#ifndef ExplosionEffectSystem_h__ #define ExplosionEffectSystem_h__ #include "Common.h" #include "Core/System.h" #include "Engine/GLM.h" class ExplosionEffectSystem : public PureSystem { public: ExplosionEffectSystem(SystemParams params) : System(params) , PureSystem("ExplosionEffect") { } virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override; }; #endif