#include "Network/Server.h" Server::Server() : m_Socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 13)) { } Server::~Server() { } void Server::Start(World* world, EventBroker* eventBroker) { m_World = world; m_EventBroker = eventBroker; // Subscribe to events EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Server::OnInputCommand); for (size_t i = 0; i < MAXCONNECTIONS; i++) { m_PlayerDefinitions[i].StopTime = std::clock(); } LOG_INFO("I am Server. BIP BOP\n"); } void Server::Update() { readFromClients(); m_EventBroker->Process(); } void Server::readFromClients() { while (m_Socket.available()) { try { bytesRead = receive(readBuffer, INPUTSIZE); Packet packet(readBuffer, bytesRead); parseMessageType(packet); } catch (const std::exception& err) { //LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what()); } } std::clock_t currentTime = std::clock(); // Send snapshot if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) { sendSnapshot(); previousSnapshotMessage = currentTime; } // Send pings each if (intervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) { sendPing(); previousePingMessage = currentTime; } // Time out logic if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) { checkForTimeOuts(); timOutTimer = currentTime; } } void Server::parseMessageType(Packet& packet) { int messageType = packet.ReadPrimitive(); // Read what type off message was sent from server // Read packet ID m_PreviousPacketID = m_PacketID; // Set previous packet id m_PacketID = packet.ReadPrimitive(); //Read new packet id //identifyPacketLoss(); switch (static_cast(messageType)) { case MessageType::Connect: parseConnect(packet); break; case MessageType::ClientPing: //parseClientPing(); break; case MessageType::ServerPing: parseServerPing(); break; case MessageType::Message: break; case MessageType::Snapshot: break; case MessageType::Disconnect: parseDisconnect(); break; case MessageType::OnInputCommand: parseOnInputCommand(packet); break; case MessageType::OnPlayerDamage: parseOnPlayerDamage(packet); break; default: break; } } int Server::receive(char * data, size_t length) { length = m_Socket.receive_from( boost::asio::buffer((void*)data , length) , m_ReceiverEndpoint, 0); return length; } void Server::send(Packet& packet, int userID) { int bytesSent = m_Socket.send_to( boost::asio::buffer(packet.Data(), packet.Size()), m_ConnectedUsers[userID].Endpoint, 0); } void Server::send(Packet & packet) { m_Socket.send_to( boost::asio::buffer( packet.Data(), packet.Size()), m_ReceiverEndpoint, 0); } void Server::broadcast(Packet& packet) { for (int i = 0; i < m_ConnectedUsers.size(); i++) { if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) { packet.ChangePacketID(m_ConnectedUsers[i].PacketID); send(packet, i); } } } // Send snapshot fields void Server::sendSnapshot() { // Should time this std::unordered_map worldComponentPools = m_World->GetComponentPools(); for (auto& it : worldComponentPools) { Packet packet(MessageType::Snapshot); ComponentPool* componentPool = it.second; ComponentInfo componentInfo = componentPool->ComponentInfo(); // Component Type packet.WriteString(componentInfo.Name); for (auto& componentWrapper : *componentPool) { // Components EntityID packet.WritePrimitive(componentWrapper.EntityID); // Parents EntityID packet.WritePrimitive(m_World->GetParent(componentWrapper.EntityID)); for (auto& componentField : componentWrapper.Info.FieldsInOrder) { ComponentInfo::Field_t fieldInfo = componentInfo.Fields.at(componentField); if (fieldInfo.Type == "string") { std::string& value = componentWrapper[componentField]; packet.WriteString(value); } else { packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride); } } } broadcast(packet); } } void Server::sendPing() { // Prints connected players ping for (int i = 0; i < m_ConnectedUsers.size(); i++) { if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) { int ping = 1000 * (m_ConnectedUsers[i].StopTime - m_StartPingTime) / static_cast(CLOCKS_PER_SEC); LOG_INFO("Last packetID received %i: User %i's ping: %i", m_ConnectedUsers[i].PacketID, i, ping); } } // Create ping message Packet packet(MessageType::ServerPing); packet.WriteString("Ping from server"); // Time message m_StartPingTime = std::clock(); // Send message broadcast(packet); } void Server::checkForTimeOuts() { int startPing = 1000 * m_StartPingTime / static_cast(CLOCKS_PER_SEC); for (int i = 0; i < m_ConnectedUsers.size(); i++) { if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) { int stopPing = 1000 * m_ConnectedUsers[i].StopTime / static_cast(CLOCKS_PER_SEC); if (startPing > stopPing + TIMEOUTMS) { LOG_INFO("User %i timed out!", i); disconnect(i); } } } } void Server::disconnect(int i) { //broadcast("A player disconnected"); LOG_INFO("User %s disconnected/timed out", m_PlayerDefinitions[i].Name.c_str()); // Remove enteties and stuff (When we can remove entity, remove it and tell clients to remove the copy they have) m_PlayerDefinitions[i].Endpoint = boost::asio::ip::udp::endpoint(); m_PlayerDefinitions[i].EntityID = -1; m_PlayerDefinitions[i].Name = ""; m_PlayerDefinitions[i].PacketID = 0; m_ConnectedUsers.erase(m_ConnectedUsers.begin() + i); } void Server::parseOnInputCommand(Packet& packet) { int playerID = -1; // Check which player it was who sent the message for (int i = 0; i < MAXCONNECTIONS; i++) { // if the player is connected set playerID to the correct PlayerID if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address() && m_PlayerDefinitions[i].Endpoint.port() == m_ReceiverEndpoint.port()) { playerID = i; break; } } if (playerID != -1) { while (packet.DataReadSize() < packet.Size()) { Events::InputCommand e; e.Command = packet.ReadString(); e.PlayerID = playerID; // Set correct player id e.Value = packet.ReadPrimitive(); m_EventBroker->Publish(e); //LOG_INFO("Server::parseOnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID); } } } void Server::parseOnPlayerDamage(Packet & packet) { Events::PlayerDamage e; e.DamageAmount = packet.ReadPrimitive(); e.PlayerDamagedID = packet.ReadPrimitive(); e.TypeOfDamage = packet.ReadString(); m_EventBroker->Publish(e); //LOG_DEBUG("Server::parseOnPlayerDamage: Command is %s. Value is %f. PlayerID is %i.", e.DamageAmount, e.PlayerDamagedID, e.TypeOfDamage.c_str()); } void Server::parseConnect(Packet& packet) { LOG_INFO("Parsing connections"); // Check if player is already connected if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) { return; } for (int i = 0; i < m_ConnectedUsers.size(); i++) { if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address() && m_ConnectedUsers[i].Endpoint.port() == m_ReceiverEndpoint.port()) { // Already connected return; } } // Create a new player PlayerDefinition pd; pd.EntityID = 0; // Overlook this pd.Endpoint = m_ReceiverEndpoint; pd.Name = packet.ReadString(); pd.PacketID = 0; pd.StopTime = std::clock(); m_ConnectedUsers.push_back(pd); LOG_INFO("Spectator \"%s\" connected on IP: %s", pd.Name.c_str(), pd.Endpoint.address().to_string().c_str()); // Send a message to the player that connected Packet connnectPacket(MessageType::Connect, m_ConnectedUsers[m_ConnectedUsers.size() - 1].PacketID); send(connnectPacket); // Send notification that a player has connected Packet notificationPacket(MessageType::PlayerConnected); broadcast(notificationPacket); } void Server::parseDisconnect() { LOG_INFO("%i: Parsing disconnect", m_PacketID); for (int i = 0; i < m_ConnectedUsers.size(); i++) { if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address()) { disconnect(i); break; } } } void Server::parseClientPing() { LOG_INFO("%i: Parsing ping", m_PacketID); int playerID = GetPlayerIDFromEndpoint(m_ReceiverEndpoint); if (playerID == -1) { return; } // Return ping Packet packet(MessageType::ClientPing, m_PlayerDefinitions[playerID].PacketID); packet.WriteString("Ping received"); send(packet); } void Server::parseServerPing() { for (int i = 0; i < m_ConnectedUsers.size(); i++) { if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address()) { m_ConnectedUsers[i].StopTime = std::clock(); break; } } } void Server::identifyPacketLoss() { // if no packets lost, difference should be equal to 1 int difference = m_PacketID - m_PreviousPacketID; if (difference != 1) { LOG_INFO("%i Packet(s) were lost...", difference); } } EntityID Server::createPlayer() { EntityID entityID = m_World->CreateEntity(); ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform"); transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f); ComponentWrapper model = m_World->AttachComponent(entityID, "Model"); model["Resource"] = "Models/Core/UnitSphere.obj"; model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f); ComponentWrapper player = m_World->AttachComponent(entityID, "Player"); return entityID; } int Server::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint) { for (int i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() == endpoint.address() && m_PlayerDefinitions[i].Endpoint.port() == endpoint.port()) { return i; } } return -1; } bool Server::OnInputCommand(const Events::InputCommand & e) { //LOG_DEBUG("Server::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID); return true; }