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2 Commits

Author SHA1 Message Date
Jocke b547938928 timestep logic added, but is not used. 2016-02-19 13:24:06 +01:00
Jocke d1832c1741 WIP Timestamps 2016-02-17 17:07:17 +01:00
9 changed files with 117 additions and 51 deletions
+2
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@@ -16,6 +16,8 @@ struct InputCommand : Event
std::string Command; std::string Command;
/** The value of the command. */ /** The value of the command. */
float Value = 0; float Value = 0;
/** Timestamp of the command. */
double TimeStamp = 0;
}; };
} }
+7 -8
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@@ -33,8 +33,8 @@ public:
~Client(); ~Client();
void Connect(std::string address, int port); void Connect(std::string address, int port);
void Update() override; void Update(double dt) override;
private:
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents; std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
void parseSpawnEvents(); void parseSpawnEvents();
// Save for children // Save for children
@@ -56,13 +56,13 @@ public:
bool m_IsConnected = false; bool m_IsConnected = false;
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid; EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
// Server Client Lookup map // Server Client Lookup map
// Assumes that root node for client and server is EntityID 0.
// Don't Add items to these two maps with insert, use insertIntoServerClientMaps(EntityID, EntityID)!!!! // Don't Add items to these two maps with insert, use insertIntoServerClientMaps(EntityID, EntityID)!!!!
std::unordered_map<EntityID, EntityID> m_ServerIDToClientID; std::unordered_map<EntityID, EntityID> m_ServerIDToClientID;
std::unordered_map<EntityID, EntityID> m_ClientIDToServerID; std::unordered_map<EntityID, EntityID> m_ClientIDToServerID;
// Network logic // Network logic
UDPClient m_Unreliable;
TCPClient m_Reliable;
PlayerDefinition m_PlayerDefinitions[8]; PlayerDefinition m_PlayerDefinitions[8];
SnapshotDefinitions m_NextSnapshot; SnapshotDefinitions m_NextSnapshot;
double m_DurationOfPingTime; double m_DurationOfPingTime;
@@ -70,9 +70,9 @@ public:
std::clock_t m_TimeSinceSentInputs; std::clock_t m_TimeSinceSentInputs;
unsigned int m_SendInputIntervalMs; unsigned int m_SendInputIntervalMs;
std::vector<Events::InputCommand> m_InputCommandBuffer; std::vector<Events::InputCommand> m_InputCommandBuffer;
std::vector<Events::InputCommand> m_ReceivedInputCommands;
// Private member functions // Private member functions
size_t receive(char* data);
void disconnect(); void disconnect();
void parseMessageType(Packet& packet); void parseMessageType(Packet& packet);
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID); void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
@@ -88,6 +88,8 @@ public:
void parseComponentDeletion(Packet& packet); void parseComponentDeletion(Packet& packet);
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType); void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
void parseSnapshot(Packet& packet); void parseSnapshot(Packet& packet);
void parseOnInputCommand(Packet& packet);
void publishInputCommands();
void identifyPacketLoss(); void identifyPacketLoss();
void hasServerTimedOut(); void hasServerTimedOut();
EntityID createPlayer(); EntityID createPlayer();
@@ -110,9 +112,6 @@ public:
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned; EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(const Events::PlayerSpawned& e); bool OnPlayerSpawned(const Events::PlayerSpawned& e);
void parsePlayerDamage(Packet& packet); void parsePlayerDamage(Packet& packet);
private:
UDPClient m_Unreliable;
TCPClient m_Reliable;
}; };
#endif #endif
+3 -1
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@@ -22,11 +22,13 @@ public:
Network(World* world, EventBroker* eventBroker); Network(World* world, EventBroker* eventBroker);
virtual ~Network() { }; virtual ~Network() { };
virtual void Update() = 0; virtual void Update(double dt) = 0;
protected: protected:
World* m_World; World* m_World;
EventBroker* m_EventBroker; EventBroker* m_EventBroker;
// for network
double m_TimeStamp = 0;
// For Debug // For Debug
bool isReadingData = false; bool isReadingData = false;
+3 -1
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@@ -26,7 +26,7 @@ public:
Server(World* world, EventBroker* eventBroker, int port); Server(World* world, EventBroker* eventBroker, int port);
~Server(); ~Server();
void Update() override; void Update(double dt) override;
private: private:
// Network channels // Network channels
@@ -52,6 +52,7 @@ private:
int checkTimeOutInterval = 100; int checkTimeOutInterval = 100;
int m_NextPlayerID = 0; int m_NextPlayerID = 0;
std::vector<Events::InputCommand> m_InputCommandsToBroadcast; std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
std::vector<Events::InputCommand> m_InputCommandsToPublish;
//Timers //Timers
std::clock_t m_StartPingTime; std::clock_t m_StartPingTime;
@@ -82,6 +83,7 @@ private:
void parseTCPConnect(Packet & packet); void parseTCPConnect(Packet & packet);
void parseDisconnect(); void parseDisconnect();
bool shouldSendToClient(EntityWrapper childEntity); bool shouldSendToClient(EntityWrapper childEntity);
void publishInputCommands();
// Debug event // Debug event
EventRelay<Server, Events::InputCommand> m_EInputCommand; EventRelay<Server, Events::InputCommand> m_EInputCommand;
+67 -19
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@@ -41,9 +41,11 @@ void Client::Connect(std::string address, int port)
} }
} }
void Client::Update() void Client::Update(double dt)
{ {
m_EventBroker->Process<Client>(); m_EventBroker->Process<Client>();
//m_TimeStamp += dt;
publishInputCommands();
while (m_Unreliable.IsSocketAvailable()) { while (m_Unreliable.IsSocketAvailable()) {
// Packet will get real data in receive // Packet will get real data in receive
Packet packet(MessageType::Invalid); Packet packet(MessageType::Invalid);
@@ -72,8 +74,9 @@ void Client::Update()
sendInputCommands(); sendInputCommands();
m_TimeSinceSentInputs = std::clock(); m_TimeSinceSentInputs = std::clock();
} }
// HACK: Send absolute player positions for now to avoid desync until we have reliable messages // HACK: Send absolute player positions for now to avoid desync until we have reliable messages.
//sendLocalPlayerTransform(); // Reliable messages and timestamps did not fix it.
sendLocalPlayerTransform();
hasServerTimedOut(); hasServerTimedOut();
} }
@@ -122,6 +125,9 @@ void Client::parseMessageType(Packet& packet)
case MessageType::OnPlayerDamage: case MessageType::OnPlayerDamage:
parsePlayerDamage(packet); parsePlayerDamage(packet);
break; break;
case MessageType::OnInputCommand:
//parsePlayerDamage(packet);
break;
default: default:
break; break;
} }
@@ -284,21 +290,30 @@ void Client::ignoreFields(Packet& packet, const ComponentInfo& componentInfo)
void Client::parseSnapshot(Packet& packet) void Client::parseSnapshot(Packet& packet)
{ {
// Read input commands //// Read input commands
std::size_t numInputCommands = packet.ReadPrimitive<std::size_t>(); //std::size_t numInputCommands = packet.ReadPrimitive<std::size_t>();
for (std::size_t i = 0; i < numInputCommands; ++i) { //for (std::size_t i = 0; i < numInputCommands; ++i) {
Events::InputCommand e; // Events::InputCommand e;
e.PlayerID = packet.ReadPrimitive<EntityID>(); // e.PlayerID = packet.ReadPrimitive<EntityID>();
EntityID player = packet.ReadPrimitive<EntityID>(); // EntityID player = packet.ReadPrimitive<EntityID>();
std::string command = packet.ReadString(); // std::string command = packet.ReadString();
float value = packet.ReadPrimitive<float>(); // float value = packet.ReadPrimitive<float>();
if (m_ServerIDToClientID.find(player) != m_ServerIDToClientID.end()) { // double timestamp = packet.ReadPrimitive<double>();
e.Player = EntityWrapper(m_World, m_ServerIDToClientID.at(player)); // if (m_ServerIDToClientID.find(player) != m_ServerIDToClientID.end()) {
e.Command = command; // e.Player = EntityWrapper(m_World, m_ServerIDToClientID.at(player));
e.Value = value; // e.Command = command;
m_EventBroker->Publish(e); // e.Value = value;
} // e.TimeStamp = timestamp;
} // m_EventBroker->Publish(e);
// }
//}
// Read timestamp
double remoteTimestamp = packet.ReadPrimitive<double>();
//if (abs(remoteTimestamp - m_TimeStamp) > 0.100) {
// m_TimeStamp = remoteTimestamp;
// LOG_INFO("Resynced remote and local timestamp");
//}
// Read world state // Read world state
while (packet.DataReadSize() < packet.Size()) { while (packet.DataReadSize() < packet.Size()) {
@@ -359,6 +374,36 @@ void Client::parseSnapshot(Packet& packet)
parseSpawnEvents(); parseSpawnEvents();
} }
void Client::parseOnInputCommand(Packet & packet)
{
while (packet.DataReadSize() < packet.Size()) {
Events::InputCommand e;
e.PlayerID = packet.ReadPrimitive<int>();
e.Player = EntityWrapper(m_World, packet.ReadPrimitive<int>());
e.Command = packet.ReadString();
e.Value = packet.ReadPrimitive<float>();
e.TimeStamp = packet.ReadPrimitive<double>();
m_EventBroker->Publish(e);
m_ReceivedInputCommands.push_back(e);
//LOG_INFO("Server::parseOnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
}
}
void Client::publishInputCommands()
{
std::vector<Events::InputCommand> notPublishedEvents;
for (int i = 0; i < m_ReceivedInputCommands.size(); i++) {
if (m_ReceivedInputCommands.at(i).TimeStamp < m_TimeStamp) {
m_EventBroker->Publish(m_ReceivedInputCommands.at(i));
}
else {
notPublishedEvents.push_back(m_ReceivedInputCommands.at(i));
}
}
m_ReceivedInputCommands = notPublishedEvents;
}
void Client::disconnect() void Client::disconnect()
{ {
m_IsConnected = false; m_IsConnected = false;
@@ -402,7 +447,9 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
} }
} else { } else {
if (m_IsConnected) { if (m_IsConnected) {
m_InputCommandBuffer.push_back(e); Events::InputCommand setTimestamp = e;
setTimestamp.TimeStamp = m_TimeStamp;
m_InputCommandBuffer.push_back(setTimestamp);
} }
//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID); //LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
return true; return true;
@@ -516,6 +563,7 @@ void Client::sendInputCommands()
for (int i = 0; i < m_InputCommandBuffer.size(); i++) { for (int i = 0; i < m_InputCommandBuffer.size(); i++) {
packet.WriteString(m_InputCommandBuffer[i].Command); packet.WriteString(m_InputCommandBuffer[i].Command);
packet.WritePrimitive(m_InputCommandBuffer[i].Value); packet.WritePrimitive(m_InputCommandBuffer[i].Value);
packet.WritePrimitive(m_InputCommandBuffer[i].TimeStamp);
} }
m_Reliable.Send(packet); m_Reliable.Send(packet);
m_InputCommandBuffer.clear(); m_InputCommandBuffer.clear();
+1 -1
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@@ -9,7 +9,7 @@ Network::Network(World* world, EventBroker* eventBroker)
m_TimeoutMs = config->Get<int>("Networking.TimeoutMs", 20000); m_TimeoutMs = config->Get<int>("Networking.TimeoutMs", 20000);
} }
void Network::Update() void Network::Update(double dt)
{ {
updateNetworkData(); updateNetworkData();
} }
+30 -11
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@@ -1,6 +1,6 @@
#include "Network/Server.h" #include "Network/Server.h"
Server::Server(World* world, EventBroker* eventBroker, int port) Server::Server(World* world, EventBroker* eventBroker, int port)
: Network(world, eventBroker) : Network(world, eventBroker)
{ {
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini"); ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
@@ -26,10 +26,12 @@ Server::~Server()
} }
void Server::Update() void Server::Update(double dt)
{ {
m_EventBroker->Process<Server>();
m_TimeStamp += dt;
publishInputCommands();
PlayerDefinition pd; PlayerDefinition pd;
m_Reliable.AcceptNewConnections(m_NextPlayerID, m_ConnectedPlayers); m_Reliable.AcceptNewConnections(m_NextPlayerID, m_ConnectedPlayers);
for (auto& kv : m_ConnectedPlayers) { for (auto& kv : m_ConnectedPlayers) {
while (kv.second.TCPSocket->available()) { while (kv.second.TCPSocket->available()) {
@@ -80,9 +82,8 @@ void Server::Update()
checkForTimeOuts(); checkForTimeOuts();
timOutTimer = currentTime; timOutTimer = currentTime;
} }
m_EventBroker->Process<Server>();
if (isReadingData) { if (isReadingData) {
Network::Update(); Network::Update(dt);
} }
} }
@@ -118,7 +119,7 @@ void Server::parseMessageType(Packet& packet)
parseOnPlayerDamage(packet); parseOnPlayerDamage(packet);
break; break;
case MessageType::PlayerTransform: case MessageType::PlayerTransform:
// parsePlayerTransform(packet); parsePlayerTransform(packet);
break; break;
default: default:
break; break;
@@ -145,7 +146,8 @@ void Server::unreliableBroadcast(Packet& packet)
void Server::sendSnapshot() void Server::sendSnapshot()
{ {
Packet packet(MessageType::Snapshot); Packet packet(MessageType::Snapshot);
addInputCommandsToPacket(packet); //addInputCommandsToPacket(packet);
packet.WritePrimitive(m_TimeStamp/*+ somePingvalue + offset*/);
addChildrenToPacket(packet, EntityID_Invalid); addChildrenToPacket(packet, EntityID_Invalid);
unreliableBroadcast(packet); unreliableBroadcast(packet);
} }
@@ -159,6 +161,7 @@ void Server::addInputCommandsToPacket(Packet& packet)
packet.WritePrimitive(m_ConnectedPlayers.at(command.PlayerID).EntityID); packet.WritePrimitive(m_ConnectedPlayers.at(command.PlayerID).EntityID);
packet.WriteString(command.Command); packet.WriteString(command.Command);
packet.WritePrimitive(command.Value); packet.WritePrimitive(command.Value);
packet.WritePrimitive(command.TimeStamp);
} }
m_InputCommandsToBroadcast.clear(); m_InputCommandsToBroadcast.clear();
} }
@@ -279,7 +282,7 @@ void Server::parseTCPConnect(Packet & packet)
// Read packet ID // Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id m_PreviousPacketID = m_PacketID; // Set previous packet id
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
LOG_INFO("Parsing connections"); LOG_INFO("Parsing connections");
// Check if player is already connected // Check if player is already connected
// Ska vara till lagd i TCPServer receive // Ska vara till lagd i TCPServer receive
@@ -332,6 +335,7 @@ void Server::disconnect(PlayerID playerID)
e.PlayerID = playerID; e.PlayerID = playerID;
m_EventBroker->Publish(e); m_EventBroker->Publish(e);
//m_World->DeleteEntity(m_ConnectedPlayers[playerID].EntityID); //m_World->DeleteEntity(m_ConnectedPlayers[playerID].EntityID);
// TODO Kolla Anders crashade efter timeout med break point
m_ConnectedPlayers[playerID].TCPSocket->shutdown(boost::asio::ip::tcp::socket::shutdown_both); m_ConnectedPlayers[playerID].TCPSocket->shutdown(boost::asio::ip::tcp::socket::shutdown_both);
m_ConnectedPlayers[playerID].TCPSocket->close(); m_ConnectedPlayers[playerID].TCPSocket->close();
m_World->DeleteEntity(m_ConnectedPlayers[playerID].EntityID); m_World->DeleteEntity(m_ConnectedPlayers[playerID].EntityID);
@@ -374,8 +378,7 @@ bool Server::OnInputCommand(const Events::InputCommand & e)
} }
isReadingData = !isReadingData; isReadingData = !isReadingData;
m_SaveDataTimer = std::clock(); m_SaveDataTimer = std::clock();
} } else if (e.Command == "KickPlayer" && e.Value > 0) {
else if (e.Command == "KickPlayer" && e.Value > 0) {
kick(0); kick(0);
} }
@@ -465,7 +468,9 @@ void Server::parseOnInputCommand(Packet& packet)
e.PlayerID = player; // Set correct player id e.PlayerID = player; // Set correct player id
e.Player = EntityWrapper(m_World, m_ConnectedPlayers.at(player).EntityID); e.Player = EntityWrapper(m_World, m_ConnectedPlayers.at(player).EntityID);
e.Value = packet.ReadPrimitive<float>(); e.Value = packet.ReadPrimitive<float>();
m_EventBroker->Publish(e); e.TimeStamp = packet.ReadPrimitive<double>();
/* m_EventBroker->Publish(e);*/
m_InputCommandsToPublish.push_back(e);
if (e.Command == "PrimaryFire" || e.Command == "Reload") { if (e.Command == "PrimaryFire" || e.Command == "Reload") {
m_InputCommandsToBroadcast.push_back(e); m_InputCommandsToBroadcast.push_back(e);
} }
@@ -515,6 +520,20 @@ bool Server::shouldSendToClient(EntityWrapper childEntity)
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid(); return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid();
} }
void Server::publishInputCommands()
{
std::vector<Events::InputCommand> notPublishedEvents;
for (int i = 0; i < m_InputCommandsToPublish.size(); i++) {
if (m_InputCommandsToPublish.at(i).TimeStamp < m_TimeStamp) {
m_EventBroker->Publish(m_InputCommandsToPublish.at(i));
} else {
LOG_INFO("Did not instantly publish command");
notPublishedEvents.push_back(m_InputCommandsToPublish.at(i));
}
}
m_InputCommandsToPublish = notPublishedEvents;
}
PlayerID Server::GetPlayerIDFromEndpoint() PlayerID Server::GetPlayerIDFromEndpoint()
{ {
// check both tcp and udp connection // check both tcp and udp connection
+2 -2
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@@ -199,10 +199,10 @@ void Game::Tick()
// Update network // Update network
m_EventBroker->Process<MultiplayerSnapshotFilter>(); m_EventBroker->Process<MultiplayerSnapshotFilter>();
if (m_NetworkClient != nullptr) { if (m_NetworkClient != nullptr) {
m_NetworkClient->Update(); m_NetworkClient->Update(dt);
} }
if (m_NetworkServer != nullptr) { if (m_NetworkServer != nullptr) {
m_NetworkServer->Update(); m_NetworkServer->Update(dt);
} }
//m_SoundManager->Update(dt); //m_SoundManager->Update(dt);
+2 -8
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@@ -16,14 +16,8 @@ PlayerMovementSystem::~PlayerMovementSystem()
void PlayerMovementSystem::Update(double dt) void PlayerMovementSystem::Update(double dt)
{ {
updateMovementControllers(dt); updateMovementControllers(dt);
if (IsServer) { if (LocalPlayer.Valid()) {
for (auto& kv : m_PlayerInputControllers) { updateVelocity(LocalPlayer, dt);
updateVelocity(kv.first, dt);
}
} else {
if (LocalPlayer.Valid()) {
updateVelocity(LocalPlayer, dt);
}
} }
} }