#ifndef GLError_h__ #define GLError_h__ #include #include "Common.h" inline bool _GLERROR(const char* info, const char* file, const char* func, unsigned int line) { GLenum error = glGetError(); if (error != GL_NO_ERROR) { _LOG(LOG_LEVEL_ERROR, file, func, line, "GL Error: %s\nError code: %i, %s\n", info, error, gluErrorString(error)); return true; } return false; } #define GLERROR(function) \ _GLERROR(function, __BASE_FILE__, __func__, __LINE__) #endif