#version 430 uniform vec4 Color; uniform sampler2D texture0; in VertexData{ vec3 Position; vec3 Normal; vec2 TextureCoordinate; vec4 DiffuseColor; }Input; out vec4 fragmentColor; void main() { vec4 texel = texture2D(texture0, Input.TextureCoordinate); fragmentColor = texel * Input.DiffuseColor * Color; }