Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d666bd893d |
+1
-1
Submodule assets updated: ed93148764...078e014f3d
+1
-1
Submodule deps updated: 49ef585366...ed45883a44
@@ -12,7 +12,7 @@
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#include "../Core/AABB.h"
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#include "../Core/AABB.h"
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#include "Rendering/RawModelCustom.h"
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#include "Rendering/RawModelCustom.h"
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//#include "Rendering/RawModelAssimp.h"
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//#include "Rendering/RawModelAssimp.h"
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#include "../Core/TransformSystem.h"
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#include "../Core/Transform.h"
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#include "../Core/Entity.h"
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#include "../Core/Entity.h"
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#include "../Core/EntityWrapper.h"
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#include "../Core/EntityWrapper.h"
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#include "EntityAABB.h"
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#include "EntityAABB.h"
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@@ -48,13 +48,13 @@ bool RayVsTriangle(const Ray& ray,
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bool trueOnNegativeDistance = false);
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bool trueOnNegativeDistance = false);
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//Return true if the ray hits any of the triangles in the model. Stops checking when a hit is detected.
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//Return true if the ray hits any of the triangles in the model. Stops checking when a hit is detected.
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bool RayVsModel(const Ray& ray,
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bool RayVsModel(const Ray& ray,
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const std::vector<glm::vec3>& modelVertices,
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const RawModel::Vertex* modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix);
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const glm::mat4& modelMatrix);
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//Return true if the ray hits any of the triangles in the model.
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//Return true if the ray hits any of the triangles in the model.
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//Also returns the position of the intersection point. Will loop through all the whole model indices.
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//Also returns the position of the intersection point. Will loop through all the whole model indices.
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bool RayVsModel(const Ray& ray,
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bool RayVsModel(const Ray& ray,
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const std::vector<glm::vec3>& modelVertices,
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const RawModel::Vertex* modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix,
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const glm::mat4& modelMatrix,
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glm::vec3& outHitPosition);
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glm::vec3& outHitPosition);
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@@ -62,7 +62,7 @@ bool RayVsModel(const Ray& ray,
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//Also returns the distance from the ray origin to the closest
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//Also returns the distance from the ray origin to the closest
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//intersection point, and the barycentric u,v-coordinates. Will loop through all the whole model indices.
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//intersection point, and the barycentric u,v-coordinates. Will loop through all the whole model indices.
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bool RayVsModel(const Ray& ray,
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bool RayVsModel(const Ray& ray,
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const std::vector<glm::vec3>& modelVertices,
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const RawModel::Vertex* modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix,
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const glm::mat4& modelMatrix,
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float& outDistance,
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float& outDistance,
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@@ -70,7 +70,7 @@ bool RayVsModel(const Ray& ray,
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float& outVCoord);
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float& outVCoord);
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bool AABBvsTriangles(const AABB& box,
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bool AABBvsTriangles(const AABB& box,
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const std::vector<glm::vec3>& modelVertices,
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const RawModel::Vertex* modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix,
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const glm::mat4& modelMatrix,
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glm::vec3& boxVelocity,
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glm::vec3& boxVelocity,
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@@ -78,33 +78,13 @@ bool AABBvsTriangles(const AABB& box,
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bool& isOnGround,
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bool& isOnGround,
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glm::vec3& outResolutionVector);
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glm::vec3& outResolutionVector);
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//Detects collision, but does not resolve.
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bool AABBvsTriangles(const AABB& box,
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const std::vector<glm::vec3>& modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix);
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enum Output
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{
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OutContained,
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OutSeparated,
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OutIntersecting
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};
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//Detects intersection and containment.
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Output AABBvsTrianglesWContainment(const AABB& box,
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const std::vector<glm::vec3>& modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix);
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//Return true if the boxes are intersecting.
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//Return true if the boxes are intersecting.
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bool AABBVsAABB(const AABB& a, const AABB& b);
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bool AABBVsAABB(const AABB& a, const AABB& b);
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//Return true if the boxes are intersecting.
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//Return true if the boxes are intersecting.
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//Also outputs the minimum translation that box [a] would need in order to resolve collision.
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//Also outputs the minimum translation that box [a] would need in order to resolve collision.
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bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
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bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
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// Calculates an absolute AABB from an entity AABB component or Model component.
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// Calculates an absolute AABB from an entity AABB component
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// if takeModelBox is true, the AABB component will be ignored and box is calculated from Model.
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// if takeModelBox is false, the AABB component will be prefered, if it exists.
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boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox = false);
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boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox = false);
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boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity);
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boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity);
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//Returns the first entity hit by the input ray. entitiesPotentiallyHitSorted needs to be sorted
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//Returns the first entity hit by the input ray. entitiesPotentiallyHitSorted needs to be sorted
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@@ -15,16 +15,15 @@ class CollisionSystem : public PureSystem
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public:
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public:
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CollisionSystem(SystemParams params, Octree<EntityAABB>* octree)
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CollisionSystem(SystemParams params, Octree<EntityAABB>* octree)
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: System(params)
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: System(params)
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, PureSystem("Physics")
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, PureSystem("Collidable")
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, m_Octree(octree)
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, m_Octree(octree)
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{ }
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{ }
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPhysics, double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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private:
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Octree<EntityAABB>* m_Octree;
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Octree<EntityAABB>* m_Octree;
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std::vector<EntityAABB> m_OctreeResult;
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std::vector<EntityAABB> m_OctreeResult;
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std::unordered_map<EntityWrapper, glm::vec3> m_PrevPositions;
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};
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};
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#endif
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#endif
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@@ -2,8 +2,6 @@
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#define ComponentInfo_h__
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#define ComponentInfo_h__
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#include "../Common.h"
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#include "../Common.h"
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#include "Entity.h"
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#include <boost/shared_array.hpp>
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struct ComponentInfo
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struct ComponentInfo
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{
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{
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@@ -22,7 +20,6 @@ struct ComponentInfo
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{
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{
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std::string Name;
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std::string Name;
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std::string Type;
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std::string Type;
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unsigned char Index;
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unsigned int Offset;
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unsigned int Offset;
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unsigned int Stride;
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unsigned int Stride;
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};
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};
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@@ -30,20 +27,9 @@ struct ComponentInfo
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std::string Name;
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std::string Name;
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std::unordered_map<std::string, Field_t> Fields;
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std::unordered_map<std::string, Field_t> Fields;
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std::vector<std::string> FieldsInOrder;
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std::vector<std::string> FieldsInOrder;
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std::vector<std::string> StringFields;
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unsigned int Stride = 0;
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unsigned int Stride = 0;
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boost::shared_array<char> Defaults = nullptr;
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std::shared_ptr<char> Defaults = nullptr;
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std::shared_ptr<Meta_t> Meta = nullptr;
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std::shared_ptr<Meta_t> Meta = nullptr;
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std::size_t GetHeaderSize() const
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{
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std::size_t size = 0;
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// A component block starts with an entity ID
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size += sizeof(EntityID);
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return size;
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}
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};
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};
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template<>
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template<>
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@@ -1,19 +1,19 @@
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#ifndef ComponentPool_h__
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#ifndef ComponentPool_h__
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#define ComponentPool_h__
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#define ComponentPool_h__
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#include <set>
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#include "MemoryPool.h"
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#include "MemoryPool.h"
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#include "ComponentInfo.h"
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#include "ComponentInfo.h"
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#include "ComponentWrapper.h"
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#include "ComponentWrapper.h"
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#include "DirtySet.h"
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class ComponentPool;
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class ComponentPoolForwardIterator
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class ComponentPoolForwardIterator
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: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
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: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
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{
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{
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public:
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public:
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ComponentPoolForwardIterator(ComponentPool* pool, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end);
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ComponentPoolForwardIterator(const ComponentInfo& componentInfo, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end)
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: m_ComponentInfo(componentInfo)
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, m_MemoryPoolIterator(begin)
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, m_MemoryPoolEnd(end)
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{ }
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ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
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ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
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ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
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ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
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@@ -26,7 +26,6 @@ public:
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ComponentWrapper operator*() const;
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ComponentWrapper operator*() const;
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private:
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private:
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ComponentPool* m_ComponentPool;
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const ComponentInfo& m_ComponentInfo;
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const ComponentInfo& m_ComponentInfo;
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MemoryPool<char>::iterator m_MemoryPoolIterator;
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MemoryPool<char>::iterator m_MemoryPoolIterator;
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const MemoryPool<char>::iterator m_MemoryPoolEnd;
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const MemoryPool<char>::iterator m_MemoryPoolEnd;
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@@ -34,7 +33,6 @@ private:
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|
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class ComponentPool
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class ComponentPool
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{
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{
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friend class ComponentPoolForwardIterator;
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public:
|
public:
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typedef ComponentPoolForwardIterator iterator;
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typedef ComponentPoolForwardIterator iterator;
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typedef ptrdiff_t difference_type;
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typedef ptrdiff_t difference_type;
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@@ -43,13 +41,11 @@ public:
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typedef ComponentWrapper* pointer;
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typedef ComponentWrapper* pointer;
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typedef ComponentWrapper& reference;
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typedef ComponentWrapper& reference;
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ComponentPool(const ::ComponentInfo& ci, World* world)
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ComponentPool(const ::ComponentInfo& ci)
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: m_ComponentInfo(ci)
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: m_ComponentInfo(ci)
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, m_Pool(ci.Meta->Allocation, ci.GetHeaderSize() + ci.Stride)
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, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
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, m_World(world)
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{ }
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{ }
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~ComponentPool();
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ComponentPool(const ComponentPool& other) = delete;
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ComponentPool(const ComponentPool& other);
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ComponentPool(const ComponentPool&& other) = delete;
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ComponentPool(const ComponentPool&& other) = delete;
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|
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const ::ComponentInfo& ComponentInfo() const { return m_ComponentInfo; }
|
const ::ComponentInfo& ComponentInfo() const { return m_ComponentInfo; }
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@@ -63,8 +59,8 @@ public:
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// Delete a component and free its memory
|
// Delete a component and free its memory
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void Delete(ComponentWrapper& wrapper);
|
void Delete(ComponentWrapper& wrapper);
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|
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iterator begin();
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iterator begin() const;
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iterator end();
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iterator end() const;
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size_t size() const;
|
size_t size() const;
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|
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//Dumps information about what the pool memory looks like right now
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//Dumps information about what the pool memory looks like right now
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@@ -82,8 +78,6 @@ private:
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::ComponentInfo m_ComponentInfo;
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::ComponentInfo m_ComponentInfo;
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MemoryPool<char> m_Pool;
|
MemoryPool<char> m_Pool;
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std::unordered_map<EntityID, char*> m_EntityToComponent;
|
std::unordered_map<EntityID, char*> m_EntityToComponent;
|
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DirtySet m_DirtySet;
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|
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World* m_World;
|
|
||||||
};
|
};
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|
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#endif
|
#endif
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@@ -2,34 +2,30 @@
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#define ComponentWrapper_h__
|
#define ComponentWrapper_h__
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|
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#include <boost/shared_array.hpp>
|
#include <boost/shared_array.hpp>
|
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#include <boost/any.hpp>
|
|
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#include "../Common.h"
|
#include "../Common.h"
|
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#include "../GLM.h"
|
|
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#include "Entity.h"
|
#include "Entity.h"
|
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#include "ComponentInfo.h"
|
#include "ComponentInfo.h"
|
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#include "DirtySet.h"
|
|
||||||
#include "Util/Any.h"
|
#include "Util/Any.h"
|
||||||
|
|
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class World;
|
|
||||||
|
|
||||||
struct ComponentWrapper
|
struct ComponentWrapper
|
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{
|
{
|
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ComponentWrapper(const ComponentInfo& componentInfo, char* data, ::DirtyBitField* dirtyBitField, World* world);
|
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
|
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|
: Info(componentInfo)
|
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|
, EntityID(*reinterpret_cast<::EntityID*>(data))
|
||||||
|
, Data(data + sizeof(::EntityID))
|
||||||
|
{ }
|
||||||
|
|
||||||
World* m_World;
|
|
||||||
const ComponentInfo& Info;
|
const ComponentInfo& Info;
|
||||||
const ::EntityID EntityID;
|
const ::EntityID EntityID;
|
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char* Data;
|
char* Data;
|
||||||
::DirtyBitField* DirtyBitField = nullptr;
|
|
||||||
|
|
||||||
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey);
|
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
|
||||||
|
{
|
||||||
bool Dirty(DirtySetType type, const std::string& fieldName);
|
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
|
||||||
void SetDirty(DirtySetType type, const std::string& fieldName, bool dirty = true);
|
}
|
||||||
void SetAllDirty(const std::string& fieldName, bool dirty = true);
|
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
T& Field(const std::string& name)
|
T& Field(std::string name)
|
||||||
{
|
{
|
||||||
const ComponentInfo::Field_t& field = Info.Fields.at(name);
|
const ComponentInfo::Field_t& field = Info.Fields.at(name);
|
||||||
if (sizeof(T) > field.Stride) {
|
if (sizeof(T) > field.Stride) {
|
||||||
@@ -41,205 +37,56 @@ struct ComponentWrapper
|
|||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void SetField(const std::string& name, const T& value)
|
void SetField(std::string name, const T value) { Field<T>(name) = value; }
|
||||||
{
|
//template <typename T>
|
||||||
Field<T>(name) = value;
|
//void SetField(std::string name, T& value) { Field<T>(name) = value; }
|
||||||
SetAllDirty(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Specialization for string literals
|
// Specialization for string literals
|
||||||
template <std::size_t N>
|
template <std::size_t N>
|
||||||
void SetField(const std::string& name, const char(&value)[N]) { SetField(name, std::string(value)); }
|
void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
|
||||||
|
|
||||||
void Copy(ComponentWrapper& destination)
|
void Copy(ComponentWrapper& destination)
|
||||||
{
|
{
|
||||||
// Copy trivial data
|
memcpy(destination.Data, this->Data, Info.Stride);
|
||||||
memcpy(destination.Data, Data, Info.Stride);
|
|
||||||
// Duplicate strings
|
|
||||||
SolidifyStrings(destination);
|
|
||||||
}
|
|
||||||
|
|
||||||
// When component data has been copied, strings need to be reconstructed or they'll refer to the same data!
|
|
||||||
static void SolidifyStrings(ComponentWrapper& component)
|
|
||||||
{
|
|
||||||
for (auto& name : component.Info.StringFields) {
|
|
||||||
std::size_t offset = component.Info.Fields.at(name).Offset;
|
|
||||||
std::string value = *reinterpret_cast<const std::string*>(component.Data + offset);
|
|
||||||
new (component.Data + offset) std::string(value);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// This needs to be called to properly free component data, because strings.
|
|
||||||
static void Destroy(ComponentInfo info, char* data)
|
|
||||||
{
|
|
||||||
// Call std::string destructors
|
|
||||||
for (auto& name : info.StringFields) {
|
|
||||||
std::size_t offset = info.Fields.at(name).Offset;
|
|
||||||
auto field = reinterpret_cast<std::string*>(data + offset);
|
|
||||||
field->~basic_string();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
struct SubscriptProxy
|
struct SubscriptProxy
|
||||||
{
|
{
|
||||||
friend struct ComponentWrapper;
|
friend struct ComponentWrapper;
|
||||||
|
private:
|
||||||
public:
|
SubscriptProxy(ComponentWrapper* component, std::string propertyName)
|
||||||
SubscriptProxy(ComponentWrapper* component, std::string fieldName)
|
|
||||||
: m_Component(component)
|
: m_Component(component)
|
||||||
, m_FieldName(fieldName)
|
, m_PropertyName(propertyName)
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
ComponentWrapper* m_Component;
|
ComponentWrapper* m_Component;
|
||||||
std::string m_FieldName;
|
std::string m_PropertyName;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// Return the integer value of an enum type key for this field
|
// Return the integer value of an enum type key for this field
|
||||||
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_FieldName.c_str(), enumKey); }
|
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
|
||||||
bool Dirty(DirtySetType type) { return m_Component->Dirty(type, m_FieldName); }
|
|
||||||
void SetDirty(DirtySetType type, bool dirty = true) { m_Component->SetDirty(type, m_FieldName, dirty); }
|
|
||||||
void SetAllDirty(bool dirty = true) { m_Component->SetAllDirty(m_FieldName, dirty); }
|
|
||||||
|
|
||||||
operator const double&() { return m_Component->Field<double>(m_FieldName); }
|
|
||||||
operator const float&() { return m_Component->Field<float>(m_FieldName); }
|
|
||||||
operator const int&() { return m_Component->Field<int>(m_FieldName); }
|
|
||||||
operator const glm::vec3&() { return m_Component->Field<glm::vec3>(m_FieldName); }
|
|
||||||
operator const glm::vec4&() { return m_Component->Field<glm::vec4>(m_FieldName); }
|
|
||||||
operator const glm::quat&() { return m_Component->Field<glm::quat>(m_FieldName); }
|
|
||||||
operator const bool&() { return m_Component->Field<bool>(m_FieldName); }
|
|
||||||
operator const std::string&() { return m_Component->Field<std::string>(m_FieldName); }
|
|
||||||
|
|
||||||
// Don't allow non-const references
|
|
||||||
// If this wasn't deleted, the above overloads would still get called for some reason...
|
|
||||||
template <
|
|
||||||
typename T,
|
|
||||||
typename = typename std::enable_if<!std::is_base_of<::FIELDLOL, T>::value>::type
|
|
||||||
>
|
|
||||||
//operator T&() = delete;
|
|
||||||
operator T&() { static_assert(constexpr(false), "https://github.com/teamfisk/TacticalZ/pull/212"); }
|
|
||||||
|
|
||||||
// Value assignment
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void operator=(const T& val) { m_Component->SetField<T>(m_FieldName, val); }
|
operator T&() { return m_Component->Field<T>(m_PropertyName); }
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
|
||||||
|
// TODO: Pass by reference and rvalue (universal reference?)
|
||||||
|
//template <typename T>
|
||||||
|
//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
|
||||||
|
|
||||||
// Specialization for string literals
|
// Specialization for string literals
|
||||||
template <std::size_t N>
|
template <std::size_t N>
|
||||||
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_FieldName, val); }
|
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
|
||||||
};
|
};
|
||||||
SubscriptProxy operator[](const std::string& propertyName) { return SubscriptProxy(this, propertyName); }
|
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
||||||
};
|
};
|
||||||
|
|
||||||
struct FIELDLOL { }; // lol
|
|
||||||
|
|
||||||
template <typename T>
|
|
||||||
struct FieldBase : FIELDLOL
|
|
||||||
{
|
|
||||||
FieldBase(ComponentWrapper::SubscriptProxy& Proxy)
|
|
||||||
: Proxy(Proxy)
|
|
||||||
, Data(Proxy.m_Component->Field<T>(Proxy.m_FieldName))
|
|
||||||
{ }
|
|
||||||
|
|
||||||
void SetAllDirty() { Proxy.SetAllDirty(); }
|
|
||||||
|
|
||||||
FieldBase& operator=(const FieldBase& rhs) { Data = rhs.Data; SetAllDirty(); return *this; }
|
|
||||||
FieldBase& operator=(const T& rhs) { Data = rhs; SetAllDirty(); return *this; }
|
|
||||||
|
|
||||||
template <typename T2> FieldBase& operator+=(const T2& rhs) { Data += rhs; SetAllDirty(); return *this; }
|
|
||||||
template <typename T2> FieldBase& operator-=(const T2& rhs) { Data -= rhs; SetAllDirty(); return *this; }
|
|
||||||
template <typename T2> FieldBase& operator*=(const T2& rhs) { Data *= rhs; SetAllDirty(); return *this; }
|
|
||||||
template <typename T2> FieldBase& operator/=(const T2& rhs) { Data /= rhs; SetAllDirty(); return *this; }
|
|
||||||
template <typename T2> FieldBase& operator%=(const T2& rhs) { Data %= rhs; SetAllDirty(); return *this; }
|
|
||||||
template <typename T2> FieldBase& operator&=(const T2& rhs) { Data &= rhs; SetAllDirty(); return *this; }
|
|
||||||
template <typename T2> FieldBase& operator|=(const T2& rhs) { Data |= rhs; SetAllDirty(); return *this; }
|
|
||||||
template <typename T2> FieldBase& operator^=(const T2& rhs) { Data ^= rhs; SetAllDirty(); return *this; }
|
|
||||||
template <typename T2> FieldBase& operator<<=(const T2& rhs) { Data <<= rhs; SetAllDirty(); return *this; }
|
|
||||||
template <typename T2> FieldBase& operator>>=(const T2& rhs) { Data >>= rhs; SetAllDirty(); return *this; }
|
|
||||||
|
|
||||||
T operator+() const { return +Data; }
|
|
||||||
T operator-() const { return -Data; }
|
|
||||||
T operator~() const { return ~Data; }
|
|
||||||
|
|
||||||
FieldBase& operator++() { Data++; SetAllDirty(); return *this; }
|
|
||||||
T operator++(int) { T tmp = Data; operator++(); return tmp; }
|
|
||||||
FieldBase& operator--() { Data--; SetAllDirty(); return *this; }
|
|
||||||
T operator--(int) { T tmp = Data; operator--(); return tmp; }
|
|
||||||
|
|
||||||
operator const T&() const { return Data; }
|
|
||||||
const T& operator*() const { return operator const T&(); }
|
|
||||||
|
|
||||||
protected:
|
|
||||||
ComponentWrapper::SubscriptProxy Proxy;
|
|
||||||
T& Data;
|
|
||||||
};
|
|
||||||
|
|
||||||
template <typename T>
|
|
||||||
struct Field : FieldBase<T>
|
|
||||||
{
|
|
||||||
using FieldBase<T>::FieldBase;
|
|
||||||
using FieldBase<T>::operator=;
|
|
||||||
};
|
|
||||||
|
|
||||||
template <>
|
|
||||||
struct Field<glm::vec3> : FieldBase<glm::vec3>
|
|
||||||
{
|
|
||||||
using FieldBase<glm::vec3>::FieldBase;
|
|
||||||
using FieldBase<glm::vec3>::operator=;
|
|
||||||
|
|
||||||
glm::vec3::value_type x() const { return Data.x; }
|
|
||||||
void x(glm::vec3::value_type val) { Data.x = val; SetAllDirty(); }
|
|
||||||
glm::vec3::value_type y() const { return Data.y; }
|
|
||||||
void y(glm::vec3::value_type val) { Data.y = val; SetAllDirty(); }
|
|
||||||
glm::vec3::value_type z() const { return Data.z; }
|
|
||||||
void z(glm::vec3::value_type val) { Data.z = val; SetAllDirty(); }
|
|
||||||
|
|
||||||
template <typename T> friend glm::vec3 operator+(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) + glm::vec3(rhs); }
|
|
||||||
template <typename T> friend glm::vec3 operator-(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) - glm::vec3(rhs); }
|
|
||||||
template <typename T> friend glm::vec3 operator*(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) * glm::vec3(rhs); }
|
|
||||||
template <typename T> friend glm::vec3 operator/(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) / glm::vec3(rhs); }
|
|
||||||
template <typename T> friend glm::vec3 operator+(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) + static_cast<glm::vec3>(rhs); }
|
|
||||||
template <typename T> friend glm::vec3 operator-(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) - static_cast<glm::vec3>(rhs); }
|
|
||||||
template <typename T> friend glm::vec3 operator*(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) * static_cast<glm::vec3>(rhs); }
|
|
||||||
template <typename T> friend glm::vec3 operator/(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) / static_cast<glm::vec3>(rhs); }
|
|
||||||
|
|
||||||
friend glm::vec3& operator+=(glm::vec3& lhs, const Field<glm::vec3>& rhs) { lhs += *rhs; return lhs; }
|
|
||||||
};
|
|
||||||
|
|
||||||
template <>
|
|
||||||
struct Field<glm::vec4> : FieldBase<glm::vec4>
|
|
||||||
{
|
|
||||||
//Field(glm::vec4& Data)
|
|
||||||
// : FieldBase(Data)
|
|
||||||
//{ }
|
|
||||||
using FieldBase<glm::vec4>::FieldBase;
|
|
||||||
using FieldBase<glm::vec4>::operator=;
|
|
||||||
|
|
||||||
glm::vec4::value_type x() const { return Data.x; }
|
|
||||||
void x(glm::vec4::value_type val) { Data.x = val; SetAllDirty(); }
|
|
||||||
glm::vec4::value_type y() const { return Data.y; }
|
|
||||||
void y(glm::vec4::value_type val) { Data.y = val; SetAllDirty(); }
|
|
||||||
glm::vec4::value_type z() const { return Data.z; }
|
|
||||||
void z(glm::vec4::value_type val) { Data.z = val; SetAllDirty(); }
|
|
||||||
glm::vec4::value_type w() const { return Data.w; }
|
|
||||||
void w(glm::vec4::value_type val) { Data.w = val; SetAllDirty(); }
|
|
||||||
|
|
||||||
template <typename T> friend glm::vec4 operator+(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) + glm::vec4(rhs); }
|
|
||||||
template <typename T> friend glm::vec4 operator-(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) - glm::vec4(rhs); }
|
|
||||||
template <typename T> friend glm::vec4 operator*(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) * glm::vec4(rhs); }
|
|
||||||
template <typename T> friend glm::vec4 operator/(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) / glm::vec4(rhs); }
|
|
||||||
template <typename T> friend glm::vec4 operator+(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) + static_cast<glm::vec4>(rhs); }
|
|
||||||
template <typename T> friend glm::vec4 operator-(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) - static_cast<glm::vec4>(rhs); }
|
|
||||||
template <typename T> friend glm::vec4 operator*(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) * static_cast<glm::vec4>(rhs); }
|
|
||||||
template <typename T> friend glm::vec4 operator/(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) / static_cast<glm::vec4>(rhs); }
|
|
||||||
|
|
||||||
friend glm::vec4& operator+=(glm::vec4& lhs, const Field<glm::vec4>& rhs) { lhs += *rhs; return lhs; }
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
// A component wrapper that "owns" its data through a shared pointer
|
// A component wrapper that "owns" its data through a shared pointer
|
||||||
struct SharedComponentWrapper : ComponentWrapper
|
struct SharedComponentWrapper : ComponentWrapper
|
||||||
{
|
{
|
||||||
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
||||||
: ComponentWrapper(componentInfo, data.get(), nullptr, nullptr)
|
: ComponentWrapper(componentInfo, data.get())
|
||||||
, m_DataReference(data)
|
, m_DataReference(data)
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
@@ -255,38 +102,26 @@ public:
|
|||||||
ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0)
|
ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0)
|
||||||
{
|
{
|
||||||
m_ComponentInfo.Name = componentTypeName;
|
m_ComponentInfo.Name = componentTypeName;
|
||||||
m_ComponentInfo.Meta = std::make_shared<ComponentInfo::Meta_t>();
|
|
||||||
m_ComponentInfo.Meta->Allocation = allocation;
|
m_ComponentInfo.Meta->Allocation = allocation;
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void AddProperty(std::string fieldName, T defaultValue)
|
void AddProperty(std::string fieldName, T defaultValue)
|
||||||
{
|
{
|
||||||
auto& field = m_ComponentInfo.Fields[fieldName];
|
m_DefaultValues.push_back(defaultValue);
|
||||||
field.Name = fieldName;
|
m_ComponentInfo.Fields[fieldName].Type = typeid(T).name();
|
||||||
field.Type = typeid(T).name();
|
m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Stride;
|
||||||
field.Offset = m_ComponentInfo.Stride;
|
m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
|
||||||
field.Stride = sizeof(T);
|
|
||||||
m_ComponentInfo.FieldsInOrder.push_back(field.Name);
|
|
||||||
if (field.Type == typeid(std::string).name()) {
|
|
||||||
field.Type = "string";
|
|
||||||
m_ComponentInfo.StringFields.push_back(field.Name);
|
|
||||||
}
|
|
||||||
m_ComponentInfo.Stride += sizeof(T);
|
m_ComponentInfo.Stride += sizeof(T);
|
||||||
m_DefaultValues.push_back(std::make_pair(field, defaultValue));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ComponentInfo& Finalize()
|
ComponentInfo& Finalize()
|
||||||
{
|
{
|
||||||
m_ComponentInfo.Defaults = boost::shared_array<char>(new char[m_ComponentInfo.Stride]);
|
m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Stride]);
|
||||||
std::size_t offset = 0;
|
std::size_t offset = 0;
|
||||||
for (auto& pair : m_DefaultValues) {
|
for (auto& val : m_DefaultValues) {
|
||||||
if (pair.first.Type == "string") {
|
memcpy(m_ComponentInfo.Defaults.get() + offset, val.Data.get(), val.Size);
|
||||||
new (m_ComponentInfo.Defaults.get() + offset) std::string(*reinterpret_cast<std::string*>(pair.second.Data.get()));
|
offset += val.Size;
|
||||||
} else {
|
|
||||||
memcpy(m_ComponentInfo.Defaults.get() + offset, pair.second.Data.get(), pair.second.Size);
|
|
||||||
}
|
|
||||||
offset += pair.second.Size;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return m_ComponentInfo;
|
return m_ComponentInfo;
|
||||||
@@ -296,7 +131,7 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
ComponentInfo m_ComponentInfo;
|
ComponentInfo m_ComponentInfo;
|
||||||
std::vector<std::pair<ComponentInfo::Field_t, Any>> m_DefaultValues;
|
std::vector<Any> m_DefaultValues;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,16 +0,0 @@
|
|||||||
#ifndef DirtySet_h__
|
|
||||||
#define DirtySet_h__
|
|
||||||
|
|
||||||
#include <set>
|
|
||||||
#include "ComponentInfo.h"
|
|
||||||
|
|
||||||
enum class DirtySetType
|
|
||||||
{
|
|
||||||
Transform,
|
|
||||||
Network
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef std::unordered_map<DirtySetType, std::set<decltype(ComponentInfo::Field_t::Index)>> DirtyBitField;
|
|
||||||
typedef std::unordered_map<EntityID, DirtyBitField> DirtySet;
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#ifndef Events_Captured_h__
|
#ifndef ECaptured_h__
|
||||||
#define Events_Captured_h__
|
#define ECaptured_h__
|
||||||
|
|
||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
#include "../Core/Entity.h"
|
#include "../Core/Entity.h"
|
||||||
@@ -12,9 +12,7 @@ namespace Events
|
|||||||
struct Captured : Event
|
struct Captured : Event
|
||||||
{
|
{
|
||||||
int TeamNumberThatCapturedCapturePoint;
|
int TeamNumberThatCapturedCapturePoint;
|
||||||
EntityID CapturePointTakenID;
|
EntityID CapturePointID;
|
||||||
EntityWrapper BlueTeamNextCapturePoint;
|
|
||||||
EntityWrapper RedTeamNextCapturePoint;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,14 +2,14 @@
|
|||||||
#define EEntityDeleted_h__
|
#define EEntityDeleted_h__
|
||||||
|
|
||||||
#include "Event.h"
|
#include "Event.h"
|
||||||
#include "EntityWrapper.h"
|
#include "Entity.h"
|
||||||
|
|
||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
|
|
||||||
struct EntityDeleted : Event
|
struct EntityDeleted : Event
|
||||||
{
|
{
|
||||||
EntityWrapper DeletedEntity;
|
EntityID DeletedEntity;
|
||||||
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
||||||
bool Cascaded;
|
bool Cascaded;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -10,9 +10,8 @@ namespace Events
|
|||||||
struct PlayerDeath : Event
|
struct PlayerDeath : Event
|
||||||
{
|
{
|
||||||
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
|
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
|
||||||
EntityWrapper Player = EntityWrapper::Invalid;
|
EntityWrapper Player;
|
||||||
EntityWrapper Killer = EntityWrapper::Invalid;
|
std::string KilledByWhat;
|
||||||
std::string KilledByWhat = "";
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,21 +1,164 @@
|
|||||||
#ifndef EntityFile_h__
|
#ifndef EntityFile_h__
|
||||||
#define EntityFile_h__
|
#define EntityFile_h__
|
||||||
|
|
||||||
#include "World.h"
|
#include <stack>
|
||||||
#include "EntityXMLFile.h"
|
#include <boost/lexical_cast.hpp>
|
||||||
#include "EntityXMLFilePreprocessor.h"
|
#include <xercesc/util/XercesDefs.hpp>
|
||||||
#include "EntityXMLFileParser.h"
|
#include <xercesc/util/PlatformUtils.hpp>
|
||||||
#include "EntityWrapper.h"
|
#include <xercesc/sax2/SAX2XMLReader.hpp>
|
||||||
|
#include <xercesc/sax2/XMLReaderFactory.hpp>
|
||||||
|
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||||
|
#include <xercesc/sax2/Attributes.hpp>
|
||||||
|
#include <xercesc/util/XMLString.hpp>
|
||||||
|
#include <xercesc/util/XMLChar.hpp>
|
||||||
|
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||||
|
#include <xercesc/framework/XMLDocumentHandler.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||||
|
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
||||||
|
#include <xercesc/dom/DOM.hpp>
|
||||||
|
#include <xercesc/dom/DOMLSInput.hpp>
|
||||||
|
#include <xercesc/dom/DOMElement.hpp>
|
||||||
|
|
||||||
class EntityFile : private World, public Resource
|
#include "../GLM.h"
|
||||||
|
#include "Util/XercesString.h"
|
||||||
|
#include "ResourceManager.h"
|
||||||
|
#include "Entity.h"
|
||||||
|
#include "ComponentInfo.h"
|
||||||
|
|
||||||
|
class EntityFileHandler
|
||||||
{
|
{
|
||||||
|
friend class EntityFileSAXHandler;
|
||||||
public:
|
public:
|
||||||
EntityFile(std::string path);
|
// @param EntityID The entity found
|
||||||
|
// @param EntityID The parent of the entity
|
||||||
EntityWrapper MergeInto(World* other);
|
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
|
||||||
|
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
|
||||||
|
// @param EntityID The entity the component corresponds to
|
||||||
|
// @param std::string Type name of the component
|
||||||
|
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
|
||||||
|
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
|
||||||
|
// @param EntityID Entity
|
||||||
|
// @param std::string Component name
|
||||||
|
// @param std::string Field name
|
||||||
|
// @param std::map<std::string, std::string> Field attribute names and values
|
||||||
|
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
|
||||||
|
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
|
||||||
|
// @param EntityID Entity
|
||||||
|
// @param std::string Component name
|
||||||
|
// @param std::string Field name
|
||||||
|
// @param char* Field data
|
||||||
|
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
|
||||||
|
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EntityID m_RootEntity = EntityID_Invalid;
|
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
|
||||||
|
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
|
||||||
|
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
|
||||||
|
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
class EntityFileSAXHandler : public xercesc::DefaultHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
enum class State
|
||||||
|
{
|
||||||
|
Unknown,
|
||||||
|
Entity,
|
||||||
|
Component,
|
||||||
|
ComponentField
|
||||||
|
};
|
||||||
|
|
||||||
|
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
|
||||||
|
|
||||||
|
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
|
||||||
|
void characters(const XMLCh* const chars, const XMLSize_t length) override;
|
||||||
|
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
|
||||||
|
|
||||||
|
void warning(const xercesc::SAXParseException& e);
|
||||||
|
void error(const xercesc::SAXParseException& e);
|
||||||
|
void fatalError(const xercesc::SAXParseException& e);
|
||||||
|
|
||||||
|
private:
|
||||||
|
const EntityFileHandler* m_Handler;
|
||||||
|
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||||
|
xercesc::SAX2XMLReader* m_Reader;
|
||||||
|
//State m_CurrentScope = State::Unknown;
|
||||||
|
std::stack<State> m_StateStack;
|
||||||
|
unsigned int m_NextEntityID = 0;
|
||||||
|
std::stack<EntityID> m_EntityStack;
|
||||||
|
std::string m_CurrentComponent;
|
||||||
|
std::string m_CurrentField;
|
||||||
|
std::map<std::string, std::string> m_CurrentAttributes;
|
||||||
|
|
||||||
|
void onStartEntity(const xercesc::Attributes& attrs);
|
||||||
|
void onEndEntity();
|
||||||
|
void onStartEntityRef(const xercesc::Attributes& attrs);
|
||||||
|
void onStartComponent(const std::string& name);
|
||||||
|
void onEndComponent(const std::string& name);
|
||||||
|
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
|
||||||
|
void onEndComponentField(const std::string& field);
|
||||||
|
void onFieldData(char* data);
|
||||||
|
};
|
||||||
|
|
||||||
|
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void warning(const xercesc::SAXParseException& e) override
|
||||||
|
{
|
||||||
|
reportParseException("Warning", e);
|
||||||
|
}
|
||||||
|
void error(const xercesc::SAXParseException& e) override
|
||||||
|
{
|
||||||
|
reportParseException("Error", e);
|
||||||
|
}
|
||||||
|
void fatalError(const xercesc::SAXParseException& e) override
|
||||||
|
{
|
||||||
|
reportParseException("FATAL ERROR", e);
|
||||||
|
}
|
||||||
|
void resetErrors() override { }
|
||||||
|
|
||||||
|
private:
|
||||||
|
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
||||||
|
{
|
||||||
|
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||||
|
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
||||||
|
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
||||||
|
std::cerr << type << ": " << message << std::endl;
|
||||||
|
xercesc::XMLString::release(&systemID);
|
||||||
|
xercesc::XMLString::release(&message);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class EntityFile : public Resource
|
||||||
|
{
|
||||||
|
friend class ResourceManager;
|
||||||
|
friend class EntityFileSAXHandler;
|
||||||
|
private:
|
||||||
|
EntityFile(boost::filesystem::path path);
|
||||||
|
~EntityFile();
|
||||||
|
|
||||||
|
public:
|
||||||
|
static unsigned int GetTypeStride(std::string typeName);
|
||||||
|
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
||||||
|
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
||||||
|
|
||||||
|
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
|
||||||
|
|
||||||
|
void Parse(const EntityFileHandler* handler) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
boost::filesystem::path m_FilePath;
|
||||||
|
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||||
|
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
||||||
|
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
||||||
|
//std::vector<std::string> m_EntityReferences;
|
||||||
|
|
||||||
|
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,19 +1,18 @@
|
|||||||
#ifndef EntityXMLFileParser_h__
|
#ifndef EntityFileParser_h__
|
||||||
#define EntityXMLFileParser_h__
|
#define EntityFileParser_h__
|
||||||
|
|
||||||
#include "EntityXMLFile.h"
|
#include "EntityFile.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
|
|
||||||
class EntityXMLFileParser
|
class EntityFileParser
|
||||||
{
|
{
|
||||||
friend class EntityFile;
|
|
||||||
public:
|
public:
|
||||||
EntityXMLFileParser(const EntityXMLFile* entityFile);
|
EntityFileParser(const EntityFile* entityFile);
|
||||||
|
|
||||||
private:
|
|
||||||
EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
|
EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
|
||||||
|
|
||||||
const EntityXMLFile* m_EntityFile;
|
private:
|
||||||
|
const EntityFile* m_EntityFile;
|
||||||
EntityFileHandler m_Handler;
|
EntityFileHandler m_Handler;
|
||||||
World* m_World = nullptr;
|
World* m_World = nullptr;
|
||||||
EntityID m_FirstEntity = EntityID_Invalid;
|
EntityID m_FirstEntity = EntityID_Invalid;
|
||||||
+7
-8
@@ -1,5 +1,5 @@
|
|||||||
#ifndef EntityXMLFilePreprocessor_h__
|
#ifndef EntityFilePreprocessor_h__
|
||||||
#define EntityXMLFilePreprocessor_h__
|
#define EntityFilePreprocessor_h__
|
||||||
|
|
||||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||||
@@ -17,18 +17,17 @@
|
|||||||
#include "Util/XercesString.h"
|
#include "Util/XercesString.h"
|
||||||
#include "ResourceManager.h"
|
#include "ResourceManager.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "EntityXMLFile.h"
|
#include "EntityFile.h"
|
||||||
|
|
||||||
class EntityXMLFilePreprocessor
|
class EntityFilePreprocessor
|
||||||
{
|
{
|
||||||
friend class EntityFile;
|
|
||||||
public:
|
public:
|
||||||
EntityXMLFilePreprocessor(const EntityXMLFile* entityFile);
|
EntityFilePreprocessor(const EntityFile* entityFile);
|
||||||
|
|
||||||
private:
|
|
||||||
void RegisterComponents(World* world);
|
void RegisterComponents(World* world);
|
||||||
|
|
||||||
const EntityXMLFile* m_EntityFile;
|
private:
|
||||||
|
const EntityFile* m_EntityFile;
|
||||||
std::map<std::string, unsigned int> m_ComponentCounts;
|
std::map<std::string, unsigned int> m_ComponentCounts;
|
||||||
std::map<std::string, ComponentInfo> m_ComponentInfo;
|
std::map<std::string, ComponentInfo> m_ComponentInfo;
|
||||||
|
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#ifndef EntityXMLFileWriter_h__
|
#ifndef EntityFileWriter_h__
|
||||||
#define EntityXMLFileWriter_h__
|
#define EntityFileWriter_h__
|
||||||
|
|
||||||
#include <boost/filesystem.hpp>
|
#include <boost/filesystem.hpp>
|
||||||
#include <xercesc/dom/DOM.hpp>
|
#include <xercesc/dom/DOM.hpp>
|
||||||
@@ -8,13 +8,13 @@
|
|||||||
#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
||||||
|
|
||||||
#include "Util/XercesString.h"
|
#include "Util/XercesString.h"
|
||||||
#include "EntityXMLFile.h"
|
#include "EntityFile.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
|
|
||||||
class EntityXMLFileWriter
|
class EntityFileWriter
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
EntityXMLFileWriter(boost::filesystem::path file)
|
EntityFileWriter(boost::filesystem::path file)
|
||||||
: m_FilePath(file)
|
: m_FilePath(file)
|
||||||
{
|
{
|
||||||
using namespace xercesc;
|
using namespace xercesc;
|
||||||
@@ -23,31 +23,22 @@ struct EntityWrapper
|
|||||||
|
|
||||||
static const EntityWrapper Invalid;
|
static const EntityWrapper Invalid;
|
||||||
|
|
||||||
const std::string Name() const;
|
const std::string Name();
|
||||||
bool HasComponent(const std::string& componentType);
|
bool HasComponent(const std::string& componentType);
|
||||||
void AttachComponent(const char* componentName);
|
void AttachComponent(const char* componentName);
|
||||||
EntityWrapper Parent();
|
EntityWrapper Parent();
|
||||||
EntityWrapper FirstParentByName(const std::string& parentEntityName);
|
|
||||||
EntityWrapper FirstChildByName(const std::string& name);
|
EntityWrapper FirstChildByName(const std::string& name);
|
||||||
EntityWrapper FirstLevelChildByName(const std::string& name);
|
|
||||||
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
||||||
EntityWrapper Clone(EntityWrapper parent = EntityWrapper::Invalid);
|
|
||||||
std::vector<EntityWrapper> ChildrenWithComponent(const std::string& componentType);
|
|
||||||
void DeleteChildren();
|
|
||||||
bool IsChildOf(EntityWrapper potentialParent);
|
bool IsChildOf(EntityWrapper potentialParent);
|
||||||
bool Valid() const;
|
bool Valid() const;
|
||||||
|
|
||||||
ComponentWrapper operator[](const char* componentName);
|
ComponentWrapper operator[](const char* componentName);
|
||||||
ComponentWrapper operator[](const std::string& componentName);
|
|
||||||
bool operator==(const EntityWrapper& e) const;
|
bool operator==(const EntityWrapper& e) const;
|
||||||
bool operator!=(const EntityWrapper& e) const;
|
bool operator!=(const EntityWrapper& e) const;
|
||||||
explicit operator EntityID() const;
|
explicit operator EntityID() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
||||||
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
|
||||||
static void fillRelationships(std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper entity);
|
|
||||||
static void recreateRelationships(const std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper templateEntity, EntityWrapper parent = EntityWrapper::Invalid);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace std
|
namespace std
|
||||||
|
|||||||
@@ -1,164 +0,0 @@
|
|||||||
#ifndef EntityXMLFile_h__
|
|
||||||
#define EntityXMLFile_h__
|
|
||||||
|
|
||||||
#include <stack>
|
|
||||||
#include <boost/lexical_cast.hpp>
|
|
||||||
#include <xercesc/util/XercesDefs.hpp>
|
|
||||||
#include <xercesc/util/PlatformUtils.hpp>
|
|
||||||
#include <xercesc/sax2/SAX2XMLReader.hpp>
|
|
||||||
#include <xercesc/sax2/XMLReaderFactory.hpp>
|
|
||||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
|
||||||
#include <xercesc/sax2/Attributes.hpp>
|
|
||||||
#include <xercesc/util/XMLString.hpp>
|
|
||||||
#include <xercesc/util/XMLChar.hpp>
|
|
||||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
|
||||||
#include <xercesc/framework/XMLDocumentHandler.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
|
||||||
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
|
||||||
#include <xercesc/dom/DOM.hpp>
|
|
||||||
#include <xercesc/dom/DOMLSInput.hpp>
|
|
||||||
#include <xercesc/dom/DOMElement.hpp>
|
|
||||||
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "Util/XercesString.h"
|
|
||||||
#include "ResourceManager.h"
|
|
||||||
#include "Entity.h"
|
|
||||||
#include "ComponentInfo.h"
|
|
||||||
|
|
||||||
class EntityFileHandler
|
|
||||||
{
|
|
||||||
friend class EntityFileSAXHandler;
|
|
||||||
public:
|
|
||||||
// @param EntityID The entity found
|
|
||||||
// @param EntityID The parent of the entity
|
|
||||||
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
|
|
||||||
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
|
|
||||||
// @param EntityID The entity the component corresponds to
|
|
||||||
// @param std::string Type name of the component
|
|
||||||
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
|
|
||||||
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
|
|
||||||
// @param EntityID Entity
|
|
||||||
// @param std::string Component name
|
|
||||||
// @param std::string Field name
|
|
||||||
// @param std::map<std::string, std::string> Field attribute names and values
|
|
||||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
|
|
||||||
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
|
|
||||||
// @param EntityID Entity
|
|
||||||
// @param std::string Component name
|
|
||||||
// @param std::string Field name
|
|
||||||
// @param char* Field data
|
|
||||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
|
|
||||||
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
|
|
||||||
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
|
|
||||||
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
|
|
||||||
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityFileSAXHandler : public xercesc::DefaultHandler
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
enum class State
|
|
||||||
{
|
|
||||||
Unknown,
|
|
||||||
Entity,
|
|
||||||
Component,
|
|
||||||
ComponentField
|
|
||||||
};
|
|
||||||
|
|
||||||
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
|
|
||||||
|
|
||||||
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
|
|
||||||
void characters(const XMLCh* const chars, const XMLSize_t length) override;
|
|
||||||
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
|
|
||||||
|
|
||||||
void warning(const xercesc::SAXParseException& e);
|
|
||||||
void error(const xercesc::SAXParseException& e);
|
|
||||||
void fatalError(const xercesc::SAXParseException& e);
|
|
||||||
|
|
||||||
private:
|
|
||||||
const EntityFileHandler* m_Handler;
|
|
||||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
|
||||||
xercesc::SAX2XMLReader* m_Reader;
|
|
||||||
//State m_CurrentScope = State::Unknown;
|
|
||||||
std::stack<State> m_StateStack;
|
|
||||||
unsigned int m_NextEntityID = 0;
|
|
||||||
std::stack<EntityID> m_EntityStack;
|
|
||||||
std::string m_CurrentComponent;
|
|
||||||
std::string m_CurrentField;
|
|
||||||
std::map<std::string, std::string> m_CurrentAttributes;
|
|
||||||
|
|
||||||
void onStartEntity(const xercesc::Attributes& attrs);
|
|
||||||
void onEndEntity();
|
|
||||||
void onStartEntityRef(const xercesc::Attributes& attrs);
|
|
||||||
void onStartComponent(const std::string& name);
|
|
||||||
void onEndComponent(const std::string& name);
|
|
||||||
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
|
|
||||||
void onEndComponentField(const std::string& field);
|
|
||||||
void onFieldData(char* data);
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
void warning(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("Warning", e);
|
|
||||||
}
|
|
||||||
void error(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("Error", e);
|
|
||||||
}
|
|
||||||
void fatalError(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("FATAL ERROR", e);
|
|
||||||
}
|
|
||||||
void resetErrors() override { }
|
|
||||||
|
|
||||||
private:
|
|
||||||
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
|
||||||
{
|
|
||||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
|
||||||
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
|
||||||
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
|
||||||
std::cerr << type << ": " << message << std::endl;
|
|
||||||
xercesc::XMLString::release(&systemID);
|
|
||||||
xercesc::XMLString::release(&message);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityXMLFile : public Resource
|
|
||||||
{
|
|
||||||
friend class ResourceManager;
|
|
||||||
friend class EntityFileSAXHandler;
|
|
||||||
private:
|
|
||||||
EntityXMLFile(boost::filesystem::path path);
|
|
||||||
~EntityXMLFile();
|
|
||||||
|
|
||||||
public:
|
|
||||||
static unsigned int GetTypeStride(std::string typeName);
|
|
||||||
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
|
||||||
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
|
||||||
|
|
||||||
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
|
|
||||||
|
|
||||||
void Parse(const EntityFileHandler* handler) const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
boost::filesystem::path m_FilePath;
|
|
||||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
|
||||||
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
|
||||||
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
|
||||||
//std::vector<std::string> m_EntityReferences;
|
|
||||||
|
|
||||||
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -66,25 +66,9 @@ public:
|
|||||||
, m_LowestAllocatedSlot(m_NumSlots)
|
, m_LowestAllocatedSlot(m_NumSlots)
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
MemoryPool(const MemoryPool<T>& other)
|
//We may get problems with memory being released
|
||||||
: m_StartAddress(new char[other.m_NumSlots*other.m_Stride])
|
//prematurely, etc. if we allow copies.
|
||||||
, m_SlotIsAllocated(other.m_SlotIsAllocated)
|
MemoryPool(const MemoryPool<T>& other) = delete;
|
||||||
, m_ExtraMemory()
|
|
||||||
, m_NumSlots(other.m_NumSlots)
|
|
||||||
, m_LowestAllocatedSlot(other.m_LowestAllocatedSlot)
|
|
||||||
, m_NumAllocatedSlots(other.m_NumAllocatedSlots)
|
|
||||||
, m_Stride(other.m_Stride)
|
|
||||||
, m_CurrentAllocSlot(other.m_CurrentAllocSlot)
|
|
||||||
{
|
|
||||||
// Copy statically allocated pool
|
|
||||||
memcpy(m_StartAddress, other.m_StartAddress, m_NumSlots*m_Stride);
|
|
||||||
// Copy dynamically allocated memory
|
|
||||||
for (char* otherAddr : other.m_ExtraMemory) {
|
|
||||||
char* addr = (char*)malloc(m_Stride);
|
|
||||||
memcpy(addr, otherAddr, m_Stride);
|
|
||||||
m_ExtraMemory.push_back(addr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
MemoryPool(const MemoryPool<T>&& other) = delete;
|
MemoryPool(const MemoryPool<T>&& other) = delete;
|
||||||
|
|
||||||
//Free all memory that has been allocated.
|
//Free all memory that has been allocated.
|
||||||
@@ -94,9 +78,8 @@ public:
|
|||||||
delete[] m_StartAddress;
|
delete[] m_StartAddress;
|
||||||
m_StartAddress = nullptr;
|
m_StartAddress = nullptr;
|
||||||
}
|
}
|
||||||
for (char* addr : m_ExtraMemory) {
|
for (char* addr : m_ExtraMemory)
|
||||||
free(addr);
|
free(addr);
|
||||||
}
|
|
||||||
m_ExtraMemory.clear();
|
m_ExtraMemory.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -118,6 +101,9 @@ public:
|
|||||||
else {
|
else {
|
||||||
m_ExtraMemory.push_back((char*)malloc(m_Stride));
|
m_ExtraMemory.push_back((char*)malloc(m_Stride));
|
||||||
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
|
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
|
||||||
|
if (!DisableMemoryPool::Value) {
|
||||||
|
LOG_DEBUG("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
|
||||||
|
}
|
||||||
return m_ExtraMemory.back();
|
return m_ExtraMemory.back();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,30 +0,0 @@
|
|||||||
#ifndef PerformanceTimer_h__
|
|
||||||
#define PerformanceTimer_h__
|
|
||||||
|
|
||||||
#include "../Common.h"
|
|
||||||
|
|
||||||
#ifdef DEBUG
|
|
||||||
#include <boost/timer/timer.hpp>
|
|
||||||
using boost::timer::cpu_timer;
|
|
||||||
#endif //DEBUG
|
|
||||||
|
|
||||||
class PerformanceTimer
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static void StartTimer(std::string nameOfTimer);
|
|
||||||
static void StartTimerAndStopPrevious(std::string nameOfTimer);
|
|
||||||
static void StopTimer(std::string nameOfTimer);
|
|
||||||
static void SetFrameNumber(int frameNumber);
|
|
||||||
|
|
||||||
static void ResetAllTimers();
|
|
||||||
static void CreateExcelData();
|
|
||||||
|
|
||||||
private:
|
|
||||||
#ifdef DEBUG
|
|
||||||
static std::map<std::string, cpu_timer> timers;
|
|
||||||
static cpu_timer m_Timer;
|
|
||||||
static std::string currentTimerRunning;
|
|
||||||
#endif //DEBUG
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -19,7 +19,6 @@ class Resource
|
|||||||
|
|
||||||
protected:
|
protected:
|
||||||
Resource() { }
|
Resource() { }
|
||||||
virtual ~Resource() = default;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
|
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
|
||||||
|
|||||||
@@ -68,7 +68,7 @@ protected:
|
|||||||
|
|
||||||
const std::string m_ComponentType;
|
const std::string m_ComponentType;
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFade, double dt) = 0;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPlayer, double dt) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
class ImpureSystem : public virtual System
|
class ImpureSystem : public virtual System
|
||||||
|
|||||||
@@ -6,7 +6,6 @@
|
|||||||
#include "System.h"
|
#include "System.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "EPause.h"
|
#include "EPause.h"
|
||||||
#include "PerformanceTimer.h"
|
|
||||||
|
|
||||||
class SystemPipeline
|
class SystemPipeline
|
||||||
{
|
{
|
||||||
@@ -73,24 +72,18 @@ public:
|
|||||||
|
|
||||||
// Update
|
// Update
|
||||||
for (auto& system : group.ImpureSystems) {
|
for (auto& system : group.ImpureSystems) {
|
||||||
auto className = (std::string)typeid(*system).name();
|
|
||||||
PerformanceTimer::StartTimer(className);
|
|
||||||
system->Update(dt);
|
system->Update(dt);
|
||||||
PerformanceTimer::StopTimer(className);
|
|
||||||
}
|
}
|
||||||
for (auto& pair : group.PureSystems) {
|
for (auto& pair : group.PureSystems) {
|
||||||
const std::string& componentName = pair.first;
|
const std::string& componentName = pair.first;
|
||||||
auto& systems = pair.second;
|
auto& systems = pair.second;
|
||||||
ComponentPool* pool = m_World->GetComponents(componentName);
|
const ComponentPool* pool = m_World->GetComponents(componentName);
|
||||||
if (pool == nullptr) {
|
if (pool == nullptr) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
for (auto& component : *pool) {
|
for (auto& component : *pool) {
|
||||||
for (auto& system : systems) {
|
for (auto& system : systems) {
|
||||||
auto className = (std::string)typeid(*system).name();
|
|
||||||
PerformanceTimer::StartTimer(className);
|
|
||||||
system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
|
system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
|
||||||
PerformanceTimer::StopTimer(className);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -113,9 +106,9 @@ private:
|
|||||||
std::vector<UnorderedSystems> m_OrderedSystemGroups;
|
std::vector<UnorderedSystems> m_OrderedSystemGroups;
|
||||||
|
|
||||||
EventRelay<SystemPipeline, Events::Pause> m_EPause;
|
EventRelay<SystemPipeline, Events::Pause> m_EPause;
|
||||||
bool OnPause(const Events::Pause& e) {
|
bool OnPause(const Events::Pause& e) {
|
||||||
if (e.World == m_World) {
|
if (e.World == m_World) {
|
||||||
m_Paused = true;
|
m_Paused = true;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,25 @@
|
|||||||
|
#ifndef Transform_h__
|
||||||
|
#define Transform_h__
|
||||||
|
|
||||||
|
#include "../GLM.h"
|
||||||
|
#include "World.h"
|
||||||
|
#include "EntityWrapper.h"
|
||||||
|
|
||||||
|
namespace Transform
|
||||||
|
{
|
||||||
|
|
||||||
|
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
||||||
|
glm::vec3 AbsolutePosition(EntityWrapper entity);
|
||||||
|
glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||||
|
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
||||||
|
glm::quat AbsoluteOrientation(EntityWrapper entity);
|
||||||
|
glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||||
|
glm::vec3 AbsoluteScale(EntityWrapper entity);
|
||||||
|
glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||||
|
glm::mat4 ModelMatrix(EntityWrapper entity);
|
||||||
|
glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||||
|
glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,39 +0,0 @@
|
|||||||
#ifndef Transform_h__
|
|
||||||
#define Transform_h__
|
|
||||||
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "System.h"
|
|
||||||
#include "EEntityDeleted.h"
|
|
||||||
|
|
||||||
class TransformSystem : public System
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
TransformSystem(SystemParams params);
|
|
||||||
|
|
||||||
//glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
|
||||||
static glm::vec3 AbsolutePosition(EntityWrapper entity);
|
|
||||||
static glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
|
||||||
static glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
|
||||||
static glm::quat AbsoluteOrientation(EntityWrapper entity);
|
|
||||||
static glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
|
||||||
static glm::vec3 AbsoluteScale(EntityWrapper entity);
|
|
||||||
static glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
|
||||||
static glm::mat4 ModelMatrix(EntityWrapper entity);
|
|
||||||
static glm::mat4 ModelMatrix(EntityID entity, World* world);
|
|
||||||
static glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
|
||||||
|
|
||||||
static int RecalculatedPositions;
|
|
||||||
static int RecalculatedOrientations;
|
|
||||||
static int RecalculatedScales;
|
|
||||||
|
|
||||||
private:
|
|
||||||
static std::unordered_map<EntityWrapper, glm::vec3> PositionCache;
|
|
||||||
static std::unordered_map<EntityWrapper, glm::quat> OrientationCache;
|
|
||||||
static std::unordered_map<EntityWrapper, glm::vec3> ScaleCache;
|
|
||||||
static std::unordered_map<EntityWrapper, glm::mat4> MatrixCache;
|
|
||||||
|
|
||||||
EventRelay<TransformSystem, Events::EntityDeleted> m_EEntityDeleted;
|
|
||||||
bool OnEntityDeleted(const Events::EntityDeleted& e);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -2,7 +2,6 @@
|
|||||||
#define Util_Any_h__
|
#define Util_Any_h__
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <boost/shared_array.hpp>
|
|
||||||
|
|
||||||
struct Any
|
struct Any
|
||||||
{
|
{
|
||||||
@@ -11,7 +10,7 @@ struct Any
|
|||||||
template <typename T>
|
template <typename T>
|
||||||
Any(const T& value)
|
Any(const T& value)
|
||||||
{
|
{
|
||||||
Data = boost::shared_array<char>(new char[sizeof(T)]);
|
Data = std::shared_ptr<char>(new char[sizeof(T)]);
|
||||||
Size = sizeof(T);
|
Size = sizeof(T);
|
||||||
memcpy(Data.get(), &value, Size);
|
memcpy(Data.get(), &value, Size);
|
||||||
}
|
}
|
||||||
@@ -19,7 +18,7 @@ struct Any
|
|||||||
template <typename T>
|
template <typename T>
|
||||||
Any(T&& value)
|
Any(T&& value)
|
||||||
{
|
{
|
||||||
Data = boost::shared_array<char>(new char[sizeof(T)]);
|
Data = std::shared_ptr<char>(new char[sizeof(T)]);
|
||||||
Size = sizeof(T);
|
Size = sizeof(T);
|
||||||
memcpy(Data.get(), &value, Size);
|
memcpy(Data.get(), &value, Size);
|
||||||
}
|
}
|
||||||
@@ -36,7 +35,7 @@ struct Any
|
|||||||
return Any(value);
|
return Any(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
boost::shared_array<char> Data = nullptr;
|
std::shared_ptr<char> Data = nullptr;
|
||||||
std::size_t Size = 0;
|
std::size_t Size = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -6,7 +6,6 @@
|
|||||||
#include "ObjectPool.h"
|
#include "ObjectPool.h"
|
||||||
#include "ComponentPool.h"
|
#include "ComponentPool.h"
|
||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
struct EntityWrapper;
|
|
||||||
|
|
||||||
class World
|
class World
|
||||||
{
|
{
|
||||||
@@ -16,16 +15,15 @@ public:
|
|||||||
: m_EventBroker(eventBroker)
|
: m_EventBroker(eventBroker)
|
||||||
{ }
|
{ }
|
||||||
~World();
|
~World();
|
||||||
World(const World& other);
|
|
||||||
|
|
||||||
// Create empty entity
|
// Create empty entity
|
||||||
EntityID CreateEntity(EntityID parent = EntityID_Invalid);
|
EntityID CreateEntity(EntityID parent = 0);
|
||||||
// Delete entity and all components within
|
// Delete entity and all components within
|
||||||
void DeleteEntity(EntityID entity);
|
void DeleteEntity(EntityID entity);
|
||||||
// Check if an entity exists
|
// Check if an entity exists
|
||||||
bool ValidEntity(EntityID entity) const;
|
bool ValidEntity(EntityID entity) const;
|
||||||
// Register a component type and allocate space for it
|
// Register a component type and allocate space for it
|
||||||
void RegisterComponent(const ComponentInfo& ci);
|
void RegisterComponent(ComponentInfo& ci);
|
||||||
// Attach a component to an entity and fill it with default values
|
// Attach a component to an entity and fill it with default values
|
||||||
ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType);
|
ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType);
|
||||||
// Check if an entity has a component
|
// Check if an entity has a component
|
||||||
@@ -35,13 +33,13 @@ public:
|
|||||||
// Delete a component off an entity
|
// Delete a component off an entity
|
||||||
void DeleteComponent(EntityID entity, const std::string& componentType);
|
void DeleteComponent(EntityID entity, const std::string& componentType);
|
||||||
// Get all components of the specified type
|
// Get all components of the specified type
|
||||||
ComponentPool* GetComponents(const std::string& componentType);
|
const ComponentPool* GetComponents(const std::string& componentType);
|
||||||
// Get entity parent
|
// Get entity parent
|
||||||
EntityID GetParent(EntityID entity);
|
EntityID GetParent(EntityID entity);
|
||||||
// Change the parent of an entity
|
// Change the parent of an entity
|
||||||
void SetParent(EntityID entity, EntityID parent);
|
void SetParent(EntityID entity, EntityID parent);
|
||||||
// Get children of an entity
|
// Get children of an entity
|
||||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetDirectChildren(EntityID entity);
|
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetChildren(EntityID entity);
|
||||||
// Get all component pools
|
// Get all component pools
|
||||||
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
||||||
// Get the entity children map
|
// Get the entity children map
|
||||||
@@ -50,12 +48,6 @@ public:
|
|||||||
void SetName(EntityID entity, const std::string& name);
|
void SetName(EntityID entity, const std::string& name);
|
||||||
// Get the textual name of an entity
|
// Get the textual name of an entity
|
||||||
std::string GetName(EntityID entity) const;
|
std::string GetName(EntityID entity) const;
|
||||||
// Get the first entity in the world with the name.
|
|
||||||
EntityWrapper GetFirstEntityByName(const std::string& name);
|
|
||||||
|
|
||||||
// Merge another world into this one
|
|
||||||
// Returns a map that maps entities from the other world to their copies in this one
|
|
||||||
std::unordered_map<EntityID, EntityID> Merge(const World* other);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EventBroker* m_EventBroker = nullptr;
|
EventBroker* m_EventBroker = nullptr;
|
||||||
|
|||||||
@@ -12,8 +12,8 @@ template <typename EventContext>
|
|||||||
class EditorCameraInputController : public FirstPersonInputController<EventContext>
|
class EditorCameraInputController : public FirstPersonInputController<EventContext>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID, EntityWrapper playerEntity)
|
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||||
: FirstPersonInputController(eventBroker, playerID, playerEntity)
|
: FirstPersonInputController(eventBroker, playerID)
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
|
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
|
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
|
||||||
@@ -104,11 +104,6 @@ protected:
|
|||||||
if (!m_Enabled) {
|
if (!m_Enabled) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
|
||||||
if (io.WantCaptureMouse || io.WantCaptureKeyboard) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
|
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
|
||||||
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
||||||
|
|||||||
@@ -22,7 +22,6 @@
|
|||||||
#include "../Core/ELockMouse.h"
|
#include "../Core/ELockMouse.h"
|
||||||
#include "../Core/EFileDropped.h"
|
#include "../Core/EFileDropped.h"
|
||||||
#include "../Rendering/Texture.h"
|
#include "../Rendering/Texture.h"
|
||||||
#include "Game/Events/ESpawnerSpawn.h"
|
|
||||||
|
|
||||||
class EditorGUI
|
class EditorGUI
|
||||||
{
|
{
|
||||||
@@ -74,12 +73,6 @@ public:
|
|||||||
// Called when the user means to rename an entity.
|
// Called when the user means to rename an entity.
|
||||||
typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
|
typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
|
||||||
void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
|
void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
|
||||||
// Called when the user pastes an entity previously "copied"
|
|
||||||
// @param EntityWrapper The entity to copy
|
|
||||||
// @param EntityWrapper The entity to parent the new copy to
|
|
||||||
// @return The new copy of the entity
|
|
||||||
typedef std::function<EntityWrapper(EntityWrapper, EntityWrapper)> OnEntityPaste_t;
|
|
||||||
void SetEntityPasteCallback(OnEntityPaste_t f) { m_OnEntityPaste = f; }
|
|
||||||
// Called when the user means to attach a new component to an entity.
|
// Called when the user means to attach a new component to an entity.
|
||||||
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
|
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
|
||||||
void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
|
void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
|
||||||
@@ -118,7 +111,6 @@ private:
|
|||||||
std::string m_DroppedFile = "";
|
std::string m_DroppedFile = "";
|
||||||
bool m_Paused = false;
|
bool m_Paused = false;
|
||||||
bool m_MouseLocked = false;
|
bool m_MouseLocked = false;
|
||||||
EntityWrapper m_CopyTarget = EntityWrapper::Invalid;
|
|
||||||
|
|
||||||
// Callbacks
|
// Callbacks
|
||||||
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
|
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
|
||||||
@@ -132,7 +124,6 @@ private:
|
|||||||
OnComponentDelete_t m_OnComponentDelete = nullptr;
|
OnComponentDelete_t m_OnComponentDelete = nullptr;
|
||||||
OnWidgetMode_t m_OnWidgetMode = nullptr;
|
OnWidgetMode_t m_OnWidgetMode = nullptr;
|
||||||
OnWidgetSpace_t m_OnWidgetSpace = nullptr;
|
OnWidgetSpace_t m_OnWidgetSpace = nullptr;
|
||||||
OnEntityPaste_t m_OnEntityPaste = nullptr;
|
|
||||||
|
|
||||||
// Events
|
// Events
|
||||||
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
|
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
|
||||||
|
|||||||
@@ -5,8 +5,9 @@
|
|||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
#include "../Core/SystemPipeline.h"
|
#include "../Core/SystemPipeline.h"
|
||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "../Core/EntityFile.h"
|
#include "../Core/EntityFilePreprocessor.h"
|
||||||
#include "../Core/EntityXMLFileWriter.h"
|
#include "../Core/EntityFileParser.h"
|
||||||
|
#include "../Core/EntityFileWriter.h"
|
||||||
#include "../Core/EMousePress.h"
|
#include "../Core/EMousePress.h"
|
||||||
#include "../Input/EInputCommand.h"
|
#include "../Input/EInputCommand.h"
|
||||||
#include "EditorGUI.h"
|
#include "EditorGUI.h"
|
||||||
@@ -43,12 +44,10 @@ private:
|
|||||||
EditorGUI::WidgetSpace m_WidgetSpace = EditorGUI::WidgetSpace::Global;
|
EditorGUI::WidgetSpace m_WidgetSpace = EditorGUI::WidgetSpace::Global;
|
||||||
EntityWrapper m_Widget = EntityWrapper::Invalid;
|
EntityWrapper m_Widget = EntityWrapper::Invalid;
|
||||||
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
|
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
|
||||||
glm::vec3 m_CamVelocity;
|
|
||||||
|
|
||||||
// Utility functions
|
// Utility functions
|
||||||
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
|
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
|
||||||
void setWidgetMode(EditorGUI::WidgetMode mode);
|
void setWidgetMode(EditorGUI::WidgetMode mode);
|
||||||
bool isAnyParentMissingTransform(EntityID entityID);
|
|
||||||
|
|
||||||
// GUI callbacks
|
// GUI callbacks
|
||||||
void OnEntitySelected(EntityWrapper entity);
|
void OnEntitySelected(EntityWrapper entity);
|
||||||
@@ -57,7 +56,6 @@ private:
|
|||||||
void OnEntityDelete(EntityWrapper entity);
|
void OnEntityDelete(EntityWrapper entity);
|
||||||
void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
||||||
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
|
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
|
||||||
EntityWrapper OnEntityPaste(EntityWrapper entityToCopy, EntityWrapper parent);
|
|
||||||
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
|
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
|
||||||
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
|
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
|
||||||
void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
|
void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
|
||||||
|
|||||||
@@ -0,0 +1,165 @@
|
|||||||
|
#ifndef GUI_BUTTON_H__
|
||||||
|
#define GUI_BUTTON_H__
|
||||||
|
|
||||||
|
#include "GUI/TextureFrame.h"
|
||||||
|
#include "GUI/EButtonEnter.h"
|
||||||
|
#include "GUI/EButtonLeave.h"
|
||||||
|
#include "GUI/EButtonPress.h"
|
||||||
|
#include "GUI/EButtonRelease.h"
|
||||||
|
#include "Core/EMouseMove.h"
|
||||||
|
#include "Core/EMousePress.h"
|
||||||
|
#include "Core/EMouseRelease.h"
|
||||||
|
|
||||||
|
namespace dd
|
||||||
|
{
|
||||||
|
namespace GUI
|
||||||
|
{
|
||||||
|
|
||||||
|
class Button : public TextureFrame
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Button(Frame* parent, std::string name)
|
||||||
|
: TextureFrame(parent, name)
|
||||||
|
{
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &Button::OnMouseMove);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &Button::OnMousePress);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &Button::OnMouseRelease);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetTextureHover(std::string resourceName)
|
||||||
|
{
|
||||||
|
m_TextureHover = resourceName;
|
||||||
|
}
|
||||||
|
void SetTextureReleased(std::string resourceName)
|
||||||
|
{
|
||||||
|
m_TextureReleased = resourceName;
|
||||||
|
SetTexture(resourceName);
|
||||||
|
}
|
||||||
|
void SetTexturePressed(std::string resourceName)
|
||||||
|
{
|
||||||
|
m_TexturePressed = resourceName;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Draw(RenderScene& rq) override
|
||||||
|
{
|
||||||
|
if (m_Texture == nullptr && !m_TextureReleased.empty()) {
|
||||||
|
SetTexture(m_TextureReleased);
|
||||||
|
}
|
||||||
|
|
||||||
|
TextureFrame::Draw(rq);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void OnEnter() { }
|
||||||
|
virtual void OnLeave() { }
|
||||||
|
virtual void OnPress() { }
|
||||||
|
virtual void OnRelease() { }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
bool m_MouseIsOver = false;
|
||||||
|
bool m_IsDown = false;
|
||||||
|
|
||||||
|
virtual bool OnMouseMove(const Events::MouseMove& event)
|
||||||
|
{
|
||||||
|
if (Hidden()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
|
||||||
|
if (isOver && !m_MouseIsOver) { // Enter
|
||||||
|
if (!m_IsDown) {
|
||||||
|
if (!m_TextureHover.empty()) {
|
||||||
|
SetTexture(m_TextureHover);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
OnEnter();
|
||||||
|
Events::ButtonEnter e;
|
||||||
|
e.FrameName = m_Name;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
Events::PlaySound soundEvent;
|
||||||
|
soundEvent.FilePath = "Sounds/GUI/hover-n.wav";
|
||||||
|
EventBroker->Publish(soundEvent);
|
||||||
|
|
||||||
|
} else if (!isOver && m_MouseIsOver) { // Leave
|
||||||
|
if (!m_IsDown) {
|
||||||
|
if (!m_TextureReleased.empty()) {
|
||||||
|
SetTexture(m_TextureReleased);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
OnLeave();
|
||||||
|
Events::ButtonLeave e;
|
||||||
|
e.FrameName = m_Name;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
m_MouseIsOver = isOver;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
virtual bool OnMousePress(const Events::MousePress& event)
|
||||||
|
{
|
||||||
|
if (Hidden()) {
|
||||||
|
//LOG_DEBUG("Pressed hidden button");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1))) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!m_TexturePressed.empty()) {
|
||||||
|
SetTexture(m_TexturePressed);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_IsDown = true;
|
||||||
|
OnPress();
|
||||||
|
Events::ButtonPress e;
|
||||||
|
e.FrameName = m_Name;
|
||||||
|
e.Button = this;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
virtual bool OnMouseRelease(const Events::MouseRelease& event)
|
||||||
|
{
|
||||||
|
if (Hidden()) {
|
||||||
|
//LOG_DEBUG("Released hidden button");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
|
||||||
|
if (!isOver && !m_IsDown) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_MouseIsOver) {
|
||||||
|
if (!m_TextureHover.empty()) {
|
||||||
|
SetTexture(m_TextureHover);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (!m_TextureReleased.empty()) {
|
||||||
|
SetTexture(m_TextureReleased);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_IsDown = false;
|
||||||
|
OnRelease();
|
||||||
|
Events::ButtonRelease e;
|
||||||
|
e.FrameName = m_Name;
|
||||||
|
e.Button = this;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
EventRelay<Frame, Events::MouseMove> m_EMouseMove;
|
||||||
|
EventRelay<Frame, Events::MousePress> m_EMousePress;
|
||||||
|
EventRelay<Frame, Events::MouseRelease> m_EMouseRelease;
|
||||||
|
|
||||||
|
std::string m_TextureHover;
|
||||||
|
std::string m_TexturePressed;
|
||||||
|
std::string m_TextureReleased;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
@@ -1,44 +0,0 @@
|
|||||||
#ifndef ButtonSystem_h__
|
|
||||||
#define ButtonSystem_h__
|
|
||||||
|
|
||||||
#include "../Rendering/IRenderer.h"
|
|
||||||
#include "../Core/ConfigFile.h"
|
|
||||||
#include "../Rendering/PickingPass.h"
|
|
||||||
#include "../Core/ResourceManager.h"
|
|
||||||
#include "../Core/System.h"
|
|
||||||
#include "../Core/Event.h"
|
|
||||||
#include "../Core/EMousePress.h"
|
|
||||||
#include "../Core/EMouseRelease.h"
|
|
||||||
#include "../Core/ELockMouse.h"
|
|
||||||
|
|
||||||
#include "EButtonPressed.h"
|
|
||||||
#include "EButtonReleased.h"
|
|
||||||
#include "EButtonClicked.h"
|
|
||||||
|
|
||||||
|
|
||||||
class ButtonSystem : public PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
ButtonSystem(SystemParams params, IRenderer* renderer);
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
|
||||||
private:
|
|
||||||
IRenderer* m_Renderer;
|
|
||||||
bool m_MouseIsLocked = false;
|
|
||||||
|
|
||||||
EntityWrapper m_PickEntity = EntityWrapper::Invalid;
|
|
||||||
PickData m_PickData;
|
|
||||||
|
|
||||||
EventRelay<ButtonSystem, Events::LockMouse> m_EMouseLock;
|
|
||||||
bool OnMouseLock(const Events::LockMouse& e);
|
|
||||||
EventRelay<ButtonSystem, Events::UnlockMouse> m_EMouseUnlock;
|
|
||||||
bool OnMouseUnlock(const Events::UnlockMouse& e);
|
|
||||||
|
|
||||||
EventRelay<ButtonSystem, Events::MousePress> m_EMousePress;
|
|
||||||
bool OnMousePress(const Events::MousePress& e);
|
|
||||||
EventRelay<ButtonSystem, Events::MouseRelease> m_EMouseRelease;
|
|
||||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
#ifndef Events_ButtonClicked_h__
|
|
||||||
#define Events_ButtonClicked_h__
|
|
||||||
|
|
||||||
#include "Core/Event.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct ButtonClicked : public Event {
|
|
||||||
std::string EntityName;
|
|
||||||
EntityWrapper Entity;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef Events_ButtonEnter_h__
|
||||||
|
#define Events_ButtonEnter_h__
|
||||||
|
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
/** Thrown on GUI button hover. */
|
||||||
|
struct ButtonEnter : Event
|
||||||
|
{
|
||||||
|
std::string FrameName;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef Events_ButtonLeave_h__
|
||||||
|
#define Events_ButtonLeave_h__
|
||||||
|
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
/** Thrown on GUI button hover. */
|
||||||
|
struct ButtonLeave : Event
|
||||||
|
{
|
||||||
|
std::string FrameName;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
#ifndef Events_ButtonPress_h__
|
||||||
|
#define Events_ButtonPress_h__
|
||||||
|
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace GUI { class Button; }
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
/** Thrown on GUI button press. */
|
||||||
|
struct ButtonPress : Event
|
||||||
|
{
|
||||||
|
std::string FrameName;
|
||||||
|
GUI::Button* Button;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
#ifndef Events_ButtonPressed_h__
|
|
||||||
#define Events_ButtonPressed_h__
|
|
||||||
|
|
||||||
#include "Core/Event.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct ButtonPressed : public Event {
|
|
||||||
std::string EntityName;
|
|
||||||
EntityWrapper Entity;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
#ifndef Events_ButtonRelease_h__
|
||||||
|
#define Events_ButtonRelease_h__
|
||||||
|
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace GUI { class Button; }
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
/** Thrown on GUI button release. */
|
||||||
|
struct ButtonRelease : Event
|
||||||
|
{
|
||||||
|
std::string FrameName;
|
||||||
|
GUI::Button* Button;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
#ifndef Events_ButtonReleased_h__
|
|
||||||
#define Events_ButtonReleased_h__
|
|
||||||
|
|
||||||
#include "Core/Event.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct ButtonReleased : public Event {
|
|
||||||
std::string EntityName;
|
|
||||||
EntityWrapper Entity;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,261 @@
|
|||||||
|
#ifndef GUI_Frame_h__
|
||||||
|
#define GUI_Frame_h__
|
||||||
|
|
||||||
|
#include "../Common.h"
|
||||||
|
#include "../Core/Util/Rectangle.h"
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
#include "../Core/EKeyDown.h"
|
||||||
|
#include "../Core/EKeyUp.h"
|
||||||
|
#include "../Core/ResourceManager.h"
|
||||||
|
#include "../Rendering/RenderQueue.h"
|
||||||
|
#include "../Rendering/Texture.h"
|
||||||
|
#include "../Input/EInputCommand.h"
|
||||||
|
|
||||||
|
namespace GUI
|
||||||
|
{
|
||||||
|
|
||||||
|
class Frame : public Rectangle
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
enum class Anchor
|
||||||
|
{
|
||||||
|
Left,
|
||||||
|
Right,
|
||||||
|
Top,
|
||||||
|
Bottom
|
||||||
|
};
|
||||||
|
|
||||||
|
static const int BaseWidth = 1280;
|
||||||
|
static const int BaseHeight = 720;
|
||||||
|
|
||||||
|
// Set up a base frame with an event broker
|
||||||
|
Frame(EventBroker* eventBroker)
|
||||||
|
: m_EventBroker(eventBroker)
|
||||||
|
, BaseFrame(this)
|
||||||
|
, m_Name("UIParent")
|
||||||
|
, Rectangle() { }
|
||||||
|
|
||||||
|
// Create a frame as a child
|
||||||
|
Frame(Frame* parent, std::string name)
|
||||||
|
: m_Name(name)
|
||||||
|
{
|
||||||
|
SetParent(parent);
|
||||||
|
Width = parent->Width;
|
||||||
|
Height = parent->Height;
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Frame::OnKeyDown);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Frame::OnKeyUp);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Frame::OnCommand);
|
||||||
|
}
|
||||||
|
|
||||||
|
~Frame()
|
||||||
|
{
|
||||||
|
/*for (auto layer : m_Children)
|
||||||
|
{
|
||||||
|
for (auto child : layer.second)
|
||||||
|
{
|
||||||
|
delete child.second;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_Parent)
|
||||||
|
{
|
||||||
|
m_Parent->RemoveChild(this);
|
||||||
|
}*/
|
||||||
|
}
|
||||||
|
|
||||||
|
Frame* Parent() const { return m_Parent; }
|
||||||
|
|
||||||
|
void SetParent(Frame* parent)
|
||||||
|
{
|
||||||
|
if (parent == nullptr) {
|
||||||
|
LOG_ERROR("Failed to parent frame \"%s\": Invalid parent", m_Name.c_str());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_Layer = parent->Layer() + 1;
|
||||||
|
parent->AddChild(this);
|
||||||
|
m_Parent = parent;
|
||||||
|
m_EventBroker = parent->m_EventBroker;
|
||||||
|
BaseFrame = parent->BaseFrame;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AddChild(Frame* child)
|
||||||
|
{
|
||||||
|
m_Children[child->m_Layer].insert(std::make_pair(child->Name(), child));
|
||||||
|
if (m_Parent) {
|
||||||
|
m_Parent->AddChild(child);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RemoveChild(Frame* child)
|
||||||
|
{
|
||||||
|
auto it = m_Children.find(child->m_Layer);
|
||||||
|
if (it != m_Children.end()) {
|
||||||
|
m_Children.erase(it);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_Parent) {
|
||||||
|
m_Parent->RemoveChild(child);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string Name() const { return m_Name; }
|
||||||
|
void SetName(std::string val) { m_Name = val; }
|
||||||
|
|
||||||
|
int Layer() const { return m_Layer; }
|
||||||
|
|
||||||
|
bool Hidden() const
|
||||||
|
{
|
||||||
|
if (m_Parent)
|
||||||
|
return m_Parent->Hidden() || m_Hidden;
|
||||||
|
else
|
||||||
|
return m_Hidden;
|
||||||
|
}
|
||||||
|
bool Visible() const
|
||||||
|
{
|
||||||
|
return !Hidden();
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void Hide() { m_Hidden = true; }
|
||||||
|
virtual void Show() { m_Hidden = false; }
|
||||||
|
|
||||||
|
int Left() const override
|
||||||
|
{
|
||||||
|
if (m_Parent)
|
||||||
|
return m_Parent->Left() + X;
|
||||||
|
else
|
||||||
|
return X;
|
||||||
|
}
|
||||||
|
void SetLeft(int absLeft) override
|
||||||
|
{
|
||||||
|
if (m_Parent) {
|
||||||
|
X = absLeft - m_Parent->Left();
|
||||||
|
} else {
|
||||||
|
X = absLeft;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int Right() const override
|
||||||
|
{
|
||||||
|
return Left() + Width;
|
||||||
|
}
|
||||||
|
void SetRight(int absRight) override
|
||||||
|
{
|
||||||
|
if (m_Parent) {
|
||||||
|
X = absRight - Width - m_Parent->Left();
|
||||||
|
} else {
|
||||||
|
X = absRight - Width;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int Top() const override
|
||||||
|
{
|
||||||
|
if (m_Parent)
|
||||||
|
return m_Parent->Top() + Y;
|
||||||
|
else
|
||||||
|
return Y;
|
||||||
|
}
|
||||||
|
void SetTop(int absTop) override
|
||||||
|
{
|
||||||
|
if (m_Parent) {
|
||||||
|
Y = absTop - m_Parent->Top();
|
||||||
|
} else {
|
||||||
|
Y = absTop;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int Bottom() const override
|
||||||
|
{
|
||||||
|
return Top() + Height;
|
||||||
|
}
|
||||||
|
void SetBottom(int absBottom) override
|
||||||
|
{
|
||||||
|
if (m_Parent) {
|
||||||
|
Y = absBottom - Height - m_Parent->Top();
|
||||||
|
} else {
|
||||||
|
Y = absBottom - Height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec2 Scale()
|
||||||
|
{
|
||||||
|
if (m_Parent)
|
||||||
|
return m_Parent->Scale();
|
||||||
|
else
|
||||||
|
return glm::vec2(Width, Height) / glm::vec2(BaseWidth, BaseHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
Rectangle AbsoluteRectangle()
|
||||||
|
{
|
||||||
|
int left = Left();
|
||||||
|
if (m_Parent)
|
||||||
|
left = std::max(left, m_Parent->Left());
|
||||||
|
int top = Top();
|
||||||
|
if (m_Parent)
|
||||||
|
top = std::max(top, m_Parent->Top());
|
||||||
|
int width = Right() - left;
|
||||||
|
int height = Bottom() - top;
|
||||||
|
return Rectangle(left, top, width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateLayered(double dt)
|
||||||
|
{
|
||||||
|
// Update ourselves
|
||||||
|
this->Update(dt);
|
||||||
|
|
||||||
|
// Update children
|
||||||
|
for (auto& pairLayer : m_Children) {
|
||||||
|
auto children = pairLayer.second;
|
||||||
|
for (auto& pairChild : children) {
|
||||||
|
auto child = pairChild.second;
|
||||||
|
child->Update(dt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void Update(double dt) { }
|
||||||
|
|
||||||
|
void DrawLayered(RenderScene& rq)
|
||||||
|
{
|
||||||
|
if (this->Hidden())
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Draw ourselves
|
||||||
|
this->Draw(rq);
|
||||||
|
|
||||||
|
// Draw children
|
||||||
|
for (auto& pairLayer : m_Children) {
|
||||||
|
auto children = pairLayer.second;
|
||||||
|
for (auto& pairChild : children) {
|
||||||
|
auto child = pairChild.second;
|
||||||
|
if (child->Hidden())
|
||||||
|
continue;
|
||||||
|
child->Draw(rq);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void Draw(RenderScene& rq) { }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
::EventBroker* m_EventBroker;
|
||||||
|
Frame* BaseFrame = nullptr;
|
||||||
|
|
||||||
|
std::string m_Name = "Unnamed";
|
||||||
|
int m_Layer = 0;
|
||||||
|
bool m_Hidden = false;
|
||||||
|
|
||||||
|
Frame* m_Parent = nullptr;
|
||||||
|
typedef std::multimap<std::string, Frame*> Children_t; // name -> frame
|
||||||
|
std::map<int, Children_t> m_Children; // layer -> Children_t
|
||||||
|
|
||||||
|
virtual bool OnKeyDown(const Events::KeyDown& event) { return false; }
|
||||||
|
virtual bool OnKeyUp(const Events::KeyUp& event) { return false; }
|
||||||
|
virtual bool OnCommand(const Events::InputCommand& event) { return false; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
EventRelay<Frame, Events::KeyDown> m_EKeyDown;
|
||||||
|
EventRelay<Frame, Events::KeyUp> m_EKeyUp;
|
||||||
|
EventRelay<Frame, Events::InputCommand> m_EInputCommand;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,112 @@
|
|||||||
|
#ifndef GUI_TextureFrame_h__
|
||||||
|
#define GUI_TextureFrame_h__
|
||||||
|
|
||||||
|
#include "Frame.h"
|
||||||
|
#include "../Rendering/Texture.h"
|
||||||
|
#include "../Rendering/Util/CommonFunctions.h"
|
||||||
|
|
||||||
|
namespace GUI
|
||||||
|
{
|
||||||
|
|
||||||
|
class TextureFrame : public Frame
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
TextureFrame(Frame* parent, std::string name)
|
||||||
|
: Frame(parent, name) { }
|
||||||
|
|
||||||
|
void EnableScissor() { m_ScissorEnabled = true; }
|
||||||
|
void DisableScissor() { m_ScissorEnabled = false; }
|
||||||
|
|
||||||
|
void Draw(RenderScene& rq) override
|
||||||
|
{
|
||||||
|
if (m_Texture == nullptr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Texture while fading
|
||||||
|
if (m_FadeTexture && m_CurrentFade < 1) {
|
||||||
|
FrameJob job;
|
||||||
|
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
|
||||||
|
job.Viewport = Rectangle(Left(), Top(), Width, Height);
|
||||||
|
job.TextureID = m_FadeTexture->ResourceID;
|
||||||
|
job.DiffuseTexture = m_FadeTexture;
|
||||||
|
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a);
|
||||||
|
job.Name = Name();
|
||||||
|
rq.GUI.Add(job);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Main texture
|
||||||
|
{
|
||||||
|
FrameJob job;
|
||||||
|
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
|
||||||
|
job.Viewport = Rectangle(Left(), Top(), Width, Height);
|
||||||
|
job.TextureID = m_Texture->ResourceID;
|
||||||
|
job.DiffuseTexture = m_Texture;
|
||||||
|
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a * m_CurrentFade);
|
||||||
|
job.Name = Name();
|
||||||
|
rq.GUI.Add(job);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string Texture() const { return m_TextureName; }
|
||||||
|
|
||||||
|
void SetTexture(std::string resourceName)
|
||||||
|
{
|
||||||
|
if (resourceName.empty()) {
|
||||||
|
m_Texture = nullptr;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_Texture = CommonFunctions::LoadTexture(resourceName, false);
|
||||||
|
m_TextureName = resourceName;
|
||||||
|
if (m_Texture == nullptr) {
|
||||||
|
m_Texture = CommonFunctions::LoadTexture("Textures/Core/ErrorTexture.png", false);
|
||||||
|
}
|
||||||
|
|
||||||
|
SizeToTexture();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SizeToTexture()
|
||||||
|
{
|
||||||
|
if (m_Texture != nullptr) {
|
||||||
|
this->Width = m_Texture->Width;
|
||||||
|
this->Height = m_Texture->Height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FadeToTexture(std::string resourceName, double duration)
|
||||||
|
{
|
||||||
|
m_FadeTexture = m_Texture;
|
||||||
|
SetTexture(resourceName);
|
||||||
|
m_FadeDuration = duration;
|
||||||
|
m_CurrentFade = 0.f;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update(double dt) override
|
||||||
|
{
|
||||||
|
if (m_CurrentFade < 1) {
|
||||||
|
m_CurrentFade += dt / m_FadeDuration;
|
||||||
|
if (m_CurrentFade > 1) {
|
||||||
|
m_FadeTexture = nullptr;
|
||||||
|
m_CurrentFade = 1;
|
||||||
|
m_FadeDuration = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec4 Color() const { return m_Color; }
|
||||||
|
void SetColor(glm::vec4 val) { m_Color = val; }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
bool m_ScissorEnabled = true;
|
||||||
|
Texture* m_Texture = nullptr;
|
||||||
|
std::string m_TextureName;
|
||||||
|
Texture* m_FadeTexture = nullptr;
|
||||||
|
glm::vec4 m_Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
|
||||||
|
float m_FadeDuration = 0.f;
|
||||||
|
float m_CurrentFade = 1.f;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -6,20 +6,17 @@
|
|||||||
#include "../Core/ELockMouse.h"
|
#include "../Core/ELockMouse.h"
|
||||||
#include "../Game/Events/EDashAbility.h"
|
#include "../Game/Events/EDashAbility.h"
|
||||||
#include "InputHandler.h"
|
#include "InputHandler.h"
|
||||||
#include "Rendering/EAutoAnimationBlend.h"
|
|
||||||
#include "Rendering/ESetBlendWeight.h"
|
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
class FirstPersonInputController : public InputController<EventContext>
|
class FirstPersonInputController : public InputController<EventContext>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity);
|
FirstPersonInputController(EventBroker* eventBroker, int playerID);
|
||||||
|
|
||||||
virtual const glm::vec3 Movement() const { return m_Movement; }
|
virtual const glm::vec3 Movement() const { return m_Movement; }
|
||||||
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
||||||
virtual bool Jumping() const { return m_Jumping; }
|
virtual bool Jumping() const { return m_Jumping; }
|
||||||
virtual bool Crouching() const { return m_Crouching; }
|
virtual bool Crouching() const { return m_Crouching; }
|
||||||
virtual bool CrouchingLastFrame() const { return m_CrouchingLastFrame; }
|
|
||||||
virtual bool DoubleJumping() const { return m_DoubleJumping; }
|
virtual bool DoubleJumping() const { return m_DoubleJumping; }
|
||||||
virtual void SetDoubleJumping(bool isDoubleJumping) {
|
virtual void SetDoubleJumping(bool isDoubleJumping) {
|
||||||
m_DoubleJumping = isDoubleJumping;
|
m_DoubleJumping = isDoubleJumping;
|
||||||
@@ -30,24 +27,21 @@ public:
|
|||||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
virtual bool OnCommand(const Events::InputCommand& e) override;
|
||||||
virtual void Reset();
|
virtual void Reset();
|
||||||
|
|
||||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID);
|
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer);
|
||||||
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
||||||
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
||||||
bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
const int m_PlayerID;
|
const int m_PlayerID;
|
||||||
EntityWrapper m_PlayerEntity;
|
|
||||||
|
|
||||||
bool m_MouseLocked = false;
|
bool m_MouseLocked = false;
|
||||||
glm::vec3 m_Rotation;
|
glm::vec3 m_Rotation;
|
||||||
glm::vec3 m_Movement;
|
glm::vec3 m_Movement;
|
||||||
bool m_Jumping = false;
|
bool m_Jumping = false;
|
||||||
bool m_DoubleJumping = false;
|
bool m_DoubleJumping = false;
|
||||||
bool m_Crouching = false;
|
bool m_Crouching = false;
|
||||||
bool m_CrouchingLastFrame = false;
|
|
||||||
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
||||||
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
||||||
|
double m_AssaultDashCoolDownTimer = 0.0;
|
||||||
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
||||||
//and its very unlikely that someone wants to change that value
|
//and its very unlikely that someone wants to change that value
|
||||||
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
|
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
|
||||||
@@ -58,7 +52,7 @@ protected:
|
|||||||
bool m_ShiftDashing = false;
|
bool m_ShiftDashing = false;
|
||||||
bool m_ValidDoubleTap = false;
|
bool m_ValidDoubleTap = false;
|
||||||
|
|
||||||
//specialabilities
|
//specialabilitys
|
||||||
bool m_MovementKeyDown = false;
|
bool m_MovementKeyDown = false;
|
||||||
bool m_SpecialAbilityKeyDown = false;
|
bool m_SpecialAbilityKeyDown = false;
|
||||||
int m_NumberOfMovementKeysDown = 0;
|
int m_NumberOfMovementKeysDown = 0;
|
||||||
@@ -70,10 +64,9 @@ protected:
|
|||||||
};
|
};
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity)
|
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
|
||||||
: InputController(eventBroker)
|
: InputController(eventBroker)
|
||||||
, m_PlayerID(playerID)
|
, m_PlayerID(playerID)
|
||||||
, m_PlayerEntity(playerEntity)
|
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
||||||
@@ -84,7 +77,6 @@ void FirstPersonInputController<EventContext>::Reset()
|
|||||||
{
|
{
|
||||||
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
|
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
|
||||||
m_Jumping = false;
|
m_Jumping = false;
|
||||||
m_CrouchingLastFrame = m_Crouching;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
@@ -113,6 +105,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
if (e.Command == "Pitch") {
|
if (e.Command == "Pitch") {
|
||||||
float val = glm::radians(e.Value);
|
float val = glm::radians(e.Value);
|
||||||
m_Rotation.x += -val;
|
m_Rotation.x += -val;
|
||||||
|
//m_Rotation.x = glm::clamp(m_Rotation.x, -glm::half_pi<float>(), glm::half_pi<float>());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (e.Command == "Yaw") {
|
if (e.Command == "Yaw") {
|
||||||
@@ -124,180 +117,16 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
if (e.Command == "Forward") {
|
if (e.Command == "Forward") {
|
||||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||||
m_Movement.z = -val;
|
m_Movement.z = -val;
|
||||||
|
|
||||||
//Animation
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
if (val > 0) { // Walk/Run
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
if (m_Crouching) {
|
|
||||||
aeb.NodeName = "Walk";
|
|
||||||
} else {
|
|
||||||
aeb.NodeName = "Run";
|
|
||||||
}
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
} else if (val < 0) { // Walk/run Backwards
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
if (m_Crouching) {
|
|
||||||
aeb.NodeName = "Walk";
|
|
||||||
} else {
|
|
||||||
aeb.NodeName = "Run";
|
|
||||||
}
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
aeb.Reverse = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
|
||||||
if (firstPersonModel.Valid()) {
|
|
||||||
if (val > 0) { // Walk/Run
|
|
||||||
if (!m_Crouching) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Run";
|
|
||||||
aeb.RootNode = firstPersonModel;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
} else if (val < 0) { // Walk/run Backwards
|
|
||||||
if (!m_Crouching) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Run";
|
|
||||||
aeb.RootNode = firstPersonModel;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.Reverse = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if (e.Command == "Right") {
|
if (e.Command == "Right") {
|
||||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||||
m_Movement.x = val;
|
m_Movement.x = val;
|
||||||
|
}
|
||||||
|
if (glm::length2(m_Movement) > 0) {
|
||||||
//Animation
|
m_Movement = glm::normalize(m_Movement);
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
if (playerModel.Valid()) { //Right Strafe
|
|
||||||
if (val > 0) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Right";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
} else if (val < 0) { //LeftStrafe
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Left";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
|
||||||
if (firstPersonModel.Valid()) {
|
|
||||||
if (val > 0) { // Walk/Run
|
|
||||||
if (!m_Crouching) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Run";
|
|
||||||
aeb.RootNode = firstPersonModel;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
} else if (val < 0) { // Walk/run Backwards
|
|
||||||
if (!m_Crouching) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Run";
|
|
||||||
aeb.RootNode = firstPersonModel;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.Reverse = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
glm::vec2 movementXZ = glm::vec2(m_Movement.x, m_Movement.z);
|
|
||||||
if (glm::length(movementXZ) < 0.1f) {
|
|
||||||
//Blend to Idle
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Idle";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
|
||||||
if (firstPersonModel.Valid()) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "Idle";
|
|
||||||
aeb.RootNode = firstPersonModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
//Blend to movement
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.1;
|
|
||||||
aeb.NodeName = "DirectionBlend";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (glm::length(m_Movement) > 0) {
|
|
||||||
m_Movement = glm::normalize(m_Movement);
|
|
||||||
|
|
||||||
//Animation
|
|
||||||
// movement direction blend
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
glm::vec2 direction = glm::normalize(glm::vec2(m_Movement.x, m_Movement.z));
|
|
||||||
double weight = glm::abs(glm::dot(glm::vec2(1, 0), direction));
|
|
||||||
Events::SetBlendWeight sbw;
|
|
||||||
sbw.NodeName = "DirectionBlend";
|
|
||||||
sbw.Weight = weight;
|
|
||||||
sbw.RootNode = playerModel;
|
|
||||||
m_EventBroker->Publish(sbw);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (e.Command == "Forward" || e.Command == "Right") {
|
if (e.Command == "Forward" || e.Command == "Right") {
|
||||||
if (e.Value != 0) {
|
if (e.Value != 0) {
|
||||||
m_CurrentDirectionVector = e.Command == "Right" ? (e.Value > 0 ? "Right" : "Left") : (e.Value > 0 ? "Forward" : "Backward");
|
m_CurrentDirectionVector = e.Command == "Right" ? (e.Value > 0 ? "Right" : "Left") : (e.Value > 0 ? "Forward" : "Backward");
|
||||||
@@ -316,10 +145,10 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
if (m_NumberOfMovementKeysDown == 0) {
|
if (m_NumberOfMovementKeysDown == 0) {
|
||||||
m_MovementKeyDown = false;
|
m_MovementKeyDown = false;
|
||||||
}
|
}
|
||||||
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
||||||
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -329,41 +158,20 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
|
|
||||||
if (e.Command == "Crouch") {
|
if (e.Command == "Crouch") {
|
||||||
m_Crouching = e.Value > 0;
|
m_Crouching = e.Value > 0;
|
||||||
|
|
||||||
|
|
||||||
//Animation
|
|
||||||
if (m_PlayerEntity.Valid()) {
|
|
||||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
|
||||||
if (playerModel.Valid()) {
|
|
||||||
if (e.Value == 0.f) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.3;
|
|
||||||
aeb.NodeName = "StandMovement";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.Restart = true;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
} else if(e.Value == 1.0f) {
|
|
||||||
Events::AutoAnimationBlend aeb;
|
|
||||||
aeb.Duration = 0.3;
|
|
||||||
aeb.NodeName = "CrouchMovement";
|
|
||||||
aeb.RootNode = playerModel;
|
|
||||||
aeb.Start = true;
|
|
||||||
aeb.Restart = true;
|
|
||||||
aeb.SingleLevelBlend = true;
|
|
||||||
m_EventBroker->Publish(aeb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (e.Command == "SpecialAbility") {
|
if (e.Command == "SpecialAbility") {
|
||||||
m_SpecialAbilityKeyDown = e.Value > 0;
|
if (e.Value > 0) {
|
||||||
|
m_SpecialAbilityKeyDown = true;
|
||||||
|
} else {
|
||||||
|
m_SpecialAbilityKeyDown = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (m_SpecialAbilityKeyDown && m_MovementKeyDown) {
|
||||||
|
m_ShiftDashing = true;
|
||||||
|
} else {
|
||||||
|
m_ShiftDashing = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_ShiftDashing = m_SpecialAbilityKeyDown && m_MovementKeyDown;
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -383,27 +191,23 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
|
|||||||
}
|
}
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID) {
|
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer) {
|
||||||
m_AssaultDashDoubleTapDeltaTime += dt;
|
m_AssaultDashDoubleTapDeltaTime += dt;
|
||||||
assaultDashCoolDownTimer -= dt;
|
m_AssaultDashCoolDownTimer -= dt;
|
||||||
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
||||||
if (assaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
if (m_AssaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
||||||
m_PlayerIsDashing = true;
|
m_PlayerIsDashing = true;
|
||||||
} else {
|
} else {
|
||||||
m_PlayerIsDashing = false;
|
m_PlayerIsDashing = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
//dashing with shift
|
//dashing with shift
|
||||||
if (m_ShiftDashing && assaultDashCoolDownTimer <= 0.0f) {
|
if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f && !isJumping) {
|
||||||
//player is dashing with shift
|
//player is dashing with shift
|
||||||
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
|
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
|
||||||
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||||
m_AssaultDashDoubleTapped = true;
|
m_AssaultDashDoubleTapped = true;
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
|
|
||||||
Events::DashAbility e;
|
|
||||||
e.Player = playerID;
|
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -423,7 +227,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
|||||||
}
|
}
|
||||||
m_ValidDoubleTap = false;
|
m_ValidDoubleTap = false;
|
||||||
|
|
||||||
if (!(assaultDashCoolDownTimer <= 0.0f)) {
|
if (!(m_AssaultDashCoolDownTimer <= 0.0f && !isJumping)) {
|
||||||
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
|
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
return;
|
return;
|
||||||
@@ -431,10 +235,9 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
|||||||
//ok, we have a valid tap, lets do it
|
//ok, we have a valid tap, lets do it
|
||||||
m_AssaultDashDoubleTapped = true;
|
m_AssaultDashDoubleTapped = true;
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||||
|
|
||||||
Events::DashAbility e;
|
Events::DashAbility e;
|
||||||
e.Player = playerID;
|
|
||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ public:
|
|||||||
|
|
||||||
void LoadBindings(std::string file);
|
void LoadBindings(std::string file);
|
||||||
void Update(double dt);
|
void Update(double dt);
|
||||||
void Process(bool suppressNewEvents = false);
|
void Process();
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void AddHandler();
|
void AddHandler();
|
||||||
void Publish(const Events::InputCommand& e);
|
void Publish(const Events::InputCommand& e);
|
||||||
|
|||||||
@@ -10,33 +10,20 @@
|
|||||||
#include <boost/asio.hpp>
|
#include <boost/asio.hpp>
|
||||||
#include <boost/shared_array.hpp>
|
#include <boost/shared_array.hpp>
|
||||||
|
|
||||||
#include "Network/EKillDeath.h"
|
|
||||||
#include "Core/World.h"
|
|
||||||
#include "Core/EntityFile.h"
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
#include "Core/ConfigFile.h"
|
|
||||||
#include "Core/EPlayerDeath.h"
|
|
||||||
#include "Core/EPlayerDamage.h"
|
|
||||||
#include "Core/EPlayerSpawned.h"
|
|
||||||
#include "Core/EAmmoPickup.h"
|
|
||||||
#include "Game/Events/EDoubleJump.h"
|
|
||||||
#include "Game/Events/EDashAbility.h"
|
|
||||||
#include "Game/Events/EReset.h"
|
|
||||||
#include "Input/EInputCommand.h"
|
|
||||||
#include "imgui/imgui.h"
|
|
||||||
#include "Network/Network.h"
|
#include "Network/Network.h"
|
||||||
#include "Network/MessageType.h"
|
#include "Network/MessageType.h"
|
||||||
#include "Network/PlayerDefinition.h"
|
#include "Network/PlayerDefinition.h"
|
||||||
#include "Network/UDPClient.h"
|
#include "Network/UDPClient.h"
|
||||||
#include "Network/TCPClient.h"
|
#include "Network/TCPClient.h"
|
||||||
#include "Network/SnapshotDefinitions.h"
|
#include "Network/SnapshotDefinitions.h"
|
||||||
#include "Network/EDisplayServerlist.h"
|
#include "Core/World.h"
|
||||||
#include "Network/EConnectRequest.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "Network/EPlayerDisconnected.h"
|
#include "Core/ConfigFile.h"
|
||||||
#include "Network/ESearchForServers.h"
|
#include "Input/EInputCommand.h"
|
||||||
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Network/EInterpolate.h"
|
#include "Network/EInterpolate.h"
|
||||||
#include "Network/SnapshotFilter.h"
|
#include "Network/SnapshotFilter.h"
|
||||||
#include "Core/EWin.h"
|
#include "Core/EPlayerSpawned.h"
|
||||||
|
|
||||||
class Client : public Network
|
class Client : public Network
|
||||||
{
|
{
|
||||||
@@ -46,10 +33,8 @@ public:
|
|||||||
~Client();
|
~Client();
|
||||||
|
|
||||||
void Connect(std::string address, int port);
|
void Connect(std::string address, int port);
|
||||||
void Update(double dt) override;
|
void Update() override;
|
||||||
private:
|
|
||||||
UDPClient m_Unreliable;
|
|
||||||
TCPClient m_Reliable;
|
|
||||||
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
||||||
void parseSpawnEvents();
|
void parseSpawnEvents();
|
||||||
// Save for children
|
// Save for children
|
||||||
@@ -80,14 +65,14 @@ private:
|
|||||||
// Network logic
|
// Network logic
|
||||||
PlayerDefinition m_PlayerDefinitions[8];
|
PlayerDefinition m_PlayerDefinitions[8];
|
||||||
SnapshotDefinitions m_NextSnapshot;
|
SnapshotDefinitions m_NextSnapshot;
|
||||||
double m_DurationOfPingTime = 0;
|
double m_DurationOfPingTime;
|
||||||
double m_StartPingTime = 0;
|
std::clock_t m_StartPingTime;
|
||||||
double m_TimeSinceSentInputs = 0;
|
std::clock_t m_TimeSinceSentInputs;
|
||||||
double m_SendInputInterval = 0.033;
|
unsigned int m_SendInputIntervalMs;
|
||||||
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
||||||
|
|
||||||
// Private member functions
|
// Private member functions
|
||||||
size_t receive(char* data);
|
size_t receive(char* data);
|
||||||
void disconnect();
|
void disconnect();
|
||||||
void parseMessageType(Packet& packet);
|
void parseMessageType(Packet& packet);
|
||||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
|
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
|
||||||
@@ -97,19 +82,11 @@ private:
|
|||||||
void parseTCPConnect(Packet& packet);
|
void parseTCPConnect(Packet& packet);
|
||||||
void parsePlayerConnected(Packet& packet);
|
void parsePlayerConnected(Packet& packet);
|
||||||
void parsePing();
|
void parsePing();
|
||||||
void parseServerlist(Packet& packet);
|
|
||||||
void parseKick();
|
void parseKick();
|
||||||
void parsePlayersSpawned(Packet& packet);
|
void parsePlayersSpawned(Packet& packet);
|
||||||
void parseEntityDeletion(Packet& packet);
|
void parseEntityDeletion(Packet& packet);
|
||||||
void parsePlayerDamage(Packet& packet);
|
|
||||||
void parseComponentDeletion(Packet& packet);
|
void parseComponentDeletion(Packet& packet);
|
||||||
void parseDoubleJump(Packet& packet);
|
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||||
void parseDashEffect(Packet& packet);
|
|
||||||
void parseAmmoPickup(Packet& packet);
|
|
||||||
void parseRemoveWorld(Packet& packet);
|
|
||||||
void parseKDEvent(Packet& packet);
|
|
||||||
void parseWin(Packet& packet);
|
|
||||||
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
|
||||||
void parseSnapshot(Packet& packet);
|
void parseSnapshot(Packet& packet);
|
||||||
void identifyPacketLoss();
|
void identifyPacketLoss();
|
||||||
void hasServerTimedOut();
|
void hasServerTimedOut();
|
||||||
@@ -117,8 +94,6 @@ private:
|
|||||||
void sendInputCommands();
|
void sendInputCommands();
|
||||||
void sendLocalPlayerTransform();
|
void sendLocalPlayerTransform();
|
||||||
void becomePlayer();
|
void becomePlayer();
|
||||||
void displayServerlist();
|
|
||||||
void createMainMenu();
|
|
||||||
// Mapping Logic
|
// Mapping Logic
|
||||||
// Returns if local EntityID exist in map
|
// Returns if local EntityID exist in map
|
||||||
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
||||||
@@ -134,20 +109,10 @@ private:
|
|||||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||||
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
|
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
||||||
EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
|
void parsePlayerDamage(Packet& packet);
|
||||||
EventRelay<Client, Events::DoubleJump> m_EDoubleJump;
|
private:
|
||||||
bool OnDoubleJump(Events::DoubleJump & e);
|
UDPClient m_Unreliable;
|
||||||
EventRelay<Client, Events::DashAbility> m_EDashAbility;
|
TCPClient m_Reliable;
|
||||||
bool OnDashAbility(const Events::DashAbility& e);
|
|
||||||
EventRelay<Client, Events::ConnectRequest> m_EConnectRequest;
|
|
||||||
bool OnConnectRequest(const Events::ConnectRequest& e);
|
|
||||||
|
|
||||||
bool OnSearchForServers(const Events::SearchForServers& e);
|
|
||||||
UDPClient m_ServerlistRequest;
|
|
||||||
std::vector<ServerInfo> m_Serverlist;
|
|
||||||
bool m_SearchingForServers = false;
|
|
||||||
double m_TimeSearched = 0;
|
|
||||||
double m_SearchingTime = 0.2; // Config I guess
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,17 +0,0 @@
|
|||||||
#ifndef Events_ConnectRequest_h__
|
|
||||||
#define Events_ConnectRequest_h__
|
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct ConnectRequest : public Event
|
|
||||||
{
|
|
||||||
std::string IP = "";
|
|
||||||
int Port = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
@@ -1,29 +0,0 @@
|
|||||||
#ifndef Events_DisplayServerlist_h__
|
|
||||||
#define Events_DisplayServerlist_h__
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include <vector>
|
|
||||||
#include "Core/Event.h"
|
|
||||||
|
|
||||||
struct ServerInfo
|
|
||||||
{
|
|
||||||
ServerInfo(std::string address, int port, std::string name, int players)
|
|
||||||
{
|
|
||||||
Address = address; Port = port; Name = name; PlayersConnected = players;
|
|
||||||
}
|
|
||||||
std::string Address = "";
|
|
||||||
int Port = 0;
|
|
||||||
std::string Name = "";
|
|
||||||
int PlayersConnected = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct DisplayServerlist : public Event
|
|
||||||
{
|
|
||||||
std::vector<ServerInfo> Serverlist;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
#ifndef Events_KillDeath_h__
|
|
||||||
#define Events_KillDeath_h__
|
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
|
|
||||||
typedef unsigned int PlayerID;
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct KillDeath : public Event
|
|
||||||
{
|
|
||||||
int CasualtyTeam;
|
|
||||||
PlayerID Casualty = -1;
|
|
||||||
std::string CasualtyName;
|
|
||||||
|
|
||||||
//1 = assault, 2 = defender, 3 = sniper
|
|
||||||
int CasualtyClass;
|
|
||||||
|
|
||||||
int KillerTeam;
|
|
||||||
PlayerID Killer = -1;
|
|
||||||
std::string KillerName;
|
|
||||||
|
|
||||||
//1 = assault, 2 = defender, 3 = sniper
|
|
||||||
int KillerClass;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
#ifndef Events_PlayerConnected
|
|
||||||
#define Events_PlayerConnected
|
|
||||||
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct PlayerConnected : public Event
|
|
||||||
{
|
|
||||||
std::string PlayerName = "";
|
|
||||||
int PlayerID = -1;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
#endif // !Events_PlayerConnected
|
|
||||||
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
#ifndef Events_SearchForServers_h__
|
|
||||||
#define Events_SearchForServers_h__
|
|
||||||
|
|
||||||
#include "Core/Event.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct SearchForServers : public Event { };
|
|
||||||
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
#ifndef HybridClient_h__
|
||||||
|
#define HybridClient_h__
|
||||||
|
|
||||||
|
class HybridClient
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
HybridClient();
|
||||||
|
~HybridClient();
|
||||||
|
private:
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
#ifndef HybridServer_h__
|
||||||
|
#define HybridServer_h__
|
||||||
|
|
||||||
|
class HybridServer
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
HybridServer();
|
||||||
|
~HybridServer();
|
||||||
|
private:
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -19,13 +19,6 @@ enum class MessageType
|
|||||||
EntityDeleted,
|
EntityDeleted,
|
||||||
ComponentDeleted,
|
ComponentDeleted,
|
||||||
PlayerTransform,
|
PlayerTransform,
|
||||||
OnDoubleJump,
|
|
||||||
OnDashEffect,
|
|
||||||
ServerlistRequest,
|
|
||||||
AmmoPickup,
|
|
||||||
RemoveWorld,
|
|
||||||
KD,
|
|
||||||
Win,
|
|
||||||
Invalid
|
Invalid
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ public:
|
|||||||
Network(World* world, EventBroker* eventBroker);
|
Network(World* world, EventBroker* eventBroker);
|
||||||
virtual ~Network() { };
|
virtual ~Network() { };
|
||||||
|
|
||||||
virtual void Update(double dt) = 0;
|
virtual void Update() = 0;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
World* m_World;
|
World* m_World;
|
||||||
@@ -39,8 +39,6 @@ protected:
|
|||||||
void logReceivedData(int bytesReceived);
|
void logReceivedData(int bytesReceived);
|
||||||
void saveToFile();
|
void saveToFile();
|
||||||
void updateNetworkData();
|
void updateNetworkData();
|
||||||
void popNetworkSegmentOfHeader(Packet& packet);
|
|
||||||
void removeWorld();
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -9,16 +9,13 @@ typedef unsigned int PacketID;
|
|||||||
class NetworkClient
|
class NetworkClient
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
NetworkClient();
|
virtual void Connect(std::string playerName, std::string address, int port) = 0;
|
||||||
virtual ~NetworkClient();
|
|
||||||
virtual bool Connect(std::string playerName, std::string address, int port) = 0;
|
|
||||||
virtual void Disconnect() = 0;
|
virtual void Disconnect() = 0;
|
||||||
virtual void Receive(Packet& packet) = 0;
|
virtual void Receive(Packet& packet) = 0;
|
||||||
virtual void Send(Packet & packet) = 0;
|
virtual void Send(Packet & packet) = 0;
|
||||||
virtual bool IsSocketAvailable() = 0;
|
virtual bool IsSocketAvailable() = 0;
|
||||||
protected:
|
protected:
|
||||||
char* m_ReadBuffer;
|
char m_ReadBuffer[BUFFERSIZE] = { 0 };
|
||||||
unsigned int m_BufferSize = BUFFERSIZE;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -10,15 +10,12 @@ typedef unsigned int PacketID;
|
|||||||
class NetworkServer
|
class NetworkServer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
NetworkServer();
|
|
||||||
virtual ~NetworkServer();
|
|
||||||
virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
|
virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
|
||||||
virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
||||||
virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
||||||
virtual void Send(Packet & packet) = 0;
|
virtual void Send(Packet & packet) = 0;
|
||||||
protected:
|
protected:
|
||||||
char* m_ReadBuffer;
|
char m_ReadBuffer[BUFFERSIZE] = { 0 };
|
||||||
unsigned int m_BufferSize = BUFFERSIZE;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -16,9 +16,7 @@ public:
|
|||||||
Packet(char* data, const size_t sizeOfPacket);
|
Packet(char* data, const size_t sizeOfPacket);
|
||||||
Packet(MessageType type);
|
Packet(MessageType type);
|
||||||
~Packet();
|
~Packet();
|
||||||
void Init(MessageType type, unsigned int& packetID,
|
void Init(MessageType type, unsigned int& packetID);
|
||||||
int groupIndex, int groupSize,
|
|
||||||
int packetGroup);
|
|
||||||
|
|
||||||
// Add primitive types like int, float, char...
|
// Add primitive types like int, float, char...
|
||||||
template<typename T>
|
template<typename T>
|
||||||
@@ -26,10 +24,7 @@ public:
|
|||||||
{
|
{
|
||||||
// Check if we are trying to add more than the package can fit.
|
// Check if we are trying to add more than the package can fit.
|
||||||
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
||||||
if (m_MaxPacketSize >= 32000) {
|
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
|
||||||
// This will spam couse 8 players are over 100 000 bytes
|
|
||||||
//LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
|
||||||
}
|
|
||||||
resizeData();
|
resizeData();
|
||||||
}
|
}
|
||||||
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
||||||
@@ -60,19 +55,13 @@ public:
|
|||||||
void UpdateSize();
|
void UpdateSize();
|
||||||
char* ReadData(int SizeOfData);
|
char* ReadData(int SizeOfData);
|
||||||
void ChangePacketID(unsigned int& packetID);
|
void ChangePacketID(unsigned int& packetID);
|
||||||
void ChangeGroupIndex(int groupIndex);
|
|
||||||
void ChangeGroupSize(int groupSize);
|
|
||||||
void ChangeGroup(int group);
|
|
||||||
size_t Size() { return m_Offset; };
|
size_t Size() { return m_Offset; };
|
||||||
char* Data() { return m_Data; };
|
char* Data() { return m_Data; };
|
||||||
MessageType GetMessageType();
|
MessageType GetMessageType();
|
||||||
size_t Group();
|
|
||||||
size_t DataReadSize() { return m_ReturnDataOffset; }
|
size_t DataReadSize() { return m_ReturnDataOffset; }
|
||||||
size_t MaxSize() { return m_MaxPacketSize; }
|
size_t MaxSize() { return m_MaxPacketSize; }
|
||||||
size_t HeaderSize() { return m_HeaderSize; }
|
size_t HeaderSize() { return m_HeaderSize; }
|
||||||
size_t GroupIndex();
|
|
||||||
size_t GroupSize();
|
|
||||||
size_t PacketID();
|
|
||||||
private:
|
private:
|
||||||
char* m_Data;
|
char* m_Data;
|
||||||
size_t m_ReturnDataOffset = 0;
|
size_t m_ReturnDataOffset = 0;
|
||||||
@@ -81,13 +70,6 @@ private:
|
|||||||
size_t m_HeaderSize = 0;
|
size_t m_HeaderSize = 0;
|
||||||
void resizeData();
|
void resizeData();
|
||||||
void resizeData(int size);
|
void resizeData(int size);
|
||||||
|
|
||||||
size_t packetSizeOffset = 0;
|
|
||||||
size_t groupOffset = 0;
|
|
||||||
size_t groupIndexOffset = 0;
|
|
||||||
size_t groupSizeOffset = 0;
|
|
||||||
size_t messageTypeOffset = 0;
|
|
||||||
size_t packetIDOffset = 0;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -14,7 +14,6 @@ struct PlayerDefinition {
|
|||||||
unsigned short TCPPort;
|
unsigned short TCPPort;
|
||||||
// use for tcp connections
|
// use for tcp connections
|
||||||
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
|
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
|
||||||
int PacketGroup = 1;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -11,22 +11,14 @@
|
|||||||
#include "Network/MessageType.h"
|
#include "Network/MessageType.h"
|
||||||
#include "Network/PlayerDefinition.h"
|
#include "Network/PlayerDefinition.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
#include "Core/EntityFile.h"
|
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "../Network/Network.h"
|
#include "../Network/Network.h"
|
||||||
#include "Input/EInputCommand.h"
|
#include "Input/EInputCommand.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Network/EPlayerDisconnected.h"
|
#include "Network/EPlayerDisconnected.h"
|
||||||
#include "Core/EPlayerSpawned.h"
|
#include "Core/EPlayerSpawned.h"
|
||||||
#include "../Game/Events/EDoubleJump.h"
|
|
||||||
#include "Core/EEntityDeleted.h"
|
#include "Core/EEntityDeleted.h"
|
||||||
#include "Core/EComponentDeleted.h"
|
#include "Core/EComponentDeleted.h"
|
||||||
#include "Core/EAmmoPickup.h"
|
|
||||||
#include "Core/EPlayerDeath.h"
|
|
||||||
#include "Network/EPlayerConnected.h"
|
|
||||||
#include "Network/EKillDeath.h"
|
|
||||||
#include "Core/EWin.h"
|
|
||||||
#include "Game/Events/EReset.h"
|
|
||||||
|
|
||||||
class Server : public Network
|
class Server : public Network
|
||||||
{
|
{
|
||||||
@@ -34,17 +26,15 @@ public:
|
|||||||
Server(World* world, EventBroker* eventBroker, int port);
|
Server(World* world, EventBroker* eventBroker, int port);
|
||||||
~Server();
|
~Server();
|
||||||
|
|
||||||
void Update(double dt) override;
|
void Update() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Network channels
|
// Network channels
|
||||||
TCPServer m_Reliable;
|
TCPServer m_Reliable;
|
||||||
UDPServer m_Unreliable;
|
UDPServer m_Unreliable;
|
||||||
UDPServer m_ServerlistRequest;
|
|
||||||
// dont forget to set these in the childrens receive logic
|
// dont forget to set these in the childrens receive logic
|
||||||
boost::asio::ip::address m_Address;
|
boost::asio::ip::address m_Address;
|
||||||
int m_Port = 27666;
|
int m_Port = 27666;
|
||||||
bool m_GameIsOver = false;
|
|
||||||
// Sending messages to client logic
|
// Sending messages to client logic
|
||||||
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
||||||
std::vector<PlayerID> m_PlayersToDisconnect;
|
std::vector<PlayerID> m_PlayersToDisconnect;
|
||||||
@@ -52,20 +42,19 @@ private:
|
|||||||
char readBuffer[BUFFERSIZE] = { 0 };
|
char readBuffer[BUFFERSIZE] = { 0 };
|
||||||
size_t bytesRead = 0;
|
size_t bytesRead = 0;
|
||||||
// time for previouse message
|
// time for previouse message
|
||||||
double previousPingMessage = 0;
|
std::clock_t previousePingMessage = std::clock();
|
||||||
double previousSnapshotMessage = 0;
|
std::clock_t previousSnapshotMessage = std::clock();
|
||||||
double timeOutTimer = 0;
|
std::clock_t timOutTimer = std::clock();
|
||||||
|
|
||||||
// How often we send messages (seconds)
|
// How often we send messages (milliseconds)
|
||||||
double pingInterval = 1;
|
float pingIntervalMs;
|
||||||
double snapshotInterval = 0.05;
|
float snapshotInterval;
|
||||||
double checkTimeOutInterval = 0.1;
|
int checkTimeOutInterval = 100;
|
||||||
int m_NextPlayerID = 0;
|
int m_NextPlayerID = 0;
|
||||||
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
||||||
//Timers
|
//Timers
|
||||||
std::clock_t m_StartPingTime;
|
std::clock_t m_StartPingTime;
|
||||||
std::string m_ServerName = "";
|
|
||||||
|
|
||||||
// Packet loss logic
|
// Packet loss logic
|
||||||
PacketID m_PacketID = 0;
|
PacketID m_PacketID = 0;
|
||||||
PacketID m_PreviousPacketID = 0;
|
PacketID m_PreviousPacketID = 0;
|
||||||
@@ -75,8 +64,6 @@ private:
|
|||||||
void reliableBroadcast(Packet& packet);
|
void reliableBroadcast(Packet& packet);
|
||||||
void unreliableBroadcast(Packet& packet);
|
void unreliableBroadcast(Packet& packet);
|
||||||
void sendSnapshot();
|
void sendSnapshot();
|
||||||
void createWorldSnapshot(Packet& packet);
|
|
||||||
void addPlayersToPacket(Packet& packet, EntityID entityID);
|
|
||||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||||
void addInputCommandsToPacket(Packet& packet);
|
void addInputCommandsToPacket(Packet& packet);
|
||||||
void sendPing();
|
void sendPing();
|
||||||
@@ -86,22 +73,17 @@ private:
|
|||||||
void parseOnPlayerDamage(Packet& packet);
|
void parseOnPlayerDamage(Packet& packet);
|
||||||
void identifyPacketLoss();
|
void identifyPacketLoss();
|
||||||
void kick(PlayerID player);
|
void kick(PlayerID player);
|
||||||
PlayerID getPlayerIDFromEndpoint();
|
PlayerID GetPlayerIDFromEndpoint();
|
||||||
PlayerID getPlayerIDFromEntityID(EntityID entityID);
|
|
||||||
void resetMap();
|
|
||||||
void parsePlayerTransform(Packet& packet);
|
void parsePlayerTransform(Packet& packet);
|
||||||
void parseOnInputCommand(Packet& packet);
|
void parseOnInputCommand(Packet& packet);
|
||||||
void parseClientPing();
|
void parseClientPing();
|
||||||
void parsePing();
|
void parsePing();
|
||||||
bool parseDoubleJump(Packet& packet);
|
void parseUDPConnect(Packet & packet);
|
||||||
void parseDashEffect(Packet& packet);
|
void parseTCPConnect(Packet & packet);
|
||||||
void parseUDPConnect(Packet& packet);
|
|
||||||
void parseTCPConnect(Packet& packet);
|
|
||||||
void parseDisconnect();
|
void parseDisconnect();
|
||||||
void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
|
|
||||||
bool shouldSendToClient(EntityWrapper childEntity);
|
bool shouldSendToClient(EntityWrapper childEntity);
|
||||||
|
|
||||||
// Events
|
// Debug event
|
||||||
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
bool OnInputCommand(const Events::InputCommand& e);
|
||||||
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
|
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
@@ -112,12 +94,6 @@ private:
|
|||||||
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
||||||
EventRelay<Server, Events::PlayerDamage> m_EPlayerDamage;
|
EventRelay<Server, Events::PlayerDamage> m_EPlayerDamage;
|
||||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||||
EventRelay<Server, Events::AmmoPickup> m_EAmmoPickup;
|
|
||||||
bool OnAmmoPickup(const Events::AmmoPickup& e);
|
|
||||||
EventRelay<Server, Events::PlayerDeath> m_EPlayerDeath;
|
|
||||||
bool OnPlayerDeath(const Events::PlayerDeath& e);
|
|
||||||
EventRelay<Server, Events::Win> m_EWin;
|
|
||||||
bool OnWin(const Events::Win& e);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ public:
|
|||||||
TCPClient();
|
TCPClient();
|
||||||
~TCPClient();
|
~TCPClient();
|
||||||
|
|
||||||
bool Connect(std::string playerName, std::string address, int port);
|
void Connect(std::string playerName, std::string address, int port);
|
||||||
void Disconnect();
|
void Disconnect();
|
||||||
void Receive(Packet& packet);
|
void Receive(Packet& packet);
|
||||||
void Send(Packet & packet);
|
void Send(Packet & packet);
|
||||||
@@ -20,7 +20,7 @@ private:
|
|||||||
boost::asio::ip::tcp::endpoint m_Endpoint;
|
boost::asio::ip::tcp::endpoint m_Endpoint;
|
||||||
boost::asio::io_service m_IOService;
|
boost::asio::io_service m_IOService;
|
||||||
std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
|
std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
|
||||||
size_t readBuffer();
|
size_t readBuffer(char* data);
|
||||||
PacketID m_SendPacketID = 0;
|
PacketID m_SendPacketID = 0;
|
||||||
bool m_IsConnected = false;
|
bool m_IsConnected = false;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -16,22 +16,16 @@ public:
|
|||||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||||
void Send(Packet & packet);
|
void Send(Packet & packet);
|
||||||
void Disconnect();
|
void Disconnect();
|
||||||
int Port() { return m_Port; }
|
|
||||||
std::string Address() { return m_Address; }
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// TCP logic
|
// TCP logic
|
||||||
boost::asio::io_service m_IOService;
|
boost::asio::io_service m_IOService;
|
||||||
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
|
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
|
||||||
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
|
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
|
||||||
|
|
||||||
int readBuffer(PlayerDefinition& playerDefinition);
|
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
|
||||||
PlayerID getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||||
boost::asio::ip::address address, unsigned short port);
|
const boost::system::error_code& error);
|
||||||
int GetPort();
|
int readBuffer(char* data, PlayerDefinition& playerDefinition);
|
||||||
std::string GetAddress();
|
|
||||||
int m_Port = 0;
|
|
||||||
std::string m_Address = "";
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,7 +1,5 @@
|
|||||||
#ifndef UDPClient_h__
|
#ifndef UDPClient_h__
|
||||||
#define UDPClient_h__
|
#define UDPClient_h__
|
||||||
#include <map>
|
|
||||||
#include <algorithm>
|
|
||||||
|
|
||||||
#include <boost/asio.hpp>
|
#include <boost/asio.hpp>
|
||||||
#include "Network/NetworkClient.h"
|
#include "Network/NetworkClient.h"
|
||||||
@@ -12,30 +10,18 @@ public:
|
|||||||
UDPClient();
|
UDPClient();
|
||||||
~UDPClient();
|
~UDPClient();
|
||||||
|
|
||||||
bool Connect(std::string playerName, std::string address, int port);
|
void Connect(std::string playerName, std::string address, int port);
|
||||||
void Disconnect();
|
void Disconnect();
|
||||||
void Receive(Packet& packet);
|
void Receive(Packet& packet);
|
||||||
void ReceivePackets();
|
void Send(Packet & packet);
|
||||||
void Send(Packet& packet);
|
|
||||||
void Broadcast(Packet& packet, int port);
|
|
||||||
bool IsSocketAvailable();
|
bool IsSocketAvailable();
|
||||||
// Returns false if no packets are available
|
|
||||||
bool GetNextPacket(Packet& packet);
|
|
||||||
private:
|
private:
|
||||||
typedef std::map<unsigned int, std::vector<std::pair<int, boost::shared_ptr<char>>>> PacketMap;
|
|
||||||
// Assio UDP logic
|
// Assio UDP logic
|
||||||
boost::asio::io_service m_IOService;
|
boost::asio::io_service m_IOService;
|
||||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||||
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||||
int m_LastReceivedSnapshotGroup = 0;
|
int readBuffer(char* data);
|
||||||
int readBuffer();
|
|
||||||
void readPartOfPacket();
|
|
||||||
PacketID m_SendPacketID = 0;
|
PacketID m_SendPacketID = 0;
|
||||||
//map:(packetGroup, vector:(pair:(groupIndex, packetData)))
|
|
||||||
PacketMap m_PacketSegmentMap;
|
|
||||||
bool hasReceivedPacket(int packetGroup, int groupIndex);
|
|
||||||
// 2^19
|
|
||||||
const int m_SizeOfSocketBuffer = 524288;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -3,28 +3,23 @@
|
|||||||
|
|
||||||
#include "NetworkServer.h"
|
#include "NetworkServer.h"
|
||||||
#include <boost/asio/ip/udp.hpp>
|
#include <boost/asio/ip/udp.hpp>
|
||||||
#define MAXPACKETSIZE 64000
|
|
||||||
|
|
||||||
class UDPServer : public NetworkServer
|
class UDPServer : public NetworkServer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
UDPServer();
|
UDPServer();
|
||||||
UDPServer(int port);
|
|
||||||
~UDPServer();
|
~UDPServer();
|
||||||
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
||||||
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
||||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||||
void SendToConnectedPlayers(Packet & packet, std::map<PlayerID, PlayerDefinition>& playersTosendTo);
|
void Send(Packet & packet);
|
||||||
void Send(Packet & packet);
|
|
||||||
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
|
|
||||||
void Broadcast(Packet & packet, int port);
|
|
||||||
bool IsSocketAvailable();
|
bool IsSocketAvailable();
|
||||||
private:
|
private:
|
||||||
// UDP logic
|
// UDP logic
|
||||||
boost::asio::io_service m_IOService;
|
boost::asio::io_service m_IOService;
|
||||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||||
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
|
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||||
int readBuffer();
|
int readBuffer(char* data);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -3,41 +3,27 @@
|
|||||||
|
|
||||||
#include "GLM.h"
|
#include "GLM.h"
|
||||||
|
|
||||||
#include "../Common.h"
|
#include "Common.h"
|
||||||
#include "../Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "../Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Rendering/Model.h"
|
#include "Rendering/Model.h"
|
||||||
|
#include "Rendering/EAnimationComplete.h"
|
||||||
#include "Rendering/Skeleton.h"
|
#include "Rendering/Skeleton.h"
|
||||||
#include "Rendering/BlendTree.h"
|
#include <imgui/imgui.h>
|
||||||
#include "Rendering/EAutoAnimationBlend.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
#include "Rendering/AutoBlendQueue.h"
|
|
||||||
#include "../Input/EInputCommand.h"
|
|
||||||
#include "../Core/EEntityDeleted.h"
|
|
||||||
#include "Rendering/ESetBlendWeight.h"
|
|
||||||
#include "imgui/imgui.h"
|
|
||||||
|
|
||||||
class AnimationSystem : public ImpureSystem
|
class AnimationSystem : public PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
AnimationSystem(SystemParams params);
|
AnimationSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
, PureSystem("Animation")
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
~AnimationSystem() { }
|
~AnimationSystem() { }
|
||||||
virtual void Update(double dt) override;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
|
||||||
private:
|
private:
|
||||||
void CreateBlendTrees();
|
|
||||||
void UpdateAnimations(double dt);
|
|
||||||
void UpdateWeights(double dt);
|
|
||||||
|
|
||||||
EventRelay<AnimationSystem, Events::AutoAnimationBlend> m_EAutoAnimationBlend;
|
|
||||||
bool OnAutoAnimationBlend(Events::AutoAnimationBlend& e);
|
|
||||||
|
|
||||||
EventRelay<AnimationSystem, Events::EntityDeleted> m_EEntityDeleted;
|
|
||||||
bool OnEntityDeleted(Events::EntityDeleted& e);
|
|
||||||
|
|
||||||
EventRelay<AnimationSystem, Events::SetBlendWeight> m_ESetBlendWeight;
|
|
||||||
bool OnSetBlendWeight(Events::SetBlendWeight& e);
|
|
||||||
|
|
||||||
std::unordered_map<EntityWrapper, AutoBlendQueue> m_AutoBlendQueues;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,48 +0,0 @@
|
|||||||
#ifndef AutoBlendQueue_h__
|
|
||||||
#define AutoBlendQueue_h__
|
|
||||||
|
|
||||||
#include "../Core/ResourceManager.h"
|
|
||||||
#include "Skeleton.h"
|
|
||||||
#include "Model.h"
|
|
||||||
#include "BlendTree.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
class AutoBlendQueue
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
struct AutoBlendJob
|
|
||||||
{
|
|
||||||
EntityWrapper RootNode = EntityWrapper::Invalid;
|
|
||||||
double Duration;
|
|
||||||
double CurrentTime = 0.0;
|
|
||||||
double Delay = 0.0;
|
|
||||||
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
|
|
||||||
BlendTree::AutoBlendInfo BlendInfo;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct AutoblendNode
|
|
||||||
{
|
|
||||||
AutoBlendJob BlendJob;
|
|
||||||
double StartTime;
|
|
||||||
double EndTime;
|
|
||||||
};
|
|
||||||
|
|
||||||
AutoBlendQueue() { };
|
|
||||||
|
|
||||||
void Insert(AutoBlendJob autoBlendJob);
|
|
||||||
void UpdateTime(double dt);
|
|
||||||
|
|
||||||
void PrintQueue();
|
|
||||||
bool HasActiveBlendJob();
|
|
||||||
std::shared_ptr<BlendTree> GetBlendTree();
|
|
||||||
|
|
||||||
AutoBlendQueue::AutoBlendJob& GetActiveBlendJob();
|
|
||||||
|
|
||||||
bool Empty() { return m_BlendQueue.empty(); }
|
|
||||||
private:
|
|
||||||
std::list<AutoblendNode> m_BlendQueue;
|
|
||||||
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,103 +0,0 @@
|
|||||||
#ifndef BlendTree_h__
|
|
||||||
#define BlendTree_h__
|
|
||||||
|
|
||||||
#include "Common.h"
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "Skeleton.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
#include "../Core/World.h"
|
|
||||||
#include <stack>
|
|
||||||
|
|
||||||
class BlendTree
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
enum class NodeType
|
|
||||||
{
|
|
||||||
Additive,
|
|
||||||
Blend,
|
|
||||||
Override,
|
|
||||||
Animation,
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
struct Node
|
|
||||||
{
|
|
||||||
std::string Name;
|
|
||||||
EntityWrapper Entity;
|
|
||||||
Node* Parent = nullptr;
|
|
||||||
Node* Child[2] = { nullptr, nullptr };
|
|
||||||
NodeType Type;
|
|
||||||
std::map<int, Skeleton::PoseData> Pose;
|
|
||||||
bool SubTreeRoot = false;
|
|
||||||
double Weight = 0.0;
|
|
||||||
|
|
||||||
Node* Next() {
|
|
||||||
Node* next = this;
|
|
||||||
|
|
||||||
if (next->Child[1] == nullptr) {
|
|
||||||
// Node has no right child
|
|
||||||
next = this;
|
|
||||||
while (next->Parent != nullptr && next == next->Parent->Child[1]) {
|
|
||||||
next = next->Parent;
|
|
||||||
}
|
|
||||||
next = next->Parent;
|
|
||||||
} else {
|
|
||||||
// Find the leftmost node in the right subtree
|
|
||||||
next = next->Child[1];
|
|
||||||
while (next->Child[0] != nullptr) {
|
|
||||||
next = next->Child[0];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return next;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct AutoBlendInfo
|
|
||||||
{
|
|
||||||
std::string NodeName;
|
|
||||||
double progress;
|
|
||||||
bool Start;
|
|
||||||
bool SingleBlend;
|
|
||||||
double Weight;
|
|
||||||
std::unordered_map<EntityWrapper, double> StartWeights;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton);
|
|
||||||
~BlendTree();
|
|
||||||
|
|
||||||
|
|
||||||
std::vector<glm::mat4> GetFinalPose() { return m_FinalPose; }
|
|
||||||
glm::mat4 GetBoneTransform(int boneID);
|
|
||||||
bool IsValid() { return (m_Root == nullptr ? false : true); }
|
|
||||||
void PrintTree();
|
|
||||||
BlendTree::AutoBlendInfo AutoBlendStep(AutoBlendInfo blendInfo);
|
|
||||||
|
|
||||||
BlendTree::Node* GetCommonParent(std::string NodeName1, std::string NodeName2);
|
|
||||||
BlendTree::Node* FirstCommonParent(Node* node1, Node* node2);
|
|
||||||
|
|
||||||
EntityWrapper GetSubTreeRoot(std::string nodeName);
|
|
||||||
std::vector<EntityWrapper> GetSubTreeRoots(std::string nodeName);
|
|
||||||
|
|
||||||
std::vector<EntityWrapper> GetSingleLevelRoots(std::string name);
|
|
||||||
std::vector<EntityWrapper> GetEntitesByName(std::string name);
|
|
||||||
|
|
||||||
void SetWeightByName(std::string name, double weight);
|
|
||||||
|
|
||||||
private:
|
|
||||||
Skeleton* m_Skeleton = nullptr;
|
|
||||||
Node* m_Root = nullptr;
|
|
||||||
|
|
||||||
std::vector<glm::mat4> m_FinalPose;
|
|
||||||
std::map<int, glm::mat4> m_FinalBoneTransforms;
|
|
||||||
std::vector<BlendTree::Node*> FindNodesByName(std::string name);
|
|
||||||
std::vector<glm::mat4> AccumulateFinalPose();
|
|
||||||
BlendTree::Node* FillTreeByName(Node* parentNode, std::string name, EntityWrapper parentEntity);
|
|
||||||
|
|
||||||
void Blend(std::map<int, Skeleton::PoseData>& pose);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,70 +0,0 @@
|
|||||||
#ifndef BlurHUD_h__
|
|
||||||
#define BlurHUD_h__
|
|
||||||
|
|
||||||
#include "IRenderer.h"
|
|
||||||
#include "DrawBloomPassState.h"
|
|
||||||
//#include "LightCullingPass.h" Finalpass om den skall skickas in
|
|
||||||
#include "FrameBuffer.h"
|
|
||||||
#include "ShaderProgram.h"
|
|
||||||
//#include "Util/UnorderedMapVec2.h"
|
|
||||||
#include "Texture.h"
|
|
||||||
|
|
||||||
class BlurHUD
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
BlurHUD(IRenderer* renderer);
|
|
||||||
~BlurHUD() { }
|
|
||||||
void InitializeTextures();
|
|
||||||
void InitializeFrameBuffers();
|
|
||||||
void InitializeShaderPrograms();
|
|
||||||
void InitializeBuffers();
|
|
||||||
void ClearBuffer();
|
|
||||||
|
|
||||||
void FillGaussianBuffer(FrameBuffer* fb);
|
|
||||||
|
|
||||||
GLuint Draw(GLuint texture, RenderScene& scene);
|
|
||||||
|
|
||||||
void OnWindowResize();
|
|
||||||
void FillStencil(RenderScene& scene);
|
|
||||||
GLuint CombineTextures(GLuint texture1, GLuint texture2);
|
|
||||||
|
|
||||||
//Getters
|
|
||||||
//Return the blurred result of the texture that was sent into draw
|
|
||||||
GLuint GaussianTexture() const {
|
|
||||||
if (m_Quality == 0) {
|
|
||||||
return m_BlackTexture->m_Texture;
|
|
||||||
} else {
|
|
||||||
return m_GaussianTexture_vert;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private:
|
|
||||||
Texture* m_BlackTexture;
|
|
||||||
Model* m_ScreenQuad;
|
|
||||||
|
|
||||||
const IRenderer* m_Renderer;
|
|
||||||
ConfigFile* m_Config;
|
|
||||||
//const LightCullingPass* m_LightCullingPass
|
|
||||||
int m_Iterations = 3;
|
|
||||||
int m_Quality = 0;
|
|
||||||
float m_BlurQuality = 4.f;
|
|
||||||
|
|
||||||
GLuint m_GaussianTexture_horiz = 0;
|
|
||||||
GLuint m_GaussianTexture_vert = 0;
|
|
||||||
GLuint m_DepthStencil_horiz = 0;
|
|
||||||
GLuint m_DepthStencil_vert = 0;
|
|
||||||
GLuint m_CombinedTexture = 0;
|
|
||||||
|
|
||||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
|
||||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
|
||||||
FrameBuffer m_CombinedTextureBuffer;
|
|
||||||
|
|
||||||
ShaderProgram* m_GaussianProgram_horiz;
|
|
||||||
ShaderProgram* m_GaussianProgram_vert;
|
|
||||||
ShaderProgram* m_FillDepthStencilProgram;
|
|
||||||
ShaderProgram* m_CombineTexturesProgram;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -8,7 +8,6 @@
|
|||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Rendering/Model.h"
|
#include "Rendering/Model.h"
|
||||||
#include "Rendering/Skeleton.h"
|
#include "Rendering/Skeleton.h"
|
||||||
#include "Rendering/BlendTree.h"
|
|
||||||
|
|
||||||
//Needs to be a higher orderlevel than AnimationSystem
|
//Needs to be a higher orderlevel than AnimationSystem
|
||||||
class BoneAttachmentSystem : public PureSystem
|
class BoneAttachmentSystem : public PureSystem
|
||||||
|
|||||||
@@ -1,28 +0,0 @@
|
|||||||
#ifndef CubeMapPass_h__
|
|
||||||
#define CubeMapPass_h__
|
|
||||||
|
|
||||||
#include "IRenderer.h"
|
|
||||||
#include "ShaderProgram.h"
|
|
||||||
#include "PNG.h"
|
|
||||||
|
|
||||||
class CubeMapPass
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
CubeMapPass(IRenderer* renderer);
|
|
||||||
~CubeMapPass() { }
|
|
||||||
|
|
||||||
void LoadTextures(std::string input);
|
|
||||||
void FillCubeMap(glm::vec3 originPosition);
|
|
||||||
void GenerateCubeMapTexture();
|
|
||||||
|
|
||||||
//GLuint CubeMapTexture() const { return m_CubeMapTexture; }
|
|
||||||
GLuint m_CubeMapTexture = 0;
|
|
||||||
|
|
||||||
private:
|
|
||||||
IRenderer* m_Renderer;
|
|
||||||
std::string m_PreviusCubeMapTexture;
|
|
||||||
|
|
||||||
std::vector<std::string> m_CubeMapTextures;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -7,7 +7,7 @@
|
|||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/ComponentWrapper.h"
|
#include "../Core/ComponentWrapper.h"
|
||||||
#include "RenderJob.h"
|
#include "RenderJob.h"
|
||||||
#include "../Core/TransformSystem.h"
|
#include "../Core/Transform.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
|
|
||||||
struct DirectionalLightJob : RenderJob
|
struct DirectionalLightJob : RenderJob
|
||||||
@@ -16,7 +16,7 @@ struct DirectionalLightJob : RenderJob
|
|||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
|
|
||||||
Direction = glm::vec4(0,0,-1,0) * glm::inverse(TransformSystem::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
Direction = glm::vec4(0,0,-1,0) * glm::inverse(Transform::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
||||||
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
|
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
|
||||||
Color = (glm::vec4)directionalLightComponent["Color"];
|
Color = (glm::vec4)directionalLightComponent["Color"];
|
||||||
Intensity = (double)directionalLightComponent["Intensity"];
|
Intensity = (double)directionalLightComponent["Intensity"];
|
||||||
|
|||||||
@@ -12,8 +12,8 @@
|
|||||||
class DrawBloomPass
|
class DrawBloomPass
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
DrawBloomPass(IRenderer* renderer, ConfigFile* config);
|
DrawBloomPass(IRenderer* renderer /* ,Texture or finalpass*/ );
|
||||||
~DrawBloomPass();
|
~DrawBloomPass() { }
|
||||||
void InitializeTextures();
|
void InitializeTextures();
|
||||||
void InitializeFrameBuffers();
|
void InitializeFrameBuffers();
|
||||||
void InitializeShaderPrograms();
|
void InitializeShaderPrograms();
|
||||||
@@ -23,45 +23,30 @@ public:
|
|||||||
void FillGaussianBuffer(FrameBuffer* fb);
|
void FillGaussianBuffer(FrameBuffer* fb);
|
||||||
|
|
||||||
void Draw(GLuint texture);
|
void Draw(GLuint texture);
|
||||||
void ChangeQuality(int quality);
|
|
||||||
|
|
||||||
void OnWindowResize();
|
|
||||||
|
|
||||||
//Getters
|
//Getters
|
||||||
//Return the blurred result of the texture that was sent into draw
|
//Return the blurred result of the texture that was sent into draw
|
||||||
GLuint GaussianTexture() const {
|
GLuint GaussianTexture() const { return m_GaussianTexture_vert; }
|
||||||
if (m_Quality == 0) {
|
|
||||||
return m_BlackTexture->m_Texture;
|
|
||||||
} else {
|
|
||||||
return m_FinalGaussianTexture;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void GaussianLodPass(GLuint mipMap, GLuint texture);
|
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||||
void CombineGaussianBlur();
|
|
||||||
Texture* m_BlackTexture;
|
Texture* m_WhiteTexture;
|
||||||
Model* m_ScreenQuad;
|
Model* m_ScreenQuad;
|
||||||
|
|
||||||
const IRenderer* m_Renderer;
|
const IRenderer* m_Renderer;
|
||||||
ConfigFile* m_Config;
|
|
||||||
//const LightCullingPass* m_LightCullingPass
|
//const LightCullingPass* m_LightCullingPass
|
||||||
int m_Iterations;
|
GLuint m_iterations = 9;
|
||||||
int m_Quality = 0;
|
|
||||||
int m_BloomLod = 5;
|
|
||||||
|
|
||||||
GLuint m_GaussianTexture_horiz = 0;
|
GLuint m_GaussianTexture_horiz;
|
||||||
GLuint m_GaussianTexture_vert = 0;
|
GLuint m_GaussianTexture_vert;
|
||||||
GLuint m_FinalGaussianTexture = 0;
|
|
||||||
|
|
||||||
FrameBuffer* m_GaussianFrameBuffer_horiz = nullptr;
|
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||||
FrameBuffer* m_GaussianFrameBuffer_vert = nullptr;
|
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||||
FrameBuffer m_GaussianCombineBuffer;
|
|
||||||
|
|
||||||
ShaderProgram* m_GaussianProgram_horiz;
|
ShaderProgram* m_GaussianProgram_horiz;
|
||||||
ShaderProgram* m_GaussianProgram_vert;
|
ShaderProgram* m_GaussianProgram_vert;
|
||||||
ShaderProgram* m_GaussianCombineProgram;
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ public:
|
|||||||
void InitializeFrameBuffers();
|
void InitializeFrameBuffers();
|
||||||
void InitializeShaderPrograms();
|
void InitializeShaderPrograms();
|
||||||
|
|
||||||
void Draw(GLuint sceneTexture, GLuint bloomTexture, GLfloat gamma, GLfloat exposure);
|
void Draw(GLuint sceneTexture, GLuint bloomTexture, GLuint sceneTextureLowRes, GLuint bloomTextureLowRes, GLfloat gamma, GLfloat exposure);
|
||||||
private:
|
private:
|
||||||
const IRenderer* m_Renderer;
|
const IRenderer* m_Renderer;
|
||||||
|
|
||||||
|
|||||||
@@ -4,105 +4,43 @@
|
|||||||
#include "IRenderer.h"
|
#include "IRenderer.h"
|
||||||
#include "DrawFinalPassState.h"
|
#include "DrawFinalPassState.h"
|
||||||
#include "LightCullingPass.h"
|
#include "LightCullingPass.h"
|
||||||
#include "CubeMapPass.h"
|
|
||||||
#include "SSAOPass.h"
|
|
||||||
#include "FrameBuffer.h"
|
#include "FrameBuffer.h"
|
||||||
#include "ShaderProgram.h"
|
#include "ShaderProgram.h"
|
||||||
#include "Util/UnorderedMapVec2.h"
|
#include "Util/UnorderedMapVec2.h"
|
||||||
#include "Util/CommonFunctions.h"
|
#include "Util/CommonFunctions.h"
|
||||||
#include "Texture.h"
|
#include "Texture.h"
|
||||||
#include "ShadowPass.h"
|
|
||||||
#include "BlurHUD.h"
|
|
||||||
|
|
||||||
class DrawFinalPass
|
class DrawFinalPass
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass, ShadowPass* shadowPass, ConfigFile* config);
|
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass);
|
||||||
~DrawFinalPass();
|
~DrawFinalPass() { }
|
||||||
void InitializeTextures();
|
void InitializeTextures();
|
||||||
void InitializeFrameBuffers();
|
void InitializeFrameBuffers();
|
||||||
void InitializeShaderPrograms();
|
void InitializeShaderPrograms();
|
||||||
void Draw(RenderScene& scene, BlurHUD* blurHUDPass);
|
void Draw(RenderScene& scene);
|
||||||
void ClearBuffer();
|
void ClearBuffer();
|
||||||
void OnWindowResize();
|
|
||||||
void setMSAA(unsigned int numberOfSamples);
|
|
||||||
|
|
||||||
//Return the texture that is used in later stages to apply the bloom effect
|
//Return the texture that is used in later stages to apply the bloom effect
|
||||||
GLuint BloomTexture() {
|
GLuint BloomTexture() const { return m_BloomTexture; }
|
||||||
if (m_MSAA){
|
GLuint BloomTextureLowRes() const { return m_BloomTextureLowRes; }
|
||||||
m_AntiAliasedFrameBuffer->Bind();
|
|
||||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
|
||||||
m_AntiAliasedFrameBuffer->Unbind();
|
|
||||||
m_FinalPassFrameBuffer->Read();
|
|
||||||
glReadBuffer(GL_COLOR_ATTACHMENT1);
|
|
||||||
m_AntiAliasedFrameBuffer->Draw();
|
|
||||||
glBlitFramebuffer(
|
|
||||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
|
||||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
|
||||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
||||||
return m_AntiAliasedTexture;
|
|
||||||
}
|
|
||||||
return m_BloomTexture; }
|
|
||||||
//Return the texture with diffuse and lighting of the scene.
|
//Return the texture with diffuse and lighting of the scene.
|
||||||
GLuint DrawFinalPass::SceneTexture() {
|
GLuint SceneTexture() const { return m_SceneTexture; }
|
||||||
if (m_MSAA) {
|
GLuint SceneTextureLowRes() const { return m_SceneTextureLowRes; }
|
||||||
m_AntiAliasedFrameBuffer->Bind();
|
|
||||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
|
||||||
m_AntiAliasedFrameBuffer->Unbind();
|
|
||||||
m_FinalPassFrameBuffer->Read();
|
|
||||||
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
|
||||||
m_AntiAliasedFrameBuffer->Draw();
|
|
||||||
glBlitFramebuffer(
|
|
||||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
|
||||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
|
||||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
||||||
return m_AntiAliasedTexture;
|
|
||||||
}
|
|
||||||
return m_SceneTexture;
|
|
||||||
}
|
|
||||||
//Return the SceneTexture with the blurred HUD bits.
|
|
||||||
GLuint CombinedSceneTexture() {
|
|
||||||
if (m_MSAA) {
|
|
||||||
m_AntiAliasedFrameBuffer->Bind();
|
|
||||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
|
||||||
m_AntiAliasedFrameBuffer->Unbind();
|
|
||||||
m_FinalPassFrameBuffer->Read();
|
|
||||||
m_AntiAliasedFrameBuffer->Draw();
|
|
||||||
glBlitFramebuffer(
|
|
||||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
|
||||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
|
||||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
||||||
return m_AntiAliasedTexture;
|
|
||||||
}
|
|
||||||
return m_CombinedTexture; }
|
|
||||||
//Return the blurred scene texture.
|
|
||||||
GLuint FullBlurredTexture() {
|
|
||||||
if (m_MSAA) {
|
|
||||||
m_AntiAliasedFrameBuffer->Bind();
|
|
||||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
|
||||||
m_AntiAliasedFrameBuffer->Unbind();
|
|
||||||
m_FinalPassFrameBuffer->Read();
|
|
||||||
m_AntiAliasedFrameBuffer->Draw();
|
|
||||||
glBlitFramebuffer(
|
|
||||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
|
||||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
|
||||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
||||||
return m_AntiAliasedTexture;
|
|
||||||
}
|
|
||||||
return m_FullBlurredTexture; }
|
|
||||||
//Return the framebuffer used in the scene rendering stage.
|
//Return the framebuffer used in the scene rendering stage.
|
||||||
FrameBuffer* FinalPassFrameBuffer() { return m_FinalPassFrameBuffer; }
|
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
||||||
|
FrameBuffer* FinalPassFrameBufferLowRes() { return &m_FinalPassFrameBufferLowRes; }
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||||
|
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
|
||||||
|
|
||||||
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
||||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
void DrawModelRenderQueuesWithShieldCheck(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
void DrawShieldToStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
void DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
void DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
void DrawToDepthStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
void DrawToDepthBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
|
|
||||||
void BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene);
|
void BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene);
|
||||||
void BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene);
|
void BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene);
|
||||||
@@ -116,54 +54,36 @@ private:
|
|||||||
Texture* m_GreyTexture;
|
Texture* m_GreyTexture;
|
||||||
Texture* m_ErrorTexture;
|
Texture* m_ErrorTexture;
|
||||||
|
|
||||||
FrameBuffer* m_FinalPassFrameBuffer = nullptr;
|
FrameBuffer m_FinalPassFrameBuffer;
|
||||||
FrameBuffer* m_ShieldDepthFrameBuffer = nullptr;
|
FrameBuffer m_FinalPassFrameBufferLowRes;
|
||||||
FrameBuffer* m_AntiAliasedFrameBuffer = nullptr;
|
GLuint m_BloomTexture;
|
||||||
GLuint m_BloomTexture = 0;
|
GLuint m_SceneTexture;
|
||||||
GLuint m_SceneTexture = 0;
|
GLuint m_BloomTextureLowRes;
|
||||||
GLuint m_DepthBuffer = 0;
|
GLuint m_SceneTextureLowRes;
|
||||||
GLuint m_ShieldBuffer = 0;
|
GLuint m_DepthBuffer;
|
||||||
GLuint m_CubeMapTexture = 0;
|
GLuint m_DepthBufferLowRes;
|
||||||
GLuint m_FullBlurredTexture = 0;
|
|
||||||
GLuint m_CombinedTexture = 0; //This can be removed for less memory usage, just set m_sceneTexture to the return from m_BlurHUDPass.CombineTextures
|
|
||||||
GLuint m_AntiAliasedTexture = 0; //Is only used when MSAA is active;
|
|
||||||
|
|
||||||
//maqke this component based i guess?
|
//maqke this component based i guess?
|
||||||
GLuint m_ShieldPixelRate = 16;
|
GLuint m_ShieldPixelRate = 16;
|
||||||
unsigned int m_MSAA = 0;
|
|
||||||
|
|
||||||
const IRenderer* m_Renderer;
|
const IRenderer* m_Renderer;
|
||||||
const LightCullingPass* m_LightCullingPass;
|
const LightCullingPass* m_LightCullingPass;
|
||||||
const CubeMapPass* m_CubeMapPass;
|
|
||||||
const SSAOPass* m_SSAOPass;
|
|
||||||
const ShadowPass* m_ShadowPass;
|
|
||||||
|
|
||||||
ShaderProgram* m_ForwardPlusProgram;
|
ShaderProgram* m_ForwardPlusProgram;
|
||||||
ShaderProgram* m_ExplosionEffectProgram;
|
ShaderProgram* m_ExplosionEffectProgram;
|
||||||
ShaderProgram* m_ExplosionEffectSplatMapProgram;
|
ShaderProgram* m_ExplosionEffectSplatMapProgram;
|
||||||
ShaderProgram* m_SpriteProgram;
|
ShaderProgram* m_SpriteProgram;
|
||||||
ShaderProgram* m_ForwardPlusSplatMapProgram;
|
ShaderProgram* m_ForwardPlusSplatMapProgram;
|
||||||
ShaderProgram* m_FillDepthStencilBufferProgram;
|
ShaderProgram* m_ShieldToStencilProgram;
|
||||||
|
ShaderProgram* m_FillDepthBufferProgram;
|
||||||
ShaderProgram* m_ForwardPlusShieldCheckProgram;
|
|
||||||
ShaderProgram* m_ExplosionEffectShieldCheckProgram;
|
|
||||||
ShaderProgram* m_ExplosionEffectSplatMapShieldCheckProgram;
|
|
||||||
ShaderProgram* m_SpriteShieldCheckProgram;
|
|
||||||
ShaderProgram* m_ForwardPlusSplatMapShieldCheckProgram;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
ShaderProgram* m_ForwardPlusSkinnedProgram;
|
ShaderProgram* m_ForwardPlusSkinnedProgram;
|
||||||
ShaderProgram* m_ExplosionEffectSkinnedProgram;
|
ShaderProgram* m_ExplosionEffectSkinnedProgram;
|
||||||
ShaderProgram* m_ExplosionEffectSplatMapSkinnedProgram;
|
ShaderProgram* m_ExplosionEffectSplatMapSkinnedProgram;
|
||||||
ShaderProgram* m_ForwardPlusSplatMapSkinnedProgram;
|
ShaderProgram* m_ForwardPlusSplatMapSkinnedProgram;
|
||||||
ShaderProgram* m_FillDepthStencilBufferSkinnedProgram;
|
ShaderProgram* m_ShieldToStencilSkinnedProgram;
|
||||||
|
ShaderProgram* m_FillDepthBufferSkinnedProgram;
|
||||||
ShaderProgram* m_ForwardPlusSkinnedShieldCheckProgram;
|
|
||||||
ShaderProgram* m_ExplosionEffectSkinnedShieldCheckProgram;
|
|
||||||
ShaderProgram* m_ExplosionEffectSplatMapSkinnedShieldCheckProgram;
|
|
||||||
ShaderProgram* m_ForwardPlusSplatMapSkinnedShieldCheckProgram;
|
|
||||||
ShaderProgram* m_FillDepthBufferSkinnedShieldCheckProgram;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
#ifndef Events_AutoAnimationBlend_h__
|
|
||||||
#define Events_AutoAnimationBlend_h__
|
|
||||||
|
|
||||||
#include "../Core/EventBroker.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
struct AutoAnimationBlend : Event
|
|
||||||
{
|
|
||||||
EntityWrapper RootNode = EntityWrapper::Invalid;
|
|
||||||
std::string NodeName;
|
|
||||||
double Duration = 0.0;
|
|
||||||
double Delay = 0.0;
|
|
||||||
|
|
||||||
bool Start = false;
|
|
||||||
bool Reverse = false;
|
|
||||||
bool Restart = false;
|
|
||||||
bool SingleLevelBlend = false;
|
|
||||||
double Weight = -1.0;
|
|
||||||
|
|
||||||
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
#ifndef EResolutionChanged_h__
|
|
||||||
#define EResolutionChanged_h__
|
|
||||||
|
|
||||||
#include "../Core/Event.h"
|
|
||||||
#include "../Core/Util/Rectangle.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
// Fired when the framebuffer size changes
|
|
||||||
struct ResolutionChanged : Event
|
|
||||||
{
|
|
||||||
Rectangle OldResolution;
|
|
||||||
Rectangle NewResolution;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
#ifndef Events_SetBlendWeight_h__
|
|
||||||
#define Events_SetBlendWeight_h__
|
|
||||||
|
|
||||||
#include "../Core/EventBroker.h"
|
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
//Sets the blend weight for all nodes with "NodeName"
|
|
||||||
struct SetBlendWeight : Event
|
|
||||||
{
|
|
||||||
EntityWrapper RootNode = EntityWrapper::Invalid;
|
|
||||||
std::string NodeName;
|
|
||||||
double Weight;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -15,20 +15,18 @@
|
|||||||
|
|
||||||
struct ExplosionEffectJob : ModelJob
|
struct ExplosionEffectJob : ModelJob
|
||||||
{
|
{
|
||||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded, bool shadow)
|
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage)
|
||||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded, shadow)
|
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage)
|
||||||
{
|
{
|
||||||
ExplosionOrigin = (Field<glm::vec3>)explosionEffectComponent["ExplosionOrigin"];
|
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
||||||
TimeSinceDeath = (Field<double>)explosionEffectComponent["TimeSinceDeath"];
|
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
||||||
ExplosionDuration = (Field<double>)explosionEffectComponent["ExplosionDuration"];
|
ExplosionDuration = (double)explosionEffectComponent["ExplosionDuration"];
|
||||||
EndColor = (Field<glm::vec4>)explosionEffectComponent["EndColor"];
|
EndColor = (glm::vec4)explosionEffectComponent["EndColor"];
|
||||||
Randomness = (Field<bool>)explosionEffectComponent["Randomness"];
|
Randomness = (bool)explosionEffectComponent["Randomness"];
|
||||||
RandomnessScalar = (Field<double>)explosionEffectComponent["RandomnessScalar"];
|
RandomnessScalar = (double)explosionEffectComponent["RandomnessScalar"];
|
||||||
Velocity = (Field<glm::vec2>)explosionEffectComponent["Velocity"];
|
Velocity = (glm::vec2)explosionEffectComponent["Velocity"];
|
||||||
ColorByDistance = (Field<bool>)explosionEffectComponent["ColorByDistance"];
|
ColorByDistance = (bool)explosionEffectComponent["ColorByDistance"];
|
||||||
ExponentialAccelaration = (Field<bool>)explosionEffectComponent["ExponentialAccelaration"];
|
ExponentialAccelaration = (bool)explosionEffectComponent["ExponentialAccelaration"];
|
||||||
Reverse = (Field<bool>)explosionEffectComponent["Reverse"];Reverse = (bool)explosionEffectComponent["Reverse"];
|
|
||||||
ColorDistanceScalar = (Field<double>)explosionEffectComponent["ColorDistanceScalar"];ColorDistanceScalar = (double)explosionEffectComponent["ColorDistanceScalar"];
|
|
||||||
};
|
};
|
||||||
|
|
||||||
glm::vec3 ExplosionOrigin;
|
glm::vec3 ExplosionOrigin;
|
||||||
@@ -40,14 +38,12 @@ struct ExplosionEffectJob : ModelJob
|
|||||||
glm::vec4 EndColor;
|
glm::vec4 EndColor;
|
||||||
bool Randomness = false;
|
bool Randomness = false;
|
||||||
|
|
||||||
double RandomnessScalar = 1.f;
|
float RandomnessScalar = 1.f;
|
||||||
glm::vec2 Velocity;
|
glm::vec2 Velocity;
|
||||||
bool ColorByDistance = false;
|
bool ColorByDistance = false;
|
||||||
//bool ReverseAnimation = false;
|
//bool ReverseAnimation = false;
|
||||||
//bool Wireframe = false;
|
//bool Wireframe = false;
|
||||||
bool ExponentialAccelaration = false;
|
bool ExponentialAccelaration = false;
|
||||||
bool Reverse = false;
|
|
||||||
double ColorDistanceScalar = 1.f;
|
|
||||||
|
|
||||||
std::array<float, 50> RandomNumbers = {
|
std::array<float, 50> RandomNumbers = {
|
||||||
0.3257552917701f,
|
0.3257552917701f,
|
||||||
|
|||||||
@@ -7,13 +7,11 @@
|
|||||||
class BufferResource
|
class BufferResource
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment, GLuint mipMapLod, bool multiSampling);
|
BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment);
|
||||||
|
|
||||||
GLuint* m_ResourceHandle;
|
GLuint* m_ResourceHandle;
|
||||||
GLenum m_ResourceType;
|
GLenum m_ResourceType;
|
||||||
GLenum m_Attachment;
|
GLenum m_Attachment;
|
||||||
GLuint m_MipMapLod = 0;
|
|
||||||
bool m_MultiSampling = false;
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
};
|
};
|
||||||
@@ -22,49 +20,29 @@ template <GLenum RESOURCETYPE>
|
|||||||
class ResourceType : public BufferResource
|
class ResourceType : public BufferResource
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ResourceType(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod, bool multiSampling)
|
ResourceType(GLuint* resourceHandle, GLenum attachment)
|
||||||
: BufferResource(resourceHandle, RESOURCETYPE, attachment, mipMapLod, multiSampling) { }
|
: BufferResource(resourceHandle, RESOURCETYPE, attachment) { }
|
||||||
};
|
};
|
||||||
|
|
||||||
class Texture2D : public ResourceType<GL_TEXTURE_2D>
|
class Texture2D : public ResourceType<GL_TEXTURE_2D>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Texture2D(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod = 0)
|
Texture2D(GLuint* resourceHandle, GLenum attachment)
|
||||||
: ResourceType(resourceHandle, attachment, mipMapLod, false) { };
|
: ResourceType(resourceHandle, attachment) { };
|
||||||
|
|
||||||
~Texture2D();
|
~Texture2D();
|
||||||
};
|
};
|
||||||
|
|
||||||
class Texture2DMultiSample : public ResourceType<GL_TEXTURE_2D_MULTISAMPLE>
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
Texture2DMultiSample(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod = 0)
|
|
||||||
: ResourceType(resourceHandle, attachment, mipMapLod, true) { };
|
|
||||||
|
|
||||||
~Texture2DMultiSample();
|
|
||||||
};
|
|
||||||
|
|
||||||
class RenderBuffer : public ResourceType<GL_RENDERBUFFER>
|
class RenderBuffer : public ResourceType<GL_RENDERBUFFER>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
RenderBuffer(GLuint* resourceHandle, GLenum attachment, bool multiSampling = false)
|
RenderBuffer(GLuint* resourceHandle, GLenum attachment)
|
||||||
: ResourceType(resourceHandle, attachment, 0, multiSampling)
|
: ResourceType(resourceHandle, attachment)
|
||||||
{ };
|
{ };
|
||||||
|
|
||||||
~RenderBuffer();
|
~RenderBuffer();
|
||||||
};
|
};
|
||||||
|
|
||||||
class Texture2DArray : public ResourceType<GL_TEXTURE_2D_ARRAY>
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
Texture2DArray(GLuint* resourceHandle, GLenum attachment)
|
|
||||||
: ResourceType(resourceHandle, attachment, 0, false)
|
|
||||||
{ };
|
|
||||||
|
|
||||||
~Texture2DArray();
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
class FrameBuffer
|
class FrameBuffer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -76,13 +54,9 @@ public:
|
|||||||
void Generate();
|
void Generate();
|
||||||
void Bind();
|
void Bind();
|
||||||
void Unbind();
|
void Unbind();
|
||||||
void Read();
|
|
||||||
void Draw();
|
|
||||||
GLuint GetHandle();
|
GLuint GetHandle();
|
||||||
bool MultiSampling() { return m_MultiSampling; };
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool m_MultiSampling = true;
|
|
||||||
GLuint m_BufferHandle;
|
GLuint m_BufferHandle;
|
||||||
std::vector<std::shared_ptr<BufferResource>> m_Resources;
|
std::vector<std::shared_ptr<BufferResource>> m_Resources;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -5,13 +5,11 @@
|
|||||||
#include "../OpenGL.h"
|
#include "../OpenGL.h"
|
||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/Util/Rectangle.h"
|
#include "../Core/Util/Rectangle.h"
|
||||||
#include "../Core/ConfigFile.h"
|
|
||||||
#include "Util/ScreenCoords.h"
|
#include "Util/ScreenCoords.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "RenderQueue.h"
|
#include "RenderQueue.h"
|
||||||
#include "Model.h"
|
#include "Model.h"
|
||||||
#include "../Core/World.h" //So temp
|
#include "../Core/World.h" //So temp
|
||||||
#include "Util/CommonFunctions.h"
|
|
||||||
|
|
||||||
|
|
||||||
struct PickData
|
struct PickData
|
||||||
|
|||||||
@@ -3,8 +3,6 @@
|
|||||||
|
|
||||||
struct Image
|
struct Image
|
||||||
{
|
{
|
||||||
virtual ~Image() = default;
|
|
||||||
|
|
||||||
enum class ImageFormat
|
enum class ImageFormat
|
||||||
{
|
{
|
||||||
Unknown,
|
Unknown,
|
||||||
|
|||||||
@@ -21,7 +21,6 @@ public:
|
|||||||
void SetSSBOSizes();
|
void SetSSBOSizes();
|
||||||
void CullLights(RenderScene& scene);
|
void CullLights(RenderScene& scene);
|
||||||
void FillLightList(RenderScene& scene);
|
void FillLightList(RenderScene& scene);
|
||||||
void OnWindowResize();
|
|
||||||
|
|
||||||
GLuint FrustumSSBO() const { return m_FrustumSSBO; }
|
GLuint FrustumSSBO() const { return m_FrustumSSBO; }
|
||||||
GLuint LightSSBO() const { return m_LightSSBO; }
|
GLuint LightSSBO() const { return m_LightSSBO; }
|
||||||
@@ -54,7 +53,7 @@ private:
|
|||||||
struct Frustum {
|
struct Frustum {
|
||||||
Plane Planes[4];
|
Plane Planes[4];
|
||||||
};
|
};
|
||||||
Frustum* m_Frustums = nullptr;
|
Frustum* m_Frustums;
|
||||||
|
|
||||||
//This should be a component
|
//This should be a component
|
||||||
struct LightSource {
|
struct LightSource {
|
||||||
@@ -74,11 +73,11 @@ private:
|
|||||||
glm::vec2 Padding = glm::vec2(1.f, 2.f);
|
glm::vec2 Padding = glm::vec2(1.f, 2.f);
|
||||||
};
|
};
|
||||||
|
|
||||||
LightGrid* m_LightGrid = nullptr;
|
LightGrid* m_LightGrid;
|
||||||
|
|
||||||
int m_LightOffset = 0;
|
int m_LightOffset = 0;
|
||||||
|
|
||||||
float* m_LightIndex = nullptr;
|
float* m_LightIndex;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -16,18 +16,15 @@ private:
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
~Model();
|
~Model();
|
||||||
const std::vector<RawModel::MaterialProperties>& MaterialGroups() const { return m_Materials; }
|
const std::vector<RawModel::MaterialProperties>& MaterialGroups() const { return m_RawModel->m_Materials; }
|
||||||
unsigned int NumberOfVertices() const { return m_Vertices.size(); }
|
const glm::mat4& Matrix() const { return m_RawModel->m_Matrix; }
|
||||||
|
const RawModel::Vertex* Vertices() const { return m_RawModel->Vertices(); }
|
||||||
|
unsigned int NumberOfVertices() const { return m_RawModel->NumVertices(); }
|
||||||
const AABB& Box() const { return m_Box; }
|
const AABB& Box() const { return m_Box; }
|
||||||
bool IsSkinned() const { return m_IsSkinned; }
|
bool IsSkinned() const { return m_RawModel->IsSkinned(); }
|
||||||
GLuint VAO;
|
GLuint VAO;
|
||||||
GLuint ElementBuffer;
|
GLuint ElementBuffer;
|
||||||
//RawModel* m_RawModel;
|
RawModel* m_RawModel;
|
||||||
|
|
||||||
Skeleton* m_Skeleton = nullptr;
|
|
||||||
std::vector<glm::vec3> m_Vertices;
|
|
||||||
std::vector<unsigned int> m_Indices;
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
AABB m_Box;
|
AABB m_Box;
|
||||||
@@ -37,9 +34,6 @@ private:
|
|||||||
GLuint TangentNormalsBuffer;
|
GLuint TangentNormalsBuffer;
|
||||||
GLuint BiTangentNormalsBuffer;
|
GLuint BiTangentNormalsBuffer;
|
||||||
GLuint TextureCoordBuffer;
|
GLuint TextureCoordBuffer;
|
||||||
|
|
||||||
std::vector<RawModel::MaterialProperties> m_Materials;
|
|
||||||
bool m_IsSkinned;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -12,27 +12,37 @@
|
|||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
#include "../Core/TransformSystem.h"
|
#include "../Core/Transform.h"
|
||||||
#include "Skeleton.h"
|
#include "Skeleton.h"
|
||||||
#include "ShaderProgram.h"
|
#include "ShaderProgram.h"
|
||||||
#include "BlendTree.h"
|
|
||||||
|
|
||||||
struct ModelJob : RenderJob
|
struct ModelJob : RenderJob
|
||||||
{
|
{
|
||||||
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matProp, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded, bool shadow)
|
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matProp, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage)
|
||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Model = model;
|
Model = model;
|
||||||
ModelID = model->ResourceID;
|
ModelID = model->ResourceID;
|
||||||
Type = matProp.type;
|
Type = matProp.type;
|
||||||
::RawModel::MaterialBasic* matGroup = matProp.material;
|
::RawModel::MaterialBasic* matGroup = matProp.material;
|
||||||
ShaderID = matProp.ShaderID;
|
|
||||||
switch(matProp.type){
|
switch(matProp.type){
|
||||||
case ::RawModel::MaterialType::Basic:
|
case ::RawModel::MaterialType::Basic:
|
||||||
|
if (Model->IsSkinned()) {
|
||||||
|
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
|
||||||
|
}
|
||||||
TextureID = 0;
|
TextureID = 0;
|
||||||
break;
|
break;
|
||||||
case ::RawModel::MaterialType::SingleTextures:
|
case ::RawModel::MaterialType::SingleTextures:
|
||||||
{
|
{
|
||||||
|
if (Model->IsSkinned()) {
|
||||||
|
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
|
||||||
|
}
|
||||||
::RawModel::MaterialSingleTextures* singleTextures = static_cast<::RawModel::MaterialSingleTextures*>(matProp.material);
|
::RawModel::MaterialSingleTextures* singleTextures = static_cast<::RawModel::MaterialSingleTextures*>(matProp.material);
|
||||||
TextureID = (singleTextures->ColorMap.Texture) ? singleTextures->ColorMap.Texture->ResourceID : 0;
|
TextureID = (singleTextures->ColorMap.Texture) ? singleTextures->ColorMap.Texture->ResourceID : 0;
|
||||||
if (modelComponent["DiffuseTexture"]) {
|
if (modelComponent["DiffuseTexture"]) {
|
||||||
@@ -54,6 +64,12 @@ struct ModelJob : RenderJob
|
|||||||
break;
|
break;
|
||||||
case ::RawModel::MaterialType::SplatMapping:
|
case ::RawModel::MaterialType::SplatMapping:
|
||||||
{
|
{
|
||||||
|
if (Model->IsSkinned()) {
|
||||||
|
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapSkinnedProgram")->ResourceID;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapProgram")->ResourceID;
|
||||||
|
}
|
||||||
::RawModel::MaterialSplatMapping* SplatTextures = static_cast<::RawModel::MaterialSplatMapping*>(matProp.material);
|
::RawModel::MaterialSplatMapping* SplatTextures = static_cast<::RawModel::MaterialSplatMapping*>(matProp.material);
|
||||||
|
|
||||||
SplatMap = &SplatTextures->SplatMap;
|
SplatMap = &SplatTextures->SplatMap;
|
||||||
@@ -92,35 +108,46 @@ struct ModelJob : RenderJob
|
|||||||
EndIndex = matGroup->EndIndex;
|
EndIndex = matGroup->EndIndex;
|
||||||
Matrix = matrix;
|
Matrix = matrix;
|
||||||
Color = modelComponent["Color"];
|
Color = modelComponent["Color"];
|
||||||
GlowIntensity = ((double)modelComponent["GlowIntensity"]);
|
|
||||||
Entity = modelComponent.EntityID;
|
Entity = modelComponent.EntityID;
|
||||||
glm::vec3 abspos = glm::vec3(matrix[3][0], matrix[3][1], matrix[3][2]);
|
glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID);
|
||||||
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
|
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
|
||||||
Depth = worldpos.z;
|
Depth = worldpos.z;
|
||||||
World = world;
|
World = world;
|
||||||
Shadow = shadow;
|
|
||||||
|
|
||||||
FillColor = fillColor;
|
FillColor = fillColor;
|
||||||
FillPercentage = fillPercentage;
|
FillPercentage = fillPercentage;
|
||||||
IsShielded = isShielded;
|
|
||||||
|
|
||||||
|
|
||||||
if (world->HasComponent(Entity, "Unpickable")) {
|
|
||||||
NotPickable = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (model->IsSkinned()) {
|
if (model->IsSkinned()) {
|
||||||
Skeleton = Model->m_Skeleton;
|
Skeleton = Model->m_RawModel->m_Skeleton;
|
||||||
|
|
||||||
if (Skeleton != nullptr) {
|
if (Skeleton != nullptr) {
|
||||||
EntityWrapper entityWrapper = EntityWrapper(world, modelComponent.EntityID);
|
if (world->HasComponent(Entity, "Animation")) {
|
||||||
|
auto animationComponent = world->GetComponent(Entity, "Animation");
|
||||||
|
|
||||||
if(Skeleton->BlendTrees.find(entityWrapper) != Skeleton->BlendTrees.end()) {
|
for (int i = 1; i <= 3; i++) {
|
||||||
BlendTree = Skeleton->BlendTrees.at(entityWrapper);
|
::Skeleton::AnimationData animationData;
|
||||||
|
animationData.animation = model->m_RawModel->m_Skeleton->GetAnimation(animationComponent["AnimationName" + std::to_string(i)]);
|
||||||
|
if (animationData.animation == nullptr) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
animationData.time = (double)animationComponent["Time" + std::to_string(i)];
|
||||||
|
animationData.weight = (double)animationComponent["Weight" + std::to_string(i)];
|
||||||
|
|
||||||
|
Animations.push_back(animationData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (world->HasComponent(Entity, "AnimationOffset")) {
|
||||||
|
auto animationOffsetComponent = world->GetComponent(Entity, "AnimationOffset");
|
||||||
|
AnimationOffset.animation = model->m_RawModel->m_Skeleton->GetAnimation(animationOffsetComponent["AnimationName"]);
|
||||||
|
AnimationOffset.time = (double)animationOffsetComponent["Time"];
|
||||||
|
} else {
|
||||||
|
AnimationOffset.animation = nullptr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
unsigned int TextureID;
|
unsigned int TextureID;
|
||||||
@@ -139,8 +166,11 @@ struct ModelJob : RenderJob
|
|||||||
glm::vec4 Color;
|
glm::vec4 Color;
|
||||||
const ::Model* Model = nullptr;
|
const ::Model* Model = nullptr;
|
||||||
::Skeleton* Skeleton = nullptr;
|
::Skeleton* Skeleton = nullptr;
|
||||||
std::shared_ptr<::BlendTree> BlendTree = nullptr;
|
std::vector<::Skeleton::AnimationData> Animations;
|
||||||
float GlowIntensity = 8.0;
|
::Skeleton::AnimationOffset AnimationOffset;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
glm::vec4 DiffuseColor;
|
glm::vec4 DiffuseColor;
|
||||||
glm::vec4 SpecularColor;
|
glm::vec4 SpecularColor;
|
||||||
glm::vec4 IncandescenceColor;
|
glm::vec4 IncandescenceColor;
|
||||||
@@ -150,15 +180,10 @@ struct ModelJob : RenderJob
|
|||||||
|
|
||||||
glm::vec4 FillColor = glm::vec4(0);
|
glm::vec4 FillColor = glm::vec4(0);
|
||||||
float FillPercentage = 0.0;
|
float FillPercentage = 0.0;
|
||||||
bool IsShielded;
|
|
||||||
bool Shadow;
|
|
||||||
bool NotPickable = false;
|
|
||||||
|
|
||||||
void CalculateHash() override
|
void CalculateHash() override
|
||||||
{
|
{
|
||||||
Hash = TextureID;
|
Hash = TextureID + ModelID << 10 + ShaderID << 20;
|
||||||
Hash += ModelID << 10;
|
|
||||||
Hash += ShaderID << 20;
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -22,25 +22,25 @@ public:
|
|||||||
void Draw(RenderScene& scene);
|
void Draw(RenderScene& scene);
|
||||||
void ClearPicking();
|
void ClearPicking();
|
||||||
|
|
||||||
void OnWindowResize();
|
|
||||||
|
|
||||||
//Getters
|
//Getters
|
||||||
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
|
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
|
||||||
//const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
|
//const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
|
||||||
GLuint PickingTexture() const { return m_PickingTexture; }
|
GLuint PickingTexture() const { return m_PickingTexture; }
|
||||||
GLuint* DepthBuffer() { return &m_DepthBuffer; }
|
GLuint DepthBuffer() const { return m_DepthBuffer; }
|
||||||
const FrameBuffer& PickingBuffer() const { return m_PickingBuffer; }
|
const FrameBuffer& PickingBuffer() const { return m_PickingBuffer; }
|
||||||
|
|
||||||
|
|
||||||
PickData Pick(glm::vec2 screenCoord);
|
PickData Pick(glm::vec2 screenCoord);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||||
|
|
||||||
EventBroker* m_EventBroker;
|
EventBroker* m_EventBroker;
|
||||||
|
|
||||||
const IRenderer* m_Renderer;
|
const IRenderer* m_Renderer;
|
||||||
|
|
||||||
ShaderProgram* m_PickingProgram;
|
ShaderProgram* m_PickingProgram;
|
||||||
ShaderProgram* m_PickingSkinnedProgram;
|
ShaderProgram* m_PickingSkinnedProgram;
|
||||||
Camera* m_Camera;
|
Camera* m_Camera;
|
||||||
|
|
||||||
struct PickingInfo
|
struct PickingInfo
|
||||||
@@ -52,8 +52,8 @@ private:
|
|||||||
|
|
||||||
std::unordered_map<glm::ivec2, PickingInfo> m_PickingColorsToEntity;
|
std::unordered_map<glm::ivec2, PickingInfo> m_PickingColorsToEntity;
|
||||||
|
|
||||||
GLuint m_PickingTexture = 0;
|
GLuint m_PickingTexture;
|
||||||
GLuint m_DepthBuffer = 0;
|
GLuint m_DepthBuffer;
|
||||||
|
|
||||||
FrameBuffer m_PickingBuffer;
|
FrameBuffer m_PickingBuffer;
|
||||||
|
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/ComponentWrapper.h"
|
#include "../Core/ComponentWrapper.h"
|
||||||
#include "RenderJob.h"
|
#include "RenderJob.h"
|
||||||
#include "../Core/TransformSystem.h"
|
#include "../Core/Transform.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
|
|
||||||
struct PointLightJob : RenderJob
|
struct PointLightJob : RenderJob
|
||||||
@@ -16,7 +16,7 @@ struct PointLightJob : RenderJob
|
|||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Position = glm::vec4((glm::vec3)transformComponent["Position"], 1.0f);
|
Position = glm::vec4((glm::vec3)transformComponent["Position"], 1.0f);
|
||||||
Position = glm::vec4(TransformSystem::AbsolutePosition(m_World, transformComponent.EntityID), 1.f);
|
Position = glm::vec4(Transform::AbsolutePosition(m_World, transformComponent.EntityID), 1.f);
|
||||||
Color = (glm::vec4)pointLightComponent["Color"];
|
Color = (glm::vec4)pointLightComponent["Color"];
|
||||||
Radius = (double)pointLightComponent["Radius"];
|
Radius = (double)pointLightComponent["Radius"];
|
||||||
Intensity = (double)pointLightComponent["Intensity"];
|
Intensity = (double)pointLightComponent["Intensity"];
|
||||||
|
|||||||
@@ -13,25 +13,28 @@
|
|||||||
|
|
||||||
#include <boost/filesystem/path.hpp>
|
#include <boost/filesystem/path.hpp>
|
||||||
|
|
||||||
#include <boost/endian/buffers.hpp>
|
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "Texture.h"
|
#include "Texture.h"
|
||||||
#include "Skeleton.h"
|
#include "Skeleton.h"
|
||||||
#include "ShaderProgram.h"
|
|
||||||
|
#include "boost\endian\buffers.hpp"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class RawModelCustom : public Resource
|
class RawModelCustom : public Resource
|
||||||
{
|
{
|
||||||
friend class ResourceManager;
|
friend class ResourceManager;
|
||||||
friend class Model;
|
|
||||||
protected:
|
protected:
|
||||||
RawModelCustom(std::string fileName);
|
RawModelCustom(std::string fileName);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
~RawModelCustom();
|
~RawModelCustom();
|
||||||
|
|
||||||
struct RenderVertex {
|
struct Vertex
|
||||||
|
{
|
||||||
glm::vec3 Position;
|
glm::vec3 Position;
|
||||||
glm::vec3 Normal;
|
glm::vec3 Normal;
|
||||||
glm::vec3 Tangent;
|
glm::vec3 Tangent;
|
||||||
@@ -39,7 +42,7 @@ public:
|
|||||||
glm::vec2 TextureCoords;
|
glm::vec2 TextureCoords;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct SkinedVertex : public RenderVertex {
|
struct SkinedVertex : public Vertex {
|
||||||
glm::vec4 BoneIndices;
|
glm::vec4 BoneIndices;
|
||||||
glm::vec4 BoneWeights;
|
glm::vec4 BoneWeights;
|
||||||
};
|
};
|
||||||
@@ -84,10 +87,9 @@ public:
|
|||||||
struct MaterialProperties {
|
struct MaterialProperties {
|
||||||
MaterialType type;
|
MaterialType type;
|
||||||
MaterialBasic* material;
|
MaterialBasic* material;
|
||||||
unsigned int ShaderID = 0;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const RenderVertex* Vertices() const {
|
const Vertex* Vertices() const {
|
||||||
if (hasSkin) {
|
if (hasSkin) {
|
||||||
return m_SkinedVertices.data();
|
return m_SkinedVertices.data();
|
||||||
} else {
|
} else {
|
||||||
@@ -95,16 +97,16 @@ public:
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
unsigned int VertexSize() const {
|
unsigned int VertexSize() const {
|
||||||
if (hasSkin) {
|
if (hasSkin) {
|
||||||
return sizeof(SkinedVertex);
|
return sizeof(SkinedVertex);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
return sizeof(RenderVertex);
|
return sizeof(Vertex);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
size_t NumVertices() const {
|
unsigned int NumVertices() const {
|
||||||
if (hasSkin) {
|
if (hasSkin) {
|
||||||
return m_SkinedVertices.size();
|
return m_SkinedVertices.size();
|
||||||
} else {
|
} else {
|
||||||
@@ -112,39 +114,17 @@ public:
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const std::vector<unsigned int>& Indices() const {
|
|
||||||
return m_Indices;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsSkinned() const { return hasSkin; };
|
bool IsSkinned() const { return hasSkin; };
|
||||||
|
|
||||||
const std::vector<glm::vec3>& CollisionVertices();
|
|
||||||
|
|
||||||
size_t NumCollisionVertices() const {
|
|
||||||
return m_CollisionVertices.size();
|
|
||||||
};
|
|
||||||
|
|
||||||
const std::vector<unsigned int>& CollisionIndices() const {
|
|
||||||
if (hasCollisionMesh) {
|
|
||||||
return m_CollisionIndices;
|
|
||||||
} else {
|
|
||||||
return m_Indices;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
std::vector<MaterialProperties> m_Materials;
|
std::vector<MaterialProperties> m_Materials;
|
||||||
|
|
||||||
|
std::vector<unsigned int> m_Indices;
|
||||||
Skeleton* m_Skeleton = nullptr;
|
Skeleton* m_Skeleton = nullptr;
|
||||||
glm::mat4 m_Matrix;
|
glm::mat4 m_Matrix;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool hasSkin;
|
bool hasSkin;
|
||||||
bool hasCollisionMesh = false;
|
std::vector<Vertex> m_Vertices;
|
||||||
std::vector<unsigned int> m_Indices;
|
|
||||||
std::vector<unsigned int> m_CollisionIndices;
|
|
||||||
std::vector<glm::vec3> m_CollisionVertices;
|
|
||||||
std::vector<RenderVertex> m_Vertices;
|
|
||||||
std::vector<SkinedVertex> m_SkinedVertices;
|
std::vector<SkinedVertex> m_SkinedVertices;
|
||||||
|
|
||||||
void ReadMeshFile(std::string filePath);
|
void ReadMeshFile(std::string filePath);
|
||||||
@@ -167,12 +147,7 @@ private:
|
|||||||
void ReadAnimationClips(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int numberOfClips);
|
void ReadAnimationClips(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int numberOfClips);
|
||||||
void ReadAnimationClipSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int clipIndex);
|
void ReadAnimationClipSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int clipIndex);
|
||||||
void ReadAnimationKeyFrame(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, std::vector<Skeleton::Animation::Keyframe>& animation);
|
void ReadAnimationKeyFrame(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, std::vector<Skeleton::Animation::Keyframe>& animation);
|
||||||
|
|
||||||
|
|
||||||
void ReadCollisionFile(std::string filePath);
|
|
||||||
void ReadCollisionFileData(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
|
||||||
|
|
||||||
const std::vector<glm::vec3>& ConstructCollisionList();
|
|
||||||
//void CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID);
|
//void CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -16,15 +16,16 @@ struct RenderJob
|
|||||||
public:
|
public:
|
||||||
float Depth;
|
float Depth;
|
||||||
|
|
||||||
bool operator<(const RenderJob& rhs)
|
|
||||||
{
|
|
||||||
return this->Hash < rhs.Hash;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
uint64_t Hash;
|
uint64_t Hash;
|
||||||
|
|
||||||
virtual void CalculateHash() = 0;
|
virtual void CalculateHash() = 0;
|
||||||
|
|
||||||
|
bool operator<(const RenderJob& rhs)
|
||||||
|
{
|
||||||
|
return this->Hash < rhs.Hash;
|
||||||
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -24,6 +24,7 @@ struct RenderScene
|
|||||||
std::list<std::shared_ptr<RenderJob>> OpaqueObjects;
|
std::list<std::shared_ptr<RenderJob>> OpaqueObjects;
|
||||||
std::list<std::shared_ptr<RenderJob>> TransparentObjects;
|
std::list<std::shared_ptr<RenderJob>> TransparentObjects;
|
||||||
std::list<std::shared_ptr<RenderJob>> OpaqueShieldedObjects;
|
std::list<std::shared_ptr<RenderJob>> OpaqueShieldedObjects;
|
||||||
|
std::list<std::shared_ptr<RenderJob>> TransparentShieldedObjects;
|
||||||
std::list<std::shared_ptr<RenderJob>> ShieldObjects;
|
std::list<std::shared_ptr<RenderJob>> ShieldObjects;
|
||||||
std::list<std::shared_ptr<RenderJob>> SpriteJob;
|
std::list<std::shared_ptr<RenderJob>> SpriteJob;
|
||||||
std::list<std::shared_ptr<RenderJob>> PointLight;
|
std::list<std::shared_ptr<RenderJob>> PointLight;
|
||||||
@@ -33,7 +34,6 @@ struct RenderScene
|
|||||||
|
|
||||||
Rectangle Viewport;
|
Rectangle Viewport;
|
||||||
bool ClearDepth = false;
|
bool ClearDepth = false;
|
||||||
bool ShouldBlur = false;
|
|
||||||
glm::vec4 AmbientColor;
|
glm::vec4 AmbientColor;
|
||||||
|
|
||||||
void Clear()
|
void Clear()
|
||||||
@@ -41,6 +41,7 @@ struct RenderScene
|
|||||||
Jobs.OpaqueObjects.clear();
|
Jobs.OpaqueObjects.clear();
|
||||||
Jobs.TransparentObjects.clear();
|
Jobs.TransparentObjects.clear();
|
||||||
Jobs.OpaqueShieldedObjects.clear();
|
Jobs.OpaqueShieldedObjects.clear();
|
||||||
|
Jobs.TransparentShieldedObjects.clear();
|
||||||
Jobs.ShieldObjects.clear();
|
Jobs.ShieldObjects.clear();
|
||||||
Jobs.SpriteJob.clear();
|
Jobs.SpriteJob.clear();
|
||||||
Jobs.DirectionalLight.clear();
|
Jobs.DirectionalLight.clear();
|
||||||
|
|||||||
@@ -24,8 +24,6 @@ public:
|
|||||||
bool StencilFunc(GLenum func, GLint ref, GLuint mask);
|
bool StencilFunc(GLenum func, GLint ref, GLuint mask);
|
||||||
bool StencilMask(GLuint mask);
|
bool StencilMask(GLuint mask);
|
||||||
bool DepthMask(GLboolean flag);
|
bool DepthMask(GLboolean flag);
|
||||||
bool DepthFunc(GLenum func);
|
|
||||||
bool AlphaFunc(GLenum func, GLclampf thresholder);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::vector<std::function<void(void)>> m_ResetFunctions;
|
std::vector<std::function<void(void)>> m_ResetFunctions;
|
||||||
|
|||||||
@@ -14,12 +14,11 @@
|
|||||||
#include "ModelJob.h"
|
#include "ModelJob.h"
|
||||||
#include "Renderer.h"
|
#include "Renderer.h"
|
||||||
#include "PointLightJob.h"
|
#include "PointLightJob.h"
|
||||||
#include "../Core/TransformSystem.h"
|
#include "../Core/Transform.h"
|
||||||
#include "../Core/EPlayerSpawned.h"
|
#include "../Core/EPlayerSpawned.h"
|
||||||
#include "../Core/Octree.h"
|
#include "../Core/Octree.h"
|
||||||
#include "../Collision/EntityAABB.h"
|
#include "../Collision/EntityAABB.h"
|
||||||
#include "../Core/ConfigFile.h"
|
#include "../Core/ConfigFile.h"
|
||||||
#include "EResolutionChanged.h"
|
|
||||||
|
|
||||||
class RenderSystem : public ImpureSystem
|
class RenderSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -37,8 +36,6 @@ private:
|
|||||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||||
Octree<EntityAABB>* m_Octree;
|
Octree<EntityAABB>* m_Octree;
|
||||||
|
|
||||||
EventRelay<RenderSystem, Events::ResolutionChanged> m_EResolutionChanged;
|
|
||||||
bool OnResolutionChanged(Events::ResolutionChanged &event);
|
|
||||||
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
|
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
|
||||||
bool OnSetCamera(Events::SetCamera &event);
|
bool OnSetCamera(Events::SetCamera &event);
|
||||||
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
|
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
|
||||||
|
|||||||
@@ -16,33 +16,20 @@
|
|||||||
#include "DrawScreenQuadPass.h"
|
#include "DrawScreenQuadPass.h"
|
||||||
#include "DrawBloomPass.h"
|
#include "DrawBloomPass.h"
|
||||||
#include "DrawColorCorrectionPass.h"
|
#include "DrawColorCorrectionPass.h"
|
||||||
#include "SSAOPass.h"
|
|
||||||
#include "CubeMapPass.h"
|
|
||||||
#include "BlurHUD.h"
|
|
||||||
#include "../Core/EventBroker.h"
|
#include "../Core/EventBroker.h"
|
||||||
#include "ImGuiRenderPass.h"
|
#include "ImGuiRenderPass.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "../Core/TransformSystem.h"
|
#include "../Core/Transform.h"
|
||||||
#include "imgui/imgui.h"
|
#include "imgui/imgui.h"
|
||||||
#include "TextPass.h"
|
#include "TextPass.h"
|
||||||
#include "Util/CommonFunctions.h"
|
#include "Util/CommonFunctions.h"
|
||||||
#include "Core/PerformanceTimer.h"
|
|
||||||
#include "ShadowPass.h"
|
|
||||||
#include "EResolutionChanged.h"
|
|
||||||
|
|
||||||
class Renderer : public IRenderer
|
class Renderer : public IRenderer
|
||||||
{
|
{
|
||||||
static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
|
|
||||||
static void glfwWindowSizeCallback(GLFWwindow* window, int width, int height);
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Renderer(EventBroker* eventBroker, ConfigFile* config)
|
Renderer(EventBroker* eventBroker)
|
||||||
: m_EventBroker(eventBroker)
|
: m_EventBroker(eventBroker)
|
||||||
, m_Config(config)
|
|
||||||
{ }
|
{ }
|
||||||
~Renderer();
|
|
||||||
|
|
||||||
virtual void SetResolution(const Rectangle& resolution) override;
|
|
||||||
|
|
||||||
virtual void Initialize() override;
|
virtual void Initialize() override;
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
@@ -52,10 +39,6 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
//----------------------Variables----------------------//
|
//----------------------Variables----------------------//
|
||||||
|
|
||||||
static std::unordered_map <GLFWwindow*, Renderer*> m_WindowToRenderer;
|
|
||||||
ConfigFile* m_Config;
|
|
||||||
|
|
||||||
EventBroker* m_EventBroker;
|
EventBroker* m_EventBroker;
|
||||||
TextPass* m_TextPass;
|
TextPass* m_TextPass;
|
||||||
|
|
||||||
@@ -67,11 +50,6 @@ private:
|
|||||||
Model* m_UnitSphere;
|
Model* m_UnitSphere;
|
||||||
|
|
||||||
int m_DebugTextureToDraw = 0;
|
int m_DebugTextureToDraw = 0;
|
||||||
int m_CubeMapTexture = 0;
|
|
||||||
bool m_ResizeWindow = false;
|
|
||||||
int m_SSAO_Quality = 0;
|
|
||||||
int m_GLOW_Quality = 2;
|
|
||||||
unsigned int m_MSAA_Level = 0;
|
|
||||||
|
|
||||||
PickingPass* m_PickingPass;
|
PickingPass* m_PickingPass;
|
||||||
LightCullingPass* m_LightCullingPass;
|
LightCullingPass* m_LightCullingPass;
|
||||||
@@ -80,10 +58,6 @@ private:
|
|||||||
DrawScreenQuadPass* m_DrawScreenQuadPass;
|
DrawScreenQuadPass* m_DrawScreenQuadPass;
|
||||||
DrawBloomPass* m_DrawBloomPass;
|
DrawBloomPass* m_DrawBloomPass;
|
||||||
DrawColorCorrectionPass* m_DrawColorCorrectionPass;
|
DrawColorCorrectionPass* m_DrawColorCorrectionPass;
|
||||||
SSAOPass* m_SSAOPass;
|
|
||||||
CubeMapPass* m_CubeMapPass;
|
|
||||||
ShadowPass* m_ShadowPass;
|
|
||||||
BlurHUD* m_BlurHUDPass;
|
|
||||||
|
|
||||||
//----------------------Functions----------------------//
|
//----------------------Functions----------------------//
|
||||||
void InitializeWindow();
|
void InitializeWindow();
|
||||||
@@ -94,14 +68,11 @@ private:
|
|||||||
void InputUpdate(double dt);
|
void InputUpdate(double dt);
|
||||||
//void PickingPass(RenderQueueCollection& rq);
|
//void PickingPass(RenderQueueCollection& rq);
|
||||||
//void DrawScreenQuad(GLuint textureToDraw);
|
//void DrawScreenQuad(GLuint textureToDraw);
|
||||||
void setWindowSize(Rectangle size);
|
|
||||||
void updateFramebufferSize();
|
|
||||||
|
|
||||||
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
|
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
|
||||||
void SortRenderJobsByDepth(RenderScene &scene);
|
void SortRenderJobsByDepth(RenderScene &scene);
|
||||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||||
|
//--------------------ShaderPrograms-------------------//
|
||||||
//--------------------ShaderPrograms-------------------//
|
|
||||||
ShaderProgram* m_BasicForwardProgram;
|
ShaderProgram* m_BasicForwardProgram;
|
||||||
ShaderProgram* m_ExplosionEffectProgram;
|
ShaderProgram* m_ExplosionEffectProgram;
|
||||||
|
|
||||||
|
|||||||
@@ -1,87 +0,0 @@
|
|||||||
#ifndef SSAOPass_h__
|
|
||||||
#define SSAOPass_h__
|
|
||||||
|
|
||||||
#include "IRenderer.h"
|
|
||||||
#include "SSAOPassState.h"
|
|
||||||
//#include "LightCullingPass.h" Finalpass om den skall skickas in
|
|
||||||
#include "FrameBuffer.h"
|
|
||||||
#include "ShaderProgram.h"
|
|
||||||
#include "DrawBloomPass.h"
|
|
||||||
//#include "Util/UnorderedMapVec2.h"
|
|
||||||
#include "Texture.h"
|
|
||||||
|
|
||||||
class SSAOPass
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
SSAOPass(IRenderer* renderer, ConfigFile* config);
|
|
||||||
~SSAOPass();
|
|
||||||
|
|
||||||
void ChangeQuality(int quality);
|
|
||||||
|
|
||||||
void Draw(GLuint depthBuffer, Camera* camera);
|
|
||||||
void Setting(float radius, float bias, float contrast, float intensityScale, int numOfSamples, int numOfTurns, int iterations, int quality);
|
|
||||||
void ClearBuffer();
|
|
||||||
void OnWindowResize();
|
|
||||||
|
|
||||||
//Return the SSAO of the texture sent to Draw
|
|
||||||
GLuint SSAOTexture() const {
|
|
||||||
if (m_Quality == 0) {
|
|
||||||
return m_WhiteTexture->m_Texture;
|
|
||||||
} else {
|
|
||||||
return m_Gaussian_vert;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int TextureQuality() const {
|
|
||||||
if (m_Quality == 0) {
|
|
||||||
return 13;
|
|
||||||
} else {
|
|
||||||
return m_TextureQuality;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
void InitializeTexture();
|
|
||||||
void InitializeFrameBuffer();
|
|
||||||
void InitializeShaderProgram();
|
|
||||||
void InitializeBuffer();
|
|
||||||
|
|
||||||
//void blurHorizontal(GLuint depthBuffer);
|
|
||||||
//void blurVertical(GLuint depthBuffer);
|
|
||||||
|
|
||||||
Model* m_ScreenQuad;
|
|
||||||
|
|
||||||
const IRenderer* m_Renderer;
|
|
||||||
ConfigFile* m_Config;
|
|
||||||
|
|
||||||
float m_Radius;
|
|
||||||
float m_Bias;
|
|
||||||
float m_Contrast;
|
|
||||||
float m_IntensityScale;
|
|
||||||
int m_NumOfSamples;
|
|
||||||
int m_NumOfTurns;
|
|
||||||
int m_Iterations;
|
|
||||||
int m_TextureQuality;
|
|
||||||
int m_Quality = 0;
|
|
||||||
|
|
||||||
Texture* m_WhiteTexture;
|
|
||||||
|
|
||||||
GLuint m_SSAOTexture = 0;
|
|
||||||
FrameBuffer m_SSAOFramBuffer;
|
|
||||||
|
|
||||||
GLuint m_SSAOViewSpaceZTexture = 0;
|
|
||||||
FrameBuffer m_SSAOViewSpaceZFramBuffer;
|
|
||||||
|
|
||||||
GLuint m_Gaussian_horiz = 0;
|
|
||||||
GLuint m_Gaussian_vert = 0;
|
|
||||||
|
|
||||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
|
||||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
|
||||||
|
|
||||||
ShaderProgram* m_SSAOProgram;
|
|
||||||
ShaderProgram* m_SSAOViewSpaceZProgram;
|
|
||||||
ShaderProgram* m_GaussianProgram_horiz;
|
|
||||||
ShaderProgram* m_GaussianProgram_vert;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
#ifndef SSAOPassState_h__
|
|
||||||
#define SSAOPassState_h__
|
|
||||||
|
|
||||||
#include "Rendering/RenderState.h"
|
|
||||||
|
|
||||||
class SSAOPassState : public RenderState
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
SSAOPassState();
|
|
||||||
~SSAOPassState();
|
|
||||||
private:
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -21,8 +21,6 @@ public:
|
|||||||
std::string GetFileName() const;
|
std::string GetFileName() const;
|
||||||
GLuint GetHandle() const;
|
GLuint GetHandle() const;
|
||||||
bool IsCompiled() const;
|
bool IsCompiled() const;
|
||||||
static std::string ReadFile(std::string fileName);
|
|
||||||
private:
|
|
||||||
protected:
|
protected:
|
||||||
GLenum m_ShaderType;
|
GLenum m_ShaderType;
|
||||||
std::string m_FileName;
|
std::string m_FileName;
|
||||||
|
|||||||
@@ -1,88 +0,0 @@
|
|||||||
#ifndef ShadowPass_h__
|
|
||||||
#define ShadowPass_h__
|
|
||||||
|
|
||||||
#include "IRenderer.h"
|
|
||||||
#include "FrameBuffer.h"
|
|
||||||
#include "ShaderProgram.h"
|
|
||||||
#include "../Core/EventBroker.h"
|
|
||||||
#include "../Core/World.h"
|
|
||||||
#include "ShadowPassState.h"
|
|
||||||
#include "imgui/imgui.h"
|
|
||||||
|
|
||||||
#define MAX_SPLITS 4
|
|
||||||
|
|
||||||
enum NearFar { NEAR = 0, FAR = 1 };
|
|
||||||
enum LRBT { LEFT = 0, RIGHT = 1, BOTTOM = 2, TOP = 3 };
|
|
||||||
|
|
||||||
struct ShadowFrustum
|
|
||||||
{
|
|
||||||
float NearClip;
|
|
||||||
float FarClip;
|
|
||||||
float FOV;
|
|
||||||
float AspectRatio;
|
|
||||||
glm::vec3 MiddlePoint;
|
|
||||||
float Radius;
|
|
||||||
std::array<float, 4> LRBT;
|
|
||||||
std::array<glm::vec3, 8> CornerPoint;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ShadowPass
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
ShadowPass(IRenderer* renderer);
|
|
||||||
ShadowPass(IRenderer * renderer, int ShadowResX, int ShadowResY);
|
|
||||||
~ShadowPass();
|
|
||||||
|
|
||||||
void InitializeFrameBuffers();
|
|
||||||
void InitializeShaderPrograms();
|
|
||||||
void ClearBuffer();
|
|
||||||
void Draw(RenderScene& scene);
|
|
||||||
|
|
||||||
void DebugGUI();
|
|
||||||
|
|
||||||
GLuint DepthMap() const { return m_DepthMap; }
|
|
||||||
std::array<glm::mat4, MAX_SPLITS> LightP() const { return m_LightProjection; }
|
|
||||||
std::array<glm::mat4, MAX_SPLITS> LightV() const { return m_LightView; }
|
|
||||||
std::array<float, MAX_SPLITS> FarDistance() const { std::array<float, MAX_SPLITS> f; for (int i = 0; i < MAX_SPLITS; i++) f[i] = m_shadowFrusta[i].FarClip; return f; }
|
|
||||||
int CurrentNrOfSplits() const { return m_CurrentNrOfSplits; }
|
|
||||||
|
|
||||||
void SetSplitWeight(float split_weight) { m_SplitWeight = split_weight; };
|
|
||||||
private:
|
|
||||||
void InitializeCameras(RenderScene & scene);
|
|
||||||
void UpdateSplitDist(std::array<ShadowFrustum, MAX_SPLITS>& frusta, float near_distance, float far_distance);
|
|
||||||
void UpdateFrustumPoints(ShadowFrustum& frustum, glm::vec3 camera_position, glm::vec3 view_dir);
|
|
||||||
void UpdateFrustumPoints(ShadowFrustum& frustum, glm::mat4 p, glm::mat4 v);
|
|
||||||
|
|
||||||
void PointsToLightspace(ShadowFrustum& frustum, glm::mat4 v);
|
|
||||||
|
|
||||||
float FindRadius(ShadowFrustum& frustum);
|
|
||||||
void RadiusToLightspace(ShadowFrustum& frustum);
|
|
||||||
|
|
||||||
EventBroker* m_EventBroker;
|
|
||||||
const IRenderer* m_Renderer;
|
|
||||||
|
|
||||||
GLuint m_DepthMap;
|
|
||||||
FrameBuffer m_DepthBuffer;
|
|
||||||
ShaderProgram* m_ShadowProgram;
|
|
||||||
ShaderProgram* m_ShadowProgramSkinned;
|
|
||||||
|
|
||||||
std::array<glm::mat4, MAX_SPLITS> m_LightProjection;
|
|
||||||
std::array<glm::mat4, MAX_SPLITS> m_LightView;
|
|
||||||
|
|
||||||
GLfloat m_NearFarPlane[2] = { -128.f, 128.f };
|
|
||||||
GLuint m_ResolutionSizeWidth = 1024 * 2;
|
|
||||||
GLuint m_ResolutionSizeHeight = 1024 * 2;
|
|
||||||
|
|
||||||
bool m_TransparentObjects = false;
|
|
||||||
bool m_TexturedShadows = false;
|
|
||||||
bool m_EnableShadows = true;
|
|
||||||
|
|
||||||
int m_CurrentNrOfSplits = 4;
|
|
||||||
float m_SplitWeight = 0.962f;
|
|
||||||
|
|
||||||
std::array<ShadowFrustum, MAX_SPLITS> m_shadowFrusta;
|
|
||||||
|
|
||||||
Texture* m_WhiteTexture = ResourceManager::Load<Texture>("Textures/Core/White.png");
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
#ifndef ShadowPassState_h_
|
|
||||||
#define ShadowPassState_h_
|
|
||||||
|
|
||||||
#include "Rendering/RenderState.h"
|
|
||||||
|
|
||||||
class ShadowPassState : public RenderState
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
ShadowPassState(GLuint frameBuffer);
|
|
||||||
~ShadowPassState();
|
|
||||||
|
|
||||||
private:
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -6,9 +6,27 @@
|
|||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include <glm/gtx/matrix_decompose.hpp>
|
#include <glm/gtx/matrix_decompose.hpp>
|
||||||
#include <imgui/imgui.h>
|
#include <imgui/imgui.h>
|
||||||
#include "../Core/EntityWrapper.h"
|
|
||||||
|
|
||||||
class BlendTree;
|
//struct Bone
|
||||||
|
//{
|
||||||
|
// Bone(std::string name, glm::mat4 offsetMatrix)
|
||||||
|
// : Name(name)
|
||||||
|
// , OffsetMatrix(offsetMatrix)
|
||||||
|
// { }
|
||||||
|
//
|
||||||
|
// ~Bone()
|
||||||
|
// {
|
||||||
|
// for (auto kv : Children) {
|
||||||
|
// delete kv.second;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// std::string Name;
|
||||||
|
// glm::mat4 OffsetMatrix;
|
||||||
|
// glm::mat4 LocalMatrix;
|
||||||
|
//
|
||||||
|
// std::map<std::string, Bone*> Children;
|
||||||
|
//};
|
||||||
|
|
||||||
class Skeleton
|
class Skeleton
|
||||||
{
|
{
|
||||||
@@ -20,14 +38,11 @@ public:
|
|||||||
, Parent(parent)
|
, Parent(parent)
|
||||||
, Name(name)
|
, Name(name)
|
||||||
, OffsetMatrix(offsetMatrix)
|
, OffsetMatrix(offsetMatrix)
|
||||||
{
|
{ }
|
||||||
BindTransformMatrix = glm::inverse(offsetMatrix);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string Name;
|
std::string Name;
|
||||||
glm::mat4 OffsetMatrix;
|
glm::mat4 OffsetMatrix;
|
||||||
int ID;
|
int ID;
|
||||||
glm::mat4 BindTransformMatrix;
|
|
||||||
|
|
||||||
Bone* Parent;
|
Bone* Parent;
|
||||||
std::vector<Bone*> Children;
|
std::vector<Bone*> Children;
|
||||||
@@ -53,43 +68,58 @@ public:
|
|||||||
std::map<int, std::vector<Keyframe>> JointAnimations;
|
std::map<int, std::vector<Keyframe>> JointAnimations;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct PoseData {
|
struct AnimationData
|
||||||
glm::vec3 Translation;
|
{
|
||||||
glm::quat Orientation;
|
const Animation* animation;
|
||||||
glm::vec3 Scale;
|
float time;
|
||||||
|
float weight;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct JointFrameTransform {
|
||||||
|
glm::vec3 PositionInterp = glm::vec3(0);
|
||||||
|
glm::quat RotationInterp = glm::quat();
|
||||||
|
glm::vec3 ScaleInterp = glm::vec3(0);
|
||||||
|
float Weight;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct AnimationOffset {
|
||||||
|
const Animation* animation;
|
||||||
|
float time;
|
||||||
};
|
};
|
||||||
|
|
||||||
Skeleton() { }
|
Skeleton() { }
|
||||||
~Skeleton();
|
~Skeleton();
|
||||||
|
|
||||||
Bone* RootBone;
|
Bone* RootBone;
|
||||||
std::map<int, Bone*> Bones;
|
|
||||||
|
|
||||||
std::unordered_map<EntityWrapper, std::shared_ptr<BlendTree>> BlendTrees;
|
std::map<int, Bone*> Bones;
|
||||||
|
|
||||||
// Attach a new bone to the skeleton
|
// Attach a new bone to the skeleton
|
||||||
// Returns: New bone index
|
// Returns: New bone index
|
||||||
int CreateBone(int ID, int parentID, std::string name, glm::mat4 offsetMatrix);
|
int CreateBone(int ID, int parentID, std::string name, glm::mat4 offsetMatrix);
|
||||||
|
|
||||||
int GetBoneID(std::string name);
|
int GetBoneID(std::string name);
|
||||||
|
|
||||||
|
std::vector<glm::mat4> GetFrameBones(std::vector<AnimationData> animations, AnimationOffset animationOffset, bool noRootMotion = false);
|
||||||
|
std::vector<glm::mat4> GetFrameBones(std::vector<AnimationData> animations, bool noRootMotion = false);
|
||||||
|
|
||||||
const Animation* GetAnimation(std::string name);
|
const Animation* GetAnimation(std::string name);
|
||||||
|
|
||||||
std::map<int, Skeleton::PoseData> GetFrameBones(const Animation* animation, double time, bool additive, bool noRootMotion = false);
|
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, std::map<int, glm::mat4>& frameBones, const Bone* bone, glm::mat4 parentMatrix);
|
||||||
|
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, AnimationOffset animationOffset, std::map<int, glm::mat4>& frameBones, const Bone* bone, glm::mat4 parentMatrix);
|
||||||
std::map<int, Skeleton::PoseData> BlendPoses(const std::map<int, PoseData>& pose1, const std::map<int, PoseData>& pose2, double weight);
|
|
||||||
std::map<int, Skeleton::PoseData> OverridePose(const std::map<int, PoseData>& overridePose, const std::map<int, PoseData>& targetPose);
|
|
||||||
std::map<int, Skeleton::PoseData> BlendPoseAdditive(const std::map<int, PoseData>& additivePose, const std::map<int, PoseData>& targetPose);
|
|
||||||
void GetFinalPose(std::map<int, Skeleton::PoseData>& boneMatrices, std::vector<glm::mat4>& finalPose, std::map<int, glm::mat4>& boneTransforms);
|
|
||||||
|
|
||||||
std::vector<glm::mat4> GetTPose();
|
|
||||||
|
|
||||||
|
void PrintSkeleton();
|
||||||
|
void PrintSkeleton(const Bone* parent, int depthCount);
|
||||||
|
std::map<std::string, Animation> Animations;
|
||||||
|
|
||||||
|
glm::mat4 GetBoneTransform(const Bone* bone, const Animation* animation, float time, glm::mat4 childMatrix);
|
||||||
|
glm::mat4 GetBoneTransform(bool noRootMotion, const Bone* bone, std::vector<AnimationData> animations, AnimationOffset animationOffset, glm::mat4 childMatrix);
|
||||||
|
glm::mat4 GetBoneTransform(bool noRootMotion, const Bone* bone, std::vector<AnimationData> animations, glm::mat4 childMatrix);
|
||||||
|
int GetKeyframe(const Animation& animation, double time);
|
||||||
|
|
||||||
std::map<std::string, Animation> Animations;
|
|
||||||
private:
|
private:
|
||||||
Skeleton::PoseData GetAdditiveBonePose(const Bone* bone, const Animation* animation, double time);
|
|
||||||
|
glm::mat4 GetOffsetTransform(const Bone* bone, AnimationOffset animationOffset);
|
||||||
void AccumulateFinalPose(std::map<int, glm::mat4>& boneMatrices, std::map<int, Skeleton::PoseData>& poseDatas, std::map<int, glm::mat4>& boneTransforms, const Bone* bone, glm::mat4 parentMatrix);
|
|
||||||
void AdditiveBoneTransforms(const Animation* animation, double time, std::map<int, PoseData>& boneMatrices, const Bone* bone);
|
|
||||||
void AccumulateBoneTransforms(bool noRootMotion, const Animation* animation, double time, std::map<int, PoseData>& boneMatrices, const Bone* bone);
|
|
||||||
|
|
||||||
std::map<std::string, Bone*> m_BonesByName;
|
std::map<std::string, Bone*> m_BonesByName;
|
||||||
|
|
||||||
|
|||||||
@@ -7,69 +7,42 @@
|
|||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/ComponentWrapper.h"
|
#include "../Core/ComponentWrapper.h"
|
||||||
#include "Texture.h"
|
#include "Texture.h"
|
||||||
#include "TextureSprite.h"
|
|
||||||
#include "Model.h"
|
#include "Model.h"
|
||||||
#include "RenderJob.h"
|
#include "RenderJob.h"
|
||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
#include "../Core/TransformSystem.h"
|
#include "../Core/Transform.h"
|
||||||
#include "Skeleton.h"
|
#include "Skeleton.h"
|
||||||
|
|
||||||
struct SpriteJob : RenderJob
|
struct SpriteJob : RenderJob
|
||||||
{
|
{
|
||||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
|
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted)
|
||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Model = ResourceManager::Load<::Model>(cSprite["Model"]);
|
Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh");
|
||||||
::RawModel::MaterialProperties matProp = Model->MaterialGroups().front();
|
::RawModel::MaterialProperties matProp = Model->MaterialGroups().front();
|
||||||
TextureID = 0;
|
TextureID = 0;
|
||||||
|
|
||||||
DiffuseTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["DiffuseTexture"]);
|
DiffuseTexture = CommonFunctions::LoadTexture(cSprite["DiffuseTexture"], true);
|
||||||
IncandescenceTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["GlowMap"]);
|
|
||||||
|
|
||||||
Linear = (bool)cSprite["Linear"];
|
IncandescenceTexture = CommonFunctions::LoadTexture(cSprite["GlowMap"], true);
|
||||||
ClampToBorder = (bool)cSprite["ClampToBorder"];
|
|
||||||
|
|
||||||
StartIndex = matProp.material->StartIndex;
|
StartIndex = matProp.material->StartIndex;
|
||||||
EndIndex = matProp.material->EndIndex;
|
EndIndex = matProp.material->EndIndex;
|
||||||
Matrix = matrix;
|
Matrix = matrix;
|
||||||
Color = cSprite["Color"];
|
Color = cSprite["Color"];
|
||||||
BlurBackground = (bool)cSprite["BlurBackground"];
|
|
||||||
|
|
||||||
Entity = cSprite.EntityID;
|
Entity = cSprite.EntityID;
|
||||||
Position = TransformSystem::AbsolutePosition(world, cSprite.EntityID);
|
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
||||||
Depth = 0;
|
Depth = 0;
|
||||||
if (depthSorted) {
|
if (depthSorted) {
|
||||||
glm::vec3 viewpos = glm::vec3(camera->ViewMatrix() * glm::vec4(Position, 1));
|
glm::vec3 viewpos = glm::vec3(camera->ViewMatrix() * glm::vec4(Position, 1));
|
||||||
Depth = viewpos.z;
|
Depth = viewpos.z;
|
||||||
}
|
}
|
||||||
World = world;
|
World = world;
|
||||||
Pickable = world->HasComponent(cSprite.EntityID, "Button");
|
|
||||||
IsIndicator = isIndicator;
|
|
||||||
|
|
||||||
FillColor = fillColor;
|
FillColor = fillColor;
|
||||||
FillPercentage = fillPercentage;
|
FillPercentage = fillPercentage;
|
||||||
|
|
||||||
glm::vec3 scale = TransformSystem::AbsoluteScale(world, cSprite.EntityID);
|
|
||||||
|
|
||||||
if((bool)cSprite["KeepRatio"] == true) {
|
|
||||||
if(scale.y >= scale.x) {
|
|
||||||
ScaleY = (scale.y)/(scale.x);
|
|
||||||
ScaleX = 1.f;
|
|
||||||
} else {
|
|
||||||
ScaleY = 1.f;
|
|
||||||
ScaleX = (scale.x)/(scale.y);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if ((bool)cSprite["KeepRatioX"] == true) {
|
|
||||||
ScaleX = scale.x;
|
|
||||||
}
|
|
||||||
if ((bool)cSprite["KeepRatioY"] == true) {
|
|
||||||
ScaleY = scale.y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
unsigned int TextureID;
|
unsigned int TextureID;
|
||||||
@@ -88,14 +61,6 @@ struct SpriteJob : RenderJob
|
|||||||
unsigned int EndIndex = 0;
|
unsigned int EndIndex = 0;
|
||||||
World* World;
|
World* World;
|
||||||
|
|
||||||
bool Pickable;
|
|
||||||
bool IsIndicator = false;
|
|
||||||
bool BlurBackground = false;
|
|
||||||
float ScaleX = 1.f;
|
|
||||||
float ScaleY = 1.f;
|
|
||||||
bool Linear = false;
|
|
||||||
bool ClampToBorder = false;
|
|
||||||
|
|
||||||
glm::vec4 FillColor = glm::vec4(0);
|
glm::vec4 FillColor = glm::vec4(0);
|
||||||
float FillPercentage = 0.0;
|
float FillPercentage = 0.0;
|
||||||
|
|
||||||
|
|||||||
@@ -17,8 +17,8 @@ struct TextJob : RenderJob
|
|||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Matrix = matrix;
|
Matrix = matrix;
|
||||||
Color = (const glm::vec4&)textComponent["Color"];
|
Color = (glm::vec4)textComponent["Color"];
|
||||||
Content = (const std::string&)textComponent["Content"];
|
Content = (std::string)textComponent["Content"];
|
||||||
Resource = font;
|
Resource = font;
|
||||||
|
|
||||||
if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) {
|
if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) {
|
||||||
|
|||||||
@@ -23,7 +23,6 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
|
void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
|
||||||
std::string parseColors(std::string text, std::map<int, glm::vec4>& colorChanges, glm::vec4 originalColor);
|
|
||||||
|
|
||||||
Font* font;
|
Font* font;
|
||||||
GLuint VAO, VBO;
|
GLuint VAO, VBO;
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ class Texture : public BaseTexture
|
|||||||
{
|
{
|
||||||
friend class ResourceManager;
|
friend class ResourceManager;
|
||||||
|
|
||||||
protected:
|
private:
|
||||||
Texture(std::string path);
|
Texture(std::string path);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
@@ -18,7 +18,6 @@ public:
|
|||||||
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
||||||
|
|
||||||
GLuint m_Texture = 0;
|
GLuint m_Texture = 0;
|
||||||
unsigned char* Data = nullptr;
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -1,24 +0,0 @@
|
|||||||
#ifndef TextureSprite_h__
|
|
||||||
#define TextureSprite_h__
|
|
||||||
|
|
||||||
#include "../OpenGL.h"
|
|
||||||
#include "BaseTexture.h"
|
|
||||||
#include "Texture.h"
|
|
||||||
#include "PNG.h"
|
|
||||||
|
|
||||||
class TextureSprite : public Texture
|
|
||||||
{
|
|
||||||
friend class ResourceManager;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
TextureSprite(std::string path);
|
|
||||||
|
|
||||||
public:
|
|
||||||
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
|
||||||
|
|
||||||
GLuint m_Texture = 0;
|
|
||||||
unsigned char* Data = nullptr;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user