1
1.0199999809265137
Models/Props/Walls/SciFiWallTop.mesh
false
1.5
Models/Props/Pillars/SciFiPillar2Blue.mesh
false
1.5
Models/Props/Pillars/SciFiPillar2Blue.mesh
false
1.0699999332427979
Models/Core/UnitSphere.mesh
false
false
false
false
false
MovementBlend
ActionBlend
2.2000000476837158
Models/Characters/Assault/FirstPersonAssaultBlue.mesh
false
Fire
Reload
1
true
ReloadSwitchF
false
ShootRifleF
false
Idle
Run
1
true
RunF
0.80000019073486328
true
true
IdleF
true
true
R_Arm_Weapon_Joint
1.5
Models/Weapons/Blue/AssaultWeaponBlue.mesh
false
Schema/Entities/WeaponAssaultReloadEffectView.xml
Schema/Entities/MuzzleFlashBlue.xml
Schema/Entities/RayAssaultBlue.xml
7
0.60000020265579224
BlendTreeUpper
BlendTreeLower
2.2000000476837158
Models/Characters/Assault/AssaultBlue.mesh
L_Elbow
0.10000000149011612
0.10000000149011612
R_Elbow
0.10000000149011612
0.10000000149011612
Head
0.10000000149011612
0.10000000149011612
L_Leg_Top
0.10000000149011612
R_Leg_Top
0.10000000149011612
L_Leg_Bottomdw
0.10000000149011612
0.10000000149011612
R_Leg_Bottom
0.10000000149011612
0.10000000149011612
R_Arm_Weapon_Joint
Schema/Entities/WeaponAssaultBlueWorld.xml
AssaultWeapon
1.5
Models/Weapons/Blue/AssaultWeaponBlue.mesh
Schema/Entities/ReloadEffectWorld.xml
Schema/Entities/MuzzleFlashBlue.xml
Schema/Entities/RayAssaultBlue.xml
R_Arm_Weapon_Joint
Schema/Entities/SidearmWeaponBlueWorld.xml
SidearmWeapon
MovementBlend
JumpDashBlend
0
true
StandMovement
CrouchMovement
0
true
DirectionBlend
Idle
1
Walk
StrafeLRBlend
0
Left
Right
0.033793529385008014
CrouchStrafeLeftF
true
CrouchStrafeRightF
true
CrouchWalkF
true
CrouchF
true
DirectionBlend
Idle
0
IdleF
true
RunWalkBlend
StrafeLRBlend
0
Walk
Run
1
WalkF
true
RunF
1.2000000476837158
true
Left
Right
0.033793529385008014
StrafeLeftF
true
StrafeRightF
true
Jump
DashBlend
1
true
JumpF
false
DashFBBlend
DashLRBlend
0
DashForward
DashBackward
0
DashForwardF
false
DashBackwardF
false
DashLeft
DashRight
0
DashLeftF
false
DashRightF
false
AssaultWeapon
SidearmWeapon
0
true
Aim
WeaponBlend
IdleAssault
ActionBlend
Fire
Reload
0
ReloadSwitchU
false
ShootFastRifleU
false
IdleAssaultRifleU
true
true
AimRifleA
0.10000000149011612
false
true
Blending Into:
Fonts/Hind-Edited.otf,128
Fire
Fonts/Hind-Edited.otf,128
Then into:
Fonts/Hind-Edited.otf,128
Movement
Fonts/Hind-Edited.otf,128
Aim:
Fonts/Hind-Edited.otf,128
Fonts/Hind-Edited.otf,128
Movement:
Fonts/Hind-Edited.otf,128
Forward
Fonts/Hind-Edited.otf,128