A component that trigger the death effect
The position in which to spawn the component
Seconds since death
How many seconds the death animation should be
Enable/disable gravity
The force of the gravity
Object radius (TO BE REMOVED AND AUTOMATED)
The tint the polys end with
Add some randomness to the explosion
Alter the power of the randomness
The accelaration factors (start/end)
Change the color per polygon
Implosions are cooler
Enable/disable wireframe