BlendTreeAim
BlendTreeAssault
Models/Characters/Assault/AssaultBlue.mesh
false
R_Arm_Weapon_Joint
AssaultWeapon
Schema/Entities/WeaponAssaultBlueWorld.xml
R_Arm_Weapon_Joint
SidearmWeapon
Schema/Entities/SidearmWeaponWorld.xml
AimPrimary
AimSecondary
0
true
AimSecWepA
false
true
AimRifleA
false
true
ReloadSwitchBlend
FinalMovementBlend
StandCrouchBlend
JumpDashBlend
2.5146881298480398e-63
true
StandMovement
CrouchMovement
0
true
MovementBlend
Idle
1
Walk
StrafeLRBlend
0
Left
Right
0.033793529385008014
CrouchStrafeLeftF
1
true
CrouchStrafeRightF
1
true
CrouchWalkF
1
true
CrouchF
1
MovementBlend
Idle
1
RunWalkBlend
StrafeLRBlend
2.4565650245976452e-16
Walk
Run
1.2938206818383024e-24
WalkF
1
true
RunF
1
true
Left
Right
0.033793529385008014
StrafeLeftF
1
true
StrafeRightF
1
true
IdleF
1
true
Jump
DashBlend
1
true
JumpF
1
false
DashFBBlend
DashLRBlend
0.014621149736541383
DashForward
DashBackward
0.014363533804961248
DashForwardF
2
false
DashBackwardF
2
false
DashLeft
DashRight
4.3244885367500671e-16
DashLeftF
2
false
DashRightF
2
false
ReloadSwitch
WeaponActionBlend
1
true
ReloadSwitchU
1
IdleBlend
ShootBlend
0
IdlePrimary
IdleSecondary
0
IdleAssaultRifleU
1
true
IdleSecWepU
1
true
ShootPrimary
ShootSecondary
0
ShootFastRifleU
1
ShootSecWepFastU