1 1.0199999809265137 Models/Props/Walls/SciFiWallTop.mesh false 1.5 Models/Props/Pillars/SciFiPillar2Blue.mesh false 1.5 Models/Props/Pillars/SciFiPillar2Blue.mesh false 1.0699999332427979 Models/Core/UnitSphere.mesh false false false false false MovementBlend ActionBlend 2.2000000476837158 Models/Characters/Assault/FirstPersonAssaultBlue.mesh false Fire Reload 1 true ReloadSwitchF false ShootRifleF false Idle Run 1 true RunF 0.80000019073486328 true true IdleF true true R_Arm_Weapon_Joint 1.5 Models/Weapons/Blue/AssaultWeaponBlue.mesh false Schema/Entities/WeaponAssaultReloadEffectView.xml Schema/Entities/MuzzleFlashBlue.xml Schema/Entities/RayAssaultBlue.xml 7 0.60000020265579224 BlendTreeUpper BlendTreeLower 2.2000000476837158 Models/Characters/Assault/AssaultBlue.mesh L_Elbow 0.10000000149011612 0.10000000149011612 R_Elbow 0.10000000149011612 0.10000000149011612 Head 0.10000000149011612 0.10000000149011612 L_Leg_Top 0.10000000149011612 R_Leg_Top 0.10000000149011612 L_Leg_Bottomdw 0.10000000149011612 0.10000000149011612 R_Leg_Bottom 0.10000000149011612 0.10000000149011612 R_Arm_Weapon_Joint Schema/Entities/WeaponAssaultBlueWorld.xml AssaultWeapon 1.5 Models/Weapons/Blue/AssaultWeaponBlue.mesh Schema/Entities/ReloadEffectWorld.xml Schema/Entities/MuzzleFlashBlue.xml Schema/Entities/RayAssaultBlue.xml R_Arm_Weapon_Joint Schema/Entities/SidearmWeaponBlueWorld.xml SidearmWeapon MovementBlend JumpDashBlend 0 true StandMovement CrouchMovement 0 true DirectionBlend Idle 1 Walk StrafeLRBlend 0 Left Right 0.033793529385008014 CrouchStrafeLeftF true CrouchStrafeRightF true CrouchWalkF true CrouchF true DirectionBlend Idle 0 IdleF true RunWalkBlend StrafeLRBlend 0 Walk Run 1 WalkF true RunF 1.2000000476837158 true Left Right 0.033793529385008014 StrafeLeftF true StrafeRightF true Jump DashBlend 1 true JumpF false DashFBBlend DashLRBlend 0 DashForward DashBackward 0 DashForwardF false DashBackwardF false DashLeft DashRight 0 DashLeftF false DashRightF false AssaultWeapon SidearmWeapon 0 true Aim WeaponBlend IdleAssault ActionBlend Fire Reload 0 ReloadSwitchU false ShootFastRifleU false IdleAssaultRifleU true true AimRifleA 0.10000000149011612 false true Blending Into: Fonts/Hind-Edited.otf,128 Fire Fonts/Hind-Edited.otf,128 Then into: Fonts/Hind-Edited.otf,128 Movement Fonts/Hind-Edited.otf,128 Aim: Fonts/Hind-Edited.otf,128 Fonts/Hind-Edited.otf,128 Movement: Fonts/Hind-Edited.otf,128 Forward Fonts/Hind-Edited.otf,128