||
|
|
||||||
//immediately give the player the ammo (on server)
|
|
||||||
currentAmmo = std::min(currentAmmo + ammoGiven, maxWeaponAmmo);
|
|
||||||
|
|
||||||
//copy position, ammogain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
|
//copy position, ammogain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
|
||||||
//we need to copy all values since each value can be different for each ammoPickup
|
//we need to copy all values since each value can be different for each ammoPickup
|
||||||
m_ETriggerTouchVector.push_back({ (glm::vec3)trigger["Transform"]["Position"], trigger["AmmoPickup"]["AmmoGain"],
|
m_ETriggerTouchVector.push_back({ (glm::vec3)trigger["Transform"]["Position"], trigger["AmmoPickup"]["AmmoGain"],
|
||||||
|
|||||||
@@ -69,6 +69,7 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
|
|||||||
int ownedBy = teamComponent["Team"];
|
int ownedBy = teamComponent["Team"];
|
||||||
int redTeamPlayersStandingInside = 0;
|
int redTeamPlayersStandingInside = 0;
|
||||||
int blueTeamPlayersStandingInside = 0;
|
int blueTeamPlayersStandingInside = 0;
|
||||||
|
//note: old color system
|
||||||
if (capturePointEntity.HasComponent("Model")) {
|
if (capturePointEntity.HasComponent("Model")) {
|
||||||
//Now sets team color to the capturepoint, or white if it is uncaptured.
|
//Now sets team color to the capturepoint, or white if it is uncaptured.
|
||||||
capturePointEntity["Model"]["Color"] = ownedBy == blueTeam ? glm::vec4(0, 0.0f, 1, 0.3) : ownedBy == redTeam ? glm::vec4(1, 0.0f, 0, 0.3) : glm::vec4(1, 1, 1, 0.3);
|
capturePointEntity["Model"]["Color"] = ownedBy == blueTeam ? glm::vec4(0, 0.0f, 1, 0.3) : ownedBy == redTeam ? glm::vec4(1, 0.0f, 0, 0.3) : glm::vec4(1, 1, 1, 0.3);
|
||||||
@@ -102,7 +103,18 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
|
|||||||
nextPossibleCapturePoint["Blue"] = i - 1;
|
nextPossibleCapturePoint["Blue"] = i - 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_RecentlyCapturedNeedNextCapturePointNow) {
|
if (m_RecentlyCapturedNeedNextCapturePointNow) {
|
||||||
|
//change what model is displaying (change all in case 2 capturepoints has been captured on the same frame)
|
||||||
|
for (int i = 0; i < m_NumberOfCapturePoints; i++) {
|
||||||
|
auto owner = (int)m_CapturePointNumberToEntityMap[i]["Team"]["Team"];
|
||||||
|
if (m_CapturePointNumberToEntityMap[i].FirstChildByName("Red").ID != EntityID_Invalid) {
|
||||||
|
(bool&)m_CapturePointNumberToEntityMap[i].FirstChildByName("Red")["Model"]["Visible"] = owner == redTeam ? true : false;
|
||||||
|
(bool&)m_CapturePointNumberToEntityMap[i].FirstChildByName("Blue")["Model"]["Visible"] = owner == blueTeam ? true : false;
|
||||||
|
(bool&)m_CapturePointNumberToEntityMap[i].FirstChildByName("Spectator")["Model"]["Visible"] = owner == spectatorTeam ? true : false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//save the next cap points and publish the captured event
|
||||||
m_CapturedEvent.BlueTeamNextCapturePoint = m_CapturePointNumberToEntityMap[nextPossibleCapturePoint["Blue"]];
|
m_CapturedEvent.BlueTeamNextCapturePoint = m_CapturePointNumberToEntityMap[nextPossibleCapturePoint["Blue"]];
|
||||||
m_CapturedEvent.RedTeamNextCapturePoint = m_CapturePointNumberToEntityMap[nextPossibleCapturePoint["Red"]];
|
m_CapturedEvent.RedTeamNextCapturePoint = m_CapturePointNumberToEntityMap[nextPossibleCapturePoint["Red"]];
|
||||||
m_EventBroker->Publish(m_CapturedEvent);
|
m_EventBroker->Publish(m_CapturedEvent);
|
||||||
|
|||||||
@@ -83,6 +83,10 @@ bool PickupSpawnSystem::OnTriggerLeave(Events::TriggerLeave& e)
|
|||||||
}
|
}
|
||||||
void PickupSpawnSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger)
|
void PickupSpawnSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger)
|
||||||
{
|
{
|
||||||
|
//trigger should be valid but if it isnt we just return (to avoid crash)
|
||||||
|
if (!trigger.Valid()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
double healthGiven = 0.01*(double)trigger["HealthPickup"]["HealthGain"] * (double)player["Health"]["MaxHealth"];
|
double healthGiven = 0.01*(double)trigger["HealthPickup"]["HealthGain"] * (double)player["Health"]["MaxHealth"];
|
||||||
|
|
||||||
//only the server will increase the players hp and set it in the next delta
|
//only the server will increase the players hp and set it in the next delta
|
||||||
|
|||||||
Reference in New Issue
Block a user