BlendTreeAim BlendTreeAssault Models/Characters/Assault/AssaultBlue.mesh R_Arm_Weapon_Joint AssaultWeapon Schema/Entities/WeaponAssaultBlueWorld.xml R_Arm_Weapon_Joint SidearmWeapon Schema/Entities/SidearmWeaponWorld.xml AimPrimary AimSecondary 0 true AimSecWepA false true AimRifleA false true ReloadSwitchBlend FinalMovementBlend StandCrouchBlend JumpDashBlend 2.5146881298480398e-63 true StandMovement CrouchMovement 0 true MovementBlend Idle 1 Walk StrafeLRBlend 0 Left Right 0.033793529385008014 CrouchStrafeLeftF true CrouchStrafeRightF true CrouchWalkF true CrouchF MovementBlend Idle 1 RunWalkBlend StrafeLRBlend 0 Walk Run 1 WalkF true RunF true true Left Right 0.033793529385008014 StrafeLeftF true StrafeRightF true IdleF true Jump DashBlend 1 true JumpF false DashFBBlend DashLRBlend 0.014621149736541383 DashForward DashBackward 0.014363533804961248 DashForwardF 2 false DashBackwardF 2 false DashLeft DashRight 4.3244885367500671e-16 DashLeftF 2 false DashRightF 2 false ReloadSwitch WeaponActionBlend 1 true ReloadSwitchU IdleBlend ShootBlend 0 IdlePrimary IdleSecondary 0 IdleAssaultRifleU true IdleSecWepU true ShootPrimary ShootSecondary 0 ShootFastRifleU ShootSecWepFastU