MovementBlend FinalBlend Models/Characters/Defender/FirstPersonDefenderBlue.mesh BlendTreeDefenderWeapon BlendTreeSecondaryWeapon 0 true ActionBlend Shield 0 true ActivateDeactiveShieldF 1 false Idle ActionBlend2 0 true IdleF Fire Reload 0 ShootShotgunF 1 false ShotgunReloadTwoF 1 false Idle Run 0 true RunF 1 true true IdleF 1 true true