#ifndef AmmunitionHUDSystem_h__ #define AmmunitionHUDSystem_h__ #include #include #include #include "../../Engine/Core/System.h" #include "../../Engine/GLM.h" class TextFieldReader : public PureSystem { public: TextFieldReader(SystemParams params) : System(params) , PureSystem("TextFieldReader") { } virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cTextFieldReader, double dt) override; }; #endif