#version 430 in vec2 TexCoords; out vec4 color; uniform sampler2D text; uniform vec4 textColor; out vec4 sceneColor; out vec4 bloomColor; void main() { vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r); vec4 color_result = textColor * sampled; sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1)); bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), 1.0) * sampled; }