#ifndef Texture_h__ #define Texture_h__ #include #include "../OpenGL.h" #include "BaseTexture.h" #include "PNG.h" #include "DDS.h" class Texture : public BaseTexture { friend class ResourceManager; protected: Texture(std::string path); public: ~Texture(); void Bind(GLenum textureUnit = GL_TEXTURE0); GLuint m_Texture = 0; enum TextureType : GLint { cInvalid = 0, cDDS = 1, cPNG = 2}; TextureType m_Type; }; #endif