#ifndef PickupSpawnTest_h__ #define PickupSpawnTest_h__ #include "Core/ResourceManager.h" #include "Core/ConfigFile.h" #include "Core/EventBroker.h" #include "Core/World.h" #include "Input/InputProxy.h" #include "Input/KeyboardInputHandler.h" #include "Input/MouseInputHandler.h" #include "Core/EKeyDown.h" #include "Core/EntityFile.h" #include "Core/SystemPipeline.h" #include "Core/EntityFilePreprocessor.h" #include "Core/EntityFileParser.h" #include "Core/EntityFileWriter.h" #include "Engine/Collision/ETrigger.h" //#include "Core/System.h" //#include "Core/Transform.h" //#include "Core/ResourceManager.h" //#include "Core/EntityFileParser.h" //#include "Core/EPickupSpawned.h" //#include "Core/EPlayerHealthPickup.h" #include "Engine/Collision/ETrigger.h" //#include "Common.h" //#include #include "Collision/TriggerSystem.h" #include "Collision/CollisionSystem.h" #include "Core/EntityFileWriter.h" #include "Game/Systems/HealthSystem.h" #include "Game/Systems/PickupSpawnSystem.h" #include "Core/ResourceManager.h" class PickupSpawnTest { public: PickupSpawnTest(int runTestNumber); ~PickupSpawnTest(); void Tick(); bool Game_Loop_OneHundredTimes(); void TestSetup(int testNumber); void DoTouchEvent(EntityID whoDidSomething, EntityID onWhatObject); private: double m_LastTime; ConfigFile* m_Config = nullptr; EventBroker* m_EventBroker; World* m_World; SystemPipeline* m_SystemPipeline; EntityID m_PlayerID, m_HealthPickupID; int m_RunTestNumber; EventRelay m_HP; bool OnHealthPickup(Events::PlayerHealthPickup& e); EventRelay m_PS; bool OnPickupSpawned(Events::PickupSpawned& e); bool m_TestStage1Success = false; bool m_TestStage2Success = false; bool m_TestSucceeded = false; int m_NumLoops = 0; }; #endif