Schema/Entities/Player.xml
Models/Characters/Assault/AssaultTPose.mesh
Models/Characters/Assault/AssaultTPose.mesh
sModels/Widgets/Lights/DirectionalLightWidget.mesh
Models/Test/ObstacleCourse.mesh
Schema/Entities/Player.xml
Models/Characters/Assault/AssaultTPose.mesh
Models/Characters/Assault/AssaultTPose.mesh
600
5
Fonts/DroidSans.ttf,100
Models/Widgets/Camera.mesh
false
1
Models/Core/UnitHexagon.mesh
Textures/Weapons/Crosshair/SmallThickHoleDot.png
false
Idle
1.9569972344146196
1
Models/Characters/Assault/FirstPerson.mesh
true
R_Arm_Weapon_Joint
Models/Weapons/Blue/AssaultWeaponBlue.mesh
true
Schema/Entities/RayBlue.xml
Schema/Entities/WeaponReloadEffect.xml
Models/Widgets/Camera.mesh
false
Idle
1.8055945618467364
1
AimRifle
Models/Characters/Assault/AssaultAnimations.mesh
R_Arm_Weapon_Joint
Models/Weapons/Blue/AssaultWeaponBlue.mesh
false
Schema/Entities/RayBlue.xml
Models/Core/UnitCube.mesh
false
Models/Core/UnitCube.mesh
false