#ifndef BoostSystem_h__ #define BoostSystem_h__ #include "Core/System.h" #include "Core/ResourceManager.h" #include "Core/EntityFile.h" #include "Core/EPlayerDamage.h" #include "Common.h" #include "SpawnerSystem.h" class BoostSystem : public System { public: BoostSystem(SystemParams params); private: EventRelay m_EPlayerDamage; bool OnPlayerDamage(Events::PlayerDamage& e); std::string DetermineClass(EntityWrapper player); void giveAmmo(EntityWrapper giver, EntityWrapper receiver); }; #endif