#ifndef EntitySystem_h__ #define EntitySystem_h__ #include "World.h" #include "SystemPipeline.h" // An "EntitySystem" is defined as the combination of a World with a SystemPipeline template class EntitySystem : public WorldType, public SystemPipeline { static_assert(std::is_base_of::value, "WorldType must inherit from World"); public: EntitySystem(EventBroker* eventBroker, bool isClient, bool isServer) : WorldType(eventBroker) , SystemPipeline(this, eventBroker, isClient, isServer) { } }; #endif