MovementBlend
FinalBlend
Models/Characters/Defender/FirstPersonDefenderBlue.mesh
BlendTreeDefenderWeapon
BlendTreeSecondaryWeapon
0
true
ActionBlend
Shield
0
true
ActivateDeactiveShieldF
1
false
Idle
ActionBlend2
0
true
IdleF
Fire
Reload
0
ShootShotgunF
1
false
ShotgunReloadTwoF
1
false
Idle
Run
0
true
RunF
1
true
true
IdleF
1
true
true